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Creature — Cat Cleric
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Leonin Arbiter Discussion
5 days ago
If you cut your Knight of the White Orchid you could play Leonin Arbiter because your deck doesnt have any other search cards. Also hey make Path and Ghostquarter soo much better its totaly worth it.Stony Silence and Eidolon of Rhetoric are good sideboard cards but Id never play them in the main deck, they just dont do enough against a lot of decks.
Id get rid of Tenacity and everything that costs more than 5 mana thats just to slow and makes your deck less consistent.
As replacements I recommend Thraben Inspector an amazing one drop with lategame value.
And both of the Thalias, they are for a good reason staples in D&T decks.
Flickerwisp is amazingly versatile and can be used on your etb creatures for value or to get rid of lets say an enemy blocker, can also "untap" your lands... That card is just crazy and provides 3 power in the air which is pretty good on its own.
I hope I was be helpful.Happy Slow them down to Death ;)
1 week ago
Hey I have a few comments on this.
First of all I dont get why you play land destruction at all. As you mentioned yourself you need a lot of white Mana and they dont help you with that. On the other hand you only have all those colored symbols to make Nyktos work to be able to cast Elesh Norn earlier.
So to sum it up, Your mana requirements make the land destruction worse but you only have those to make 3 lands work that you only run to make 2 creatures work. Thats just not a consistent gameplan. Sure Elesh Norn can win a game by it self but you are playing a worse version of this deck to make her work at thats simply not worth it
1 week ago
Many games, you get to be the control deck, not the aggressive deck. And that is perhaps the most important advice on modern death & taxes - you have to pay attention and adapt to what your opponent plays. You can't race against burn, and you're slower than combo decks like, say, ad nauseam. Instead you'll have to pretend that you play control, and look for ways to drown their plans in disruption. You have some super-flexible cards mainboard, like Aether Vial and Flickerwisp. Vial is often as good a threat, as the card it can play (2 counters on untapped vial - no opponent cracks a fetch without having mana up for a potential Leonin Arbiter, for example).
Not all decks die to being starved on mana (which is one of the main tricks of D&T, with arbiter and Ghost Quarter). Be very aware of when that is the way to go, and when it's less-than-great. Elves and affinity are decks that aren't particularly bothered by losing a random land, and in some cases likes you to lose a land.
It's a hard deck to give any solid advice on, because you often have to play reactive to your opponent, and can't to the same extent as linear aggro decks just follow the same plan every game. On the best days, it feels like you are playing sideboarded cards all the time. On the worst, it feels like very underpowered white weenie deck. But Boza is only partially right; it IS a fair deck. It is actually so fair, that it forces other decks to play fair too (pay extra mana, stop searching your deck, and occasionally only allow drawing or casting one card pr. turn).
1 week ago
ZorrosRage Thanks for advice but running GQ would feel much in same as path of exile Would need of running of Leonin Arbiter . I like the way u can just pop Tectonic in turn 4 and just be over with it opponent of needing to fetch land or needing a land drop. Celestial Colonnade Seemed like a prime target for our Tectonic. We can run at 2-3 mana since we got ways to cheat creatures into play by Aether Vial or Preeminent Captain. As our counterparts win-conditions take more of mana. i dont mind that much about them burning themselves over for mana since it makes our win-condition easier.
Was running 2 Militia's Pride last week at local tournament pretty satisfied with the card usually swinging 4-8 dmg per game of dmg into opponent.
I know card draw is a problem cause we really only have 3 ways to draw additional cards just by cycling Surge of Thoughtweft and also we could already at turn 4-6 be playing with no hand cards. GQ and Flag seems to come as of question do we want to sacrifice a bit of slowing opponent down for safer top decks? Also what if opponent is playing Blood Moon ? With tectonic we don't sacrifice that much of our manabase into mountains even though we got Figure of Destiny where to dump red.
Sorry if i feel like kinda of a bonehead towards suggestions, but im pretty sure that i will get 2-3 teegs and 3 borderguard over for next weeks tournament.
1 week ago
Maybe you need some removals like Oblivion Ring.
Thalia, Guardian of Thraben and Thorn of Amethyst target you too and you have 16 non-creature spells. I would probably remove 2 x Thorn of Amethyst and 2 x Thalia, Guardian of Thraben. I would replace them with 4 x Chancellor of the Annex.
Selfless Spirit could protect your creatures, you need to protect them.
1 week ago
I've just done a 10-card update on the deck primarily to speed it up (dropped average CMC, bit more land/ramp) and to remove some of the cards that I personally found were not performing in my playtesting. Hope everyone likes it!
Hey AliasGreg - Thanks for the comments and sorry for my slow reply :)
I can see what you mean about Leonin Arbiter - I'll definitely consider him again next time I tweak the deck. I can also see the use of the sac/draw cards like Greater Good and Life's Legacy with him but without him it's VERY rare that we want to sac our big creature, even for loads of draw. The deck runs reasonably light on cats and honestly we just tutor the one we want and go for it so losing it is generally a bad thing :) I will definitely add them to the maybeboard though and see how things go. Berserk is more likely to make it in... I'm tempted by it but I play a lot of multiplayer and swinging big to kill one guy but losing your cat would often cripple you for the remaining players. I can definitely see it helping 1 on 1 or later in a multiplayer game once someone else is already out though.
Regarding Skullclamp - it's just so rare to have anything with 1T to use it on for quick draw. I can see some benefit in simply equipping your big cat so that if it does die you get to draw some more cards, but that's kind of what Heirloom Blade is for. It's an incredible card but I don't think it deserves a slot in this particular deck. Reliquary Tower and Thought Vessel would be useful if you run the big draw cards you mentioned, and I do have a couple myself (Rishkar's Expertise and Soul's Majesty) but again I think the need for them is limited to the point they aren't worthy of removing something else.
2 weeks ago
No, I'm definitely up for all the information I can get!
I actually found Drift of Phantasms last night after I left my previous comment about Muddle the Mixture. I kind of realized that I should also search for a possible transmute card set to 3 CMC and I guess I lucked out that there was one that matched the color. I'm definitely planning on using it to tutor for basically ALL of my combo pieces I have. I'll definitely be removing my Idyllic Tutors for it.
As for the manabase, why have 1x Irrigated Farmland instead of making it into another Hallowed Fountain? Is it because of the cycle ability? Other than that, yeah it looks pretty good. My meta does play Blood Moon, but not so much Leonin Arbiter.
I personally really like TiTi because he's very low mana cost, flips on a spell with solemnity, board wipes and attacks same turn and good removal bait. Muddle the Mixture is in there mostly for countermagic and to call in a TiTi if the situation calls for it.. So if there are better cards to put in that slot, I'm fine with that.
I can also try -1 TiTi for something else.
So here's what I'm going to try.
-1 mana (adding in your mana base)
+1 Kitchen Finks OR +1 Opt/Path/Verdict/Spreading Seas
I am stuck on the cards below on what to sub out for them.
+1 Path to exile
+1 Glen Elendra Archmage (it's her CMC that has me on the edge).
+1 Supreme Verdict
So I'm a total noob with planeswalkers. I'm the only person in my regular playgroup that doesn't play them. With Gideon of the Trials what is stopping my opponents from just attacking it/killing it next turn after I play it?
I'm in the gray area with my counter magic. I need spell removal to countermagic cards that will prevent me from playing my combo pieces.. I fear that by the time I can play my combo pieces, my opponent will have the mana to pay the cost on Mana Tithe So I would perhaps need more early game spells like Dispel or Muddle the Mixture before Glen Elendra Archmage can get out to counter the hate for my usually inevitable turn 3 first combo piece. If possible I'd like to wrap up the game by turn 5-6 and so far with this current build the deck has been pretty consistent!
Wow, that's a lot more than I intended to write up and I might have rambled a little bit. I'm going to make some changes to this list here and then save the previous (expensive mana) list to an update. Feel free to keep the conversation going, I'm looking to make this thing as good as I can get.
2 weeks ago
Oh I didn't realize you were actually going to buy the deck. Things like fetchlands are necessary in the most competitive decks, but aren't significantly better for the money spent. Here's a $75 cheaper mana base that wouldn't decrease your win rate more than 1%. It might even be better if your meta plays lots of Leonin Arbiter, Ghost Quarter, and Blood Moon, which is why basics have real upsides.
- 4 Flooded Strand
- 2 Windswept Heath
- 5 Plains
- 4 Island
- 1 Irrigated Farmland
- 2 Hallowed Fountain
- 4 Glacial Fortress
I would also goldfish or playtest online before dropping all that cash. I goldfished and noticed Thing in the Ice Flip is extremely clunky. You want to play it as an early blocker, but that means you'll never flip it. To flip, you need to hold onto TiTi AND a cantrip (or another cheap spell; that's a huge opportunity cost); otherwise the opponent gets a free turn to Dismember all that work. Basically, cantrips are key, so we might as well just play more cantrips to find Finks and Glen Elendra. If you cut Titi, you can also cut Muddle the Mixture and are free to play as many board wipes as you want - precluding the need for Titi in the first place - win win!
Also I didn't notice Drift of Phantasms. That seems strictly better than Idyllic Tutor because it can fetch every combo piece, Solemnity, Unlife, Finks, AND Station, AND can be used as a desperation blocker!
So here are the trades I would make to make a final polished version:
- -1 land (as previously discussed)
- -4 Thing in the Ice
- +1 Gideon of the Trials (fetchable with Phantasms; sometimes auto-wins vs. Ad Nauseam, makes your opponent overextend into Verdicts, and at least gives you an extra turn to Verdict)
- +1 Gideon, Ally of Zendikar
- +1 Gideon Jura / Jace, Architect of Thought / Gideon of the Trials (Planeswalkers are particularly amazing when you have board wipes and a some blockers)
- +1 Supreme Verdict
- +1 Path to Exile
- -2 Idyllic Tutor
- +2 Drift of Phantasms
- -2 Declaration in Stone (Detention Sphere is just better and can be fetched with Phantasms)
- +2 Detention Sphere
- -2 Muddle the Mixture
- -1 Dispel (you already have Glen Elendras)
- -1 Mana Leak
- +1 Snapcaster Mage / Vendilion Clique / Kitchen Finks
- +1 Glen Elendra Archmage
- +1 Mana Tithe / Spell Snare
- +1 Opt