|Commander / EDH||Legal|
Printings View all
|Masters Edition IV (ME4)||Common|
|Ninth Edition (9ED)||Common|
|Ninth Edition Foreign Black Border (9EDFBB)||Common|
|Seventh Edition (7ED)||Common|
|Starter 1999 (S99)||Common|
|Portal Second Age (P02)||Common|
Combos Browse all
Sleight of Hand
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Price & Acquistion Set Price Alerts
|Have (21)||corys , marsthesoos , Randomdeath , NOGzFTW , BBBr0ny , Kvothe1115 , Sergal , jrschnoebelen , Neos272 , TehDelta , cryptoplasm , frederiklw , xpsychovampx , Joblaska , Skydra2 , KillDatBUG , SoggyGecko , clayperce , Mortiferus_Rosa , Azdranax , Justinaut|
|Want (3)||gamerhat , mafmatician , Zimu|
Sleight of Hand Discussion
3 days ago
so the two walls that you have in right now can be replaced with Wall of Omens, it's cheap and is a good card. Don't know if you have this deck in paper yet but you could put in Opt over Sleight of Hand to save like $16 but I would play Sleight of Hand in the end if you can afford them and if you already have them that's dope. Again, idk your budget but Lightning Bolt over Shock is a great idea and running Path to Exile is also pretty good. And I agree, painlands are a great idea for the taplands and are about 1$ a piece.
3 days ago
Why do you run Talisman of Impulse over Talisman of Indulgence? Seems like you use black a lot more than green. Also, Opt, Sleight of Hand, Serum Visions, Night's Whisper, Mox Amber, Pact of Negation, and Snap seem like a weird picks here. Opt, Sleight of Hand, Serum Visions, and Night's Whisper are sub-par draw spells that, outside of the Doomsday lines, have no real place here because they they tend to slow down the deck too much during storm turns, especially in the case of Serum Visions. Mox Amber is straight garbage here, as the only two legendary colored permanents you have in the deck are Yidris, Maelstrom Wielder, and Baral, Chief of Compliance. Pact of Negation is a terrible counterspell in this deck, as during cascade turns you want to get maximum value and reliability off of the 0 CMC slot, which is why the deck normally runs value cards like Ancestral Vision, Wheel of Fate, and Mana Crypt. Snap seems like an odd inclusion unless your meta runs a lot of hatebears, and even in that case there are much better removal spells such as Toxic Deluge.
1 week ago
If you want consistency, you will need card filtering, which means either going for blue cantrips like Serum Visions, Sleight of Hand ...etc. or for red looting effects like Faithless Looting.
If you want to abuse black "you lose the game" enchantments, i think it would be better to play white flicker effects. If you run Ad Nauseam, then (despite neither of us liking it), Lightning Storm is miles ahead of Zombie Infestation. What i am trying to say is that these two plans are not necessarily best suited to be played in the same deck. (there are more very painful, black enchantments to be abused, beside Demonic Pact, like Bitterblossom, Phyrexian Etchings ...etc. - or even Null Profusion for the completely mental players)
Like the previous poster mentioned Death's Shadow is a card that has great potential for builds like this, and i would add, that cards like Fling & Rite of Consumption are madly strong with it.
They often mean game if the opponent tries to race you, as they can act as walls, or just go to face if painful manabases, or bob put them in range of the 13 dmg bolt.
For some reason - probably thanks to lorwyn block art - i have a very visceral disgust of merfolk (which got reduced a lot in ixalan)...
If you are thinking about playing red, then pairing up Spreading Seas with Blood Moon seems like a strategy that in itself is often enough to win, not to mention, that you would get access to one of if not the best merfolk of all time Jori En, Ruin Diver, which can be pretty crazy, but you would likely have to give up the vial plan, in favour of cantrips, and cheap stuff in general. (+ Lightning Bolt aka. shit removal spell, that has a great failure mode, going to the face)
Imho, i don't think green merfolk is anything special, it trades if vulnerability to Choke, for being hit by Blood Moon, and the green creatures it gains are often not helping the "play all the lords & islandwalk for the win" strategy that the deck want to play, not to tmenion that playing Phantasmal Image as the X-th lord offers the option to copy value cards that are run by goodstuff decks (Dark Confidant for example).
Beside the general black packages, like targeted discard, draw for life, and destroy effect, there is not much reason to go black - Sygg, River Cutthroat exists, but he is more of a rogue tribal card, a merfolk.
SCORE: 18 | 6 COMMENTS | 3017 VIEWS | IN 10 FOLDERS
I am looking for criticism of my deck (that goes beyond, stating the obvious difference from the standard RB hollow one lists), i would be even more happy if i could be hit by constructive ciritcism, and suggestions, but i will be happy with what i can get
2 weeks ago
Im dont think I like Vensers Journal, Growing Rites of Itlimoc, or the newer versions of Ulamog + Kozilek - all of them are slow, and the new titans dont shuffle your library for you.
Just some thoughts!
3 weeks ago
Ok cool, well then I have some free card suggestions for you!
First you need to pick your favorite counter spells. You'll want about 8-12 of them. Here are some of the most common and powerful ones to choose from: Mana Leak, Spell Pierce, and Remand are all great options for the early game. Cryptic Command and Logic Knot are both great in the late game.
Next you need to choose your removal. Here you will want 6-8. Vapor Snag and Boomerang are both options for removal but aren't super great. You said you liked tapping things so Gigadrowse, Exhaustion, Icy Manipulator, and Time of Ice are all in that category.
Next you need to choose your draw spells that will keep your hand full of removal and counter spells. Serum Visions, Sleight of Hand, and Opt all have differing but similar functions as one drop draw spells. Pull from Tomorrow and Blue Sun's Zenith might be ok. Ultimately this decision is up to you as long as there are 8-10 draw spells.
Hope this helps. If you want to hear about more decks, just let me know. Or you can check out my podcast here
4 weeks ago
Bedlam Reveler seems hard to cast with only 19 lands and a relative lack of cheap cantrips to fuel it. It's also not evasive or particularly hard to kill. All in all seems like a lot of work for not a ton of payoff. I like additional copies of Enigma Drake and/or Adeliz instead.
To the extent that you're truly committed to the wizard sub-theme, I'm also not sure how much I like Delver of Secrets, because it's oftentimes not going to be a wizard when you go to cast your Wizard spells. I'm not sure you have enough wizards to otherwise reliably sustain the Wizard's Retort and Lightning. I like the Lightning more either way.
You also have a big gap at the 2-drop spot; Merfolk Trickster or Voidmage Prodigy could fill that spot, the former is more tempo so I'd probably go that route. Snapcaster Mage is also a wizard, obviously, but not budget.
Not a huge fan of Faithless Looting since it's card disadvantage you're not really looking to self-mill. The last copy of Serum Visions seems better. Sleight of Hand essentially digs you just as deep into your deck without the card disadvantage.
You could toss a couple of Grim Lavamancers in the sideboard.
1 month ago
I run a blue illusion deck myself and I can offer some suggestions.
They should be pretty self explanatory upon reading but if you have any questions for any particular card lmk.
1 month ago
Angel_Zero Thanks for the feedback. I think that you are right about Faithless Looting but im not so sure about Sleight of Hand though. i think that putting it in for the Nivix Guildmage and some lands which is in there only for when you dont run into a Izzet Guildmage and it can find lands if need be.