|Commander / EDH||Legal|
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|Rise of the Eldrazi (ROE)||Rare|
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Activated abilities of creatures you control cost up to less to activate. This effect can't be reduced to less than one mana.
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Training Grounds Discussion
1 week ago
1 week ago
Training Grounds is super good with this commander. Necromancer's Stockpile offers some good cycling power. Gisa and Geralf offer some good utility. Grave Defiler is good draw power. Herald's Horn card draw + cost reduction. Obelisk of Urd offers a large board buff.
You clearly don't care about discarding cards as much as most of your opponents do so maybe a Rotting Rats.
2 weeks ago
2 weeks ago
@Verbatiam This is more helpful than you could know, and I am very appreciative of your feedback and suggestions. I do plan on keeping the artifact element of my slivers, I plan on adding other tribal enchantments/artifacts such as Door of Destinies, Coat of Arms, Heartstone, Helm of the Host, and Herald's Horn. Saheeli Rai is going to stay and the other is probably going to be replaced with Xenagos, the Reveler.
2 weeks ago
Slivers is my pet archtype so appologies if I go a little overboard with this comment
also one card thats really win more with slivers is Kindred Summons
On the topic of Artifacts they can be really useful in a budget 5 colour deck as they work with whatever colours you happend to have out. Most of your artifacts are good, I'd just cut Hedron Archive and Tamiyo's Journal, the former because you really need coloured mana and the latter because its a really slow tutor and not very good source of cards. I'd recommend adding Commander's Sphere, Fellwar Stone, and Heartstone (Heartstone is especially good). If you find more space in the deck I'd also recommend signets for your major colours as they can convert 1 colour that you dont need to 2 that you do.
All in all I really love the deck and it fills me with nostalga for my old Sliver deck (it was my first ever commander deck). Hope some of this helps and I'd be happy to talk about what I've said more (hope this isn't way to much)
2 weeks ago
@griffstick: Irony; I never truly needed a tribe for this deck anyway; & if I did, I'd once again go through my "Minority Confirmity" (Liking something nobody else usually would.), & not do either Eldrazi, or Ixalan Merfolk. Thanks though.
Anyway, I hope I don't have to cut a Magus just for the original (Candelabra of Tawnos in particular is expensive as crap for me... X/ & to think I can handle most rocks...), that said, I wonder what cards to cut in advance. Genesis Hydra isn't the same as the origin it was based on as it only nets one card. 1card. Fascination is Group Hug; Yuck. 2down. Stream of Life is good for Infinite Life, but useless in competitive play. 3down. Kindred Summons as this isn't Tribal Based. 4down. Fungal Behemoth = Why did I even throw this in? 5down. Altered Ego is to costly, & I could find better Clones anyway. 6down. Several other things include Gilder Bairn + Paradise Mantle + Training Grounds, & Aluren + Dream Stalker + Tidespout Tyrant are really clunky as 3 card combos. One less, & it would've been fine for now. 12down.
I'll keep these as arxhives until I can find 2 card variants for both combos...
3 weeks ago
Why did Training Grounds get removed? It's been meh for me lately and I'm thinking of removing it. Any helpful comment/feedback on its performance and your reasons to remove it would be awesome.
Sorry for double posting. The first one I wrote in a hurry and tappedout still refuses to allow comment editing.
4 weeks ago
I would suggest Training Grounds
I also play these guys in my bant good stuff deck if you want to check it out.
Commander / EDH
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