|Commander / EDH||Legal|
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|Rivals of Ixalan (RIX)||Rare|
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Dire Fleet Daredevil
Creature — Human Pirate
When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery from an opponenty's graveyard. You can cast that card this turn and you may spend mana as though it were mana of any color. If that card would be put into a graveyard this turn, exile it instead.
|Have (13)||jstn.mrrtt , Epidilius , Cunningcrow , Fineontheoutside , mziter501 , SirFowler , mazrimtaim , Horizon97 , bakeraj4 , Pumpkinking913 , orzhov_is_relatively_okay819 , Ashy , RPG_FOX|
|Want (6)||Ob1012 , toxyxav , lestudent2112 , UniTheDino , IBWolfKnight , netdragonarchfiend32|
Dire Fleet Daredevil Discussion
2 days ago
chrclgry I agree about Kitesail, and that’s why he is present in the sideboard. Swiftblade Vindicator is superior to Dire Fleet Daredevil in testing as a two drop that’s more versatile to help close out game one faster. It also triggers Hero of Precinct One .
Control spells will hit. I’m fine with Cast Down. If I have a Ajani, Adversary of Tyrants or Dauntless Bodyguard online, then there is a chance I’ll be able to protect my creatures. Control? Lol. If I make to turn four and they are not on their knees I’ve made a mistake or had a bad hand and kept it. Couple that with Tithe Taker and Unbreakable Formation and I should be ok. Making Settle the Wreckage five mana, or a Vraska's Contempt five mana comfortably puts me ahead of them. One Chance for Glory closes it out if I pull it.
I didn’t make this iteration of the deck though; as a note. This has been laddered to Platnium rank in Arena by BlackoutHS on Twitter. It is very effective against most decks. It rips apart Monoblue. Post board Kitesail is a champion. The win rate is now at 78% which is pretty refreshing in the standard meta. I’m taking it to a tournament tonight; just casual Standard Showdown but we will see what happens. I’m super hopeful!
3 days ago
If I'm being honest, Kitesail Freebooter and like 2-3 Light Up the Stage s are absolute gas. This deck struggles to win when you've run out of fuel in the midrange/control match up and those two cards mainboard wreck most matchups.Taking a Wizard's Retort or Curious Obsession from Mono Blue Tempo wins you the game and taking and board wipe or removal piece from Esper or Sultai stops you from getting crushed game one. Benalish Marshal will be one of the first things to eat a Cast Down or Vraska's Contempt in that match up and taking it with Kitesail Freebooter denies your opponent so much. Dire Fleet Daredevil is actually a really good pick that I should probably consider for my Mardu Humans list. If you're interested you can see it here https://tappedout.net/mtg-decks/mardu-humans-competitive-rna-standard/#c3455057
4 days ago
Hi, at first glance the deck looks good but you are missing a few key pieces.
Here's a few weird cards : Omniscience and Sunbird's Invocation - really fun cards but you are not a jodah big mana deck, no reduction of costs and no green to ramp... I should build that :) Mind Rot and Vicious Rumors - not efficient enough and even completely useless in some cases. I would replace those with
But three colours decks have such a great number of deck building choices that you can get lost in it... It's amazing. I would suggest (most powerful deck I think) grixis spells with a lot of removal to kill later with flipped bolas or combos Primal Amulet Flip and explosion//expansion
1 week ago
It seems more of a midrange deck. The concept is sweet, but kinda jank. The problem with some of the cards like Dire Fleet Daredevil is that it depends on what your opponent is playing, and Sword-Point Diplomacy is only a way to get your hand full of mana.
2 weeks ago
Death and Taxes. A sweet sweet deck that combines aggro and control. I've personally always been fascinated by the deck, though I never built it because of its supposed lack of power in Modern.
I feel like DnT is a bit underwhelming vs control, but Thalia, Guardian of Thraben is nuts against the Phoenix decks.
My question is simple : can DnT be an actual thing in Modern? If you think so, should we have to reconsider/rethink our approach of the deck based on the Modern Meta? I guess Humans is just better at what DnT does, even though the game plans are not entirely the same?
I'd love to hear you guys' opinions on the topic!
NB : I'm not a tournament grinder, and have been play mostly Burn for the past years. I guess a version of DnT would do it for FNM's, right?
3 weeks ago
Interesting list, but there are cards that stand out as, not so good.
You don't have too many removal/reach/draw spells, so maybe substituting Rix Maadi Reveller for Dire Fleet Daredevil could work out. It would allow you to get an efficient body on the board as well as utilising and then exiling high value cards like Chemister's Insight , Vraska's Contempt or even just an Opt
Your curve is an upside down bell, maybe try cutting the four 6cmc+ cards and leave Teferi as the top end? Riverwise Augur fills in your empty 4 drop spot, gives you extremely powerful card selection on a body, and also sticks around as a future flicker target.
3 weeks ago
First off, congrats on your 2-1 finish! That’s an excellent showing! I’m thrilled to hear you decided to take the deck for a spin, and did so well with it! I also really, really enjoyed your tournament report — thank you so much for posting it. Seriously, it made my day. Well-written and fun to read. I really got a kick out of it. Keep them coming!!
I’m also glad that your second opponent enjoyed the deck! I humbly thank him for his compliments.
Now, let’s talk strategy. I agree with you that generally it is more correct to mainboard the full playset of Duress and to keep Fiery Cannonade on the sideboard. The general metagame simply has too many rich targets for the card, and too many cards that can wreck your game unless you snag them. Also, I’d note, too, that without Duress , control decks are extremely tough to beat in Game 1. I think Duress is the way to go for now.
First, let me try to answer your questions.
1) “First, when you sideboard, what cards do you tend to pull to make room?”
Generally, my matchups tend to fall into one of three broad categories: control, midrange, or aggro. What follows are my general sideboard approaches to the three, and reasons why. Keep in mind that all decks are different, though, so tweak your plans based on your observations and instincts in the moment.
- Aggro: -4x Ruin Raider , -4x Duress , -1x Dire Fleet Daredevil ; +4x Fiery Cannonade , +3x Price of Fame , +2x Cast Down (or just five additional pieces of whatever targeted removal you are playing on the sideboard; Bedevil is good too if you have it)
Aggro is about keeping your opponent’s creatures at bay while attacking with your own. These matchups are often a race, so your life total is precious. Hence, Ruin Raider is out. Since aggro usually runs lots of low-toughness creatures, Cannonade does big work here. Most aggro lists run comparatively few spells, so you can leave Duress behind here most of the time. Adding in lots of removal helps make sure you will stay alive. If your opponent does the same thing, you can consider sneaking in some March of the Drowned for Game 3.
- Midrange: -4x Rigging Runner , everything else depends; bring in various cards that “seem good” against what the opponent is doing
It’s hard to neatly categorize midrange decks because there’s so much diversity in this broad group. Basically, these decks all share one aspect — they all want to grind. They tend to have lots of removal, lots of creatures that double as spells and provide incidental value ( Ravenous Chupacabra is a great example), and piles of late-game threats like Doom Whisperer and Carnage Tyrant that can win the game if unanswered. In general, Rigging Runner is weak against decks that want to grind because it is such a poor draw late in the game. So almost always, he comes out. What do you put in? Almost always some number of March of the Drowned because these decks are so grindy and removal-heavy, usually at least a couple of hard removal spells like Cast Down to deal with any game-winning creatures they resolve late in the game, and maybe even Fiery Cannonade if they have a substantial suite of creatures that lie lower on the mana curve (mana dorks like Llanowar Elves ramp decks are good fodder for Fiery Cannonade ). Sorcerous Spyglass is great against midrange decks using lots of planeswalkers. You’ll have to often tweak things and use your judgment here.
- Control: I’ll make it easy here, just do this exact sideboard.
-4x Rigging Runner , -4x Lava Coil , -1x Dire Fleet Poisoner ; +4x March of the Drowned , +2x Sorcerous Spyglass , +3x Price of Fame . You want as much card draw ( Ruin Raider ) and recursion as you can get here, and you want as many Duress effects as possible. Price of Fame will kill their finishers apart from hexproof threats (especially good against Lyra Dawnbringer ) and help fix the top of your deck so you can close out the game (surveil also works pretty well with March of the Drowned ). Note that if they’re on the Rekindling Phoenix plan that you’ll want to hang onto some Lava Coil s, too. If you do this sideboard, you’ll stop them cold almost every time. You just have too many ways to disrupt their plan, and either to prevent or recover from their sweepers. There’s a certain skill of playing against control, too, so you will need to get the hang of it. It’s not easy, and it’s a different approach to the game. Avoiding overcommitment to the board if you fear a sweeper, playing around a Settle the Wreckage , deciding which cards to cast into countermagic — all of these are decisions you must make correctly if you want to defeat the control player.
2) what plans do you have to include cards from Allegiance?
Well, aside from the obvious upgrades of the shock lands ( Blood Crypt ) being inserted in place of 4 basic lands, I opted to put in 3 Bedevil in place of three of the targeted removal spells I previously used on the sideboard (one Cast Down , and two Price of Fame ). Bedevil hits so many things. Now I can hit either Lyra or Teferi against control, and we even have an option against artifacts.
Re: Theater of Horrors and Light Up the Stage ...I feel that we have plenty of card advantage in Ruin Raider and Dire Fleet Daredevil (the Daredevil does provide free cards quite often). And they are on-theme as a creatures and as Pirates. The Theater though, is a really good card and worth a try. It provides damage and cards, both very good against control. I’m not a huge fan of exiling cards face-up because it robs Dire Fleet Poisoner of its surprise factor and therefore much of its power. Still, if the Theater lands against control, it could be very, very good. However, I feel we are already strong against control, so I’m not sure we need it. I think these cards are good though, and you could very well be onto something. If you do incorporate them into your build, I’d love to hear how they perform.
Remember you can always read my updates posted to this deck page for my tournament reports. I give some info about how matches and sideboard decisions turn out, if a bit choppily put at times. We are Pirates, after all!
Thanks again for the comment — I’m super happy and flattered to hear you are enjoying the deck. I’m looking forward to hearing about your further successes!
4 weeks ago
CaptSillva, with Reins of Power , Frenzied Fugue , Dire Fleet Daredevil , I have already explained in the deck description why I don't run them. As for Stolen Identity , I only run a couple clone creatures because they loosely fit the theme and the ones I have chosen are my favourites. Blatant Thievery Is already in the sideboard. I have just added my reasoning for not running Eternal Dominion and Expropriate to the description. Cruel Ultimatum is a good card but that's about it. Doesn't really fit the theme
Dire Fleet Daredevil occurrence in decks from the last year
All decks: 0.06%
All decks: 0.05%
Commander / EDH:
All decks: 0.02%
U/B/R (Grixis): 0.07%