Dire Fleet Daredevil

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Rare

Combos Browse all

Dire Fleet Daredevil

Creature — Human Pirate

First Strike

When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery from an opponenty's graveyard. You can cast that card this turn and you may spend mana as though it were mana of any color. If that card would be put into a graveyard this turn, exile it instead.

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Dire Fleet Daredevil Discussion

LilGuy on !BOUNCY CASTLE! - Norin the Wary EDH

1 week ago

soldier1030 the maybeboard isn't all cards that I'm sure I will add, it has a lot that I am mostly just considering. Price of Glory and Stolen Strategy are cards I'm thinking about. However, Crucible of Worlds and Goblin Settler are kinda pricey but I do definitely want them.

I would certainly drop Impulsive Maneuvers, but I need to play more games before I decide what else to drop. Most likely Dire Fleet Daredevil or another card that I find doesn't perform very well.

ZorrosRage on Humans

1 week ago

Dire Fleet Daredevil could be fun to play

Orzhov Pontiff could work vs 1/1 creatures elves/man a dorks

Thedude636 on Hoo-mahnz

3 weeks ago

Hey OOBS, thanks for the comment. I inevitably cut damping sphere because I felt it was slow and it was mostly useful against storm which is already a pretty good match up for humans. I prefer to use Stony Silence over Kataki, War's Wage for more coverage. Kataki is really only good against affinity, and is easier to remove. Stony Silence hits affinity just as well, and also hits Tron (o stone, walking ballista, maps, stars, spheres) and KCI has a harder time answering a stony than kataki or meddling mage.

Dire Fleet Daredevil is an absolute monster off the side. I use him agaist any for of control/spell slinging decks like Jeskai, mardu, or burn. He good against jund and grixis too. Using him to hit your opponents with their own spells is just incredible utility, and gives you slight card advantage because you're casting cards from your opponent's graveyard while keeping cards in your hand. He's also hilarious against Snapcaster Mage when your opponent names the card that gets flashback, you activate aether vial for DFD, exiling the card named by snappy.

Gutshot is something I would bring to a big event, while it is bad in my lgs meta.

Really sideboard is personal preference, and always board to the meta you play. For example Mirran Crusader is fantastic at my lgs, but would probably get swapped for gutshot at a big event. Let me know if you have anymore questions, also you should check out the mtg 5c humans modern facebook group. There's lots of great discussion and advice there, specifically regarding sideboarding and flex slots.

ArchonBlue on Budget Mardu Pyromancer

3 weeks ago

I think your mana base needs the most work, I know you mentioned budget but honestly if you're going to do well in GPs you can't be on a budget. I'd go with 4x Marsh Flats and 4x Bloodstained Mire, 2x Godless Shrine and 2x Blood Crypt, then after that the rest of your lands look ok you could even cut to 18 or 19. Fatal Push should be a 4 of, you only need 1 Terminate and Dreadbore can be in the sideboard. Monastery Swiftspear should be Collective Brutality.

For a sideboard, I'd look at Blood Moon, Wear, Leyline of Sanctity, Stony Silence, Relic of Progenitus, Shatterstorm, Engineered Explosives, Kambal, Consul of Allocation, and Dire Fleet Daredevil.

SocorroTortoise on Jaya Ballard, Fiery Control

3 weeks ago

StanleyH - Hellkite is one of a long list of card that I like and just don't have a good place for. I've had my Jaya list together for the better part of a decade at this point, and finding cards to cut is much more difficult than finding cards to add. I also don't feel like I need another wheel effect right now, because I already have Wheel of Fortune, Reforge the Soul, and Memory Jar (which can be reused by Goblin Welder and Daretti, Scrap Savant). With the other card advantage tools red has gotten over the last few years, I never feel like I have a problem keeping cards in hand. The other appealing part to the Hellkite is that it's just a dumb flying beater, which is what you need sometimes. I've had more wins on the back of direct damage recently, so I'm probably undervaluing that aspect somewhat.

Flux27 - I realized after I posted that that you have posted in my MTGS thread and I asked pretty much the same question there, so my bad. I'm always happy to push Jaya discussion around the internet. My group is the opposite - we're a lot more aggro than average and also occupy a weird place in terms of power level. We ditched fast mana, most combo, and a lot of the format staples (no idea when I last played with or against Cyclonic Rift, for example) as an intentional choice to keep things a little fresher, but still tend to build high powered decks within those constraints. Fetch/dual manabases to play things like Markov Blademaster are the norm, so some of my card choices are a little odd by wider format standards. That's also the reason I omit staples like Sol Ring in my list.

Stolen Strategy is definitely getting a shot in my list. I've liked Dire Fleet Daredevil when it came up, typically just as card draw or removal. I think that it's going to stick long term and similar effects are worth keeping an eye on. I tried Vance's Blasting Cannons  Flip for a while and really didn't like it. I have a lot of utility in the manabase, so "nonland" is a mortal problem for red's exile draw in my list. I like the idea of a card advantage tool that flips into spot removal/grindy wincon but it never played well. I don't remember what I have in there now - maybe Sunbird's Invocation?

OOBS on Hoo-mahnz

3 weeks ago

Hey, well done. Thanks for the description, I have been really curious as to why some lists have been including Restoration Angel, & I guess it was what I've expected. Could you explain your decision to run Damping Sphere & Stony Silence even though only 15/19 lands can help cast it (the 4 that can't being Ancient Ziggurat), and why have you opted to drop Gutshot (which seems to be a popular 2 of in most sideboards) from your list? Also, what matches do you bring in Dire Fleet Daredevil? I'm looking to get into this deck, but I haven't been able to find any good material on how to sideboard with the deck.

Flux27 on Jaya Ballard, Fiery Control

3 weeks ago

No problem StanleyH. Also welcome to my primer SocorroTortoise, for a bit of reference to my playgroup we are less aggro than most and value reigns supreme which changes a few card choices of mine.

Dire Fleet Daredevil has impressed me each time I've drawn it. There is almost always a fact or fiction, swords to plowshares or demonic tutor at minimum waiting in someones graveyard. It gives me access to so many things I normally wouldn't have access to and can lead to more interesting plays similar to how I hope Stolen Strategy will play out. Scrap Mastery and Old Kozilek are in my list to recur the grave just that little bit more as games in my group tend to go a little longer.

As for The Immortal Sun, this card has been really hard for me to evaluate. I both love and hate it, its very strong card advantage but the deck tends to get hurt by it more than most and we really don't utilize the modes other than draw as most decks do. I need to make some small adjustments but the card is going to be cut for Stolen Strategy or Vances Blasting Cannons soon as I have found it is not worth it anymore. If I want a 6 drop artifact drawing cards I would rather Staff of Nin. I know it shouldn't come up much on locking off walkers but stopping your own Ugin from wiping the board has hurt me a few times too many. It might eventually work its way back in but I really like the look of Stolen Strategy for being both more fun and filling the same role.

The list itself is probably a bit out of date by a month now as I have been working on the primer. But I hope to have the primer done in time for battlebond and then go over the list with some new cards. Thanks for helping me find a deck I love, and its been fun watching you change your deck and adjusting my own the past few years. Right now I'm giving Godo + Helm of the host a try for closing out games. I'm also looking forward to a foil Commander's Sphere real soon.

SocorroTortoise on Jaya Ballard, Fiery Control

3 weeks ago

Weebo from MTGS here - I always appreciate seeing my list inspire other people and it's super cool that someone else liked the concept enough to foil it out.

How has The Immortal Sun been so far? I'm just heavy enough on walkers to be a little paranoid about it, despite all of the other good stuff it does. I suspect that everything involved is high profile enough (i.e. going to eat removal quickly) that it's never going to be a problem. Also curious about how well Dire Fleet Daredevil has been working for you. I've been trying it out but don't get out to play as much as I used to, so I haven't seen it in action all that often. I'm a fan so far - opening up off-color effects is a big thing for mono-R. I'm hoping Stolen Strategy (no card link for this one yet) out of BBD gives the deck similar options.

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