Hour of Reckoning

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
MTG: Commander (CMD) Rare
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Hour of Reckoning

Sorcery

Convoke (Each creature you tap while playing this spell reduces its cost by or by one mana of that creature's color.)

Destroy all nontoken creatures.

Price & Acquistion Set Price Alerts

CMD

RAV

Ebay

Recent Decks

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Hour of Reckoning Discussion

lyre4lyra on BW tokens

12 hours ago

soliced When I originally built the deck, I had two Hour of Reckoning in the sideboard for those creature-heavy matches, like Zoo and Death's Shadow decks, but through gameplay, I realized that slot was better used on something else, like the Leyline of Sanctity's you see. My match against burn spells is much worse than against creature decks because I can kill and chump creatures for days, although I can't protect myself from burn at all. Leyline also protects me from discard from the black decks in the format, so if I get a turn 0 Leyline, that's basically an auto-scoop against some decks. I've had various opponents concede to a turn 0 Leyline because they have no way through it.

As for Brave the Elements, most of my tokens are already flying, which means I have a ton of evasion as it is. If push comes to shove and I need that extra boost to get me through, I have Collective Brutality as a way to get that extra reach, or even Gideon, Ally of Zendikar can fight through a full board since he's indestructable as long as he's a creature.

soliced on BW tokens

16 hours ago

pretty well build deck the only thing I can suggest is adding some evasion such as Brave the Elements which will give all your white tokens unblockable and maybe your like this card for a turn 4 win Hour of Reckoning not sure how well it will play tho

Raidinshoota on Naya Squirrels

2 weeks ago

Absolutely love the deck. I do have two cards that you may want to look into though. Sprouting Phytohydra and Hour of Reckoning

Johnthomis on Mono white tokens

1 month ago

The only reason Hour of Reckoning is good is because the tokens are the ramp and with Intangible Virtue i can swing then tap after combat to clear their side of the board.

All of the suggestions are good. I own a Brimaz, King of Oreskos and 2 Sublime Archangel. I confess that i hadnt throught about Mikaeus, the Lunarch but had considered Archangel of Thune which paired with a soul sister and Path of Bravery would be awesome.

rootborn defences and Brave the Elements are amazing but i feel like they are more sideboard because almost no one comes ready to fight tokens and only sideboard in things like Sweltering Suns or Ratchet Bomb

Maybe Dolmen Gate. It would do well with Launch the Fleet and Brimaz, King of Oreskos or Champion of bladehold

PickleNutz on Mono white tokens

1 month ago

First thoughts, Hour of Reckoning is a bit pricey in the CMC category to use in a deck with 21 lands and no ramp. I just dont think 4 of them is wise. If you want to use the card reliably youll also need at least 23 lands to increase the chances that youll draw out enough land to even use the card before the game ends.

Soul's Attendant is obviously a fun card and it pairs well in the Soul sisters combo with Soul Warden, but here it is your ONLY non-token creature... and it is weak on its own. I would suggest trying out Mikaeus, the Lunarch, Brimaz, King of Oreskos, Westvale Abbey  Flip, and Sublime Archangel, each for its own unique utility with the other cards in your deck. Mikaeus can add counters to every creature, brinaz produces extra tokens, Westvale gives you an extra win condition, and Sublime gives every creature exalted, which in a wide deck like this means you could have a flying token swing for like 30 damage.

Luminarch Ascension is also a pretty cool idea, but it can be slow to develop.

Just ideas, hope something helped! Overall I think the deck is great.

Mandalorian on Boros Token

1 month ago

White Sun's Zenith

Hour of Reckoning

Crescendo of War

Cathars' Crusade

Decree of Justice

Intangible Virtue

Captain of the Watch

Purphoros, God of the Forge

Hero of Bladehold

Goblin Assault

I think you need more targets for Sunforger to be good or you may need to cut it. Swords to Plowshares, Path to Exile, Chaos Warp, and Wear to name a few.

Erie Interlude doesn't seem that great in a token deck since blinking permanently removes them.

FYI Alesha cannot be in you deck because she is technically a Mardu creature. Because of the activation cost , she is actually a creature. This is not to be confused with something like Blind Obedience who's cost to extort is actually reminder text and not an actual activation or triggered cost, meaning it can be played in non black decks. Hope this was not too confusing. Happy Brewing!

Mandalorian on Trostani, Token-Lifegain

1 month ago

Anointed Procession

Emeria Angel, flying tokens are very lethal

Craterhoof Behemoth to end the game immediately

Hour of Reckoning

Evolutionary Leap to sac small tokens and get better creatures

Sun Titan

Eternal Witness

Blue_Flame on Mono(ish) White Spirit Tokens

2 months ago

Really cool stuff. I've been toying with a deck like this myself, only completely mono-white. I might a have to try out the black splash myself. I do have a couple suggestions however:

First, I cannot understate the power of Raise the Alarm among other instant-speed token spells like Midnight Haunting (which you already have). It doesn't seem good, but let me explain it this way: flashing in two tokens at the end of someone's turn has literally won me games before. In late game situations where you're top decking, it's very relevant.

Windbrisk Heights is super good, especially when you can hide an enchantment under it, swing, and then before damage, activate the Heights, playing the enchantment. It's a cool little combat trick I've learned about.

I don't know how I feel about Authority of the Consuls and Hour of Reckoning in the main. I play both, but in the sideboard, because I don't always run into creature decks when I play. Soul Warden is also an awesome card against burn/other aggro decks. :)

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