Training Grounds

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rise of the Eldrazi (ROE) Rare

Combos Browse all

Training Grounds

Enchantment

Activated abilities of creatures you control cost up to less to activate. This effect can't be reduced to less than one mana.

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Training Grounds Discussion

rgwenceslao on Paradox Scepter Storm: cEDH Primer

1 week ago

By the way, what do you think of these adjustments on my version?

Exclusions:

  1. Merchant Scroll - This is tough because it is still a tutor. But with a bunch of cantrips and card draw, I either get what I need or get better tutors in hand.

  2. Training Grounds - Becomes a hot target when Thrasios is in play.

  3. Natural State - replaced by Assassin’s Trophy

Additions:

  1. Rhystic Study - I usually have a creature heavy playgroup, so Mystic Remora sometimes doesn’t give much.

  2. Windfall - I just think this is still a powerful card. Synergizes strongly with Notion Thief, Yawgmoth’s Will and it can give you more cards.

  3. Assassin's Trophy - oh man, how I love this card.

CaptSillva on Vial "Health" Smasher

1 week ago

I also made a deck around this one, you might be able to get some ideas from my list here Vial Smasher & Kraum EDH.

I could also suggest Avatar of Might, Coiling Oracle, and Training Grounds for Thrasios.

Traieon on Wrath of the Lich Queen

2 weeks ago

@ Goronagar Thanks. I took a look and I like the idea of using Training Grounds. I hadn't thought of that one.

aznb01777 on Commanders by Power Level [EDH Tier List]

2 weeks ago

SynergyBuild Serra's Sanctum is playable in this build, you can easily blow up anything with Aura Shards and Enchanted Evening or a permanent Insurrection combo with Aura Thief. Not to mention the enchantment draw engine is pretty consistent while also having ramp from green, and strong blue cards Cyclonic Rift and River's Rebuke, and you can even run Training Grounds, Gaea's Cradle, and Heliod, God of the Sun for even more synergy.

LVL_666 on The Queen's Egg

3 weeks ago

cdkime, I appreciate criticism- especially constructive criticism. I was also wrestling with the idea of making a Countersquall sliver, but I had no idea how to make it work. You're right though, dropping the ETB counter ability seems right as no sliver ever had an ETB trigger.

CMC , All slivers gain " Sacrifice this creature: Counter target noncreature spell. It's controller loses 2 life.", power and toughness 2/2.

That's simple, yet elegant. The best part is that Training Grounds or Heartstone can't interact with the ability. cdkime, that was an excellent suggestion. I think I can honestly say that Countersquall sliver is my dream sliver. If only I could inception this idea into MaRo's head...

goodair on Thriller (Sidisi EDH) *need help with 10 cuts

4 weeks ago

ok, Sultai Ascendancy is out (getting the 3 right colors turn 3 was a crapshot anyway).
Training Grounds is def out, it really wouldn't feel good at all, its prob only worth running with a commander than can utilize it. The Jace, Vryn's Prodigy  Flip has actually been really good for me at least, it allows you to recast some pretty strong spells, potentially twice.
I used to have a Archfiend of Depravity but it does nothing vs the people I play vs, they either play mass wipes or just dotn swarm the board. The people who play tokens, Necroplasm is better for that since he digs himself out of graveyard by himself.
The new lich is replacing the Taigam.
I'm gonna have to think about your other suggestions overtime, if you have anymore, please go ahead, much appreciated!

Also the beacon wouldn't work, need a card to stop decking myself liek Vigor or a titan, one that doesnt reshuffle the whole graveyard back.

goodair on Thriller (Sidisi EDH) *need help with 10 cuts

4 weeks ago

ok, Sultai Ascendancy is out (getting the 3 right colors turn 3 was a crapshot anyway).
Training Grounds is def out, it really wouldn't feel good at all, its prob only worth running with a commander than can utilize it.
The Jace, Vryn's Prodigy  Flip has actually been really good for me at least, it allows you to recast some pretty strong spells, potentially twice.
I used to have a Archfiend of Depravity but it does nothing vs the people I play vs, they either play mass wipes or just dont swarm the board. The people who play tokens, Necroplasm is better for that since he digs himself out of graveyard by himself.
I'm gonna have to think about your other suggestions some more, if you have anymore, please go ahead, much appreciated!

Also the beacon wouldn't work, need a card to stop decking myself like Vigor or a titan, one that doesnt reshuffle the whole graveyard back.

DangoDaikazoku on Multifarious Infinite Combos

1 month ago

oof, I was dumb and forgot Training Grounds cannot drop activated ability costs below one mana and got all excited thinking I found a way to use Jace with Ooze. I think I have a lot of slots already filled for the same purpose of protection and support as you suggested, but I am considering the "Pay 1 life" targets since I currently have redundancies for the abilities with discard costs and mana costs. Sage of Hours is interesting and infinite turns would add a cool new layer to the deck so I will consider adding him in.

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