|Commander / EDH||Legal|
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|Avacyn Restored (AVR)||Rare|
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Whenever a creature you control attacks, put a charge counter on Druids' Repository. Remove a charge counter from Druids' Repository: Add one mana of any color to your mana pool.
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Druids' Repository Discussion
1 week ago
You ever thought about using any of these cards before?
Hope that helps!
2 weeks ago
Hello there! Love your build, however I often find myself a bit short on mana, since I currently can't afford either Bloom Tender nor Noble Hierarch. So I'm currently experimenting with Druids' Repository. What do you think about it? Any other budget-friendly ideas for replacing those cards is most welcome. Thank you!
2 weeks ago
Thrasios / Tymna has several variants.
Breakfast Hulk is a self-mill combo that can go off with Flash + Protean Hulk, Hermit Druid, or Cephalid Illusionist + Nomads en-Kor. Once it has milled itself itself there are a few different possibilities to include, but all usually involve Dread Return I think.
Paradox Scepter either slams Paradox Engine with a bunch of mana dorks in play and draws a ton of cards with Thrasios, or it plays Isochron Scepter + Dramatic Reversal to make infinite mana and draw the deck with Thrasios. It oftentimes features Vizier of Remedies + Devoted Druid as another way to get infinite mana (and draw the deck with Thrasios).
I play Aluren combo, but it's not quite cEDH. I'm on a budget and Aluren is not as good as other options.
Teferi chain veil is a deck. It incorporates stax pieces to slow the game down before comboing. I don't know enough about cEDH to say anything more.
I don't really know anything about Gitrog.
1 month ago
I love Jhoira, it is a storm deck with a crazy powerful commander, two synergistic artifact colors, and the ability to run Mox Amber to its fullest extent, a card that screams commander, yet cannot be played in a variety of decks for many reasons. Captain Sisay actually also uses it to a great extent, abusing the commander that can fetch it because it is legendary to cast cards off of Paradox Engine, but again, that is besides the point.
Jhoira commonly needs to be all in to often storm off perfectly, and though by using Retract, Hurkyl's Recall, and Rebuild effects you can increase the amount of cards you draw to keep going off. Using effects that reduce mana costs is the backbone of the deck, and it is easy to see why this works when your commander can be cast using the artifacts you storm off with after she hits.
The issue comes with not depleting resources before you cast Jhoira, keeping jhoira on the field, meaning you have to run enough countermagic and removal to stop opposition, and also have enough to storm off after her, not fizzling when you draw dead lands or dead interaction. This balance requires a lot of work on the pilot to know when you have to mulligan to find more interaction. This isn't easy even for the best pilots in the best decks for the list.
Compare that to a stax deck that can shut off this deck with a well positioned Force of Will, Silence, Swords to Plowshares, or Dismember can not only stop you for a turn, but for many until you can rebuild at which point if a Rule of Law or Arcane Laboratory, Damping Matrix, Thorn of Amethyst, Sphere of Resistance or other random stax card hits you your out until you find an answer, of which your deck needs to run little of for fear of drawing too many when you try to combo out.
Not to menton some stax is anti-artifact, Kataki, War's Wage, Stony Silence, Null Rod, and a lot others will be nearly impossible to win through. The same is true for a lot of decks, but storm in particular due to their reliance on engines like Jhoira, Ad Nauseam or even Paradox Engine itself. These cards have answers, and will almost always lose given that the answer is found. It is sad, but the issue with storm.
Jeleva, Kess, and Yidris storm run tutors and are in black to make up for this, finding their engine before the opposition can answer it, but the card they find it Ad Nauseam, whereas even though Jhoira has already been found, being the commander of the deck, creatures are the easiest things to remove, and this is at sorcery speed to cast, so is weak to everything in essence. This means it is a weak engine, but still fast.
The biggest issue with Jhoira I haven't gone over though. Storm decks run storm cards. They run cards like Brainstorm, Dark Ritual, and Manamorphose if they are in color, these cards let you storm off with or without the engine, Kess Storm can go off with just some good cards in hand, Jhoira cannot do that. You can't storm off with Mana Crypt, Sol Ring, Lotus Petal, and a Sensei's Divining Top, it just doesn't work, but with Jhoira it is a perfect kind of hand, you can get her out turn one and have mana up for more stuff, however if your engine is off to any reason, the deck sucks really bad, as sad as it is.
Sisay is a stax deck, not a combo deck, I mean it runs a combo, but that is a finisher after it combos out, you can read more on it, but you are right, it isn't fast, control decks aren't often.
The combo is two turn win, Sisay hits, next turn you fetch Paradox Engine, cast it, cast something, untap sisay, fetch Mox Amber, then Mox Opal, Seton, Krosan Protector, fetch Bontu's Monument, Bow of Nylea, and Mikaeus, the Lunarch, let Mike die, get 3, use bow to put Mike on the bottom, fetch it, then loop this. Monument kills by draining each opponent.
This is all fetchable from the command zone, but also so it stax pieces like Linvala, the Preserver, Kataki, War's Wage, protection like Dosan the Falling Leaf and Yavimaya Hollow and removal like Mangara of Corondor. This outclasses Jhoira on the basis of straight consistency.
Frogger isn't my forteit, so I cannot vouch for it, but going against the deck is rough in many cases, it storms off through the graveyard, so my removal doesn't work. More in-depth descriptions elsewhere are on how it is so fast, but it uses a discard outlet and Frogger to cycle it's deck infinitely, a twocard combo with the commander, of which there are 7 or so other halves. That is insane consistency for combo decks often. Ask someone else for details.
Najeela can be made super fast, control, stax, what have you, it is a five color general with many two card combos with the commander, so that the deck is able to be blisteringly fast, or a slower deck, it is fully up to the pilot, unlike other decks in which the best variants are known. Druids' Repository is a great enchantment that goes through most stax, and it the most popular combo with najeela. She also is 3 mana, and has an occasional win under stax if the commander can just swing around like a kreno deck that doesn't die to Cursed Totem.
I hope you understand my take on this issue, and have cleared up the inherit flaws on jhoira and the reason some decks are better than it, not to say it is trash, just that as is, the deck isn't great in the meta.
1 month ago
I would add: Cultivate Nature's Lore (if you get shocks) Path of Ancestry Karplusan Forest Blood-Chin Rager Lightning Greaves Swiftfoot Boots Mirri, Weatherlight Duelist Secure the Wastes Garna, the Bloodflame Metallic Mimic Butcher of Malakir Nath of the Gilt-Leaf Swan Song Hero's Downfall Anguished Unmaking Enlightened Tutor Herald's Horn Kindred Dominance Temple Garden Stomping Ground
Right off the bat I'd cut: Ahn-Crop Champion Cryptolith Rite Harvest Season Bloodsoaked Champion Decorated Champion Chief of the Edge Edric, Spymaster of Trest Herald of Dromoka Rubblebelt Raiders Sosuke, Son of Seshiro Druids' Repository Thrasher Brute Radiant Destiny Song of Freyalise Throne of the God-Pharaoh
2 months ago
My Atraxa deck found the following the best mana sources:
They all can be accessed at instant speed, multiple times a turn, especially if you have extra proliferation in the deck, and they all work incredibly well with cards like Winding Constrictor, Inexorable Tide, and Pir, Imaginative Rascal
Several times I've gotten 2 of these into play, and with something like the Tide in play, I've never had any mana problems whatsoever.
2 months ago
I would lose Myth unbound and one of your Propaganda effects. I would be tempted to pull Ghostly Prison and Propaganda for Druids' Repository. Also not so sure about the Planeswalker. If you play them on Turn 3, they are completely unprotected. I would lean more into the attacking synergy of your deck. It is wants to be swinging at people. So maybe cards like Rootborn Defenses and Make a Stand. If you want to be hyper aggressive, Chance for Glory is fun.
Sheeeshh... there really are a lot of great 3 CMC cards.
2 months ago
Potentially needs more draw power. Should be fine mostly, hand goes down fast but only need to tutor once for wincon (one of 5).
Slowly dropping Warriors to make room for protection/removal.
Remaining Warriors are value city, ideally would like to keep.