Training Grounds


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Rise of the Eldrazi Rare

Combos Browse all

Training Grounds


Activated abilities of creatures you control cost up to less to activate. This effect can't be reduced to less than one mana.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -21%

0.57 TIX $0.73 Foil


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Training Grounds Discussion

g0r3gr1nd3r on The overlords legion

3 days ago

This Deck looks solid! +1 :-)

BTW, you have 2 Training Grounds

BrotherofTarmogoyf on Assassin (Ninjutsu)

5 days ago

As a replacement for Training Grounds I would say maybe Distortion Strike, Veil of Secrecy, or Ghostform. I was looking at Stormrider Rig and I realized that Sai of the Shinobi is strictly better while still being very cheap. I also think it is worth putting in 2 Rogue's Passage.

BrotherofTarmogoyf on Assassin (Ninjutsu)

5 days ago

Also unfortunately Training Grounds doesn't work with Ninjutsu. I looked up a couple rulings.

Spirits on Mizzix, the Storm EDH

5 days ago

Hey etheraldreamer, Inexorable Tide is excellent, see where your going there. The reason I don't run it is simply its CMC 5, I'm hoping to already be setup with Mizzix of the Izmagnus around there. Longer term you'll get more value playing a Inexorable Tide.

Austin_Smith_of_Cards, excellent suggestions. Lava Spike + Desperate Ritual + Izzet Guildmage is an excellent kill combo. Adding it to my description above. The only part I don't like is that the Lava Spike, standalone it's not that great. Desperate Ritual although a little under powered, is still borderline playable card. Usually I prefer combos where each card is okay on it's own, but not always, see Pili-Pala.

Stroke of Genius has been on the cusp, for a long time. I keep questioning whether to get it in there or not. Visions of Beyond seems like the best remove for it, but I'm so low on Isochron Scepter targets as is. I've had 2 scenarios in 7 games now where i've had to wait 2 turns to pull an instant with CMC 2 or less for the Isochron Scepter so I know that I need more targets not less. Curious Homunculus  Flip / Voracious Reader  Flip is more likely.

I have Scour from Existence in my maybeboard, Purphoros, God of the Forge is a key reason why Scour from Existence is key. Chaos Warp for me just doesn't do it. In play testing I'm still trying to figure out if 1) Play for my infinite combo, or 2) Have control to stop other combos is the correct play. Thus far I haven't lost (yet, but been at 1 life). Can't remember all the commander's I've faced (No Prossh, Skyraider of Kher yet so that would be a real challenge). Some commanders: Jeleva, Nephalia's Scourge, Derevi, Empyrial Tactician, Breya, Etherium Shaper (seems to be the flavor of the month right now), Gisela, Blade of Goldnight, Kaalia of the Vast, Oloro, Ageless Ascetic, Karn, Silver Golem, The Gitrog Monster, can't remember any others. So verdict is till out on that. It's VERY good.

Fact or Fiction is funny, I just took it out of the deck Friday to test some other cards in it's place. I very much missed it in this weekend's games. Fact or Fiction returning to the deck soon as I figure out the removals. I'm considering removing the Isochron Scepter, that would change up a few cards that are simply there just to be targets, but then again when I think of an Isochron Scepter + Counterspell or Isochron Scepter + Mystical Tutor or Isochron Scepter + Cyclonic Rift... hmm, how do I not want that recursion, or a Visions of Beyond! = Draw 3 cards.

All Excellent suggestions, any or all should be in the deck. I'm still trying to figure out my fringe cards. Training Grounds maybe.

JaysomeDecks on Thrasios and Kydele: Eldrazi Envoys

5 days ago

Sorry, I missed that you already had Training Grounds...

JaysomeDecks on Thrasios and Kydele: Eldrazi Envoys

5 days ago

Seedborn Muse, Awakening, and Training Grounds, have all proved to be complete game changers in my Thrasios & Kydele, Infinite Partners deck. The sheer number of times you can activate Thrasios's ability in a round with any of these cards is astounding. Awakening, unlike the Muse, is often allowed to resolve and stay in the field for a round, since your opponents think they will be able to benefit from it too. This quickly changes to an entire playgroup scrambling to remove it once they see just how much more it benefits you. And Training Grounds has proven to pay off far more than I'd expected. If you have 6 mana, you're activating Thrasios's ability 3 times instead of 1.

I linked my deck above. It's a combo version, so a lot of it isn't going to be along the lines you're looking, but if you're interested there are some good non-combo pieces in there.

Overall, very good deck. I love seeing these two actually partnered together.

Zelosus on Jhoira EDH

5 days ago

I could use the Thran Turbine instead of Training Grounds. Would that make Fabricate worth running? It grabs Blightsteel Colossus.

Oak_Guy on A +1/+1 Counter A Day Keeps The Weenies Away

5 days ago

I run a Kraj deck, and Willbreaker is SICK in that deck. Use Kraj to put a counter on an opponent's Indestructible creature, and you own it.

Heartstone is a low mana, inexpensive replacement for Training Grounds, either of them are very helpful.

Renegade Krasis is great early drop before you can get Kraj out, especially if someone is playing something like Damping Matrix and you need to beef up your creatures to block or attack.

And the new Partner Commander Thrasios, Triton Hero is perfect for this deck.

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