Creature — Spirit
Flying *(This creature can't be blocked except by creatures with flying or reach.) *
Creatures can't attack you unless their controller pays for each creature he or she controls that's attacking you.
Printings View all
|Commander 2016 (C16)||Rare|
|MTG: Commander (CMD)||Rare|
|Tenth Edition (10E)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Windborn Muse occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
Windborn Muse Discussion
2 weeks ago
It looks like you're trying to delay before going wide with tokens. Windborn Muse and the new Archon of Absolution might be more useful than the Crackling Drake or the Wall of Stolen Identity in delaying. Sun Titan might also be worth cutting for something like Kykar, Wind's Fury since you probably want more spells than permanents.
Feeling of Dread can help you delay early game and tap down blockers later when you swing out. Marshaling Cry also helps with a go-wide strat. Insult / Injury could be interesting, as well. A little pricier, but Waves of Aggression combos here, as well. Does Outlaws' Merriment or Assemble the Legion work better than Improbable Alliance here?
Quiet Speculation is a tutor for you (or hate against an opponent when combined with something like Purify the Grave). Catalyst Stone also helps with this, and pairs well with your Backdraft Hellkite and Past in Flames.
1 month ago
Hey, nice version of Avacyn, but do you really need all those other Angels?
Smothering Tithe is fantastic repeatable ramp for mono white in multiplayer Commander. Lyra Dawnbringer has very good interaction with Resplendent Angel; repeatable Angels with lifelink. Rather than play lots of other Angels consider more pillowfort? The problem with mono white is you want a lot of turns to get going since Avacyn is eight mana. You want a very good opening hand with ramp, but if you don't get that then having ways to slow your opponents down can help.
Other cards to consider adding:
- Luminarch Ascension
- Land Tax
- Blind Obedience
- Aura of Silence
- Ghostly Prison and/or Windborn Muse
- Rule of Law and/or Eidolon of Rhetoric
- Linvala, Keeper of Silence
- Aven Mindcensor
- Hushbringer and/or Hushwing Gryff
- Spirit of the Labyrinth
- Rest in Peace
- Heliod's Intervention
- Hour of Revelation
Cards to consider cutting:
- Unquestioned Authority
- Angel of Condemnation
- Angel of Finality
- Angel of the Dire Hour
- Exquisite Archangel
- Angel of Grace
- Guardian of the Gateless
- Resolute Archangel
- Segovian Angel
- Sunblast Angel
Good luck with your deck.
1 month ago
Hey hey dawg!
There are just so many ways you could go about this! I have no idea if I'm doing the right thing here but here are a few ideas
Return of the Wildspeaker --> out -- I just dont think this card is very good in general. You dont have a ton of big creatures and +3/+3 isn't that exciting. Would rather play Harmonize which is unconditional.
Austere Command --> maybeboard -- This could be wrong, but I was looking for cards to cut and felt like an expensive wrath wasn't exactly where your deck wanted to be.
Keeper of Fables --> maybeboard -- I mean I get it that you can potentially draw up to 3 cards a turn, but its just so meh.
Greater Auramancy --> Maybeboard -- I was considering this cuz I think there's potential for a strong enchantments theme. Opted for Sterling Grove instead because it also tutors but this is here just as a consideration.
Archon of Absolution --> maybeboard -- Its on theme but I don't think its taxing enough right? maybe I'm crazy and this is exactly what you want cuz you can trigger goad with your commander?? but its 4 mana as well idk I just took it out cuz its floor is very low.
Kinjalli's Sunwing --> out -- Not sure why this card was in here to begin with, I mean you aren't granting mass haste or anything and the whole idea is you're goading people so few people are gonna have blockers, plus plenty of your is evasive. I think Thalia, Heretic Cathar feels this role very well already.
Urabrask the Hidden --> maybeboard -- This card is sweet but its 5 mana.
Elspeth, Sun's Champion --> maybeboard -- Elspeth feels a little out of place.
Beast Whisperer --> maybeboard -- Not into this as a reliable form of card draw.
Soltari Champion --> out -- I get the idea, you're trying to trigger goad, but isn't this card just bad? a 3 mana unblockable with battlecry doesn't seem particularly playable.
Gruul War Chant --> out -- This card is just way too low impact for 4 mana.
Sunblast Angel --> Maybeboard -- I get the idea cuz everyone is attacking and tapped but meh.
Dryad Sophisticate --> out -- I don't think unblockable 2/1 are good enough even if they do trigger marisi. I like the idea of playing evasive hatebears or something. Maybe I'm just way off base with this deck haha
The Great Henge --> maybeboard -- this card is sweet and super pwoerful but you got a bunch of dorky 2/2s and stuff this thing is gonna routinely cost you like 7 mana and at that point wouldn't you just play Zendikar Resurgent? (I didn't put zendikar resurgent in though but if you want an effect like henge, I think I'd go with resurgent)
Druids' Repository --> main -- Idk! this seems cool and fun!! All your creatures become mana dorks cuz they'll be attacking anyway! Seems p good! Also if you make a bunch of 1/1 tokens with Tempt with Vengeance and Sylvan Offering you make a bunch of mana when they attack!
Skullclamp --> main -- I think because stuff like Varchild, Betrayer of Kjeldor plus having a bunch of stuff that might end up dying this'll draw you a lot of cards. Plus if you play Tempt with Vengeance and Sylvan Offering its bonkers!!
Insurrection --> main -- Its a sweet win condition!!
Varchild, Betrayer of Kjeldor --> main -- in my view this exactly what you want to be doing!
ok wow this comment is getting long so I'm just gonna list the rest of the cards that I think should go in/out:
War's Toll -- in
Sterling Grove -- in
Sphere of Safety - in
Sylvan Offering - in
Enlightened Tutor - in
Harmonize - in
Goblin Spymaster - in
Tahngarth, First Mate - in (this one just seems fun :D totally get it if you decide not to)
Tempt with Vengeance - in
Teferi's Protection - in
Rishkar's Expertise - out
Grand Melee - maybe, for now I decided to just play war's toll but maybe neither are good enough
Whew!! Can't wait to play against this in any shape or form! Hope at least some of these suggestions help!
2 months ago
I am planning to build an EDH deck with Kynaios and Tiro of Meletis as the general, so I would be very interested to hear any ideas for such a deck that anyone here can offer to me.
The purpose of the deck will be to ostensibly assist the other players and influence them into attacking each other while avoiding attacking me, until I have sufficient resources to defeat everyone, or, more ideally, for the other players to eliminate each other until I have only one opponent, whom I can then defeat.
Cards such as Edric, Spymaster of Trest, Gahiji, Honored One, or Gisela, Blade of Goldnight shall encourage my opponents to attack each other and discourage them from attacking me. Cards such as Propaganda, Ghostly Prison, Sphere of Safety, Kazuul, Tyrant of the Cliffs, and Windborn Muse will make it unprofitable to attack me. Cards such as Collective Voyage, Minds Aglow, or Tempt with Discovery will make other players wish to keep me alive for as possible, so that they can continue to benefit from my presence.
What does everyone else say about this? What are some ideas or suggestions for an EDH deck with Kynaios and Tiro of Meletis as its general?
2 months ago
so, after rigorous playtesting, I have come up with some cards to cut and add that will hopefully msk the deck better:
Alabaster Kirin This does absolutely nothing, has no prison effects, and is kinda useless here
Baird, Steward of Argive His prison effect is okay, but you can definitely slot in better options for not too much more money
Knight of Sursi Once again, just a vanilla card that doesn't do anything except get a small body on the battlefield, which isnt very good in commander, even if it is indestructible
Misthoof Kirin Only really okay in a morph deck, this is kinda useless here
Segovian Angel a 1/1 with vigilance has to swing 120 times to win. just a terrible card all around.
Silver Knight Kinda bad, doesn't really do much .
Shepherd of the Lost this would be good if it have every other creature it's abilities, but alas, it's kinda terrible, especially because I'm smelling a voltron sub-theme around Avacyn
White Knight Unless your in a very black heavy meta, this is just bad, and is barley passable even if you have said meta
All your lands except basic plains. You need more utility lands, not just non-basics that do nothing
Wing Shards This one is debatable, although I don't see you casting a bunch of spells and having the mana to cast this, due to the lack of ramp you have.
Armillary Sphere bad ramp
Traveler's Amulet bad ramp
Orazca Relic have fun waiting 5 turns to get blessing and then only drawing one card
Take Vengeance crappy removal
Bishop of Wings I don't see this deck supporting an angel tribal
all the Moxen, while expensive, they are amazing and can let you ramp to Avacyn as soon as turn 3
Sol Ring amazing ramp
Thran Dynamo amazing ramp
Commander's Sphere great ramp
Thalia, Guardian of Thraben super good stax/prison
Sphere of Safety typically opponents will have to pay 3-4 for each attacking creature. brutal
Sword of Fire and Ice really good equipment that deals with the two most problematic colors to this deck, however it's very expensive.
Path to Exile great removal
Blazing Archon if you're playing prison with Avacyn out, you basically can't lose
Windborn Muse STAXXXXX
Pacifism good removal
Norn's Annex great way to both deter your opponents and punish them for attacking you
Smothering Tithe you will be generating a TON of mana
Crawlspace amazing pillow fort card
Archangel of Tithes amazing pillow fort, and has the flavor bonus of being an angel
Felidar Sovereign you will probably always have 40 or more life, especially with all the stax you're throwing around, so easy wincon
Approach of the Second Sun another great wincon
Aegis of the Gods great for not getting burned out
Generous Gift awesome removal
Teferi's Protection because teferi's protection
Elixir of Immortality amazing card to clutch up with
Thought Vessel good ability plus some ramp
Homeward Path great land
Nykthos, Shrine to Nyx always great in a mono colored deck. Even better with Avacyn's triple-cost
Maze of Ith great utility land
Tectonic Edge great land destruction
Field of Ruin great land destruction
Thanks so much for reading my list, and I hope this has been some help to you. My main problem with this deck was it ran too much inefficient removal and bad creatures, but once these are added in, I think the deck should be a lot for mean. Have a great day! =)
2 months ago
Pretty cool looking deck. I think white is my least favorite color, there is no way I would make a monowhite deck. I used to run a Selesnya Voltron deck and I had a hard time making it work. My biggest issue was that my commander would get taken out before I could finish anybody off and then I was left with a bunch of equipment laying around my battlefield. I did manage to win a few times with it and I think it's still a fun strategy either way.
I know a lot of times the only creature on board is the commander and that makes it scary to leave yourself wide open. Maybe something like a Ghostly Prison or Windborn Muse could help you with defenses so you can attack without having to worry too much about getting hit. Hall of Heliod's Generosity might be good to get back some of your enchantments if they end up in the graveyard. I'm not sure about recurring artifacts in white though. I noticed you have at least one card that does that but I don't really know of any others (in white). I don't really see how good Panharmonicon is here. There are a few ETB triggers but I don't see anything that really makes it worthwhile. I'm pretty sure Sram's ability doesn't trigger the Panharmonicon because Sram is a cast trigger not an ETB. I could be wrong though. I do really like the card and maybe I'm missing its purpose here but I think it could be replaced with something more synergistic.
I'm not sure if you have a budget to upgrade this deck, how your meta is, or if you plan on making any more revisions to it but I'll give a few more recommendations that are on the pricy side. Steelshaper's Gift is a tutor that fetches up equipment. It could slot in very nicely. Hammer of Nazahn is a pretty strong equipment card I think. It lets you attach equipment for free, which could come in very handy in a Voltron deck. If your meta is a little more casual, Elbrus, the Binding Blade Flip can be a fun card. Godsend can be a pretty high CMC but it's pretty good removal and protection. Darksteel Plate is a pretty good equipment card. You are already running a lot of the budget options I would suggest, like Whispersilk Cloak is one of my all-time favorite cards. Argentum Armor , Quietus Spike and Grappling Hook are some budget equipment options I might suggest.
This post is probably more than you need but if you want any other info feel free to message me. Good luck with your next games with the deck!!
2 months ago
Selvala, Explorer Returned Ghostly Prison Propaganda Arcane Denial Mikokoro, Center of the Sea Geier Reach Sanitarium Norn's Annex Sphere of Safety Collective Voyage Supreme Verdict Wrath of God Venser's Journal Edric, Spymaster of Trest Windborn Muse Collective Restraint War Tax Temple Bell Khorvath's Fury Horn of Greed Pendant of Prosperity Rites of Flourishing
4 months ago
Hey, I like the idea of your deck, but I think you're going to have difficult time casting a lot of cards here and there's not enough repeatable control to stay alive long enough to cast Teysa. I don't think Voltron or Aristocrats are directions you want to go because there's better Commanders for those strategies. Consider more control and more opponent disruption?
Cards within the budget to consider adding:
- Command Tower
- Sol Ring
- Smothering Tithe
- Talisman of Hierarchy
- Mind Stone
- Ghostly Prison
- Windborn Muse
- Blind Obedience
- Rule of Law and Eidolon of Rhetoric : this helps to slow down the game and you don't have a reason to want to cast more than one spell on your turn. Each turn means you can leave up instant removal and cast it on your opponents turns.
- Aven Mindcensor : disrupt your opponents tutors including Fetch lands.
- Kambal, Consul of Allocation
- Day of Judgment
- Cleansing Nova
- Luminarch Ascension : triggers at each opponents end step, it can be activated fast.
- Expedition Map : tutor for Coffers or Urborg.
Cards to consider cutting:
- Temple of Silence
- Gift of Orzhova
- Death Grasp
- Brain Maggot
- Hymn to Tourach
- Victim of Night
- Curse of the Cabal
- Assault Suit
- Trepanation Blade
- Argentum Armor
- Obzedat, Ghost Council
- Heartless Summoning
Other than Lashwrithe the other equipment is not doing much because you don't have enough creatures to support it and equipping to Teysa is unrealistic. Unless playing 1v1 Commander then other than Duress lots of other single card one opponent discard isn't impactful enough. Heartless Summoning seems like neat tech to ramp into Teysa or other big creatures, but it completely negates Teysa's 1/1 Spirits and both your Planeswalkers who make 1/1 tokens. For these reasons I would cut it because I think both Planeswalkers repeatable tokens and abilities are better then what Heartless provides.
I think you can take real advantage of Hushbringer because not playing a lot of creatures who have ETB abilities or graveyard interactions with die triggers. You're killing your opponents creatures, opponent die triggers could really hurt you. Hushbringer is powerful disruption in multiplayer Commander. I offer more advice if you would like. Good luck with your deck.