|Commander / EDH||Legal|
Printings View all
|Rivals of Ixalan (RIX)||Mythic Rare|
Combos Browse all
Huatli, Radiant Champion
Planeswalker — Huatli
[+1]: Put a loyalty counter on Huatli, Radiant Champion for each creature you control.
[-1]: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.
[-8]: You get an emblem with "Whenever a creature enters the battlefield under your control, you may draw a card."
Price & Acquistion Set Price Alerts
|Have (11)||PembrokeWelshCorgi , Aquacomics , jstn.mrrtt , duff87 , Harashiohorn , pskinn01 , a_murpheus , Wolfebladeelite , Esquire_ , jdwork , marcus638|
|Want (20)||flipdipple , Talonisnthavingit , skaspels , neonneedles , Maliande , bigblue32123 , macros , LeahStormsFury , epic-jargon , Frixl0145 , afeuling , SirFowler , Darklowi , WhipJr , skimask38 , Astromurp01 , dauid , houmbus , Celestial_Jade , TheDwarvenAxe|
Huatli, Radiant Champion Discussion
1 day ago
Sidar Kondo of Jamuraa as a way to make sure you're 1/1 saprolings get in with damage.
Huatli, Radiant Champion if you can get their emblem you could draw cards off the attack and draw more cards off the tokens you create.
1 day ago
Did you just some cards I run in a Naya token deck and thought they might be useful but I've never played bant tokens so I don't know.
Also for what it's worth there's a card coming out in return to Ravnica that's a 5 drop enchantment that says anytime you would produce a token produce a 4/4 flying angel with vigilance instead. that could be pretty dope!
2 weeks ago
Also, as far as getting the most out of your mana, you can definitely profit from a few more 3-mana spells. Conclave Tribunal I would definitely jam in here, and you may consider it a fit for that "3-mana slot spell". That being said, 1 Radiant Destiny in the mainboard would help a lot, as well as an extra 1, or even 2 in the sideboard.
Another issue is the mana curve is a bit lopsided. You're running 24 lands, a bunch of 2-mana spells, lackluster card-draw, and I have the perfect solution: Huatli, Radiant Champion. It's a bit of a "win more" card, admittedly, but it's about as synergetic here as it'll ever be. It can +3 pretty consistently as soon as it comes down here, +5 the following turn, it's ultimate is a solid win condition, it's -1 can also win games, and at the very least, it's a great diversion.
Another card that absolutely belongs here is Ajani, Adversary of Tyrants. In case you didn't know, you can totally have both different Ajani Planeswalker cards on the battlefield at the same time, so running 2 of each is probably a good call.
So in other words, I'm basically saying you should turn this into a saproling/superfriends deck haha. Karn, Scion of Urza is ALWAYS an option, but 3-4 of the other 2 should be plenty for the curve/your wallet to touch this deck up.
Props if you can jam all 5 in and make it work. I'll draw up that brew myself when more spoilers reach the database. I'll give you a shout out when the time comes haha
2 weeks ago
Okay, so I think I need to playtest this a bit more. I've yet to actually draw Huatli yet, so I don't actually know how that would play out.
Currently, I can get the combo finished by turn 7 or 8, very consistently. Only cards I don't use are cards which I'm supposed to use in reaction to my opponents playing, such as Hour of Reckoning and Wrath of God.
McToters and 420chandra are probably right about Huatli, as when I was playtesting, I'd have Elspeth, Sun's Champion out for 2 or 3 turns before I won. Replacing her with Huatli might accelerate my deck more. I might replace Elspeth with Huatli at this rate, though it does make me feel good to have 20 or so Soldier tokens.
For lands, I realized that as long as I start my hand with 3 or 4, I don't really need any more. Even if I do, I'm bound to run into Crop Rotation, Kodama's Reach, or Cultivation at some point. The times I didn't draw lands were just because I started off with a bad hand when playtesting.
To draw cards... I feel those cards are a bit expensive. 6, 5, 7 cmc respectively, I feel I could do a lot more things with it, though when it comes down to it, I'll probably have a lot of mana in hand anyways. Skullclamp is something I'm definitely adding to my deck. I thought I already did, which was why I was confused when I saw you say it.
I will probably also add Congregation at Dawn. It seems like a very useful tutor card, and if I already have Skullclamp on the field, I instantly have the cards I want most. Currently, when I get a tutor card (either Primal Command or Enlightened Tutor), I've been going after Birthing Pod to upgrade my tokens to Elvish Mystics, to Priest of Titania/Scryb Ranger, to Selvala/Omnath; I've been using the creature tutor's to look for Protean Hulk, so I can sacrifice him and gain both Omnath and Selvala at once. I only use Selvala to double Omnath's power, which in turn means that my floating mana pool gets doubled. This shit is stupidly crazy. And Congregation at Dawn might just make it come to me faster.
Definitely removing Gaea's Blessing. 2 cmc draw a card isn't that good, especially when most my cards aren't going to be going into the graveyard if I'm lucky.
Not going to run Bane of Progress. That stuff would destroy my own artifacts and enchantments, which I need to win. I'll just hope that Aura Shards can be drawn fast. Also pretty funny has it isn't an aura, so Three Dreams wouldn't work on it at all.
Something I've noticed is that I haven't played Eldrazi Monument, Helm of the Host, nor Doubling Cube very much. They're always sub-par choices compared to Birthing Pod which ensures I win in 4 turns, Whispersilk Cloak which allows Omnath to actually hit hard, or even just Panharmonicon, which has wonderful synergy with Marwyn (almost got her to +30/+30 in playtesting by turn 8, which obviously assumes ideal circumstances).
I'll probably need to playtest this against actual people. My mate told me about untap.in and I might playtest this deck there once I get it shaved down to 100 cards.
2 weeks ago
McToters thank you again for your feedback. (Do I need to mention you every time for you to notice?)
For Revive and Gaea's Blessing, I have them in there to be able to get cards from my graveyard back into my hand effectively (Skyshroud Poacher is a nice tutor). With the added bonus of Gaea's Blessing being able to draw an extra card every time I play it.
Primal Command is something I placed in there because it's a mix of both tutor and getting a creature back from my graveyard. I'm pretty sure I don't have many of these kinds of resurrection cards in my deck currently. It's for when vital pieces such as Elvish Archdruid, Priest of Titania and Wirewood Channeler all get killed. I also feel like that the cost shouldn't be too much of an issue if I play it around turn 4 or 5 if my starting hand goes well.
I agree with you on the other 5 cards. Gaea's Touch seems to be a redundancy as I already have Exploration. Selesnya Signet is a ramp card, which I don't need as if I _do _need it, something has already gone wrong. Natural State is just a bad Naturalize. Savage Summoning is something I put in there at my friend's recommendation. Someone in the playgroup is going to be running as Esper deck. Wilt-Leaf Liege I placed in there as I saw it was recommended on EDHrec. It would give all my tokens a +1/+1 and my legendaries a +2/+2, which I thought was pretty nice.
A friend recommended I remove Huatli, Radiant Champion, Omnath, Locus of Mana, and Vitalize. He argued that Hautli is a slow card, and does not change the board state immediately. I do see what he means, as it would take 2 turns for him to actually do anything for me, as even if I used his -1 ability the instant I played him, that creature would just be blocked. Omnath was said to be redundant, as my mana dork deck was based around actually using that mana. I argued that it was just a plan B in case I didn't draw any of my other heavy cmc spells, but he argued again that it was a pretty bad plan B if the threat can be removed with a single removal spell. Vitalize he said was not worth a card. I fully disagree with him on that, as I figured that it would basically be giving me another turn instantly, as I would be able to use Rhys' abilities twice in a turn.
I don't think he's played a token deck before, so I'd like another opinion on those cards as well.
3 weeks ago
Honestly, these sound really boring.
Mentor is Yet Another Attack with Multiple Dudes Trigger; and does not fit the Boros flavorfully. It sounds like a worse version of Bolster (Abzan Advantage) as it is way more restrictive.
Jump-start is a one-time Retrace (Flame Jab) and the name sounds more Unstable than Izzet. Or a strictly worse Flashback (Think Twice), your choice.
Surveil is exactly like explore (Merfolk Branchwalker), except it can't put lands in your hand.
Undergrowth needs more info, as it is really unclear how it works from that reddit post.
Convoke is well... convoke, it is the Nth time we are seeing it, good old convoke! Still, not really exciting, more tried and true.
Good job Wizards! Everyone gets bad versions of older mechanics in Ravnica!
Now that the mechanics are known, please excuse while I go order 10 Huatli, Radiant Champion. What other card will jump just based on the mechanics?
1 month ago
Hey! I've playtested the deck a bit. It felt pretty nice but I saw some places where it could have been better in imo.
First things first, I would change Jungleborn Pioneer into River Sneak as it is a bit more evasive and has a lower CMC.
Secondly, I think you should look into some planeswalkers. Huatli, Radiant Champion felt really nice to me, especially with her -1 ability and unblockable Kumena, Tyrant of Orazca. Nissa, Steward of Elements could also work.
Then I onto the lands. Firstly, I tried cutting down lands to 22 as this is an aggro deck and the curve isn't that high. Moreover, I don't really believe Unclaimed Territory fits here as you need more basic lands to untap the dual ones and not the whole deck is only Merfolk.
Anyway, this deck felt really nice. I think I'll be bringing it to the next fnm.
1 month ago
Delta-117, your post is nothing but impressive. 75 minutes is alot of time to dedicate to a single post. Thank you.
Back in 2016, I wanted to acquire an Atraxa deck for myself, but unfortunately she was completely sold out everywhere. I had to settle for Breya, Etherium Shaper and Yidris, Maelstrom Weilder. Fast forward to 2018, and at a new LGS I spotted an Atraxa precon just sitting in the window. I asked if she was for sale, and ended up trading a Engineered Explosives and paying roughly 20ish bucks I think. I was lucky, because I wasn't the only person interested. I really wanted to build a deck surrounding the Praetors, because well...they're just really cool cards. I picked up a few at another LGS...but for this deck? I had plans.
Also, yes playing this deck is alot like archenemy. I am quickly voted Persona non grata, and the whole table quickly swoops in to destroy and dismantle all of my tools...while other less "scary" decks establish better boardstates, and eventually dominate the table into submission. Every game needs a villain, and I happily fill that role. And at the very least I have fun with it. I can't help but joke when I infect the whole table.
LANDS: The bond lands are cool and all, I just feel hesitant to include non-typed duals. Also the drawback is that those lands are duds if I ever play a 1v1 game. Admittedly it'd be rare when that happens, but it is definitely a possibility. Also,they can't be tutored. I'll admit the manabase is far from perfect, but i'll do some thinking (using your suggestions of course) and revise the list. What's funny is that I have a physical copy of Inkmoth Nexus in the deck already, but it's not on the digital list lol. Thanks for pointing that out.
Steady Progress is there primarily to keep tempo and increase poison counters on players, and drawing an extra card before the beginning of a turn is always a win. Now, Reliquary Tower is pretty niche. My deck doesn't get me a lot of draw unfortunately (something i'm working on), and the rare chance that Jin-Gitaxias, Core Augur stays on the board long enough to really make Tower relevant...would be a surprise to me. I have a 2019 Reliquary Tower promo of it in my trade binder, I think i'll hold onto it and maybe do some experimenting.
Gavony Township seems like a really cool include. Given that most infect creatures need an increase in power and toughness placing +1/+1 counters on all of them in one fell swoop could be just the solution i'm looking for. I'll find a way to include it in the list.
CREATURES: I have a Phyrexian Swarmlord, just been trying to figure out how to work it into the deck. Corpse Cur has definitely been something of a dud where there have been just so few valid targets to bring back from the grave. My only qualm is that the deck needs some form of recursion, but Phyrexian Swarmlord is the bomb that this deck definitely needs to have a strong board state in the late game. I'll go ahead with your suggestion of swapping out the Putrefy, and see what happens. As for Champion of Lambholt, given that +1/+1 counters will never take center stage i'm hesitant to include her despite the benefits of the evasion she provides. Blightsteel Colossus is cool. Really, really cool. On theme, and intimidating- however the high CMC (even for this deck) just makes it unappealing to me.
Your other suggestion of Conqueror's Flail offers good protection (at least on my turn) and can potentially pump my creature up to +4/+4. If I see one, i'll pick it up and experiment with it. Also, I took a look at both lists and both Become Immense, Vines of Vastwood, and Mutagenic Growth (the flavor!) all caught my eye. All cards are instant speed, and can definitely make a player who begrudgingly accepts 1 poison counter to get far more than they bargained for. I want to figure out what to cut in order to include these beauties. Now, for Spellskite I like it. Full of flavor, and would be potentially a great albeit temporary defense. I just don't know what to cut for it. But the suggestion of Hatred really gave me pause. That's cool. It's applicable both early and late game...and can potentially end a player immediately for a fee of 9 to 17 life. Nobody would see it coming and it would be brutal. I'll definitely see if I can pick one of those up.
So on the topic of planeswalkers...I briefly considered including a Karn of some sort...but they deviate too far from theme. Honestly, I'm not really much of a fan of the mechanic. I have a few decks that have some Planeswalkers in them...but i feel really meh towards them. Just meh. Doubling Season would be great if this were a superfriends deck, but that is definitely something I want to stay away from. I'm just not a fan of those builds. As to your question about that Elesh Norn, Grand Cenobite, the answer is yes. I have an actual copy of that card. Long story short I was at my LGS playing EDH with a friend and I mentioned that I wanted a copy of that card, but it was 1 - very difficult to find, and 2 - very expensive. Then he just casually mentions that he had one - for trade no less. For a moment I was dumbfounded, but then he reminded me that he was a judge. Funny I didn't pay attention to that. So, with not a moment to spare I whipped out my trade binder and said "do your worst". The follow list below is what he picked up (it's a long one):
- Dragonmaster Outcast
- Siege-Gang Commander
- Tomorrow, Azami's Familiar
- Wheel and Deal
- Voice of the Woods
- Nut Collector
- Pathbreaker Ibex
- Growing Rites of Itlimoc Flip
- Mayael's Aria
- Wild Pair
- Enchantress's Presence
- Huatli, Radiant Champion
- Rashmi, Eternities Crafter
- Ghirapur Orrery
- Sharuum the Hegemon
- Phyrexian Altar
- Sword of the Paruns
- Teferi's Puzzle Box
- Scroll Rack
- Graveborn Muse
- Endless Ranks of the Dead
- Army of the Damned
- Mad Auntie
- And last, but certainly not least - $80 cash