War Priest of Thune


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Eternal Masters Uncommon
Magic 2013 Uncommon
2011 Core Set Uncommon

Combos Browse all

War Priest of Thune

Creature — Human Cleric

When War Priest of Thune enters the battlefield, you may destroy target enchantment.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -50%

0.01 TIX $0.02 Foil


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War Priest of Thune Discussion

tntturtle5 on Best Types of Creatures for ...

4 days ago

I think of the 3 that you mention, only sac works. Blink dones't actually synergize with Athreos, and infect is not good in without a dedicated infect deck (like Saskia, G/U Ezuri, or Skittles). You want creatures that have effects when they die, or when they enter the battlefield. I would look at aristocrats-style decks in any format for inspiration. These styles of decks usually feature some free sacrifice outlets like Viscera Seer or Cartel Aristocrat alongside creatures that care about itself or other things dying, like Blood Artist or Doomed Traveler.
Athreos can also be super political; you can work with others to have them make the choice you want them to on the Athreos trigger, or really tax someone else to force the choice you want to have. IE: Convince someone else to let you have a War Priest of Thune back so you can blow up someone else's enchantment/artifact. Or IE: let the guy at 9 life make the choice of paying 3 or giving your creature back, since they're more likely to just let you have your creature.
Hope that helped.

Draakeragon on Alesha tune up attempt

3 weeks ago

Here's some suggestions

Dusk / Dawn

Worth it in alesha

Yahenni, Undying Partisan

Like swarm of bloodflies but better

Anafenza, Kin-Tree Spirit

Small mana buffer that comes back

Ankle Shanker

possible win con

Siege-Gang Commander

4 creatures 5 mana.

Disciple of Bolas

Potential card draw engine

Zulaport Cutthroat

If things die, why not make your opponents mad about it?

Blood Artist

See the above

Selfless Spirit

Bring back and make everything indestructible.

Knight of the White Orchid

Do you like land drops?

Royal Assassin

You can bring it back anytime!

War Priest of Thune

Enchantments like Propaganda could be destroyed any turn!

Reforge the Soul

Gives everyone 7 cards and feeds your graveyard

Crackling Doom

Destroys the most gods and indestructable.

zephramtripp on Card creation challenge

1 month ago

Silumgar, Empowered by Malice

Planeswalker - Silumgar

+2: You may sacrifice a creature. If you do, target creature gets -5/-5 until end of turn.

-1: Until your next turn, whenever a nontoken creature an opponent controls dies, you may draw a card.

-8: You get an emblem with "At the beginning of your upkeep, each of your opponent's sacrifices two creatures. For each creature sacrificed this way, you may draw a card and create a 2/2 black Zombie creature token."

Make a plane card for Thune, as in War Priest of Thune, Ring of Thune, etc.

Poptartz95 on Avacyn, Angel of Boardwipes

1 month ago

RUST-O Yeah I really wanna fit Loyal Retainers and Gideon Jura into this deck both would be so good. War Priest of Thune also would be great! So hard to find cuts. Only worthy cut I can find is Linvala, the Preserver for Gideon Jura ._.

RUST-O on Avacyn, Angel of Boardwipes

1 month ago

Its not on the list but if you're thinking of Loyal Retainers for recursion I think thats a good idea. Especially if you loose a valuable piece for whatever reason.

I suggest these cards in addition to that.

Defy Death is really good with angels. Yeah its 5 mana but well worth it.

Profound Journey is like a double defy death without the +1/+1 counters. But rebound is really nice.

War Priest of Thune seems really good here. Always good to have ways to get rid of a pesky o-ring on your stuff.

As far what to take out... you got me there. Everything in the deck has a purpose.

JaysomeDecks on Rhys, Ruler of the Small and Thick

1 month ago

That is difficult, you have a very nice deck here. As far as cuts, there's only really one thing I noticed. You have a lot of target artifact/enchantment removal. More than most EDH decks I've seen. I don't know your meta, but you may be able to make a sacrifice there. Maybe War Priest of Thune, as he only targets enchantments.

Since the commander tuck rule has been changed, Condemn is no longer as good of a card.

Darksteel Ingot is better in decks that don't have access to green. As a mana rock, it cannot be destroyed. But lands are equally hard to destroy. And if someone does destroy all lands, it's doubtful having the ingot remaining will be that useful. 3cmc is a lot to lay in green for that ability. Rampant Growth nets you generally the same effect for 2. Other cards more for the same cost. And in a 2-color deck, the color fixing is not very important. I would suggest subbing it out. Either for green land-ramp, or for a protection card. (The same argument can be made for the cluestone. It's high cmc for its mana ability, and if you want it for the draw, there are spells that draw equal to the number of creatures you control. You could find a more efficient card)

Those are pretty much the only outstanding tune-ups I can see. Again, really solid deck.

UnleashedHavok on Ayli, Cleric Tribal (Super Budget)

2 months ago

I would suggest taking out War Priest of Thune for Leonin Relic-Warder. I myself am a fan of the War Priest. But I think if it's down to one slot, the Warder is a little more versatile and has the same neat function that Fiend Hunter has with Ayli.

FlabbyGabby on WBR Aggro Partner Commander

2 months ago

scheerlc8520, thanks for your suggestions. I only play a couple high drop creatures because I hate being stuck with a hand full of high cost early game. I depend on at least a turn 2, 3, 4, and multiples on 5 play. I'll add Gisela instead of Tyrant's Familiar, though. I was torn on which one to use but Gisela seems better now that I think about it more.

As far as removal, I like to have it on sticks in this deck. War Priest of Thune, Enlightened Ascetic, Duergar Hedge-Mage, Skinrender, Firemane Avenger, Odric, Master Tactician all help with removal, also forcing them to block or else they die is kind of a soft removal. I have Ob Nix as well, and I'm more focused on getting a board presence and attacking than removing what my opponents play. My playgroup isn't super creature heavy, so that helps too. I'll look about adding some more removal spells, though, just in case.

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