|Commander / EDH||Legal|
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|Time Spiral "Timeshifted" (TSB)||Rare|
|Ice Age (ICE)||Rare|
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Play with your hand revealed.
If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.
Whenever a creature is put into your graveyard from play, return it to your hand.
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Enduring Renewal Discussion
2 weeks ago
1 month ago
The best way to get this working well is to remember your curve and gameplan- without the stabilisation tools that most other tribes enjoy, goblins will usually try and race the opponent, finishing out with grenade and lightning bolt. Its tried, tested, and enough cards have been printed to support that plan that it runs smoothly.
Running matsterwork into Thud as extra goblin grenades is a strong option- no problems with that- it just needs a stronger creature plan to support it.
You really only have 4 1-drops maindeck (the firebrands) so turn 1 plays will be awkward- wardriver and fodder are decent 2 drops, but most of your creatures start the 'go wide' plan in the 3-5 drops slots, and only have haste by virtue of Goblin Warchief. This is gonna be awkward, because this is usually the point where the board gets reset by a Damnation or Sweltering Suns. You should look at masterwork into thud as a 4 drop too, as it really needs your creatures on the board to function.
I'd look at doing the traditional goblin thing and dropping your curve, focussing in on Foundry Street Denizen, Mogg War Marshal, Goblin Instigator into Goblin Chieftain. This will give you a lot more early game damage, and help immensely with consistancy.
1 month ago
Fair enough, I threw it together as the first idea I had that met the requirements and I'd enjoy playing. I'm currently tinkering with an Inverter of Truth/Enduring Renewal list using it because it felt more fun.
2 months ago
So this is what I would do if I was building the deck...
Going off of that here are other deck choices I would make if stony was in the deck.
-Thought Vessel its currently overpriced and we want to stick away from rocks
+Abundant Growth for ramp that's both enchantment based and non artifact
+Seal of Cleansing for enchantment based artifact/enchantment removal (could replace Return to dust)
Second major change I would add is better removal. Some of your removal choices could be better. ex. Ixalan's Binding is horrible in commander. Also having more removal in the deck is good because you draw cards with your enchanters and have limited creatures so you are going to want to keep threats off the board
-Fruit of the First Tree yes it gives you cards and life but if you are spending 4 mana on a removal spell it should be really good.
+Song of the Dryads a lot of people call this a color pie break for green. Long story short, its good and one of the best pieces the color green has to offer. I would put this in regardless.
+Prison Term its an adaptive pacifism
Third change would be just cards I would add because they are good for the deck/ colors
+Satyr Enchanter no explanation needed
Next three have no budget alternatives, but would greatly increase the efficiency of the deck.
+Opalescence I would say just proxy this since its so expensive and is needed in your deck for win conditions. No one in our playgroup would care.
Some cards I would cut for the above choices. These are just some examples.
-Celestial Ancient it will never get bigger than a 1/1 you have enchanted with Ancestral Mask
-Enduring Renewal unless you REALLY want to protect yourself from wraths, I know you draw cards from enchanters but I dont think this 4cmc effect is worth shafting your draws.
-Nylea's Colossus I would only put this in if there were other creatures to target. As of right now it would only really target itself
-Abundance 4 cmc but wait... 2 CARD 8 MANA COMBO WITH Enduring Renewal!!! ...yeah, no. I'm guessing you put this in as a Sylvan Library replacement, but the reason why the library is good is because it allows multiple draws and inst 4 mana
-Fountain Watch ...maybe. I don't know if I like this card. I would have to play with it.
2 months ago
@CianHauser Thanks for the comment! :) The original copy of this deck ran Steelshaper's Gift as an "extra" copy of Deathrender but I found that Idyllic Tutor was better a better option since it hit the CMC 3 slot (as the only card in the deck) and has the ability to tutor Enduring Renewal. However I'm still not sure whether or not to run Steelshaper's Gift instead of Idyllic Tutur.
3 months ago
Thanks for the comment Ravenrose. I used to run Enduring Renewal but I feel like Athreos is actually the stronger choice - Enduring Renewal doesn't let you draw creatures anymore. If you play it, playing Immortal Servitude is necessary.
And I chose Enduring Renewal as feature card since it used to be the core card of the deck - but I might replace the image though, thanks for pointing that out :)
3 months ago
I've run a few lists like this based around Enduring Renewal. My big takeaway was that Semblance Anvil/Grinding Station is pretty legit, and that you really need two draw effects to reliably combo off.
Its worth running more 1 drop artifacts if you also run some Leonin Squireand other sub-optimal 'get stuff back from the graveyard cards', because it makes those times you roll the dice on a single draw effect a lot more forgiving. Most matchups will be disrupting your plans in some way, so that redundancy is important.
3 months ago
Have you looked at the old-school Enduring Renewal decks? Aetheros, Pia's Revolution and enduring seems like they're a strong package but getting them running is way more awkward than I expected- I've had like five failed deck attempts.