Curse of Opulence
Enchantment — Aura Curse
Whenever enchanted player is attacked, create a colorless artifact token named Gold. It has "Sacrifice this artifact: Add one mana of any color to your mana pool." Each opponent attacking that player does the same.
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Curse of Opulence Discussion
1 week ago
Geez thats nuts, im glad you are wrecking face with atraxa in your group. Sounds like she's an absolute powerhouse and is rightfully hated on haha.
As far as those cards, I'd be interested mostly in Razaketh, the Foulblooded, Master of Cruelties, Curse of Opulence, Kindred Charge and Fellwar Stone as I just made an order yesterday and picked up a few of those already. However I dont want to trade anything big for those since they aren't high priorities. If you could find a mix of cards of similar value I'd possibly be down for a trade.
1 week ago
I'm not sure how political your game group gets, but you are right, eventually your friends will know what's up and not let you ramp up quickly. Finding ways to divert attention helps a lot in decks that need time. Essentially, that breaks down into conceal, divert, or inconvenience. I don't know which I would grab, but I find a lot of these are very sneaky and discouraging to attack. The fungus creatures were something I never had in my original Rith deck... but came to love them after a few rounds. They sneak in a lot of benefits (sac outlets, life gain, buffs, card draw) while sneaking in bursts of saprolings every 3 turns that typically come at a surprise for many players (especially if you create these tokens on an opponent's turn). Of course, all of this gets avoided if you ramp fast enough. With green/white it can be pretty easy.
1 week ago
I do not know how your meta plays in regards to board wipes and creature removal, but I would recommend adding pretty much every cheap mana producer like Birds of Paradise, Boreal Druid, Elves of Deep Shadow, Elvish Mystic, Fyndhorn Elves, Llanowar Elves as reaching 10 mana for your combo is pretty taxing.
Some value creatures you might consider that play well with your commander are Hornet Queen, Precursor Golem, and Myr Battlesphere. Most of these creatures create tokens with the very relevant artifact type providing your commander flexibility. As an additional bonus these creatures create small armies by themselves that would dove tale into your Primal Surge combo well. Also, the ability to work well with Feldon of the Third Path, Daretti, Scrap Savant or any of your recursion really.
Other enchantments to consider would be Curse of Opulence, Curse of Bounty and to a lesser degree Curse of Disturbance. You can curse your self and make it so when attacked you can untap lands or create permanents, permanents that can serve as fuel for your commander making it less desirable to attack you especially in multiplayer.
2 weeks ago
I've been messing around with different setups with cards I already own and I put Terrain Generator and Walking Atlas in and they both work as well as can be expected in the stead of fetches. I took out Thornbite Staff from mine because it wasn't doing much for me. I really like Storm Cauldron especially with Crucible of Worlds if only I had the crucible lol. I switched out Curse of Opulence and Commune with Lava with Krenko's Command and Dragon Fodder for some more tokens just because it's closer to my play style. I also switched in Ruby Medallion and Caged Sun for two mountain. I'm just messing with different combinations right now but they seem to be working well for me so far.
2 weeks ago
The ideal hand is 3 lands and a CMC rock, some soft Pillow card like Curse of Opulence, Duelist's Heritage, or Sun Droplet, a Rattlesnake, a harder Pillow or Rattlesnake to work toward later, and a draw/filtering card. This sets me up to divert attacks away from me, cast Marchesa on turn 3, and then start working through my deck as the early game unfolds. Having removal early is OK as well, especially against really fast decks, but it often works better to let them explode on my opponents and weather the initial storm behind my fortress. Having a wincon is OK, but often you would rather draw these later when your opponents have weakened themselves and had a chance to develop themselves to a point where the wincon can have full effect. Tutors and Fogs are always nice.
For tutoring, I usually hope to hold them until I can grab a wincon or some life saving hard pillow like Solitary Confinement or Teferi's Protection . I will use them early if I am mana screwed to get myself out of it, but that is pretty rare. If I have a good fortress going and my opponents are not building any aggression, I may tutor for my own aggression in the form of Serra Ascendant, Master of Cruelties, or Gisela, Blade of Goldnight. I try not to let a table play sit and wait without having to deal with aggression early. It is best to react to the board state than to have a standard plan for your tutors.
As for Wishes, you are right, they are not allowed by the official rules "without prior agreement on their scope from the playgroup." I found the rule amusing, given that Demonic Tutor is allowed. Avoiding the common complaints about abuse can make them a fun card that is no worse than any other tutor. I took my time to address this rule with my playgroup and we agreed on some limits. Somewhere in the archives of this deck I had a pretty thorough discussion of this, and address the changes I would make if Wishes are not acceptable in any specific meta within the writeup. The short story is that Wishes are a meta call, mine during the development of this deck allowed them for use with a specifically constructed sideboard for this use. No cards outside of this sideboard were Wishable. Also, the targets should not really be too mean, just normal cards. I excluded color hate and some of the "unfun" hosers and focused on answers and wincons that would shore up problem areas. Talk to your group, look up previous discussion threads regarding Wishes, and if they are not your group's thing, substitute Burning Wish for any other card that your deck may be weak in. This is a good spot to get as mean as you want against abuses in your meta, like serious graveyard hate or anti-Blue or anti-Green cards. Burning Wish and my Wishboard are much less mean than you could get with that slot.
3 weeks ago
So the way i see it in this deck you have here there are a couple really big glaring cards that aren't here I'm not gonna go over all of them I suggest you have a look at Breya's EDHREC page for most of them. First you one big mass reanimation spell in open the vaults. These are fundamentally busted and not running them is a massive mistake. Second Paradox engine and Tezzeret the seeker, since this deck (like all breya lists) run a lot of rocks and you can pretty easily chain spells and tutors and the like to win the game these two cards really help you get there. That's just a start, rather than give you more cards you need to play I'm just gonna let you know what you should cut out;
That's all i really have to say about this deck, if you need some ideas for cards to run check out this link:
And if you want to build this deck more competitively you can use my list as a kind of baseline, if you don't want to run the combo's just take out the enablers and just run some spell bombs and a dispellers capsule: