|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CM1)||Rare|
|Commander 2013 (C13)||Rare|
|Ravnica: City of Guilds (RAV)||Rare|
Combos Browse all
Enchantment — Aura
: Remove enchanted creature and all Auras attached to it from the game. At end of turn, return that card to play under its owner's control. If you do, return those Auras to play under their owners' control attached to that creature.
Price & Acquistion Set Price Alerts
1 month ago
If you're looking to get away from the Flickerform effects and use a Glen Elendra Archmage, Solemnity might be something to look into. It's kind of controlling and negates poison counters, but doesn't work with Avenger of Zendikar, Lumberknot, Lilting Refrain, etc... and as I'm looking at your deck I see Solemnity already in there :P Nevermind haha
Brylon on Shalai EDH
3 months ago
shalai edh update number 2:
out :: 21
Azusa, Lost but Seeking is very expensive. I am very aware she is awesome, so I've added her to a maybeboard if I decide I want to further upgrade this deck. Flickerwisp and Glimmerpoint Stag are removed because I am largely removing flicker effects because the strat is not powerful enough in this deck.
Originally I wanted to take advantage of Shalai, Voice of Plenty's hexproof for planeswalkers, but I didn't make great picks on planeswalkers, and ultimately Karn, Scion of Urza, and Elspeth, Sun's Champion were really the only ones worth it. I can't reasonably afford Karn for this deck, so he has been moved to the maybeboard.
Flicker effects have largely been removed.
Flicker effects have largely been removed. In this case being sorcery speed makes them less valuable, because they cannot be used for avoidance. Fumigate is removed in order to make way for better mass removal.
It's just too expensive. Shalai, Voice of Plenty does the same thing, and I can just cast her from the command zone.
These are less valuable in a deck that is only 2 colors.
The first 4 of these are just bad, and the last 2 are being removed to make way for more plains.
in :: 21
Powerful spot removal that puts the card where the player can't get it.
Path of Ancestry is good for tribal. Reliquary Tower gives me no max hand size. Homeward Path protects me from effects that take my creatures. Emeria, The Sky Ruin lets me cheat back in dead creatures, and the Plains are added to support Emeria.
Cards for later
expensive, but maybe at some point:
3 months ago
I'm back to discuss, not argue, as I'm still not 100% convinced. I like rules questions and want to know why it works and maybe get some examples?
My understanding is that once you start an ability, you must finish that ability before any other spells/abilities on the stack can resolve. Nissa, Vastwood Seer Flip's ability is all one sentence/paragraph which must be completed in its entirety.
Commander/EDH has a special rule that makes it so any exile/destroy/shuffle into library/return to hand effect on your commander(s) can have a replacement effect that puts them in the command zone instead blah blah blah
What you're saying is that as long as Myth Unbound is in play and I Cloudshift my commander I get to draw a card? If I Ghostly Flicker my partner commanders I get to draw two cards? If my commander is soulbonded to Deadeye Navigator I get to draw all the cards? What about Flickerform, Mistmeadow Witch, etc? This all sounds very easily abused lol
I just don't see you being able to start her ability, trigger a replacement effect, then go back to finish her ability. It's all gotta be in one go. Thoughts?
4 months ago
And here are some cards that I think would go well in the deck:
- Leyline of Anticipation (The ability to hold up mana to have "answers" is priceless)
- Auramancer's Guise
- Daybreak Coronet
- Eldrazi Conscription
- Ethereal Armor
- Gift of Immortality
- Spectra Ward
- Steel of the Godhead
- Spirit Loop THIS IS NOT LIFELINK! So if a creature with lifelink would gain you double the life.
- Celestial Mantle
- On Serra's Wings
- Ajani's Chosen
- Hanna, Ship's Navigator
- Academy Rector
- Sun Titan
4 months ago
It looks like you're building on a budget, right?
Oblation can draw you cards when Sram is dead or effectively remove stuff
4 months ago
@Low-key_loki Thanks for the +1! I can see what you are saying in terms of being susceptive to board wipes. Saddly though I don't know many cards that will protect a creature from them. Flickerform is a great way to prevent targeted removal and there are a lot of flicker effects in the deck. Since a flickered creature is considered a new one anything that targeted the original won't effect the new one. One game I had. I had to dead-eye navigator 4 times to protect him but I was able to manage it. I don't run any counterspells simply due to the fact that if I cascade into it then I am forced to counter my own spell. The only one I would consider addin in is Insidious Will as I can maybe copy a cascaded instant/sorcery but even that isn't overly beneficial. I trgularirly play against a mono black kill everything deck but it hasn't been able to keep up with the amount of time I am able to bring out Ramos so I don't need to overly worry about being hated out by one person. The best part of this build are with cards like Seedborn Muse and Leyline of Anticipation, nothing more satisfying than playing 4-5 hands worth of cards on your opponents end step and swinging away with an unblockable/untargeted insta-death Ramos from all the +1/+1 counters on him.
4 months ago
Nice deck, although i feel it is lacking in certain aspects.
Any reason for not running any counter spells? I mean, i know its 5 colors and all, but surely 1 or two wouldn't hurt. Which bring me to my second point, that your commander seems incredibly susceptivle to board wipes. Considering this is EDH, most decks have at least 1-2 in their decks, and the only form of protection for Ramos seems to be Flickerform.
But over all, great deck, +1 from me.
4 months ago
Hi! I'm glad you like my build. It's a competitive build trying to win (or at least to cast Narset) as fast as possible. I know the deck puts you a target since the first minute. In fact, because of that, I don't use to play it xDD only when my friends want to try more competitive decks, for fun. But I like to add better cards with each expansion, I love it.
I've made some tweaks to the deck some days ago, before your reply, but I didn't changed the list here, only to add Aminatou's Augury, so I edited the deck right now.
I've added more fetches and better ramp artifacts to go faster. Fetches will find the lands I need, I make the deck a little bit thinner when Narset attacks to exile less useless lands.
I knew Battle Mastery and Flickerform were not the best auras to play, so I've changed those and some more. Proteus Staff is a key card for my deck, because it will rearrange your entire deck to cast every single turn, combat phase and aura/equipment because there are no more creature in it, only Narset. The bad thing, if you have a really big Narset, you can't use the Staff to not lose the auras, but I think is a minor trouble here. But the fun thing is that when I cast the Staff and I explain what will happen, everybody scoops up. Added also Omniscience and Dream Halls (this last one only to test it).
I play with some proxies (buuu xD ) so that's the reason to play Capture of Jingzhou, and the original dual lands. Capture is nice with Mizzix's Mastery. Every turn and combat phase you may cast from your graveyard is gas to continue attacking. But if you prefer to use cheaper cards, you can play painlands and Savor the Moment or Karn's Temporal Sundering, but Savor is... meh, because you don't untap Narset.