Adventurous Impulse

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Dominaria (DOM) Common

Combos Browse all

Adventurous Impulse

Sorcery

Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Adventurous Impulse Discussion

lifemtg on MIrri, Weatherlight Duelist EDH

8 hours ago

Shabompistan hey thx for comment, right now I already have Rampant Growth .this deck isn't really focused on Bolton, it is just a emergency thing. Brimaz, King of Oreskos is pretty solid so that is a defensive yes. Currently I have 8 of my lightning greaves in other decks so I can't do that. Whispersilk Cloak is a good alternative in my opinion.bushido_man96. Bloodforged Battle-Axe Is pretty amazing. Talisman of Unity is overall better than the Locket, but the locket has built in card draw, which I need for is deck because there is barely any. Sol Ring is going in Adventurous Impulse . Thx for the suggestions. I would be happy to take any more questions or suggestions and would like to what u guys think about the overall deck.

Murphy77 on Simic Counter Crush

1 day ago

I just get the feeling that you are trying to do too much and will lose out on consistency. Frilled Mystic has a great effect, but is expensive and difficult to play, while Siren Stormtamer might do just as well. Skatewing Spy can give all your powerful creatures flying, but also becomes playable only later in the game, when you could already be in a losing position. I don't like Hydroid Krasis unless you have 6, 8 or 10 spare mana, which is not going to happen too early in the game. I would tend to drop some of these fancy 'game-enders' in favour of a few 'game-starters'.

Simic Ascendency provides a viable win-con, but you want to start getting +1/+1 counters out from turn 1 or 2. This is about the only deck where Pelt Collector is a strong card. An extra turn 1 landfall from Arboreal Grazer , Adventurous Impulse etc. can really kick-start your game. See what you think of WAR PAW

Murphy77 on Wild things

4 weeks ago

If your aim is to alt Nissa as quickly as possible, you might want more work from 1-drops. Arboreal Grazer is good, allowing 2 landfalls in turn 1. Pelt Collector comes in as a 1/1 that quickly gains counters and gains trample. Might of the Masses could give your cheap creatures some teeth. Adventurous Impulse and Enter the Unknown can add value. Nexus of Fate and Mass Manipulation do nothing in the early game.

Back up your early 1-drops with Incubation Druid , Pollenbright Druid and Evolution Sage . You might want to limit yourself to one top-end creature.

If you use Nissa to get all your lands onto the field in turn 4 or 5, then you really want to follow that up with cards like Vivien's Arkbow to pull creatures from the deck and play them soon afterward.

Your deck is somewhere between 2 different builds that I have put together and has potential to be very good. See if you can get any ideas from WAR PAW or Shake the World M

Murphy77 on Simic Merfolk

1 month ago

I would also consider Adventurous Impulse

natetc95 on Testudo Tactic Holy Cadre

2 months ago

Murphy77 9-lives

Also remember that in War of the Spark, they have already spoiled Teyo, the Shieldmage . Makes 2 walls for and gives you hexproof. So, pretty good in this deck! I love this deck and have been playing it since the beginning of Allegiance. It's just so much fun to mess with people. They usually think you're new to the game haha. "Look at this scrub playing defenders..." When those same people lose, they always look like they have to re-evaluate their life choices.

Murphy, Arcades is your win condition and both of your win conditions (Arcades and High Alert) are easily removed right now. Vivien Reid , Crushing Canopy , Mortify , etc. And as a draw engine and win con, arcades draws removal. It hurts to have one in hand and another on the field but since he's 5 power and legendary, generally your opponents have to expend a lot of resources to kill him. When he gets killed, it feels awesome to immediately play him on your next turn. I run 4 in my deck. If you only run 3, then the odds of hitting him with Adventurous Impulse go down dramatically and now your method of getting to your win con quickly is far less effective since it doesn't hit High Alert.

The other thing I would say would be to swap Snubhorn Sentry to Resolute Watchdog . Able to block very favorably from turn 1 and his effect allows you protect Arcades for . This little dog has saved Arcades more than I am willing to admit.

9-lives on Testudo Tactic Holy Cadre

2 months ago

Are there other draw mechanic cards that are more advantageous than Adventurous Impulse ? I'd be willing to pay more mana as Adventurous Impulse will make me throw away 2 cards for 1 card and even though this is a good deal for 1 green mana.

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Adventurous Impulse occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Standard:

All decks: 0.09%