Training Grounds

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Rise of the Eldrazi Rare

Combos Browse all

Training Grounds

Enchantment

Activated abilities of creatures you control cost up to less to activate. This effect can't be reduced to less than one mana.

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Training Grounds Discussion

Eiti3 on Need help with Ovinomancer-Deck

1 day ago

Glad to help. I tried making an Azami, Lady of Scrolls EDH deck with Ovinomancer and Metathran Aerostat deck with some Training Grounds and Heartstones. It worked well in theory, but getting the combo either had to be "go-all-for-it" or it would rarely be seen.

Best of luck and tag me when you finish the decklist.

Eron_the_Relentless on Goblin Machinist Turn 4 Win! 36.8 Damage

3 days ago

@RobinsonGattis The mana you gain from Soulbright Flamekin helps you summon Goblin Machinist. You can activate its ability three times for three mana with the help of Training Grounds.

criscofieldsforever on Black and Blue Beats

1 week ago

JaysomeDecks thanks I never thought of it like that with Training Grounds I thought of it but never did the math (math is hard). Also Desertion is tits! Cracked a few in the new Conspiracy set. Also kind of in the "theme" with Memory Plunder and Knowledge Exploitation. Now it is time to figure out cuts. Probably Sisay's Ring for Training Grounds and something for Desertion. Thanks again!

JaysomeDecks on Black and Blue Beats

1 week ago

I would strongly suggest Training Grounds, at least if you like to field your commander in this deck. It lets you activate her ability for just , paying no mana into , and mill someone for 2. Just activate multiple times for each, milling 2 each time. 5 mana now mills 10 instead of 4. And off a 1cmc enchantment.

You also sound like you might enjoy Desertion. It's one of my favorite counters, because it can steal your opponent's commanders. Since it's a replacement effect, they can't just put it back in their command zone. (I play this against a friend who runs a certain indestructible angel as his commander. evil laugh)

JaysomeDecks on Oona, the Queen Fae EDH

1 week ago

Its rediculous with Illusionist's Bracers, yes. for 4 mill. The other thing to keep in mind with Training Grounds is that, since it's a lot of individual interactions, you can spread them out to different players. It really helps in searching for the pockets of colored cards needed for your fliers.

JaysomeDecks on Oona, the Queen Fae EDH

1 week ago

You're right on how Training Grounds works, it only reduces the cost by , so if you declare of , your total cost is . What it allows you to do, however, is to activate it multiple times for a declared of , paying a reduced cost of only for each activation.

Basically, you never pay . Activate it 5 times, paying only the activation cost each time, for a grand total of 10 cards milled.

( mills for 2, reduced by , equals a total activation paid of for 2 cards milled. The trick is multiple activations)

FaithfulCorpse on Oona, the Queen Fae EDH

1 week ago

For GaryofAshpodel Consuming Aberration feels a little weak given that the main sources of mill, at least repeatable ones are Oona, and with Leyline of the Void down it would do effectively nothing. I had also considered Wrexial, the Risen Deep but decided against it for the same reason.

For JaysomeDecks Perhaps I'm not understanding Training Grounds right. Wouldn't it only apply a 'free' cast of -2 on the announced cost? Like declaring as the cost, and then only having to provide ?

JaysomeDecks on Oona, the Queen Fae EDH

1 week ago

I'd suggest Training Grounds. Lets you activate Oona's ability at = for only . Eg, if you wanted to mill someone for 6, it would now cost , as opposed to .

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