Buyback (You may pay an additional as you play this spell. If you do, put this card into your hand as it resolves.)
Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
|Have (2)||metalmagic , Forkbeard|
|Want (2)||gbaker40 , PGleo86|
Printings View all
|Tempest Remastered (TPR)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Corpse Dance Discussion
1 day ago
Ok i've been thinking, Open the Armory (fetches: Animate Dead or Dance of the Dead) is better than Steelshaper's Gift (only Lightning Greaves), the issue is CMC2, for that I get Demonic Tutor or Tainted Pact or Diabolic Intent.
I dunno if you follow the Kaalia discord, but Kaalia of the Vast finished in the top-4 of 118 player cEDH tourney, Okoberfest, there's a decklist in the article (moxfield). I'm going to run a side-by-side differential, but notably it runs Ad Nauseam and Dualcaster Mage combos instead of like Dockside Extortionist combos (which I feel Corpse Dance isn't good until mid-range gameplay).
4 months ago
This deck seems like you just stuck most of the combos you could find within black. There is some synergy, but overall you can find yourself with a lot of dead combo pieces. What you should do is stick to 1-3 (4 if you can actually make the deck more viable in dealing with interaction at 3) key combos that you use most often and that synergize with your deck. I'll let you decide what you think is best to keep and not.
Imp's Mischief - Counters counterspells, redirects targeted draw, extra turns, removal, etc.... Very powerful
Corpse Dance - W/ commander = 5 mana instant speed tutor
Rings of Brighthearth - Synergy with 12 cards, including top which can act as a draw source with rings. If you were to add fetches, thats even more value. Or even better yet, a Panharmonicon for extra ETB value.
Cut piranaha marsh for Deserted Temple to untap coffers
I dont see any way for you to deal with artifacts and enchantments. If you want recomendations for artifact/enchantment removal or if you want to discuss the deck further, lmk. Looking forward to your response on each suggestion
5 months ago
Goryo's Vengeance Corpse Dance Makeshift Mannequin Shallow Grave Necromancy can all do it. Out of these, the only one I would actually suggest playing is Necromancy but not at all because it could reanimate ulamog
6 months ago
Thanks for the comments. Open the Armory is great, has a lot more modular, I'll re-evaluate, it's almost a mini-tutor. The Steelshaper's Gift is good because it's T1 going toward a Razaketh, the Foulblooded line. I've been thinking about abandoning the damage line completely, but Lightning Greaves would still stay. CMC2 is the wrong turn in a 3-4 turn game, but might improve T5.
Victimize too slow for sure, would need to have way more Surveil or graveyard filing. It can replace Reanimate in to start the Kiki-Resto line, but don't need that much recursion, when it could be a dead draw later. Also, needs a resolved creature in as well as the creatures in the graveyard. Too conditional to be consistent T3. And because they enter tapped, other than Razaketh, the Foulblooded, it's not great outside of the Kiki-Resto. Open the Armory probably better in that spot to pull the Animate Dead.
Shallow Grave is good too. Similar to Corpse Dance have to stack properly, but it's a good card at CMC2. I have too much recursion / unburial as it is, might cut 1 inevitably, but it's quite good. In more of a reanimator based model, would be even better. Exactly what you're thinking, too much redundancy on the unburial, and not an unburial-centric build, definitely combo deck.
Thanks, Ruffigan, I'll update the list, that would be one crazy cEDH that's gone off the rails with Kiki-Jiki, Mirror Breaker and Worldgorger Dragon lines in, but a good to know, similarly to the Instant unburials like Necromancy can save a game state in response to something crazy.
Thanks for all the great feedback.
6 months ago
For the graveyard order matters mechanics of yesteryear Nether Spirit and Corpse Dance are the two cards I run in decks with the mechanic, but others do use it. (If no one's decks run any cards which run any graveyard order-matters cards, I think it's fine to ignore the rule about not reordering your graveyard, personally).
Alesha, Master of Death
Legendary Creature - Human Cleric
Menace, Protection from Zombies, Skeletons, and Spirits
At the beginning of your upkeep, if the top card of your graveyard is a creature, you may return it to your hand, if it is a land, you may exile it and add to your mana pool at the beginning of your precombat main phase, if it is a noncreature, nonland, you may draw a card and have each opponent lose 1 life.
: Randomly reorder your graveyard, you may activate this only during your endstep.
Continue the challenge with a new tricolor combination.
8 months ago
No problem, I'm glad I was able to help. Mono black is my favorite in EDH. Ramp, card draw, removal all in one. Here is my Deck. Be sure to note the future edits section as I tweak the deck constantly to see what is the best fit.
The goal is to use every good tutor and Sidisi herself in order to assemble urborg + coffers quickly. Then depending on the boardstate, I will use Thought Distortion to deal with blue (alongside with Cavern + Boseju). Other times it will be vesuva/thespians stage to ramp harder. Then using all of the mana, find a wincon. This can be done through recasting sidisi again and again as Corpse Dance helps with this. Or use one of the 3 mind control cards to use their own resources against them and either win on the spot or put them so behind they rarely come back. There are few creatures in order to avoid anti-synergy with tabernacle and the abyss (along with boardwipes).
9 months ago
Didn't get any games in this weekend, plus trying to make a plan for Thassa's Oracle , not going to be able to keep Red Elemental Blast or Pyroblast out anymore with Flash and Protean Hulk T1/T2 now. Not sure I'm ready for the stax of Hushbringer . Abeyance or Silence don't seem to do anything. Praetor's Grasp to high CMC for me, been happy with Thoughtseize . Angel's Grace and Ad Nauseam back in? Burnout probably has to go in, need 3 spots. I'm not even sure if an efficient instant draw spell to target the opponent would be useful, if one existed.
Necromancy works with Worldgorger Dragon and Leonin Relic-Warder , but I have Dance of the Dead in temporarily testing it. I also have Corpse Dance in testing with Dockside Extortionist . Deciding if Dockside Extortionist is good enough on own without the Infinite interaction with Corpse Dance , if the combo is viable (i don't think so, still needs sac outlet), or whether Dockside Extortionist is just a little too slow and frees up 2 slots. No room for Shallow Grave ATM, need to find the above interaction slots as well.
Need to find a way to win on T2 consistently as well, might have to keep increasing my T1 win draw probability, and T2 and sacrifice T3-T5 to try and get there faster. Changes are costing me efficiency on Diabolic Intent , will not be good if I lose that. Mox Opal cheap now, but the probabilities numbers still don't make sense to contribute to enough T1 wins vs. T1 dead draws. Wishclaw Talisman could help with good artifact count.
Angel of Despair may come out for the instant since she stops Show and Tell + Omniscience but not Thassa's Oracle . Might be her time. Balefire Dragon , Avacyn, Angel of Hope , move away from a damage line Gisela, Blade of Goldnight . Have about 12 cards on my potential cut list anyways, just have to decide how to stop the fish. Other than the efficiency of The Gitrog Monster , all the top commanders are , they need to stop printing OP cards, but let's ban CMC9 Iona, Shield of Emeria because it's no fun, but let's make win on T1 more consistently, just such strange thinking IMHO.
Will keep you posted on how things go.
9 months ago
I've been making changes, some have worked out, some not so much. Still having the same challenge getting the Avg Win Turn down to 4 or below, however, I have seen the combo win-% go up dramatically, almost never kill with combat damage anymore ( Rakdos the Defiler and Kaalia of the Vast + Master of Cruelties are the exceptions).
Giving Dockside Extortionist a fair test, so far no feeling either way, hasn't been stellar, hasn't been a disappointment. I put Corpse Dance in to give him an Infinite Combo so he has the best opportunity to impress me, we'll see. He is not my style of card, anything that relies on my opponents doing something, I generally avoid, but still evaluating what he is, recently added.
I've actually removed every (except Hall of the Bandit Lord ) non-T1 land, so Meteor Crater won't meet my criteria. Also trying to cut down on the # of non- Worldgorger Dragon effective lands where I can too (like Sacred Foundry ), that way if I T1 Worldgorger Dragon can make infinite with "most" lands.
Reflecting Pool , Dragonskull Summit (all check lands), and others have been eliminated, hate not having a on T1. I do like having Swamp and Plains , also note I've added Snow-Covered Swamp as well, to mitigate Blood Moon type effects, and utilize the Path to Exile and Assassin's Trophy (and some other ramp spells) benefits.
Forbidden Orchard is good, but doesn't work great with Master of Cruelties which I still play, mana sourcing is still quite good and consistent anyway, so no need to go the Forbidden Orchard or Tarnished Citadel routes anyway unless makes strategic sense.
Mox Opal just never going there, I ran another Mox Opal probability table this past weekend for a Kess, Dissident Mage friend, I just don't like it, I won't share the whole table, but here is some reasons why. Also, keep in mind, this probability is only the probability of drawing 3 artifacts (assuming you draw a Mox Opal whats the chance you have 2 others), if I were to do P(Drawing 3 artifacts) union P(drawing Mox Opal ) would be VERY low.
T1 with 18 artifacts is only 11%. By turn 5 (ignoring additional draw for now) is only 32%. At 24 artifacts T1 is 22% and T4 (want to win on or before this turn) 52%. 28 artifacts gets close to a good playability at T1 31% and T4 58%, but I feel if Kaalia of the Vast has 28 artifacts, just to engage a Mox Opal you should probably be playing a different commander, because their just aren't that many utility artifacts for Kaalia of the Vast .
Final Parting would allow for a Animate Dead tutor and a Worldgorger Dragon GY, but also need something to do with the infinite mana or have a damage outlet ( Dragon Tempest or Bogardan Hellkite ). So at CMC7 ( Animate Dead is CMC2), I'm better off running a Doomsday pile, which I've also decided is too high CMC.
Scheming Symmetry is tempting ( Sensei's Divining Top also works), but still don't have enough draw to make it viable. With I think could be viable, but I've also seen it removed by players with draw attached to their commanders, it's just too risky, basically gives your opponent the ability to stop you and then win themselves, likely. If Scheming Symmetry was Instant it could work with Mishra's Bauble and would be a playable/fantastic tutor, but drawing your card on their turn isn't good because our Infinite combos are sorcery speed (you can build an instant speed, but it starts degrading synergy).
Thoughtseize has been fantastic and very useful, plus it's modular ability to get Worldgorger Dragon out of my hand, it's helped me avoid walking into chaos by seeing the control players hand and either knowing or removing a catastrophic play.
Right now pretty sure I need Simian Spirit Guide , the is blah, but he gives me the for Animate Dead on T1, and gives me an Animate Dead target to stop the Worldgorger Dragon loop and play out my hand, hopefully tutors or a Razaketh, the Foulblooded in a perfect scenario. So like Swamp + Entomb + Chrome Mox / Lotus Petal + Simian Spirit Guide + Animate Dead + something to do with mana (tutor probably, don't have Cut in my build) is another T1 win outlet. Tutor Razaketh, the Foulblooded , then sac Simian Spirit Guide to get Leonin Relic-Warder into Dance of the Dead and tutor up a Goblin Bombardment and a Necromancy with infinite tutor (bound by life but it's T1 and only need 2 tutors = 4 life), and then infinite damage. Hoping it will just give me another T1 path to win, which should inevitably lower my Avg win turn at some point.
Talisman of Conviction is on the potential cutting block, it's great net rock, but no .
I'm thinking of abandoning the combat damage line, so Gisela, Blade of Goldnight would go, but not quite there yet. Most don't like Avacyn, Angel of Hope , as removal is usually exile, hand or changes it's board state, rarely destroy, but gives an option from destroy effects, so I don't know yet. I took Balefire Dragon out, think I still need him, he probably could be a Fire Covenant but I like my control on my ADD, my interaction package is a little light I know that, only because I prefer to just try and win, opposed to trying to stop others from winning, just a philosophy, don't think it costs me wins.
Running out of ideas, doing research on Discord, going to look through a bunch more decks, already did comparisons to the Primers there, I'm never going Stax Ob Nixilis, Unshackled or maybe Aven Mindcensor / Chains of Mephistopheles maybe ill win the lotto one day / Stranglehold as far as I'll go if I do go that route.