|Commander / EDH||Legal|
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|Commander 2017 (C17)||Uncommon|
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Curse of Opulence
Enchantment — Aura Curse
Whenever enchanted player is attacked, create a colorless artifact token named Gold. It has "Sacrifice this artifact: Add one mana of any color to your mana pool." Each opponent attacking that player does the same.
|Have (4)||, angesoir , gosora , rockleemyhero|
|Want (42)||SlickWizard , nealcm , famzim13 , MrPredator , fancysaurus , Gypsyhatten , Valendale , xXThormentXx , ztanos , hidoggie90 , Talonisnthavingit , GoodestBoi , bassgdae , puppixx , king0fclubs , Slythe , itheoryz , leakypen , MirrorMountain , Fwaffle , Elementalism , Methuselah3 , EcSamuel , frands24 , jamiefosternz , Awuztein , Sigma0444 , volcomstone2892 , ohreamsy , RoninH3RO , bungalos , BorderlineEvil , heyo225 , good_day_mate , Tellur , MoxFlux , ZypherW , Apastolos , vili29 , redb , AyyAyyRon , dododestroyer|
Curse of Opulence Discussion
22 hours ago
I can see this deck wanting a lot of treasure and gold... Curse of Opulence perhaps?
3 weeks ago
multimedia thank you for your input. I did think of adding Smothering Tithe and Anointed Procession to the deck but i wasn't going to add white just for two cards however i forgot about Teysa Karlov . and also im not just making treasure tokens i am also making Gold tokens and while adding red for just Curse of Opulence wouldn't make much sense many pirates that make treasure token are also in red as well and with the black treasure making pirates and Revel in Riches i could keep Gild and King Macar, the Gold-Cursed . Now i know that mixing both gold and treasure tokens wouldn't be as effective as just a treasure deck, in which case I would of done Zur the Enchanter . But thats not what i want. So that why im stuck an either grixis or jund.
2 months ago
Wanted to throw in my motions for my meta-tuning/upcoming release :
Blood Tribute -> Revival//Revenge - Well covered in thread already! Strictly better.
Thaumatic Compass Flip -> Weathered Wayfarer - I typically find myself with this card in hand in low mana situations, leaving me in a position where I'm painfully waiting for a third mana to crack it. Wayfarer is cheaper and can find maze quicker than Compass transforming if desired.
Virtus the Veiled -> Surgical Extraction - Virtus generates too much heat at my table without evasion/haste feels like a dead card; I feel the same about master of cruelties, but payoff is far greater. I've seen a rise in early game Entomb/Reanimate effects - I've been hit twice with a turn 2 It That Betrays in the last month, along with a Shadowborn Apostle deck becoming a heavy hitter at my local LGS and an infinite spore frog loop.. I don't want to use Rest In Peace, etc. since that will generate too much hate, as opposed to singling out a combo piece. Also, the surprise 0 cost will catch even the best players off guard.
Xantcha, Sleeper Agent -> The Scorpion God - Too many sacrifice effects in my meta for this to be worth the slot; it’s also killed me twice due to Homeward Path type effects. Scorpion God seems like a good politicial tool and dump for mana kept open for instants before next turn, also card draw.
2 months ago
It is really difficult to give advice for table politics without more information about the other decks you are playing against and the people who pilot them. Table politics is all about knowing your enemy, and trying to push them into a certain course of action.
If you have a lot of aggressive decks in your meta, consider cards like Curse of Opulence, that reward both you and an opponent for attacking other players.
One other politic consideration that is more gameplay related than deckbuilding related: If any of your opponents generate infinite mana, you this is the player you should encourage others to take out first. After all, they can use their infinite mana to kill whichever player controls Xantcha, causing Xantcha to return to your control, allowing them to use their mana to kill you as well. You have some artifact removal, so that will help, but
Also, personal pet peeve, I am generally against players trying to make political statements with deck names/descriptions on TappedOut. This is not a great medium for insightful political commentary, and there is not a receptive audience predisposed to enjoying political discourse. Frankly, had this thread/deck been made by someone whose name I did not recognize, I probably would have made a conscious effort to ignore it. /rant.
2 months ago
You cannot play Curse of Opulence
And what about Catapult Master ?
2 months ago
I droped Sydri and some basic land to add Curse of Opulence and artifact lands.
PookandPie I added some drawing cards as you suggested, and deck started to work a litte bit better and consistent.
2 months ago
Cards Missing From Initial Build
Goblin Welder Jhoira, Weatherlight Captain Thopter Engineer Thopter Squadron Blade of Selves Coldsteel Heart Commander's Sphere Retrofitter Foundry Vedalken Orrery Treasure Map Flip Fire Diamond Sky Diamond Thirst for Knowledge Gamble
More Removal/Wipes Blasphemous Act - Staple Release the Gremlins - Gives more tokens Rapid Hybridization, Pongify - Staples and can give yourself a 3/3 token Meteor Golem - High CMC, but can destroy Enchantments which is a huge weakness of the deck.
Master Transmuter - Cheats out your big artifacts, but kind expensive.
Curse of Opulence - A weird staple for this deck, but I think you can figure out why.
Think about how fast you can make tokens. Does it make Purphoros, God of the Forge worth it?
Check through what effects require set up and make sure you don't have too many compared to stand alone cards. Even though Krark-Clan Ironworks does ramp, I wouldn't count it as ramp because it requires set up. Same goes for Storm the Vault Flip (But you have 36 actual lands which is totally fine)
Gamble, Mystical Tutor, Fabricate, maybe Hoarding Dragon (?) - Combos in decks are strong and fun, but really hard to pull of without a descent amount of tutors and/or redundancy. Ignoring combos, each tutor can search out a key cards.
Dramatic Reversal - I don't think you have enough mana rock/dorks to get to infinite mana, and without that it's kind of a waste of a card.
These combos in general don't really synergize with the goal of the deck (infinite mana more than infinite turns) like an infinite token combo would. I think there is a combo with Scrap Trawler and Hangarback Walker that I vaguely remember that you might want to try to find.
Everflowing Chalice - I always go colored mana over colorless if it costs the same, even if artifacts don't need it. It has potential to ramp you a bit more late game, but you usually don't need the ramp at that point.
Inspired Sphinx - 6 mana for a draw 3, maybe 4, and a hefty costed mana sink doesn't seem worth it to me.
Mycosynth Lattice - I might be missing something, but it seems a little narrow sited. It works a little with Darksteel Forge and Combos well with Hellkite Tyrant, but if the deck makes a bunch of tokens you don't need it to win with the Hellkite.
Cut Phyrexia's Core -Negligible effect unless you have a consistent way to abuse LTB triggers.
Caldera Lake - There are far better lands.
Swiftwater Cliffs - Its fine if you want to stay budget.
Reliquary Tower - I don't see a way for you to draw a bunch of cards and overflow your hand, so this isn't really needed.
Scalding Tarn - Obvious include if you want to spend the money.
Myriad Landscape is a 2 land fetch and taps for mana.
Overall, good base. It has potential to go from 0 - 100 and kill everyone out of nowhere.
2 months ago
Also, now that I’ve had more time to think, I would add Curse of Opulence for mana, Platinum Emperion to protect you from yourself, and Darksteel Plate to protect him and ashling. Anything from Ixalan that makes treasure might be good too.
Curse of Opulence occurrence in decks from the last year
Commander / EDH:
All decks: 0,02%