Windborn Muse

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Commander (2016 Edition) Rare
MTG: Commander Rare
Tenth Edition Rare
Legions Rare

Combos Browse all

Windborn Muse

Creature — Spirit

Flying *(This creature can't be blocked except by creatures with flying or reach.) *

Creatures can't attack you unless their controller pays for each creature he or she controls that's attacking you.

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Windborn Muse Discussion

Bulldawg1310 on Maximum security cell block lockdown

6 days ago

Crazymadhatter DO YOU THINK I HIT THE MARK WITH THE SIDEBOARD? ALSO, I TOOK OUT THE Enchanted EveningS AS YOU STATED ABOVE, THERES NOT A WHOLE LOT OF MAINBOARD ENCHANTMENT HATE IN THE META RIGHT NOW SO I DONT REALLY NEED IT TO BE EFFECTIVE. INSTEAD I ADDED ONE MORE Copy Enchantment AND ONE MORE Remand ALSO ADDED 2 Windborn Muse FOLLOWS THE FLYING RESTRICTION, AND HAS A BUILT IN GHOSTLY PRISON. AND ITS BOLT BAIT, IN AGGRO MATCHES, IF THEY ARE KILLING MY CREATURES, THEY AINT KILLIN ME! AND POST BOARD, I CAN ADD THE Dispel PLAY SET TO COUNTER INSTANT SPELLS. I THINK THIS DECK COULD END UP BEIN A HUGE PAIN IN THE ASS FOR A LOT OF MATCHUPS, ESPECIALLY, ZOO, ELVES, MERFOLK, MY TROUBLE MATCHES WILL BE, TRON, AGGRO, AND OTHER CONTROL DECKS.

snotice on Gahiji, Master of Tempo [04.26.17]

3 weeks ago

MegaMatt13: Thank you, first off for the kind words and the upvote! I have put alot into this deck. I toss back and forth with the pillow fort strategy and I think Gahiji: Forever War is the best example for that strategy. I decided to go the tempo route with the right amount of ramp, top deck manipulation and effective creatures.

Taking a look at your suggestions, I can see possibly adding Selvala's Stampede back into the deck.

  • Rishkar's Expertise is intriguing, but I think six mana is too steep for what the card offers.

  • Shamanic Revelation: I do own that card and love it. I'll revisit it and see what it can replace in the 99.

  • Windborn Muse: For me, Ghostly Prison and Michiko Konda, Truth Seeker do a good enough job to not need more than that, but good suggestion.

  • Assemble the Legion: an amazing enchantment that I have never sold and love a lot. My biggest issue is the cost. My five CMC slot is at 7 (not including the commander) and so for an effect that takes time to build, I hestiate to add it in. I will look into re-adding it, if the situation does present itself.

  • Kazuul, Tyrant of the Cliffs: I really like this ogre legend with is unorthodox ability, but he fall under the same category as Windborn Muse. I like to dabble into different strategies, which why this deck has so many different creatures and unique artifacts in it.

Once again, I appreciate all the insight and will look into the ones I referenced. Thanks!

MegaMatt13 on Gahiji, Master of Tempo [04.26.17]

3 weeks ago

Really nice deck :)

I think Selfless Squire could good in here. Protects you nicely and then gives you a big beater to beef up with Gahji.

Windborn Muse and Kazuul, Tyrant of the Cliffs are also great creature-based pillow fort cards.

Assemble the Legion would be terrifying in here a Gahiji would make them 3/1 haste tokens.

oshen on Sisay Saves the World (competitive)

3 weeks ago

Hey there,

Great deck bud. It handles well and can basically play the whole deck before turn 10. With that being said there are a few suggestions I have that can make sure that last turn where you start dropping all your bombs is even better.

  1. I cannot see any way in which your deck wouldn't absolutely benefit from Akroma's Memorial. It's tutorable, colorless, and you easily hit the mana to drop it between Nykthos, Shrine to Nyx & Gaea's Cradle.

  2. Boseiju, Who Shelters All is another tutorable land that is nothing but value as you have little answers to counterspells.

  3. Vorinclex, Voice of Hunger as you deck has some high cost cards that I concede you have no issue in dropping, but he is both aggro and control that you can tutor for.

  4. Rune-Tail, Kitsune Ascendant as great early protection. You can even drop him before Sisay if you draw him.

  5. Iona, Shield of Emeria will be a great way to lock down most opponents.

  6. Vedalken Orrery so that you can flash without Winding Canyons and without the restriction of Yeva, Nature's Herald.

  7. Any Eldrazi titan

  8. Either or both of Myojin of Life's Web & Myojin of Cleansing Fire.

A few cards I would take out for these include

Most of these could be wrong to remove or add against your playgroup's meta, but this is just what I would change.

Still like the deck a lot.

KingMathoro on Thalia lock em up!

3 weeks ago

The pleasure is all mine RedStanley

First off, I like what you got going on so let's build on that. First, I would either add Wrath of God or replace Day of Judgment with it, purely because the dis-allowance of regeneration. Other board wipes that are viable are Fumigate, Akroma's Vengeance, Planar Cleansing, Descend upon the Sinful, Rout, Austere Command and Mass Calcify Secondly you have a lot of creatures and there is a new card coming out called Oketra's Monument which is great for this style of deck. Moving onto your protection, Aegis of the Gods is great and all but Leyline of Sanctity and Witchbane Orb are also nice and can give you extra protection. Along with a card called Personal Sanctuary you will be safe from bolts and what have you. Another card you may want to consider is Crawlspace or Silent Arbiter to help prolong your life. Next we need to focus on alternate win cons, because let's face it sometimes you can't beat face. I recommend adding Helm of Obedience because it combos with Rest in Peace allowing you to mill someone out. The next alternate win con will be Sun Titan, Blasting Station, and Angelic Renewal which creates an infinite loop of sorts. Now for beating face I recommend getting some more anthem effects, things like Always Watching , Cathars' Crusade(maybe), and mayhaps an Akroma's Memorial. I know that I am recommending a lot of non-creature stuff but it works with that you are doing. However there are some creatures that I can recommend, that can help you pull out a creature based win, those being Odric, Lunarch Marshal,, Eidolon of Rhetoric Angelic Skirmisher, Suture Priest, Windborn Muse, Odric, Master Tactician, these guys awesome. Also while mentioning creatures, there are some that seem very under-performing, such as Thalia's Lieutenant and Champion of the Parish, while you have around 60 some odd percent of creatures that are humans you still have the 40% that's not. For money cards I would look for things like Mana Crypt and what have you, things to help you ramp up. Also as I am sure you are aware, mono-white and card draw don't exist really. Which is why I like Staff of Nin and also Mind's Eye and also for some tutoring Ring of Three Wishes they are all helpful in that regard. On that thought as well, it just occurred to me that the combination of Land Tax and Scroll Rack is almost unparalelled for mono white. I would also recommend a fetchland or two, this is becuase they give you the ability to shuffle your deck for a reasonable cost which is nice. Looking at your maybeboard now I really like Pearl Medallion, Weathered Wayfarer, and also the Mark of Asylum. Those are all nice. Speaking of the Asylum, a card that works well with that is Dolmen Gate making the only way that your creatures receive damage is through blocking. OK... I think I am done. I apologize for the long response but I hope this gave you some thoughts.

TheDevicer on Best Guild for Midrange/Control? EDIT: ...

4 weeks ago

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@buildingadeck... Mate. Real? You're honestly going to suggest someone new to the format should pick up GAAIV or a similar commander and start shoving in Rings combos or some other bs. I'm familiar with high-level commander since it's pretty much all I play, but suggesting strategies from tiered decks to newbies is dumb as fuck. It's insanely frustrating to play against tiered decks anyway.

What's wrong with playing GAAIV with cards like, I dunno, Sun Titan, Windborn Muse, Mulldrifter, etc. while splashing in some card draw and light control elements? The deck won't be amazing, but it'll be good enough to hold its own at most tables while also giving a new player the chance to amass cards that'll be valuable later on regardless of what they play. Investing in stuff like Cyclonic Rift and Rhystic Study's never a bad idea if you're starting out.

WillySmasher on Tax of the Council

4 weeks ago

Thanks for all the good suggestions Scorprix I've changed what I wanted the deck to do but still most of your suggestions will be added.

Firstly Tainted Remedy is a meta call one of my friends plays GW lifegain, I agree with Underworld Connections which may be replaced with Necropotence or a similar CMC draw engine.

Orim's Prayer, Hissing Miasma, and Cliffhaven Vampire all cut, you're right they're too weak. Herald of Anguish was cut as well I was just thinking of some sort of hand disruption but you're right it's slow.

Serra Ascendant is one of my favorite white cards so he'll stay lol.

I'm not sure about Path to Exile over Condemn mainly because I don't want to ramp my opponents but I suppose there's a reason Path is $10 and condemn is 20 cents lol.

As for your other sugestions Duelist's Heritage and Koskun Falls were added, Windborn Muse and Archangel of Tithes may find a spot once I make some cuts, Rest in Peace and Torpor Orb actually stopped what this deck was going to do (Obzedat, Ghost Council, Spreading Plague, and Debtors' Knell specifically but like I said I'm taking it in a new direction.)

The others I'm iffy on but I don't know why I didn't add Austere Command before :p.

Again thanks so much for all the suggestions, for looking at the deck, and the +1!!

Edit: also I don't know what Forbidden Orchard does for me besides mana fixing?

Scorprix on Tax of the Council

1 month ago

So sorry about the time. I've been very busy!

Either way, some notes and cards that may be worth including: Tainted Remedy is generally pretty bad, and other people gaining life is almost never a big deal. Underworld Connections is really slow card advantage, a bit too slow for my tastes, but if you don't mind "sacrificing" a land for your card advantage you can keep it (just noting that it is a strong card when you have access to green and their plethora of land-untaping effects). Orim's Prayer, Hissing Miasma and Cliffhaven Vampire fall into the corner case of being sometimes good, but usually pretty awful, and are often worse than just including better cards. Divinity of Pride and Serra Ascendant are cards that I have used in the past, but are (surprisingly) bad. All they do is just sit there, be big and then die, and since this is commander most removal will generate a bit of extra value, but your cards did nothing, so you will simply fall behind on cards. Herald of Anguish is slow and does nothing for your deck. Kambal, Consul of Allocation might be interesting as a commander, but as just a single card in the 99 that you will likely draw late in the game it is pretty bad. Condemn used to be very good when you could still "tuck away" commanders, but since that change it has been pretty damn unplayable since it usually just a worse Path to Exile. Finally, Drana's Emissary and Grim Guardian are just bad cards.

Good card to add might include Forbidden Orchard, Duelist's Heritage, Windborn Muse, Torpor Orb, Thunderstaff, Rest in Peace, Archangel of Tithes and Koskun Falls. These all just help your general strategy.

Demonic Tutor, Council's Judgment, Sepulchral Primordial, Luminate Primordial and Archon of Justice are all just really solid cards that fit into many black and white decks regardless of archtype. Even Path to Exile isn't as good as these guys here! haha

Hope this helped! And one last recommendation- add a few more boardwipes, especially versatile ones like Austere Command!

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