Damping Sphere

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Uncommon

Combos Browse all

Damping Sphere

Artifact

If a land is tapped for two or more mana, it produces instead of any other type and amount.

Each spell a player casts costs more to cast for each other spell that player has cast this turn.

Damping Sphere Discussion

wallisface on Mardu Bitter Impact

6 hours ago

Cool deck idea. Some thoughts:

1) Blood moon seems like an odd sideboard choice seeing as it’s going to mess with your own complicated landbase also?

2) furthermore to point 1, it seems like you’re well suited to take down creature based decks, but potentially get crushed by creatureless or creature-light decks. I’m thinking storm/phoenix. It feels like Damping Sphere is a better fit than Blood Moon as a sideboard card in this respect.

3) both Leyline of Combustion and Plague Engineer seem like sideboard cards at-best. There’s just going to be so many matchups where they do nothing, or only provide a little value. It also feels like Leyline of Sanctity is stronger than Combustion for your build also (but either way, mainboarding it feels weird).

4) i see you have a lot of flicker effects, but none of your creatures really benefit at all from being flickered. I get you’ll get some damage through from Impact Tremors , but that seems like a pretty small payoff for the mana cost. Lingering Souls will have had a better payoff most of the time. You do have an infinite combo, but a combo requiring 2 4-drops that do barely anything outside of the combo seems dubious.

5) modern’s a fast format, and you’re running waaay too many 4-drops to keep up. Midrange decks (which is probably the archetype your deck falls in), look to run only 2-6 cards at cmc4, and i think you should be trying to do the same.

Unbelievalee on Battalion of Centaurs (Part I: The first clash)

1 day ago

First of all, I would replace Angelic Gift With either Gryff's Boon or Rancor , just like you said in the description. Why? Because Rampage of the Clans would destroy it, and it gets returned to your hand/battlefield whatsoever. Then, I would highly recommend a few copies of Collected Company , since it can be cast in an opponent's turn. Did it occur to you that red als also some great centaurs? For example, Burning-Tree Shaman , Stonebrow, Krosan Hero , Nikya of the Old Ways and Fanatic of Xenagos . Utopia Sprawl is in my opinion better than Verdant Haven . Then there's Conclave Cavalier , which is totally bonkers, although that strategy would not be effective when running Collected Company . Rosemane Centaur is also a good addition, but mainly if you run lower CMC creatures. And even though Genesis is not a centaur, flavourwise it would be a nice addition to this list. Maybe one copy of Fated Intervention for some instant-speed pressure. Tribalwise, I would highly recommend Metallic Mimic or Adaptive Automaton to replace the Stoneforge Masterwork , and you can even sacrifice them to Rampage of the Clans , for more value/pressure. Maybe a Mirror Entity to boost your crew in mid/lategame? If your having trouble getting the right creatures at the right time, maybe Eladamri's Call would be a nice tutor in this list. For fun, I would maybe even run a copy of Descendants' Path . You could also add some artifacts that suit nicely in any tribal deck. Think of cards like Icon of Ancestry , Obelisk of Urd , Bow of Nylea , Eldrazi Monument or maybe even Coat of Arms . Maybe even add a Selesnya Signet for fixing. All artifacts which you can even sacrifice to Rampage of the Clans . Also consider some Changelings, since they're basically just Centaurs... Chameleon Colossus . You could also add Oath of the Ancient Wood , if you're planning on running this amount of enchantments/auras. Then there's lands. I realize you want to keep this list budget, that's ok, in your case I would still run several Canopy Vista , Fortified Village , Temple of Plenty , Mutavault (which is a centaur), or Oran-Rief, the Vastwood . Chronicler of Heroes goes nicely with Lagonna-Band Trailblazer . Centaur Omenreader is also a pretty solid card by simple making your creatures cost 2 less when it's tapped. You also need cardadvantage. Think of cards like Harmonize . Also, in this meta, you'll need some hard removal. Think of cards like Dismember , Path to Exile , Generous Gift or Beast Within . You can also consider some allround lords and anthem effects. Maybe cards like Wilt-Leaf Liege , Always Watching , Glorious Anthem , Gaea's Anthem , Radiant Destiny , Hall of Triumph , Force of Virtue , Beastmaster Ascension or Collective Blessing . Maybe even a Song of Freyalise ? Yet again, all cards you can eventually sacrifice for Rampage of the Clans . You could even add some retrieval in this list, think of cards like Noxious Revival , Regrowth or Eternal Witness . Sideboard wise, I would highly recommend cards like Rest in Peace , Stony Silence , Dryad Militant , Krosan Grip , Damping Sphere , Grafdigger's Cage , Leyline of Sanctity .

This is it for now. When anything relevant comes up, I will let you know.

Keep up the good work.

wallisface on Budget GBx

5 days ago

Tixenfleeze cool, yeah the deck does look pretty much there so you’ve done well for your first modern build - just a case of tinkering with card quantities as mentioned.

One thing you’ll probably want in sideboard is Damping Sphere to avoid getting thrashed by storm, phoenix, and tron (though i see you have fulminator to help with tron, but the more threats the better!).

Funkydiscogod on Shared Fate theme deck

1 week ago

I have a slightly different take on the Shared Fate archetype. The traditional method of making the deck is to not have any win conditions, and win by stealing your opponents' things. The problem is that this leaves you open to all the opponents' mischief. And any removal spell that you can use to slow them down will be used against you when you cast a threat from their library. This almost guarantees the opponent will always have a superior board position: anything you have that is good against their board before Shared Fate will be good against you after.

So, what you want are cards that break the symmetry:

  • Suspend: Suspend cards can only be suspended from your hand. An opponent could not suspend Ancestral Vision , and could not cast it for its mana cost, effectively making it a blank card under Shared Fate. Other suspend cards like Ith, High Arcanist or Mindstab , the opponent would have to wait many turns before being able to cast, if it even did them any good.

  • Flashback: These are generally symmetric. Before Shared Fate, you can cast it twice. After Shared Fate, the opponent can cast it, and then you can cast it. Lingering Souls is the best one, because it's cheaper for you to flashback then for them to cast.

  • Aftermath: I'm sure you heard this before, but the opponent can get the first half of the spell, but only you can get the aftermath half. These vary wildly in usefulness, but Never Cut Rags Spring Farm Start are all worth considering, especially because you can still get the first half before Shared Fate is on the battlefield.

  • Eternalize: These cards work differently from your graveyard, allowing you to actually have win conditions. Consider, for example: Proven Combatant . Before Shared Fate, you have a 1-mana 1/1. After Shared Fate, your opponent gets a 1-mana 1/1, but you get a 6-mana 4/4. Bonus points, because it's a zombie and cannot be targeted by Victim of Night , allowing you to have removal spells that can kill the opponent's creatures, but the opponent cannot use to kill your eternalized creatures. Of these, Adorned Pouncer , Sunscourge Champion and Dreamstealer are the pretty good, but Champion of Wits is absolutely nuts: eternalizing it with Shared Fate on the battlefield is "draw 4" with no drawback.

  • Dredge: You can choose which draw replacement effect replaces your draw, allowing you to dredge even from under Shared Fate. This means you can always get your Darkblast . Bonus points if you're using Aftermath and Eternalize cards.

  • Origins Flip Planeswalkers: This cycle of 5 specifically says to return it to the battlefield under its owners' control, so an opponent could never control them in their planeswalker form. I saw you had the blue one in your deck, but only Liliana, Heretical Healer  Flip can be forced to transform against her controller's will (the opponent will still get the 2/2 zombie she makes).

  • Cycling: Cards that cycle must be in your hand, but there are a few important cards to consider: Gempalm Polluter and Krosan Tusker don't have any abilities for casting them normally, only cycling. Faerie Macabre isn't really cycling, but it is important because it is one of the few graveyard hate spells the opponent cannot use from under Shared Fate.

  • Recover: These cards from Coldsnap allow you to keep putting the card back in your hand from your graveyard, if you have the mana to do so. None of the cards its printed on are particularly good, but of these Sun's Bounty , Krovikan Rot and Grim Harvest might be the closest to playable. It's too bad there aren't more good cards in red for Shared Fate, because Rekindled Flame is pretty sweet.

  • Other: Fragmentize can kill a Leyline of the Void but not a Shared Fate . Damping Matrix and Damping Sphere work regardless of who played them. You'll be able to cast Panglacial Wurm when cracking a fetchland you got from the opponent's deck. If you have any targeting spells or abilities that only you can repeatedly use (like Darkblast ), or ways to exile it from your graveyard that only you can use (like Bone Dragon ) then Eternal Scourge can provide a lot of value.

You're probably wondering about how any or all of these ideas fit the theme of Shared Fate, and the answer is simple: unlike the traditional style, where you're trying to beat them with their deck, these ideas center around a Shared Deck; both you and the opponent will be playing your cards, and it doesn't really matter what's in their library. Sure, their cards give you more options, but the idea is that you can win without ever casting anything of theirs.

Osbert on Marchesa, Queen of Taxes

1 week ago

Came here after seeing your Khobolds version and decided to comment here because of my distaste for infinite combos.

There are some fantastic taxation effects you could include like Norn's Annex , Windborn Muse , and Baird, Steward of Argive .

Personally I'd make Marchesa the Queen of taxes and run all the taxing stax pieces and discard effects to make everyone feel the oppression of the crown. Cards like Damping Sphere , Aura of Silence , Thalia, Guardian of Thraben , Vryn Wingmare , and myabe even Rule of Law for flavour. There is also Ethersworn Canonist and Eidolon of Rhetoric as a Rule of Laws with legs that don't get hit by the non-creature taxation. If you can ensure that you will hold monarch then cards like Necrogen Mists , Oppression , and Painful Quandary start to thin your opponents hands.

MikooBo on An Answer to the Prayers [Zombie Tribal + Primer]

1 week ago

@Boogsbay

Dismember I feel is a fine sideboard addition. Gets around indestructible which Fatal Push just doesnt.

Kalitas, is not a zombie creature type so sorry he will not be making an appearance in the deck sadly.

Ghost Quarter is too slow getting out reliably so also pass for now.

Damping Sphere hurts my gameplan too and turns nykthos into a basic swamp at best

This decklist will be staying mono-black however I do feel like both bw and br zombies can be strong. Hell. Even UB zombies has some decent cards, however if I build a deck it will be it's own thing. Not here.

Boogsbay on An Answer to the Prayers [Zombie Tribal + Primer]

1 week ago

Dismember doesn't feel right. Maybe change it to another Fatal Push (you have fetches already to trigger it easy without Carrion), Kalitas, Traitor of Ghet , Ghost Quarter or Damping Sphere depending on meta. Your Lilis can be slow in the mainboard and should probably be in the sideboard since you alrrady have a ton of 3 drops. Seeing that you added fetches, you can opt to go Orzhov or Rakdos zombies if you like.

BW can give you Wayward Servant and Corpse Knight which are with Carrion Feeder , Undead Augur , and Gravecrawler on the field. Those colors also give you some hate cards like Kataki, War's Wage and Stony Silence . You also can rely less on 3 drops, have a more efficient curve, and Carrion Feeder becomes a mana sink mid-late game. It's midrange and is efficient.

BR can give you Lightning Bolt , Dreadhorde Butcher , Rakdos Charm , and Abrade . You don't have to rely on 3 drops since your highest cmc is 2. This is more Aggro and is pretty fast against slow decks like control.

Kogarashi on Bolas's Citadel + Damping Sphere

2 weeks ago

Damping Sphere imposes a cost increase on your spells, which will apply even if you pay an alternative cost (such as with Bolas's Citadel . You can still cast spells from the top of your library with the Citadel; you'll just have to pay extra mana on top of the life cost depending on how many spells you've already cast that turn.

For instance, if you cast Bone Splinters from your hand and then want to cast Doom Blade from the top of your library using the Citadel, you would pay 2 life plus mana. If you follow that up with a Murder off of your library, it costs 3 life plus mana.

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Damping Sphere occurrence in decks from the last year

Modern:

All decks: 0.04%

Green: 0.02%

Golgari: 0.02%

Commander / EDH:

All decks: 0.01%