Isolation Cell

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Isolation Cell

Artifact

Whenever an opponent casts a creature spell, that player loses 2 life unless he or she pays 2.

FormOverFunction on Deck Type:Accelerationist

7 months ago

My Torture deck puts the game on a clock, generally. Most of the pieces deal damage when things happen, rather than preventing them from happening (like Isolation Cell, for example). The absence of counter magic is one of the other things that keeps the game moving. Often the main interaction is counters, either the spells or effects like Jin Gitaxis (or however it’s spelled). That’s technically interaction, but sorta boring.

Santiago1011 on Liesa, Mother of Monsters and Masochism [PRIMER]

3 years ago

C4K3P0P Thanks so much and I'm glad to hear it! I agree that it doesn't have the best lifegain package in the world, and as I've mentioned other places this is a general list I made that will do decently in pretty much any non cEDH meta. That being said, I strongly encourage everyone to adapt it to their playgroup and meta if they so feel.

For your aggro meta, I suggest things like Windborn Muse , Isolation Cell (could go either way on this one), Revenge of Ravens and its many clones, Meekstone , etc. If your friends play swarm decks, you could try cards like Slaughter the Strong .

Thank you for the continued support :)

NTakamura on Looking for more punishment cards

3 years ago

Are there more cards out there like Isolation Cell in modern where your opponent either pay life or get dealt damage for doing things in Borus. So far I have isolation cell and Mana Barbs.

FormOverFunction on What can a good deck …

3 years ago

Thumbscrews, Yixlid Jailer, Scalding Tongs, and an Isolation Cell. Flavor win on turn five. Every time without fail. ;p

AlistarFiend on The Machine (The Pit of Despair)

3 years ago

Dromar39, Karma is risky, but this is a risky deck and I feel it is perfect! Awesome suggestion, thank you! I added Karma and Expedition Map. I removed Isolation Cell and Tainted Field.

Nickals-Tresarry on

3 years ago

Epicurus is right I focused to much on the synergie and forgot to talk about sooooo many things !

I agree with Crypt Ghast, realy strong and study, you'll want to add Urborg, Tomb of Yawgmoth to ramp even strongger !

As for the ramp, maybe add some rock, your curve is pretty hight after all: Fellwar Stone, Orzhov Signet, Mind Stone

Maybe some mana fixer or fecth : Terramorphic Expanse, Evolving Wilds

Next thing is to draw to have a card advantage over your opponents and find your combo pieces faster. I already see Phyrexian Arena in your mayde, but I think you can add Necropotence

For the Stax, stalling the game during the process of earning your next 1000 hp: Norn's Annex is the real deal ! Others ideas : Blind Obedience, Authority of the Consuls, Thalia, Heretic Cathar, Isolation Cell.

I guess that's pretty much wrap it all, these are classic staples for Orzhov deck but you can find other ideas or more suitable cards. (or more powerful)

Have fun

pettigrew23 on The Pope Says Nope

4 years ago

My group hates taxes but Grand Arbiter is still entertaining, I just don't use as many lockdown effects. I'm glad I saw this list though as Isolation Cell is something I didn't know existed!

Check out my list, The Grandest Deck, let me know if you have any budget suggestions.

I'll say your list definitely has more raw shutdown.

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