Sleight of Hand


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition IV (ME4) Common
Ninth Edition (9ED) Common
Seventh Edition (7ED) Common
Starter 1999 (S99) Common
Portal Second Age (P02) Common

Combos Browse all

Sleight of Hand


Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

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Recent Decks

Sleight of Hand Discussion

Tethys on Esper Control

2 days ago

Opt > Sleight of Hand for a deck that relies on Instant-speed interaction. For that matter, so is Serum Visions.

Dorotheus on Bloo V.3.1.4

3 days ago

I feel like Apostle's Blessing can also be useful for grindy match ups with spot-removal decks, while also giving a potential edge if you need it against Affinity and Go-wide/Pyromancer decks, over Spellheart Chimera.

I know these lists are super tight, but the synergy of Thing in the Ice  Flip and Spellskite is a very nuanced but amazing and have yet to see it in too many lists. I'd also rather have two of the Peek be Sleight of Hand; getting information is great but having a stronger selection of cards in your deck is equally important.

MTGPALADIN on Blue-Red Cantrips

4 days ago

1.I would cut the Artful Dodge for Sleight of Hand. More cantrips will help you build spell count while filtering through the deck

  1. I agree drop the Gut Shot for Rift Bolt. This will give you needed removal so your creatures can attack while adding to spell count.

  2. Soul-Scar Mage for Monastery Swiftspear4.maybe run x3 Elusive Spellfist instead of Kiln Fiend because it gives its self unblockable and pick up one more copy of Stormchaser Mage for the haste.

  3. As much as it pains me to say delver of secrets instead of Blistercoil Weird. Neither one of these creatures are going to swing turn 1. Delver does have evasion and while it doesnt pump with spell count its still a very real clock and complements the Titan's Strength and the Assault Strobe.

I hope these suggestions are helpful, but you should make the changes you want for your deck.

effing on U/R Name WIP

1 week ago

Disciple_of_Doran, Delver is an interesting option. I have it available on MTGO and will try it tonight. So far this deck has done well really (for its cost).

Sleight of Hand seems great for the mana cost. I was not aware of the card before and I think you are absolutely correct.

And yes, Snapcaster would be amazing and would quadruple the cost of the deck. I am wondering if I can make this somewhat decent and SCM would just send it overboard. But if not then there doesn't seem to be much value for me.

How would you splash red and what would you remove? Would Young Pyro be better than say, Monastery Swiftspear or even Flameblade Adept?

What duel lands would you recommend? Budget minded for the here and now of course.

Disciple_of_Doran on U/R Name WIP

1 week ago

Interesting deck, reminds me a lot of the competitive Delver deck. On that note, if you want to stay in blue, some options might be...

Delver of Secrets  Flip: The ability to put down a creature turn 1 that has a strong chance of being a 3/2 with flying when it attacks on turn 2 is very scary. There is some random chance in it, but it starts your clock ticking down early and fast when it works. Even late game this isn't a bad card, and is almost definitely a stronger choice than Cryptic Serpent since you can play it much, much earlier.

Sleight of Hand: This may be a better version of Telling Timein this deck. It looks at 1 less card, and isn't an instant, but the lower mana cost means being able to use more spells in the same turn for Chasm Skulker, and more mana open for counterspells

Snapcaster Mage: If you're willing to spend an arm and a leg, there is no better card for instant heavy decks in blue. Re-using counters from your graveyard for a couple extra mana would be good anyways, but you also get a body with decent power out of it. Better than just packing in more instants, since you get to use your graveyard as a toolbox to pick just the right control for the moment.

All that said, this deck also seems like it could be improved by adding red for cards like Lightning Bolt, Young Pyromancer, and Blood Moon for more control options and passive benefits from your control gameplan. Alternatively, you might try adding white for other control options like Path to Exile, Nevermore, or Ghostly Prison.

Grifoneis on

4 weeks ago

You need the better cantrips for starters like Serum Visions and Sleight of Hand, maybe a few Past in Flames for more recursion to draw and play more like traditional storm decks. I like the Spinerock Knolls with the burn package though. You're gonna want better dragons too like Bogardan Hellkite and Furyborn Hellkite. You could use a few dual colored lands like Spirebluff Canal and Shivan Reef if you want to avoid fetches and shocks. You're gonna want a set of Manamorphose for the extra draw and mana fixing, it's a prefect card for storm, it looks like you're keeping this on a budget though so I can see why avoiding a $6 card is preferable.

ArchonBlue on Delver of Aetherlings

1 month ago

Supreme Verdict is not expensive. It just isn't. It would cost you less than ten bucks to replace your two Wrath of God with two verdicts. Just pack a lunch one day.

The scry ability for Dissolve isn't really worth the 3 mana cost imo. A good budget alternative I would consider is Render Silent. You've also got a lot of second rate cantrips like Jace's Ingenuity and Sleight of Hand which should be replaced by Serum Visions and Sphinx's Revelation, both of which are reasonable. I'd run four serum and one revelation.

Also, having AEtherling as your only wincon makes you really susceptible to removal like Cranial Extraction. I'd diversify your wincons a bit. There's some planeswalkers in your colors that are pretty reasonable, like Gideon Jura or Elspeth, Sun's Champion or even for super budget Sphinx of the Final Word is pretty decent.

Judge_Beard on Turn 2 Hardcast Emrakul/Genesis Wave

1 month ago

@GeminiSpartanX Hey! Ahh, ok, I had completely missed Git Probe being banned. On further inspection the site says its not modern legal! Silly me, cheers for the headsup. I completely forgot to add Hurkyl's Recall to the sideboard, I run 2 now. And hmm, I must have accidentally deleted the Spell Pierces, another good catch. Like I said, its been a while! Misty Rainforests are on their way as soon as I get paid. As for the rest though, ty for the suggestions! Something I've been playing with is dropping Spellskites, do you think Dive Down would be a good replacement? The reasoning here is that unless it comes off a Genesis Wave, Spellskite is a very obvious 'I want to protect the next thing I drop' card, which leads to artifact hate followed by removal. I should add, I'm not adding anything to the main/sideboard I don't physically own yet, hence no Misty Rainforests. Botanical Sanctum over Breeding Pool? Or both? As is, I've had 0 issues drawing lands I want, outside of thinning as you said yourself, though I can see the case of Sanctum over Pool, those shocklands can prove to be detrimental (yup, more than once the shockland has killed me. However, a turn one Pool has also proved very effective. I suppose I'm just trying to cast protection on my wallet here haha. I fully intend to add Sleight of Hands as Telling Time has proven to be a major workhorse.

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