Adventurous Impulse

Adventurous Impulse

Sorcery

Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Dominaria (DOM) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Adventurous Impulse occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Standard:

All decks: 0.09%

Adventurous Impulse Discussion

Daarkest on Pioneer Is A Turn Three Format

3 weeks ago

running 40 lands and praying for a good mull is really risky. some cantrips or tutor/dig effects would likely help. one of my favorites includes Board the Weatherlight , which digs for both combo pieces, and also Adventurous Impulse

lords2001 on Abzan Aggrange

1 month ago

After taking a better look and reading your comments, I would pull out 1x Sorin, Solemn Visitor 2x Vraska, Golgari Queen

As you aren't getting full value. Sorin has a better version already in the main and Vraska needs to destroy permanents which you don't want in this deck. I would consider either Dromoka's Command for flexibility or maybe some different plainswalkers for really grindy matchups against control post sideboard. Tireless Tracker is a great option to play side or indeed main. And that sort of card can work with Vraska if you want her in, as the Tracker makes the permanents required for Vraska to tick up.

The other option I could see for mana reasons is to include a set of something similar to Adventurous Impulse . Digs for land if required or for creatures.

Final option would be Lyra Dawnbringer or similar - I've found sometimes having nothing in the air means you are playing behind the entire game and can't recover. Lifegain here is handy again.

lapeste47 on That Was Fatal!

1 month ago

Thanks for the comments, Gattison. I think you were right about swapping Flaming Sword for another Warlord's Fury. For the other cards, I'm not sold. In playtesting, I can usually get consistent mana and use it all every turn. I worry that adding more lands that enter tapped, or paying to smooth it out with Adventurous Impulse , would slow things down too much. And I like Fall of the Hammer because of my deathtouch creatures.

Cheerful_Zucchini on Dump and grow

1 month ago

Lovely deck! I love the Lurcher :)

Not sure I would run Adventurous Impulse . It doesn't fill the graveyard and seems like a downgraded version of Grisly Salvage to me. I feel the same way about Commune with the Gods since you don't even have any enchantments. I know you want to pull out the Lurcher as soon as possible but it would be easier to simply fill up the graveyard and reanimate him.

If I were you I would take out the five copies of the cards I mentioned, and replace them with Drown in Filth , since it seems like it would work perfectly in this deck.

Since you are already running Grisly Salvage and some dredging creatures, I think Grapple with the Past would feel nice in the deck since you can choose anything in your graveyard to reanimate.

Gattison on That Was Fatal!

1 month ago

I feel like you need more draw. You want to ensure you draw into your land drops and support cards and not end up in topdeck mode. I'd lose Flaming Sword and add at least one more Warlord's Fury because of this. Temur Battle Rage is a great card and can serve as your instant-speed first-strike-tricks.

You could also add one each of Forgotten Cave and Tranquil Thicket if you like.

And consider squeezing in something like Adventurous Impulse or something for more hand control.

Also, maybe replace Fall of the Hammer with something like Fling or Collateral Damage because they can hit players too. Sack your creature to it right before it dies and get go "over" enemy creatures right to the opponent's face.

djnewellmit on Pioneer Pummeler

2 months ago

I like Once Upon a Time - especially since it can find the pump spell hiding in Ghor-Clan Rampager . I'd considered Adventurous Impulse as a budget-version, but it didn't make the cut.

For Planeswalkers, I'm thinking about adding 1-2x Questing Beast to the sideboard. It readily eats planeswalkers, and it pairs nicely with all of our pump spells. Rhythm of the Wild might give you the edge to get your creatures past counter-magic, and provide haste to hit open planeswalkers but the CMC=4 might be too high for what this deck is going for. Domri's Ambush might also serve your purpose.

hungry000 on Mono Green Budget Dinos

4 months ago

Definitely get a set of Ripjaw Raptor in here, taking out Thundering Spineback s for them. Then for the rest of the deck I'd cut Rhonas's Monument , Thunderherd Migration , Adventurous Impulse , and 2 Ranging Raptors to play 4 Llanowar Elves , 2 more Commune with Dinosaurs , and 2 more Gigantosaurus .

Ripjaw Raptor is very hard card for red decks and other aggro decks to deal with. The reason for cutting the Monument, Ranging Raptors, and Thunderherd Migration is because there's less need for the slower, more reliable ramp when you're not playing a 7 mana dino. With the changes above, your curve will top out at 5 (discounting Ghalta) which means getting to that mana count faster is more important, hence the 4 Llanowar Elves .

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