|Commander / EDH||Legal|
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|Rise of the Eldrazi (ROE)||Rare|
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Activated abilities of creatures you control cost up to less to activate. This effect can't be reduced to less than one mana.
|Have (6)||releasethedogs , Narueled , , agardels , AlbinoLion , jhTheMan99|
|Want (14)||zn.tportlock , widell , LastCall , EdwinSmithIV , xafeara , Jspeed , JannieB , flipdipple , redarrow4403 , Clones16 , QBrick , boneSANITY , Vialheart , Xelgion|
Training Grounds Discussion
2 days ago
@wallisface That is a great suggestion. I didn't even think of Pack Rat lol. I agree witht the Tasigur argument, and I only put in the other creatures because I couldn't think of anything else off the top of my head to take advantage of Training Grounds / Biomancer's Familiar .
3 days ago
Please make a Training Grounds / Biomancer's Familiar / Izzet Guildmage combo deck (uses Manamorphose or Desperate Ritual / Psychic Puppetry spliced onto Lava Spike or another arcane spell to win). I've tried to build a few versions of it myself but I'd like to see another person's take on it.
Also, you misspelled the word 'Supporters' in your update.
3 days ago
Non-Linear I wanted Aura Shards in the deck as opposed to Harmonic Sliver because I run 14 artifacts and enchantments in the deck and Harmonic Sliver would force me to blow up my utility artifacts and enchantments too, where as Aura Shards lets me only blow up my opponents. I see what you were saying about Heartstone but I prefer Training Grounds because it only costs one mana instead of three and it reduces the cost of every sliver's ability to one instead of two. I think Crypt Sliver vs Clot Sliver is more personal preference, I thought an early game Crypt Sliver might not be as effective because if you only have a few slivers out and they have summoning sickness than it wouldn't do much good. I think there's a good argument for Heart Sliver instead of Blur Sliver but I think Blur works better for the deck because if my oppoents have a sliver deck then Heart Sliver could help them, where as Blur Sliver only helps me.
In regards to adding more infinite combos, I try to stay away from them for the most part because I enjoy playing the game, not just winning the game. My original plans for the deck had Paradox Engine and Intruder Alarm in it but I just wasn't feeling it. I wanted to keep cards that I enjoyed playing and have never played before.
Some of the expensive cards I have in the deck are because they are helpful and provide value, such as The Immortal Sun and Volrath's Stronghold . Some of them are in the deck because I have never played them before and I think they could be good in the deck and fun to play, like Karn Liberated . I completely understand finding cheaper alternate cards but I want this to be my subjectively strongest EDH deck + one of my favs to play.
Thx for the feedback though, and I may consider building an infinite combo Sliver Overlord deck with some of the cards you mentioned.
4 days ago
Alright, I love slivers and this was my first EDH deck. You have nice and expensive cards some of which are redundant. Harmonic Sliver = Aura Shards but better, Training Grounds is a bit redundant because the cost for the queen is only reduced to 1 and Heartstone will give you the same effect. Some of your slivers seem to only be in the deck because it is TRIBAL. This is the biggest mistake for cEDH you need to branch out and pull value from non-slivers. Crypt Sliver is better than Clot Sliver and Heart Sliver is cheaper than Blur Sliver .
If you already own these cards great, if not find cheaper alternatives. Not to be a prude but it seems you just have some expensive cards because you can and not because it is helpful...
5 days ago
1 week ago
I haven't thought of Training Grounds , but now I can consider it!
2 weeks ago
If you like janky combo decks, here you go:
The first one is a UR Training Grounds / Izzet Guildmage combo deck, and the other one is UG. I want to make a Temur version eventually but I'm working on other decks atm. (To get both decks down to $300, you just have to cut the fetches. Playing some non-shocks can also lower the price a lot.) Unfortunately idk if you can really 'upgrade' these decks without turning them into something completely different, since as far as I know there isn't a fully competitive version of Training Grounds combo, but the UR version has a lot of modern staples in it and you could probably branch out into Delver or something eventually.
Here's another deck you could try, it uses Waste Not to jank people out and is pretty fun to play in multiplayer (though that may depend on whether you find chaos/randomness fun): Waste Not + Wheels Most of the cost is from Surgical and Blood Moon btw, so if you cut those from the sb and cut fetches it's probably around 300.
Oh yeah, RNA released Electrodominance : https://www.mtggoldfish.com/articles/instant-deck-tech-electro-balance-modern
The deck basically uses Electrodominance and As Foretold to cheat out Restore Balance and make everybody sacrifice pretty much everything. Watch the deck tech for an explanation of how it works. To get the main deck to $300, I'd cut the fetches, Jace, Blood Moon, and replace some of the other expensive lands for budget ones. the $900 that's listed as the paper price is includes the sb, so I think cutting those in the main is enough to get it down to your budget. If that's not enough, it's probably fine to go down an Ancestral Vision and play Mana Leak instead of Remand. It seems this deck suits your needs the best since it hoses Tron lands, makes Bogles sac their creatures, is janky, and is also a combo deck.
2 weeks ago
Cool list, I like the filth/urborg synergy. Have you thought about Training Grounds to make more zombies?
Training Grounds occurrence in decks from the last year
All decks: 0,01%
Commander / EDH:
All decks: 0,13%
U/B (Dimir): 0,23%
BUG (Sultai): 0,07%