Quickling

Creature — Faerie Rogue

Flash (You may cast this spell any time you could cast an instant.)

Flying

When Quickling enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand.

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Quickling Discussion

acht_deck_manager on Evasive Ephara Draw

2 days ago

Correction - Timely Hordemate does indeed have targets, but it's very few:

Still probably worth culling for something like Odric, Lunarch Marshal

pbharris3 on Budget Mono U Faeries

2 days ago

Thanks for the input!

I had been thinking about adding back another Pestermite but I was thinking of dropping a Quickling for it instead. Quicklings are good when there are creatures to bounce but are unplayable when my board is empty.

I've been happy with 3 but maybe 2 Favorable Winds is fine. I definitely don't want to cut more than that. A problem with this deck is that there isn't enough power in the 1/1s to close out a game fast. Sure, I can play the controlling game but its just a matter of time before there just aren't enough counterspells to hold an opponent's (often much larger) threats back.

The Ninja of the Deep Hours suggestion seems to be a common one. It just seems to me that it's only good enough for 1 sneaky draw and afterwards its pretty easy to block/kill. Maybe that's just enough reason to add it in. I've never played with it so I'm just going off pure speculation (shame on me). Also I'm a bit of a purist when it comes to making my Tribal decks so I've tried to keep it all Faeries so far. I guess if lots of people have success with it then it may be time for me to test it out :)

Where would you make a cut for some Ninjas? I hesitate to take anything out because I've been pretty happy with the overall composition. Yes, I've been told that Zephyr Sprites aren't great but I like to have them for a Turn 1 play (if I don't have Miscreant) with the option to hold up Spellstutter Sprite to catch a 2-mana spell instead of 1-mana one on Turn 2. Or drop a Turn 2 Quickling for a bit more early damage or blocking if necessary. It can even just be an extra Faerie to Champion or bounce so we can avoid an opponent's attempt to 2-for-1 me on resolving a Mistbind Clique or Quickling later in the game. Even so, they appear to be the most obvious place to begin making cuts

_murilo_ on Midrange Faerie - U/B Faerie

4 days ago

ghoul_Legion thanks for your tips. I did the alterations that you suggested. So I changed Tragic Slip for Fatal Push. It's more expensive but it worths it. Maybe use 2x Quickling to help on Fatal Push's effect?

AlarmedNine on Ancestral Animar

2 weeks ago

I am currently running Rashmi, and as you have mentioned, cascade isn't very good in this deck. So I am looking for another cantrip creature. As of right now Masked Admirers, Nimble Innovator, and Shaman of Spring stand out. On other hand I could just add another bounce creature like Quickling

frogkill45 on Amazing Card Art

3 weeks ago

Quickling was a recent one i just thought it was so detailed and crisp compared to some other cards, not a fan of the kaladesh and aer artworks starting to look to cartoony

Hunson_Abadeer on Day of the Fae

1 month ago

Thanks for the comments guys!

Eiyros I will probably find a way to squeeze in 1 or 2 Quickling especially now that Fatal Push is a thing

Sargeras on Faerily Budget, Faerily Good

1 month ago

If you are looking to build mono blue Faeries, MTGGoldfish did a list a little while ago that was similar to this: https://www.mtggoldfish.com/articles/budget-magic-98-18-tix-modern-mono-blue-faeries

I concur that Quickling should be added to the main.

WakeUpShine on Faerily Budget, Faerily Good

1 month ago

Quickling gets more value out of practically all your faeries and like Familiar's Ruse it gets around Scion of Oona, also Cyclonic Rift is almost the same as Boomerang except it helps against other heavy creature strategies if you can stall to the late game.

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