|Commander / EDH||Legal|
Printings View all
|Eternal Masters (EMA)||Uncommon|
|Magic 2013 (M13)||Uncommon|
|2011 Core Set (M11)||Uncommon|
Combos Browse all
War Priest of Thune
Creature — Human Cleric
When War Priest of Thune enters the battlefield, you may destroy target enchantment.
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War Priest of Thune Discussion
2 months ago
As a fellow cleric tribal enthusiast I appreciate where you are trying to go with the deck but you seem to be suffering some of the same issues I ran into myself, namely not having focused synergies that build into a win condition.
A strong sub theme of your deck seems to revolve around life gain, so with that in mind lets add to and weaponize this sub theme into win conditions. I agree with kamelyan that you should add Conspiracy as its quite nasty with Rotlung Reanimator and Cabal Archon, the only reason I don't run these two in my cleric deck is the hardcore clash with Angel of Glory's Rise. Beacon of Immortality and Test of Endurance make for an interesting and intractable win condition that plays along with your life gain theme for surprise victories. Stern Judge with Urborg, Tomb of Yawgmoth can be nasty repeatable drain where you use your life gain to stay ahead of other peoples dwindling life totals. Also, consider Greed and Erebos, God of the Dead for further card draw that works with your life gain. Also Boon Reflection might be useful as well.
Some general replacements that might serve you better would be Scholar of Athreos over Pious Evangel Flip, the drain effect is a nice mana dump, Frontline Medic over Banisher Priest allows you to play more aggressively and the counter ability can catch people by surprise and Grand Abolisher over Hanweir Militia Captain Flip, the Captain generates tokens far to slowly and often requires you to over extend to make it any good.
For additional tribal removal options consider Kor Sanctifiers, War Priest of Thune, Leonin Relic-Warder and Reliquary Monk. Although I find Reliquary Monk and Relic-Warder to be more tricky to use without a sacrifice outlet.
I hope this helps you, I look forward to seeing where you take the deck.
2 months ago
2 months ago
I hate packing enchantment removal. It is almost always critical, I just hate dedicating space to it since most are kind of narrow. Stuff like War Priest of Thune, and maybe even Angelic Purge could be valuable. Wear / Tear maybe?
3 months ago
I have an Alesha deck too, but it's more focused on combo rather than reanimating. If you're interested, the combo is Murderous Redcap + Anafenza, Kin-Tree Spirit/Vizier of Remedies/Cathars' Crusade + any sac outlet.
For general suggestions, I'd recommend using any creature with the <2 power with an EtB effect. Manic Vandal, War Priest of Thune, Duergar Hedge-Mage, and Avalanche Riders are all cards that destroy something, doubling as reccuring removal. I'd also recommend more efficient removal, like Swords to Plowshares, Anguished Unmaking, Terminate, Wear / Tear and Path to Exile (if it's not too expensive for you). Also board wipes to deal with board states that you dislike, such as Retribution of the Meek (once again, if you can afford it) and Dusk / Dawn.
Other general suggestions are more ramp like the signets, and looting effects like the properly-named Faithless Looting, Reforge the Soul, Cathartic Reunion, and Tormenting Voice. These cards all supply draw power to the deck, which is much needed.
I know this is a lot to talk win, but if you want me to help you out with cuts, feel free to ask! Hope this helps!
3 months ago
I think of the 3 that you mention, only sac works. Blink dones't actually synergize with Athreos, and infect is not good in without a dedicated infect deck (like Saskia, G/U Ezuri, or Skittles). You want creatures that have effects when they die, or when they enter the battlefield. I would look at aristocrats-style decks in any format for inspiration. These styles of decks usually feature some free sacrifice outlets like Viscera Seer or Cartel Aristocrat alongside creatures that care about itself or other things dying, like Blood Artist or Doomed Traveler.
Athreos can also be super political; you can work with others to have them make the choice you want them to on the Athreos trigger, or really tax someone else to force the choice you want to have. IE: Convince someone else to let you have a War Priest of Thune back so you can blow up someone else's enchantment/artifact. Or IE: let the guy at 9 life make the choice of paying 3 or giving your creature back, since they're more likely to just let you have your creature.
Hope that helped.
4 months ago
Here's some suggestions
Worth it in alesha
Like swarm of bloodflies but better
Small mana buffer that comes back
possible win con
4 creatures 5 mana.
Potential card draw engine
If things die, why not make your opponents mad about it?
See the above
Bring back and make everything indestructible.
Do you like land drops?
You can bring it back anytime!
Enchantments like Propaganda could be destroyed any turn!
Gives everyone 7 cards and feeds your graveyard
Destroys the most gods and indestructable.
4 months ago
Silumgar, Empowered by Malice
Planeswalker - Silumgar
+2: You may sacrifice a creature. If you do, target creature gets -5/-5 until end of turn.
-1: Until your next turn, whenever a nontoken creature an opponent controls dies, you may draw a card.
-8: You get an emblem with "At the beginning of your upkeep, each of your opponent's sacrifices two creatures. For each creature sacrificed this way, you may draw a card and create a 2/2 black Zombie creature token."
5 months ago
RUST-O Yeah I really wanna fit Loyal Retainers and Gideon Jura into this deck both would be so good. War Priest of Thune also would be great! So hard to find cuts. Only worthy cut I can find is Linvala, the Preserver for Gideon Jura ._.