|Commander / EDH||Legal|
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|Masters Edition II||Common|
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Songs of the Damned
Add (Black) to your mana pool for each creature card in your graveyard.
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Songs of the Damned Discussion
14 hours ago
Sure I'm still missing some.
2 weeks ago
I have been brewing different takes on reanimator (most private) and playing against myself using another deck on this site, most decks didn't make the cut due to being incosistent. In my opinion the main problem of reanimator is the prevalence of blue in the format and bounce spells like Vapor Snag. If at least your crusher died you could exhume it back, having it in your han on turn 3 is bad, really bad. That is why the for latest iteration of this archetype I moved over to golgari Tortured Existence using Songs of the Damned and drege/Pit Keeper to relentlessly place little guys into the battlefield. I have more cretures than they have removal/bounce/counters so in the end the board is mine. Crypt Rats help wrath away boards and players and Gnaw to the Bone makes sure there is no chance for an aggro deck to kill before I have everything set up to win.
My personal recomendation is that you brew the deck however you prefer but forego that many big eldrazi. Gurmag Angler has great synergy with discard and fetch-lite lands like Ash Barrens or Terramorphic Expanse. It also dodges doom-blade which is nice. If you splash blue you can have Striped Riverwinder which dodges targeted removal and happily jumps into your graveyard on command. In Rackdos colors you have Horror of the Broken Lands with synergy for discard Ingot Chewer for affinity and some other fatty with cycling or evoke I don't remember. Personaly I would also drop cathartic reunion as the heavy control meta makes it read "discard 3 cards including a card named cathartic reunion and spend 2 mana to bait a counterspel". Also if you are running red and discard for your reanimator list Dragon Breath can easily make you win a turn earlier and dodge all that pesky sorcery speed removal and letting your oponents untap.
Have fun with the deck, I would be very interested to see where this takes you as I haven't tried brewing Rakdos reanimator...yet.
1 month ago
Good call. Too bad he can't run Songs of the Damned. But you could run it Goblins for defense and run Battle Hymn, Brightstone Ritual, Desperate Ritual, Energy Tap, Infernal Plunge, and Pyretic Ritual along with tutors for the Storm cards. Might be better as pure combo, not sure.
1 month ago
And I was avoiding it since it shuts off Nooze combos and Songs of the Damned
2 months ago
I like that you can chain 0 mana creatures into a Songs of the Damned.
2 months ago
Sick deck man! Definitely deserving of the +1. If you wanted to turn up the heat on the self-mill, I highly recommend adding Tunnel Vision to the mix. It acts like a pseudo-tutor and aggressive Self-mill, all wrapped into one. Some cards that would go great with a Tunnel Vision would be, Psychic Spiral, Spelltwine, Spider Spawning, Gnaw to the Bone, Twilight's Call, Grim Flowering, Songs of the Damned and Living Death. Although these combinations would either require a lot of mana or multiple turns, the payout could very well be victory. The only catch is, playing these combinations are not subtle, so timing is everything.
2 months ago
Okay, so I like the ramp that is in there, but I think you could leverage some things for late game that aren't currently in the deck, mainly Songs of the Damned, but in that vein, you should probably have a Dark Ritual or something akin to that in there too.
I think you'll need some answers if someone smacks you with a Melira, Sylvok Outcast or Thief of Blood (you know I have both lmao). With that, you could add a few from: Ultimate Price, Victim of Night, Terror, or Dark Banishing. If you really want a end-game winning spell, there is also always Plague Wind, but I really doubt you'll need it. I think you'll be wiping out most stuff pretty easily.
Things you have in your maybe board that I think are worth it: Deity of Scars, Awakening Zone, and Grim Affliction.
I think you can safely cut: Tamiyo's Journal, Tireless Tracker, Regal Force, From Beyond, Zulaport Cutthroat, and Wretched Confluence.
I get the appeal of the snake tribal. If you want to expand it, there's Snake Pit and Sakura-Tribe Elder. But, as it is, I think cutting it honestly wouldn't hurt you too much. Otherwise, I think you should expand it to really take advantage of tribal (Coat of Arms type things).
Other things I thought of looking though this you could add: Traverse the Ulvenwald, Mycoloth, Verdant Force, Regrowth, and Pathbreaker Ibex.
2 months ago
Teal_Fox I like the way you think. The deck could probably run Seasons Past and be very happy about it, but Greenwarden might not be the right cut. The reason Greenwarden is in the deck is it serves as an additional copy of Eternal Witness when trying to Dread Return for Songs of the Damned or Yawgmoth's Will. I'm basically never casting it, but the redundancy is good if I'm in a situation where Witness is stuck in my hand or gets exiled somehow.
I think it is on the cusp for the same reason a generally good card like Harmonize isn't in the deck. You're not casting spells from your hand all that frequently here so drawing additional cards is less good than it would normally be. And drawing a lot of cards (even if you get to pick them from the graveyard) is just not something the deck wants to do that badly. If you have a version of the deck that's main goal isn't to go all in with Dakmor Salvage it deserves a spot for sure.