Curse of Opulence

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon

Combos Browse all

Tokens

Related Questions

Curse of Opulence

Enchantment — Aura Curse

Enchant player

Whenever enchanted player is attacked, create a colorless artifact token named Gold. It has "Sacrifice this artifact: Add one mana of any color to your mana pool." Each opponent attacking that player does the same.

Curse of Opulence Discussion

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

9 hours ago

CyferHey! I took a look at your deck, and from what I can tell (as you said, I don't know your meta) I think you may just need to tweak your playstyle more than your deck. First off though, here is what I would switch up:

Creatures

Treasure Nabber : If you got this from my list, it was really just to troll my playgroup. It turned out they didn't have enough manarocks to be able to justify Nabber, and Lattice is expensive, and sets you up to fall victim to it yourself. If your meta has a lot of manarocks it may help, but this would be the first thing I cut.

Are you running the Goblin Goliath from your maybeboard? If not, definitely do that! It is very, very strong.

Enchantments

Vicious Shadows : I've never really liked this card, especially since I was always trying to stay so low to the ground, run as lean as possible on lands, and be able to rebuild after wipes. Maybe a Boggart Shenanigans in it's place? It won't hit as hard, but it will be a lot easier to get down, and can still be used politically.

Raid Bombardment is one of my core cards, and has won me a huge number of games. You don't get a lot of combat steps (for many reasons), so you have to make each one hit as hard as possible!

I would also considered switching to Snow-Lands (price should drop a lot with Modern Horizon printing) and getting Glacial Crevasses . It is seriously strong, and has saved my ass and helped stall until I could rebuild a number of times.

Instants

Fork Reverberate : I originally wasn't too keen on these, but added them almost on a whim, and I have been very happy with them so far. Being able to protect a cast of Blasphemous Act or doubling a Price of Progress or Goblin War Strike is huge.

Sorceries

Reforge the Soul : Honestly something I would like to revisit is having more wheels. I definitely like Memory Jar the most out of all of them, but Wheel of Fate / Wheel of Fortune and Reforge are something I want to try again. It's been a long time since I had Fortune in the deck.

Lands

Only suggestion is Ancient Tomb , the recent reprint dropped the price significantly. I especially your Valakut.

Planeswalkers

No issues here. Are you liking the Chandra?

Artifacts

Based on what you are already running, I think this is where you could have the most impact.

Expedition Map : I don't think this is as good unless we can recur it a lot.

Gauntlet of Power : Not a bad include, especially for the little buff, and would help rebuild more quickly after wipes, or more safely sac a few more mountains without losing mana output.

Ghirapur Orrery : I ran this for a long time, and ultimately ended up removing it because of just how rarely it would actually help me. My biggest struggle is having cards in hand AT ALL, not wishing I could cast something on someone else's turn. Maybe you have more luck with it than I did.

A few more mana rocks would help with safely saccing lands or rebuilding after a wipe. Crypt is costly, but maybe Mana Vault , or one of the plethora of 3 cost ones? Alternatively, Treasonous Ogre can be fantastic, and generates mana at instant speed! Maybe even Curse of Opulence

Rings of Brighthearth : I wish this wasn't as expensive, because I seriously get a lot of use out of this. A backup to Illusionist's Bracers that also hits a lot of things bracers can't is really, really nice. Maybe a Sculpting Steel if you don't want to drop that much on the Rings?

Spine of Ish Sah : I ran this, as well as the 7 cost instant version, for a very long time. This is a very hard slot to fill, and I wouldn't say I've ever been completely settled on the non-artifact removal portion. Chaos Warp is obviously a staple, and I've even tested Haphazard Bombardment for some non-enchantment hate, but I'm hoping Modern Horizons will get us some red or colorless stuff to work with.

As far as the list of other artifacts you are considering:

Ward of Bones : I'm leery of most non-Goblin cards over 5 mana, but this seems good if you can get a bit more ramp in the deck (mana rocks mostly).

Smokestack : I tried this at one point and that fact that it is symmetrical ended up being too hard to fight out from underneath. I would be more apt to run a Mana Web (which I am actively trying to get back in the deck) for disruption, and a form of protection on my turn. The number of spells I cast on opponent's turn is like... two (fork/reverb).

Damping Engine I would run this before I would run Ward. It's better in almost every way I think.

Ruination : Strictly a playgroup thing. My choice to go with "mass land dysfunction" instead of destruction was for in game politics, and also personal preference.

Sundial of the Infinite : What things would you want Sundial to help with?

As far as other protection based artifact suggestions, I would say Meekstone and Crawlspace would be my first picks. I also enjoyed Kazuul, Tyrant of the Cliffs for this purpose, and he is protecting a mountain pass, perfect!

That's all I can think of for now. Let me know what you think!

Stefouch on Art of Saheeli [Oathbreaker]

6 days ago

Update 2019-05-19

First playtests led to many changes:

  • Flux Channeler out for → Phyrexian Revoker : Does not enough for the deck's strategy. Replaced by something new to test. Pithing Needle is already strong.
  • Pyroblast out for → Chaos Warp : Pyroblast is a strong card, as you will most of the time encounter at least one blue player in a game pod. At worst, you may discard it to loot effects. But the Oathbreaker format allows only 60 cards and therefore available spots for suboptimal cards are scarce. Plus I don't play enough loot effects in the new version of the deck. Replaced by another removal.
  • Faithless Looting out for → Retrofitter Foundry : Replaced by something new to test with cmc-1.

Manabase and ramp changes:

ShutUpMokuba on Marchesa, Queen of Ashes

1 month ago

In my Marchesa deck i like to run the curses ( Curse of Opulence , Curse of Vitality and Curse of Disturbance ) and Rite of the Raging Storm to spread hate among my opponents. Not the best cards around but if you just want to have some fun i reccomend them.

Deztrozar on Budget Oloro Politics

1 month ago

DrkNinja, while I do reeaaalllyy agree with your card suggestions, I should have stated first that this is a budget deck. Hahahahaha. Sorry.

I just started magic a few weeks ago, and I have inherited from my brother his Trostani EDH deck, and as long as I keep to myself for the first few turns and stay alive, I automatically win, with huge creatures all over the field hitting 2-3 people in one turn and dealing lethal to them. But I wanna change that for a bit and try to create a deck of my own playstyle.

I agree that most of my cards don't really have much worth come mid or late game, but I find it fun trying to keep others from winning. I also checked your deck and I found really good stuff to consider bringing over here to mine.

Cards I'm considering:

Pillow Forts:

Counterspells:

Exile cards:

Enchantments:

Others:

*Cards I have in extra

Though some of your suggestions such as Curse of Opulence and Curse of Bloodletting are really good, I don't think it's legal for me to put it in an esper themed deck. Also, Curse of Shallow Graves doesn't really do much for me, I'd rather put in Curse of Disturbance , as I also get a zombie whenever that player is attacked. I know that it's weird, but I would try to minimize each opponent's gains from my enchantments too much. Incentivizing them to attack another player is good, but them getting 2/2 zombies who can hit me too, would be real bad.

Vedalken Orrery is reaallyyy good for this deck but it's priced up way too high for me. This is the first time I've heard of Forcefield , and no. I wouldn't be able to afford it, and if I could, I definitely wouldn't be downgrading everything else in this deck. Ahahahahahaha

Any suggestions as to which cards I could do without?

DrkNinja on Budget Oloro Politics

1 month ago

First let me start by saying that if your goal is to win, I think you are missing value... You have 8 cards that require voting and 3 cards that affect your ability to change votes... I think that of those only 4 or 5 cards are worth their weight. I like the concept of the deck, I even built a version of politics matters deck called Politically Motivated. which is themed after House of Cards but it's in Mardu colors. I think you'd be better off cutting the cards that affect the voting outcome and play some pillow fort. Ghostly Prison , Propaganda , Collective Restraint , Glacial Chasm , and Sphere of Safety are all great cards for that purpose. I also think you should play a bit more counter magic, stuff like Arcane Denial so that you tell them no and give them a slap on the ass at the same time! Honestly some spells will resolve and destroy your boardstate so it's worth playing a few. I also think that Path to Exile , Swords to Plowshares , and Anguished Unmaking are pretty relevant to deal with cards that are indestructible.

Also here are some fun political cards I used that you may like.

Also Humility + Forcefield is a great combo for pillow fort I forgot about... and Humility is far better than Overwhelming Splendor.

Lastly Greater Auramancy isn't political but... most of your political tools are enchantments so... you could also add Enchanted Evening for shits and giggles.

Lord_Europa on What's an Atogatog?

2 months ago

I can see this deck wanting a lot of treasure and gold... Curse of Opulence perhaps?

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Curse of Opulence occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%