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If a land is tapped for two or more mana, it produces instead of any other type and amount.
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Damping Sphere Discussion
2 days ago
i'm looking to build a budget Gx tron deck. unfortunately i cannot afford karns, ugins, and wurmcoils. heres the deck so far.
2 COMMENTS | 23 VIEWS
I would like suggestions on a good secondary color, as well as sideboard options. so far the secondary color is red because Banefire seems good in a deck that can easily get X to 5+. it also gives me access to By Force which would help immensely against Hardened Modular.
I'm pretty familiar with who the good players at my LGS are, and what decks they have been using. so my main concerns are the following decks.
Tron mirror: there are at least 3 tron players who frequent FNM. unlike me, they are able to afford karns, ugins, and wurmcoils.
Jund: a buddy of mine assures me Tron is favored in this matchup. but i still want to be prepared, for several reasons. A) i'm running a budget build. B) Assassin's Trophy can destroy lands when it gets released. C) the jund player knows full well the tron players will show up. he knows them personally. if Tron is truly favored in this matchup, i figure he's coming prepared. D) i don't particularly like the guy. he tried to make fun of my current modern deck, which is 5C Sliver Company. on the bright side though, i went 3-1 that night and won some boosters.
Goblins: this guys deck is about as fast and competitive as i imagine goblins can be. minus the fact he doesnt use Throne of the God-Pharaoh like i would. its great in "go wide" decks. i have some mainboard threats that could potentially serve as answers here, but i have to live long enough to use them. Steel Hellkite can destroy all his tokens at once for 0 mana, but thats a turn 4 play at best meaning i'd better hope i go first. Myr Battlesphere can give some blockers. this matchup is what made me consider Spatial Contortion for the sideboard. it can remove any goblin, or pump up a Reality Smasher to swing for 8 on turn 3.
Hardened Modular: same friend that said Tron is favored against Jund, said Goblins and Hardened Modular might be difficult. obviously i should already be packing artifact removal since almost any opponent can drop a Damping Sphere against me, but single-target removal may not be enough here.
any suggestions are appreciated. if you think i should add something, please also suggest what i should cut. i am more than happy to give feedback and advice in return, on any modern format decks. that is the format i am most familiar with.
2 days ago
dbpunk: Very true, the point of making the cards would be to make it more viable. Like a burn commander making Lightning Bolt target each opponent instead of a single one. (Wont let it copy when targeting creatures). Not essentially the entire standard/modern/legacy deck strategy, more like taking the theme of a given archetype and making it possible in commander (Adjusting cards to work in multiplayer). There are lots of people who loves burn, but it is very hard making it viable in a semi-powered meta.
You have some very good points, and no, Tarmogoyf and Goblin Guide will probably never see any real play in EDH as they are combat focused, but that is only good as it wont increase the price of the already expensive cards :)
It might be a way to ambitious project i have begun experimentning with, but i have some high hopes and like the creative aspect of it. Success or failure, either way i have fun :)
These themes are quite specific, looking for things more like: Burn, Control, Infect :)
3 days ago
Voltron decks hate sac effects, to the point that most of them play Tajuru Preserver if you're playing against a lot of Sram, Senior Edificer or Uril The Mist Stalker cards like The Abyss Anowon, the Ruin Sage, Fleshbag Marauder or more prison effects like a Windborn Muse work well. What kind of combos are we talking about for the other players? many degenerate combos rely on graveyard recursion, like breakfast hulk. Rest in Peace and Grafdigger's Cage hose them. storm combos hate tax effects. Damping Sphere was basically printed just to give the middle finger specifically to tron and storm and it makes it nearly impossible for them to go off while it is out.
4 days ago
Unclaimed Territory you should think about also for your mana base.
As your playing red I would consider Lightning Bolt.
for sideboard on theme I would look at creatures and instant speed items to be able to diversify when you cast spells or to directly impact the board. Ancient Grudge if you think artifacts are an issue. Feed the Clan to hose agro decks, Damping Sphere for Tron and Storm, Spellskite may not be bad though your meta may make it not as good. Scavenging Ooze for graveyard hate.
1 week ago
DarkStarStorm: Assassin's Trophy will not push tron out of the meta. other cards have already tried. Damping Sphere is amazing against tron, but i've seen no shortage of tron players at my LGS since the card was released.
1 week ago
1 week ago
There are eldrazi-tron primers out there which cover most of the key points far better than I can. I've seen players shift to eldrazi and taxes or green tron, but I can't speak to exactly what is causing that shift without piloting it.
Humans and other aggro (complete with Meddling Mage and Kitesail Freebooter), with sideboarded Damping Sphere or Alpine Moon are the other new hurdle. Secondarily - watch out for those Heroic Intervention in every green list with creatures.
Look forward to Abrupt Decay and Path to Exile's bastard child, Assassin's Trophy. It can hit lands. This will be a major tool for B/G/x- upping spellskite count might be attractive depending on how it makes it into the meta, although with any luck it'll make KCI less dominant.
2 weeks ago
Okay, just going to throw this out there now, going aggro and blowing up lands are not two things you want to be doing at the same time. Aggro is about going on the offensive and not letting them have any time to stabilise. Land removal is all about grinding it out and not letting your opponent cast any of their late game threats, preferably behind a Ensnaring Bridge. The two archetypes are doing completely different things, and I'm not sure that you'd want to stifle your own gameplan. However, I am relatively new to modern and actually have no idea about the current metagame or how this deck functions at all. So you should not listen to me at all, or at least take what I'm saying with a grain of salt, and do whatever the fuck you want.
But as for changes, you should totally be running Ghost Quarter or Field of Ruin in your mana base if you want to be removing lands. Crucible of Worlds works well with those two, and also with the 8 fetches your running, or if you like beating face with your walue engines and aren't afraid of a bit of removal, Ramunap Excavator does the same thing. You seem to be making alot of permanents, what with the ramp, Thragtusk, Bloodbraid Elf and Tireless Tracker, so maybe a Wayward Swordtooth? It's an excellent beater for its cost, and ramps along with making crucible fuckn incredible. Since you have a critical mass of creatures, maybe sub-in Magus of the Moon for Blood Moon, does the same thing just on a body, kinda like the excavator. Thragtusk seems pretty weak here, and could be easily subbed out for Garruk, Primal Hunter or Nissa, Vital Force or similar.