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If a land is tapped for two or more mana, it produces instead of any other type and amount.
Each spell a player casts costs more to cast for each other spell that player has cast this turn.
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Damping Sphere Discussion
3 days ago
With KCI, Tron, and Hardened Affinity all towards the top of the format, I believe Artifact hate is relatively high, at least in Competitive play. And Combo decks almost always have either Artifact hate (usually Nature's Claim ) or a bounce spell, to remove an opposing Damping Sphere / Grafdigger's Cage /etc.
FWIW, UR Phoenix usually runs 3-5 hate cards in some combination of Ceremonious Rejection , Abrade , Ancient Grudge , and Shattering Spree . You're right thought that Hollow One doesn't run dedicated hate that often; not sure why.
1 week ago
leova: Yes, most of our stuff does hurt others mainly. You just have to understand that when we are using our lock out cards we aim to break parity with them. We do not want interference when playing the deck. For example... If I were to use the taxing cards like Sphere of Resistance, that would cause for my main lock with Lavinia, Azorius Renegade and Knowledge Pool to be useless, because the tax will allow the players to cast spells. Our commander reads counter spells players have not paid for. Which is why I am also taking out Damping Sphere for the new white enchantment coming in the new set "Smothering Tithe" and also might add Stasis. These both work well together and also "Smothering Tithe" also pairs well with my Winter Orb and Cataclysm. The object of the deck is to break from our own hate and function through it. Since we play Null Rod and Stony Silence it makes it risky to try to play around it because these are not cards we can just blow up if we want to move past them. This will just allow players to use their stuff (which is not what we want at all). Granted we are still playing two other cards that you can say are a nonbo in the deck:Aura of Silence and Trinisphere. These are cards that are pretty much staples in hate. With Aura of Silence we can get rid of it whenever we please as long there is a target of some sort. With Trinisphere it hoses quick decks enough to slow them down and we have plenty to get rid of it when we need to. Since it is also bad later on in the game. Unless we have Land Equilibrium out forcing players to either only have two lands or how ever many lands we own at the time.
Ah! A classic haha, I use to enjoy using that lock when I did not have access to , while it is a pretty solid combo, especially if we are fighting another player who is pretty heavy in creatures and not control spells. We would just rather save our Silence for Storm decks, Food chain decks, or when we are about to combo off.
1 week ago
Cutting the Prized Amalgams for 4x Death Barons and cutting the Butcher Ghouls to bump the 3x of zombies to 4 seems good to me, you can cut blue in favor of Stony Silence, Knight of Autumn, Assassin's Trophy, Remorseful Cleric, and Eidolon of Rhetoric/Damping Sphere
Holding up counterspells seems like it conflicts with the goal of dropping zombies and it would tax your manabase a lot less since your only maindeck blue card is Prized Amalgam and a vanilla 3/3 that only recurs if you have a Gravecrawler in the yard feels iffy to begin with without ways to mill it quickly, I really like the idea of the deck!
2 weeks ago
Played a couple of times now. Wins vs Taking Turns, UR Wizards, Saheeli, Dimir Homebrew, and GW Value Town. Loss to Dredge. Going to try a more graveyard centric sideboard: -1 Abrupt Decay, -3 Damping Sphere, -2 Duress, +4 Leyline of the Void, +1 Damnation, +1 Nissa, Vital Force.
2 weeks ago
Long ago a mechanic called Chroma was created, it wasn't very popular... Until it was reborn as Devotion. That introduction brings me to the card Light from Within, your Knights all have so many symbols. Outside of that Mirran Crusader is probably one of the best knights around and Accorder Paladin would give you another Battle Cry trigger. Silverblade Paladin is a maybe, double strike is a great ability but you don't really need another 3 drop... You might want something like Holy Day as this could stall aggro decks that are faster, combo decks normally need sideboard answers.
For your sideboard I'd suggest Damping Sphere and Fragmentize. You will see the Sphere in a lot of sideboards, since it messes with big mana and low curves. Fragmentize can deal with most of the relevant enchantments or artifacts, if you don't want to risk it then Revoke Existence just takes them out the game.
2 weeks ago
goblinguiderevealpls: Our goal is to not shut down every competitive deck out there, our goal is to make it more challenging and try to push forward while breaking parity. I agree with you that this deck doesn't stop decks like that entirely, although from play testing it does put in its own work. Even without the majority of the tax cards like Thalia, Guardian of Thraben. we can still be able to hold the game long enough for us to get the win.
In a perfect world we would be able to shut down every deck if we were to play a more proactive tuned deck. That is almost impossible, for the fact that you will always be facing 3 players with said answers and Eepecially since we are in only. We just do not have the resources to be a anti combo deck completely. This is definitely more focused on winning with her ability and trying out cards most players probably never have seen very often like Dream Halls and Eye of the Storm.
I agree though, that if we do not run cards like Torpor Orb that we are just letting players get value off ETB triggers. I think it would be worth even if it hoses our small (4) amount of creatures with ETB. Damping Sphere is also coming in because it is something we could work through without to much issue. Thank you for the comment. I will take some of this as I play this deck more often. I do appreciate it.
2 weeks ago
Damping Sphere is another combo hoser staple, and Torpor Orb stops any creature deck in its tracks, sure it hurts your 8 creatures but its not like you usually get more than 1 etb from each creature per game anyways
point is, you're gonna need a lot more taxing and combo hose cards than just lavinia to truly stop combo, especially since most combo decks come with counterspells and protection. and you currently have almost nothing to stop popular combo decks like Animar, Soul of Elements, Prossh, Skyraider of Kher, Sidisi, Undead Vizier, Brago, King Eternal, Selvala, Heart of the Wilds, i would consider more stax artifacts and tax cards like Sphere of Resistance, Trinisphere and Static Orb if you truly want to stop combo, because combo decks are stacked with answers, removal, protection and tutors for all 3
2 weeks ago
As a suggestion, I think that you may cut the 2 Damping Sphere to add 2 copies of Fulminator Mage in the sideboard. I think that you do not need Damping Sphere because against Storm you already have Collective Brutality, Countersquall and Dispel; and because his second ability can bother you when you use Snapcaster Mage or you cast 2 or more cheap removals/hand disruption like Assassin's Trophy, Fatal Push, Inquisition of Kozilek.... Also, against Tron, Fulminator Mage is as good as Damping Sphere.
I like much your deck and the idea of add Nissa, Steward of Elements to Sultai.