Isolation Cell

Isolation Cell


Whenever an opponent casts a creature spell, that player loses 2 life unless he or she pays 2.

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Set Rarity
New Phyrexia (NPH) Uncommon

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Isolation Cell Discussion

Nickals-Tresarry on Lifegain for the Win

1 month ago

Epicurus is right I focused to much on the synergie and forgot to talk about sooooo many things !

I agree with Crypt Ghast, realy strong and study, you'll want to add Urborg, Tomb of Yawgmoth to ramp even strongger !

As for the ramp, maybe add some rock, your curve is pretty hight after all: Fellwar Stone, Orzhov Signet, Mind Stone

Maybe some mana fixer or fecth : Terramorphic Expanse, Evolving Wilds

Next thing is to draw to have a card advantage over your opponents and find your combo pieces faster. I already see Phyrexian Arena in your mayde, but I think you can add Necropotence

For the Stax, stalling the game during the process of earning your next 1000 hp: Norn's Annex is the real deal ! Others ideas : Blind Obedience, Authority of the Consuls, Thalia, Heretic Cathar, Isolation Cell.

I guess that's pretty much wrap it all, these are classic staples for Orzhov deck but you can find other ideas or more suitable cards. (or more powerful)

Have fun

pettigrew23 on The Pope Says Nope

5 months ago

My group hates taxes but Grand Arbiter is still entertaining, I just don't use as many lockdown effects. I'm glad I saw this list though as Isolation Cell is something I didn't know existed!

Check out my list, The Grandest Deck, let me know if you have any budget suggestions.

I'll say your list definitely has more raw shutdown.

Darkshadow327 on Kambal's Death and Taxes

1 year ago

No problem!

I was also looking at the deck a bit more and got some ideas for my own, Isolation Cell seems like it can do work.

I have some other things you might find useful.

  • Commander's Sphere over Orzhov Cluestone: Sphere is just strictly better and you get access to the same colors, and you don't have to pay mana and tap Sphere to draw a card when sacrificing.

  • Command Beacon is a good land, I feel like you might get hate because of your commander. I also like to run Reliquary Tower all the time because you never know when you might run into the guy that is trying to make everyone draw a ton of cards that they can't keep.

Just a few ideas that I had. If you ever have questions for this deck just ask me! Also, if you ever want help with an EDH deck (or anything else) feel free to ask me, I'm always willing to help.

timmyt1000 on Boros/Kalemne

2 years ago

So the first thing I would do is clean up the mana base a little and add some more mana rocks to help you cast your spells on time i noticed you have a lot of enter the battles field tapped land so I suggested some better ones and cut a couple. So far the total on suggested changes it $22.61. ill look over the removal and card draw next let me know what you think.

Force_of_Willb on The Rakdos Tax Collector

2 years ago

How about the new cards from HoD: Torment of Hailfire or Torment of Scarabs

Isolation Cell to punish playing creatures

and Asylum Visitor and a discard package Bottomless Pit, Creeping Dread, Cunning Lethemancer keeps you fueled while others fizzle. you can even add Paupers' Cage, The Rack for extra punishment.

Lastly Noetic Scales is a pain for players to keep creatures on the board

GobboE on The Destroyer of Lands (Radha, Heir to Keld)

2 years ago

Hi hoardofnotions: thank you for your feedback

Quarry Beetle and Stoic Builder are nice fits indeed: I didn't know what to cut but you provided some excellent suggestions, so thanks for that. Though I must say that you should not underestimate the impact of Isolation Cell. In such a deck as this one it is truly devastating: it slows and punishes your opponent at the same time.

Ramunap Excavator: excellent call, I haven't got him yet...definitely a must

Skullclamp I am less enthusiastic about: the extra cards are welcome, but he will destroy my small critters, while they are necessary for both blocking and attacking.

I hadn't added Volcanic Offering because it targets while I aim to destroy it all: but the card does have the advantage of having a lot of effects rolled into one. I think I need to reconsider.

Magnivore: yes, it can grow big. It is a shame really that it does not have trample (though it does have haste). I need to test him.

I will check out your deck.

miracleHat on Pay the Blonde

2 years ago

There are many cards in here that are subpar for edh. These are the biggest offenders:
Trueheart Duelist
Gust Walker
Glory-Bound Initiate
Oketra's Monument
Isolation Cell
Eidolon of Countless Battles

Your forum post mentioned 6 cards you needed to cut. Gift. I like the inclusion of Frontline Medic, i have not thought of that card in awhile. Consider a card such as Rootborn Defenses to deal with boardwipes and to help with unfavorable attacks.

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