Windborn Muse

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
MTG: Commander (CMD) Rare
Tenth Edition (10E) Rare
Legions (LGN) Rare

Combos Browse all

Windborn Muse

Creature — Spirit

Flying *(This creature can't be blocked except by creatures with flying or reach.) *

Creatures can't attack you unless their controller pays for each creature he or she controls that's attacking you.

Price & Acquistion Set Price Alerts

C16

CMD

10E

Ebay

Windborn Muse Discussion

dzanon on Budget Spirits

2 days ago

vaelran Thanks a lot for your tips! I'll definitely try them out right away, especially Opt and Serum Visions since I already have a couple lying around.

Nikko-Onna and Windborn Muse seem really good, I'll try and get a couple of them to playtest too.

Unfortunately Aether Vial is way out of my budget range right now, but I'll definitely add them when I can!

Thank you very much for your help :)

vaelran on Budget Spirits

2 days ago

Big fan of Spirit tribal, your list looks good however running 4 copies of Selfless Spirit (and your creature count in general) without any draw power can cause them to clog up your hand.

Some card ideas to think about;

Opt - Quicken + Serum Visions Easy to fit in 1 mana spells to help you draw/scry.

Nikko-Onna - Windborn Muse Good sideboard options against enchantment and token heavy lists.

Aether Vial + Eidolon of Rhetoric If you can manage the budget for this, these two cards work really well together and can give you the option of going 3 mana heavy spirits (which is the majority of your creature list).

What do you think and if you need any other options let me know!

goodair on God Father (Derevi EDH)

4 days ago

First off, really appreciate the feedback!

Birthing Pod is a remanant of the original deck when I was going heavy stax focus, but I feel its just too good to cut. Sacing derevi for the many 4 drop utility creatures over and over again is unreplaceable as a toolbox card. Sacking the mana dorks for 2 drop hatebears was also very good. Since the transform, I got rid of alot of cards because I would be killed first "kill the stax player". I don't play in a heavy competitive meta but there are some shenanigans that go on and even light stax is more of a threat than someone comboing off, bad threat assessment in my eyes but I guess its the stigma of a stax deck. Since I'm not going that build anymore, I don't have the 1 drop dorks since this deck is already fragile to board wipes/ping damage and there's no need to drop as many stax pieces as quickly as possible. Now I just run more utility lands and having turn 1 green is not consistent enough.

The hatebears that stayed are the ones that have flying, aka Aven Mindcensor/Trygon Predator/Windborn Muse etc... Having a mass amount of flyers is like you said, just fuel for derevi triggers! Thank you for Remorseful Cleric, did not know that card existed.
As for those storage lands, saw those in your deck and will try them out next time I play and see how they do.

Personally, I'm not a fan of running many tutors, pod and evolution are enough. Tetsuko Umezawa, Fugitive is bonkers and is something to also try. Would be an auto include if running mana dorks but I explained why those aren't in anymore.

Sigil Tracer lets you copy your opponents spells, Opposition might end up getting the boot. Scavenging Ooze is a mana sink that becomes a good threat, but with Remorseful Cleric he might get replaced, just need to test to know for sure. Give Mirror Entity a try, having a few flyers in the air with a entity can straight up kill someone, its pretty strong when you go wide.

Bxbx on The Cold War

2 weeks ago

Hi, I'm also a big fan of incorporating politics in EDH!

Here are some cards with a political element you might consider:

Windborn Muse, Sphere of Safety, Stalking Leonin and Righteous Aura all disincentivize the opponent in some way or another from attacking you.

Nova Pentacle can disincentivize opponents from attacking you if you're controlling no creatures, because then the opponents have to target some of their own creatures.

Duelist's Heritage is a nice political card. It can incentivize your opponents to attack another opponent instead of you.

When your opponents know that you're playing cards like Angel of the Dire Hour or Comeuppance, they are less likely to attack you.

You might also like Seht's Tiger.

That's all.

AwesomeOctopus on Sen Triplets Control

1 month ago

Voltron decks hate sac effects, to the point that most of them play Tajuru Preserver if you're playing against a lot of Sram, Senior Edificer or Uril The Mist Stalker cards like The Abyss Anowon, the Ruin Sage, Fleshbag Marauder or more prison effects like a Windborn Muse work well. What kind of combos are we talking about for the other players? many degenerate combos rely on graveyard recursion, like breakfast hulk. Rest in Peace and Grafdigger's Cage hose them. storm combos hate tax effects. Damping Sphere was basically printed just to give the middle finger specifically to tron and storm and it makes it nearly impossible for them to go off while it is out.

Silverdrake on Exalted Leaders

1 month ago

Rhystic Study is a stupid powerful source of card draw, and its lesser cousin Mystic Remora isn't bad either. Sword of Fire and Ice provides you with a bit of draw power and small removal in addition to adding to your gameplan. Ghostly Prison, Propaganda, Windborn Muse, Norn's Annex, and Sphere of Safety are the classic 'fort' cards if that's what you're looking to do. The Solemnity + Decree of Silence combo could fit nicely in here as well if you feel like being a dick lol

Jamminmagician on Blood Tax

1 month ago

Ben's Recommendations:

Ramp:

Worn Powerstone

Mind Stone

Armillary Sphere or Wayfarer's Bauble

Black Market

Burnished Hart

Solemn Simulacrum I know, he's annoying and expensive and in every deck but he RAmPS AND DRAWS AND IS COLOURLESS LIKE BLEH

Pristine Talisman Triggers your life-gain abilities.

Draw:

Greed

Gravestorm MAN that theming

Ob Nixilis Reignited one of THE cheapest walkers around

Arguel's Blood Fast  Flip

Krav, the Unredeemed and his partner Regna, the Redeemer can generate card advantage by searching for each other, seem to be on theme (life gain and tokens are both parts of this deck, see your commander for details, but krav specifically lets you draw a shit TON of cards. Also, gives you some sac outlet ability and ridiculously tiny activation cost)

Necropotence this IS a more expensive card and with good reason. But of all the "more expensive card draw" cards i believe it is the LEAST more expensive. Seriously this card blows games out. (SIDENOTE this works SUPER WELL with your axis of mortality, necropotence yourself to 1 in response to the trigger then swap with someone to go right back to 35)

Harvester of Souls Gimme card draw for your creatures. Tax'ing the hell out of the entry to hell.

Actually on-theme cards that are really mean:

Magus of the Abyss There's a REASON people refer to chumping every turn as abyss-ing

Infernal Darkness a card you can probably find for 3$ or less, ruins people's happy fun times (except you)

Call to the Grave See above regarding magyss of the abyss.

Patron of the Nezumi Pay the death tax

World Queller This one's especially spicy cause you can choose a permanent type you DON'T have one of.

Angelic Arbiter A little high on the curve tbh but does make your opponents choose combat or spells

Aura of Silence I really think this is a must-have card for this strat.

Archfiend of Depravity New government law, every player shall have no more than 2 creatures. Communism at work, the government gets as many as it wants.

Magister of Worth A VERY thematic board wipe. (it will ALWAYS be a board wipe)

Cliffhaven Vampire For all those extorts and life linkers.

High Priest of Penance

Karmic Justice

Leonin Arbiter Seriously punishes decks with greedy manabases and green decks

Aven Mindcensor See Leonin Arbiter

Oathsworn Vampire This guy is great card advantage and a recurrable chump for your "symmetric" forced sacrifice effects

Windborn Muse Better than Baird IMO

Orb of Dreams EVERYTHING is tapped

Utter End Seems to me a better card than Mortify, even if it costs 1 more.

Thalia, Heretic Cathar

Hushwing Gryff Flash torpor orb fucks SO MANY DECKS

Descent into Madness Although this is only particularly strong if you have a huge draw-engine to keep exiling bad cards from your hand instead of permanents.

False Prophet HOW IS THIS CARD SO CHEAP???

Words of Waste Can be powerful but may require too much tuning of mana/draw to be actually good.

Kataki, War's Wage expensive but powerful effect.

That's all for now. too many options honestly.

Wintermoon on Dakkon Blackblade Reclaimed

1 month ago

Ok, as promised I arrived home and I'm going to help you out, I'll redo the suggestions I did on reddit and complete with the rest.

I would add Liliana of the Dark Realms to tutor some swamps, altho you already have several things to fetch lands, so it is up to you if you feel the need for it. Hatred is a card I recommend 100%, it's great as a finisher, and if your commander already has lifelink even better. If you can afford a Urborg, Tomb of Yawgmoth then Nightmare Lash and Lashwrithe are good additions aswell. Weathered Wayfarer, Herald of Leshrac, Leonin Shikari, Oreskos Explorer, Taj-Nar Swordsmith, Divine Reckoning, Bloodforged Battle-Axe, Grappling Hook and/or Fireshrieker, Felidar Umbra, Hammer of Nazahn, Infiltration Lens, Kusari-Gama, Thaumatic Compass  Flip, Myriad Landscape, Shizo, Death's Storehouse, Phyrexian Arena, Vona's Hunger, Crucible of Worlds. Torment of Hailfire and Exsanguinate are always good finishers in a black deck, and since you will be tutoring lands a lot you can guarantee a good value for X.

Also if your playgroup plays a lot with graveyard consider Bojuka Bog.

I think with the colors you have and playing Voltron you should add some pillowfort stuff to the deck, like: Ghostly Prison, Propaganda, Collective Restraint, Teysa, Envoy of Ghosts, No Mercy, Dread, Baird, Steward of Argive, Windborn Muse, Michiko Konda, Truth Seeker, maybe Darien, King of Kjeldor could work too.

From what you already have on the deck I would remove the following cards: Darksteel Ingot and Fellwar Stone are not necesary, I know both of these are fixing but you already have several lands with 2 colors and plenty of land fetching, you don't need these. Helm of the Host is great, I love this equipment but in this specific deck I am not sure if it is worth it. At least not for the commander imo, but to use it on the other creatures you have that offer utility, specially the ones with ETB or the "propaganda" creatures, then it is definitly worth to keep in the deck. Lightning Greaves is loved by so many people but I don't really like it much, I mean the 0 equip is great, plus the haste but I don't like shroud, yes it protects your crature but also screws you, while it is equipped you can't equip other stuff on the same creature or enchant it, etc... So if you have no other creature to swap it and allow you to target your commander again you are basicly screwed, I don't think it is worth to occupy a slot with it. Same goes for Whispersilk Cloak, blue already gives you unblockable if you want, not worth to have this with the downside of shroud, I'd rather replace it with Aqueous Form for example. Mask of Avacyn is nice to protect your commander but that's all it gives, if you need a slot for something this is a card I would remove. Vedalken Orrery... You don't need this, I know the ability is nice and quite tempting but in a voltron deck you don't really need this, I would only keep it if there was a free slot with nothing better to put in it, but even then I think I'd rather add some equipment or aura instead of this. Baleful Strix is nice but for 1 more mana I'd rather have Phyrexian Arena in play, much better. Dreamscape Artist is nice if you can play lands from the graveyard, with Crucible of Worlds and similar cards, which btw is a nice recommendation for the deck, Crucible of Worlds would help you get your lands back when facing land destroyers or milling decks. Also not sure about Emeria Shepherd, I mean you can deffinitly trigger her several times, but idk. I would test the deck with her and see how she does, if she doesn't seem to be useful most of the times I would replace her, for example for the same CMC I would prefer Herald of Leshrac, much more synergy with your commander. Jhoira's Familiar is nice too, but again it is also one I would remove IF a slot is needed for something else. I'm also not sure about Walking Atlas, I think most of the times it will be a dead card on the board because you won't have land cards in hand at some point, making him generally a wasted spot on the deck. Yes he can be great in some situations, but when putting cards in a deck you gotta try and put the cards that will be good in any stage of the game, not only sometimes, and this guy is one of those "sometimes" cards. I also think you don't need Disallow and Stoic Rebuttal. I mean as someone who likes to play blue, I know how good and safe it feels to have some counterspells but in this specific deck you don't need that many, I would even say none but since you are playing blue anyway, 1 or 2 could be helpful but no more than that, remember the goal of the deck is commander damage, you already have a lot of protection for your commander in equipments and/or auras, you don't really need counterspells to protect him, so if you need slots for other cards I would even say remove all counterspells. I'm not a fan of Detention Sphere in commander, yes if your opponents have the same card in play it is great, but most of the times it won't happen, again it is one of those cards that are good sometimes but not always so I'd take it out. Regarding your lands I don't like much of Submerged Boneyard and Forsaken Sanctuary, Sunken Hollow and Caves of Koilos would be 2 good replacements that are not very expensive. I would also remove Temple of the False God and put instead some basic land, I mean yeah that 1 extra mana is nice and can help you but I'd rather have 1 more basic land to fetch with the artifacts, etc.

To sum it up, I think this deck works best as a mainly W/B deck with a splash of blue, for some of the Propaganda effects it provides plus the evasion and card draw/selection. Other than that what you want for Voltron and to fetch lands you will find it on white, black and colorless.

One small note, I think you have way too many things to fetch basic lands, maybe you could cut down 1 or 2, not sure. That's one of those things that require some playtesting, never played with so many so I am not sure how good or bad it can be.

That's all I guess. I bet there are some more good things for this deck but I don't know it all, yet! I know some of my suggestions are not budget but you can just add them to the aquireboard section, for one day later if you decided to include them.

Helping you out with this deck hyped me to try and make one with Korlash, Heir to Blackblade, as a nod to your own deck. If you ever need anything don't hesitate to contact me here or on reddit.

Hope my suggestions were helpful, and kick your friends's asses with Dakkon. Stay well :)

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