White Sun's Zenith

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Commander 2014 (C14) Rare
Mirrodin Besieged (MBS) Rare
Mirrodin Besieged: Mirran (MBM) Rare

Combos Browse all

Tokens

White Sun's Zenith

Instant

Put X 2/2 Cat creature tokens onto the battlefield. Shuffle White Sun's Zenith into its owner's library.

Set Price Alerts

White Sun's Zenith Discussion

hoffie4 on Ephara Control

3 weeks ago

Other useful cards to get the ETB trigger:

Cool ETB effects:

Other fun and useful cards:

Token Generation to Get ETB Triggers

xaarvaxus on Trostani commander

1 month ago

Some of the token generators that I use in a Tuvasa deck: Sigarda, Heron's Grace, Vitu-Ghazi, the City-Tree, Kjeldoran Outpost [the Dude Ranch], Mobilization. I don't use it in Tuvasa but March of the Multitudes or White Sun's Zenith can produce a ton of tokens out of nowhere [ok, just your opponent's end step, but you get the idea]

You can try upgrading the tokens with Divine Visitation then populate those angel tokens.

Soul Warden can gain insane amounts of life over the course of a game.

Second white deck I've looked at tonight that really needs to include Swords to Plowshares. It exiles for , it flat-out doesn't get better than that.

You should also think about upping your land count to at least 35-36

DespairFaction on Boros Legion

1 month ago

Hey so I took a look at the deck. Your choices are very solid, not a bad card in the list. So that means that were talking about really fine tuning, and getting into some fairly knit picky choices. Some of this will depend on how fast your meta is, if its slower than its cool to go a little bigger, if your meta is a little faster either go faster or play removal to slow things down. But One of the first things I was looking at was just over all count cards. Creature count looks good, land count Id like to see you go up 1 to 37. I would like also like to see the enchantment count come down slightly, maybe subtract 2. I think the big change needs to be that your artifact needs to come up so that we can make sure that you always have metalcraft in the mid to late turns. On the same note Id like to see more mana ramp as well. Your ramp count is about 4 ish right now id like to see that closer to 8. Cards I would like to see added, Thran Dynamo and Worn Powerstone, are amazing sources of ramp, and Palladium Myr does a nice impression of worn powerstone plus can be an attacker late. Then Sensei's Divining Top is so good for everything that you want to be doing, metal craft and smoothing out draws. Its not out yet but Smothering Tithe looks like it will be incredible in this deck so I would add that when it comes out. Another artifact that looks very good is Shrine of Loyal Legions is an artifact that makes lot of artifact tokens, metal craft and power. Also looking at your maybe board, theres a lot of good cards in there as well. Conquerors flail is super sweet, especially if you are like me and prone to get blown out by cyclonic rift mid combat, or even just shutting off counterspells so good. A few other cards that I would add or at least think about are Windbrisk Heights, and Spinerock Knoll, also side note becareful with how many colorless mana producing lands you run it can cause problems especially early in the game. I have found myself cutting slayers stronghold of late since tapping out 3 is kind of a lot, unless its really late. Hanweir garrison is just much better IMO. Few more cards to think about White Sun's Zenith end step and hit big on your turn, and finally Gift of Estates and Boreas Charger and/or Tithe making land drops is so important, be sure not to get stuck on 4 or 5 lands. So those are the cards I would add or at least think about. Oh Cultivator's Caravan would be interesting also.

Next up cards to cut. This is generally the harder part. And as I mentioned you don't really have bad cards in the deck, so cuts will be difficult. Like I mentioned, I think enchantment count needs to come down a little. Do you find that breath of fury, and goblin assault are carrying their weight? Those might be the 2 that I would cut, though I haven't played Breath very much myself. Has curse of opulence performed well?

Lands - Do you find that you are getting value out of slayers stronghold, secluded steppe, and kher keep? Cut any that you really don't find yourself using.

Creatures - Cut 1 or 2 of your worst creatures. Has Tilonallis Summoner performed well? Firemane Avenger is sometimes awesome, sometimes not in my experience, potential cut. Are you getting value from mirror entity, I don't run it often but I feel like I never get to activate it.

Artifacts - heres my controversial picks...Do you find that sword of fire and ice and rogue's gloves are performing well? Fire and Ice is amazing but doesn't necessarily belong in every deck since 5 is a lot of mana to draw a card and shock something. Treasure Map is much cheaper and faster which may help the metal craft plan much more.

Anyway let me know what things are working and what things aren't, and about how long your games go turn wise and maybe I can help with the cuts a bit more.

TheWarleadersFury on Aurelia, the Warleader

1 month ago

I took your suggestion for Hedron Archive because you are right the deck rarely needs the extra colorless and boros needs all the card draw it can get. I just don't think Kemba, Kha Regent is worth all the extra mana to dump the equipment on her and then move it all to Aurelia when she drops. I'll be honest, Grafted Exoskeleton isn't in here because I'm not a big fan of infect. Also, after a couple of play tests it looks like White Sun's Zenith is worth the extra 2 mana for the extra power toughness, mainly because it shuffles itself back in for the possibility of drawing into it again. Will continue to experiment as WSZ is much better later in the game whereas StW is better in the early and sometimes mid depending on the situation. Thanks for the help and advice!

TheWarleadersFury on Aurelia, the Warleader

1 month ago

I think the instant speed is too important for this deck considering I do not have many haste outlets (I'm thinking of putting another in the deck but not sure where) and I honestly forgot about White Sun's Zenith, I will test it out and see if the extra 2 mana is worth the extra power and toughness. You were right in that this deck cares not for creature type so the creature type the card makes doesn't particularly matter

xaarvaxus on Aurelia, the Warleader

1 month ago

Any thought of using Martial Coup instead of Secure the Wastes? You lose instant speed [which may be its allure for you] but you'd get another potential board wipe out of the deal as well as make the tokens into soldiers like the rest of your token makers so you could have them all benefit from an effect such as Mobilization [though not sure that's necessarily the right fit for the deck]. If the creature type doesn't matter for you, did you find White Sun's Zenith too expensive for the effect?

Hope you've had better luck than me with getting a go-wide and a go-tall strategy to work in the same deck.

sdh101 on Ludevic + Sidar Kondo Power </= 2 Tribal

1 month ago

I would play Edric, Spymaster of Trest in this deck. The amount of draw seems insane that you can get off this guy. Cool idea for a deck and nice theme. I might cut White Sun's Zenith. The triple white seems like a big ouch on your mana.

snown on Trostani, Selesnya's Voice

2 months ago

This is a great start. Here are some suggestions from a Trostani deck that I use, organized by pricing tiers to help keep this deck budget:

< $1

Vitu-Ghazi Guildmage
3/3 Tokens and another way to populate

Felidar Sovereign
Alternate Win Condition. Probably works better with Trostani as commander due to the increased life gain, but there's quite a bit of life gain in this deck regardless, so it may work.

Rampaging Baloths
Consistent way to get som big tokens on the battlefield for free. (Works well with Traverse the Outlands)

Emmara Tandris
Some token protection

Trostani's Summoner
Get a variety of tokens out quick

Advent of the Wurm
Just a decent token to populate later

Druid's Deliverance
Fog with populate. Optional, but not too bad

Cultivate
More mana!

White Sun's Zenith
Utilize that mana and go wide

Second Harvest
Speaking of going wide, mega populate

Increasing Devotion
Just get some dudes on the board

Phyrexian Rebirth
Board wipe with a token upside

Intangible Virtue
Go wide with a little extra damage, and still have some blockers left

Angelic Accord
Like your Resplendent Angel, but harder to remove, and only requires you to gain 4 life.

Tamiyo's Journal A slow tutor, but might draw you some cards if you can't get to the tutor

$1 - $5

Devout Invocation
Potentially double your board, with 4/4 fliers!

Storm Herd
Another mass token maker, but with 1/1 fliers (evasion is nice)

Aetherflux Reservoir
Alternate win condition. Probably better with Trostani as commander as you need to be able to absorb a loss of 50 life, but even in commander, most other people won't be able to say the same.

Beastmaster Ascension
Win condition. With a wide board, +5/+5 is huge. Also creatures enter the battlefield with the +5/+5, so with Trostani out that's some good extra life gain.

Sandwurm Convergence
Consistent way to get some decent tokens. Also protection from flying

Primal Command
Life gain, removal, mill protection, and tutor? This card just has value.

> $5

Panharmonicon
Again, designed for Trostani to double up on life gain, but helps with any ETB effects you have, of which there are a couple

Anointed Procession
Should be in any white token deck

Elspeth, Sun's Champion
Create creatures, get rid of big threats, maybe get your team in the air

Ezuri's Predation
Often a one-sided boardwipe, makes a ton ot tokens, and will sometime just win the game

Traverse the Outlands
Mana! This is only really good if you have a larger creature out, but like I said above, works really well with Rampaging Baloths

Test of Endurance
Basically another Felidar Sovereign, harder to remove, but requires 50 life instead of 40

Chord of Calling
Green tutor with convoke. You have a bunch of tokens, why not?

Green Sun's Zenith
Potentially reusable creature tutor. have to have the mana available, but it will find answers for you.

Bonus

Parallel Lives
Not exactly budget, but valuable in a token deck

Enlightened Tutor
Artifact and Enchantment Tutor. Again, not really budget, but likely worth it in your deck

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White Sun's Zenith occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

White: 0.15%

GW (Selesnya): 0.17%