Activated abilities of creatures you control cost up to less to activate. This effect can't be reduced to less than one mana.
|Want (3)||notorius-B.D.A.W.G , aagimar , Nocturnal Outcast|
Printings View all
|Rise of the Eldrazi (ROE)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Training Grounds Discussion
19 hours ago
I'm surprised General Tazri isn't included here as well.
If I may suggest, while you do want to get maximized value from Tazri, Beacon of Unity's ability, I would recommend cutting down your overall creature count. Even for a tribal it's creature heavy and I think cutting that category down to 36 would give the rest of your deck room to breath (counterspells, removal, draw sources, etc). Plus then you could slot in some of the spicy tribal artifacts like Coat of Arms.
1 day ago
Im playing around with some ideas, and I wasn't using k'rrik anywhere else at the moment. At the very least, it reduces the man I need to use for Tazri. I have some other cards in mind as well (like Blood Celebrant) that I was going to add if k'rrik ended up being something I want to keep around, which I think I do even if it isn't one of the creature types I want. Training Grounds was considered, but until I get my only copy out of another deck, I wasn't planning on adding it to the list.
I really do need to add more stuff for Zur the Enchanter. He's primarily there to get those few enchantments.
The other 2 I really don't care for. Zirda, the Dawnwaker is on the list because it effects more that just creatures.
The deck list is still in its early phase and I'm taking my time with changes. I know its a rough, un-tuned mess.
1 day ago
If I may ask, what purpose is K'rrik, Son of Yawgmoth serving in this deck? Since black isn't featured particularly heavily in this deck, and he isn't any of the party subtypes, I feel like his spot could be better utilized by something else.
Same essentially goes for Zur the Enchanter since only 3 of your enchantments can be tutored by him to begin with.
6 days ago
I would suggest more cost decrease effects, because you can eventually get the cost down to zero and that is very good. Also, maybe Training Grounds because it decreases morph costs.
6 days ago
I, myself, have no particular fondness for the talismans (Talisman of Impulse, Talisman of Dominance, and so forth), but I know that some players are fond of them, so I would like to see the allied-colored talismans reprinted, with new artwork and flavor text, to make them consistent with the enemy-colored talismans from Modern Horizons.
Homeward Path has not been reprinted in some time, so I would like to see it reprinted, again, to keep its price low.
6 days ago
As a side note, Training Grounds very much needs a reprint, due to how expensive it has become.
6 days ago
I am continuing my ongoing effort to make creature versions of enchantments, and my newest choice is Training Grounds, which is another excellent card, but is useless on its own, so here is a creature version of it:
Personal Trainer Show
Creature - human soldier
Activated abilities of creatures that you control cost up to less to activate. This effect cannot reduce the mana in that cost to less than one mana.
I decided to add an additional color, since white focuses strongly on creatures as well as the idea of self-improvement and training. Is hybrid mana acceptable, or should it instead cost ? Should I reduce its power and toughness, since I do not wish for it to cost more than 3 mana? What does everyone else think of this card?
1 week ago
Mortlocke Hey, thank you for your input. I do agree that this deck needs more interaction in general and I am working in finding the right ones. I do believe that a lot of the interaction comes from the creatures themselves, as well as, enchantments and sorceries. From your list I think the one that I like the most is Swan Song, I will probably make room in the deck for it. The low mana cost means I can play my creatures and leave one mana for it.
FounderX Hey, thanks a lot for your contribution. Your deck list looks amazing! I will definitely keep a close eye on it for ideas and inspiration. In terms of Strionic Resonator, I do think it is a really good card - but is it too win more? I have already 2 cards that are very reliant on the God himself (Paradox Haze & Training Grounds) maybe a third one is too much? I think that the new Lithoform Engine could be better alternative as it is more versatile?