Sleight of Hand

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters (UMA) Uncommon
Masters Edition IV (ME4) Common
Ninth Edition (9ED) Common
Ninth Edition Foreign Black Border (9EDFBB) Common
Seventh Edition (7ED) Common
Starter 1999 (S99) Common
Portal Second Age (P02) Common

Combos Browse all

Sleight of Hand

Sorcery

Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

Sleight of Hand Discussion

ZendikariWol on Endgame

2 days ago

Yeah I certainly see that. Well, now my only gripe is... no Teferi, Temporal Archmage ?

Its + is pretty good ( Sleight of Hand is lightly played- and more than lightly if you could repeat it every turn) and its ult is full-on bonkers.

hellhole3927 on The Mistake WotC Made By Unbanning Protean Hulk

1 month ago

Thanks for the feedback Oloro_Magic. The main reason there were no fetchlands in this deck were simply because of the fact that whenever I found Reveillark , Viscera Seer , or Body Double with Taigam's Schemeing or Contingency Plan I needed to put it on the bottom of my library with Opt , Sleight of Hand , etc to make sure I didn't draw it and shuffling my library messed up all of that. But you make a good point, Rakdos would grant the deck many more benefits than Dimir would. I think I'm gonna keep this deck in the Dimir colors, but I will definitely start making a separate version of the deck in the Rakdos colors soon. Once again thanks for the in depth feedback on the deck, always appreciated.

hellhole3927 on The Mistake WotC Made By Unbanning Protean Hulk

1 month ago

Thanks for the feedback Oloro_Magic. The main reason there were no fetchlands in this deck were simply because of the fact that whenever I found Reveillark , Viscera Seer , or Body Double with Taigam's Schemeing or Contingency Plan I needed to put it on the bottom of my library with Opt , Sleight of Hand , etc to make sure I didn't draw it and shuffling my library messed up all of that. But you make a good point, Rakdos would grant the deck many more benefits than Dimir would. I think I'm gonna keep this deck in the Dimir colors, but I will definitely start making a separate version of the deck in the Rakdos colors soon. Once again thanks for the in depth feedback on the deck, always appreciated.

BlackDeegs on Izzet Phoenix

1 month ago

Anger of the Gods seems like an odd sideboard for this deck as it roast all of your Arclight Phoenix out of the game.

Might also want to replace Sleight of Hand and/or Serum Visions with some cards which allow you to graveyard drop instead of putting cards on the bottom of your library.

dingusdingo on Gravy Garfield Lazav cEDH

1 month ago

Updates, Updates!

Out Personal Tutor Blighted Bat Careful Study Frantic Search Sleight of Hand

In Mana Drain Arcane Denial Shred Memory Mistcaller Narcomoeba

This deck has been goldfishing between turn 3-6 pretty normally, but with most cEDH decks pushing those turn 3 wins, its becoming more important to hold up more interaction. I've swapped out some hard draw for more counterspells, which should help us get to our combo window as well as stop other players in a pod from snagging that vic. Blighted Bat turned out to be too niche, and there are almost always other ways of reaching a vic when the Bat is open to us, and its a complete dead draw. Personal Tutor was a neat way to fetch Ad Naus, but the replacement Shred Memory is better aimed towards our combo pieces, and has reactive uses against other decks as well. Personal tutor simply fell short when compared to Mystical Tutor , and I never want to telegraph my play by putting Ad Naus on the top deck and then passing (Myst tut avoids this by having instant speed and can also grab instants). Mistcaller is an interesting add right now, token decks aren't running rampant but you do see Kiki combos in decks such as Blood Pod, and you see Dualcaster Mage combos in mono R value sometimes ( Dualcaster Mage + Twinflame is not a lot of slots, most decks can fit it pretty ez if they want). Mistcaller s primary role is to be a sacrifice outlet for Lazav, identified during testing how painful it is to acquire infinite mana with no outlet. Narcomoeba I'm on the fence about, because it is painful to have it in hand, and with less hand discard a la Careful Study we may end up hard casting it sometimes. Only requiring 2 critters for Dread Return when we are gravey flipping is a huge boon though, and testing will reveal if it deserves its slot.

Icbrgr on **The New Cruelty is Skin Deep - UNRetired**

2 months ago

Nice cruel brew! Something I have seen in another C.U. deck on here was running Nihil Spellbomb in the mainboard to nuke a GY/cantrip... any thoughts on maybe swapping it in over Sleight of Hand to really bolster Rakdos Charm ?

dingusdingo on Sen Triplets Stax/Control

2 months ago

Thoughts for edits

Thopter Foundry + Sword of the Meek + Time Sieve suffers from being a 3 piece combo and from card quality. Foundry can be worthwhile for instant speed blockers, but the other two are dead draws without the combo assembled.

Sensei's Divining Top with either Grim Monolith + Power Artifact or Dramatic Reversal + Isochron Scepter is a much nicer package, as all the pieces have strong value independently.

I would recommend Tainted Pact for running with Laboratory Maniac . It serves as an A + B combo for winning (+ draw 1 card ofc), and is safer for the purposes of your deck than Demonic Consultation , although you could easily run that for cheaper CMC comboing. Worth noting that Pact has synergy with Isochron, or can be used for getting the last combo piece for a Top combo.

It seems as if assembling infinite mana + draw deck is your goal. I would recommend slotting Copy Artifact + Winds of Rebuke as an alternate wincon to lab man wins. Combos with dramatic scepter (you copy the scepter, imprinting winds of rebuke, to mill everyone out and pass to them, causing draws into empty libraries for GG). Copy Artifact and Winds of Rebuke also both have very high card quality, both are playable independently.

My last combo suggestion is for Praetor's Grasp . Especially with Sen having the potential to steal combo pieces, you have the potential to stop win cons as well as getting closer to your own. Praetor's Grasp will run as a functional tutor here, grabbing faster ramp or the combo pieces you need.

ad nauseum is a strong card, but you should consider the following. You are already pressuring your own life total with Dark Confidant as well as Phyrexian Arena , plus incidental damage from Mana Crypt as well as Ancient Tomb and the talismans. Your average cmc 2.33, meaning your Ad Naus will usually dig 10-20 cards, depending on damage and what you flip.. You also don't run any rituals, and have no way of reusing rocks outside of Dramatic Reversal . Supporting cards like Chain of Vapor or Hurkyl's Recall give extra mileage to Ad Nauseum as they let you re-ramp your own mana positive rocks after landing the Ad Naus, and Yawgmoth's Will is a monster in Ad Naus decks. You are also light on creatures and pack a medium sized removal package, so creatures can get free swings and reduce your Ad Nauseum that way too. You are running white, so you could decide to make ad nauseum + Angel's Grace a win-con as a possibility too. Right now Ad Nauseum looks more like expensive card draw in this deck than a strong win condition. As it stands, I firmly believe Necropotence is stronger in this current list.

You should consider swapping slower, permanent based draw spells for faster, instant/sorcery speed draw spells. Brainstorm + Ponder + Preordain + Sleight of Hand will all bring down the cmc for Ad Naus, help guarantee smoothness in your early game, and give you cantrips to "win immediately" with Lab man. They also allow you to hold up counterspells more meaningfully. You could cut Padeem, Teferi, and the U/B Tezzeret, those changes alone would cut 10 CMC out of your deck for speed and Ad Naus purposes. For what it's worth, I also believe that Scroll Rack is most effective in edh with decks that sustain larger handsizes (gives ability to dig deeper), and would also be a proponent of cutting for a cantrip. One final note on card draw, your commander acts as card advantage for you,

Your removal package can be modified to be faster and stronger. Council's Judgment has some nice perks, but it should be tertiary to both Swords to Plowshares as well as Path to Exile . Both of them are just far more efficient. You also only have two answers to artifacts or enchantments on the board, Cyclonic Rift or Council's Judgment . 2-3 more bounce spells could help with board state by quite a bit, especially if you are able to stax them out of replaying their pieces. 1-2 pieces or artifact/enchantment removal will also go a long way to helping your board presence, especially since cEDH skews towards non-creature permanents.

Humility + Night of Souls' Betrayal is a nice creature lock, but I would rather see wipes in both of those slots. Humility wrecks card advantage from your own commander, and Night is low card quality outside of combo. Elesh Norn, Grand Cenobite is the preferred -x/-x effect, as it kills many of the strongest hate bears in the format (+ lab man) and allows your own hatebears to win through beatdown. I wouldn't recommend Elesh in a bear-lite build, so I would propose two wipes or pieces or removal instead.

Disallow is high cmc for a counter, consider running something else if you still want Ad Naus. If you want to hamper activated abilities, run either Pithing Needle or Phyrexian Revoker , both can deal with some of the premiere critters of the format, from Sisay to Thrasios. There are still plenty of fantastic 1 or 2 cmc counters that are common in the format that you don't run, such as Negate and Counterspell . Special mention to Swan Song for also doubling as a dramatic scepter + Copy Artifact wincon

Land base looking strong. Only changes I would suggest are remove the ETB tapped manlands, because speed is important, as well as swap out the artifact lands for basics. With a very high artifact density, you don't need to be worried about metalcraft enabled for Opal, and having nonbasics that don't give abilities and only produce 1 color of mana is not worthwhile when you can get caught by someone else's Back to Basics

As a closing note, I wanted to draw your attention to cards I see that may pose a problem for this build. Kataki, War's Wage Back to Basics Stranglehold Ruination

multimedia on

2 months ago

Hey, saw your forum topic asking for help.

One of the best things about playing a monocolored Commander is you don't have to spend a lot of money on a playable manabase because it can be all basic lands. This lets you splurge a little on other cards :) Cards to consider adding:

High Tide is a card that monoblue can take great advantage of. These cards are good with Talrand because they can be engines to make a lot of Drakes:

  • Frantic Search
  • Turnabout
  • Snap : bounce Archaeomancer back to your hand to then replay it and recur Tide.
  • Capsize : six mana bounce spell that can be repeatable with Tide. Repeatedly bounce Archaeomancer and play it to keep recurring and playing Tide.
  • Peregrine Drake : having a creature who can untap five lands is good with bounce spells.

If you like some of these cards suggestions I can help you to make cuts.

Good luck with your deck.


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Sleight of Hand occurrence in decks from the last year

Modern:

All decks: 0.18%

Commander / EDH:

All decks: 0.01%

Blue: 0.19%