Dire Fleet Daredevil

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Rare

Combos Browse all

Dire Fleet Daredevil

Creature — Human Pirate

First Strike

When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery from an opponenty's graveyard. You can cast that card this turn and you may spend mana as though it were mana of any color. If that card would be put into a graveyard this turn, exile it instead.

Dire Fleet Daredevil Discussion

GhostChieftain on Goblin Stampede

4 weeks ago

Why no Pyroblast or Red Elemental Blast ? They let you force your commander through as well as an answer to the afformentioned Flash shenanigans.

Barbarian Ring can help you stop a lot of combos, even through a Silence or a Grand Abolisher

Dire Fleet Daredevil while not a goblin, could allow you to win from your opponent's yard by playing non red things. I'm not super sold on this, but it is an idea.

By Force could be considered depending on meta.

Gemstone Caverns could also be a nice bit of ramp. All but 1 of your lands produce red mana as it is, so adding another that can either just be colorless or potentially ramp and give red I think is worth it. Plus you have moons to turn it red again later anyway.

lagotripha on But Why Is Rum Gone?!

3 months ago

Its worth thinking about traditional modern tribal options like Phantasmal Image .

Some pirates like Dire Fleet Daredevil , Kari Zev, Skyship Raider & Spectral Sailor are worth keeping in mind depending on meta.

I'm not a fan of non-repeatable graveyard-to hand effects-they never seem to do enough for me, so I'd likely try to run more payoff cards for being in grixis colours- removal, hand disruption or counterspells.

Itake on Master of Ninjutsu

3 months ago

I've done a lot of changes to the original deck. Mostly shoring up the mana base which has improved the deck greatly, although the required cards were ridiculously expensive...

Several of the new Modern Horizon cards in, most of them have been great. Ingenious Infiltrator is really superior to Ninja of the Deep Hours, especially now that mana isn't as much of a problem anymore. A lot of value from ninjutsuing one in using a Changeling Outcast then casting the Changeling Outcast again. Fallen Shinobi is also great. Really depends on what kind of deck you're facing but against some opp you can turn the game around for just 4 CMC.

I've tried Moonblade Shinobi without being impressed. I haven't tried Mist-Syndicate Naga though I've aquired a playset. It might be a good card in combination with Tetsuko.

Most recent changes have been:

Siren Stormtamer in, Ornithopter out

Some removal replaced with Mana Leak

1 Dire Fleet Daredevil out, 1 Dreadbore in.

I'm also thinking about taking Creeping Tar Pit out. 3 CMC is simply too expensive for a ninjutsu enabler, I very rarely have use for it. Thinking about getting one or more Snapcaster Mage . They're obviously very good, but they'd need to be VERY good in this deck to justify the cost..

I really need to think about a good sideboard, I'd welcome any suggestions! I'm thinking a couple of simple graveyard hate cards like, along with Skullsnatcher . Walker of Secret Ways might be useful too. I have a lot of issues with go-wide decks so something like Ghostly Prison (but the right colors) would be awesome.

Sagoth on TRY JUND! [Eldraine]

5 months ago

Hey, first of all nice deck! I'd just suggest that shock is better than disfigure. It gives you range to close out games fast, if needed and in a standardworld with that much planeswalkers, especially cheap ones like Teferi, Time Raveler , unconditional removal is key to the mainboard. Also i think you might "lower" the curve a bit, by adding another 2 of Merfolk Branchwalker and maybe one or two Rix Maadi Reveler / Dire Fleet Daredevil (Both cards can create Value later in the game and provide decent bodies early on).

Kaleo42 on cEDH Beat Down

5 months ago

-Mountain

- Urabrask the Hidden Never ended up being super relevant.

- Chandra, Flamecaller New Neheb is a strictly better use of this slot.

- Dire Fleet Daredevil Never really paid off unfortunately.

+ Grim Monolith Just awesome ramp.

+ Tectonic Reformation Busted addition to this deck.

+ Neheb, Dreadhorde Champion Mass selective looting and mana!? Would make a fantastic commander but that would be a very different build.

+ Ilharg, the Raze-Boar It puts a new thing in every combat, cool but maybe not good enough.

Strangelove on Marchesa, the Black Rose EDH

5 months ago

Maybe you could do an +1/+1 counters version of aristocrats with Undying and cards like Epochrasite ... basically sacrifice them into a powerful engine before the end of everyone's turn.

Or... (here's one): Insurrection , Gonti, Lord of Luxury and Diluvian Primordial could be a "I play your cards" betrayal theme:

ice_golem on

7 months ago

Hey Poaralion, thanks for the commment! I didn't want to reply to you before I had a bit more experience in those match-ups myself.

I want to believe we should have the advantage in pure Dimir hand disruption match-ups. All of burn is able to kill Thief of Sanity , and once with hit our 3-4 land drop, just about any of our top decks should put us at an advantage. And once we hit an Experimental Frenzy , our hand no longer matters.

For Esper, I think the match-up is if you can beat out their answers before they stabilize, and there's really no way to change that in mono Red. We have the benefit of main deck Experimental Frenzy , so that should already shore up some percentage points. Our sideboard does help a little, with Dire Fleet Daredevil able to reverse Thought Erasure them, or exile a Chemister's Insight from the bin. Risk Factor can be slotted in to push them, as well as for the Simic Nexus builds.

I think we aren't unfavored, whether we sit at a hard 50/50 or within a few percentage points of them.

Poaralion on

7 months ago

Looking good but I think you might want some card advantage other than Bontu, Lili and Sorin. Theater of Horrors , Light Up the Stage , Risk Factor ?

Sideboard wise, as long as the meta isn't clear, Dire Fleet Daredevil could be a really nice tool. Moment of Craving still usefull against mono red, Cast Down to catch a number of random threat.

War does bring us a few more options. Grim initiate vs Footlight fiend. Getting another body for sac purposes could be nice vs the hero trigger. Angrath's rampage as a prolly good new remove, as well as Despark ?

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Dire Fleet Daredevil occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Red: 0.13%

Standard:

All decks: 0.08%