Whenever a creature you control attacks, put a charge counter on Druids' Repository. Remove a charge counter from Druids' Repository: Add one mana of any color to your mana pool.
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Druids' Repository Discussion
4 days ago
Nice. Here's the list to my Edric deck, it's had quite a few updates since I made this list but it should give you some good ideas. I generally try to keep everything at 1 mana unless it A) is just too good to exclude, or B) has some way to pay for itself the turn it comes out, like with Druids' Repository.
Hope it helps, Edric is suuuuper fun to play!
2 weeks ago
Cut the nykthos. I know you have the dream draws with it, but the colourless mana can delay a 3 drop, and that is the last thing that you want to be doing with this deck. This deck sits a little higher on the curve than most green devotion, but its still not worth it unless you're running the Genesis Wave plan.
Experiment One and Rancor will really help smooth out draws. More one drops really helps, especially when you want to play aggressive.
If you find yourself running more +1+1 stuff for avatar, consider Tezzeret's Gambit and Inspiring Call. Card draw can really help ease pressure and keep the deck running, while more copies of heroic intervention effects is amazing. I've been running a version with Hardened Scales/Servant of the Scale/Strangleroot Geist/Young Wolf/Bramblewood Paragon
Cards like Scavenging Ooze, Spike Feeder (which threatens that you are about to combo) Obstinate Baloth, Kitchen Finks, Essence Warden etc can vastly improve the burn matchup, but if you want to keep it sideboard and budget friendly, Brindle Boar or Feed the Clan are incredibly valuable. Two copies of Nyleas disciple which can't be hit by company, while on flavour, are too slow.
Not really much more to say than that, its a fun deck, have fun playing with all the options!
1 month ago
Yes, or if you have anything else to give you at least 1 mana 1 mana, such as Druids' Repository.
1 month ago
Your mana base would probably be more efficient if you replace some of the rocks with green sorcery ramp, which also thin the deck.
Sword of the Animist, Dowsing Dagger Flip, Druids' Repository, and Nature's Will are other good ways to ramp. Bower Passage and Dense Canopy are good to bypass blockers if there are lots of fliers in your meta.
Larceny will stop your opponents from doing stuff. Blinding Angel could be useful to prevent retaliation. Quietus Spike is helpful as backup to Raving Dead. Cabal Executioner and Cephalid Constable can destroy your opponents' boards, especially with something to pump the Constable after no blockers are declared.
Not quite sure how effective your energy subtheme is, but Empyreal Voyager would benefit from getting pumped as well.
You could probably cut some of the mill cards like Paranoid Delusions, Mirko Vosk, and Startled Awake, unless you want to run some reanimation like Ink-Eyes, Servant of Oni.
1 month ago
hadakou: Sorry for the delay, see comments:
Gemstone Caverns: Strong card, however without the luck counter on it, it is very not good. The deck is very hard costed and while there is potentially a benefit, the drawback is really bad.
Druids' Repository: I was discussing this one with the GF the other day. I like it as a card and I like the interaction with Aggravated Assault however I'm on the fence about it. Outside of combo, I think that Sword of Feast and Famine adds more value (albeit is more of a target). I'll add it to the maybeboard for now though.
Tymna the Weaver: I like her as a commander however I'm not as sure about her in the 99. Hvaing CA in the command zone is amazing however I think I would prefer guaranteed draw power to hel pagainst stalling. stuff like Magus of the Wheel if I needed more draw power. While the deck is very combat based, I want to avoid having to tie all of my draw to combat.
Conqueror's Flail: it seems ok, however I run Silence, Pyroblast and Red Elemental Blast (plus Imp's Mischief) which I think does more work, more of the time. The buff is nice though. I'll give it some more thought.
Bloom Tender: She's good, but she doesn't give you what you don't have. the only 2 drop dork I'm running is Priest of Titania and that's because they work with Yisan in an infinite comdat damage combo line. Still, I do like the card so I'll maybeboard it for now.
Stranglehold: I like the card, but I want to avoid going down the stax route too much. Especially if it isn't on a creature as I need to keep my beater count high.
Eldritch Evolution: good card, not sure if it fits but the tutor power is strong. I'll have more of a think on this one.
And long posts are fine - lots of good suggestions there, much appreciated :D
1 month ago
Ooh, I didn't think of Rofellos, I definitley gotta find a spot for that! And I do want an Oracle of Mul Daya, it's just a matter of making myself buy one lol. Druids' Repository looks good on paper, but I typically don't swing much until I'm ready for lethal, because doing so only makes that person target me harder since they know thier turns are numbered. Same situation for Elemental Resonance. It's good, but all it'll end up doing is painting a target on the back of one of my fatties. Since all my land tutors go to the field and not my hand, I don't see myself ever getting Sasaya, Orochi Ascendant to flip. Extraplpanar Lens is another "would be nice", but that likely wont happen unless I decide to pimp it out with snow forests, becuase if I'm spending that much on a card I'm damn well going to make sure no one else will benefit from it too
1 month ago
Rhonas monument might be able to help the green creatures. Champion of Lambholt would be great for any time you do pull tons of green insect creatures out of the Ant Queen. In responce to my comment above, here are some convenient mana ramp cards for your deck. Oracle of Mul Daya would be a help for mana if you are willing to sacrifice some privacy. Druids' Repository would recover a ton of mana after a full swing, especially if you had done some token ramping. Elemental Resonance would follow the Artisan of Kozilek quite nicley with some mana gain. Rofellos, Llanowar Emissary is great for a long-haul mana gain, he follows things like Boundless Realms and other mana ramp cards without much drag. Sasaya, Orochi Ascendant is a 75 cent 3 cost that does great later on if you use something like Boundless Realms where you have a lot more basic lands than usual. Vernal Bloom is a little Costly but is worth it late game. Lastly, Extraplanar Lens is something that would help your forests, but it does cost a pretty amount.
1 month ago
Hey Masterfrog! Thanks for the suggestions! I definitely agree with a lot of your suggestions. Some I'm skeptical about, and the ones I disagree with are mostly a style thing.
I love the Brutal Hordechief idea! Gotta get my hands on one of those. Harvest Season is probably better here than Traverse the Outlands and I can dig how Druids' Repository is more aggressive than Cryptolith Rite. Isn't Cryptolith Rite a bit better with Throne of the God-Pharaoh? Maybe if I had a card like Iroas, God of Victory to swing in without worry?
I'm skeptical about True Conviction and Marshal's Anthem. I know they're good, but I have found that getting to WWW is pretty difficult in this deck, despite its ramp. Maybe, as my manabase improves I'll add them in, probably over Intangible Virtue as you suggested. The same is true for Burgeoning, it doesn't fix Mana, and I've found that getting an explosive start is a good way to die first, so I find a slower start that fixes my Mana is better politically in my group.
I like Rootborn Defenses over Boros Charm because of the populate, especially with larger tokens. That, and I don't need to hold up red, again, maybe with a better manabase. I would be more likely to run the charm over Fanatical Devotion, it doesn't protect from most board-wipes in my group; things like Wrath of God, Damnation, Toxic Deluge, or Cyclonic Rift.
I don't think I'd take out Omnath, Locus of Rage or Rampaging Baloths because of their synergy with Perilous Forays. Nor would I take out Giant Adephage or Spawnwrithe because of how they synergize with the other stuff I use for Tana like Ankle Shanker, Prowler's Helm, or Trailblazer's Boots. Also, they're just so much fun.
I'm not really trying to build around my commanders too hard. My group tends to kill them on sight, so I'm going with more cross-deck synergy than Tana-synergy.
Thanks for all the suggestions! They've given me a lot to think about, so I think you can expect some changes in the near future.