|Commander / EDH||Legal|
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|Commander 2017 (C17)||Uncommon|
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Curse of Opulence
Enchantment — Aura Curse
Whenever enchanted player is attacked, create a colorless artifact token named Gold. It has "Sacrifice this artifact: Add one mana of any color to your mana pool." Each opponent attacking that player does the same.
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Curse of Opulence Discussion
1 week ago
Possibility Storm is a "fun" little card that makes decks focused on making a combo and casting from hand a lot harder to pull off (especially if you throw in a Rule of Law effect as well), while also not really effecting the plan of kaalia putting down threats, your spells of each type also for the most part share similar effects.
The new set also brought with it some pretty good pseudo tutor or card draw effects, though the Doom Whisperer might be a tad pricey atm there are plenty of other rwb cards that are plenty strong, like the new tagic giving protection to your creatures from burn based removal or Price of Fame being a Murder with upside.
1 month ago
1 month ago
This is a really cool idea for a deck.
May I suggest Mechanized Production and Faerie Artisans for extra creation of artifact tokens. Personally, I find Faerie Artisans fun because you get your opponent's stuff and if you can duplicate the tokens you get to keep them. I bet you have already considered this, but Saheeli Rai could be good even for just her -2. Rootborn Defenses could be good since it can protect your big artifact creatures from board wipes and removal. You could also play Curse of Opulence, Confirm Suspicions, Brass's Bounty, Revel in Riches and/or Spell Swindle as cards that make tokens that are already artifacts.
I hope my suggestions are helpful and sorry if I suggest any cards that are already in the deck I tried to double check them. :)
2 months ago
Very sweet deck - but the CMC seems very high. How do you find the deck curves out especially without the Mardu signets / Fellwar Stone / Talisman of Indulgence? I would recommend adding Curse of Opulence also as a great ramp spell and deterrent for your opponents to come at you.
2 months ago
I have two gigantic, hate-fueled suggestions: Curses and Zo-Zu the Punisher.
Which curses, in particular? I'm glad you asked! Curse of Bloodletting in particular would be monstrous in this deck, Curse of Chaos is a good incentive to throw that one extra creature at the opponent, Curse of Misfortunes speaks for itself, Curse of Opulence makes the opponent a huge target early-on, Curse of the Nightly Hunt can very easily leave the opponent with no creatures left, Curse of Thirst is super jank, which means it would feel beautiful to kill an opponent with it, Curse of Vengeance is a fantastic second wind for you, unless you're playing 1v1, Torment of Scarabs builds slowly but it can also force the opponent to make some really tough choices, and Trespasser's Curse is legendary vs. tokens, tribal, anything creature-based. Also worth noting: Accursed Witch Flip, though not a curse, turns into a pretty decent one.
Other cards that force opponents to make awful decisions include Torment of Hailfire, Indulgent Tormentor, and Killing Wave. Blightning, Mogis, God of Slaughter, and Rakdos's Return also force life loss and/or loss of resources.
Thank you for your time, and for brewing this deliciously diabolical deck.
2 months ago
Some takeaways from today's games:
Curse of Opulence is wonderful at influencing combat and helping ramp. A lot of value packed into one red mana. The card has cemented its slot in this deck.
While I never got to actually activate it, Shinka, the Bloodsoaked Keep was a fantastic option to hold up, as a 5/5 first striker can survive most fights in the early to mid game; it was nice to have the option.
I run too many non-basics for a two-color deck. A late-game From the Ashes neutered any chance I had at winning one of the games.
Drawing Words of Waste felt awful. I didn't want to skip out on the card draw for a Xantcha activation just to make everyone discard a card, and it didn't seem like a good use of 4 mana, either, even with the added loss of 2 life. I can see cutting this immediately for something more impactful.
I'd like to decrease my dependency on creature blockers as rattlesnakes, which will allow me to include something like Bedlam to more readily encourage combat. It improves the usefulness of Virtus the Veiled and Master of Cruelties, too.
Targeted unblockable repeated effects from cards like Key to the City seem like a better long-term goal for keeping Xantcha connecting each turn than to run extra targeted removal. I'd rather save that removal for the actual threats, while enabling Xantcha to continue dealing damage in other means.
Group damage doublers like Dictate of the Twin Gods definitely seem promising in such a world, so I'm likely to give that a try.
Finally, I need to take a hard look at how I actually intend to win. Seems simple and silly to admit, but in the late game, after casting a tutor, I didn't have the confidence in knowing what my ultimate end game needed to be. Maybe I do need to put some combos in after all...
2 months ago
Hey! Thanks for the mention :)
Love the idea! In terms of pure win percentage, my deck definitely isn't the right way to go about things and I feel that a more defensive pillowfort strategy like you mentioned would net you much more wins.
While red/black aren't the best pillowfort colors in the traditional sense, they have a few cards that slow or disincentivize attackers; not to mention there are a few land and artifact cards that help too. No Mercy, Dread, Kazuul, Tyrant of the Cliffs, Maze of Ith, Mystifying Maze, Spires of Orazca (flipped from Thaumatic Compass Flip), Uphill Battle, Glacial Crevasses, Vow of Malice, Vow of Lightning, and Crawlspace just to name a few. Since most of the pillowfort cards are in white, another route could be playing a card like Queen Marchesa and running Xantcha in the 99.
I think the 8x8 theory is solid for most of these categories! I feel that the player controlling Xantcha dying is a rare enough occurrence (she'll probably get destroyed or another player could get taken out before them) that you might not need a full 8 slots dedicated to sacrificing her. If this does happen, you could always use your single-target removal on her and run a bit more of it. It's not ideal, but might save you from situations where you have a Viscera Seer or Ashnod's Altar and nothing to sacrifice with it.
Same goes with the politics and memes. Depending on your definition of memes, they could have a lot of overlap there too so you might not need to dedicate 16 slots in your deck to both of those (like Curse of Opulence, Sower of Discord, or Disrupt Decorum).
Overall I think you're on the right track and I can't wait to see what you end up with!