Spear of Heliod

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Rare

Combos Browse all

Spear of Heliod

Legendary Enchantment Artifact

Creatures you control get +1/+1

1WW, T: Destroy target creature that dealt damage to you this turn.

Price & Acquistion Set Price Alerts

THS

Ebay

Spear of Heliod Discussion

Cloudius on edgar markov

5 days ago

Giving Vampires Bigger Muscles

Urge to Feed Use at end of turn to remove target opponent's creature and beef your army.

Shared Animosity so your 1/1 tokens become a force to reckon with.

Always Watching or Intangible Virtue depending on your strategy. If you plan to go the token strategy, then the latter is better.

Spear of Heliod Anthem and removal 2 in 1.

There're other creature anthems but I think these should suffice as you're already running a few vampire lords.

hejtmane on Victory Brings Honor, Defeat Brings Shame

1 week ago

These are things you may want to consider field enchantments Spear of Heliod, Always Watching , Authority of the Consuls, Glorious Anthem,True Conviction

I also realized you are missing a solid samuari creature card Bushi Tenderfoot

celsha on 1st Enchanter deck

1 month ago

So this is what I would do if I was building the deck...

first of all I like the card Return to Dust but if you had Stony Silence you probably don't need it because most of the time you would be targeting two artifacts.

Going off of that here are other deck choices I would make if stony was in the deck.

-Thought Vessel its currently overpriced and we want to stick away from rocks

-Spear of Heliod

-Blind Obedience

+Abundant Growth for ramp that's both enchantment based and non artifact

+Knight of the Reliquary uses the extra lands from Karametra and turns them into your utility lands ex. Reliquary Tower

+Seal of Cleansing for enchantment based artifact/enchantment removal (could replace Return to dust)

Second major change I would add is better removal. Some of your removal choices could be better. ex. Ixalan's Binding is horrible in commander. Also having more removal in the deck is good because you draw cards with your enchanters and have limited creatures so you are going to want to keep threats off the board

-Fruit of the First Tree yes it gives you cards and life but if you are spending 4 mana on a removal spell it should be really good.

+Song of the Dryads a lot of people call this a color pie break for green. Long story short, its good and one of the best pieces the color green has to offer. I would put this in regardless.

+Banishing Light

+Prison Term its an adaptive pacifism

Third change would be just cards I would add because they are good for the deck/ colors

+Satyr Enchanter no explanation needed

Next three have no budget alternatives, but would greatly increase the efficiency of the deck.

+Eternal Witness

+Mirari's Wake

+Opalescence I would say just proxy this since its so expensive and is needed in your deck for win conditions. No one in our playgroup would care.

Some cards I would cut for the above choices. These are just some examples.

-Celestial Ancient it will never get bigger than a 1/1 you have enchanted with Ancestral Mask

-Enduring Renewal unless you REALLY want to protect yourself from wraths, I know you draw cards from enchanters but I dont think this 4cmc effect is worth shafting your draws.

-Nylea's Colossus I would only put this in if there were other creatures to target. As of right now it would only really target itself

-Abundance 4 cmc but wait... 2 CARD 8 MANA COMBO WITH Enduring Renewal!!! ...yeah, no. I'm guessing you put this in as a Sylvan Library replacement, but the reason why the library is good is because it allows multiple draws and inst 4 mana

-Fountain Watch ...maybe. I don't know if I like this card. I would have to play with it.

jpsuchecki on Light up the knight

2 months ago

Well, welcome to the community. I hope you like it as much as i do. Let me start by asking some questions. Are you on a budget? Are you just using cards you have? Cause not counting your lands, I would keep about 25% of this deck and mostly start over.

Anointed Procession and Coat of Arms would both be awesome with this commander and theme, but they run about $8-10 each. Command Tower should be in every EDH deck (the price isn't too bad).

Some cheaper options: Benalish Marshal is a good knight lord. Radiant Destiny could act as another knight lord and give all your knights vigilance with the city's blessing. Spear of Heliod is another nice and cheap one that also gives you a to destroy things. Swiftfoot Boots would be amazing on your Knight Exemplar.

So these are just some ideas. I have more if you can give me a little bit more to work with. Also look at some board wipes. Black and white have plenty of those and even some where it doesn't target you.

TheBloopKing on Wait, I can Attack?

2 months ago

You got something here. I like it.

Iroas, God of Victory is a staple

Chained to the Rocks, Ghostly Prison, lots of more spot removal, Lightning Bolt, Wrath of God, Day of Judgment, Valorous Stance, Planar Cleansing. You don't really control as you do stall them for a couple turns. Ghostly Prison makes it so that they can't attack you without paying mana. Bolt takes out 3 toughness creatures and chained to the rocks is good because its a 1 mana removal and chances are, your playing group doesn't play lots of enchantment removal

You need to go heavier on the creatures. It's boros. They are better with a creature base out. Nobilis of War, Tajic, Blade of the Legion, Iroas's Champion, Boros Swiftblade, Figure of Destiny, Angel of Invention

Brion Stoutarm is decent way at getting use out of a creature dying. Before damage is applied, you tap 1 red and the Stoutarm and deal some damage to their face. Also good for getting that last bit of damage that your creatures couldn't by flinging them right at their face

Legion's Initiative, Dictate of Heliod, Spear of Heliod are very good pumps

You need much more mana rocks in your deck. Armageddon is a bitch. Not only this, it helps ramp and mana fix on occasions. I personally won't have less than 6 mana rocks in my commander deck. Boros Signet, Mind Stone, Darksteel Ingot, Commander's Sphere, and Hedron Archive are some I would run.

Swiftfoot Boots and Lightning Greaves are good at utility pieces.

You should honestly get away from the reservoir unless you are running hard life gain and can afford 40 life and not lose

1empyrean on O-Kagachi-O

2 months ago

Um. Pelakka Wurm isn't really very good.

O-Kagachi, Vengeful Kami goes well with Trove of Temptation and and Silent Arbiter. More good cards are Godsend, Crawlspace, Mystifying Maze, and Spear of Heliod.

Toothpayste on Anhuspir

3 months ago

Heya Foxy!

Based on what I've seen, I'd recommend cutting:

Dusk : This kills 48% of the creatures in your own deck.

Battlegrace Angel : with all your tokens and other angels, you'll rarely have anyone attacking alone.

Confessor : in a lot of cases, this guy won't do much.

Dawn Gryff

Geist of the Lonely Vigil

Ghost Warden/Angelic Page/Anointer of Champions : ditch 2, keep 1. they all do pretty much the same thing. Honestly, I'd axe all 3. There's cooler things you can put in their place.

Graceblade Artisan : not enough auras to make this dude worth it

Guardian of Pilgrims

Herald of Dromoka : there's only two warriors in the deck, so he doesnt have much combo potential

Moorland Drifter

Spectral Rider

Sublime Archangel

Territorial Roc

Weathered Wayfarer

Things I'd suggest adding:

Icatian Crier

Champion of the Parish

Elite Inquisitor

Benalish Marshal

Glorious Anthem

Commander's Authority

Seraph Sanctuary

Thraben Doomsayer

Mask of Avacyn

Ajani's Mantra

Sunbond

Always Watching

Intangible Virtue

Elesh Norn, Grand Cenobite

Unruly Mob

Crusader of Odric

Serra Avatar

Spear of Heliod

Ajani Goldmane

If you want more suggestions, lemme know and I can provide them. IF you need to trim down more creatures, try looking for things that are outside the theme of your deck. For example, it seems your focus is many small white creatures, life gain, big flyers/angels, and +1/+1 counters, so it would make sense to start trimming down by removing things that don't fit with that theme.

Good luck and happy decking! -Toothy

tripwyre89 on Norn of Your Business

3 months ago

Imo, you need some more focus in the deck, particularly when it comes to your wincon. Playing your commander, plus a ton of token generators, should be your wincon; in addition to other blanket buffers like Honor of the Pure

Taking a hard look at creatures, for maximum effect, it would work better if you had lots of low cmc creatures, with hampering effects for your opponents or beneficial effects for your board state. Your early game should look like youre setting up while keeping board state pressure to keep your opponent at bay. [card: Thalia, Heratic Cathar] is a great example of these kinds of cards.

Other examples include

  1. Grand Abolisher

  2. Angel of Jubilation

  3. Knight of the White Orchid

  4. Brimaz, King of Oreskos

Theres a bunch of other creatures that will help your midgame by getting you life when you dump out tokens in droves. Good ol' Soul Sisters Soul Warden and Soul's Attendant and Suture Priest are your friends as long as you keep your board state fun for token friends. Speaking of token friends, this is the time they should be showing up to the party in droves. Both the Theros God Heliod, God of the Sun and Amonket God Oketra the True are great bros for dropping token hoes. Captain of the Watch, Evangel of Heliod, Knight-Captain of Eos and Precinct Captain all specifically drop the uptight/upright Soldier tokens, usually ETB.

Its a good time to get your pokes in, but your late game boomers are your commander Elesh Norn, Brisela, Jazal Goldmane and possibly Angelic Field Marshal. You could always include Felidar Sovereign if you think you'll end up pillow forted in and unable to swing for lethal, but that kind of depends on your play group as well.

Support spells are generally looking like boardwipes built in your favor like Martial Coup or buffers with an extra kick, namely Spear of Heliod or Marshal's Anthem. That being said, there is always room for a nice Wrath of God to the face. You can also get recursion working in your favor with a Sun Titan or Emeria Shepherd.

Spot removal is also a thing with white. Swords to Plowshares, Path to Exile, Entrapment Maneuver just to name a few with creatures. Other land, enchantment or artifact removal is a bit dependant on your play group as well, but one or two of those is usually a smart move in the deck.

Mana rocks are a HUUUUUUGE piece to your deck if you want to get consistent earlier drops for Norn. Sol Ring, Thran Dynamo, Caged Sun, Gauntlet of Power and Gilded Lotus are some of the more obvious choices if youve got some cash to burn. Otherwise theres always Worn Powerstone or Marble Diamond among some cheaper manrock pick-ups.

Passive buffs are your butter to your token bread. Akroma's Memorial is a spectacular example, just like Eldrazi Monument, Intangible Virtue, Crusade and the like. Any blanket effect like that turns your weenies into winners. Try not to pile on with these guys too much or you could end up with a bunch of enchantments and few lands for a battlefield.

Last, but certainly not least, packing in some planeswalkers that support your token buddies help fill some gap where spells fall short. Elspeth, Knight-Errant brings more party animals, threats and a darksteel bomb for your field. Her Mirrodin version Elspeth Tirel keeps you stayin' alive, dropping bros and a wrath on a stick. [card: Ajani Goldmane] isnt quite as strong of an inclusive planeswalker, BUT if you have built up a semi decent state, dropping him can turn the tide in your favor from a cruddy turn 4 to a swing for some good damage turn 4.

Decks like this are kind of similar to fencing or boxing. Poke when you can, keep up a strong front, and even when they got you on the ropes, a haymaker can be a game changer.

Good referance material can be found here on EDHREC.com: https://edhrec.com/commanders/elesh-norn-grand-cenobite

Just like wikipedia, it might not always be the best source material, but it points you in a good direction.

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