|Commander / EDH||Legal|
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|Rivals of Ixalan (RIX)||Rare|
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Dire Fleet Daredevil
Creature — Human Pirate
When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery from an opponenty's graveyard. You can cast that card this turn and you may spend mana as though it were mana of any color. If that card would be put into a graveyard this turn, exile it instead.
Dire Fleet Daredevil Discussion
4 weeks ago
Dire Fleet Daredevil while not a goblin, could allow you to win from your opponent's yard by playing non red things. I'm not super sold on this, but it is an idea.
By Force could be considered depending on meta.
Gemstone Caverns could also be a nice bit of ramp. All but 1 of your lands produce red mana as it is, so adding another that can either just be colorless or potentially ramp and give red I think is worth it. Plus you have moons to turn it red again later anyway.
3 months ago
Its worth thinking about traditional modern tribal options like Phantasmal Image .
I'm not a fan of non-repeatable graveyard-to hand effects-they never seem to do enough for me, so I'd likely try to run more payoff cards for being in grixis colours- removal, hand disruption or counterspells.
3 months ago
I've done a lot of changes to the original deck. Mostly shoring up the mana base which has improved the deck greatly, although the required cards were ridiculously expensive...
Several of the new Modern Horizon cards in, most of them have been great. Ingenious Infiltrator is really superior to Ninja of the Deep Hours, especially now that mana isn't as much of a problem anymore. A lot of value from ninjutsuing one in using a Changeling Outcast then casting the Changeling Outcast again. Fallen Shinobi is also great. Really depends on what kind of deck you're facing but against some opp you can turn the game around for just 4 CMC.
I've tried Moonblade Shinobi without being impressed. I haven't tried Mist-Syndicate Naga though I've aquired a playset. It might be a good card in combination with Tetsuko.
Most recent changes have been:
Siren Stormtamer in, Ornithopter out
Some removal replaced with Mana Leak
I'm also thinking about taking Creeping Tar Pit out. 3 CMC is simply too expensive for a ninjutsu enabler, I very rarely have use for it. Thinking about getting one or more Snapcaster Mage . They're obviously very good, but they'd need to be VERY good in this deck to justify the cost..
I really need to think about a good sideboard, I'd welcome any suggestions! I'm thinking a couple of simple graveyard hate cards like, along with Skullsnatcher . Walker of Secret Ways might be useful too. I have a lot of issues with go-wide decks so something like Ghostly Prison (but the right colors) would be awesome.
5 months ago
Hey, first of all nice deck! I'd just suggest that shock is better than disfigure. It gives you range to close out games fast, if needed and in a standardworld with that much planeswalkers, especially cheap ones like Teferi, Time Raveler , unconditional removal is key to the mainboard. Also i think you might "lower" the curve a bit, by adding another 2 of Merfolk Branchwalker and maybe one or two Rix Maadi Reveler / Dire Fleet Daredevil (Both cards can create Value later in the game and provide decent bodies early on).
5 months ago
- Urabrask the Hidden Never ended up being super relevant.
- Chandra, Flamecaller New Neheb is a strictly better use of this slot.
- Dire Fleet Daredevil Never really paid off unfortunately.
+ Grim Monolith Just awesome ramp.
+ Tectonic Reformation Busted addition to this deck.
+ Neheb, Dreadhorde Champion Mass selective looting and mana!? Would make a fantastic commander but that would be a very different build.
+ Ilharg, the Raze-Boar It puts a new thing in every combat, cool but maybe not good enough.
5 months ago
Maybe you could do an +1/+1 counters version of aristocrats with Undying and cards like Epochrasite ... basically sacrifice them into a powerful engine before the end of everyone's turn.
Mind's Dilation ... yes
Fallen Shinobi ... yes
Jeleva, Nephalia's Scourge ... commander?
Mindclaw Shaman ... maybe
Mindleech Mass ... maybe
Wrexial, the Risen Deep ... yes
Extract from Darkness ... reanimator
Sepulchral Primordial ... reanimator
Silent-Blade Oni ... ninjitsu
Grenzo, Havoc Raiser ... goad is amazing
Hostage Taker ... yes
Thief of Sanity ... yes
...as well as any version of the many clones in the game...
7 months ago
Hey Poaralion, thanks for the commment! I didn't want to reply to you before I had a bit more experience in those match-ups myself.
I want to believe we should have the advantage in pure Dimir hand disruption match-ups. All of burn is able to kill Thief of Sanity , and once with hit our 3-4 land drop, just about any of our top decks should put us at an advantage. And once we hit an Experimental Frenzy , our hand no longer matters.
For Esper, I think the match-up is if you can beat out their answers before they stabilize, and there's really no way to change that in mono Red. We have the benefit of main deck Experimental Frenzy , so that should already shore up some percentage points. Our sideboard does help a little, with Dire Fleet Daredevil able to reverse Thought Erasure them, or exile a Chemister's Insight from the bin. Risk Factor can be slotted in to push them, as well as for the Simic Nexus builds.
I think we aren't unfavored, whether we sit at a hard 50/50 or within a few percentage points of them.
7 months ago
War does bring us a few more options. Grim initiate vs Footlight fiend. Getting another body for sac purposes could be nice vs the hero trigger. Angrath's rampage as a prolly good new remove, as well as Despark ?
Dire Fleet Daredevil occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
All decks: 0.08%