Huatli, Radiant Champion

Huatli, Radiant Champion

Planeswalker — Huatli

[+1]: Put a loyalty counter on Huatli, Radiant Champion for each creature you control.

[-1]: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.

[-8]: You get an emblem with "Whenever a creature enters the battlefield under your control, you may draw a card."

Browse Alters View at Gatherer

Trade

Have (1) gildan_bladeborn
Want (1) Dorkio

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Mythic Rare

Combos Browse all

Tokens

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Historic Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Huatli, Radiant Champion occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Huatli, Radiant Champion Discussion

Fatboy26105 on Rhys Token Insanity

1 week ago

ripka82 what kind of meta do you play in? I have a similar Rhys the Redeemed deck that has a large elf undertone but it is doing terrible in my meta because everyone focuses so much on control.

Check mine out if you dont mind: Rhys and the Selesnya Army (Assistance Welcome)

As for some of your possible cards:

How is your land base typically? Do you have mana issues only running 32 lands? I know you are running a ton of elves but I tend to get mana screwed if I go this low.

  1. Huatli, Radiant Champion: I am testing this out but havent had much luck with it yet

  2. Chord of Calling and Natural Order are strong and can help find the right card at the right time.

  3. Path to Exile: If I run white I run Path. You always need removal in the form of exile.

Coward_Token on CAT-ASTROPHE | Arahbo & Kaheera

2 weeks ago

Surprisingly few cards in that lets you translate tallness to wideness. Dragon Throne of Tarkir maybe? It only works with Eminence tho.

(well, if you got your commander, companion, and Leonin Shikari, you can equip & activate the Throne after applying Arahbo's +X/+X buff, but...)

Stoneforge Masterwork and Huatli, Radiant Champion are options if you want to go in the opposite direction

Daedalus19876 on Avatar: The Last Airbender

1 month ago

Poly_raptor: I can't dig up any this second, but there's a lot of W/R things from Ixalan that use fans as weapons -- they were one of the classic weapons of the Sun Empire. You can see them in Huatli, Radiant Champion (albeit in the wrong colors), I'm sure there's some in WR.

rdean14 on Card creation challenge

1 month ago

My favorite Planeswalkers are:


Huatli I mainly like for her Huatli, Radiant Champion card, and this is her set on Ikoria, personally, I'd rather her, Ashiok, Nightmare Weaver, and Mu Yanling on the plane, and have each of them be a tribal walker, rather than have Narset of the Ancient Way on the plane.

This would make Elementals more viable, I think, not just Temur Elementals, with 3 relevant walkers.

Ajani and Lukka as curve toppers in a Cats tribal deck would be cool. Maybe Mardu to include the Cauldron Familiar? Unsure.


Huatli, Advocate of the Dinosaurs

Legendary Planeswalker - Huatli

+2: Put a loyalty counter on Huatli, Radiant Champion for each dinosaur you control.

-X: Put X +1/+1 counters on each dinosaur you control. You may chose one of the following counters: first strike, lifelink, menace, reach, trample, or vigilance, and put one of them on each dinosaur you control.

-12: You get an emblem with "At the beginning of your upkeep, create X 3/3 green Dinosaur creature tokens with Trample, where X is the number of Dinosaurs you control."

3


I'd like to see another tribal walker, as described above

sanddeviljack on Trostani Loves Thick Boys!

2 months ago

You've got Avacyn's Pilgrim, which is good fixing and ramp, and Sol Ring, so that's a good start. Some more good 1-2 mana ramp would speed you up: Selesnya Signet, Wild Growth, Fertile Ground, etc.

Secondly, more lands. I steer clear of lands that ETB tapped, and I never slot in less than 36 lands. Oracle of Mul Daya would be pure fire if you increased your land count. Maybe even as high as 38+.

If you replace the tap lands with basics and Evolving Wilds/Terramorphic Expanse, you open up a couple possibilities: 1) Land Tax, 2) Karametra + Whitemane Lion/Kor Skyfisher combo, and 3) Ramunap Excavator + Wayward Swordtooth fetchland loop (also works with Oracle).

Lastly, take a hard look at your card draw. I didn't look real hard, but I didn't notice much. Rishkar's Expertise, Soul's Majesty, Huatli, Radiant Champion, maybe Freyalise, Llanowar's Fury since she's also more ramp.... Beast Whisperer, Colossal Majesty, and Drumhunter all have a similar vibe to Elemental Bond.

Best of luck!

Tzefick on Planeswalker spell concept

3 months ago

TypicalTimmy I applaud a very ingenious design on an alternative cost. I'm not particularly a fan of limiting the alternative cost to a specific planeswalker, so allow me to suggest a revised version of the mechanic:

Big Brain Plays

Instant

Loyalty -2 (You may have a planeswalker you control that shares all colors of this spell, use this as a loyalty ability and pay -2 rather than pay this spell's mana cost.)

Draw five cards, then put three cards from your hand on top of your library.


This means that any planeswalker that has affinity for the colors needed to cast that spell, could do it. It puts less restriction on the design space of the mechanic, as you don't need a critical mass of the same planeswalker to be able to use the mechanic. Otherwise it would basically restrict the mechanic to Jace, Ajani, Gideon, Liliana, Chandra, Nissa, Garruk and Bolas. As the only planeswalkers who have appeared many times since the introduction of planeswalkers. If you had a Loyalty Arlinn, there would be two planeswalkers as of this moment who could use that mechanic. That's a very narrow design space.

It does however introduce a "problem" where loyalty cost is uneven between planeswalkers, as some have very big loyalty swings (Huatli, Radiant Champion) and others are fairly restricted (Davriel, Rogue Shadowmage).

Azeworai on Big Tokens

3 months ago

Ah, tokens! Initiate the throng, then fulminate as such.

I have many suggestions.

Now, typically I am an advocate for running fewer lands in decks, however, this deck has an excruciatingly low amount of card draw. Either make way for lands or add a half-dozen cantrips.

Some of my favourite draw spells you could use are Once Upon a Time, Skullclamp, Adventurous Impulse, and Oath of Nissa. These dig for lands whilst having value late-game.

You have many anthems, some of which are quite lacking in my opinion. Syr Alin, the Lion's Claw, Kongming, "Sleeping Dragon", Selesnya Guildmage, Oakhame Ranger, Ahn-Crop Champion, Cultivator of Blades, Valor in Akros, Spear of Heliod, and Dragon Throne of Tarkir are all quite mana-hungry and little impact. They depend on a board state to work, and without one they verge on useless. I would like to call out Call for Unity in particular as being incredibly slow and capricious.

Haazda Marshal, Recruit the Worthy, and Oakhame Ranger are quite halacious in the aspect that they do not much.

Avoid Fate is interesting, but it doesn't do a lot. Many of the cards in here are restrictive depending on board state, thus I would cut this.

Painter's Servant is cute with your effects that care about colour, but I believe this to be rather inconsistent. Without Lifeforce or Order of the Sacred Torch, it's a two-mana 1/3.

I am unsure as to why Reito Lantern is even here. If you seek graveyard hate, Ground Seal replaces itself, Relic of Progenitus is awesome, as is Remorseful Cleric. Night Soil is on theme.

For what I would include, Rootborn Defenses defends the board, Druids' Repository adds far too much mana, Aura Shards and Aura Mutation shatter and batter, Hour of Reckoning kills many things, Increasing Devotion allows for rebounding eftsoons wrath, Master of the Wild Hunt is one I particularly enjoy, Sprout Swarm is difficult to interact with, Sigarda, Heron's Grace has early and late-game potential, and Devout Invocation creates tokens abound. Triumph of the Hordes can just wipe out an entire table.

This deck has almost no card draw. Mentor of the Meek, Skullclamp, and Huatli, Radiant Champion can draw many, many cards. When you get to it, Sylvan Library is fantastic. Harmonize, Slate of Ancestry, Shamanic Revelation, Collective Unconscious are ways to refill in preparation of a board wipe.

Beast Whisperer is just good value.

Swords to Plowshares, Kenrith's Transformation, and Path to Exile get problematic permanents out of the way at an excessively cheap cost.

I would recommend far more ramp. Llanowar Elves, Avacyn's Pilgrim, Fyndhorn Elves, Elvish Mystic, and/or Birds of Paradise. Incredibly quick if you get them out turn one, and oft set you far ahead enough that it doesn't matter when you get wrathed.

That shall be all from me. If you so wish, I have two swarm decks that you could reference for honing your build, each of which have tested well for the years I have had them.

The decklists: Eladamri, Leader of Skyshroud Beseeming Perfection

May fortune betide you, and the tokens your enemies. Farewell!

Load more