Training Grounds

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rise of the Eldrazi (ROE) Rare

Combos Browse all

Training Grounds

Enchantment

Activated abilities of creatures you control cost up to less to activate. This effect can't be reduced to less than one mana.

Price & Acquistion Set Price Alerts

ROE

Ebay

Training Grounds Discussion

Flooremoji on Arcane Training Grounds Combo

1 week ago

Hey, Desperate Ritual + Izzet Guildmage + Lava Spike is also infinite, but without Training Grounds. I want to see this become tier one. (I am a large supporter of rouge combo decks) :) +1

CaptSillva on Rise of the Horde

1 week ago

Training Grounds is super good with this commander. Necromancer's Stockpile offers some good cycling power. Gisa and Geralf offer some good utility. Grave Defiler is good draw power. Herald's Horn card draw + cost reduction. Obelisk of Urd offers a large board buff.

Josu Vess, Lich Knight, Kalitas, Traitor of Ghet, and From Under the Floorboards are just decent cards that can generate more zombies.

You clearly don't care about discarding cards as much as most of your opponents do so maybe a Rotting Rats.

Also seems like you could use a bit more removal. Perhaps Price of Fame, Victim of Night, Doom Blade, Go for the Throat, and Kindred Dominance

hydrothermia on The River Merfolk

2 weeks ago

Manalith and Talisman of Progress can be cut, I'm not a fan of either of those mana rocks. I'd also drop Heartstone, but I'd replace it with Training Grounds.

Non-Linear on All Mana Sliver Artifact V4.0

2 weeks ago

@Verbatiam This is more helpful than you could know, and I am very appreciative of your feedback and suggestions. I do plan on keeping the artifact element of my slivers, I plan on adding other tribal enchantments/artifacts such as Door of Destinies, Coat of Arms, Heartstone, Helm of the Host, and Herald's Horn. Saheeli Rai is going to stay and the other is probably going to be replaced with Xenagos, the Reveler.

I am also planning on adding Training Grounds, Kindred Discovery, and some signets.

You make an excellent point with the removal and counters, I have a Dash Hopes and Despise because of their convienience. I will replace those with more blue counters and a Crib Swap.

I have already removed the cat for a Manaweft Sliver and will probably trade my Sliver Construct for another sliver card in my folder.

Verbatiam on All Mana Sliver Artifact V4.0

2 weeks ago

Slivers is my pet archtype so appologies if I go a little overboard with this comment

Overall pretty good, got most of the good ones. I'd cut Metallic Sliver and Sliver Construct as they dont actually add anything to your sliver stradedgy aside from mooching off of your other slivers. I'd replace them with Manaweft Sliver and Bonescythe Sliver I'm assuming their is budget concerns, otherwise Sliver Sliver Queen and Sliver Legion would be auto includes
To be honest, cut all of your instants, they either are innefficient or wont do what you want e.g. Lightning Bolt doesn't kill much in commander and Dash Hopes almost never counters a spell, and when it does it means you would have rathered a card that did damage. Some potential good cards in each caatagorie you have represented are:

Countermagic

-Swan Song

-Counterspell

-Out of Bounds

Removal

-Swords to Plowshares

-Crib Swap

-Beast Within

also one card thats really win more with slivers is Kindred Summons

I like your socereies more, some that I'd cut are Hive Stirrings because similarly to Metallic sliver they do actually contribute to slivers plans, Severed Strands is sorcery speed removal that loses you a sliver (which is something you really don't want to do in slivers), and Divest because single target hand hate just makes you enemies in commander and rarely hits anything thats worth that. Some good includes in this area are Kindred Dominance and Cultivate/Kodama's Reach
I combined these catagories because they speak to an overall subtheme you seem to have, both artifacts and the cat combo (Saheeli Rai and Felidar Guardian). Honestly I dont think there are enough artifacts to justify two artifact planeswalkers, and neither is really syenergistic with your deck I'd cut both and Guardian, if you want a Planeswalker I'd reccomend Xenagos, the Reveler as he both ramps and protects himself. If you want a two card combo I'd reccomend Kiki-Jiki, Mirror Breaker and Pestermite has they're more useful outside of the combo.

On the topic of Artifacts they can be really useful in a budget 5 colour deck as they work with whatever colours you happend to have out. Most of your artifacts are good, I'd just cut Hedron Archive and Tamiyo's Journal, the former because you really need coloured mana and the latter because its a really slow tutor and not very good source of cards. I'd recommend adding Commander's Sphere, Fellwar Stone, and Heartstone (Heartstone is especially good). If you find more space in the deck I'd also recommend signets for your major colours as they can convert 1 colour that you dont need to 2 that you do.

This section is really good, only card I dislike is Dictate of Karametra because it benefits your opponents as well in a deck where you don't really break parity on it (you opponents get as much benefit as you) and it costs double green. There are some really good enchantments you can run, highlights are Kindred Discovery, Unnatural Selection, and Training Grounds (again, decreasing the cost of your commanders abilities is insanly good)

All in all I really love the deck and it fills me with nostalga for my old Sliver deck (it was my first ever commander deck). Hope some of this helps and I'd be happy to talk about what I've said more (hope this isn't way to much)

BMHKain on Kruphix, Wastes H4X'D God of Manarage

2 weeks ago

@griffstick: Irony; I never truly needed a tribe for this deck anyway; & if I did, I'd once again go through my "Minority Confirmity" (Liking something nobody else usually would.), & not do either Eldrazi, or Ixalan Merfolk. Thanks though.

Anyway, I hope I don't have to cut a Magus just for the original (Candelabra of Tawnos in particular is expensive as crap for me... X/ & to think I can handle most rocks...), that said, I wonder what cards to cut in advance. Genesis Hydra isn't the same as the origin it was based on as it only nets one card. 1card. Fascination is Group Hug; Yuck. 2down. Stream of Life is good for Infinite Life, but useless in competitive play. 3down. Kindred Summons as this isn't Tribal Based. 4down. Fungal Behemoth = Why did I even throw this in? 5down. Altered Ego is to costly, & I could find better Clones anyway. 6down. Several other things include Gilder Bairn + Paradise Mantle + Training Grounds, & Aluren + Dream Stalker + Tidespout Tyrant are really clunky as 3 card combos. One less, & it would've been fine for now. 12down.

I'll keep these as arxhives until I can find 2 card variants for both combos...

JohnnyCRO on Tasigur Seasons Past / Season Pastigur

3 weeks ago

P.S.

Why did Training Grounds get removed? It's been meh for me lately and I'm thinking of removing it. Any helpful comment/feedback on its performance and your reasons to remove it would be awesome.

P.P.S.

Sorry for double posting. The first one I wrote in a hurry and tappedout still refuses to allow comment editing.

I_TappedWrong on +1 for Bant Love

4 weeks ago

I would suggest Training Grounds

I also play these guys in my bant good stuff deck if you want to check it out.


Chasing the Good Stuff

Commander / EDH I_TappedWrong

SCORE: 3 | 3 COMMENTS | 278 VIEWS | IN 1 FOLDER


Load more