|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Rare|
|Scars of Mirrodin (SOM)||Rare|
Combos Browse all
Creature — Cat Cleric
Players can't search libraries. Any player may pay 2 for that player to ignore this effect until end of turn.
Price & Acquistion Set Price Alerts
|Have (27)||tragic_slip , Roadhog , switchkill65 , Antiat , pokemate0 , jrschnoebelen , Nemesis , MrCrazzyc , TehDelta , TheDuggernaught , Vasbear1 , Riku580 , Mortiferus_Rosa , HydraOoze , JAT0 , TheAlmostHero , rainbowofdeath , mlouden03 , DarkMagician , brentkc49 , Joblaska , Dr_Jay , duff87 , Dsmonsta , bakeraj4 , sepheroth119 , golgarigirl|
|Want (3)||Qolorful , Dadaman11 , GeminiSpartanX|
Leonin Arbiter Discussion
1 week ago
Cool creature list. I also love seeing Fractured Identity.
Have you tested with Authority of the Consuls or War Tax? Well-Laid Plans might be fun. There are funkier enchantments, too, but they would keep you from casting multiple spells per turn to trigger Reservoir.
Cyclonic Rift might test well.
Since you want to cast spells to trigger Reservoir, Arcane Laboratory is probably out, as is Rule of Law. However, you could add creatures with life-gain triggers like Nyx-Fleece Ram, Wall of Reverence, Soul Warden, Soul's Attendant, Suture Priest, and Healer of the Pride, along with an Archangel of Thune, for value. Maybe also Beacon of Immortality and Invincible Hymn. A Felidar Sovereign?
2 weeks ago
I would say that gw aggrieved is a bit slow for modern; as a result, you should some interaction, in place of the high drops. You shouldn't run anything over 3, to be fair. How about...
Leonin Arbiter to shut down fetches and tutors
Thalia, Guardian of Thraben for any deck looking to cast spells
Ghost Quarter to strip mine their lands
And any other hatebears you like
2 weeks ago
Also, you're two cards over in your side, and three over in your main. I'd suggest cutting lands, Legacy typically runs fewer lands.
And I've counted 4 points. Not too familiar with 7pt Highlander, can you have any number between 0-7 or does a deck need 7 points?
3 weeks ago
Your not running any fetch lands, but your opponents probably are, so Leonin Arbiter would be a good control card. If you run the arbiter then you might as well run Ghost Quarter and do a little mana denial too.
I have a soft spot for Lapse of Certainty or Exhaustion as they both more or less set your opponent back a turn... BobJeph also made some solid suggestions, so have a look at the various cards and see what works for you.
Hope that is of some help.
3 weeks ago
3 weeks ago
Lord of the Void has won me games, pulling Eldrazi's, he almost lost me the game once against a Grixis top-decking a Phage the Untouchable, luckily there was a Baleful Strix in the 7. He also works great with Gisela, Blade of Goldnight and Silverblade Paladin who is cut from the deck right now unfortunately. I'm okay with losing Lord of the Void but, what i've found right now is I'm critical mass with A/D/D. Sometimes, I don't have one when need one. So i'm reluctant to go down any more A/D/D that isn't being replaced with another. I've actually been thinking I need to +1 and A/D/D to get more consistency. But I combo turns 2-4 50% of the time with Buried Alive + Reanimate so don't want to mess with that either.
Chromatic Lantern is protection against Aven Mindcensor for sure, also Leonin Arbiter has been popping up here and there now, and especially against Blood Moon. It's also a mana rock, CMC3 sucks, but I've found it supports a Necropotence drop in as well.
Maybe Orzhov Signet could go, don't utilize too many rocks already though, or Faithless Looting, I added it in to draw into an A/D/D if I don't have one, plus it pushes Kiki-Jiki, Mirror Breaker out of my hand if I'm unlucky and draw into him. Reveillark, breaks up a bunch of combos, but I haven't needed him in a very long time, he's a very late game rebuild/combo win-con, usually don't need him. He also recurs lots of little power 2 guys.
4 weeks ago
Blessed Alliance, Condemn, and Vapor Snag are okay conditional removal spells until you can trade up for or purchase Path to Exile. Banishing Light can give you more O Ring effects at the same cost, too.
Maybe also drop Phantom Warrior for Looter il-Kor.
Adarkar Wastes is probably the cheapest dual-land that doesn't come in tapped. Otherwise, I would play Temple of Enlightenment over Chancery for the Scry effect and to bluff that you're playing Ad Nauseam on turn 1.
You can probably drop to 24 lands and open up some flex spots for recommended cards, too.
Arashin Cleric is a good budget sideboard card against burn.
The big idea is play cheap creatures that mess with other strategies and some removal and counter magic that you can improve over time.
1 month ago
So, speaking as an Angel fanatic who refuses to give up on the idea of a Modern-competitive Angel-themed deck, there are a few things you have to consider. One is that your CMC is far too high. You'll be killed while having a hand full of cards you're still turns away from casting. You don't have near enough removal, or things you can do early in the game.
First thing you'll probably have to do is come to terms with having some non-Angels in there. I had to, but it doesn't have to break the theme. Thalia, Guardian of Thraben is a servant of the church of Avacyn, and in general a holy warrior, and fits the theme. She's great for slowing up decks, trades well early on, and helps buy you time to bring out the big guns. Knight of the White Orchid is great, as you've seen, and combos well with Emancipation Angel.
Here are a few general thoughts, and I hope they help.
This needs to be changed a ton. Some are redundant, most are too expensive and don't do enough to compete.
Herald of War: This card doesn't do much, although you'd think it'd be helpful. It's a 5-drop, though, so by the time it comes online, you can already cast all the stuff you'd want it to speed up for you. For the same price you could have out Baneslayer Angel or put out something cheaper but generally more effective, like Angel of Jubilation.
Most of your creatures are too expensive and don't do enough. Even Platinum Angel at most stalls out until it can be removed, which is pretty easy to do. I'd ditch that one, and almost all the others. Even my favorite creature in all of Magic: Avacyn, Angel of Hope.
Start by looking at mana costs. If you don't have a 1 CMC creature, then you need at least 2-drops. So start with probably at least 3 (I run 4) Thalia, Guardian of Thraben. Knight of the White Orchid is also good, and if not that, something that disrupts your opponent like Grand Abolisher. Good blockers like low-cost Knights and Soldiers help hold the line until you need to bring out the big guns.
Angel of Jubilation is pretty amazing. Prevents some strategies while buffing your creatures to win battles. Also, that art is unbelievable.
Linvala, Keeper of Silence is also pretty nice. Good body for the cost and she can also shut down some decks almost completely. My Elves hate her, for instance.
For your top end, don't bother with going past 5 CMC, generally. Baneslayer Angel is pretty strong, but so is Sigarda, Host of Herons. You could also use Sigarda, Heron's Grace if you're going with more Humans for your low-level guys.
These can all go. Most are too expensive to put out and equip, and Angels tend to be pretty strong. They don't need many buffs. Your low-level guys could use them, but you'd be better served by putting out more creatures, or having more removal or defensive spells. Spear of Heliod isn't bad, but it's expensive and requires the creature to have done its job of bringing you closer to loss before you can do anything about it.
If you're intent on equipment, the various Swords work, and I'm a fan of Sword of the Animist, which helps you get lands out. I don't know that I'd bother with most of this, though.
Armored Ascension isn't bad if you can get it off, but I'd probably rather just run more Ghostly Prisons or the like. I'm not a big fan of expensive Auras because you can easily get 2-for-1'd trying to put one on. Brave the Sands isn't bad if you have a lot of cheap creatures, especially if they have first strike. For the same cost, Dawn Charm also has a lot of real useful modes.
You need far more removal. Path to Exile is a must. You could also put in Leonin Arbiter to help stuff their ability to benefit from Path or fetches. I'd run 4 Path, for sure. Any number of defensive spells can be good, like Brave the Elements for blocking or swinging through blockers, or Authority of the Consuls to slow down aggro and get you a fair bit of life.
Board sweeps are nice, and if you go GW, Heroic Intervention can help protect your own creatures from them or turn a combat into a complete rout. Settle the Wreckage has a similar drawback to Path, but a lot of Modern decks run few basics, and even if they get a few lands out of it, an entire attacking force being exiled is absolutely crippling. It also combines well with Leonin Arbiter. They could attack all-in, get exiled, and then be wide open to your counterattack. Do that once or twice and soon your opponents will think twice if you have cards in hand and untapped lands. Wrath of God is also great.
At least in the sideboard, Leyline of Sanctity is also amazing. Great devotion if it starts on the field, and when it's good, there's nothing better. Shuts down a lot of discard, burn has a hell of a time with it (especially if their creatures can't get past yours), even mill and general black staples like Thoughtseize get hosed by it.
Take a look at various Modern lists of what the best white spells are. Consider opening up to white/green, which solves a lot of mono-white's issues. Run more removal. Definitely run more low-cost creatures, and stabilize the higher-level lineup. You want more on the low side to help you buy time to bring out a Baneslayer or Angel of Jubilation to help you land a decisive attack. Some sweeps can help you control the board state.