Sleight of Hand


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition IV (ME4) Common
Ninth Edition (9ED) Common
Seventh Edition (7ED) Common
Starter 1999 (S99) Common
Portal Second Age (P02) Common

Combos Browse all

Sleight of Hand


Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

Price & Acquistion Set Price Alerts





Recent Decks

Load more

Sleight of Hand Discussion

sylvannos on Azorius U/W Control on a ...

2 days ago

Serum Visions is better than both in a control shell because it looks at 3 cards. Its only downside, as you mention, is that it's a sorcery vs. an instant.

I suggested Opt for budget reasons. If you're limited to what you can buy, saving ~$8 so you can buy a Flooded Strand or something is likely better, as the superiority of Serum Visions over Opt isn't as big a difference between, say, Cryptic Command and Ojutai's Command.

If you have the budget, definitely go for Serum Visions over anything else. Sleight of Hand is better in combo decks when you're playing every 1-drop, blue cantrip in the format.

APPLE01DOJ on Azorius U/W Control on a ...

2 days ago

I would run Anticipate over Sleight of Hand personally. Simply because you're capable of holding up Mana Leak and if you don't need it you can cast Anticipate EOT.

As for your question, between Opt and Serum Visions it really depends on what you run with them. For instance running Snapcaster Mage makes Opt more viable while running Delver of Secrets makes Serum Visions the better choice.

In my own opinion, both are worth running. You can run both as full play sets, a mixture of both, or one or the other. It really comes down to your preference.

Another card worth looking at is Think Twice, for the same reason as Anticipate being able to hold up a counter and draw a card if you don't need it is a great play.

ArchonBlue on Azorius U/W Control on a ...

2 days ago

That makes sense! Ok, what about Sleight of Hand over Serum Visions? I would think Serum Visions because it allows you to go through more cards but Sleight of Hand does give you more choices right off the bat. And is the instant quality of Opt worth it to mainboard it in addition or possible instead of some of those cards?

Azdranax on H - 4 Walking Ballista's ...

1 week ago

I would trade (2) Gifts Ungiven, (1) Sleight of Hand and (1) Sleight of Hand for the Walking Ballista if you are interested? My app shows TCG mid at $22.07 (me) and $21.99 (you)?

SorenPixels on Red-Blue Counter Burn

1 week ago

Caaarrlll can seem my Mana curve being an issue. Im grateful for the input. If i may, i'll go down your list and comment on each suggestion.

Note: im relatively nee to Magic, only been playing for a couple years casually. I'm not expecting this deck to go to tournaments, its mostly casual, something for me to have fun and fuck with other people with. I probably shoulda made this clearer. My bad.

Remand Good cheap counter with draw power. Considered.

Mana Leak Strong counter for 2, What should I replace with it?

Negate Practically the definitive Blue Counter. What to swap out to put it in?

Logic Knot I saw and considered it. Im bad at deciding between cards, though.

Lightning Bolt Cheap, Strong, versatile. I like.

Electrolyze Nice burn/Draw.

I want to try to keep it down to 2 colors. Im learning that still. Im normally mono-color.

Monastery Swiftspear Good turn one with solid ramp. Ive seen it in action.

Enigma Drake is already in my deck, unless you think i need 4x?

Spellheart Chimera I saw this one but forgot it when building the deck somehow.

Snapcaster Mage i saw him, money will probably be an issue tho...

Stormchaser Mage another i saw and considered. Im unsure when it comes to deckbuilding.

Goblin Electromancer i picked for cheap curve and draw chance. Baral seems fun tho.

Thing in the Ice  Flip how have I not seen this before?

Kiln Fiend seems fun.

Serum Visions 1 drop draw, and scry 2?! How is that legal?!

Opt sounds strong. Ixalan, right?

Sleight of Hand man that's old, its legal?

Izzet Charm oh crap how could i forget those?! Definitely finding room for them somewhere.

Im not sure how to feel on these 2 Land Searches. Life sacrifice for immediate search. As stated, not super competitive, so im not scared of letting my mana lands come in tapped.

Same story with Spirebluff Canal.

I like that Ability on Wandering Fumarole tho.

Caaarrlll on Red-Blue Counter Burn

1 week ago

So first and foremost, you really need to lower your curve. Spells costing 4 should be the most expensive spells in the deck, but honestly I wouldn't go past 3 mana unless you want to run something like Cryptic Command. If you really like the idea of bouncing spells back at your opponent, then go for it. But I would recommend just cutting out the middle-man and running counters, burn, and creatures. Here are some recommendations:



Mana Leak


Logic Knot (Though this one may not go very well with something like Enigma Drake)

Spell Pierce


Lightning Bolt


If you ever decide to add white, Lightning Helix is great

Lava Spike (if you want to go heavy on the burn)


Monastery Swiftspear

Enigma Drake seems solid

Spellheart Chimera is a smaller Drake with trample

Snapcaster Mage is a must in any control deck as long as money isn't an issue

Stormchaser Mage may be good

Baral, Chief of Compliance seems better than Goblin Electromancer, but he's legendary

Thing in the Ice  Flip

Kiln Fiend can be fun


Serum Visions


Sleight of Hand

Izzet Charm (goes in like three of these categories)


Fetches like Flooded Strand and Scalding Tarn are the same story as Snapcaster Mage

Steam Vents

Spirebluff Canal

Wandering Fumarole

These are just suggestions to make the deck a bit more streamlined, but you're welcome to go your own way with it. If you have any questions feel free to ask!

Pieguy396 on Combo Deck

2 weeks ago

I would say that's probably a good idea; two separate combos make it more likely for you to draw one, while also being harder to disrupt. And yeah, I'd say the rest of the deck should be some card selection effects (Serum Visions, Opt, Sleight of Hand, etc.), some counterspells (Mana Leak, Remand, maybe even Dispel/Negate), and a little bit of removal just in case. I'm not much of a combo player, though, so keep in mind I don't really know what I'm talking about.

meroje on Tiny Shu Yun

4 weeks ago

Autres idees :

Load more