Spear of Heliod

Legendary Enchantment Artifact

Creatures you control get +1/+1

1WW, T: Destroy target creature that dealt damage to you this turn.

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Spear of Heliod Discussion

HarbingerJK on R/W Aggro (The fastest one)

1 week ago

I think Temur Battle Rage would be a better 1-of than Spear of Heliod IMO. Cool deck though. Boros aggro is underrated! and +1

Korlus on Kitties!!

3 weeks ago

Terrible cards:

Creatures:

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Enchantments:

Lands:

Bad cards:

Creatures:

Instants:

Enchantments:

Sorceries:

Fine cards:

Creatures:

Artifacts:

Lands:

Good cards:

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Instants:

Enchantments:

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You need to add more cards that are good in EDH, and add some ramp beyond Sol Ring and Pearl Medallion. My suggestion for cheap ramp includes:

Hedron Archive, Mind Stone, Marble Diamond, Worn Powerstone etc.

Other cards you may want to consider are:

White Sun's Zenith, Hero of Bladehold, Sun Titan, Elspeth, Sun's Champion, Mentor of the Meek, True Conviction, Swords to Plowshares, Return to Dust, Martial Coup, Oblivion Ring, Captain of the Watch, Thalia, Heretic Cathar, Recruiter of the Guard, Heliod, God of the Sun, Knight of the White Orchid, Mirror Entity, Mother of Runes, Emeria Shepherd, Bastion Protector, Oblation, Secure the Wastes, Austere Command, Open the Armory, Decree of Justice, Caged Sun, Obelisk of Urd, Dictate of Heliod, Shared Triumph, Elspeth Tirel, Secluded Steppe, Buried Ruin, Ghost Quarter, Rogue's Passage, Nykthos, Shrine to Nyx, Kor Haven, Divine Sacrament, Bygone Bishop.

I would cut cards from the "Terrible" bracket first. They have no place in most EDH decks.

Shadow12721 on Crusading Shadows

3 weeks ago

Look for white devotion (Evangel of Heliod and Heliod, God of the Sun) as well as Surge of Righteousness and Spear of Heliod. Other cards include the Runes and Circles of protection, Fiendslayer Paladin, and Celestial Purge. Elspeth, Sun's Champion is amazing too.

Kjeldor64 on Gisela, Blade of Goldnight

3 weeks ago

Archetype of Aggression Archetype of Courage - Not super useful when you've got mostly big fliers

Fiendslayer Paladin Mirran Crusader - You want low cost creatures to be utility. these are aggreive and wont do much

Ghitu Encampment Needle Spires - Enter tapped and will probably never be useful as man lands

Transguild Promenade - no

Star Compass - meh, consider Mind Stone Commander's Sphere

Spear of Heliod - Anthem not great unless you're going wide, and the ability isn't that great imo

Brave the Sands - If you really want vigillance, consider Heliod, God of the Sun

Spectra Ward Expensive CMC and don't think you need this

General thoughts - add more ramp or lower the average CMC. you won't be able to cast most of the cards if you dont have enough mana; a lot of them are expensive. Add low costed card that provide utility to go along with your big beaters.

acht_deck_manager on R/W 1st deck

3 weeks ago

So looking at your creatures list, it appears a lot of them are vulnerable (due to power 3 or less) should your commander flip. You might want to think about running some spells that can let you make your creatures indestructible for turn (Think Boros Charm), a creature like Gisela, Blade of Goldnight to turn that 3 in to 1 damage to your creatures and 6 to your opponents, or white anthems (think better versions of Spear of Heliod).

You might want to reconsider cards like Chaplain's Blessing. A single instance of 5 life gain is often less helpful than other things. I'd suggest that something like Wear / Tear might provide you better value in the long haul.

Your land count may be a bit low given a lack of mana rocks or ramp artifacts. Things like Armillary Sphere, Boros Signet, Darksteel Ingot, etc. aren't uncommon to see in these decks. Also, if you're going add any more lands don't overlook decent budget lands like Temple of Triumph where the scry can be a very helpful tool. If card draw is an issue you could also look at the white and red lands with cycling on them (the setback being they usually enter tapped).

I see you have a decent set of creature removal spells. There might be better value in something like Luminate Primordial for you over some of the higher CMC spells like Stonefury or Lightning Axe. Other decent white removal that's common includes Path to Exile,Oblivion Ring, and Darksteel Mutation. Fiend Hunter and Banisher Priest are also common although they be hurt by your commander flip.

Overall it looks like you're off to a good start. Hope you can find something helpful from the comments. Commander is the MTG format I love the most, and I hope you can find that same joy from it.

Blitzkriegg on Zur the Voltron

4 weeks ago

Decent cards I could find that would work well, though I don't see the need for telepathy.

Omniscience, Strionic Resonator, Strata Scythe, Leyline of Anticipation, Spear of Heliod, Sovereigns of Lost Alara, Starfield of Nyx

Crazy combo

Enchanted Evening + Aura Thief + Cleansing Meditation

0ffensiveWombat on Initial D(epala): Aether Stage

4 weeks ago

mrluthor, thanks for the suggestions! Spear of Heliod looks like it could do some serious damage, not to mention that it is a great rattlesnake for opponents who might see me as easy pickings after a full flunge. Iroas, God of Victory might never get the devotion in order to make him a creature, but I feel menace might be a great addition to the deck's toolkit. However, I will not be considering Paradox Engine as it quite pricey and I'm not already running cards to take full advantage of it. I'll playtest your suggestions and see where they might fit!

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