Corpse Dance


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tempest Remastered (TPR) Rare
Tempest (TMP) Rare

Combos Browse all

Corpse Dance


Buyback (You may pay an additional as you play this spell. If you do, put this card into your hand as it resolves.)

Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.

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Have (3) hosshughes , meowCat1234 , Forkbeard
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Corpse Dance Discussion

Profet93 on Xiahou Dun, the One-Eyed

2 months ago

Hey bro, I heard you like ramp and already have a thespian's stage to copy coffers. Know what else you need to ramp? A Vesuva (3rd coffers) and a Mirage Mirror.

Corpse Dance is cool as you can let your commander be the top card in your grave and get it's recursion ability for only 5 each turn, or you can bring back one of your creatures and sac it before it gets exiled.

Add Sensei's Divining Top with your infinite mana combo to draw your whole deck

Profet93 on *Primer* Night of the Living Stax

2 months ago

Hey, I love the deck!

Exsanguinate with infinite/a lot of mana is a great wincon. Redundancy is always nice, so with that in mind, I suggest the following...

Deserted Temple - Goes infinite with cabal coffers enough swamps and rings.

Vesuva - Another cabal coffers to fuel Exsanguinate.

Mirage Mirror - Utility and another cabal coffers to fuel your wincon

Candelabra of Tawnos - Untap coffers, and utility lands

Trading Post - Utility. First ability helpful for necro (although discarded is exiled). Second for chump blocker/contamination fuel. Third sac outlet and artifact recursion. Fourth prevents artifacts from getting exiled (ex: rings) as you can sac in response.

How do you deal with artifacts and enchantments (Ex: Rest in peace/null rod)? Ugin, Karn could help. Maybe Spine of Ish Sah (synergy with trading post)Imp's Mischief is fun too

Corpse Dance to bring something back, sac it get tokens.

TheBlackMirror on Weenies Who Smile At Death

3 months ago

gdm1989 thanks for the suggestions!

Corpse Dance could work, but it involves exiling one of my creatures, which doesn't work too well for synergy

Merciless Executioner is sort of a different Nekrataal or Big Game Hunter, so I might not include it

Soul Collector is a 3 power, so no inclusions there

Sorceress Queen is just a 1/1 body, I can't see any way how it could be good in the deck.

Stuffy Doll could be an include, I'd have to see what to take out for it, and Wall of Souls is the same thing

Thanks for your suggestions!

gdm1989 on Weenies Who Smile At Death

3 months ago

I saw your deck on the forum so I decided to give you a hand with some ideas

Corpse Dance Would work well for this deck Combine it with Merciless Executioner with buybackand enjoy getting rid of enemies. Soul Collector, Sorceress Queen would also work with the reanimator theme if you're looking to steal your opponent's stuff. Defensive wise Stuffy Doll or Wall of Souls is fun too

Profet93 on X Gon Give It To Ya (Xiahou-Dun T1 Prison Control)

3 months ago

Hey Sicohippy!! It's been a while since I commented on this deck. Reading your description a couple things come to mind...

  1. Thank you mentioning me in your description, I truly feel honored.

  2. In your draw your whole deck tab, you need to put rings in the second list (you mention it in the description and the first list, but fail to put it in the second). Not sure if it matters, but just thought you would want to know.

  3. For mana denial, dont forget Trading Post acts like Bitterblossom in a sense. Moreover, don't forget it's synergy with Spreading Plague (I don't know how many white creatures you face in your meta, but many have pro black so from my understanding, you can destroy them since the plague doesn't target).

  4. For your "strong maybe" under maybeboard.... Corpse Dance is great, I just added it. But BEWARE! If they counter it, you will need to get your general back another way. Might I also recommend Imp's Mischief? Counters counterspells, and many other useful purpose. No one expects the black player to counter or redirect a spell. Defense grid seems a little weak depending on your meta. Sideboard card? Expedition Map is GOLDEN! Use it to find Urborg or Coffers or any nonbasic land you need! I added a tabernacle to my deck The Descent Into Darkness and it REALLY pulled its weight, ESPECIALLY against token decks. However, be careful with Army of the Damnned!

LeaPlath on I'll Kick You In The Shin cause' Got a Turn 3 Win

3 months ago

Still some major issues.

So first up, you want redundancy. So Megrim seems a must.

Secondly, too many lands. You don't need 31 lands in this sort of deck. Infact, there could be an arguement for more fast mana, like Lotus Petal and shaving some land.

Thirdly, your combo involves playing and protecting a necromancer to reanimate your Magus. And that is bad because it means you might as well just play Magus out as normal. You also have no consistent ways to discard it. Shallow Grave is better than Apprentice. Corpse Dance is also an option.

For self discard, Thoughtseize, Cabal Therapy are both pretty solid, as is Collective Brutality. They also let you protect your combo. Some reanimator decks play Careful Consideration too.

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