Dire Fleet Daredevil


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Rare

Combos Browse all

Dire Fleet Daredevil

Creature — Human Pirate

First Strike

When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery from an opponenty's graveyard. You can cast that card this turn and you may spend mana as though it were mana of any color. If that card would be put into a graveyard this turn, exile it instead.

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Dire Fleet Daredevil Discussion

multimedia on Mono-Red Midrange

9 hours ago

Hey, good ideas, but consider going bigger?

Consider Legion Warboss, Siege-Gang Commander and Experimental Frenzy? The Goblins work well to bring a go wide strategy with Steam-Kin and Frenzy is a busted card advantage engine for red especially with Steam-Kin.

Consider this example:

Other Spells

Good sideboard cards to consider are: Banefire (control), Fight with Fire (Lyra Dawnbringer), Lightning Mare (control), Fiery Cannonade (aggro and tokens), Shivan Fire (Llanowar Elves), Risk Factor (control), Dire Fleet Daredevil, Sorcerous Spyglass (Planeswalkers), Sentinel Totem (Golgari).

Good luck with your deck.

Red_X on Pirates of the Budget Builds Trading Co.

18 hours ago

I don't think you want Vraska in here. It's the only green card, meaning it hurts your mana to have the cemetery's in here for it. Additionally, pirates tend to be more of a tempo based deck, which a 6 drop walker doesn't fit well with. Since everything besides that is 4 mana or below, I'd cut down to 22 lands, and replace all 4 cards with Deadeye Tracker. It's a pirate, it's a 1 drop, it's incidental graveyard hate, it filters your draws or helps make land drops, and it's a mana sink alongside Fathom Fleet Captain and Dire Fleet Daredevil. Like the deck

OberstHati on RWDeathfromAbove

1 week ago

Yes, Thanks i saw a few builds on goldfish too, this 1 is a try to make use of 4 of my 5 Rekindling Phoenix... the 3rd place looks good tho, swapping in Phoenix for Siege gang, Dire Fleet Daredevil for Goblin Instigator,... Hmm

verdebirde on Boros Legends

1 week ago

I'd run 4x goblin banneret over the Fanatical Firebrands, especially since they combo really well with one another. Make a Stand is an okay sideboard card and decent combat trick, Bounty Agent for the sideboard. Also, gotta run at least 1 Chance for Glory. Too spicy not to! Citywide Bust for sideboard against midrange/stompy, Conclave Tribunal or two as well for random removal against combo pieces. Maybe even try Deafening Clarion in the sideboard to clear weenies (like my elf deck) and get through for the win? I'd do 2 Rigging Runners instead of the firebrands. Dire Fleet Daredevil also for consideration. Probably go to 22 lands if you're doing all 1,2, & 3 drops.

greatdevourer on Rise From Your Grave *PLZ HALP*

2 weeks ago

I think you need an Eternal Scourge for this deck.

AH HA! I finally see figured out what this deck is really needing. More punch.
Specifically, this deck should be maximizing the 'creature enters the battlefield' effects.
You are creature one or more token copies of a creature.
Those creatures should not just sit there looking at you like an idiot. Make those token work.
I know that the token come into play tapped and attacking, but by using the ETB triggers those tokens will be doing double duty.
Another thing I noticed while looking at what other people are doing with this deck is the use of +1/+1 counters to power things.
Not sure if that is a direction this deck need to go, so I'm not going to use that too much.
With that new idea in mind, lets look at some swaps.
OUT: Budoka Gardener, Charnelhoard Wurm, Emissary of Grudges, Indulgent Tormentor, Rubblehulk, Scute Mob, Scuttling Doom Engine, Seedborn Muse, Zendikar Incarnate
Not sure about: Loyal Apprentice, Loyal Guardian, Loyal Subordinate, Rampaging Baloths

IN, with no particualr order:
(I'm going to list more cards than we take out so that you have some options to consider.)
Wood Elves, note that the Forest does not have to be a basic Forest. We can fecth a dual or shock land.
Eternal Witness, to get back any other card.
Greenwarden of Murasa, another option for card recursion.
Solemn Simulacrum, land fetch and card draw ine one.
Broodmate Dragon, because dragons.
Garna, the Bloodflame, for more graveyard recursion.
Fleshbag Marauder and/or, Merciless Executioner to help control the board. We can use the sac
Jarad, Golgari Lich Lord, fattie with life draining ability.
Mindslicer, so that we can make people's lives suck.
Pilgrim's Eye, land search and flying chump blocker. the poor man's Solemn Simulacrum
Hoarding Dragon, because it never hurts to get useful artifacts.
Netherborn Phalanx, this one has always been good to me in group games. Really punishes the token player.
Puppeteer Clique, so that we can eat and exile opponenet's creatures.
Dire Fleet Daredevil, why not cast other people's spells?
Balustrade Spy, screw your deck.
Avalanche Riders, screw your land.
Sadistic Hypnotist, screw your hand.
Entomber Exarch, give us some nice options. It is a bit weak, but useful and cheap.
Bogardan Hellkite, becuase damage is almost always good. But I'm not sure about the mana cost on this one.
Molten Primordial, let's use our sacrifice outlets on other peoples stuff.
Viscera Seer, so that we can filter the top deck when we sacrifice creatures.
Hornet Queen, tokens making tokens, now with deathtouch.
Feldon of the Third Path, create tokens of creatures that don't get exiled.
Kresh the Bloodbraided or Sek'Kuar, Deathkeeper as alternate commanders and good creatures.

Not creatues but need to be in the deck:
Warstorm Surge, let's turn each token into direct damage in addition to it's ETB.
Path of Discovery, why not explore the deck?
Evolutionary Leap, I'm not sure about this one, I like the ability to fetch more creatues from the deck, but we may need more dicard outlets to really make this work for use.
Goblin Bombardment, cheap to cast, multiple uses, may help finish off the last opponent.

So, let me know what you think.
Great. Thanks. Now after helping you with this deck, I'm going to have to finish my jund deck. I'll see if I can get my list up in a couple of days.

kyomage on Forcing Temur Midrange

1 month ago


Thanks for the advice! Genuinely very useful!

What would you suggest for the creature pool then?

My initial thoughts are perhaps removing Dire Fleet Daredevil and adding Tireless Tracker. Maybe removing 1 Scavenging Ooze and adding another Huntmaster of the Fells  Flip or perhaps removing both Scavenging Ooze and instead adding 2x Savage Knuckleblade

LonelyTex on BurnLander

2 months ago

Update 8/15/18

Dire Fleet Daredevil -> Goblin Chainwhirler

jcsmbio07018 on Lord Windgrace MLD cEDH

2 months ago

Hey CamTheMan505! Thanks for the comments and for testing it :P I can add you to the edit list if you want to make some updates to the list ;) Just let me know!

Now for your comments, bear in mind I have not yet tested the deck, so you are probably more right than me in most observations, but from the theoretical end of things I have some comments:

1) Yes, I think one of the problems I'll bump with is ramping early game and hitting the necessary stax. Maybe cut 2 lands and play 2 more dorks? This is something I had already in mind, I'm running 35 lands because I can reuse some of the self-sacing lands (Strip Mine, Wasteland, fetches,...) even though it feels like a really high number to me. Maybe trim to 33 and introduce Llanowar Elves and Fyndhorn Elves. That's some boost to the early game speed, not only for Windgrace, but to hit 3 mana hate cards, i.e. Trinisphere, moon effects if we end up keeping them, etc.

2) Moon effects... Well, I played them in Blood Pod with 4 colors and ended up cutting it for this reason that you point and because there were quite a few mono-colored decks in my playgroup. It's questionable. If we follow my suggestion above, we have two non-land non-red sources more, and we can play around the Moon effect we know we are going to play. If we draw it later, we can pitch it to the commander. However, I accept that we could look to play some other stax pieces instead of moon effects, if we feel the early game is is need of a buff. Any suggestions from the enormous maybeboard or anything else you had in mind?

3) Necropotence is a terrible idea. You are like the 3rd guy to tell me that and I'm the 3rd guy I'll tell: Necro makes you exile cards you discard. That turns half of your commander's synergy off. Wheel of Fortune is ok but I feel that in competitive metas it will help other players more than me. Dark Confidant is too suicidal with cards of CMC 8 or 10. As strange as it sounds Faithless Looting, Night's Whisper and Sensei's Divining Top are the ones I like the most, with an honorable mention to Dire Fleet Daredevil. Looting is good per ser, and can be discarded to the commander if you have no lands, still being castable from the grave. Whisper is simple pure card draw, not flashy but effective. Top is good because we play so many fetches that it might actually work as a pseudo-card advantage, we will most likely not get stuck on our top 3 cards for long.

Waiting eagerly for your vision on these points. I'll only test the deck this weekend but will also share my views then!

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