Spear of Heliod


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Hero Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Rare

Combos Browse all

Spear of Heliod

Legendary Enchantment Artifact

Creatures you control get +1/+1

1WW, T: Destroy target creature that dealt damage to you this turn.

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Spear of Heliod Discussion

Xica on Call The Reinforcement!

1 week ago

So lets pick the deck apart in detail:
1# If you don't have removal resistant creatures (like Slippery Bogle) you don't run cards that have "enchant creature" (with exception of enchantments like Rancor that don't go the grave). Because you should not allow your opponent to trade + Fatal Push for your 2 cards, and 2+ mana.
(and 2 cmc cycling cards like Angelic Gift are not much better)

2# Playing very dumb beaters is a bad idea. Especially if they need you to have a large board presence to do ANYTHING at all.
People tend to call these "win more cards" because they won't help you if you are in a bad position, and if you are winning already, what is the point in playing them?
I am talking about Crusader of Odric & Seraph of the Masses.
And even if we disregard the problems described above, when tokens are board wiped thy will self destruct.(since they will have 2-3 damage marked on them until end of turn, and when your tokens leave the battlefield, their toughness will fall below 2/3 - so they will swiftly follow)

3# Seller of Songbirds < Precinct Captain - so you shouldn't play 4 bird traders & 1 captain, but the reverse.

4# Akroan Horse is terrible - it only exists to reference the Trojan horse, for more greekish impression for the set. Artifact creatures are dangerous, to the player who plays them as they are hit by both artifact and creature removal/hate cards.
And the wooden horse is bad even without this fact, its so bad that you wouldn't even want to Harmless Offering it to the opponent, as its simply not worth the time and mana investment.
(it takes time to get to 4 mana in a 19 land deck that lacks filtering)

6# Mausoleum Guard is a worse Promise of Bunrei, the latter is an enchantment (thus very few people have stuff that would exile it unlike the guard which has high chances of meeting Path to Exile. The enchantment is also 1 mana cheaper, and if its played all your creatures will have the effect, so if any 1 of them dies you get the bonus (its much easier to not block a 2/2 tha to not block even a single one from the incoming horde of tokens)

7# Paragon of New Dawns; Phantom General < Honor the Pure, Intangible Virtue, Spear of Heliod & even Glorious Anthem. (honorable mention goes to Archetype of Courage because first strike is awesome if your are defending your life total from a weaker board position)

8# this deck simply doesn't have enough lands to support its (unnecessarily) high mana curve.
You are playing 11 4cmc cards in a deck with 19 lands, and you neither have ramp, nor card filtering to help you get to the necessary mana.
This means that those cards will likely just sit in your hand while you are being beaten to death by Tarmogoyf, Reality Smasher, or even a mono white token deck that runs a proper curve and/or the same effects for cheaper costs.

Giving your board indestructibility is the least of your worries, but you could theoretically accomplish such (or similar things) in modern (of course not with your mana source density):
Selfless Spirit, Frontline Medic, Knight Exemplar, Eldrazi Monument, Avacyn, Angel of Hope (Privileged Position)

You don't use google, you use this site to search magic cards...

SkullOfPoison on Fallen Angels

1 week ago

If you want more powerful angels/tokens you might want True Conviction and possibly Spear of Heliod or Whip of Erebos.

troublinparadise on Mirror entity

3 weeks ago

I've been spending wayyy too much time building a 5 color EDH Mirror Entity deck with General Tazri at the helm (it's really dope, actually). Gonna just spampost a list of good white cards from my list that might fit.
Signal Pest
Soul Warden
Adanto Vanguard (a side objective of my EDH deck is to make sure I get/keep Odric, Lunarch Marshal out
Bonds of Faith excellent because it can be removal for almost all your opponent's creatures, but pumps yours after mirror entity's ability kicks in.
Imposing Sovereign
Patrol Signaler
Duergar Mine-Captain
Master Trinketeer
Myr Galvanizer
Mentor of the Meek
Silverblade Paladin
Spear of Heliod

Worth stating the obvious that any "lord" that gives +1/+1 to a particular creature type will be pumping your whole team after mirror entity.

Could be nice for your deck to splash green for ramp, creatures Llanowar Elves and the one that is the same but taps for white (i forget what it's called) would do double duty here, and things like Elvish Harbinger would be nice

Mardu_Maniac on Weenies Who Smile At Death

3 weeks ago

brandonsperry25 Thanks for commenting! Here's what I think;

Archetype of Courage: great idea with the low powers, I'll figure out a way to slot it in!

Fervor/Mass Hysteria: I don't really need much haste given that Alesha, Who Smiles at Death's ability already brings creatures in attacking, but it could be nice to have!

Mardu Ascendancy/Launch the Fleet: Alesha doesn't really do tokens too well... Probably not gonna include these

Banewhip Punisher: Recurrable removal? Always good! Similar to Nekrataal, but with an upside and a downside. Might switch something for it eventually!

Spear of Heliod Puts my creatures in range of a few of my power-related board wipes, not gonna include.

Thanks for commenting! Link me to your deck when you get the chance to post it!

brandonsperry25 on Weenies Who Smile At Death

3 weeks ago

OH! One more that I have on my list that I forgot to include: Spear of Heliod

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