Windborn Muse


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
MTG: Commander (CMD) Rare
Tenth Edition (10E) Rare
Legions (LGN) Rare

Combos Browse all

Windborn Muse

Creature — Spirit

Flying *(This creature can't be blocked except by creatures with flying or reach.) *

Creatures can't attack you unless their controller pays for each creature he or she controls that's attacking you.

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Recent Decks

Windborn Muse Discussion

Torquoal on Blue/White Control Test

3 days ago


I think there is a lot to like about this shell, the main thing I would change is replacing some of the sorcery speed plays you have, like creatures, with instant speed plays so that you can react to the game state and stay under the radar. Currently, this is more of a midrange list, which is totally cool! However, if you want a control deck, some of these less impactful value creatures would probably be better served swapped for more interactions like counterspells and removal at instant speed. At first glance the easiest cuts in this department would be Azorius First-Wing, Cosi's Trickster, Chasm Skulker, Windborn Muse and Master of Predicaments. Cutting some of these early to midgame creature threats should help you stay under the radar, only removing or countering things that directly effect you and letting other people beat each other up in the meantime. Instant speed wrath effects also help this, preventing you becoming 'the bad guy' for always wrathing when things get out of hand. Instead you only need to wrath when you personally are attacked. AEtherspouts and Settle the Wreckage are great for this, although the latter is a still a wee bit pricey.

Good luck with the deck, some really sweet cards in here!

dehavenac on You Can But.... (Budget EDH pillowfort)

5 days ago

The purpose of a pillowfort deck is to make it inconvenient or undesirable for opponents to attack you by playing the political game. Most of these cards make you a nuisance to everyone else at the table and if you don't have Windborn Muse or Ghostly Prison in your opening hand then it's very likely you'll be dead to commander damage as soon as you start making opponents' permanents enter tapped or spells cost more. It's really more of a mono-white prison than a pillowfort deck but it's missing key pieces to lock opponents out of the game and lacks the colors that make a good functional pillowfort deck.

t3hdarkness on please sit beside me :) - Aminatou EDH

1 week ago

This probably varies with meta or deckbuilding philosophy. You may be planning on more of a spellslinging deck and focusing on Aminitou's third ability but I think you might be a little overboard on counterspells and too light on pillowfort pieces and Planeswalker support.

If you want to keep your big spells from being countered its easier to use Boseiju, Who Shelters All than it is to get into a counter war.

A little redundancy via Collective Restraint and Windborn Muse will probably be helpful and a copy of Djeru, With Eyes Open and maybe even The Chain Veil can help keep your planeswalkers on the table and at full power.

The milling subtheme is cute, but without finish it will probably benefit your opponents more than hinder them. You can add pieces like Silent Gravestone or Rest in Peace to lock them down or you can turn them into resources at your disposal with Necrotic Ooze. I know you are wanting to avoid zombies but Necromancer's Covenant alone is a big help.

One last piece. Brago, King Eternal has synergy with most of your deck.

Goretast on 8.5 tailed beast

1 month ago

Your changes look great. One last suggestion, I missed Windborn Muse as a pillow fort card and you should substitute it out aswell. You could try Mirran Crusader, fits the theme well with protection from / and double strike. Can't stress enough how great having double strike is with Odric, Lunarch Marshal. Knight of the White Orchid also isn't bad if you want a bit more ramp. I also think Stonehewer Giant would be nice addition if you want more equipment cheat-ins. All are great cards.

Heliogabale on We Don't Need No Education

1 month ago

Thank you for the comment!

I did consider Rhystic Study, but it is present in many other decks I am playing and I am trying to vary. I figured this deck would be more creature-focused and generate draw via triggered abilities.

I don't think I am running enough enchantments to make Shere of Safety worth it in here; I may make room for the Windborn Muse that is currently in my maybeboard, of perhaps Norn's Annex.

Since there is no recursion in this deck, Harmonize would just be a one-shot draw, I can't imagine making room for it.

Is there a card that you think should not be in there, which would help make room for one more pillow?

Santorus23 on Arcades (WIP)

1 month ago

My question in regards to this deck is why Arcades, the Strategist instead of another bant commander such as Derevi, Empyrial Tactician? Arcades synergizes with defender cards. Of which you have only 1, which is Dragon Throne of Tarkir.

If you want to use Arcades, I recommend more defender cards such as: Tree of Redemption, Ageless Sentinels, Wall of Blossoms, Colossus of Akros, Golden Guardian  Flip, Hornet Nest, Opal-Eye, Konda's Yojimbo, Thing in the Ice  Flip, Sylvan Caryatid, Wall of Reverence, Amaranthine Wall, Assault Formation, Carven Caryatid, Dazzling Ramparts, Gomazoa, Guard Gomazoa, Hover Barrier, Just to name a few.

I also recommend as many cards that prevent your opponents from attacking you as possible: Windborn Muse, Norn's Annex, etc.

As well as cards like Shalai, Voice of Plenty, Empyrial Archangel, Tamiyo, Field Researcher, Sidar Kondo of Jamuraa

Good luck to you!

WBG on Aurelia, the warleader and Propaganda ...

1 month ago

If I control Propaganda, (or cards such as Ghostly Prison, Sphere of Safety, Windborn Muse etc.) and my opponent swings at me with Aurelia, the Warleader, will they have to pay 2 mana from the propoganda or 4 mana, because it attacked twice?

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