Call for Unity
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity.
Creatures you control get +1/+1 for each unity counter on Call for Unity.
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Call for Unity Discussion
4 days ago
Thanks for your comment, NV_1980!
I gave Call for Unity a shot, but i found it to be too slow.Cathars' Crusade plus any of the Token Generators means at least 3 counters, if not more if i have any utility creatures and/or Brago, King Eternal to blink.With Call for Unity i'd need 3 of my own end steps or more to get there and the force will be available a turn later, with Cathars' Crusade i can just play a creature or two and swing with the already pumped guys.I'd propably even pick Goldnight Commander and Valor in Akros over Call for Unity.
5 days ago
I used to run Cathars' Crusade in my Brago deck, but switched it for Call for Unity. Pro: No more counters to lose every time your creatures blink. Con: if Call for Unity is removed, you lose all counters on all creatures. Whatever floats your boat I guess ... :)
1 week ago
I like the curve you have going with the deck. That can be tough at times to keep down. I have to say, the deck works pretty good when playtesting. If you wish to possibly work with even more hatebears, I'd suggest cards like:
Throne of the God-Pharaoh: Helps you knock even more life off of the opponent at the cost of only 2 mana.
Mother of Runes: helps protect your commander and is just helpful in creature-based decks.
Thalia, Guardian of Thraben: slow your opponents down more than you, since you are running 35 creatures.
Aven Mindcensor: slows down ramp and combo decks, limiting there search power.
Linvala, Keeper of Silence: still relatively cheap compared to its once $50 price tag.
Aura of Silence: Removal and slows down decks that want to get there enchantments and artifacts out quick.
Swords to Plowshares: Can never have enough removal in a deck. life gain for your opponent isn't that big of a deal with your strength being combat.
Thran Dynamo: Worth the investment in a mono or dual color deck. It just helps you get ahead and allows you to play spells quicker.
Nykthos, Shrine to Nyx: Speaks for itself.
Sword of the Animist: Boros has basically no ramp. This equipment works well in a deck like this one.
Suggestions to remove:
Agrus Kos, Wojek Veteran: seems slow and redundant to me. i think your commander granting melee and neutering damage to your board is more than enough. The pump is nice, but I feel is too narrow.
Gideon, Martial Paragon: This is one of the better planeswalker deck planeswalkers'. I think for his cost, his abilities are weak on an empty board.
Legion's Initiative: I feel like this offers protection, but also allows your opponent to plan around it once the creatures re-enter during your next combat.
Honored Crop-Captain: you don't want to completely rely on combat even with your colors being Boros.
Sarkhan, the Dragonspeaker: an average planewalker with a decent removal. I feel you can do better at 5 mana.
Stone Quarry: One less tapped land.
3 weeks ago
Have you considered Anointed Procession- it would double your clues and your soldiers from Ulvenwald Mysteries every time a new one came into play. You could also run a couple Mechanized Production as well. That can probably steal you a win here and there... the amount of clues you could generate would be pretty insane.
Also, with all those clues, how about Tamiyo's Journal. It's a free clue every turn (or two with the Illuminator out, or 4 with him and the procession) and you can then search your deck by sacking 3 of them... which pumps your Tracker or gives you 3 soldiers (or 6 soldiers) and gives you any card you need... all that costs no mana.
I think you could probably swap out the Jace's Scrutiny, Bound by Moonsilver, and the Graf Mole. The mole gives extra life- which is nice] but not necessary, the scrutiny saves you from 4 damage, but just for a single turn, and the moonsilver is a temporary fix.
You could go +3 processions, +2 Journals, and +1 Production. I know it bumps your curve up a little, but I also think it increases the power level of your deck.
If you're not looking to make those changes, you could add a Call for Unity. With as much clue sacking as your doing (or lands or whatever to the angelic purge), you will be able to trigger revolt every turn. And then you board state gets really out of control. Soldier tokens get to be real threats and your flyers can end the game quickly.
Just a few ideas. I hope they help.
3 weeks ago
4 weeks ago
Major overhaul to account for finalized archetypes.
- Dragonlord Ojutai
- Drogskol Reaver
- Goblin Electromancer
- Ishai, Ojutai Dragonspeaker (this makes me sad. If we ever lower the overall power level of the cube then I think this is a contender for a good stuff inclusion in Azorius, but I think its pretty weak right now. Im open to be convinced otherwise!)
- Jori En, Ruin Diver
- Melek, Izzet Paragon
- Murkfiend Liege
- Pride of the Clouds
- Silas Renn, Seeker Adept
- Sphinx of the Steel Wind
- Sphinx Summoner
- Stoic Angel (to be replaced with Roon I think?)
- Thunderclap Wyvern
- Tezzeret, Agent of Bolas
- Mask of Riddles
- Thopter Foundry
- Migratory Route
- Archangel of Tithes
- Aven Mindcensor
- Bruna, the Fading Light
- Gisela, the Broken Blade
- Nyx-Fleece Ram (doesnt do enough)
- Precinct Captain (creates tokens on damage, not attack. Not good enough)
- Windborn Muse
- Wingmate Roc
- Call for Unity (there are better pump effects than this)
- Elesh Norn, Grand Cenobite (this might make Boros unplayable. It cant exist in the format, I dont think)
- Arcane Savant
- Baral, Chief of Compliance
- Docent of Perfection Flip
- Ethersworn Adjudicator
- Kefnet the Mindful
- Kira, Great Glass-Spinner
- Sower of Temptation
- Sphinx of Magosi
- Spirit Noble
- Stratus Dancer
- Talrand, Sky Summoner
- Thing in the Ice Flip
- Warden of Evos Isle
- Bident of Thassa
- Etherium Astrolabe
- Notorious Throng
- As Foretold
- Spellweaver Volute
- Baral, Chief of Compliance
- Herald of Anguish
- Liliana's Specter (not sure this does enough, but maybe Im wrong)
- Maddening Imp (this makes me sad, but the cube is too powerful for this card. Maybe in a powered-down version, which we could explore later)
- Morbid Curiosity (the sac deck has enough. This should probably be replaced by Greater Good in any case)
- Executioner's Capsule
- Lethal Vapors (slows the game too much)
- Charmbreaker Devils
- Goblin Dark-Dwellers
- Lord of Shatterskull Pass
- Young Pyromancer
- Mizzix's Mastery
- Vizkopa Guildmage
- Grimgrin, Corpse-Born
- Ghoulcaller Gisa
- Havengul Lich
- Cemetery Puca (just found this. Thought it could be interesting)
- Vulturous Zombie
- Brago, King Eternal
- Venser, the Sojourner
- Mistmeadow Witch
- Kalitas, Traitor of Ghet
- Waste Not
- Innocent Blood
- Bloodchief Ascension
- Gray Merchant of Asphodel
- Reassembling Skeleton
- Cemetery Reaper
- Mikaeus, the Unhallowed
- Liliana, Death's Majesty
- Graveborn Muse (good as a phyrexian arena on a stick)
- Geth, Lord of the Vault
- Withered Wretch
- Wight of Precinct Six
- Custodi Lich
- Phyrexian Delver
- Corpse Augur
Note: With Welder and Daretti in the picture, I think its worth reconsidering whether we want Spine of Ish Sah. Its just pure value at that point (still slow to reduce opponents board presence, but you get your artifacts directly to the battlefield)
A few thoughts:
If we want to include Eldrazi Displacer, then I think we have to keep the painlands, and should probably include some other colorless utility lands as well. I would be okay to lose some of the tap for any color lands as well as the artefact lands for this purpose. Its also possible that the Displacer is also just too good, in which case we can add the trilands over the painlands to give Simic Domain a bit more oomph.
Speaking of: Im not familiar with the enablers for Domain, so Im gonna be relying on you a bit to help flesh out the archetype. I look forward to your suggestions!
Anyways, let me know what you think about cuts/additions and I will make the changes. After that, we should probably just switch to cubetutor to get a better idea of where we are with each archetype.
1 month ago
I was running Call for Unity in my sideboard when BG Snake Counters was a thing, ovelio. I like the idea of it, but it feels a little slow. By the time I would have it out and get a couple counters on it, I 'm usually able to pull off a kill by Ormendahl, or Marionette Master, or just swing wide. I'm also not sure what to take out for it that won't weaken the deck's focus. I hope it works for you.
As for Yahenni, I've been questioning my position on her. For the longest time, I did not feel she was a good fit. Like you mentioned, Syndicate Trafficker, with his greater power and pump ability, seems to be more of a deterrent to opponents. But Yahenni's free sacrificing has become much more attractive to my current list, as I rely more heavily on the revolt ability from Hidden Stockpile and life drain.
1 month ago
2) Fumigate and Yahenni, Undying Partisan are good side deck against zombies right now, (change the fumigate for the call for unity, and yahenni for Syndicate Trafficker) if you get to use the fumigate with yahenni in play... you won.
I really like your deck