Windborn Muse

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander 2016 Rare
MTG: Commander Rare
Tenth Edition Rare
Legions Rare

Combos Browse all

Windborn Muse

Creature — Spirit

Flying *(This creature can't be blocked except by creatures with flying or reach.) *

Creatures can't attack you unless their controller pays for each creature he or she controls that's attacking you.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -4%

0.67 TIX $1.05 Foil

Ebay

Windborn Muse Discussion

ThePman on Bit by Bit

1 week ago

Thanks for the input NV_1980. Seeing a bunch of cards I had considered for this deck on your list has made me consider reworking a bit to fit them in somewhere, namely Windborn Muse and Authority of the Consuls.

golgariizzet on Narset having fun, opponents... Not so much

1 week ago

playing these colors you ever thought about pillow forting it up having Norn's Annex and things like Propaganda, Windborn Muse, Ghostly Prison, Sphere of Safety, Collective Restraint are really good at at making your opponents fight each other while you get to just build up and go in for the kill War Cadence is another really fun one so is Blazing Archon.

NV_1980 on Eight-and-a-half-tails

1 week ago

Hi,

I think you're onto something but your build could use some improvement in terms of disruption/taxation.

I'd consider adding: Windborn Muse, Containment Priest, Glory, Michiko Konda, Truth Seeker, Angelic Arbiter, Sunblast Angel, Authority of the Consuls, Blind Obedience, Ghostly Prison, Grasp of Fate, Aura of Silence, Divine Reckoning and Descend upon the Sinful.

I think there are several cards in your deck that are either not doing much to support your strategy OR you could replace with more powerful versions mentioned in the above list; namely: Bygone Bishop, Mirran Crusader, Palace Jailer, Ranger of Eos, Student of Warfare, Taj-Nar Swordsmith and Council's Judgment.

Good luck and have fun.

precociousapprentice on Off With Their Head! (Queen Marchesa Politics)

3 weeks ago

First, nice deck. I enjoy seeing what everyone is doing with Queen Marchesa.

Second, a suggestion. How much value are you getting out of Alesha, Who Smiles at Death. She seems to support only a few of your creatures, and most of them are neither ETB value or even any good at attacking. Knight-Captain of Eos gets you a couple of extra tokens, but Hanweir Garrison doesn't even get you anything, because it ETB attacking, it triggers on a whenever Hanwier Garrison attacks, so the trigger is skipped, and hence there is no value there. Your deck doesn't seem to take advantage of Alesha, Who Smiles at Death, and this value engine could be strengthened, or you could gain more from another card in that slot.

Third, I have some commentary regarding The Monarch. There are situations where having it circulate the table is the best play. There are other times when keeping it for yourself is the best play. I often find that early, you gain value out of The Monarch circulating, because you have other cards to play, and the relative value of the extra card is less. You also gain value early by dropping Rattlesnake Assassin tokens that can be used for both offense and for regaining The Monarch later. In this time, you build your Pillow Fort and Rattlesnake army, and you let the other players fight over The Monarch. Once your fortress is built, take back The Monarch, and sit back and gain card advantage as your opponents finish each other off. Eliminate any threat to you with surgical removal, and wait to bring down the hammer on the final foe who has been weakened in his fight with the other players, a fight that you just watched from behind your walls as you gathered your strength. That is how The Monarch wins you games. It distracts others from repetitively attacking you early, and gains you card advantage later. You should be willing to play with it both ways, depending on where you are at in your game state.

So dlamars, you are right, passing it around can be advantageous. But only until you solidify your defense, and only if no single opponent gains too much advantage out of it. Allowing a single opponent to capitalize on The Monarch, or allowing them to take it back at will, will spell disaster. A solid Pillow fort, with cards like Ghostly Prison, Sphere of Safety, Windborn Muse, Sun Droplet, Delaying Shield, and Solitary Confinement can be very synergistic with The Monarch when it is played this way. I love my Queen Marchesa: Politics, Aikido, and Control deck, it is my all time favorite deck, and this interaction between The Monarch and a good Pillow Fort is a strong component of my strategy in that deck.

golgariizzet on First Commander Deck

3 weeks ago

Champion of Lambholt would be really good in this deck. Phytohydra, Managorger, Mikaeus, the Lunarchwould all be really good creatures in this Inspiring Call for some solid life gain, Fog protection, Opal Palace make your commander bigger, Archangel of Tithes, Norn's Annex, Ghostly Prison, Sphere of Safety, Windborn Muse, Elephant Grass will stop your opponents from attacking you and allow you to do what you want , Abzan Falconer and Tuskguard Captain will give your creatures with counters flying and trample. hope some of this helps.

RK-Lounge on ESPER SPIRITS

4 weeks ago

This deck is interesting. I never thought to add copter. I'm in the process of going from UW to Esper. 2 questions. Why no Rattlechains? I find it can be a free counter when he saves another spirit plus lets me flash in a geist or drogskol in their endatep to avoid a dead drop. Also, what do you think of Windborn Muse for sideboard? I find matchups against wide decks like dredge or tokens rough without it.

TwoIdiots on Baby's First Multiplayer Cube (cards to include?)

4 weeks ago

CHANGELOG 29.05.17

Major overhaul to account for finalized archetypes.

CUTS:

GOLD:

WHITE:

BLUE:

BLACK:

RED:

GREEN:

None

ADDITIONS:

COLORLESS:

GOLD:

BLACK:

RED:

Note: With Welder and Daretti in the picture, I think its worth reconsidering whether we want Spine of Ish Sah. Its just pure value at that point (still slow to reduce opponents board presence, but you get your artifacts directly to the battlefield)

BLUE:

White:

A few thoughts:

If we want to include Eldrazi Displacer, then I think we have to keep the painlands, and should probably include some other colorless utility lands as well. I would be okay to lose some of the tap for any color lands as well as the artefact lands for this purpose. Its also possible that the Displacer is also just too good, in which case we can add the trilands over the painlands to give Simic Domain a bit more oomph.

Speaking of: Im not familiar with the enablers for Domain, so Im gonna be relying on you a bit to help flesh out the archetype. I look forward to your suggestions!

Anyways, let me know what you think about cuts/additions and I will make the changes. After that, we should probably just switch to cubetutor to get a better idea of where we are with each archetype.

/N

Load more