|Commander / EDH||Legal|
Printings View all
|MTG: Commander (CMD)||Rare|
|Ravnica: City of Guilds (RAV)||Rare|
Combos Browse all
Hour of Reckoning
Convoke (Each creature you tap while playing this spell reduces its cost by or by one mana of that creature's color.)
Destroy all nontoken creatures.
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|Have (10)||Famicomania , clayperce , Clawsun73 , TheAlmostHero , Ashy , rikertchu , Tiddilywinkus , accioali , machiavelli2081 , TheBl0b|
Hour of Reckoning Discussion
2 weeks ago
If you want to build an army of tokens with +1/+1 counters, Cathars' Crusade and Archangel of Thune are must-haves, and also boosts Teysa for unblockable commander damage. Cards like Auriok Champion and Soul Warden are really good with a token strategy and a life gain strategy. Crested Sunmare should give you lots of indestructible horses if you can protect it.
You have a very good list of token-making sorceries in your maybeboard. You could try including the ones that aren't also boardwipes. Anointed Procession gives you double the tokens. Skullclamp is a good way to draw cards from those creatures. Elspeth, Sun's Champion, Austere Command, and Hour of Reckoning become good boardwipes that spare your creatures.
Luminarch Ascension is quite reliable with Teysa's deterrence.
Archetype of Courage, Archetype of Finality, Athreos, God of Passage, Chancellor of the Annex,Deathpact Angel, Orzhov Advokist, Ravos, Soultender are creatures that don't contribute that much. You could also cut Bontu's Monument, Cradle of Vitality, Gonti's Machinations, Phyrexian Reclamation, Tainted Remedy, and Death Grasp.
1 month ago
Having a way to protect your tokens against board wipes is another good thing to keep in mind. Rootborn Defenses and Dauntless Escort make your guys indestructible, which gets around Wrath of God. Loxodon Hierarch helps if regeneration is an option.
1 month ago
I love this idea, but you may want to cut some of the worse planeswalkers for a couple more creature wipes. Concordant Crossroads feels like it may end up helping your opponents more than it helps you, most of the time.
Ideally, you'll be playing too many Planeswalkers for your opponents to keep up with, but it's probably good to have more protection and removal for those that you manage to get out.
1 month ago
Hour of Reckoning looks great, with convoke it's probably 4-5 mana most of the time. Unfortunately it is pretty color intensive since the creatures are almost exclusively green. I could maybe cut some oblivion ring to make room, but those colors are hard on a budget.
Gargoyle Castle is awesome. Definitely needs inclusion for the flying aspect alone. The question is how to assemble budget mana that makes G turn one, then WWW only 3-4 turns later. Definitely will have to cut Ghost Quarter to make room for this.
1 month ago
I would definitely add Phyrexian Processor, it is great in this deck!
You won't want to be casting your commander a bunch of times over, so some protection like Lightning Greaves would be good. (It will also let you use the populate the turn you play her).
Fresh Meat seems pretty good if someone clears your board, because since the tokens technically entered the graveyard before being exiled, you can rebuild.
The new card Polyraptor seems crazy in this deck, because the tokens have the copy ability as well.
Two words: Storm Herd. If you play this card, especially with you commander out, you pretty much win.
Devout Invocation lets you gain a LOT of life and get some creatures that can survive a hit.
Hour of Reckoning can be a board clear if someone gets out of control or just a finisher to attack without blockers.
Emmara Tandris is ok, but the mana cost is just too high to be an effective card.
Single creature buffs are generally ineffective in a go wide deck, so Unflinching Courage is not very good here.
Fated Intervention costs to much for what it does.
Healer of the Pride and Essence Warden don't do much but gain life, which generally isn't too good because they don't advance your board at all. You will have quite a lot of life from you commander if you do it right, so the additional lifegain doesn't do too much.
Brimaz, King of Oreskos is a good card, but his token generation is not very effective.
1 month ago
Hour of Reckoning if you like removal.
Gargoyle Castle makes a flyer.
2 months ago
Yup! Supply and Intangible Virtue REALLY help, and Hour of Reckoning and Glare of Subdual add some much-needed control aspects that allow me to slow down the game until I can build up my board properly. And thanks to Utopia Sprawl (which I'm so so glad to finally own) and Cryptolith Rite (which I will soon own), I don't actually need to spend a fortune on the mana base.
I've ordered the new cards I need, and hopefully they'll be arriving some time this week and I'll be able to test out the deck against other people this weekend. So far the only card I haven't acquired is Sunpetal Grove, and I'm going to be using Plains for a while. The Grove will be a good addition when I can get my hands on a set of it, but plain Plains will do for now, and be a whole lot cheaper.
Once the new cards arrive and I have everything down in front of me I'll start building a new sideboard. I'm excited. It's the biggest change the deck has gone through in a while, and as far as I can see, it's going to strengthen it a lot!
2 months ago
Cool win con.
Have you thought of other color combinations, too? Just imagining a Grixis deck with the Nalars, Thopter Foundry, Sword of the Meek, and all the U, R, and UR token producers from Kaladesh block. You could keep your U counter magic and add B & R removal and loot/tutor effects to dig for your combo.
Here I wonder if Hour of Reckoning would be good. You might also balance out your mana base to include more U and less G and W. An easy fix might be to replace all GW lands with Islands.
Have fun playing!