Call for Unity
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity.
Creatures you control get +1/+1 for each unity counter on Call for Unity.
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Call for Unity Discussion
6 hours ago
Drizzurp: Winding Constrictor will not add extra unity counters to Call for Unity because it places counters on only 3 types of things: Artifacts, Creatures, and players. Call for Unity is an enchantment. jsyk
3 days ago
Like this deck idea! Plus 1 from me! Have you considered Call for Unity? It seems like it would fit well here for a top-end card and the combo with Winding Constrictor would be really good with it, effectively adding another "unity counter" onto it and giving your creatures an extra +1/+1. Something to consider. Cheers mate!
3 days ago
@OldHookline I think the interaction between Animation Module and Call for Unity is with the second ability of the module. He can tap the module and pay the cost to add another "unity counter" to Call of Unity and effectively adding another +1/+1 to all of his creatures. That's how it seems to me anyways. Cheers good deck bro!
3 days ago
4 days ago
Maybe I'm missing something .... but the description says Sram draw engine. The only card I see that will trigger Sram's card draw ability is Conviction (x4).
20 Lands seems low for a deck with no alternative mana sources.
I'd include a 3rd Odric, Lunarch Marshal, you can't really count on drawing into one with only 2 in the deck and being light on the card draw. And without him, you're army will end up on the weak side.
Solemn Recruit pairs well with Odric, but on its own it will likely fall victim to removal before it can build into a threat, the same can be said for Call for Unity, although enchantment removal is less common, in round 1 at least (almost everyone sideboards artifact/enchantment removal). It's still a 5 cmc though, which will make it tough to cast with only 20 lands and no additional mana sources. You won't be playing a land every turn most games, and it needs time to build after you cast it. I'd probably cut it. I'd also include some instant speed hexproof to give you at least a little shielding against removal. I feel like if I could pick off 1 or 2 key creatures, the rest would be significantly weakened and easy to roll over, and there's a lot of removal in standard right now.
Take all this with a grain of salt, I'm no expert on white/standard, and I've never even attempted a straight white build. Just bringing up what I think the issues you'll have to deal with will be. Good luck!
1 week ago
Call for Unity and Cathars' Crusade should be cards you can add to this deck as you can really pump up your creatures quickly. Call for Unity is like double proliferating your creatures once you get a Unity Counter on it while Cathar's Crusade can get really stupid with creatures entering the battlefield. Also, I would suggest Panharmonicon to double those ETB triggers.
1 week ago
Hey, thanks for all the suggestions!
Never seen Brago, King Eternal before, but I think he would be great in here as well.
Call for Unity would also be nice, as I need a little power boost to most of my creatures.
I believe I have a playset of Unsubstantiate I could put in here too.
Appreciate the tips!