Call for Unity
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity.
Creatures you control get +1/+1 for each unity counter on Call for Unity.
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Call for Unity Discussion
2 weeks ago
Hey I forgot to mention Whirler Rogue, think it works well here since brago needs to get through.
Also while I understand your thoughts behind Call for Unity I still think Cathars' Crusade is better, since brago allows you to choose what to exile it is entirely possible to flicker everything but tokens or one creature making multiple large creatures when needed. Also when they all enter they each create a trigger so 4 creatures entering give all of them four counters, so the counters are never really lost. On turn 5 or 6 I think you could easily give everything 4 or 5 counters and swing for lethal turn 6 or 7 in comparison to +1/+1 on turn 6, +2/+2 turn 7 etc. Anyways just my opinion.
2 weeks ago
Linvala, the Preserver Is amazing value! I'll find a spot for her.
I haven't paid too much attention to the amount of creatures that could trigger Mentor of the Meek, but I'll consider him since I do feel as though this deck could use a bit more card draw.
Cataclysmic Gearhulk is really cool! I like the EtB, since I feel as though this deck could use a bit more boardwipes, will consider him in the 99.
I like Myr Battlesphere since while I agree it is quite spendy, as you mentioned, it does serve as a win condition by attacking with a bunch of Myr and burning your opponent for a ton of damage. Deadeye Navigator is a very powerful blink card, and I am quite hesitant to take him out. I do think Mistmeadow Witch is a tad too slow for this deck, I'll take her out for Glimmerpoint Stag. I think Call for Unity is good because when you blink creatures with counters on them, the counters disappear, so I think that giving up some speed for more synergy is fine.
Thanks for the suggestions and upvote!
2 weeks ago
Hey, I just tuned my first blink deck and I think I have a few solid suggestions keeping budget in mind:
Man-o'-War is great removal, alongside those you already have.
Linvala, the Preserver is an all star in my mardu flicker deck, if you can keep it from being removed it pays off big.
Knight of the White Orchid probably the best ramp option in white, I like Oreskos Explorer too and ultimately replaced Kor Cartographer for it in my deck since coming down on turn 2 it's much more relevant timing wise imo.
Mentor of the Meek is great for card advantage too.
Some cuts I'd consider are:Myr Battlesphere - bit too spendy.
Kor Cartographer - just too much mana imo for a 2/2, ramping from 4 to 6 the next turn doesn't seem super relevant here.
Hopefully some of that is useful to you, I like the deck a lot. Good luck!
3 weeks ago
- 1x Leonin Elder
- 1x Pride Guardian
- 1x Ajani's Sunstriker
- 1x Felidar Cub
- 1x Leonin Den-Guard
- 1x Leonin Skyhunter
- 1x Oreskos Sun Guide
- 1x Sunspear Shikari
- 1x Whitemane Lion
- 1x Healer of the Pride
- 1x Seht's Tiger
- 1x Kemba's Legion
- 1x New Benalia
- 1x Ajani's Pridemate
- 1x Enlightened Ascetic
- 1x Leonin Relic-Warder
- 1x Felidar Guardian
- 1x Jazal Goldmane
- 1x Felidar Sovereign
- 1x Jareth, Leonine Titan
- 1x Spirit of the Hearth
- 1x Bonehoard
- 1x Coat of Arms
- 1x Mind's Eye
- 1x Argentum Armor
- 1x Door of Destinies
- 1x Konda's Banner
- 1x Leonin Sun Standard
- 1x Mask of Memory
- 1x Strata Scythe
- 1x Sword of Vengeance
- 1x Skullclamp
- 1x Sol Ring
- 1x Pearl Medallion
- 1x Swiftfoot Boots
- 1x Sword of the Animist
- 1x Godsend
- 1x Loxodon Warhammer
- 1x Spear of Heliod
You need to add more cards that are good in EDH, and add some ramp beyond Sol Ring and Pearl Medallion. My suggestion for cheap ramp includes:
Other cards you may want to consider are:
White Sun's Zenith, Hero of Bladehold, Sun Titan, Elspeth, Sun's Champion, Mentor of the Meek, True Conviction, Swords to Plowshares, Return to Dust, Martial Coup, Oblivion Ring, Captain of the Watch, Thalia, Heretic Cathar, Recruiter of the Guard, Heliod, God of the Sun, Knight of the White Orchid, Mirror Entity, Mother of Runes, Emeria Shepherd, Bastion Protector, Oblation, Secure the Wastes, Austere Command, Open the Armory, Decree of Justice, Caged Sun, Obelisk of Urd, Dictate of Heliod, Shared Triumph, Elspeth Tirel, Secluded Steppe, Buried Ruin, Ghost Quarter, Rogue's Passage, Nykthos, Shrine to Nyx, Kor Haven, Divine Sacrament, Bygone Bishop.
I would cut cards from the "Terrible" bracket first. They have no place in most EDH decks.
4 weeks ago
Hi,da du hauptschlich dt. Karten hast denke ich mal das ich das auf deutsch abklaeren kann.Ich werde erst mal mit den Karten in deinem Side/Maybeboardanfangen also falls du diese Karten auch wirklich noch rumliegen hast hast solltest sie auch nutzen.
Reveillark wuerde ich definitiv wieder reinnehmen da 20 deiner Kreaturen davon zurueckgeholt werden koennen.
Inspiring Call Schutz vor Boardwipes ist immer stark und dazu ziehst du meist noch 4+Karten wenn dein Feld ausgebaut ist.
Was ich Cutten wuerde:
Call for Unity ich denke diese Karte ist zu langsam, da sie 2-3 runden braucht um wirklich effektiv zu werden, und in den meisten faellen duerfte sie bis dahin entfernt sein.
Duelist's Heritage ich habe persoenlich eher schlechte Erfahrungen gemacht,du hast nicht so viel Trampler wodurch die Kreatur,die Doppelschlag hat,meist einfach weggeblockt wird ohne gro etwas auszurichten.
Animation Module es hoert sich meiner Meinung nach ganz nett an aber du wirst erst recht spaet Mana dafuer frei haben und zu dem Zeitpunkt ist eine weitere 1/1er nicht mehr so hilfreich,auch wenn die Kombination mitDurable Handicraft gegeben ist,wobei ich auch diese Karte nicht so super finde.
Ich wuerde vllt auch noch etwas an den Laendern aendern,da du viele im Deck hast,die getappt ins Spiel kommen.Ich wuerde dazu raten 2-3 Vivid's gegen Standards auszutauschen.Als weiteres Land das zwar nicht in deiner Liste auftaucht,aber definiv fr dich interessant wre falls du investieren willst waere Gavony Township zu nennen.
Hoffe habe dich nicht erschlagen mit der Wand aus Text und wuensche dir noch viel Spa.
1 month ago
Does Panharmonicon make Scrounging Bandar come into play as a 4/4? I would have thought, since it says "enters the battlefield with" instead of enters the battlefield, add" that it wouldn't, but I'm not sure.
I'm not sure how your deck plays, but I would think with 20 lands that cards like Aid from the Cowl and Call for Unity would just sit there in your hand a lot, or the game would be over before you could play them. I would probably replace those with cards that you would be able to play early, since you deck looks like it gets going pretty early.
Consider adding some removal other than the 2 Immolating Glare. Stasis Snare is a reliable way to get rid of annoying cards that keep coming back, like Scrapheap Scrounger. Or else Clear Shot is a good way to take out some pesky creatures instantly, and works well with Narnam Renegade.
Looks like a fun deck! Could be a pretty fast one too!
1 month ago
my version of this deck is Abzan Fabricate (Fabzan) take a look, i would recommend in particular: Sram's Expertise, Second Harvest, Marionette Master and Call for Unity. also, Chief of the Foundry is better than Master Trinketeer, as the trinketeer can be shocked and the servo generation will almost never help you, i used to run both so i know from experience... Oviya Pashiri, Sage Lifecrafter is also a good thought, i used to run her, but i drropped her for cards like cryptolith rite and i started going wider rather than tall wth my servos suing cards like Call for Unity and Marionette Master with Hidden Stockpile for some stupid direct and unpreventable damage. Oviya Pashiri, Sage Lifecrafter could suit you well though and its very cheap. and last i would definately recommend Heroic Intervention for your sideboard, it will protect you from Yahenni's Expertise, Make Obsolete, and Fumigate, which will ruin your day and make it hard for you to build back a board presence.enjoy the fabricate man its heaps fun.
1 month ago
What do you think of Call for Unity in addition to Cathars' Crusade? The downside to cathars' crusade is that if the creature dies, the buff goes away. Maybe call for unity would add a more persistent anthem effect?