Leonin Arbiter

Leonin Arbiter

Creature — Cat Cleric

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Browse Alters View at Gatherer

Trade

Have (3) metalmagic , PostContact , TheAnnihilator
Want (1) Capt_Tryst

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Scars of Mirrodin (SOM) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Leonin Arbiter occurrence in decks from the last year

Modern:

All decks: 0.09%

Commander / EDH:

All decks: 0.01%

Leonin Arbiter Discussion

TriusMalarky on Can someone help with a ...

1 week ago

First, Blue is a lot better in 1v1 than multiplayer -- counterspells suck in multiplayer. Dunno why people don't like countermagic, though, it's only oppressive when paired with absurd card draw.

Anyways, Leonin Arbiter, Spirit of the Labyrinth, Thalia, Guardian of Thraben, Ethersworn Canonist, Rule of Law, Winter Orb, Static Orb, Ghostly Prison, Island Sanctuary. White is really good at stax, and white/blue is only better at it(mostly because of card draw for consistency).

gingerthewritingdog on Cat-aclysm

1 week ago

Force of Vigor, Mana Tithe, cat jesus (Leonin Arbiter), Aether Vial, and Wild Nacatl could all be good inclusions in this deck to give it a little more of a death and taxes feel.

xtechnetia on Pattern Recognition #153 - Teferi ...

1 week ago

Control player here. I've talked at length elsewhere about how much I hate Teferi, Time Raveler, but this article has some good history and exploration on Teferi cards so let me try and present a more encompassing viewpoint.

What Teferi does, in context isolation, isn't an issue. It's existed before - on Teferi, Mage of Zhalfir - and that's considered a fine card. The beautiful aspect of Magic design is that practically every aspect of gameplay is open to attack - that's why we have spells like discard, land destruction, and so forth. The stack is no different in this regard.

3feri is a collection of smaller problems that adds up to one major problem:

  • His static is asymmetrical. Prison static effects are usually symmetrical (Winter Orb, Thalia, Guardian of Thraben) for balance reasons - it means you can't just jam them into any deck, you have to build your deck to carefully break the symmetry of the prison. Now, asymmetrical static effects are a fine thing to have too, but have generally been higher costed (compare Leonin Arbiter and Aven Mindcensor) to account for this. 3feri is costed incredibly well for his power - years ago, a 1WU instant that matched his -3 would probably have been Standard playable!
  • He comes in WU colors. This is a major point that I think is overlooked by many. If he was 1WG or 1RG instead of 1WU, we'd probably be looking at a card fair creature decks could board in against control decks. Which is totally fine, control hosers have existed forever and fair creature decks are always a welcome sight in Magic. But instead he's 1WU, so coupled with the asymmetry of the static, that means that this supposedly anti-control card fits into control shells. This has several unpleasant implications, including the once-amazing mirror matchup now being reduced to "resolve 3feri first ez game".
  • He protects himself on the board with his -3. This gives him an amazing floor of being a pseudo 3cmc Time Walk, which is part of why he's so widely seen - because even against decks that don't particularly care about the static, he can still reset a threat while maintaining card neutrality (if they kill it with board presence) or advantage (if they use a spell to be rid of it). Contrast to the other widely-maligned curse walkers, Narset, Parter of Veils and Karn, the Great Creator - these do not protect themselves on board, making counterplay to the board much more feasible and the walkers themselves less of an auto-include.
  • He doesn't say "opponents can't cast spells on your turn" like Dragonlord Dromoka or Grand Abolisher. He literally says opponents can cast spells only at sorcery speed. This has the side effect of shutting off a ton of random stuff like suspend, cascade, and other mechanics that were clearly never intended to be shut off by the static, but are anyways.

3feri isn't "broken" in the traditional sense of the term, and doesn't deserve a ban (most likely) on raw power level concerns. But he's one of the faces of this new, post-WAR era of Magic and is an unpleasant, constant thorn in gameplay across every format from Standard to Vintage. Even if you're playing a fair creature deck that cares little for the passive, he's a card-drawing bounce that serves as a strong tempo play (or, if he survives, you're now vulnerable to instant-speed wraths and discard), and if you're playing a stack-interaction deck, you either answer this guy on the stack yourself or you probably lose.

tl;dr He just represents everything that I (and many others) hate about the current design era of Magic.

Coward_Token on Winota's Waging Weenies

1 month ago

Not really into cEDH (other than by watching the Spike Feeders & Playing With Power MTG) so take my thoughts with a pinch of salt:

Sanctum Prelate another flexible stax piece

Reliquary Monk some more flexible ETB item removal (tbh not really a fan of those; seems like a kinda puny Winota reward)

tapping humans, dunno if they're too slow: Nova Cleric, Magus of the Balance, Hammer Mage, Bounty Agent, Mangara of Corondor

niche hosers: Harsh Mentor, Aegis of the Gods

non-Human stax/hatebears/hosers that can enable Winota without risking themselves too much: Kinjalli's Sunwing, Leonin Arbiter, Vryn Wingmare, Rampaging Ferocidon

I feel the Auratouched Conscription combo to be gimmicky, esp. since you won't benefit from annihilator until the next turn

triproberts12 on Trynn & Silvar, Dangerous Bonds.

1 month ago

My favorite budget combo lately has been Leonin Arbiter+Animate Dead. I think Aristocrats is by far the best way to build Trynn+Silvar, and it's a style that makes it very easy to add or remove combos that interact with Blood Artist or Impact Tremors effects to adjust the power without affecting the overall functioning of the deck. If you want to see some good budget combos, have a look at the WB Uncommon tribal deck I've been brewing. I also put in Vizier of Remedies+Persist combos. Most of the cost of the deck is in tutors, but without the Uncommon tribal restriction and access to red cards, you shouldn't need them. Impact Tremors, Goblin Sharpshooter, Judith, the Scourge Diva, Hissing Iguanar, and Murderous Redcap are all red options. Deathbringer Thoctar, Rage Thrower, Warstorm Surge, and Flayer of the Hatebound are also options, although I'm a stickler for CMC.

TCG-Player on Saskia's Blitzkrieg

2 months ago

@Blitzak
I looked up a few utility creatures that you might want to consider.

  • Collector Ouphe: Green is the one color without creature-boardwipes, but also the only color with land ramp. Every other color has to relies on artifacts (mostly) to have a form of acceleration. The Ouphe is always greeted with eye rolling and sighs as he usually slows down at least half the decks on the table. Many greenless decks are completely screwed and can't do anything but sit there and wait to draw another land.
  • Kataki, War's Wage: Does basically the same, shuts down all mana rocks.
  • Thalia, Guardian of Thraben: Makes not only all boardwipes cost more, but also slows down all acceleration except for dorks (witch are all green). Not sure, if it conflicts with this deck's high number of own non-creature spells.
  • Vryn Wingmare: If Thalia works really well, there is another.
  • Sanctum Prelate: If you know your meta well, you might be able to turn off almost all boardwipes. The stats are quite bad tho.
  • Leonin Arbiter: Definitely better in more competitive metas. Shuts down fetchlands (also your own!), ruins all fast combo decks and prevents tutoring for boardwipes.
  • Aven Mindcensor: Same thing.
  • Deathrite Shaman: I know this card used to be in the deck, but I think this is one of the best cards in commander, period. Depending on your meta (the amount of fetches), it always produces meta. You could also max out on your own fetches. But the most important thing is: Many decks straight up can't attempt to pull of their combo, against instant speed graveyard hate.
  • Anafenza, the Foremost: I really think this card should be in the deck. Great stats, a nice attack trigger and a passive ability that cripples lots of decks just added on top (also prevents lots of combos).
  • Selfless Spirit: Not a hatebear, but I don't know why this card is not in the deck.
  • Dauntless Escort: Slightly worse.

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