|Commander / EDH||Legal|
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|Time Spiral "Timeshifted" (TSB)||Rare|
|Ice Age (ICE)||Rare|
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Play with your hand revealed.
If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.
Whenever a creature is put into your graveyard from play, return it to your hand.
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Enduring Renewal Discussion
4 days ago
Thanks for the comment Ravenrose. I used to run Enduring Renewal but I feel like Athreos is actually the stronger choice - Enduring Renewal doesn't let you draw creatures anymore. If you play it, playing Immortal Servitude is necessary.
And I chose Enduring Renewal as feature card since it used to be the core card of the deck - but I might replace the image though, thanks for pointing that out :)
5 days ago
I've run a few lists like this based around Enduring Renewal. My big takeaway was that Semblance Anvil/Grinding Station is pretty legit, and that you really need two draw effects to reliably combo off.
Its worth running more 1 drop artifacts if you also run some Leonin Squireand other sub-optimal 'get stuff back from the graveyard cards', because it makes those times you roll the dice on a single draw effect a lot more forgiving. Most matchups will be disrupting your plans in some way, so that redundancy is important.
1 week ago
Have you looked at the old-school Enduring Renewal decks? Aetheros, Pia's Revolution and enduring seems like they're a strong package but getting them running is way more awkward than I expected- I've had like five failed deck attempts.
1 month ago
2 months ago
Commander / EDH
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Enduring Renewal is a very fun card, and this is my attempt to maximize that fun. Lots of combos in the deck, open to any suggestions.
2 months ago
personaly in a mono white deck having no Land Tax nor having no Aura of Silence makes your deck being verry slow. that said saga's are historic and enchantments so i would add those at least.
from enchantments i definitly would add in your deck Land Tax ( gets u the lands faster and stady phase) Aura of Silence (protects u from mana rock decks a lot) Sigarda's Aid ( aid's with equipments) True Conviction (double strike and life link) Enduring Renewal (potential infinit combo) Triumph of Gerrard (Saga Trigger and +1/+1) History of Benalia (Saga trigger and get Blockers)
personaly i see u have a lot of mana rocks or mana stuff in artifacts. personaly i don't think they wil help u win the game at all so these are some cards i would suggest adding in your deck for artifacts
Aetherflux Reservoir (makes a treath on the field and shoots a guy death if u have enough lifelink) Azor's Gateway( draw power) Sword of the Animist (mana power) Pearl Medallion (comander costs 3 mana) Bloodforged Battle-Axe (can be nasty after a while) Expedition Map (get an important land for your deck) Basilisk Collar (lifelink and deathtouch) Dispeller's Capsule (removal on artifact)
then for instants and sorcery's i see you got a lot of bordwipes so i imagine that your locals has a lot of token players so this are some cards i would say to have a look at.
Dusk / Dawn ( gets your creatures back pretty fast) Hour of Revelation (wipe when u don't care for 3 mana recast everything u can) Slaughter the Strong (wipe where u can stil do stuff) Gift of Estates (mana search) Rout (wipe possible on instant speed) Open the Armory (search an equipment) Idyllic Tutor (search enchantment or saga) Open the Vaults (get your enchantments back) Enlightened Tutor (search enchantment or equipment or saga) Second Sunrise ( return after boardwipe for everyone) Faith's Reward ( return after boardwipe for yourself) Teferi's Protection (u don't play for a turn)Silence (opponent doesn't play for a turn) Hallowed Moonlight (protect from combo deck) Forsake the Worldly (exile a treath or cycle)
than for creatures i would have a good look for them couse i don't realy see any creature that can win u the game. some auto includesSun Titan ( get something outof your graveyard back)Burnished Hart ( get land) Aven Mindcensor (Tutor protection)Recruiter of the Guard (search your pieces)Puresteel Paladin (decent creature for int he deck) Monastery Mentor ( token generator) Mentor of the Meek (draw a card)Nova Cleric (destroy all enchantments) Loyal Sentry (destroy wichever u block)
2 months ago
ur the first that i see with a teshar deck much grats. i don't know what your money is that u want to spend on the deck but in favor u can go a big way whit this commander. ( artifacts / legendary's / other big creatures and so on. also u need to find a balance between hystorics and the creature u wil be playing aswell as the possibility of being able to not have that much trouble whit the creatures that needed to be removed fromt the game
if u like the saga cards. i would suggest adding those they will give u the opportunity to cast and cast and recast all the time over and over again.
i hope whit this u can get to an new era whit your deck hope this helps a lot