|Commander / EDH||Legal|
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|Ravnica: City of Guilds||Rare|
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Hour of Reckoning
Convoke (Each creature you tap while playing this spell reduces its cost by or by one mana of that creature's color.)
Destroy all nontoken creatures.
Price & Acquistion Set Price Alerts
|Have (8)||clayperce , Ashy , rikertchu , Tiddilywinkus , accioali , HR19 , TheAlmostHero , TheBl0b|
Hour of Reckoning Discussion
1 week ago
@ Blitzak Thanks for responding to my earlier comment regarding possible additions to this deck! Even though it was a while ago, I still remember commenting on this deck and giving you a few suggestions! Overall, I really like the direction this deck is headed in so far. I think lowering the curve was definitely the right call, and I am so glad someone decided to take this approach since many of the lists I have seen are just a bunch of big fatties or value creatures (without a lot of synergy). The first big change I would make is to add in a few more lands. Even with a much lower average cmc, 35 lands is just not enough. I used to make the mistake of skimping on lands when I first started playing EDH, and ever since I have increased the land count in my decks, I have noticed a considerable increase in both consistency and power. With all the fetches you are running, you also further decrease your chance of consistently hitting land-drops as the game progresses, to the point where I often had trouble hitting my 4rth and 5th land-drop during testing. Because of this, I would recommend cutting a few less impactful creatures for 2 more lands, bringing your total land count up to 37! In particular, I would add in 1 Plains and 1 Mountain since you are VERY weak to nonbasic hate (think Blood Moon and Ruination) and seem to be lacking in both white and red sources. The next change I would make is to add in some more ramp and card draw. While the number of cards in each category is much better than it was before, I would still recommend an addition card or two in each. For card draw, top options include: Sylvan Library, Phyrexian Arena, Skullclamp (Why are you not running this card?! You have Bitterblossom and Hero of Bladehold!), Mentor of the Meek and Lifecrafter's Bestiary (a personal favorite!) As far as ramp goes, Deathcap Cultivator, Commander's Sphere, Mirari's Wake, any of the 1-drop mana dorks (Elvish Mystic, Elves of Deep Shadow, Avacyn's Pilgrim, etc.), the signets, and Cultivate/Kodama's Reach all warrant some consideration! The next category I feel your deck needs is anthem effects to help you win by going wide. Again, I'm just going to give you a fairly long list of cards that should work in this deck, that way you can choose whatever ones you think would work the best! Anyways, some good options are Mirari's Wake (mentioned above in ramp), Craterhoof Behemoth, Elesh Norn, Grand Cenobite, Cathars' Crusade, Triumph of the Hordes, Mirror Entity, Deathbringer Liege, Marshal's Anthem, Purphoros, God of the Forge and Beastmaster Ascension. While some of these can be dead draws, most of the ones I have listed here either come attached to creatures or have abilities that provide additional value! Lastly, I would try to up your boardwipes. Even though you are an aggro deck you still need boardwipes for when things aren't going your way and you need to push that metaphorical "reset button." Since you have access to the best boardwipes (minus Cyclonic Rift) there are quite few that are so flexible or can end up being so one-sided, that you should prbably be running them. Overall I would recommend 4-6 boardwipes depending on you meta. Some great ones to consider are Decree of Pain, Wrath of God, Damnation, Austere Command, Blasphemous Act, Dusk / Dawn, Retribution of the Meek, Mass Calcify, Martial Coup, Rout and Hour of Reckoning. In conclusion, I really like what you have done with your deck, but I still think that there definitely a few things that can be done to improve it as you can see above. Good luck and best wishes! -Wrath of Cod
P.S. Vedalken Orrery is another card that might be worth a slot in this deck as it gives you more things to do at instant speed and helps you dodge boardwipes + give your creatures psuedo-haste by flashing them in at your endstep!
P.P.S. Lots of other Saskia builds seem to be running a small Sunforger package; thoughts?
2 weeks ago
Kessig Wolf Run allows you to pump an unblocked Tana, which in turn gives you more tokens.
Throne of the God-Pharaoh is amazing in token decks, but can feel like a cheap win if you use it too much. If cheap wins don't bother you or your playgroup, Triumph of the Hordes is probably worth using as well.
Goblin Bombardment is another non-combat way you can use your tokens to hurt your opponents, usually in response to a board wipe or after declaring blockers.
Hour of Reckoning is the most token-friendly board wipe, while we're on the subject.
Secure the Wastes is great for getting around summoning sickness blues, since you can play it at the end of the turn before yours.
Regal Force will draw you a bunch of cards more often than not.
Skullclamp is also good for drawing cards, which is almost always good no matter what anyone else says.
Instead of Signal the Clans, you should try Eladamri's Call and get exactly what you want every time.
Also try Second Harvest in place of Deploy to the Front or Nomads' Assembly, since it can be cast at instant speed before you start your turn.
2 weeks ago
@c0dy821: I hope this is a rant of friendly trolling otherwise you seem like one of those people who are the cancer of Magic. By that I mean netdeckers.
@ElfNotGnome: From what I see your main weakness here is mana accelerators and card draw, which kill red and white decks specifically. You have a few equipment cards that can afford to be tossed for better ones and a lot of your one time casting spells for 1/1 creatures are very weak for commander. Might I suggest ditching those for some of these suggestions in your future: Staff of Nin, Sword of the Animist, Mind's Eye, Knollspine Dragon, Tithe, Land Tax, Thran Dynamo, Whispersilk Cloak, Sword of Fire and Ice, Rogue's Gloves, Stoneforge Mystic, Godo, Bandit Warlord, Waves of Aggression, Nahiri, the Harbinger, and Sunforger.
Also, the Smokestack and cards like it do not fit your game plan at all. I get you make tokens but it seems to be a distracting misstep from the idea of voltroning your commander. You should consider making your stuff harder to kill and running more board wipe like Wrath of God, Hour of Reckoning, and Scourglass.
2 weeks ago
I like a lot of what you're doing here... but since you've committed to using Craterhoof, why no Avenger of Zendikar? I understand a lot of people don't like seeing them together, but with what you've got going on I feel Avenger would be a better fit than Craterhoof, which to me is mostly a win more.
Other odd ones to me are the Autochthon Wurm and Seraph of the Masses. The convoke will probably make them easy to cast, but if you have the board state to do that, what's the one more creature gonna do for you? Instead, why not use Thunderfoot Baloth and/or Angelic Skirmisher which help all your creatures massively?
Some other fun cards you might enjoy are Hour of Reckoning, Holy Day (cause I mean... you already have fog lol), Brave the Elements is decent against those pesky Blasphemous Acts, Appeal / Authority is a newer card with some great potential for minimum mana, Gideon's Phalanx more tokens and protection (although the cmc is a deterrence...), and Overwhelming Stampede is an improved overrun (Overrun might be better here, but... ~shrug~).
For an easy to read version check the tabs below:
As I'll tell everyone though, these are just my opinions, if you feel they are invalid or really (dis)like a certain card by all means ignore what I said. Overall it looks very good and fun to play and I hope you're enjoying it. Regardless if you like any of my suggestions, +1 from me!
3 weeks ago
Thx for your comment and the upvote. I feel the same about Monastery Mentor - he had some minor appearance in recent Modern-Gameplay and that's why I also wanted to build something around him.
The results so far have been as expected - he dies easily to removal, that's why I needed to include cards like Turn Aside. However, when he stays on the field for a while, he can be a real powerhouse. Unfortunately I feel he is at his strongest in a shell with lots of instants and the current Deck-Version doesnt support this too much. One possibility is to make the Esper shell more controlling, include cards like Thought Scour and go more towards Delve-direction, so that the token-generation becomes more like a nice addon.
However, I really like the tokens, therefore I'm more thinking about cutting blue and make this deck only . Then we would have access to more pump-effects like Intangible Virtue and Zealous Persecution, asymetric boarwipes like Hour of Reckoning and the card-draw is also not bad, for example Painful Truths or Altar's Reap. We would lack counterspells, but I think being able to destroy everything should also be enough.
1 month ago
Hour of Reckoning is out of standard. The deck is worth a pursuit, but I'd change a couple of things. First, I would replace Hour of Reckoning with Manalith to give you mana of any color. I'd then replace Watchers of the Dead with Pride Sovereign. It only costs 3 mana and will be a huge creature for you, since it gets +1/+1 for each cat you control. Also if you play it with Regal Caracal it gets another +1/+1 counter and has lifelink!
1 month ago
1 month ago
Hey! I found your deck because you're one of the few Kemba EDH Decks that runs Throne of the God-Pharaoh. I've also been working on a Kemba deck for a few months now and it's really interesting seeing the similarities and differences. If you're interested, take a look: http://tappedout.net/mtg-decks/puss-in-boots-kittens-in-mittens-cat-tribal-edh/
Maybe we could help each other out?I notice you run Kusari-Gama. How does it work for you? I was reluctant to run it because I was worried it might be slow. My boyfriend runs a Skullbriar, the Walking Grave Voltron deck, which I think has influenced the speed of my deck a great deal. I'm always trying to tune it to be faster, perhaps to the detriment of my deck's performance. I don't see you running Fireshrieker which I think is a HUGE mistake. Did you know double strike will trigger equipment abilities like Sword of Fire and Ice twice? If Kemba has Fireshrieker and Umezawa's Jitte equipped, you can get four counters from a single attack instead of just two.It's cool how you're running tron lands like Urza's Tower ect. Does it work? If so, you may want to add Vesuva. One of the ways I'm getting extra mana is to run Extraplanar Lens and Snow-Covered Plains so that I get double mana from each "plains" but nobody else does. Does Hour of Reckoning pay off for you? How come you don't run Cathars' Crusade? Aren't you worried about Elesh Norn, Grand Cenobite killing your 2/2 cats? Does Serra Ascendant pay off? Does Stonehewer Giant ever feel like a waste for you? Doesn't he get removed before you get to use him? Maybe look into Strionic Resonator it doubles the number of cats Kemba gives you! Have you considered Land Tax?
Post a response in the comments of my decklist! I'd love to "compare notes."