Hall of Heliod's Generosity

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Horizons (MH1) Rare

Combos Browse all

Hall of Heliod's Generosity

Legendary Land

: Gain .

, : Put target enchantment card from your graveyard on top of your library.

Browse Alters

Hall of Heliod's Generosity Discussion

CNobre on Queen of Pillows (Marchesa Primer)

2 days ago

Hi again mate,

thank you for the suggestion. As far as utility lands go I already have a ton of utility lands that tap only for colorless ( Phyrexian Tower , High Market , Rogue's Passage , Vault of the Archangel , among others) or don't tap for mana at all like Maze of Ith and Glacial Chasm . This puts an enormous strain on the manabase and the deck cannot handle more lands like this without start affecting the ability to cast my spells on time. I won't deny that Hall of Heliod's Generosity is an excellent card that would add recursion capacity to deck but atm I am even cutting Sunhome, Fortress of the Legion for the very same reason.

mmcgeach on Control Zur

2 days ago

@Ajw8273: Really glad you like it! I hope you keep winning. :)

@SynergyBuild: I think I'm most excited about Hall of Heliod's Generosity ; recurring enchantments is great for this deck. The talisman or the land might be minor upgrades to the mana base; although the manabase is a little tight as it is. Basic Swamp frequently feels like the worst land; maybe Heliod's can go in over that, assuming you're not expecting a ton of nonbasic land hate.

I think Force of Negation also needs a spot. Hmm. There's a lot of strong counterspells considering we just got Dovin's Veto .

Actually maybe Talisman of Hierarchy is better than Grim Monolith . Early ramp is pretty good.

DivineSmooof on Kynaios and Tiro, Enchanters of Meletis [PRIMER]

6 days ago

Modern Horizons added few cards worth looking at and testing. Currently looking to get a foil Hall of Heliod's Generosity , which is going to be an auto-include. Also excited for On Thin Ice . Always wanted to run Chained to the Rocks in the deck since its mana cost is so aggressive, but the extremely low Mountain count made it so unreliable it was not worth it. Hopefully the ability to run snow lands makes On Thin Ice much more playable. I wish Marit Lage's Slumber was easier to shove in the deck as a spicy wincon, but there are not enough non-basic snow permanents to bother.

That being said. It's time for my rebuttal.

First of all, I don't see how the way I've constructed my deck couldn't be described as "min-max". I've minimized the number of non-permanent spells and maximized the number of enchantments.

My mana-base has proven itself not to be a problem from the times I played. I don't remember a time where I was starved for any one color of mana before. Admittedly many of the lands enter tapped, but my meta isn't cut-throat where that's a problem. That being said, the manlands might get cut soon. They were a product of the meta at the time and weren't all that relevant.

Sandwurm Convergence was an include due to the abundance of dragon and Kaalia decks in my meta. The 5/5 is hard to attack into as well. You'd be surprised the amount of times being unable to be attacked by fliers has mattered. Mind's Dilation can be hit or miss. Ripping a land does suck. If Mind's Dilation hits removal, I can probably cast it on something, otherwise the board's probably looking pretty empty. Hitting a counterspell off of Mind's Dilation can be used to counter the spell that triggered it. As far as the hondens are concerned, the only one that's bad outright by itself is the white one . Players run cards like Phyrexian Arena and Bitterblossom for incremental advantage all the time.

As far as the counter-enchantments, it's just a part of the stipulation I've created for the deck. The alternative I could do for myself is just cut the counterspell themed enchantments altogether and focus more on resolved threats and other effects that interact with the opponent (i.e. Rule of Law and Spirit of the Labyrinth ). Admittedly, I've thought about cutting Sunken Field for Counterbalance .

In regards to Primal Surge , one-card wincons are an uninteresting way to win. It's why Coalition Victory is banned.

"Generally, when Hive Mind is out, players tend to refrain from casting instants and sorceries because giving opponents an advantage is bad, and removal can be used against the caster. Occasionally players are willing to ignore those downsides and you will get free card advantage and removal. At it's worst, your opponents all naturalize you." That being said, the "all the removal will be used against you" becomes a non-issue if Sterling Grove and/or Privileged Position are out.

The wincon for the deck is overwhelmingly out-valuing the opponents with card advantage, then dumping mana into Helix Pinnacle . I have added Sigil of the Empty Throne and Opalescence as additional wincons, although Opalescence will likely get cut for something else. I've never liked that it and Starfield of Nyx turn the hard-to-remove enchantments into easy-to-remove creatures.

SwiftDeath on Queen of Pillows (Marchesa Primer)

2 weeks ago

Thank you for the criticism on my deck, It did help me decide on a few ideas I was still stuck on.

I noticed you have 14 enchantments. what do you think of Hall of Heliod's Generosity as a way to get some of your enchantments back?

hellokitty6666666666666 on Giving Good People Bad Permanents

2 weeks ago

hey Emozionador

Hall of Heliod's Generosity seems awesome, and I'd probably throw it in a ton of my decks once it comes out, i love enchantments.

When it comes to fetches and duals, yeah probably so. My landbase is weird because it was built on a budget and with what I currently already had, as well as enough forests to tutor up with my ramp cards.

As for the pillowforting cards, I'd consider the nature of the deck. The general idea of this deck is to shuffle everyone's permanents around, which would end up backfiring if you play a bunch of beneficial cards to protect yourself, and they end up being swapped with 0/1 goats at some point in the game. That's why a majority of the enchantments are kinda "global" effects that don't matter who owns it. Especially since a win condition is just having your opponents kill each other, or stealing your opponents big creatures, you really don't want the person across from you having your Ghostly Prison , or even a Silent Arbiter on the field at all probably.

A majority of the decks I build in edh are pillowfort themed, so I understand the want for putting them in. I don't think they would work best in my exact list, but a similar list where random swapping effects like Confusion in the Ranks are replaced with pillowforting cards would work nicely.

If you put up a list on tappedout and want some additional input, I could definitely help you there. Especially if you end up going more toward a pillowfort route, I could give a bunch of recommendations.

Hybrow on Sharing = Caring with Zedruu

2 weeks ago

I was looking at the new Modern Horizon cards, Hall of Heliod's Generosity is looking pretty nice. 24 enchantment (I am running 23). It would be nice to get a second use out of something like Illusions of Grandeur

Kiyomei on 京 An illusion? What are you hiding? (CEDH-$T4KS) 京

2 weeks ago

Hall of Heliod's Generosity ? Well, it's very similar to Academy Ruins which we don't run in the first place. Might see a home in the Dankchantress builds A.K.A. enchantment heavy builds.

Why don't we run these kinds of things you'd ask?

Well, to be blunt, it is slow... but to go further into it the land base is built in a way we can consistently spam Derevi out turn 2 99% of the time. Adding a colorless land would bring those chances down significantly... on top of that those lands work better in builds that actively try to win trough artifacts or enchantments they lost and want back. Whereas in our case we can replace them by other hate pieces quite easily.

Again it sure could find it's home in enchantment heavy builds and what not. just nothing worth recurring apart from stasis locks perhaps. and we are not a combo deck looking to find both of these.

ChibiNature on The Pie Raker's Army

2 weeks ago

Sorry about the late replies, finally back home :p

TwinStags I am really liking Aria of Flame yeah, It is recurable with Sun Titan unlike Aetherflux Reservoir and doesn't force us to go all out in a single turn, allowing us to play more conservatively in order to make our board safer. I'll detail the cards being tested at the end of this post.

czarkingrex Any deck can be made without the very expensive manabase, but that would also make every deck weaker. This is a cEDH deck and in the worst colors, Boros. Any cuts to the quality and consistency of the deck will destroy any chance it has in a competitive environment. You can of course take the really expensive ones out, starting with Grim Monolith and just bring this deck to a more casual table. Just dont expect to be landing any turn 2 Feather, the Redeemed 's when your mana base looks like Fire Diamond

WHICH BRINGS ME TO THE NEXT PART OF THIS POST. I will detail all the cards being used in testing for this deck from the Modern Horizons set now that all cards have been reveled.

Cards GUARANTEED to come in: Prismatic Vista , Talisman of Conviction , and Sunbaked Canyon

Cards PROBABLY to come in: Hall of Heliod's Generosity , Fists of Flame , Aria of Flame , and Winds of Abandon

Cards MAYBE to come in: On Thin Ice , Vesperlark , Shenanigans , Tectonic Reformation, and Reprobation (no links sorry, not on Tappedout yet :p)

I will be testing all of these cards, each to varying degrees. I will not update the list until I have fully tested all of them, so dont freak out if you dont see obvious additions such as Talisman of Conviction for a few days. Look forward to it ( ^-^)

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