White Sun's Zenith


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Commander 2014 (C14) Rare
Mirrodin Besieged (MBS) Rare
Mirrodin Besieged: Mirran (MBM) Rare

Combos Browse all


White Sun's Zenith


Put X 2/2 Cat creature tokens onto the battlefield. Shuffle White Sun's Zenith into its owner's library.

White Sun's Zenith Discussion

LilianaSavedJesus on Kitty Catbot

4 days ago

There is no need to run Evolving Wilds in a monocolored deck, it will only slow you down.

i have a few suggestions for equipment: Bloodforged Battle-Axe once you start hitting with it will copy itself, so you'll 2 then 4 then 8, this this will add up to a lot of commander damage fast and you will get a lot of cat tokens.

Whispersilk Cloak will protect your commander and make it unblockable

if you want to go the voltron way Mace of the Valiant could get a lot of counters from your commanders ability and hit with a lot of damage, but maybe it is too slow.

Fireshrieker will double the damage, from your commander.

if you want to make a lot of cats play White Sun's Zenith , that can get big with Coat of Arms or Cathars' Crusade if you have a lot of cat tokens on the board before you cast White Sun's Zenith you can sac them to Ashnod's Altar to double your cats.

Reconnaissance gives your creatures "pseudo vigilance", and allows you to remove them from combat if your opponent have some combat tricks you didn't knew about.

Sigarda's Aid lets you flash out equipments.

Puresteel Paladin and Sram, Senior Edificer are good in most equipment decks and they draw you cards which can be diffecult in white.

then there are all the "sword of..." which are good but expensive.

JP-Romero on The cat's out of the bag

2 months ago

I created a deck out with yours as the base with my main suggestions: CAT ATAC

First, your curve is not geared toward midrange, so I'm not sure you'll ever get to a point in the game where White Sun's Zenith is making you more than 2 tokens.

You also have some pretty random cards that don't do anything in the theme of the deck, like Godsend .

A suggestion is also to trim your 2x cards. Having these many 2-ofs will make your deck inconsistent.

epartica on Tokenz for Dayz

2 months ago

RNR_Gaming I have both White Sun's Zenith and Swords to Plowshares I just don't know what I should remove from my current deck to add them in! Also, Hidden Stockpile is something i'll definitely have to add along with Spawning Pit . Both Vindicate and Anguished Unmaking are great cards but they are out of my budget but if I could trade with anyone at my local magic shop for these cards i'll be sure to look out for them!

RNR_Gaming on Tokenz for Dayz

2 months ago

Hmm if this is in a budget...

1) Hidden Stockpile - repeatable token generation

2) White Sun's Zenith - a great mana dump; very good in the mid and late game

Also, I noticed you have very little interaction

1) Swords to Plowshares - is probably whites best removal spell definitely pick one up :)

2) Disenchant - lots of pesky stax cards can get in the way of your token army; most decks try to have some way to deal with em. Granted, Anguished Unmaking and Vindicate are just better I'm not really sure what your price point is on a card.

NinetyFish on The Angels Descend from the Heavens

3 months ago

Your deck looks fun!

If anything, it just seems that the average CMC might be too high, forcing you to have slow and inconsistent games. Maybe cutting some of the non-angel token generators like White Sun's Zenith , Thraben Doomsayer , and Leonin Warleader for cheaper mana ramp like Thought Vessel , Mind Stone , Wayfarer's Bauble , and Smothering Tithe would help a lot?

If you want to check it out, my own angels build is right here! Live and Learn

lifemtg on Shalai, Voice of the Mana Dorks

5 months ago

Selvala, Heart of the Wilds has some strong ramp. Maybe some big payoff creatures like Ghalta or spells with X. White Sun's Zenith or Green Sun's Zenith . Another great add is Privileged Position practically your cards are untouchable. Vivien Reid can sift through your deck, it’s ultimate is really powerful although it is unlikely u will reach it. It’s minus ability can destroy a multitude of things. Another great land is Rogue's Passage . Some of these are off theme suggestions but they are payoffs for all the ramps u will have. Doubling Season is great but the price tag is really steep, and is totally not necessary. Mirari's Wake is like Zendikar Resurgent but in a way better. It’s 5 mana cost is easier to reach and your creatures get +1/+1 to buff them up more.

Pervavita on Ayli and Friends

6 months ago

White Sun's Zenith is a nice token maker/fodder maker.

Ramp that isn't ritual based would be good. Things like Tithe (at it's best if you don't go first for your turn 1 play), Land Tax , & Solemn Simulacrum . I know the cost is a bit high but the lands are worth it.

Fumigate , Retribution of the Meek , & Fell the Mighty are some great boardwipes... with your planeswalkers strategy I would add more boardwipes as it won't hurt you nearly as much as other's.

tripod62 on Nature Strikes Back!

6 months ago

What do you think of Beast Whisperer for card draw? I think it would be better than Shamanic Revelation .

Also I think Finale of Glory is going to be a much stronger effect than White Sun's Zenith . Especially in the late game.

Why do you play so much artifact ramp instead of things like Rampant Growth and Cultivate ?

I really like your recommendation of Cathars' Crusade . The thing is a powerhouse and I think I repressed the memory of it because I had a friend who always beat me using it.

Have fun and Multiply on!

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White Sun's Zenith occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

White: 0.27%