Waterlogged Grove

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Waterlogged Grove

Land

, Pay 1 life: Add or .

, , Sacrifice Waterlogged Grove: Draw a card.

legendofa on

2 weeks ago

An easy switch would be the shocklands Hallowed Fountain, Breeding Pool, and Temple Garden. They're pretty much the next best thing to the original duals, and they can be picked up by Windswept Heath and friends that search for a land type, not a basic land. Spara's Headquarters and Waterlogged Grove are also good options.

And, as a personal choice, I like to include enough basic lands to cast any card in the deck of basics alone. You never know when a Ruination or Back to Basics is going to wander in.

Idoneity on When Will WotC Finish the …

9 months ago

WOTC is rather capricious as to what land cycles they finish and when.

Typically, they finish land cycles in adjacent set releases, such as the checklands in Dominaria and Ixalan (see Isolated Chapel and Glacial Fortress. But they have also quixotically completed the showland cycle with Strixhaven in 2021 (see Furycalm Snarl), despite it first being introduced on a separate plane in 2016's Shadow's Over Innistrad (see Fortified Village). They do this a lot, starting with the allies then bargaining it over to the enemies:

1995 brought Underground River then 2001 had Shivan Reef, 2010 brought Darkslick Shores then 2016 had Spirebluff Canal. These are rather large gaps, ranging from months to years.

There are plenty of land cycles that haven't been finished or haven't even begun. The five ally-colored lands from Future Sight has partially been officiated, consisting of Horizon Canopy, Grove of the Burnwillows, Graven Cairns, Nimbus Maze, and River of Tears. All of these are rather unique; two have been finished. Kind of. Modern Horizons parlously gave Horizon Canopy an enemy family. The Graven Cairns cycle was completed in Eventide and Shadowmoor. The rest are lonesome.

There's still Amonkhet's cycling cycle to finish up, so who knows when the buddy lands will be tended to.

cyeRunner on Sultai Flash Control

1 year ago

With Nightpack Ambusher out you can change some lands, because you need less , I recommend the following:


Also i'd cut 1 Brazen Borrower for some card advantage: Cling to Dust, JtMS, Memory Deluge

Gidgetimer on Why doesn't fanatic of mogus …

1 year ago

Even if it wasn't 10 times better, card inclusion isn't necessarily linearly related to card quality. I wouldn't say that Breeding Pool is 5 times better than Waterlogged Grove, but it is in 5 times as many decks.

Chasmolinker on Chasmolinker

1 year ago

Here’s a section from my recent budget Merfolk deck.


===accordion

===panel:Islands
![Islands](https://product-images.tcgplayer.com/237588.jpg "enter image title here")
#### [[card:Cavern of Souls]]
With a heavy representation of [[symbol:U]] decks in the current Modern Meta, this powerful land is worth it's weight in Platinum. (Literally) Unfortunately this high price tag limits us to 1 copy.
<hr>

#### [[card:Otawara, Soaring City]]
An un-counterable bounce spell on a land is hard to not include. This land is still a reasonable price and offers the deck an added utility with which to steal victory. Play it untapped as a [[symbol:U]] source, pitch it to bounce a permanent for soft removal, or bounce your own permanent for protection. Keep in mind that this hits artifact creature and enchantment lands if needed.
<hr>

#### [[card:Mutavault]]
While not an island, an honorary merfolk that can receive a boost from your [[card:Lord of Atlantis (LEB) | Lords]] and provide a threat that can be tough to interact with against certain decks.
<hr>

#### [[card:Waterlogged Grove]] / [[card:Fiery Islet]]
Running out of gas in an aggressive deck is the worst thing you can have happen. With an empty board and an empty hand, the top of your library is your last resource in Merfolk. The ability to double dip in a pinch makes this untapped land a welcome addition to the archetype. Be careful with the pain taken from this land as it can add up against other aggro decks.
<hr>
===endpanel
===endaccordion

wallisface on Mill Yourself

1 year ago

Lands like Waterlogged GroveFiery Islet would be good in the cases where you get land-flooded.

Castle Vantress would likely also be helpful

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