Huatli, Radiant Champion


Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Mythic Rare

Combos Browse all


Huatli, Radiant Champion

Planeswalker — Huatli

[+1]: Put a loyalty counter on Huatli, Radiant Champion for each creature you control.

[-1]: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.

[-8]: You get an emblem with "Whenever a creature enters the battlefield under your control, you may draw a card."

Huatli, Radiant Champion Discussion

MoonHollow124 on The Tier List

2 days ago

I have no firsthand experience with this particular commander, but I think that Narset, Parter of Veils + Windfall is competitive. Again, just a guess. Also, Huatli, Radiant Champion in the right deck can emblem the turn after you play her. That's got to count for something. One last comment: Will and Rowan can be played as partner commanders, so if Will is competitive, so is Rowan.

Skyler1776 on Rage in the Cage!! [Huatli Challange]

1 week ago

Might I suggest Huatli, Radiant Champion as the commander? I will say, she does have champion in her name....

Sirgupp on Exiled Forces Muster

1 month ago

hello mr. durtee i just wanted too say hey cool nice deck but your playing too many creatures like what if you get field swiped dude?? haha wouldnt that be crazy any way you should make it a landless stacks control prison combo storm deck with blue i herd those were good okay thanks you john bye

I'm going to try to order these from my most to least recommended.

Mirror March: I get making token copies, even if it's only nontoken creatures. What I can't get behind is costing 6 and STILL HAVING A 50% CHANCE OF DOING NOTHING.

Spirit Bonds: Ignoring the weak payoff of the spirit token (at least by edh standards), paying five mana and sacrificing a specific creature to protect one guy for one turn is pretty lame. You can't even protect your seance tokens because they're spirits.

Mercy Killing: If you choose an opponent's creature, they get the tokens. If you choose your own guys, you're going wide at the cost of two cards.

Eyes of the Wisent:


Emrakul's Evangel: I can't see what he does other than act like a one-time sac outlet that you have to wait for. 3/2 is going to be pretty close to what you're usually sacrificing anyway.

Huatli, Warrior Poet: Her token is cool, but her other abilities are really weak for the cost. Also she got a tiny booty.

Caller of the Claw: He'd be like a backup Fresh Meat if he counted the tokens too. 1 less mana for 1 less p/t would have been alright. Too bad.

Summoner's Pact: Kind of a weak creature tutor since you aren't playing toolbox or gunning for combo. Only green too.

Hornet Nest: Deathtouch flyers are good, but you don't have a way to damage it yourself and you probably have bigger threats than getting hit by birds.

Hoofprints of the Stag: Unless you add a lot more draw, these stags take forever to come out.

Godsire: Nice token, but he's got no haste or protection, which means you have to wait for the token while this dumbass sits there waiting to see if anyone around the table wants to remove him. Could be alright if you cheat him out reliably.

Regisaur Alpha: Neat to make a token copy of, but just under the bar on his own.

This is all in no particular order.

Precon artifacts ( Idol of Oblivion , Mimic Vat , Soul Foundry , Lightning Greaves ): Look at them. They do everything your deck wants to do.

Precon creatures:

Precon enchantments ( Song of the Worldsoul , Intangible Virtue ): The best populate and the best token anthem.

Precon Garruks ( Garruk, Primal Hunter ): Garruk.

Precon Sorceries ( Farseek , Hate Mirage ): Cheap ramp. Token copy maker, but for other people's creatures.

Assemble the Legion : So I heard you run doubling season. But really, you know what this does to games.

Kiki-Jiki, Mirror Breaker : Splinter Twin backup. Makes infinite tapped kikis with helm, in case you needed that.

Huatli, Radiant Champion : Easy to gun for the emblem, with an alright mid ability

Nacatl War-Pride : Forcing blocks means the rest of your creatures get through, or that you can divvy up the copies to other players. Gets really crazy the next turn when you populate one of the tokens. Absolutely insane if you get an additional combat.

Heroic Intervention : Boring, but necessary

Teferi's Protection : Extra boring, but even more necessary since it's the only answer to biff out there that isn't countering it.

Selfless Spirit : Not as boring since you can make a token copy of it for repeat use.

Baloth Cage Trap : Wow, when does anyone play an artifact in edh?!?! stupid card

Sneak Attack : Cheats creatures out with haste at instant speed for one mana and puts them in the grave to seance afterwards.

Gate to the Afterlife / God-Pharaoh's Gift : Kind of an investment, but a permanent Seance with haste is no joke.

Survival of the Fittest : Puts big boys in grave, and any creature you want in hand.

Elesh Norn, Grand Cenobite : :)

ok thanks for coming to my ted talk bye

KibaAlpha on 7 Days to the Wolves

3 months ago


Thank you for your upvote and for catching my mistake. I must have spaced out and Huatli, Radiant Champion is a better choice anyway.

Cicjose on 7 Days to the Wolves

3 months ago

just so you know you cant use that Garruk Relentless  Flip colour identity means its black and green

i'd recommend Huatli, Radiant Champion in his place

+1 for Nightwish :D

PookandPie on Marath, Will of the Wild

4 months ago

Saw your deck in the cycle list and thought I'd come say hi. I also regularly play Marath, my list is here for reference:


Commander / EDH* PookandPie


I see you have Doubling Season, Parallel Lives, etc., but no Illusionist's Bracers . That particular card would be a great help as, when attached to Marath, it's a functional second copy of Doubling Season. Doubles the damage Marath deals with its ability, doubles the tokens, and lets you put counters back on Marath with excess mana.

One thing about Marath is that its a very, very mana hungry deck. More mana = more tokens, after all. For this reason, I recommend Cryptolith Rite and Growing Rites of Itlimoc  Flip, which let you turn your tokens into way more mana. Marath, being so efficient at making tokens once you get something like Ivy Lane or Doubling Season down (as 1 mana will equal 1 token, essentially), I would recommend you focus on using Marath to generate virtual card advantage.

Outpost Siege is fine in mono red, but this deck isn't mono red. A once-per-turn card 'draw' ability is okay, but you have access to better cards in Naya to draw ( Sylvan Library , Mentor of the Meek , Huatli, Radiant Champion , even Harmonize , all of which are the same cost or better). For the second ability, Goblin Bombardment does the same exact function but gives you complete control over when you want the damage. Throne of the God-Pharaoh can function essentially as a damage doubler (attack with or tap 20 tokens, one opponent loses 20 and then each opponent takes 20 more on top of that lol. Cryptolith Rite and Throne of the God Pharaoh can be hilarious).

I would recommend cutting:

Outpost Siege

Oreskos Explorer (you have access to actual ramp in green. Run Nature's Lore , Burgeoning , Devoted Druid (though note that Druid + Cathars' Crusade + Marath makes infinite tokens), etc., but don't run Oreskos Explorer. Since you're in green you have all the ability in the world to be the player with the most lands at the table).


And possibly a few other cards that similarly don't really help your gameplan that much. Hope this helps!

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Huatli, Radiant Champion occurrence in decks from the last year

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