Druids' Repository

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Avacyn Restored (AVR) Rare

Combos Browse all

Druids' Repository

Enchantment

Whenever a creature you control attacks, put a charge counter on Druids' Repository. Remove a charge counter from Druids' Repository: Add one mana of any color to your mana pool.

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Druids' Repository Discussion

Bragoran on Kumena will turn you into Simic Slaw

1 hour ago

Path of Discovery is an excellent card. It enables ramp when you find a land, buffs the creature when it doesn't and you have the opportunity to filter cards if you don't want to draw them. It isn't as explosive as when you play it in a dedicated token deck, but i think it's worth it. You might also want to look into Druids' Repository if you feel you're attacking enough times to justify it.

Faded on RG wolves 2.0

5 days ago

Nice deck, I am also partial to werewolf's. Couple of suggestions:

wolfs: Pyreheart Wolf, Wolfir Silverheart, Young Wolf

ramp: Druids' Repository

draw: Triumph of Ferocity

Not sure you need 42 lands when you your highest CMC is 6, you could easily scale back by 3-5. Elvish Piper and Quicksilver Amulet feel clunky for the same reason, unless you are using them to pop out creatures on your opponents turn.

Zyphonist on Ruric Thar [Competitive] - Your Heart is a Muscle

1 week ago

Hi tw0handt0uch.

Very nice Deck you have here!

Couple questions about the ramp package. Is there a particular reason why you don't run cards like Exploration, and Druids' Repository? And the two staple coloured mana rocks Mox Diamond and Chrome Mox? And what about Grim Monolith since you're already running Mana Vault?

CogMonocle on Mayael Has Big Things

1 week ago

So you commented on my half-finished Ghalta list suggesting I look here, but I don't actually see what I'm meant to be looking at. The deck is glacially slow, often incapable of doing anything meaningful at all until turn 5, you're running a strangely low number of lands, and there are only 7 cards in the entire list capable of interacting with the opponent's cards outside of combat (three of which need to successfully attack to use the effect). Cards like Terastodon, Woodfall Primus, and Admonition Angel, would at least give you some ways of interacting with artifacts and enchantments. Too high of a percentage of the cards in this deck don't really do anything besides put power and toughness onto the board. This does has some insurance against wraths, but it seems like mass bounce, exile, or -X/-X effects still destroy you. Having personally already tested Mayael, putting enough 5 power creatures into the deck to make the activated ability consistent (which is really important when you're paying so much mana for the ability) is essentially guaranteed to make the deck slow and clunky. This is why I instead elected for a commander like Ghalta with more of a focus on cards that benefit from having at least one large creature at a reduced cost, able to make plays like casting Ghalta for 2 mana and following up with Life's Legacy for a 4 mana draw 12, or combine Ghalta (as the commander) with Food Chain and Manaplasm, for example, to produce unlimited mana.

I never decided to take that deck past theorycrafting, and instead continue to get my big-creature fix from playing this deck: Thromok, where I get to make plays like sacrificing Thromok to Miren for 300+ life, or make so much mana with Druids' Repository to cast Thromok three times in one turn, with 50+ power each time, as it gets killed in response to the lethal Chandra's Ignition, before Thromok's spark successfully ignites on the third try burning all opponents to a crisp.

dana.roach on Edric, the Weenie Master

4 weeks ago

Remember that Blighted Agent deals damage in the form of poison, so unless you deal 10 with him he doesn't really do any good. He actually cost me games before in Edric, to the point where I don't run it anymore. YMMV.

Long-Term Plans is another great way to get a Biomass Mutation, Triumph, or another win-con into position where you immediately draw it.

Muddle the Mixture counters most things you care about countering, and it can be used to tutor up Biomass Mutation.

Signal Pest has been solid for me.

I'd much rather take a few damage from a City of Brass or Mana Confluence than have a land etb tapped like a Temple. The game will be over before it matters, and if your life is dropping so fast it does things have gone so badly it isn't gonnam matter.

Druids' Repository generates disgusting mana in Edric and makes it way easier to keep counter mana free.

I like Eladamri, that's clever. I might have to try that.

clayperce on Smashface Gardening with Rith

1 month ago

rockleemyhero,
Thanks again for the suggestion of Growing Rites of Itlimoc  Flip! Maybe pull the Druids' Repository for it?

pskinn01,
I definitely like the idea of Anointed Procession; thanks much for pointing it out! And though I've already got Parallel Lives, they stack really nicely, so I don't mind the redundancy. What would you pull for it though? Looking at the other 4-drops, maybe Vedalken Orrery? Though the threat of Flashing something is a GREAT deterrent in the early game (when there are still a bunch of players, so it's safer to just attack someone else), so idk ...

And yes, Trailblazer's Boots are awesome. But I've run the card since the earliest days of the deck (and I talk about it in both of the accordion spoilers in the description). Thanks though.

griffstick,
I love it too; thanks so much! :-)

pviollier on Edric's rogue faeries

1 month ago

Sure!

These are the cards above 10 dollars and what to include instead:

  1. Exploration can be changed for Burgeoning, but Exploration is more explosive since it lets you also cast a one mana creature on turn one and attack with it on turn two, drawing a card.
  2. Temporal Manipulation can be changed for Part the Waterveil
  3. Time Warp is very importart, I would recommend you buying it (I'm saving for Capture of Jingzhou since 5 mana take a turn are crucial for going off), but if you are short on money Temporal Trespass may do the trick
  4. Gaea's Cradle can be replaced with Boreal Druid. Don't use Growing Rites of Itlimoc  Flip, since it is too slow. Remember to take out Crop Rotation
  5. Flusterstorm can be replaced with some other cheap counterspell, maybe Mana Leak, Disdainful Stroke or Swan Song (beware: the bird token blocking your flying creatures is very annoying)
  6. Force of Will can be replaced with Foil, specially since you will have more basics by taking out fetches. Abjure is another good option.
  7. Chrome Mox, Mana Crypt and Mana Crypt: fast mana is really important for this deck, maybe Elvish Spirit Guide can replace one, also try Druids' Repository and Nature's Will (specially if there is stax in your meta.

Regarding the mana base, just take of all the fetches, shocks and Cavern of Souls (its not that important) and replace them with duals lands that come into place untapped, like Reflecting Pool and Exotic Orchard (this is very important). If you don't find lands that come into play untapped, just play basics, a high basic land count its actually a good thing since Elvish Pioneer on turn one is one of your more explosive hands (it lets you cast Edric on turn two and attack with a creature).

This is a very "all in" version of the deck. Maybe a budget friendly version could try to be more resilient and run cards like Coastal Piracy, Bident of Thassa and more ways of protecting your creatures from wrath effects, Wrap in Vigor, Chasm Skulker, Hangarback Walker, Whisperwood Elemental, Foundry of the Consuls, Faerie Conclave are just some that come to mind.

This deck started as a budget one, and it did very well then :) it does improve with expensive cards, but not as much as you would think.

Best of luck! Upload yours when you build it and let me know of the results.

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