Sleight of Hand


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition IV Common
Ninth Edition Common
Seventh Edition Common
Starter 1999 Common
Portal Second Age Common

Combos Browse all

Sleight of Hand


Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

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Sleight of Hand Discussion

tc90 on Grixis

6 days ago

Welcome to Grixis Control! As a lifelong fan of Grixis control I can say you have a pretty decent deck list. However, I do have a few suggestions to offer.

I would cut the Obelisk of Grixis for a Gem of Becoming. It is a lot better to hit your land drops with a control deck than to ramp when you are already running the signets and Darksteel Ingot.

I see you are running Exquisite Blood. Since you run Venser's Journal, I would also suggest running Sanguine Bond as a way to kill your opponents faster. Additionally, I would consider Necropotence for added card advantage and it partners nicely with the journal.

You seem to run a lot of top deck manipulation effects in Brainstorm, Ponder, Preordain, Sleight of Hand and Read the Bones. I would recommend cutting some or all of those for tutors like Vampiric Tutor, Demonic Tutor, Mystical Tutor or even some of the budget friendlier options such as Diabolic Revelation, Diabolic Tutor, and Dark Petition. Tutoring is a lot more effective for control in the commander environment since you are dealing with a 99 card singleton deck. If you want top deck manipulation I would suggest adding Sensei's Divining Top.

Lastly, I have a couple suggestions for your mass and targeted removal. I would definitely add Damnation to the list if it fits the budget. Additionally, Decree of Pain is wonderful in a control build where removal and card advantage are key. With this card you net both. You may also want to consider artifact board removal such as Nevinyrral's Disk and Oblivion Stone. For instant speed single target removal I recommend Terminate, Hero's Downfall and Crosis's Charm for added flexibility.

I hope you enjoy playing Grixis Control!


MartinHex on modern U/R spells

1 week ago

Hey, fellow UR spell slinger here. I'd say 17 creatures might be a little on the heavy side as with your current set up. Maybe cut the Thermo-Alchemist, also if your budget allow you to pick up Snapcaster Mage that would probably be huge for a deck like this. Another option I have wanted to try in a UR spell deck is Stormchaser Mage, I think it has some potential.

Remand is probably the counter spell of choice for a deck like this, you should try it out and it is not too expensive. Serum Visions or Sleight of Hand might also be good cantrips, with cantrips like that you could probably cut some of the lands with out getting into mana trouble.

Hopefully that helped a little, have fun and keep brewing!

samofdrones on Pact offering

2 weeks ago

I played a version of this deck at FNM. The thing about Demonic Pact is that you can't choose the option until your next upkeep, so when you play it you're going to be tapped out and net nothing from tapping 4 lands until your next turn. Remove and a few 1 drop counters are key for a turn 4 or 5 pact.

2 Creeping Tar Pit

4 Demonic Pact

4 Serum Visions

2 Harmless Offering

3-4 Ancestral Vision or 2-3 Sleight of Hand

1 Countersquall

If you really want turn 4 pact - consider

2-4 Disrupting Shoal

When using this card you'll want to make sure that you have a fair amount of 1 / 2 / 4 drop blue cards as things you want to counter are generally those CMC.

KrimeFyta on Burning Monks

2 weeks ago

I think that including Sleight of Hand was pretty smart. I immediately recall Bruce Lee's coin swap trick upon seeing its inclusion. Now I'm starting to think about including Hydromorph Guardian in my deck to represent his famous "be like water" speech.

Also, I never noticed until now that the Ice Age art for Adarkar Wastes could easily be viewed as a snowy, Chinese tundra. Just look at that weapon! That's straight out of a Shaolin monastery, I reckon.

This is definitely more functional than mine, but there's plenty of flavor for a spell-slinger like myself to enjoy--a fine balance, I think. Well done!

ToolmasterOfBrainerd on DarkSong

3 weeks ago

The deck looks pretty good. However, it needs some tuning to tackle the modern meta. First, add 4 Ghost Quarter. There are enough tron lands and man lands that they're pretty solid on they're own, but with Leonin Arbiter they're downright insane. If you intend on the combo to work, you need to disrupt mana as it's not too hard for a deck to have 3 mana, pay 2 to be able to search their library, then find a Fatal Push to kill a combo piece.

Next, I'd increase to 4 Lingering Souls. The decks which play Fatal Push (death's shadow, other fair decks) will be weak to Lingering Souls. Then increase to 2 or 3 or even 4 Collective Brutality, as the life loss from Maralen will add up and decks like Burn will be happy to exploit that. Collective Brutality is the best main-deckable burn hate and very playable in other matchups too. The synergy with Lingering Souls makes it extra good.

Honestly, why does this deck need blue? It just makes your manabase harder. Sleight of Hand isn't enough incentive and while the countermagic is good, a more proactive Dead Guy Ale gameplan might be better.

This deck is sweet. I love it.

dmorales on Oona: Queen of the Storm

3 weeks ago

Hey AlwaysSleepy, I noticed that you added some cards. This is looking very similar to the Ad Nauseam deck in modern in the "dig" spells. Why did you add Sleight of Hand? Would you add Peer Through Depths? Why no Serum Visions? I noticed you removed Grim Tutor and added Everflowing Chalice, do you play it for 0 to increase the storm count?

Also, how do you play with Lion's Eye Diamond? I'm not sure how to make it work if you are discarding your hand.


ToolmasterOfBrainerd on Unsympathetic Intellect

4 weeks ago

But if you don't with with Tainted Strike, then that attack is wasted and you're missing damage that was going at them instead. You're better off going after their life instead.

Your biggest problem card is going to be Fatal Push. You need to have a lot of ways to dodge it. Apostle's Blessing is your best way of doing that. I'd play the full 4.

I would also cut back on creatures a little bit. 13 'threats' (counting snap) is likely too many. 10 would be enough, 12 is pretty safe. Your worst draws are going to be when you flood on creatures and have nothing to trigger prowess.

For chaining prowess and digging for threats, I'd think that 4 Serum Visions and 4 Sleight of Hand would be a good idea. You don't need so many unblockables, but a few Slip Through Space is fine.

Good luck. The deck looks super fun.

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