Windborn Muse

Windborn Muse

Creature — Spirit

Flying *(This creature can't be blocked except by creatures with flying or reach.) *

Creatures can't attack you unless their controller pays for each creature he or she controls that's attacking you.

Browse Alters View at Gatherer

Trade

Have (3) sonnet666 , orzhov_is_relatively_okay819 , metalmagic
Want (1) benwalter7609

Printings View all

Set Rarity
Commander 2016 (C16) Rare
MTG: Commander (CMD) Rare
Tenth Edition (10E) Rare
Legions (LGN) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Windborn Muse occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

White: 0.26%

Windborn Muse Discussion

Whirlwind_2100 on Avacyn: Hope Eternal

4 days ago

so, after rigorous playtesting, I have come up with some cards to cut and add that will hopefully msk the deck better:

cuttables

  • Alabaster Kirin This does absolutely nothing, has no prison effects, and is kinda useless here

  • Baird, Steward of Argive His prison effect is okay, but you can definitely slot in better options for not too much more money

  • Knight of Sursi Once again, just a vanilla card that doesn't do anything except get a small body on the battlefield, which isnt very good in commander, even if it is indestructible

  • Misthoof Kirin Only really okay in a morph deck, this is kinda useless here

  • Oreskos Explorer just a worse Land Tax

  • Segovian Angel a 1/1 with vigilance has to swing 120 times to win. just a terrible card all around.

  • Silver Knight Kinda bad, doesn't really do much .

  • Shepherd of the Lost this would be good if it have every other creature it's abilities, but alas, it's kinda terrible, especially because I'm smelling a voltron sub-theme around Avacyn

  • White Knight Unless your in a very black heavy meta, this is just bad, and is barley passable even if you have said meta

  • Journey to Nowhere a worse Pacifism

  • All your lands except basic plains. You need more utility lands, not just non-basics that do nothing

  • Wing Shards This one is debatable, although I don't see you casting a bunch of spells and having the mana to cast this, due to the lack of ramp you have.

  • Armillary Sphere bad ramp

  • Traveler's Amulet bad ramp

  • Orazca Relic have fun waiting 5 turns to get blessing and then only drawing one card

  • Take Vengeance crappy removal

  • Bishop of Wings I don't see this deck supporting an angel tribal

Potential Add-Ins

Thanks so much for reading my list, and I hope this has been some help to you. My main problem with this deck was it ran too much inefficient removal and bad creatures, but once these are added in, I think the deck should be a lot for mean. Have a great day! =)

robcastpwnz on Sramalamadingdong

1 week ago

Pretty cool looking deck. I think white is my least favorite color, there is no way I would make a monowhite deck. I used to run a Selesnya Voltron deck and I had a hard time making it work. My biggest issue was that my commander would get taken out before I could finish anybody off and then I was left with a bunch of equipment laying around my battlefield. I did manage to win a few times with it and I think it's still a fun strategy either way.

I know a lot of times the only creature on board is the commander and that makes it scary to leave yourself wide open. Maybe something like a Ghostly Prison or Windborn Muse could help you with defenses so you can attack without having to worry too much about getting hit. Hall of Heliod's Generosity might be good to get back some of your enchantments if they end up in the graveyard. I'm not sure about recurring artifacts in white though. I noticed you have at least one card that does that but I don't really know of any others (in white). I don't really see how good Panharmonicon is here. There are a few ETB triggers but I don't see anything that really makes it worthwhile. I'm pretty sure Sram's ability doesn't trigger the Panharmonicon because Sram is a cast trigger not an ETB. I could be wrong though. I do really like the card and maybe I'm missing its purpose here but I think it could be replaced with something more synergistic.

I'm not sure if you have a budget to upgrade this deck, how your meta is, or if you plan on making any more revisions to it but I'll give a few more recommendations that are on the pricy side. Steelshaper's Gift is a tutor that fetches up equipment. It could slot in very nicely. Hammer of Nazahn is a pretty strong equipment card I think. It lets you attach equipment for free, which could come in very handy in a Voltron deck. If your meta is a little more casual, Elbrus, the Binding Blade  Flip can be a fun card. Godsend can be a pretty high CMC but it's pretty good removal and protection. Darksteel Plate is a pretty good equipment card. You are already running a lot of the budget options I would suggest, like Whispersilk Cloak is one of my all-time favorite cards. Argentum Armor , Quietus Spike and Grappling Hook are some budget equipment options I might suggest.

This post is probably more than you need but if you want any other info feel free to message me. Good luck with your next games with the deck!!

multimedia on "Your Debt Has Come Due" (Teysa)

1 month ago

Hey, I like the idea of your deck, but I think you're going to have difficult time casting a lot of cards here and there's not enough repeatable control to stay alive long enough to cast Teysa. I don't think Voltron or Aristocrats are directions you want to go because there's better Commanders for those strategies. Consider more control and more opponent disruption?

Cards within the budget to consider adding:

Cards to consider cutting:

  • Temple of Silence
  • Arrest
  • Gift of Orzhova
  • Death Grasp
  • Brain Maggot
  • Despise
  • Hymn to Tourach
  • Castigate
  • Victim of Night
  • Curse of the Cabal
  • Assault Suit
  • Fireshrieker
  • Trepanation Blade
  • Argentum Armor
  • Obzedat, Ghost Council
  • Heartless Summoning

Other than Lashwrithe the other equipment is not doing much because you don't have enough creatures to support it and equipping to Teysa is unrealistic. Unless playing 1v1 Commander then other than Duress lots of other single card one opponent discard isn't impactful enough. Heartless Summoning seems like neat tech to ramp into Teysa or other big creatures, but it completely negates Teysa's 1/1 Spirits and both your Planeswalkers who make 1/1 tokens. For these reasons I would cut it because I think both Planeswalkers repeatable tokens and abilities are better then what Heartless provides.

I think you can take real advantage of Hushbringer because not playing a lot of creatures who have ETB abilities or graveyard interactions with die triggers. You're killing your opponents creatures, opponent die triggers could really hurt you. Hushbringer is powerful disruption in multiplayer Commander. I offer more advice if you would like. Good luck with your deck.

lagotripha on That's the Spirit! (Budgeted Spirit Tribal)

3 months ago

I think most of the tinkering is now in the sideboard- and I reccomend not 'picking a sideboard' until you have seen the metagame. Don't spend 'up' to your budget, keep the rest in reserve until you've seen what the meta looks like.

If you keep losing to Grislebrand combo, you can pick specific hate for that. If burn is a problem, or affinity a problem, similarly. It usually ends up with key cards split between side and main, another couple of Selfless Spirit as a wrath answer, for example. For now just put whatever you already have in there and don't worry too hard, then update as you play.

Notable sideboard options for spirits are Ghost-Lit Redeemer , Spirit of the Labyrinth & Windborn Muse , but honestly non-tribal options should be your go-to. Timely Reinforcements is still a workhorse against burn if you don't care about soldiers for example.

Sorin_Markov_1947 on The Bane of Playgroups

3 months ago

Just found Windborn Muse . A lot easier to kill than, say, Ghostly Prison , but the same effect.

Load more