Enduring Renewal

Enduring Renewal

Enchantment

Play with your hand revealed.

If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.

Whenever a creature is put into your graveyard from play, return it to your hand.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Time Spiral "Timeshifted" (TSB) Rare
Ice Age (ICE) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Enduring Renewal Discussion

Rhadamanthus on Mortuary paradox help

1 month ago

So you know: you have to use two square brackets on each side of the card's name to make the linking work.

[[Mortuary]], [[Enduring Renewal]]

Mortuary, Enduring Renewal

Yesterday on Mortuary paradox help

1 month ago

When a creature you control dies, both Mortuary and Enduring Renewal will trigger at the same time. You control both of these permanents, so you control all their triggered abilities, so you can choose in which order to place them on the stack. Depending on your choice, you can choose to put that creature card either on top of your library or into your hand.

Enral on Nethroi, Apex of Aristocrats

1 month ago

Really cool deck and great idea. Rally the Ancestors has been a little pet card of mine that have never really worked out in other formats other than standard so I'm glad to see someone finally make it work in commander. I also really like your creative use of creatures that die immediately to state-based action and Enduring Renewal. +1 from me!

DragonLordJippy on A Better Teshar, Ancestor's Apostle

2 months ago

ntajima

Ahhh, thanks!

rfc1437

Yeah, the Deck is always evolving... Trying out a bunch of new tech. Some things are working, other's aren't. With the frequency of Ouphe's I'm seeing it has become absolutely necessary for Banisher Priest, so she's in now... Currently considering Juntu Stakes. This is kinda the perfect (excuse) list for it too.

Bonjo

Hey Bonjo! Happy to hear (read) this is your first (and potentially only) cEDH Deck. It is a lot to wrap your head around at first as there are various moving parts, but once you understand how the engines work it is easily the most rewarding Deck to play. To quickly go over some of your thoughts & questions: 1. Order of the Sacred Torch is a meta call. It's a solid all around Card, but not for this list. Too slow for the kinda interaction it provides. 2. Serenity is a must to get rid of pesky hate pieces, as RFC stated above. 3. Gustha's Scepter is one of my favorite Cards in this list. Let's just say you have a 0 Cost Artifact in Hand, a Grinding Station on Field and Gustha's Scepter. You have Junk Diver in Hand as well, but only enough Mana to Cast Teshar. Cast Teshar -> Throw Junk under Gustha -> Eat Gustha with Grinding Station -> Bury Junk & Gustha -> Cast the 0cmc Artifact, Teshar Trigger -> Junk Diver to Battlefield. Begin Combo'ing for 4 Mana (that Turn) 4. Teferi's Protection is fine. Overly priced for what it does. In this list, it's fine if things hit the Grave. The entire concept is centered around redundancies and recursion. We don't need it here. 5. No to Enduring Renewal, big no. The last clause ruins are Combo. 6. I've spoken on the fish bowl before... This is win more. Should not be in this list. We can Combo out and with with a variety of elements simply baked into this list. Please, do not use Aetherflux Reservoir. At any rate, hope all that info helps! Best of luck perfecting your own Teshar.

amicdeep on 14th Century Europe

4 months ago

you have a lot of pay offs but not many cards that make creatures. from the way your decks built i feel like it what at 4 Lingering Souls and maybe 2-3 in any combination of any of these Elspeth, Sun's Champion, Elspeth, Sun's Nemesis, Elspeth Tirel as these can all spit out a lot of token quickly, without to much hassle and have abilities that care about having lots of creatures, (the also work with Enduring Renewal quite nicely)

i would also be tempted to run a snow basic land base and then add 3-4 of each Dead of Winter and On Thin Ice as a strictly better budget removal suite(also sublime exhilaration isn't modern legal). going snow also means you can run Arcum's Astrolabe as you don't have many 1 drops and they would help fix your mana.

i also think that Angelic Exaltation is just a much better Junkyo Bell

lastly, unfortunately Blood Pet isn't modern legal which kind of kills the combo.
but Hope of Ghirapur would work ok in the slot, especially as it provides some consistent hate for control decks and a sackable 1 drop from the combo (even if it isn't infinite anymore)
if you were determined to keep the combo as is you could splash red for Wild Cantor which is legal, (if you wanted to splash red on a budget then i would definitely run the show packages as it would again increase your mana consistency for fairly little.

Abraxas3719 on Sharuum the Dredgemon

4 months ago

First let me say I love the idea behind this deck. I love infinite combos, I run an infinite mill in my modern list.

Second, I personally cant see thos as an FNM just due to its price, but I also am a budget leaning player so please dont take offense.

And Third, since Bridge from Below is banned in modern I would suggest swapping your black for green and running Midnight Guard + Presence of Gond you can then add something like Altar of the Brood or Blasting Station + Ornithopter with an Enduring Renewal

Like I said though I love the idea and inspiration

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