Spear of Heliod

Legality

Format Legality
Noble Legal
Hero Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Rare

Combos Browse all

Spear of Heliod

Legendary Enchantment Artifact

Creatures you control get +1/+1

1WW, T: Destroy target creature that dealt damage to you this turn.

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Spear of Heliod Discussion

Spirits on EDH Arahbo! Roar of the Kitten Overlord

3 days ago

Hi Bou,

Fellow Arahbo, Roar of the World player, Arahbo, Xenagos... for Cats.

I play quite a different style of Arahbo, Roar of the World deck, but thought I'd offer some suggestion and get some insight. I'm still trying to make mine a functional deck that compete in Multi-player consistently.

Do you find that by going the creature (Cat) forward approach, you end up with several under-powered cats. For example, Enlightened Ascetic, Grizzled Leotau, Leonin Armorguard, Scythe Leopard (He could benefit from fetch lands like Windswept Heath or Wooded Foothills, Scythe Tiger (can't be Eminence, I get hes big, but he is what he is and sets you back a land), Stalking Tiger, Wild Leotau.

What about tutoring the high-powered cats, with something like Eladamri's Call for sure, or Green Sun's Zenith. In my build im trying forward planning tutoring with Worldly Tutor and Sylvan Tutor to get into my Lost Leonin or Felidar Sovereign.

I know you run Descendants' Path so more cats is preferable, but Im always worried about a balance, drawing an extra bad cat that doesn't do much, or pulling a good cat that pushes forward my board position, if that makes sense?

What about Metallic Mimic, with so many Cats i think he would be good for you, and is an aggro cat? Would something like Vanquisher's Banner (even though higher CMC) be better than an Always Watching because of the extra draw? I think it's pretty high CMC, but the vigilence isn't key. Stuff like Mirari's Wake or Spear of Heliod totally make sense to me though.

No Mirri, Weatherlight Duelist, he provides evasion, and protection from counter-attacks. I think you should get him in there. He was in the C17 deckbox.

I see your protecting your cats with Faith's Reward / Make a Stand type stuff, what do you think about Teferi's Protection? Seems multi-utility as well.

I would run a Triumph of the Hordes with so many cats, the +1 to each is going to defeat some opponents. +1.

PS: Really like the Privileged Position

GoneWithLaw on Pretty Boros Angels

1 week ago

Saw your decklist on the EDH discord, figured I'd drop in with some suggestions.

The first one is regarding your commander. I think Iroas may be better off as part of the 99 as support for Aurelia, the Warleader. Giving your creatures menace and protecting them from battle damage is nice, but it's somewhat tricky to have a focused win condition built around that. Aurelia, on the other hand, gives you access being able to untap your creatures an extra time each turn, which can lead to many neat interactions. Repeating cards like Sun Titan, Tajic, Blade of the Legion, and Hanweir Garrison nets you massive value, not to mention the fun times with Combat Celebrant! Iroas is important support in that deck, as your opponents will heavily struggle with two bouts of menacing creatures thrown over their way.

With that in mind, I'll take time to cover some card choices that I don't think are pulling their weight in your deck. These comments will be guided by working around Aurelia, whom I strongly feel is a better fit for what your deck is trying to accomplish.

Basandra, Battle Seraph: I absolutely adore the artwork on this card, but the effect is underwhelming. On hand, it's nice to lock down your opponents' spells during combat, but that means you can't play your own either! It's a double-edged sword you have to be careful of. If you're interested in the force to attack function she offers, consider goad cards like Grenzo, Havoc Raiser or Disrupt Decorum . They provide defense for you while forcing your opponents to go after each other, AND Grenzo's abilities work wonderfully with Aurelia.

Boros Elite as a 1-drop is rather overwhelming. In limited, a 1-drop 3/3 is pretty nice, but given how vanilla it is otherwise, I can't say it warrants a spot over something with more versatility.

Bruse Tarl, Boorish Herder: I believe there are better ways of enabling Double Strike. You already have one of them in your deck, Duelist's Heritage, but instead I'd run True Conviction. Higher CMC, but it applies to all of your creatures instead of just one at a time!

Firemane Angel's massive CMC gives me cause for concern. The lifegain is minimal, and for 6 mana we can be doing a lot more (see True Conviction!)

Honored Crop-Captain is a tad on the weaker side when it comes to pumping. Getting more utility through cards like Spear of Heliod or Marshal's Anthem may be worth looking in to. While harder to cast, Captain of the Watch generates multiple bodies and gives your Soldiers (which you should be running quite a few!) a nice boost to boot.

Speaking of Soldiers, most of the ones you'll be running will be humans. Angel of Glory's Rise is an angel that gives you back your humans (likely to be soldiers), and can hose many black decks. Put this card on your radar if your local meta has zombies!

Iroas's Champion is another card thats a little on the weak side. Double strike is nice, but without consistent pumps it's not going to be a game-winner for you.

Jareth, Leonine Titan is a bit too defensive for my liking, especially when this deck very much wants to be on the offensive. Given the step casting cost, we may be better with either something cheaper, or a card more powerful for 6 mana, like Sun Titan.

Kalemne, Disciple of Iroas is MUCH better as a commander than as part of the 99. Given your lack of current recursion, I can't see this card surviving long enough to make use of its experience counters. That, and you currently only have 4 creatures with 5 or more power!

I do like Nobilis of War, but Balefire Liege is similar, pumps your creatures for blocking too (important!) and gives you extra value to your spellcasting.

Nyx-Fleece Ram is far too defensive for this kind of deck. If you're going to go for a defender, Wall of Omens at least nets you some card draw. In multiplayer, that kind of life gain isn't going to make a massive difference, so I believe you'd be better off trying to dig for more resources.

Razia, Boros Archangel is another card I love, but Aurelia truly leads the guild so much better than she does. Preventing damage is totally against what this deck is trying to do. If you're going for keyword soup, either Akroma would be a better fit (loss of Haste is annoying, however).

Thundersong Trumpeter has a good effect, but we can do better. You're already running Master Warcraft lets us pick and choose blockers, but we have Odric, Master Tactician that follows closely behind and would love to be in your 99.

Weapons Trainer is another weak anthem, in my opinion. You'd be better off with something giving a boost in addition to other utility, like Shefet Dunes.

Wojek Halberdiers is another card that only boosts itself... we want to share the love! Odric, Lunarch Marshal spreads around keywords like mono after high school prom. Just one instance is all you need for everyone else to get better all around!

Your mana base is mostly fine, but I'm not a huge fan of ETB tapped lands. You're getting pretty good utility out of yours, but look into getting Battlefield Forge as a cheap upgrade.

Swords to Plowshares is an immediate upgrade to Devouring Light, Reprisal, or Angelic Edict. It's seen recent reprints, so it should be too bad to get ahold of, plus it's great in any deck that runs White! For artifact/enchantment hate, a simple Disenchant or Forsake the Worldly is all you need.

If you like Deflecting Palm, you'll LOVE Comeuppance. I run it in every single White deck of mine, and it can totally steal games out of nowhere for you!

If you are looking for card draw, Reforge the Soul is nice, but there are a few more options to consider. Mentor of the Meek works well with the 1/1 soldiers you'll be creating. Skullclamp is another classic option for turning weenies into cards.

If you're running Sunforger, you're going to want a much larger package! Dawn Charm, Silence, Wear / Tear, and Wild Ricochet are some of my favorites in these colors.

Another instant to consider is Aurelia's Fury. It's great for controlling your opponents during your turn, or shutting down combos out of nowhere.

Finally, I'd like to suggest some generally good cards that can give you more solid win-conditions, or otherwise provide great synergy.

If you end up going with Aurelia as the focus, Felhide Spiritbinder gives you as many combat phases as you have mana to feed into it.

Manabarbs puts extra pressure on your opponents, while if you get Gisela, Blade of Goldnight out, you don't take anything.

Assemble the Legion is one of the most Boros cards out there, and even with your strong Angel focus, a slow and steady wall of attackers and get out of hand for your opponents. Martial Coup also gives you a bunch of soldiers, while also serving as a Board Wipe if necessary!

I know I gave a lot of suggestions, but I do hope this helped a bit. I'd love to hear your thoughts on Iroas vs. Aurelia for the commander of your deck!

BluntestBunny on Rally Deck

1 week ago

thanks for the feedback i definitely want to rework this deck ive played it a fair few times in 1v1 if fairs well, i was thinking of adding Narrow Escape so i have some bounce in the deck so i can proc more, i like the sounds of Spear of Heliod but ill look in to changing alot of it and i appreciate the feedback

Randomlad on Rally Deck

1 week ago

Your deck is very spread thin and wont be consistent enough while playing. I suggest removing single copies of cards unless they are win conditions or big bombs. Also, try making the deck more narrow. Ally creatures like to do a lot from entering the battlefield and going very wide(having lots of creatures) rather than going tall(having large creatures). Get some anthem effects Spear of Heliod which also have removal. Too get more keywords such as lifelink or flying, look into Odric, Lunarch Marshal or even True Conviction.

UnlikelyParadox on Oketra the True

2 weeks ago

So, you ask for more warrior tribal?

Steward of Solidarity, Take Up Arms

...Damn, you're right, there isn't much warrior tribal.There is, however, anthem tribal:

Call for Unity, Builder's Blessing, and/or Castle (because Oketra makes warriors with Vigilance), Crescendo of War, Dictate of Heliod, Glorious Anthem, Honor of the Pure, Marshal's Anthem, Path of Bravery, Spear of Heliod, and Valor in Akros

Non-Anthem anthem effects: (abilities) Brave the Sands, Heliod, God of the Sun? (maybe? He makes Clerics for cheap late game, and with the anthem effects, they turn out to be like 4 mana 9/9s with Vigilance.), True Conviction (AUTO INCLUDE IN ANY WHITE WIDE DECK EVER)

Helps?

DrukenReaps on Rebel Rebel, How Could They Know?

3 weeks ago

Maze of Ith is a million times better than Mystifying Maze. Mistveil Plains is useful, it is part of your commander but cheaper. Reliquary Tower is always good. True Conviction really pushes your guys beyond what most decks can deal with. Sword of the Animist is nice acceleration. Spear of Heliod is another anthem with a bonus ability.

TheDuggernaught on Selesnya Self Fortification (Pillow Fort)

4 weeks ago

Enchantress is not played super often in modern as it lacks many of the tools it has access to in legacy. That being said, it is not a terrible deck and can squeeze out free wins in some match ups. The common cards in these decks are Sigil of the Empty Throne, Greater Auramancy, Idyllic Tutor, Utopia Sprawl, Fertile Ground, Story Circle, Ghostly Prison, Starfield of Nyx, Leyline of Sanctity, Privileged Position, and Heliod, God of the Sun. Some lists run Mesa Enchantress and Verduran Enchantress. I feel like running a few is fine, but Eidolon of Blossoms definitely outclasses them as he is also an enchantment. There are also a few fun tricks you can do with Mirrorweave.

Overall, the most important thing is to narrow the deck down to 60 cards. This is especially true if you want the deck to be more consistent as you then up the statistical odds of not only drawing your best cards, but the cards you need when you need them. Cards I would consider cutting are Authority of the Consuls, Anointed Procession, Heroic Intervention, Amulet of Vigor, Eldrazi Monument, Godsend, Spear of Heliod, Aegis of the Gods, Archetype of Courage, Archetype of Endurance, Grand Abolisher, Sigarda, Host of Herons, Karametra, God of Harvests, and Trostani, Selesnya's Voice. I would also maybe cut Gideon, Ally of Zendikar -- but he is pretty dang good in almost any deck.

NV_1980 on Bruna, Judger of the Sinful

1 month ago

Hi LeAlbus,

Your deck looks interesting, but I see some room for improvement :) Your land count is a little high. I think you could increase the deck's speed by dropping the land count back down to 36 and instead add some more ramp options. This would include cards like Knight of the White Orchid, Oreskos Explorer, Solemn Simulacrum and in case you have the monies, Weathered Wayfarer or Land Tax.

I can't help but notice that some of the more powerful Angels that are available are missing from your deck (you already mentioned Avacyn). If you lack the money to buy these but still want this deck to work as a tribal, perhaps you should look into cards like Honor of the Pure, Door of Destinies and Spear of Heliod.

Last but not least, add some more draw ability. I know white is a spectacularly bad color at this, but you can use some artifacts to compensate. I'd recommend Staff of Nin and maybe Mind's Eye.

I hope this helps and I hope you can find the time to comment on one of my decks as well. Happy gaming!

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