Flickerform

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) Rare
Commander 2013 (C13) Rare
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Flickerform

Enchantment — Aura

Enchant creature

: Remove enchanted creature and all Auras attached to it from the game. At end of turn, return that card to play under its owner's control. If you do, return those Auras to play under their owners' control attached to that creature.

Browse Alters

Price & Acquistion Set Price Alerts

CM1

C13

RAV

Ebay

Have (25) perrin515 , asceveris , Poptartz95 , bigc137 , Willis1994 , DrLitebur , kaboomeow , rikertchu , Jauntu , releasethedogs , zachi , mziter501 , a_murpheus , teslacoil7992 , saj0219 , JohnBeaman , bfarber91 , awalloftext , ironax , dplerner , yerfdog1935 , Azdranax , Justinaut , Forge , brokendwarf
Want (96) Tomasaa , Chabert , FF42 , Krawgnor , Rafelker , IBWolfKnight , MADMatt7777 , insanious , doonmeister , buildingadeck , Facecheck , Lukeorisit , Lokotor , SmallSailor , foxboy93 , tazartheyoot , BlueMageBrandon , twospires , Zloizada , Sicohippy , mooseonwhiskey , kovellen , kungfurabbi , dododestroyer , B4rberblacksheep , Indate , SkipYourDrawStep , Birchie84 , DPGamer17 , FrogIsCool , DefinitePurple , ashirogimuto , marsp44 , flyinglemu , MasterBaty , talonmcshay , dsblink182 , kev41 , wlbreda , Dyobsemaj , PyRoTheLifeLess , smaps , THP88 , lloydicus128 , Sfitzgerald89 , DeifiedExile , ztheart , 1337_Nerd , mango_channel , xXThormentXx , CarlyRaeJepsenMTG , eleventhend , Ymiron , MementoMuffin , obitus , Ahdor , KingCold999 , zephyrmoth , Wizidross , yegbiuoh , AgentCrazyDiamond , Kogan1911 , scitomniares , chucklebot , doppelrogue , Commonomicon , Lolicon_Extremist , Duct-Tape-Guardian , Viper_3000 , Methuselah3 , PRO-AUGMANDOO , mils , joemamaishere123 , Skullion123 , pphhaazzee , theelvenknight1 , jmcc , Dudecore , Zyphilius , sonnet666 , Turtlelover73 , Rev0388 , chain_letter , greenren , LordTsukune , king0fclubs , MtnDewCat , banzairama , livingrock , Cetriel , jumpercable , feanor_oronar , Phantom5 , xXmememasterXx , Animale , falc0n1234

Flickerform Discussion

Natalbee on Tuvasa the Sunlit

1 month ago

If you're looking to get away from the Flickerform effects and use a Glen Elendra Archmage, Solemnity might be something to look into. It's kind of controlling and negates poison counters, but doesn't work with Avenger of Zendikar, Lumberknot, Lilting Refrain, etc... and as I'm looking at your deck I see Solemnity already in there :P Nevermind haha

Brylon on Shalai EDH

3 months ago

shalai edh update number 2:

out :: 21

creature:

Azusa, Lost but Seeking

Flickerwisp

Glimmerpoint Stag

Azusa, Lost but Seeking is very expensive. I am very aware she is awesome, so I've added her to a maybeboard if I decide I want to further upgrade this deck. Flickerwisp and Glimmerpoint Stag are removed because I am largely removing flicker effects because the strat is not powerful enough in this deck.

planeswalker:

Karn, Scion of Urza

Elspeth Tirel

Elspeth, Knight-Errant

Garruk, Caller of Beasts

Ajani Unyielding

Originally I wanted to take advantage of Shalai, Voice of Plenty's hexproof for planeswalkers, but I didn't make great picks on planeswalkers, and ultimately Karn, Scion of Urza, and Elspeth, Sun's Champion were really the only ones worth it. I can't reasonably afford Karn for this deck, so he has been moved to the maybeboard.

instant:

Liberate

Flicker effects have largely been removed.

sorcery:

Flicker

Fumigate

Sudden Disappearance

Flicker effects have largely been removed. In this case being sorcery speed makes them less valuable, because they cannot be used for avoidance. Fumigate is removed in order to make way for better mass removal.

enchantment:

Privileged Position

It's just too expensive. Shalai, Voice of Plenty does the same thing, and I can just cast her from the command zone.

artifact:

Coalition Relic

Darksteel Ingot

These are less valuable in a deck that is only 2 colors.

land:

Veldt

Vec Townships

Tranquil Garden

Riftstone Portal

Windbrisk Heights

Secluded Steppe

The first 4 of these are just bad, and the last 2 are being removed to make way for more plains.

in :: 21

creature:

Serra Ascendant

Birds of Paradise

Midnight Guard

Birds is great mana ramp. Serra Ascendant exists to be a win con. Midnight Guard is in as one piece of an unlimited token combo.

instant:

Condemn

Powerful spot removal that puts the card where the player can't get it.

sorcery:

Krosan Grip

Rout

Oust

Krosan Grip is in as artifact/enchantment hate. Rout replaces Fumigate. Oust is spot removal that avoids the graveyard.

enchantment:

Flickerform

Shield of the Oversoul

Presence of Gond

Flickerform is in for avoidance on key creatures. Presence of Gond is the second part of the infinite token combo, and Shield of the Oversoul is in because it looks fun.

artifact:

Relic of Progenitus

Urza's Incubator

Elixir of Immortality

Mind's Eye

Relic of Progenitus is in as graveyard hate. Urza's Incubator is in for cost reduction. Elixir of Immortality is in for mill protection, and Mind's Eye is in for draw.

land:

Path of Ancestry

Reliquary Tower

Homeward Path

Emeria, The Sky Ruin

3 Plains

Path of Ancestry is good for tribal. Reliquary Tower gives me no max hand size. Homeward Path protects me from effects that take my creatures. Emeria, The Sky Ruin lets me cheat back in dead creatures, and the Plains are added to support Emeria.

Cards for later

expensive, but maybe at some point:

Teferi's Protection

Karn, Scion of Urza

Vedalken Orrery

Sublime Archangel

Azusa, Lost but Seeking

Qasali Pridemage

maybeboard:

Debt of Loyalty

Reconnaissance

greyninja on CTRL-G

3 months ago

I'm back to discuss, not argue, as I'm still not 100% convinced. I like rules questions and want to know why it works and maybe get some examples?

My understanding is that once you start an ability, you must finish that ability before any other spells/abilities on the stack can resolve. Nissa, Vastwood Seer  Flip's ability is all one sentence/paragraph which must be completed in its entirety.

Commander/EDH has a special rule that makes it so any exile/destroy/shuffle into library/return to hand effect on your commander(s) can have a replacement effect that puts them in the command zone instead blah blah blah

What you're saying is that as long as Myth Unbound is in play and I Cloudshift my commander I get to draw a card? If I Ghostly Flicker my partner commanders I get to draw two cards? If my commander is soulbonded to Deadeye Navigator I get to draw all the cards? What about Flickerform, Mistmeadow Witch, etc? This all sounds very easily abused lol

I just don't see you being able to start her ability, trigger a replacement effect, then go back to finish her ability. It's all gotta be in one go. Thoughts?

DrkNinja on Tuvasa the Sunlit

4 months ago

Greater Auramancy, Sigarda's Aid, and Sram, Senior Edificer are all auto includes for your deck I think.

And here are some cards that I think would go well in the deck:

el_mao on Sram, a Greedy Equipped Motherf**ker - EDH Voltron

4 months ago

Flickering Ward draw a card for WW and get the protection you need, with Sigarda's Aid at instant speed!

It looks like you're building on a budget, right?

Second Sunrise and Faith's Reward are important for boardwipes.

Oblation can draw you cards when Sram is dead or effectively remove stuff

Gryff's Boon and Flickerform are worth consideration, just as Aetherflux Reservoir

Fiftyshotzlater on Ramos, Dragon Cascade Engine

4 months ago

@Low-key_loki Thanks for the +1! I can see what you are saying in terms of being susceptive to board wipes. Saddly though I don't know many cards that will protect a creature from them. Flickerform is a great way to prevent targeted removal and there are a lot of flicker effects in the deck. Since a flickered creature is considered a new one anything that targeted the original won't effect the new one. One game I had. I had to dead-eye navigator 4 times to protect him but I was able to manage it. I don't run any counterspells simply due to the fact that if I cascade into it then I am forced to counter my own spell. The only one I would consider addin in is Insidious Will as I can maybe copy a cascaded instant/sorcery but even that isn't overly beneficial. I trgularirly play against a mono black kill everything deck but it hasn't been able to keep up with the amount of time I am able to bring out Ramos so I don't need to overly worry about being hated out by one person. The best part of this build are with cards like Seedborn Muse and Leyline of Anticipation, nothing more satisfying than playing 4-5 hands worth of cards on your opponents end step and swinging away with an unblockable/untargeted insta-death Ramos from all the +1/+1 counters on him.

Low-key_loki on Ramos, Dragon Cascade Engine

4 months ago

Nice deck, although i feel it is lacking in certain aspects.

Any reason for not running any counter spells? I mean, i know its 5 colors and all, but surely 1 or two wouldn't hurt. Which bring me to my second point, that your commander seems incredibly susceptivle to board wipes. Considering this is EDH, most decks have at least 1-2 in their decks, and the only form of protection for Ramos seems to be Flickerform.

But over all, great deck, +1 from me.

MatEffect on Narset, Enlightened Master

4 months ago

Hi! I'm glad you like my build. It's a competitive build trying to win (or at least to cast Narset) as fast as possible. I know the deck puts you a target since the first minute. In fact, because of that, I don't use to play it xDD only when my friends want to try more competitive decks, for fun. But I like to add better cards with each expansion, I love it.

I've made some tweaks to the deck some days ago, before your reply, but I didn't changed the list here, only to add Aminatou's Augury, so I edited the deck right now.

I've added more fetches and better ramp artifacts to go faster. Fetches will find the lands I need, I make the deck a little bit thinner when Narset attacks to exile less useless lands.

I knew Battle Mastery and Flickerform were not the best auras to play, so I've changed those and some more. Proteus Staff is a key card for my deck, because it will rearrange your entire deck to cast every single turn, combat phase and aura/equipment because there are no more creature in it, only Narset. The bad thing, if you have a really big Narset, you can't use the Staff to not lose the auras, but I think is a minor trouble here. But the fun thing is that when I cast the Staff and I explain what will happen, everybody scoops up. Added also Omniscience and Dream Halls (this last one only to test it).

I play with some proxies (buuu xD ) so that's the reason to play Capture of Jingzhou, and the original dual lands. Capture is nice with Mizzix's Mastery. Every turn and combat phase you may cast from your graveyard is gas to continue attacking. But if you prefer to use cheaper cards, you can play painlands and Savor the Moment or Karn's Temporal Sundering, but Savor is... meh, because you don't untap Narset.

Load more