Call for Unity
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity.
Creatures you control get +1/+1 for each unity counter on Call for Unity.
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|Aether Revolt (AER)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Call for Unity occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Call for Unity Discussion
1 week ago
I wonder if Birds of Paradise and Somberwald Sage are more useful than ramp that doesn't require you to tap (unless you're granting haste). Does something like Wall of Roots synergize more by adding mana on each player's turn each round or Eyeless Watcher who makes a supply of immediate or bankable mana whenever it enters?
2 months ago
Ah, tokens! Initiate the throng, then fulminate as such.
I have many suggestions.
Now, typically I am an advocate for running fewer lands in decks, however, this deck has an excruciatingly low amount of card draw. Either make way for lands or add a half-dozen cantrips.
You have many anthems, some of which are quite lacking in my opinion. Syr Alin, the Lion's Claw, Kongming, "Sleeping Dragon", Selesnya Guildmage, Oakhame Ranger, Ahn-Crop Champion, Cultivator of Blades, Valor in Akros, Spear of Heliod, and Dragon Throne of Tarkir are all quite mana-hungry and little impact. They depend on a board state to work, and without one they verge on useless. I would like to call out Call for Unity in particular as being incredibly slow and capricious.
Avoid Fate is interesting, but it doesn't do a lot. Many of the cards in here are restrictive depending on board state, thus I would cut this.
For what I would include, Rootborn Defenses defends the board, Druids' Repository adds far too much mana, Aura Shards and Aura Mutation shatter and batter, Hour of Reckoning kills many things, Increasing Devotion allows for rebounding eftsoons wrath, Master of the Wild Hunt is one I particularly enjoy, Sprout Swarm is difficult to interact with, Sigarda, Heron's Grace has early and late-game potential, and Devout Invocation creates tokens abound. Triumph of the Hordes can just wipe out an entire table.
This deck has almost no card draw. Mentor of the Meek, Skullclamp, and Huatli, Radiant Champion can draw many, many cards. When you get to it, Sylvan Library is fantastic. Harmonize, Slate of Ancestry, Shamanic Revelation, Collective Unconscious are ways to refill in preparation of a board wipe.
Beast Whisperer is just good value.
I would recommend far more ramp. Llanowar Elves, Avacyn's Pilgrim, Fyndhorn Elves, Elvish Mystic, and/or Birds of Paradise. Incredibly quick if you get them out turn one, and oft set you far ahead enough that it doesn't matter when you get wrathed.
That shall be all from me. If you so wish, I have two swarm decks that you could reference for honing your build, each of which have tested well for the years I have had them.
May fortune betide you, and the tokens your enemies. Farewell!
4 months ago
Nice deck! I'm guessing you got it from Nillstan? He helped me with my energy deck. I suggest putting in Astral Cornucopia . Just cast it for x=1 or 2 and proliferate every turn. Magistrate's Scepter , Call for Unity , and Consulate Surveillance are fun inclusions. Decoction Module pairs nicely with Fabrication Module . The vivid lands are nice..sure they come in tapped but with proliferation they tap for any color all the time.
It's nice to see another energy deck out there. I've never seen another one at any of my LGSs and I always get compliments on it (thanks Nillstan). Energy is a blast to play with in commander and people underestimate it. I hope you have as much fun with it as I do.
8 months ago
I would cut these cards for more Tutors, Clones, Draws, Counters and Mana Rocks. You are aiming to be a combo deck, but has a few value cards in there that doesn't really fit the idea or simply go in an opposing direction.
As a combo deck, you need to be able to dig your library for the combo pieces and answers. Creature Clones with Felidar offer another way of comboing with Knight and Altar that doesn't need Aminatou, while also being generally useful.
Call for Unity
-> Doesn't help your game plan
Future Sight -> 5 mana is a lot, UUU is a lot and you can't abuse this
Scheming Symmetry -> if anyone answers your tutored card, you just gave a free tutor to an opponent
Rite of Replication -> Clone tokens can't combo with Felidar
Finale of Revelation -> Sorcery, you probably won't be paying x=10+
Akroma's Vengeance -> 6 mana for a wipe with no extra is too much, even more so considering you like your mana rocks.
Ashiok, Dream Render -> not having flash hurts this a LOT, while also making you a target for the rest of the table.
Tidehollow Sculler -> discard isn't that great on multiplayer and can't be abused by your usual flickers
Thalia's Lancers -> Too slow for a tutor, few impactful targets
Sphinx of Uthuun -> Flickering this is nice, high CMC isn't
Oona, Queen of the Fae -> Not very useful unless you have infinite mana, which you won't be having most of the time
Cavalier of Gales -> UUU is heavy, payoff is OK
Agent of Treachery -> high CMC
Reliquary Tower -> You don't really need this effect
Eldrazi Displacer -> You have 5 cards that generate Colorless and little ways of tutoring them, will be useless in quite a few matches. Of those 5, 4 are lands, so your chance of comboing with Peregrine Drake are even lower. The card is really strong, I wouldn't cut him, but I would adjust your manabase to have more Colorless sources. The panoramas for example are nice ways of having Colorless sources while still being able to fetch your colored lands.
8 months ago
8 months ago
@hnewman125 Thank you for the feedback! My group can best be described as Casual with a Competitive budget. I’m willing to invest the kind of money necessary for cards like Ugin, the Spirit Dragon , but I prefer to spend that kind of money on exciting cards over functional one. I’m a Vorthos Timmy, to you Rosewater fans out there.
I’ll experiment with Mikaeus, the Lunarch . Being able to return him to hand to recast him bigger has potential.
8 months ago
First of all, your commander is AWESOME. Second, I like the goal for low-cost (I'm currently looking at making my own decks more competitive and my wallet cries as I type). And last but not least, I love how Odric is used in this deck. He gives flying to those 4/4 tokens doesn't he? And vigilance from them to everyone else! Thats... rather terrifying actually. Kudos for thinking of that combo.
I would also like to take a moment to say that I'm not sure how casual your group is so my recommendations might not match what you're looking for (also, I don't know your normal play style). Now, for feedback!
You might want to consider swapping a plains for Nykthos, Shrine to Nyx . It's a bit more expensive than other cards in your deck but I think, with such high devotion to white, it might be worth it.
I would also recommend getting a few more "Oh No" cards. That is, cards that when they come out make your opponents go "Oh No" Maybe consider Sunscorch Regent (gets really big really fast) or maybe Mikaeus, the Lunarch (helps boost all your other creatures).
Since you're playing with tokens, Twilight Drover could also be a good add or Call for Unity (tokens cause it to trigger and then it can boost your tokens and creatures to be stronger...) But really, my #1 recommendation would be to add Cathars' Crusade It triggers on tokens...
1 year ago
I like what you got going on here for Brago. +1! May I suggest Call for Unity ? I don't see it in a lot of lists, and have been told by others that they like the idea, so, I thought maybe I'd share the idea along with my list:
Commander / EDH
SCORE: 3 | 2 COMMENTS | 393 VIEWS | IN 2 FOLDERS
Let me know what you think!