Body Snatcher

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Urza's Destiny (UDS) Rare

Combos Browse all

Body Snatcher

Creature — Minion

When Body Snatcher enters the battlefield, you may discard a creature card. If you don't, remove Body Snatcher from the game.

When Body Snatcher is put into a graveyard from play, remove Body Snatcher from the game and return target creature card from your graveyard to play.

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Body Snatcher Discussion

Squirrel_of_War on Varolz Hulk

1 month ago

But you could get Body Snatcher and Hulk

Squirrel_of_War on Death Pits of Nel Toth

2 months ago

@RyuKiba: I run it for the Protean hulk combo.

The main hulk chain is. Sac Hulk, fetch:

Sac Body Snatcher in response to it's first ability to reanimate Hulk then sac him again to get:

rofldiekatz on Neheb, the Worthy - Discard/Reanimation

3 months ago

Thanks dbpunk for the great suggestions! I switched Nihilistic Glee in and cut Mastermind's Acquisition out for now. I don't see any use for Body Snatcher for this deck since I don't play high-CMC-creatures and the card itself brings nothing to the table. But maybe I'm missing some aspect of the card. Brink of Madness is an awesome card for 1vs1-games but since I'm playing 3+ opponents I'm not going to include it. I put it to the Maybeboard though. Demonic Collusion looks like a decent card but the high CMC is quite a letdown since mostly you need to wait for another turn to get the use of it meaning you are going to miss on the hellbent-effects. Furthermore cards like Avaricious Dragon reduce its worth. Malfegor looks decent but not quite good enough since at the time you can afford it your hard will contain maybe 1-2 cards left. Sire Of Insanity needs a spot in this deck but I don't quite know what to cut out for it. Anyway thanks a lot for the great ideas!

eeriekiller on Karador's Wild Boonweaver Ride

3 months ago

It looks like you have the start of a fairly competitive karador edh here. Usually these kinds of decks have a lot more stax and graveyard interraction. Old Thalia, Thorn of Amethyst, and Glowrider all do the same thing and since your deck is mostly creature based, you'll usually break parity with them. Spore Frog (fog frog, as I like to call him) is a good repeatable answer with karador out on the field, as well as Caustic Caterpillar. Buried Alive is another Entomb and Survival of the Fittest is just amazing in a deck like this. Necromancy is a good instant speed way to get your deck started and honestly you can replace Boonweaver Giant with Protean Hulk and Reveillark with Saffi Eriksdotter and have the same combo, but safer because it's instant speed and easier to get going because you don't need a sac outlet to kick start it.

Protean Hulk dies, get Carrion Feeder and Karmic Guide, bring back protean hulk, sac hulk to get Blood Artist (also a must have in the deck), Saffi Eriksdotter, and any protection ( Grand Abolisher is pretty good). Loop saffi and guide with feeder and you win.

another combo which is really good because you can protect it early is as follows: protean hulk dies, grab Body Snatcher, Carrion Feeder, and Sylvan Safekeeper (new addition). Sac snatcher in response to itself, which will bring back hulk, and you basically do the first combo but with our safekeeper out here protecting the combo. At this point, lands don't matter so safekeeper is great.

Things like High Market and Savage Summoning are great ways to kick off hulk.

Cards you can cut: Shriekmaw is usually a dead draw in my exerience. It has such a narrow targetting zone that the buff it gets from karador isn't usually worth it. Fyndhorn elder, being a 3-drop, is far too late game to be worth a mana dork spot. Jarad is too far out of the combo to be truly worth it I think. The land snake is a bit underwhelming I think. You don't really need peacekeeper because in comp, attack steps don't matter (combos boiiii). Birthing pod can be great, but can be super slow.

link to my okay karador deck. Let me know if this helps and if you have any questions!

ZendikariWol on Killer Queen

6 months ago

So 1) I have to give props to a good ol' queen reference. 2) your deck is markedly more tier than mine so I won't drop the list, there are a few cards in it you could use. Viridian Emissary is great ramp, Primal Druid isn't bad. Lifecrafter's Bestiary is freaking amazing. Treasure Keeper is, at very least, worth considering. Merciless Executioner is pretty goo. Body Snatcher would support the reanimation subtheme. Solemn Simulacrum is legendary, and Noxious Gearhulk is great late-game removals. Gotta come back from those Dark Confidant uses somehow. Thragtusk is pretty gold and Wurmcoil Engine is also quite fantastic. Fauna Shaman is a necessity and Strionic Resonator is pretty great.

Squirrel_of_War on Muldrotha Exhumes All

6 months ago

@Force_of_Willb - Ancestral Knowledge will shuffle the library when it leaves so you need to pay the upkeep for a turn or two at least. it's also a bit pricey.

Deadbridge Chant is one of my favorite cards and I had it in here when I first built the deck but it never stuck around for more than the turn I cast it. I might find a spot for it but at the moment I don't think there are any cards in here that are less useful.

Dreamborn Muse is great and I put in Forgotten Creation which is similar but I ended up taking it out because in my playgroup if the card doesn't do something the turn it is cast or has an ability that can be activated at instant speed then it is very likely it will get removed before you get any use from it. Also muse can potentially help my opponents or make them hate me and target me more than usual.

I really appreciate you input on what to remove since that is always the hardest thing to decide when I get great suggestions.

Nyx Weaver is a card that is on the fence. I have him in currently because he is basically a draw 2 additional cards each turn but the main reason is that I can count him as an enchantment or creature for Muldrotha's ability.

Body Snatcher is part of the Hulk chain so he has to stay.

Aid from the Cowl is something I just added in but have not yet got to try it out. It seems promising since it will trigger at the end of the turn I cast it so I'm excited to see it play out and it costs less than Deadbridge Chant and doesn't rely on my graveyard. In my playgroup my yard usually gets exiled a few times each game so Cowl can still be an advantage without my yard.

Overeager Apprentice is an all star in a few of my other decks and I recently added him in here to see if he works out. I might remove him after some testing.

Other cards that I'm not 100% sure on are Spellskite and Mishra's Bauble. I may remove one to add in Tezzeret the Seeker since he can tutor any of the artifacts in the deck the turn he is cast (with the exception of Mindslaver).

Thanks for the comment! Don't for get to +1 if you like the deck!

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