Hour of Reckoning
Convoke (Each creature you tap while playing this spell reduces its cost by or by one mana of that creature's color.)
Destroy all nontoken creatures.
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Hour of Reckoning Discussion
6 days ago
Seance goes really well with Populate, especially since the populated token doesn't get exiled, and can help you recover from a sweeper. Back from the Brink is sort of the same thing, just you also have to pay the cost, and you can do it as many times as you want per turn.
1 week ago
Hey I have some hopefully new ideas for you. I'm not going to focus on EDH staples like upgrading removal spells and mana because you can figure those things out easy enough on your own. I like to focus on lesser known synergy cards and combos. Quietus Spike & Scytheclaw are brutal on unblockable creatures. Desolation Twin makes the biggest tokens in the game. Mimic Vat, Blade of Selves, and Phyrexian Processor are unique token creation cards. Hour of Reckoning can be a basically one sided wrath. Phantom General and Intangible Virtue are great for token decks too and so is Rootborn Defenses. I hope that was helpful, happy gathering!!
1 week ago
With that many plains, Emeria, The Sky Ruin? Its synergy with, let's say, Sun Titan is overwhelming.
Hope some of those might be useful to you!
_Kane_ on G/W Tokens
1 week ago
Second Harvest I have ~6 of these. Let me know if you need one.
2 weeks ago
Definitely needs more enchantments that focus on buffing/taking advantage of all the tokens Rith will be able to spew out every turn.
Parallel Lives is a critical card for tokens, and lets the Saprolings from Rith grow exponentially over several turns. I also recommend the newly printed Anointed Procession, since it does the same thing but costs a lot less (they're like $2 right now).
Beastmaster Ascension and Cathars' Crusade are two enchantments that grow the size of your creatures as lot as you keep spamming them out. Ascension takes about two combat phases to activate, on average, but there is a very good chance you can drop it and immediately swing in for a ton of damage. Crusade is incredible with effects that put multiple creatures into play at the same time (a la Rith); even if a measly three or four Saprolings are grown the first time, that's still a +3/+3 permanent buff on ALL your creatures.
Cryptolith Rite lets you accelerate your more expensive spells out quicker by turning all your creatures into rainbow mana dorks. Oh, you just topdecked Genesis Wave? GG
Impact Tremors is a cheap enchantment to drop early on that offers powerful group slug hate whenever Rith spews out her tokens.
Second Harvest can be cast in response to an opponent declaring an attack phase to create a ton of blockers out of nowhere, or during their end step before your turn so you have creatures ready to swing in for hurt.
For a token deck, you sure are running quite a few boardwipe spells (I counted 7 at time of this comment). I see you running cards like OG Avacyn and Dauntless Escort, but you can't rely on those draws, and you need to be focused more on aggression than board control. Having more tokens IS board control, and Rith is pretty good at doing that. If you want another protection spell, Heroic Intervention is a good choice. Five boardwipes is probably the right number; I'd remove Desolation Giant (pretty bad card in this list) and Rout (too expensive, and not foil :P). If you're set on having lots of boardclears, Hour of Reckoning is an absolute must.
Sorry for the long post! Hope you have the stamina to read it all! :D