Whenever a creature you control attacks, put a charge counter on Druids' Repository. Remove a charge counter from Druids' Repository: Add one mana of any color to your mana pool.
Printings View all
|Avacyn Restored (AVR)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Druids' Repository occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Druids' Repository Discussion
1 week ago
Alright, it's rhino time.
There are quite a few things I would recommend here.
First off, fourteen taplands!? Come on. Ghired deserves better than that! I'd either run more basics for the sake of your ramp or upgrade the nonbasics.
Part One - Things that cost too much to cast and/or don't do much:
Part Two - Just for any deck:
Can your deck generate green and red mana? Then play Decimate. Do it. It has literally never felt dead. It murders four things at the cost of one card. It is a bloody wrath. Furthermore, if you take from everybody you are less likely to be targeted. I once hit a Dimir Aqueduct, Conjurer's Closet, Phyrexian Arena, and Elesh Norn. Fifteen mana gone in an instant.
Once Upon a Time is a card I run in any green deck. It's great all the time.
Hero of Bladehold has come to murder everyone. She does her job.
Purphoros has come to murder everyone. He always does his job.
Given how few basics you run, Field of the Dead is a splendid inclusion. It's far better than it reads, and it reads of dint.
That's it! Farewell! CRUSH EVERYONE!
I have my own token deck here if you care to see it.
1 month ago
Hey, nice budget first draft. Mystery Booster Cards was such a good product. I'm glad you got a box and you pulled Shards/Rhys which are excellent with the strategy here.
Something that Mystery Booster Cards doesn't have are lands for Commander and that's an area to consider improving. Glade and Vista are good upgrades, but also consider Command Tower and Exotic Orchard? These Rainbow lands are staples in multicolored Commander decks. Naya Panorama is the Naya Panorama which can search for a basic land. Consider cutting some basic lands for these lands as well as more dual lands to help with color fixing?
Because you have Glade and Vista then Farseek and Skyshroud Claim are improvements for land ramp since they can search for one of these lands because they're dual lands that are two different land types. Sheltered Thicket and Scattered Groves are two more budget dual lands that are two different land types.
Four of the best cards here are enchantments making Idyllic Tutor very helpful especially to get Assemble. Congregation at Dawn can tutor for any three creatures and you stack them on top of your library in any order. This creature tutor is an instant therefore you can cast it at the end step of your last opponent and then draw the first creature you tutored on your turn.
Druids' Repository is also an enchantment and it can be powerful with tokens as a repeatable source of ramp. With at least six attacking creatures and Hellkite Charger this can be infinite combat steps with Charger's trigger as long as you have at least seven creatures attacking to put seven counters on Repository. You can remove those seven counters and make seven mana to trigger Charger since you can stack all the attack triggers so that you put all the counters on Respository before you trigger Charger last to then remove the counters to make the mana.
If Rith is one of these attacking creatures and creatures you control have haste then this combo can be infinite attacks with him which also equals infinite attacking tokens since each time you trigger him if he does combat damage to a player then you make more attackers. If not using Respository for this infinite attack combo then it's just a good source of ramp with tokens.
Some other budget lands to consider adding:
- Battlefield Forge
- Fortified Village
- Game Trail
- Ash Barrens
- Selesnya Sanctuary
- Boros Garrison
- Gruul Turf
Cards to consider cutting:
- Gruul Guildgate
- Selesnya Guildgate
- Blossoming Sands
- Adventurous Impulse
- Grow from the Ashes
- Search for Tomorrow
- Balduvian Rage
- Anointer Priest
Good luck with your deck.
1 month ago
Change one of each basic to snow covered and you can run Tainted Pact.
Not sure if Underworld Breach will be as effective as you want it to be. You're not wheeling or actively filling your graveyard so it won't get you back very much all at once.
2 months ago
I'm not sure I like Lantern of Insight in this deck. In a 4 player game, Pako takes all 4 player's stuff, whereas in a Daxos of Meletis theft deck needs the lantern for targeted theft. Might I suggest another mana rock to make sure you get into enough mana to cast the spells? Or maybe something that allows you to play additional lands? I'm also curious how you abuse Isochron scepter, Overall I like the decklist, I never even knew Druids' Repository was a card and it seems like a perfect fit in this deck!
3 months ago
Looks good! You might like these: Bag of Holding, Glint-Horn Buccaneer, Geth's Grimoire, Psychic Possession, Anvil of Bogardan, Burning Inquiry, Memory Jar, Druids' Repository, Cryptolith Rite, Song of Freyalise, Edric, Spymaster of Trest, Hissing Iguanar, Eldrazi Monument, Fists of Flame, Betrothed of Fire, Bravado
3 months ago
Bruse & Tana are my fave partner pair! So cool to see them pop up on TO. Here's my list if you're interested: Bruse Tana Boorish Bloodsower
I see you have Betrothed of Fire in the maybes. I'd definitely mainboard that one. It's one of the best auras you can put on Tana. I also recommend these: Mantle of Leadership, Hope Against Hope, Eidolon of Countless Battles, Thallid Germinator, Goldnight Commander, Utopia Mycon, Druids' Repository, Song of Freyalise, Bear Umbra, Open the Armory, Heliod's Pilgrim, Ohran Frostfang, Hunter's Prowess, Seize the Day, Hashep Oasis, Sakura-Tribe Elder, signets + talismans (2drop ramp gets Tana out on T3. in glass cannon decks like this, doing your thing 1 turn faster makes a huge difference!)
3 months ago
mythbuster128 Thank you for the suggestions! To address each:
Five-Alarm Fire and Vicious Shadows seem a bit slow for what I would like to do. If I find that I am having a hard time connecting during combat, I think I would be more likely to include Five-Alarm Fire as a way to pressure people further.
Mage Slayer, Knighthood, and Kresh the Bloodbraided I don't think do very much. I don't anticipate any of my creatures to get so big that Mage Slayer would be worth the slot. Knighthood won't end up doing much either, as smaller creatures with first strike don't appear very threatening. As for Kresh the Bloodbraided, he ends up becoming big, but that is it. No built in evasion or other upside.
True Conviction has always felt win-more to me, but maybe I am wrong. That is something I will keep in mind in the future, but for the time being I don't think it slots in here.
Primal Vigor is good, and I would include it, but I personally can't justify purchasing that card. This would be the only deck it could slot into, so I don't think the price is worth it. If the price somehow drops, then it would go right in.