|Commander / EDH||Legal|
Printings View all
|Masters Edition II (ME2)||Uncommon|
|Fifth Edition (5ED)||Uncommon|
|Ice Age (ICE)||Uncommon|
Combos Browse all
Order of the White Shield
Creature — Human Knight
Protection from black
: Order of the White Shield gains first strike until end of turn.
: Order of the White Shield gets +1/+0 until end of turn.
Order of the White Shield Discussion
11 months ago
How strict are you being on including only 3rd (Revised) edition cards? The other White Knight-like cards, Order of the White Shield, Order of Leitbur, and Silver Knight, came later than the third (Revised) edition. All are great, though.
Some more good ones:
Eye for an Eye to turn a loss into a tie or otherwise prevent a crushing blow from being one-sided
Righteousness for a fantastic combat trick - "Look. My Mesa Pegasus just ate a dragon!"
Lance as a great ability for cheap
Wrath of God to reset the battlefield
Resurrection as a perfect card to follow a board sweep
Death Ward as another - Doesn't help against Wrath, though.
1 year ago
You'll also note that Order of the Ebon Hand and Knight of Stromgald are the parents of Knight of Malice. Anyone who does not like it is either a fool, or doesn't remember the power of those two knights making babies.
We'll see if the White/Green "Go Wide" strategies can hold the Darkness this time. I assure you; I do not think so. And this little group of Gatewatch planeswalker decks. I doubt they'll be able to succeed over the long term. Bannings will happen. Mark my words. But hey, at least we'll get 90 days of greatness.
2 years ago
2 years ago
Ok, thanks. I made some changes based on your input. Replaced Crusade with Swords to Plowshares and made room for two extra Emeria, The Sky Ruin. Also replaced Order of the White Shield in the sideboard with Hidden Dragonslayer, just because I think I'd find more uses for them in the future. Any thoughts?
2 years ago
I had not considered these, but I certainly will. Thanks! The only one I know I have at least one of currently is Cemetery Gate, but I'll check for the others. I need to work on my mana base (to better handle cards with or in the cost), and I've wanted to replace some or all of the Order of Leitburs and Order of the White Shields and/or increase the creature count. Your suggestions will help me make a good start. Very much appreciated.
2 years ago
Knight of Meadowgrain, Knight of the White Orchid, Samurai of the Pale Curtain, Knight of the Holy Nimbus, Consul's Lieutenant, Precinct Captain, Champion of the Parish, Thalia's Lieutenant, Thraben Inspector, Loyal Cathar Flip, Icatian Javelineers, Kor Skyfisher, Order of Leitbur, Order of the White Shield, Accorder Paladin
3 years ago
Playing this against my casual, kitchen table, mono-black vampires deck, this one usually wins. That's kind of expected, since this one is tailored specifically against vampires. The time or two that it's lost in that matchup were due to not having enough coverage in the air. I've also found myself wishing I had a way to remove a black (or red) enchantment.
I also messed up by using Nimbus Wings on my White Knight to make him a blocker for the opponent's Hypnotic Specter. The vampires drew Gruesome Deformity, played it on Hypnotic Specter and swung unblockably. I was holding 3 cards, and of course it was my Defang that got discarded. This version 1.0 doesn't have any way to remove enchantments, though white provides plenty of options. In this case, I'd have been better off putting the Defang on the Hypnotic Specter in the first place and making a flyer later. Live and learn. The anti-vampire deck did win that one anyway, but it was a squeaker.
So, I need to cover flyers a bit better and to speed things up a bit. My vampires usually get ahead and then lose once anti-vampires begin to solidify a board position. Faster vampires might just win faster and kill this deck before it can set up. One thing I've considered (and will likely do) is to put in some cheap white exile stuff like Journey to Nowhere, Unmake, or Erase. For now, I've added them to my Maybe Board. Journey to Nowhere is better than Unmake here, since I'm running mono-white, it's 1 CMC cheaper, and my opponent cam be expected to not have a good way to remove enchantments.
I've not really had occasion to use the pumpability of the Order of Leitbur or Order of the White Shield, and the first strike they and White Knight have is mostly useful only against non-black creatures and spells.
At 14 creatures, I'm reluctant to take any of those out. I don't want to go over 60 cards. Adding creature exile effects will help with flyers too, so I can get both upgrades for one set of inclusions. Also, creature removal will help with most auras too, so I need enchantment exile only for global enchantments, like Bad Moon. What to remove though? I could Sideboard a couple of the Prismatic Wards maybe. At some point, I'll decrease the Karmas, but not just yet. Blazing Torch is a one-of, but I like it for the flavor. Defang has grown on me in play testing. 24 lands looks like about 2 too many to me on paper, but I like the way it has worked in play.
So I have a quandary. I'd like to add some combination of Journey to Nowhere and Erase, but I'm having trouble seeing what to remove or move to the Side Board to make room. Suggestions would be welcome. Thanks.
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