Enduring Renewal

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Time Spiral "Timeshifted" (TSB) Rare
Ice Age (ICE) Rare

Combos Browse all

Enduring Renewal

Enchantment

Play with your hand revealed.

If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.

Whenever a creature is put into your graveyard from play, return it to your hand.

Enduring Renewal Discussion

Lwizard3 on 1 drop tribal

3 months ago

OK that sounds like an amazing format. In terms of payout I would say Enduring Renewal to always get your creatures back and a sac outlet of some sort

stensiagamekeeper on Looking for a combo piece

3 months ago

Yeah forgot that Enduring Renewal was a thing. Here's my list so far Enduring Goblins if anyone's interested. Goblin Arsonist was in the first deck I ever built so the fact that I might be playing him in modern makes me extremely happy. Thanks again for the help guys.

griffstick on Morophon, the Boundless Humans

4 months ago

Enduring Renewal + Morophon, the Boundless + Saffi Eriksdotter + Blasting Station = infinite damage + storm count for Bitter Ordeal


Enduring Renewal + Morophon, the Boundless + Saffi Eriksdotter + Ashnod's Altar = infinite mana colorless mana + storm count for Bitter Ordeal


Enduring Renewal + Morophon, the Boundless + Saffi Eriksdotter + Cabal Paladin = infinite damage + storm count


Enduring Renewal + Morophon, the Boundless + Ashnod's Altar + any other mana reduction + Zealous Conscripts = gain control of everything + storm count

These combos and or these cards


More combos.

Presence of Gond + Midnight Guard = infinite 1/1 tokens


Village Bell-Ringer + Presence of Gond + infinite 1/1 tokens


Splinter Twin + Midnight Guard = infinite 1/1 tokens


Splinter Twin + Village Bell-Ringer = infinite 1/1 tokens


Splinter Twin or Presence of Gond + Village Bell-Ringer + Captain Sisay = infinite 1/1 tokens + legendary tutors


Splinter Twin or Presence of Gond + Village Bell-Ringer + Citanul Hierophants = infinite 1/1 tokens + infinite green mana


Splinter Twin + Village Bell-Ringer or Midnight Guard + Teysa, Orzhov Scion infinite 1/1 tokens + infinite exile


More combos

Marchesa, the Black Rose + Cathars' Crusade + a sac outlet = combo potential with many cards such as

sonnet666 on I'm interested in building draw ...

4 months ago

Enduring Renewal + Phyrexian Altar + Insolent Neonate doesn't work. You can't sacrifice Neonate to Altar and it's own ability.

You're right about Enduring Renewal though. It's got a lot of uses and is often overlooked. You can get infinite mana off of 0-drops like Ornithopter as well.

I'm not really sold on the cycling stuff though. if you have a blink engine on board ( Skybind would go well with the enchantress stuff), there are a lot of creatures that will just put cards into your hand instead of filtering them.

dingusdingo on I'm interested in building draw ...

4 months ago

Alms Collector + wheel of your choice. Wheel of Fortune Winds of Change Reforge the Soul Wheel of Fate Memory Jar . The alms collector is strong against decks that draw cards, and wheels are powerful even without the bonus lockout and draw from the alms collector.

Goblin Welder + Memory Jar . At the cost of an sacrifice an artifact you get to draw 7 cards a turn that you get to abuse better than your opponent due to them leaving EOT. Welder has big potential for abuse with other cards, and can recur pieces of the combos you've already mentioned. Memory Jar is used with Alms collector and has the words "Draw 7 cards on it" outside of combo usage.

Kor Spiritdancer / Mesa Enchantress / Sram, Senior Edificer + Mark of Fury / Flickering Ward . Mark of fury is obviously better and easier to slot, but Flickering Ward serves as reusable protection for creatures you want to survive a round or two, and if it resolves you can stop yourself getting 2-for-1'd by returning it to hand. Similar situation with Kor Spiritdancer and the enchantress, one is obviously better but if you're running this engine your deck is going to be wanting enchantments anyways (maybe some future enchantress damage commander?) to benefit extra value of enchantresses. Either way, enchantress + Mark of fury is a draw every turn for just

Astral Slide or Astral Drift + Seasoned Pyromancer is very bonkers. You obviously put it into a cycling deck. You pay 1 for the cycle to draw 1, then get 2 loots from the pyromancer while getting 2 critters. Digging 3 deep while keeping 1 is better than Burning Inquiry or Faithless Looting , and you get up to 2 tokens. Another deck specific engine, despite being fantastic. There's also the new red Tectonic Reformation to GREATLY improve this build. Honestly you could probably mash this together with the enchantress one for a laugh.

Enduring Renewal + Phyrexian Altar + creature of your choice gets some interesting effects. Mesa Enchantress + Hopeful Eidolon / Nyxborn Rollicker lets you draw through. Seasoned Pyromancer lets you filter a LOT of cards and build a large board of tokens. Insolent Neonate lets you filter through your entire library. Thraben Inspector gives you an infinite amount of clues for draws. Priest of Urabrask gives infinite mana, which isn't draws but relevant to Altar

Enduring Renewal has other combo options outside Altar or draws. Priest of Urabrask + free sac outlet is infinite sacs, great with something like Altar of the Brood or Altar of Dementia . Renewal can also loop with free sac outlets with 0 cost creatures.

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