|Commander / EDH||Legal|
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|Commander Anthology (CM1)||Rare|
|Commander 2013 (C13)||Rare|
|Ravnica: City of Guilds (RAV)||Rare|
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Enchantment — Aura
: Remove enchanted creature and all Auras attached to it from the game. At end of turn, return that card to play under its owner's control. If you do, return those Auras to play under their owners' control attached to that creature.
|Have (4)||Joblaska , mziter501 , ahobrien , voidruby|
|Want (15)||BringerOfStorms , DeadeyeDesperado , Korevana , doonmeister , Dawnbreaker7727 , sycdan , vakuso , Cheshire000 , DragynFyre , Fralaylah , 0ur0b0r05 , Arrownight , AzureOctive , Turtlelover73 , powertrot|
19 hours ago
In no particular order, I've got some suggestions you might have a look at. Some cards are just to round out the deck and give you a little more defensive capability, and others are to fully lean-into the self-mill theme you've got going. In particular, you might want to put in more blink effects so you can tap your Petitioners more than once per turn/round.
Still a super freaking cool concept! It turns what the card was MEANT to do on its head, and makes it that much more potent (it's easier to mill just one person-- yourself-- than it is to try and handle all your opponents at once instead).
4 days ago
2 weeks ago
For going on the budget wise, Enchantress Voltron is the way to go. Rafiq can get super nasty extremely fast and can threaten a kill by T3. Luckily enough as well a lot of enchantress cards have been reprinted and are dirt cheap.
Going for this route as well gives you access to a lot of utility protection as well as card advantage (CA). Exalted smack down is better in the value build but as you said your meta is comparably fast, making an voltron Rafiq is much harder to remove.
Starting off the deck, essentially cut away all cards that don't provide any advantage and run cheap enchantments such as Utopia Sprawl , Wild Growth , Fertile Ground and Burgeoning for the ramp. All enchantresses should be in here such as Mesa Enchantress , Kor Spiritdancer , Sram, Senior Edificer , Tuvasa the Sunlit , etc.
Now for the bulk of the cards, for enchantments. Off the bat one of them is Vanishing , Pemmin's Aura or Shielding Plax , these cards are our protection against targeted removal. Flickerform is also protection and can trigger CA from Eidolon of Blossoms .
For huge damage, Ethereal Armor , Ancestral Mask , Sage's Reverie , Blessing of the Nephilim can all do wonders in making Rafiq either one shot or at least a two turn clock. One of the few exalted creatures I would keep though is Sublime Archangel as well Qasali Pridemage . Their utility and damage they can accumulate is enormous enough to be considered a slot and a threat by itself.
For further ideas, I also have an enchantress deck you can look at, Tuvasa of the Eternal Aeon | Primer. Most of the card value is from the lands but, take away those and some of the expensive other cards and you can get by to at least $150 without including the cards you already own.
Feel free to ask any more help, definitely within my forte in voltron commander :P
3 weeks ago
Other useful cards to get the ETB trigger:
- Teferi's Protection
- Rite of Replication
- Blade of Selves
- Mimic Vat
- Crystal Shard
- Conjurer's Closet
- Isochron Scepter for things like Essence Flux and Siren's Ruse and Reality Ripple
- Voyager Staff
- Brago, King Eternal
- Identity Thief
- Venser, the Sojourner
- Elspeth, Sun's Champion
- Turn to Mist
- Sphinx's Revelation
- Otherworldly Journey
Cool ETB effects:
- Voidstone Gargoyle
- Voidmage Husher
- War Priest of Thune
- Restoration Angel
- Resolute Archangel
- Reflector Mage
- Phyrexian Metamorph
- Peregrine Drake and Mulldrifter to pair with the Deadeye Navigator
Other fun and useful cards:
- Lavinia of the Tenth
- Phyrexian Revoker
- Vodalian Illusionist
- Authority of the Consuls
- Blind Obedience
- Ghostly Prison
- Martial Law
- Sphere of Safety
- Path to Exile
- Thalia, Heretic Cathar
- Luminate Primordial
- Brago, King Eternal + protection or unblockable
- Bastion Protector
- Devout Witness
- Grand Abolisher
- Order of the Sacred Torch
- Suture Priest
- Spelltithe Enforcer
- Soul's Attendant
- Soul Warden
- Windborn Muse
- Ashes of the Abhorrent
- Blind Obedience
- Isolation Cell
- Darksteel Mutation
- Mana Web
- Orb of Dreams
- Vryn Wingmare
- Torpor Orb
- Thorn of Amethyst
Token Generation to Get ETB Triggers
1 month ago
Additionally, IDK why the Exodus printing is the default view of Manabond . Since the "discard phase" is no longer a game concept the card has received erata that is shown on the Tempest Remastered version. The erata makes another line of play viable. You can use flicker effects that return the card EOT such as Roon of the Hidden Realm or Flickerform to keep your Psychosis Crawler safe by putting the return trigger on the stack first and then putting the Manabond trigger on top of it. The downside to this is that it wouldn't ping off of the Tatyova draws.
3 months ago
If you're looking to get away from the Flickerform effects and use a Glen Elendra Archmage, Solemnity might be something to look into. It's kind of controlling and negates poison counters, but doesn't work with Avenger of Zendikar, Lumberknot, Lilting Refrain, etc... and as I'm looking at your deck I see Solemnity already in there :P Nevermind haha
Brylon on Shalai EDH
5 months ago
shalai edh update number 2:
out :: 21
Azusa, Lost but Seeking is very expensive. I am very aware she is awesome, so I've added her to a maybeboard if I decide I want to further upgrade this deck. Flickerwisp and Glimmerpoint Stag are removed because I am largely removing flicker effects because the strat is not powerful enough in this deck.
Originally I wanted to take advantage of Shalai, Voice of Plenty's hexproof for planeswalkers, but I didn't make great picks on planeswalkers, and ultimately Karn, Scion of Urza, and Elspeth, Sun's Champion were really the only ones worth it. I can't reasonably afford Karn for this deck, so he has been moved to the maybeboard.
Flicker effects have largely been removed.
Flicker effects have largely been removed. In this case being sorcery speed makes them less valuable, because they cannot be used for avoidance. Fumigate is removed in order to make way for better mass removal.
It's just too expensive. Shalai, Voice of Plenty does the same thing, and I can just cast her from the command zone.
These are less valuable in a deck that is only 2 colors.
The first 4 of these are just bad, and the last 2 are being removed to make way for more plains.
in :: 21
Powerful spot removal that puts the card where the player can't get it.
Path of Ancestry is good for tribal. Reliquary Tower gives me no max hand size. Homeward Path protects me from effects that take my creatures. Emeria, The Sky Ruin lets me cheat back in dead creatures, and the Plains are added to support Emeria.
Cards for later
expensive, but maybe at some point:
5 months ago
I'm back to discuss, not argue, as I'm still not 100% convinced. I like rules questions and want to know why it works and maybe get some examples?
My understanding is that once you start an ability, you must finish that ability before any other spells/abilities on the stack can resolve. Nissa, Vastwood Seer Flip's ability is all one sentence/paragraph which must be completed in its entirety.
Commander/EDH has a special rule that makes it so any exile/destroy/shuffle into library/return to hand effect on your commander(s) can have a replacement effect that puts them in the command zone instead blah blah blah
What you're saying is that as long as Myth Unbound is in play and I Cloudshift my commander I get to draw a card? If I Ghostly Flicker my partner commanders I get to draw two cards? If my commander is soulbonded to Deadeye Navigator I get to draw all the cards? What about Flickerform, Mistmeadow Witch, etc? This all sounds very easily abused lol
I just don't see you being able to start her ability, trigger a replacement effect, then go back to finish her ability. It's all gotta be in one go. Thoughts?
Flickerform occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%