Dire Fleet Daredevil

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Rare

Combos Browse all

Dire Fleet Daredevil

Creature — Human Pirate

First Strike

When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery from an opponenty's graveyard. You can cast that card this turn and you may spend mana as though it were mana of any color. If that card would be put into a graveyard this turn, exile it instead.

Dire Fleet Daredevil Discussion

ice_golem on Mono-Red Frenzy [WAR]

1 month ago

Hey Poaralion, thanks for the commment! I didn't want to reply to you before I had a bit more experience in those match-ups myself.

I want to believe we should have the advantage in pure Dimir hand disruption match-ups. All of burn is able to kill Thief of Sanity , and once with hit our 3-4 land drop, just about any of our top decks should put us at an advantage. And once we hit an Experimental Frenzy , our hand no longer matters.

For Esper, I think the match-up is if you can beat out their answers before they stabilize, and there's really no way to change that in mono Red. We have the benefit of main deck Experimental Frenzy , so that should already shore up some percentage points. Our sideboard does help a little, with Dire Fleet Daredevil able to reverse Thought Erasure them, or exile a Chemister's Insight from the bin. Risk Factor can be slotted in to push them, as well as for the Simic Nexus builds.

I think we aren't unfavored, whether we sit at a hard 50/50 or within a few percentage points of them.

Poaralion on Mardu Aritocrats at War

1 month ago

Looking good but I think you might want some card advantage other than Bontu, Lili and Sorin. Theater of Horrors , Light Up the Stage , Risk Factor ?

Sideboard wise, as long as the meta isn't clear, Dire Fleet Daredevil could be a really nice tool. Moment of Craving still usefull against mono red, Cast Down to catch a number of random threat.

War does bring us a few more options. Grim initiate vs Footlight fiend. Getting another body for sac purposes could be nice vs the hero trigger. Angrath's rampage as a prolly good new remove, as well as Despark ?

Jett2112 on A Storm of Forks

1 month ago

Thanks for the big ups and the recs yall. What I really need is help figuring out what to cut for upcoming technology in war of the spark. I am open to the idea of running more card advantage gimmicks like Recoup but I don't think the rest of the recs so far make the cut for these reasons...

Price of Progress blows me out when I play reactive instant to stop opposing combos. Dire Fleet Daredevil gets me a spell but didn't make it red so it can't be conspired in most situations meaning dire fleets ceiling is much lower than Recoup or Regrowth . Flashfires won't really hit my meta and even when playing in the wild my combo isn't as weak to Path to Exile as counter spells. For Howl of the Horde I just don't ever want to attack so raid feels bad.

Octrate on A Storm of Forks

1 month ago

Salutations, my glorious goblin gaining gamer. I've come to pitch a few quick ideas I had while I was perusing your decklist here. I hope a few of these are somewhat helpful.

While I myself have not played a Wort deck, I must commend you for a very stylistic choice. I have perhaps one or two ideas to bounce off of you, and I'd love to know what you think of them. They are Recoup , Howl of the Horde , Dire Fleet Daredevil , and Price of Glory . I play a Neheb the Eternal list in a meta that sometimes does feature a few pesky blue mages, so I've played a bit with Price of Glory as a method to "dissuade" them from interfering with me. I've also found Howl of the Horde to be quite a fun card, so I must know what you think of it yourself.

I hope I've sparked some inspiration. Thank you for posting your list here. Cheers!

OberstHati on 2019.04.14 - Gruul Aggro

2 months ago

I prefer The list with 3 Dire Fleet Daredevil and 2 Lava Coil (-1 Shock, no zhur ta) but that‘s a matter of Taste i think... worked well (3-1) Last friday... I will swap out The warbosses for 2x Banefire in Sideboard though.

DevanSatil on Feather Shenanigans

2 months ago

Just a heads up, instants or sorceries of your opponents that you cast from Dire Fleet Daredevil or Mindclaw Shaman can't go back into your hand.

dhannum on Gyrus Raise all the Things

2 months ago

Disciple of Griselbrand -> Altar of Dementia

Both sac outlets for value but the altar lets me mill myself and the disciple is easily killed. I have other ways to gain life, like...

Lord of Extinction -> Gray Merchant of Asphodel

How did I miss Gary? BTW, the Lord doesn't even work with Gyrus because CDA's keep their value in all zones. e.g. He's a 20/20 even in my yard so I can't animate him

Dire Fleet Daredevil -> Ravenous Chupacabra

The requirement to cast the card on the same turn was too much for the daredevil. In its place, a kill spell that's hard to argue with

Shamanic Revelation -> Read the Bones

I just don't have that many creatures out usually to justify the cost. Read the Bones is cheaper

FYI, I want to find space for a Panharmonicon and a Meren. We shall see

Jay3401 on Play opponents cards, what cards ...

2 months ago

Etali, Primal Storm , Gonti, Lord of Luxury , Stolen Strategy , Praetor's Grasp and Dire Fleet Daredevil are some cards that come to mind when it come to playing opponents' stuff.

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Dire Fleet Daredevil occurrence in decks from the last year

Standard:

All decks: 0.08%

Commander / EDH:

All decks: 0.01%

Red: 0.13%