|Commander / EDH||Legal|
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|Commander 2017 (C17)||Rare|
|Scars of Mirrodin (SOM)||Rare|
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Creature — Cat Cleric
Players can't search libraries. Any player may pay 2 for that player to ignore this effect until end of turn.
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Leonin Arbiter Discussion
1 day ago
Nice deck. I am actually planning on making a deck very similar to this. I may add some cards like Dryad Militant, Leonin Arbiter, and Smuggler's Copter to my version of the deck, and run 4 Mages, but other than that, I really like it. +1 from me!!
3 days ago
Guttersnipe is a terrible card (and also the only card in this list, I really dislike). Reasons: It costs 3 mana, and does nothing when it hits the table. That means, you either have to wait until you hit 4 mana to play it so you can play another card in the same turn, or your opponent has a whole turn to get rid of it. And by the time you can play this, you probably have played the cheaper spells from your opening hand - removal, enablers, the kind of things you'd like to play early anyway.
And you may have 1 Ajani Vengeant too much - in a 21-land deck, you really need to count your 4 cmc cards, and avoid drawing them early and not get enough lands.
Curious: why the 2 Aven Mindcensor? That's not enough to get them on the table while you opponent can be relied on to use fetchlands, and you don't bring the 4 Leonin Arbiter that more or less all death & taxes-variants bring... I think you should decide if you want to screw up the searching, or let your opponent search.
3 days ago
I think it is a decent start. You have some elements of both death and taxes, and sun and moon. Death and taxes looks to tax effects like Leonin Arbiter, Aven Mindcensor, and Thalia, Guardian of Thraben in conjunction with Ghost Quarter and Path to Exile. These interactions can decimate your opponent's ability to play anything as you tax their lands, and then tax their ability to play instants and sorceries to deal with your tax effects. Sun and Moon operates along a similar line of thinking. It taxes your opponent's non basic lands with Blood Moon and stresses greedy mana bases. It then runs lots of board wipes and planeswalkers to grind out advantage, and Chalice of the Void to proactively counter any answers your opponents might have. Some lists might also elect to run Ghostly Prison.
3 weeks ago
Using Memnite and Ornithopter to flip Growing Rites into Cradle as early as Turn 2 is a cool idea, but I think the deck needs some fine tuning.
First and foremost, you have entirely too many basics. Fetchlands and Basics play very poorly together (excluding Blood Moon/Back to Basics/etc.) so if your plan is to include Fetch lands in this list, take some of these Basics out for Shock lands. In this list, Polluted Delta is a Swamp that you have to pay 1 life for, and plays worse against Leonin Arbiter/Aven Mindcensor and its just not worth the pay off. A Fetch/Shock mana base is certainly not required, but it does help consistency.
Aside from the clunky mana base, the creature package looks a little stilted. Arbor Elf and Avacyn's Pilgrim are both fine, but something like Birds of Paradise is generally a more versatile and powerful card. Your mana dorks will rarely beat in for damage, so Birds' 0 power isn't that much of a downside, and the ability to chump big fliers in a pinch, and the ability to tap for any color of mana, not just one, is invaluable. Additionally, Arbor Elf is at its best when paired with Green Shock Lands so it can functionally tap for multiple colors, so if you go down that route I like Arbor Elf, but otherwise I'd rather just run an Elvish Mystic so you can get mana even if you don't have a forest. For a higher top end, you could consider running Voyaging Satyr to make Cradle tap for double mana. If you find your list can support it, you could also consider running a few Nykthos, Shrine to Nyx as a supplementary Cradle.
Additionally, I think your Chord of Calling package needs a little work. If we assume we're untaping with a Cradle on turn 4 and 4 creatures in play with 2 lands with no lands to play, we can make 10 mana towards Cradle, 3 of which has to go towards the GGG, so I think we should look at 7 drops. The most popular removal is Path, Bolt, and Push, so by taking things with 5+ cmc and 4+ toughness we can get around a lot of targeted removal, which means we really only need to be concerned with White decks, and odd black decks running Murderous Cut. Myr Battlesphere and Hornet Queen come to mind, or Hydra Broodmaster against grindier decks. Walking Ballista looks really cool with Cradle, but it plays poorly with Chord and its taking up a spot that a Chord target would be occupying, so I would cut it in this specific build. Finally, I'm not sold on Immortal Servitude. It looks good, and helps build back up after a board wipe, but maybe it would be better to just run more dorks, or more Eternal Witness.
tl;drDeck looks sweet. Please remove fetches OR add shocks, consider replacing Pilgrim with Birds, and take Walking Ballista out for another Chord Target.
1 month ago
1 month ago
To start with, I love tempo, and so the deck speaks a lot to me, I want to say that the landbase and sideboard are nearly ideal, with my only switching out fetches for more unusual (and harder to play against) lands, such as the underrated River of Tears, etc., so you can play fun (for you) combos such as Leonin Arbiter+Path to Exile. Speaking of good combos, sacrificing Tidehollow Sculler in response to it's first ability triggers it's second before the first resolves, which means you can exile a card from the opponent's hand and they can't get it back. A good sacrifice outlet in that case for bears is Cartel Aristocrat, as it can sacrifice for free, is hard to remove, can work with Geist of Saint Traft, and fits with the deck flavor wise (esper bear).
I can help you more with the deck if you want later on, this is just some random ideas off the top of my head.