|Commander / EDH||Legal|
Printings View all
|Masters Edition IV (ME4)||Common|
|Ninth Edition (9ED)||Common|
|Seventh Edition (7ED)||Common|
|Starter 1999 (S99)||Common|
|Portal Second Age (P02)||Common|
Combos Browse all
Sleight of Hand
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
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|Have (17)||Sparky41 , NOGzFTW , BBBr0ny , Kvothe1115 , Sergal , jrschnoebelen , Neos272 , TehDelta , cryptoplasm , Brandamn , frederiklw , Randomdeath , xpsychovampx , Skydra2 , , Justinaut , abby315|
|Want (3)||gamerhat , mafmatician , Zimu|
Sleight of Hand Discussion
2 days ago
Serum Visions is better than both in a control shell because it looks at 3 cards. Its only downside, as you mention, is that it's a sorcery vs. an instant.
I suggested Opt for budget reasons. If you're limited to what you can buy, saving ~$8 so you can buy a Flooded Strand or something is likely better, as the superiority of Serum Visions over Opt isn't as big a difference between, say, Cryptic Command and Ojutai's Command.
2 days ago
As for your question, between Opt and Serum Visions it really depends on what you run with them. For instance running Snapcaster Mage makes Opt more viable while running Delver of Secrets makes Serum Visions the better choice.
In my own opinion, both are worth running. You can run both as full play sets, a mixture of both, or one or the other. It really comes down to your preference.
2 days ago
That makes sense! Ok, what about Sleight of Hand over Serum Visions? I would think Serum Visions because it allows you to go through more cards but Sleight of Hand does give you more choices right off the bat. And is the instant quality of Opt worth it to mainboard it in addition or possible instead of some of those cards?
1 week ago
1 week ago
Caaarrlll can seem my Mana curve being an issue. Im grateful for the input. If i may, i'll go down your list and comment on each suggestion.
Note: im relatively nee to Magic, only been playing for a couple years casually. I'm not expecting this deck to go to tournaments, its mostly casual, something for me to have fun and fuck with other people with. I probably shoulda made this clearer. My bad.
Remand Good cheap counter with draw power. Considered.
Mana Leak Strong counter for 2, What should I replace with it?
Negate Practically the definitive Blue Counter. What to swap out to put it in?
Logic Knot I saw and considered it. Im bad at deciding between cards, though.
Lightning Bolt Cheap, Strong, versatile. I like.
Electrolyze Nice burn/Draw.
I want to try to keep it down to 2 colors. Im learning that still. Im normally mono-color.
Monastery Swiftspear Good turn one with solid ramp. Ive seen it in action.
Enigma Drake is already in my deck, unless you think i need 4x?
Spellheart Chimera I saw this one but forgot it when building the deck somehow.
Snapcaster Mage i saw him, money will probably be an issue tho...
Stormchaser Mage another i saw and considered. Im unsure when it comes to deckbuilding.
Goblin Electromancer i picked for cheap curve and draw chance. Baral seems fun tho.
Kiln Fiend seems fun.
Serum Visions 1 drop draw, and scry 2?! How is that legal?!
Opt sounds strong. Ixalan, right?
Sleight of Hand man that's old, its legal?
Izzet Charm oh crap how could i forget those?! Definitely finding room for them somewhere.
Im not sure how to feel on these 2 Land Searches. Life sacrifice for immediate search. As stated, not super competitive, so im not scared of letting my mana lands come in tapped.
Same story with Spirebluff Canal.
I like that Ability on Wandering Fumarole tho.
1 week ago
So first and foremost, you really need to lower your curve. Spells costing 4 should be the most expensive spells in the deck, but honestly I wouldn't go past 3 mana unless you want to run something like Cryptic Command. If you really like the idea of bouncing spells back at your opponent, then go for it. But I would recommend just cutting out the middle-man and running counters, burn, and creatures. Here are some recommendations:
If you ever decide to add white, Lightning Helix is great
Lava Spike (if you want to go heavy on the burn)
Enigma Drake seems solid
Spellheart Chimera is a smaller Drake with trample
Snapcaster Mage is a must in any control deck as long as money isn't an issue
Stormchaser Mage may be good
Kiln Fiend can be fun
Izzet Charm (goes in like three of these categories)
These are just suggestions to make the deck a bit more streamlined, but you're welcome to go your own way with it. If you have any questions feel free to ask!
on Combo Deck
2 weeks ago
I would say that's probably a good idea; two separate combos make it more likely for you to draw one, while also being harder to disrupt. And yeah, I'd say the rest of the deck should be some card selection effects (Serum Visions, Opt, Sleight of Hand, etc.), some counterspells (Mana Leak, Remand, maybe even Dispel/Negate), and a little bit of removal just in case. I'm not much of a combo player, though, so keep in mind I don't really know what I'm talking about.
4 weeks ago
Autres idees :