|Commander / EDH||Legal|
Printings View all
|Rise of the Eldrazi (ROE)||Rare|
Combos Browse all
Activated abilities of creatures you control cost up to less to activate. This effect can't be reduced to less than one mana.
Price & Acquistion Set Price Alerts
|Have (15)||Talistan , xXThormentXx , knto , zachi , Venser_the_Sojoner , angesoir , , sonnet666 , cklise , Swamy , , , KillDatBUG , Azdranax , GoldGhost012|
|Want (13)||Turtlelover73 , HyperJujibiter , xpsychovampx , fireborne1986 , RedMulligan , jtaddeo , Nightdragon779 , SirFowler , lorddarkstar , rakdos24 , Daeyel , _raeofsunlight , yungxak|
Training Grounds Discussion
1 day ago
My favorite bird is Rimefeather Owl. Switch your basics for Snow-Covered Plains and Snow-Covered Islands, and you've got yourself one large bird. Although it actually pairs better with Rimescale Dragon and Training Grounds, so...
...and my tribal-bird deck is a pauper deck, so there's no good common to suggest from there; especially since you've already included Augury Owl.
Oh yeah... budget.
2 days ago
If you're still looking for cuts here are my suggestions.
Overall Ideas: 1. Cut the instants and sorceries. 2. Add better creatures/artifacts with activated abilities.
I would look to add more wheel effects to get cards into the graveyard. Although it can feel a little similar to chaos the results are more effective card draw and will fill up your graveyard faster with more additions. Meaning you would fill your graveyard with more potential options for Marsil; and will add more overall card draw potential than the following cards: Probe, Flux, Mystical Teachings, Cathartic Reunion, Careful Study, Gifts Ungiven, Thirst for Knowledge, Frantic Search
Silumgar's Command: There are better creatures/artifacts that can fulfill this role through Marsil and have the additional benefit of being repeatable.
Walking Ballista: 4 mana for a +1/+1 counter is not efficient enough to justify it's inclusion.
Argent Sphinx: I think that relying on Metalcraft in this deck will end poorly in most situations.
Snapcaster Mage: By removing the instants and socrceries Snappy becomes less effective and should be removed.
Galecaster Colossus: Similar situation with this card having no activated abilities, the high CMC, and the ability to only bounce two (with the Colossus and Marsil on the battlefield) non-land permanents a turn doesn't seem worthy of an inclusion.
Decree of Pain: Being in Grixis colors, you have access to more effective card draw and board wipe spells than to justify this cards high CMC even with the cycling component.
Anthroplasm: This card confuses me and I don't understand its use. Care to enlighten me?
Cephalid Coliseum: You have access to better card draw that is repeatable.
Hammer of Purphoros: Unnecessary haste inclusion.
Basalt Monolith: All the ramp. None of the draw backs.
Hateflayer: BOOM, goes the dynamite.
Pili-Pala: The best part of your deck is this card.....
Jace's Archivist: Wheels for days..
Avatar of Woe: Problem solved. Plus can be a cheap cast on its own.
Vandalblast: You're playing red right?
Mercurial Chemister: Ehh, Idk about this one.
Entomb: Tutor time.
Gamble: Great tutor for your deck.
Cavern Harpy: Wow, just, wow....
Training Grounds: Mana reductions are the key.
1 week ago
Mesmeric Orb can hinder you, but will open up your opponent's decks so that you may use their creatures. As for Buried Alive, I now see you don't have the best of targets. I was thinking just your biggest creatures for reanimation targets, but Gravecrawler and Grave Titan are good.
If later your budget permits it, I would say Jin-Gitaxias, Core Augur, Glen Elendra Archmage, and/or Sheoldred, Whispering One. This package offers some control and versatility. They become zombies with your general which is awesome!
Also check out Training Grounds! That card would make your Commander bonkers.
2 weeks ago
3 weeks ago
LVL_666: I take your point about the deck description, and usually mine are better than that...but my description is the point of this deck. That's the win-con. Build as many zombies and zombie tokens as possible, then smash everyone in the face with The Scarab God. It's supposed to be stupid simple, so even I can't fuck it up.
The mill and such are targets of opportunity, a happy surprise for me and a not-so happy one for my opponents.
Those are good suggestions, though I'll be looking for a cheaper version of Training Grounds, as this deck is already the most expensive thing I've ever designed.
3 weeks ago
Well, first things first comrade - make a better deck description detailing the path to victory you built within the deck. One of the biggest issues I've seen with decks on TO is someone asking for help when they themselves seem to have no idea how their own deck works...or have a rather loose idea of how it works. You assembled it, you need to at least give us some idea of what cards hold what value so the general masses can know where to start. /rant
So from the first sentence, it sounds like you've built a mill deck with aggro strats? Well it appears you've got some of the signature cards for your deck, however I think you could potentially benefit from the inclusion of Training Grounds. Additionally, you don't have all of the zombie lords namely Undead Warchief or Diregraf Captain and why not include Gray Merchant of Asphodel? He can outright win you games, or give you a much needed boost to help carry on.
3 weeks ago
none of the Eldrazi titans work because they are legendary.
I made a Jalira deck that is equally casual that you might want to look at for ideas.
1 month ago
Thanks for the suggestions I will definitely have to play test Isochron Scepter because it works extremely well with the low curve of spells in my deck. As for Training Grounds it works extremely well in other Memnarch decks however my deck doesn't normally cast Memnarch until I have infinite mana, circumventing the costs of his abilities.