Training Grounds

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rise of the Eldrazi (ROE) Rare

Combos Browse all

Training Grounds

Enchantment

Activated abilities of creatures you control cost up to less to activate. This effect can't be reduced to less than one mana.

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Training Grounds Discussion

Azdranax on Looking for creatures tha benefit ...

20 hours ago

Coffin Queen is another great option to run with Training Grounds, especially against other reanimator decks.

Barsan on Cranky Combos

1 day ago

I think Training Grounds might be a fit here, and Fatal Push of course.

Hey check out my significantly less budget version. It's very familiar. I even used to run Delvers  Flip.

Or it's less cranky little brother who realized that sometimes all you need is to punish your opponents for every instant or sorcery they cast, permanent they lose, or card they discard.

Also Gitaxian Probe is banned from modern.

RazortoothMtg on Looking for creatures tha benefit ...

1 day ago

Steel Hellkite, maybe Thundering Spineback, Scavenging Ooze, Deadeye Tracker, Arcanis the Omnipotent, Soul of New Phyrexia, Soul of Ravnica, Soul of Zendikar, Soul of Innistrad, Fertilid, Cryptbreaker, Geth, Lord of the Vault, Kalitas, Traitor of Ghet, Cemetery Reaper, Silklash Spider, Drana, Kalastria Bloodchief, Kalitas, Bloodchief of Ghet, Memnarch, Thrasios, Triton Hero, Polukranos, World Eater, Chameleon Colossus, Heroes' Bane, Viral Drake, Ant Queen, Champion of Stray Souls, Sphinx of Magosi, Stitcher Geralf, Oviya Pashiri, Sage Lifecrafter

Ruthless Knave has to have a way to go infinite with Training Grounds but I'm not sure how.

Magus of the Coffers goes infinite even without Training Grounds, but grounds does make it even better. Same with Palinchron.

Deadeye Plunderers + Training Grounds + Parallel Lives + Marrionette master is infinite damage. Replace Parallel lives with Doubling Season/Primal Vigor, or replace Master with Disciple of the Vault.

Deadeye Navigator would go infinite with a creature that produces 2 or more blue mana and a haste enabler, such as Concordant Crossroads. Kind of clunky as a 4-card combo, but it's on theme. ALso deadeye is just good to protect from removal.

Also Paradise Mantle + Pili-Pala + Training Grounds is infinite. You can replace Pili-Pala with Knacksaw Clique as well.

Remember with these infinite mana combos that infinite mana means infinite Tasigur activations, so you draw your whole deck, and you can mill everyone out with infinite Reality Shifts, which is a good removal spell on its own.

LVL_666 on Sliver EDH tech

1 day ago

KingMathoro: Oh you!

Ahem. So lets break down your question here, and i'll get right to answering it as best as I can:

"Im looking at the possibility of building a Sliver EDH deck (please dont hate). I dont know exactly what would be good tech for the deck."

So, when building a Sliver EDH deck know this: You are going . You have no other choice as all legendary slivers are 5 color. This is relevant only because you have to figure out the most expensive part of your deck which will be your landbase. But I'm getting ahead of myself. Lets look at your tech options:

  1. Sliver Overlord is currently the most popular Sliver Commander/General, also it is the control oriented Sliver commander. If you pilot him, you should include cards that capitalize on it's second ability (i.e. Amoeboid Changeling and/or Unnatural Selection). Additionally, you would use cards that slow down the game as you would play a more attrition based strategy. I actually run this Commander, but I chose to build a midrage deck- the more "traditional" magic deck. Overlord works well in midrange as well as control, but it all depends on what appeals to you - do you want to lock down the game while you steadily populate the battlefield or do you want to ramp up and have a more flexible build that can win through different strategies?

  2. Sliver Queen is the General for those who desire a combo win strategy. When the beautiful and incredible queen was first introduced, she was quickly paired with Heartstone + Ashnod's Altar. Such a lovely infinite sliver combo it was. But now, you have even more options in the form of Mana Echoes, Training Grounds or Basal Sliver + Heart Sliver + Gemhide Sliver. You get the idea. The best part however, is that Queen is so dynamic and incredible that she has been used as a general for non-sliver builds like superfriends. But i'm getting off track here. Queen decks are definitely the most competitive builds when it comes to Sliver EDH due to her being a combo piece herself, and thanks to the command zone you will always have ready access to her. On top of that, she makes blockers for next to no mana. There's a good reason why she's on the reserved list.

  3. Now, certainly last but definitely not least you have both Sliver Legion and Sliver Hivelord making up the aggro based strats for Sliver EDH. These Generals may be simple, but they are incredibly powerful. The strategy would be rather simple with these two, as you would run alot of cards that ramp up the damage like Shared Animosity, Rancor etc. Quick little plays that add up quickly over time. If you have Sliver Hivelord in play, you could run alot more mass destruction. Oh, and true fact here: I a player outright scooped when I played Sliver Hivelord + Crystalline Sliver. Since you're running 5 color, you'll have access to all instance of them! Even better, look at the synergy between Ghostflame Sliver + All Is Dust. The slivers thought of everything at some point.

So really, that's a high level generalization of what directions you can go in when it comes to building a Sliver EDH deck. Please, let me know if you have questions as I'm always happy talk about Slivers.

Yesterday on Looking for creatures tha benefit ...

1 day ago

So I'm building a deck ATM which is likely to at least have a sub-theme of creatures with activated abilities. The Commander is Tasigur, the Golden Fang and I'm looking for some advice on creatures with good activated abilities which ideally both interact with the graveyard and get some value out of running Training Grounds and Heartstone.

If anybody can help with things that fit this description perfectly or even partially, I'd be very thankful. Creatures like Tasigur, Magus of the Will, Necropolis Fiend are ideal, and creatures like Taigam, Sidisi's Hand, Deathrite Shaman and Jace, Vryn's Prodigy  Flip are still appreciated.

Thanks in advance!

Megalomania on The Scarab King

1 day ago

The deck is in dire need of mana rocks like Dimir Signet, Talisman of Dominance, Mana Vault, Mana Crypt, etc., to help you establish your board presence quicker.

I also think you should cut down on high cmc counterspells and focus a bit more on efficiency. You can probably throw in Training Grounds to help with the activation cost of your commander and Duskmantle Seer.

Overall, I like the direction of the deck but I think you can streamline it a bit more to make it faster.

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