Damping Sphere

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Uncommon

Combos Browse all

Damping Sphere

Artifact

If a land is tapped for two or more mana, it produces instead of any other type and amount.

Each spell a player casts costs more to cast for each other spell that player has cast this turn.

Price & Acquistion Set Price Alerts

DOM

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Damping Sphere Discussion

the__odysseus on Oh Hello, and goodbye(Competitive Vampire Deck)

22 hours ago

Why not just take out Terminate and replace it with Dreadbore, leaving space in sideboard for cards like Damping Matrix, Damping Sphere, or Abrade

Lanzo493 on BG Elves V2

1 day ago

Because you run 4 Chords, that makes your sideboard very versatile. The 4 CoCos help as well. Good sideboard choices are Melira, Sylvok Outcast for infect, Phyrexian Revoker, and Viscera Seer for living end. Scavenging Ooze is also a good card against graveyard decks generally. You really only need 1 of these because of your Chords and CoCos. Damping Sphere is a great sideboard card as well, but you need several of it to ensure you actually draw it. I personally like to have a single copy of Westvale Abbey  Flip because it can be useful. Your mainboard is pretty good, which is why I've been making suggestions for your sideboard. I'd suggest getting rid of some of your out-of-place singles in favor of completing your playsets, which is where the power of the deck really comes from.

magus_oblivion on Boros Burn

1 day ago

I'd at least go down on the Damping Sphere count; probably no more than 2. It's good against Tron at least. Maybe put in Exquisite Firecraft? That could help with control matchups.

Kederekt on Abzan VALUETOWN

2 days ago

If you’re going to tournaments I would throw Damping Sphere in your sideboard. Storm is rough.

hkhssweiss on Masters of your Mind

2 days ago

Aaerys No problem!

Yes definitely keep the artifact synergy, honestly if you don't like the combo approach and want to go for the more interaction routes with fun things to play (like playing with other people's deck ;3) than I would suggest more protection, counterspells, artifact synergy, card draw, as well as interaction.

Here is a list of some additional cards that I found useful and within the $20 or less range.


Protection:

Propaganda

Vanishing

Ghostly Prison

Aura of Silence

Damping Sphere

Collective Restraint

Phyrexian Revoker

Ethersworn Canonist

Teferi, Mage of Zhalfir

Venser, Shaper Savant

These cards will make opponents less likely to hit you, or will at least slow them down enough for you to interact with them.


Counterspells:

Mana Leak

Dispel

Muddle the Mixture

Stoic Rebuttal

Remand

Spell Pierce

Arcane Denial

A couple more useful counters, best one I like to use for Sen Triplets is cards like Remand, Muddle (because the 2 cmc transmute comes in clutch), and Arcane Denial as it gives more options to choose from their hand.


Synergy:

Shimmer Myr

Raff Capashen, Ship's Mage

Trophy Mage

Crystal Shard

Reshape

Strionic Resonator

Voltaic Key

Paradox Engine

Aetherflux Reservoir

Academy Ruins

Shimmer Myr and Raff Capashen are honestly auto include in my opinion, giving the ability to flash in your commander and not waiting to wait one whole turn before her upkeep effect is amazing, it also allows us to hold up mana to interact with other players before deciding what we can do. The curve is also great since Shimmer Myr is 3 cmc and Raff is 4 cmc, we can hold mana for our counterspells and interactions and if the coast is clear flash in Sen. Trophy Mage is for the redundancy that you have more than a likely chance of tutoring your Shimmer Myr or Crystal Shard (Shard always makes sure that your opponent will be reluctant to tap out and thus preventing them to cast more creature spells). Voltaic Key is there just for more fun shenanigans, I always like having them in these type of artifact decks. Academy Ruins is a card I would highly recommend investing into, it saves your artifacts, it allows recursion, and if the case where Sen dies, you won't have to consistently pay the tax for it with this card on the field.

On another note Paradox Engine is a powerful card, it allows you to gain extreme amount of value, hence the reason you would want to include more mana rocks into the deck. I added Aetherflux into list in the case you want to close out a game, since you are running Isochron Scepter already, adding in Dramatic Reversal will be your win con and also allows you to net infinite mana and play your opponents hand if you so would choose. The playstyle is all there for you to choose ;3


Card Draw:

Mystic Remora

Sphinx's Revelation

Windfall

Notion Thief

Consecrated Sphinx

Time Warp

Some choice cards I like to use, Notion Thief is there for them really sneaky plays when there is a mass Windfall or if someone taps out for a burst draw. Sphinx is a high power card engine. The time warp is there for just pure value.


Interactions:

Anguished Unmaking

Snap

Capsize

Into the Roil

Unsubstantiate

Toxic Deluge

Return to Dust

Dark Petition

Forsake the Worldly

Dramatic Reversal

Tower of the Magistrate

Some notable cards are like Snap, which untaps your land and bounces the creature back to their hand, pure value if its your turn next as now you will be able to cast that creature as well! Capsize is also a deadly card, as you can bounce their land and then play the land you bounced on your turn with Sen on the field, buyback is also killer (I have people scooped many times when I used this trick 1v1). Tower of Magistrate is really interesting against other people playing with artifacts (This auto de-quips voltron commanders!). A lot of these spells can also be copied on to Isochron Scepter making them extremely useful for you to control your opponent and allowing them what spells they can play, bouncing the spells you want to play from their deck, and removing the cards you don't like.


Ramp:

Thought Vessel

One more card which is a great mana rock.


Hopefully this gives you a better idea of a Control Sen Triplets shell, I think you can tell that this was one of my favorite decks before I retired her ;P

Icbrgr on I Bolt The Bird (Skredless Skred)

3 days ago

I have the same concept of having a budget standard/arena version of skred red using Damping Sphere and Demolish for my Blood Moon/Molten Rain and Silent Gravestone and Squee, the Immortal as Relic of Progenitus/Eternal Scourge and using Sarkhan, Fireblood as my Walker and using all of the relevant dragons and burn available like Demanding Dragon and Fiery Cannonade.

Its just neat seeing someone else try to make a functional deck that does the same stuff but in a different way.

Chasmolinker on BG Midrange

4 days ago

Fulminator Mage sures up tron matchup better than Damping Sphere and it doesn’t tax me either.
Dark Confidant is better for 2 reasons. It’s a body and the 3cmc slot is not where i want my curve to peak at. In otherwords, it makes turn 3 harder to play because do I play card advantage, do i play a walker, do i play a beater?? T2 is pretty much where you want to be with card advantage.

Icbrgr on Arena: Turning Skred Red into ...

4 days ago

I hear ya Boza... Damping Sphere doesnt have anywhere near the effectiveness of those cards and only has a few matchups where it conditionally useful such as izzet/merfolk brews missing landdrops...but then again i think just about every matchup is nice when the opponent misses landdrops lol.... its just the closest thing i can come up with to mimic the disruption of Blood Moon thats in skred red in the same way that Silent Gravestone and Arch of Orazca dont exaclty equate to their desired counterparts of Relic of Progenitus or Scrying Sheets.

This may very well be a disaster jparker-sartori21 however; i figured using the tappedout community as a resource for ideas could help because there are Way better/"In-the-know" brewers on here than i am.... and besides arena is free so why not :p

my "Real" decklist that i run on arena is very similar list to that Argy has being a Dragon brew and burning out all the threats and then just Demanding Dragon them to death.... it definitely has satisfactory win rates (for me anyway) I was just looking for a new route to take with spending my wild cards for building an alternative brew....that wasnt some God forsaken token deck.

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