Leonin Arbiter

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 Rare
Scars of Mirrodin Rare

Combos Browse all

Related Questions

Leonin Arbiter

Creature — Cat Cleric

Players can't search libraries. Any player may pay 2 for that player to ignore this effect until end of turn.

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Leonin Arbiter Discussion

Oloro_Magic on Boros Aggro - Competitive Humans & Tokens

1 week ago

I never sided in Angel of Jubilation so you know but sure I'll run through the other decks to give you an idea of what you faced.

  • U/B Turns

I really have to chalk this one up to experience, I just play turns a lot and know how to play it. Grand Abolisher would slow me down but wouldn't hurt me, I could Fatal Push it or just Gigadrowse and Exhaustion main phase. The Eerie Interlude plan would work but resolving Thing in the Ice  Flip isn't a huge deal as you blink and then can't attack and I combo off next turn. Your deck is definitely fast enough to beat turns but I just have a good understanding of how I want that deck to run against agro.

  • G/W Death & Taxes

List --> G/W Ramunap Death & Taxes

Death & Taxes, also known as Hatebears, is at its heart a white control deck that aims to "tax" it's opponent by making it difficult for them to play magic with cards like Thalia, Guardian of Thraben, Flickerwisp, Ramunap Excavator, Qasali Pridemage, and Leonin Arbiter. I play Collected Company for extra value in the deck. It is a versatile deck that mixes land destruction with all out agro and control.

  • Titan Shift

List --> https://www.mtggoldfish.com/archetype/modern-titan-shift#online

Titan shift is a peculiar deck that aims to win through Valakut, the Molten Pinnacle triggers, basically they ramp to play Primeval Titan and fetch the lands they need and then Scapeshift to sac those lands and play mountains or additional Valakut's for a whole bunch of triggers killing their opponent in one turn. Seeing how Lightning Bolt can't kill Primeval Titan no it wouldn't be better, in fact removal is generally pretty bad against this deck until it tries to combo off and when it does that you are probably dead anyway.

  • Grixis Shadow

Shadow isn't going to care about Grand Abolisher, it will just play less risky and not go down to a life total where Boros Charm is lethal. Honestly this was just a case of Shadow being faster.

  • Oath of Nissa Bant Superfriends

As someone who plays Superfriends I can say that your list is one of the lists I dread seing on the other end of the table, it generally means I have to move quickly which can be difficult, this was a good matchup for you, side out most removal and play more agro.

  • 4-color Aikido

So my list is not on here but this list on the site has a similar idea --> Salt Sisters

That list goes very light on protection but uses the lifegain/drain engine that I find effective (though I feel it plays too many of those effects), I have more pillow fort stuff like Luminarch Ascension and Sphere of Safety as well as Selfless Spirit's in my list but if you want the engine that list does a better job explaining it than I ever could.

  • Mono White Flicker

Torpor Orb would kill this deck as Lone Missionary, Wall of Omens, Thought-Knot Seer, and Genesis Chamber are needed for the many combos.

  • Eldrazi Tron

Though very different from my test list this is a sample list --> https://www.mtggoldfish.com/archetype/modern-eldrazi-tron-26966#paper

"Tron" refers to the Urza lands, Urza's Tower, Urza's Mine, and Urza's Power Plant, which tap for a ton of mana together. Basically tron decks get these lands and then play big things that kill you quickly. Blood Moon is great against this deck, and to answer your question, Eldrazi Tron is a variant of the tron decks that have been around for a while, and it is the best of the bunch.

  • U/B Faeries

Here it kinda came down to a lack of interaction on Faeries part game 2 or else you likely would have lost. Once you have a big creature though like Champion of the Parish with a ton of buffs, Hanweir Garrison, or Student of Warfare this matchup is a bit easier as Faeries can't really afford to lose life all that much.

  • Merfolk

I agree with everything but the Authority of the Consuls, Merfolk moved quicker and I didn't have much removal in hand before it was too late.

Other Questions and Comments

I wouldn't add more land just redesign the mana base, really I never had mana trouble as one mana with a Student of Warfare is a keepable hand which is kinda scary.

Cards that performed very well: Student of Warfare, Champion of the Parish, Metallic Mimic, Hanweir Garrison, and Always Watching .

Whenever I had Always Watching , Metallic Mimic, and Hanweir Garrison I rested easy as the got big and so did the tokens without one having to be sacrificed in the attack, sometimes I wanted the tokens to be buffed by Always Watching but you can't have everything, the Mimic did it's job.

Cards that under performed: Eerie Interlude, good against removal but when I play agro unless its a board wipe I don't really care (when I test against control this may change). Battlefield Forge it was just painful, not bad, but painful.

Cavern of Souls

Honestly it is a great card, I had no cause in these matchups for it but against control it is great so if you have room for it play it.

Cards that didn't over performed but I was grateful to have: Boros Charm, not having to level up Student of Warfare to level 7 was nice as was the burn and protection. Path to Exile, solid removal. Lightning Bolt, same thing. Aurelia, the Warleader, flexible option in the side. Disenchant, never played it but was glad it was there.

Further Testing

I still want to do more testing against some other matchups, I'm working on testing my turns against a G/R Vengevine deck as that seems to be getting some hype, I'll test yours out to if that happens!

Gadianten on Ravos and Tymna Cleric Tribal HELP!

1 week ago

As a fellow cleric tribal enthusiast I appreciate where you are trying to go with the deck but you seem to be suffering some of the same issues I ran into myself, namely not having focused synergies that build into a win condition.

A strong sub theme of your deck seems to revolve around life gain, so with that in mind lets add to and weaponize this sub theme into win conditions. I agree with kamelyan that you should add Conspiracy as its quite nasty with Rotlung Reanimator and Cabal Archon, the only reason I don't run these two in my cleric deck is the hardcore clash with Angel of Glory's Rise. Beacon of Immortality and Test of Endurance make for an interesting and intractable win condition that plays along with your life gain theme for surprise victories. Stern Judge with Urborg, Tomb of Yawgmoth can be nasty repeatable drain where you use your life gain to stay ahead of other peoples dwindling life totals. Also, consider Greed and Erebos, God of the Dead for further card draw that works with your life gain. Also Boon Reflection might be useful as well.

If you need more cleric beaters try Custodi Soulbinders, Vile Deacon and Transcendent Master.

Some general replacements that might serve you better would be Scholar of Athreos over Pious Evangel  Flip, the drain effect is a nice mana dump, Frontline Medic over Banisher Priest allows you to play more aggressively and the counter ability can catch people by surprise and Grand Abolisher over Hanweir Militia Captain  Flip, the Captain generates tokens far to slowly and often requires you to over extend to make it any good.

For additional tribal removal options consider Kor Sanctifiers, War Priest of Thune, Leonin Relic-Warder and Reliquary Monk. Although I find Reliquary Monk and Relic-Warder to be more tricky to use without a sacrifice outlet.

Also don't forget that cleric tribal have A LOT of tax and hate effects within the tribe to play with like Sanctum Prelate, Leonin Arbiter, Glowrider, Ethersworn Canonist and Containment Priest

I hope this helps you, I look forward to seeing where you take the deck.

Oloro_Magic on W/U Prison

1 week ago

Path to Exile is by far the best removal in white so it shouldn't be replaced and as you face more competitive decks they will play less and less basics meaning Path has no downside; it can also be used on one of your creatures so you hit a land drop.

If the land worries you play Leonin Arbiter and/or Aven Mindcensor over Wall of Omens.

GeminiSpartanX on BW Eldrazi & Taxes

1 week ago

mcstang1986- Here's a list I could get together if I can borrow a set of Leonin Arbiters.

Qolorful on Hatebears in esper

2 weeks ago

Wow! There's a lot to work with here! Thanks all! I like the idea of Aether Vial for such a deck quite a bit, and I like the idea of Mausoleum Wanderer and Giest of Saint Traft as well, especially since I'm considering spell queller.

I will definitely end up with Path to Exile and Ghost Quarter to pair with Leonin Arbiter. That's a brutal combo I wouldn't have seen right away.

As far as all the other suggestions, I like them, but I will have to see what my modern meta ends up looking like, I'm in between homes and don't have an lgs at the moment, so last decisions would be made after seeing it

Qolorful on Hatebears in esper

2 weeks ago

That seems like a solid option. The other one I know of would be Leonin Arbiter. Do you know of anything else I could use?

cplvela0811 on DarkSong

2 weeks ago

They would. However, that is the equivalent of saying why play Taxes in Modern. I have lost to a T2 Leonin Arbiter before. Perhaps that has only happened to me. The combination of the aforementioned and cards like Ghost Quarter and the over-emphasis on fetch lands in modern is very prevalent. I did quote "Soft-Lock." Of course they may search-assuming they have the mana to pay.It is optimal to have the deck running sooner, than later. This deck also lets us search, for another combo piece or counter-as that is what the opponent would naturally think to do (Search for removal). Please keep in mind that Death's Shadow, only runs 19 lands-nearly all fetches/low curve. Affinity, runs 17 lands. Burn just fetches the entire game. Last, but Tron does nothing, but search. If you pick thier hand and drop the combo - the game is going to change.

I need to incorporate Ghost Quarter, as the others have suggested. I just cannot figure out what to remove?

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