Adventurous Impulse


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Common

Combos Browse all

Adventurous Impulse


Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

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Adventurous Impulse Discussion

solarbeam on Modern Dragons

1 day ago

You'll definitely want to go up to at the very least 24 lands. You could run Stomping Ground or Cinder Glade. You could also splash black for Vaevictis Asmadi, the Dire since s/he's really cool. To do this, Blood Crypt or Smoldering Marsh are available.

I would cut the Spit Flame and Banefire for Lightning Bolt and the 4th Draconic Roar, even though it hurts the dragon flavor. This is mostly because Bolt can go to face and as it stands, you don't have the mana to get a big Banefire going. The 3 damage from bolt will let you deal with most planeswalkers and provide any extra reach you need. I would also a 3-1 split of Glorybringer and Stormbreath Dragon since Stormbreath can't get hit with Path to Exile, which is pretty big.

I'd recommend going down to 1 Lathliss, Dragon Queen as she is very expensive, mana wise, and replace those two with Verix Bladewing, since he comes down much faster and can get you two dragons later in the game.

Cards like Adventurous Impulse and Vanquisher's Banner can always be helpful since one lets you sift through your deck to find what you need and the other buffs your team and rewards you for landing more dragons.

Sarkhan Unbroken would almost be decent for you, but Sarkhan, the Dragonspeaker and Sarkhan, Fireblood would be amazing for you.

In your sideboard, cards like Relic of Progenitus, Nature's Claim, Alpine Moon, Smash to Smithereens, and Anger of the Gods are great

5c0r910n on Trample Them Where It Hurts

2 days ago

i think Elvish Rejuvenator really isn't that good, but that my opinion, i think you want more Goreclaw, Terror of Qal Sisma, the ramp from him is really good.

I believe you are setting your curve pretty high, Impervious Greatwurm, Arboretum Elemental and Aggressive Mammoth are pretty ambitious, and Hungering Hydra isn't that great either. Good replecements are cards like Carnage Tyrant, Nullhide Ferox, and Vine Mare. Vine mare doesn't seem that good but in the end it hits for five, killing your opponents pretty quick. I like the idea of Elvish Rejuvenator, seeing that playing a Llanowar Elves turn 1 increases your chances of winning immensely, the druid should do a similar thing.

I think that Broken Bond in the main board doesn't make alot of sense, but it depends on what your facing often. I suggest swapping it out for your Adventurous Impulse.

Crash the Ramparts is a questionable card in this deck, its a dead card in hand most game, given that more of your creatures alreadly have trample or are given trample by another creature.

Root Snare also doesn't make any sense, its a very defensive card in a very aggresive deck. The idea of the mono green is to tempo enough pressure to force your opponent to stay on the defensive. If you think it work really well against what your facing maybe sideboard it.

I think Prodigious Growth is definitely interesting, but i feel like if you want the stats on its your could play a better six drop creatures, and if you want some burst to finish your opponent off, just play Bounty of Might

Vivien Reid is another card that requires a defensive strategy to pay off, and yet its in this deck. If it is value you are looking for i suggest Find / Finality Even thought you can only cast the first half its still pretty good in the late game

Also mono green want more lands, i suggest 22-23 lands

multimedia on Elves of Ravnica

1 week ago

Well, Naya will have the exact same problems as Selesnya does... Not enough resiliency, too difficult to recover.

There's too much efficient creature removal in Standard right now. Deafening Clarion/Ritual of Soot are too good at stopping Elves who aren't prepared to be able to recover quickly. Settle the Wreckage is nonexistent in current Standard even in Jeskai Control it's not the go to board wipe which is a big help for Elves. This allows for more options and I don't feel like I have to play Shalai.

Beast Whisperer is an option for resiliency (he's currently in the sideboard), but he's too fragile to count on him living. Find / Finality is the reason I'm now playing black and either card side is a mana sink for Grand Warlord Radha's ability to make mana. Find is also good with Whisperer as a way to recur it and another Elf. Ajani, Adversary of Tyrants just wasn't cutting it for recovery and his mana cost was actually too difficult to consistently make while also wanting to play Steel Leaf Champion. Flower did help, but relying on it is very problematic. Find can recur Champion this makes it pretty powerful with Elves.

Radha is the reason I'm now playing red again, but without having Stomping Ground limits the use of nonElf red spells I can play. Only Radha works thanks to Unclaimed Territory and Rootbound Crag. Adventurous Impulse and Glowspore Shaman also help to find Territory, but only 9 sources including Territory of red for Radha is pretty low--Stomping will for sure help. Radha's ramp is good with Vivien Reid and Vivien is excellent right now in Standard. Banefire (currently in the sideboard) is good with Radha as a mana sink, but I don't feel comfortable playing more Banefire when I'm realistically counting on Radha's ability to make red mana to cast it. More Banefire and Lava Coil/Fight with Fire are possible when we can play Stomping.

I played Radha with Elves for quite a while in Dominaria/M19 Standard and a big reason to continue to play her is the wonderful potential aggressive curve of Collector, Thorn, Champion, Radha. I have returned to playing this curve because turns out it's one of the best with current Elves; a turn one Collector can add a lot of power to this curve. The curve however needs something and I believe Find is what is needed. This curve can be disrupted, but it's difficult to completely stop everything.

Find is efficient recovery, get back two Elves that were killed and Radha's mana ability makes a potentially fast recovery. Thorn and Clancaller are excellent with Radha because they are Elves who can also be mana sinks. Territory is also a pretty powerful land with Elves; I want to take advantage of it since it alone lets me play other colored Elves and not have to worry as much about hurting the consistency of turn one Llanowar or casting Champion. Radha's four toughness survives Clarion and Soot doesn't kill Radha. This combined with her ability to make mana is very good with Elves right now.

Hexaflexagon on Naya Angels

1 week ago

If you're splashing , why don't you add some ramp such as Drover of the Mighty. I suggest him because he can produce mana of any colour, which is extremely useful in a three-C deck. I also suggest Adventurous Impulse so you can select your card draw.

Here's my list that looks a bit like yours, except it splashes instead of .

Good Luck!

Selesnya Standard Midrange

Standard* Hexaflexagon


xhuggels on Abzan-Knights(Kwende)

2 weeks ago

I think Midnight Reaper would fit in here perfectly. Thanks for that suggestion ill playtest that. History of Benalia is just too expensive for me tbh. Lyra Dawnbringer is justified because of her powerful interaction with the deck, but i cant add anymore high cost cards, and i dont think replacing her with those would be optimal. Was looking at Valiant Knight but chose Kwende, Pride of Femeref as the more immidiate, more permanent doublestrike mechanic. Valiant Knight is stronger, but Kwende, Pride of Femeref is faster. Ill look into Adventurous Impulse too.

Hexaflexagon on The Legion Returns!

3 weeks ago

If you're considering splashing to Naya, You might want to add Adventurous Impulse and Drover of the Mighty. One of my decks is GW with Red Splash, and yours will be RW with Green splash, but close enough.

Selesnya Standard Midrange

Standard* Hexaflexagon


Hexaflexagon on Guilds of Ravnica: Naya (WRG) Angels

3 weeks ago

Hey Shoku, thanks for your thoughts. What I would do is print out some proxies from a site like just to try your deck out and just playtest it with people who allow proxies (not tournaments obviously). I think you should run Drover of the Mighty anyway even without Dinosaurs, as that is what I do in my version of the deck. I like him because he gives mana of any color, which is a great boon to three color decks. I believe you could also go down to 19 lands, play 4 Llanowar Elves, 4 Flower / Flourish and 4 Adventurous Impulse if that sounds cool to you.

Good Luck!

Selesnya Standard Midrange

Standard* Hexaflexagon


Shoku on Guilds of Ravnica: Naya (WRG) Angels

3 weeks ago

Hey Hexaflexagon, I think you're correct in that the deck could maybe drop a land or 2 because of Llanowar Elves and Flower / Flourish. Adventurous Impulse is another card i think the deck could drop a land for, but I like it a bit less than Flower/Flourish. I would consider running Drover of the Mighty if the deck ran any dinosaurs outside of the Carnage Tyrant in the side. Currently I havn't played any games with this deck because of it's considerably high price tag, but am hoping to soon and from there I can figure out where the best direction for the deck is.

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