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Return target artifact or enchantment card from your graveyard to your hand.
Argivian Find Discussion
3 months ago
Yeah I would cut those cards, as the main point of the deck by what you are doing so far is to play cards from your opponent. Having an artifact sub theme is good, but in the way in having mana and accelerating your boardstate. You can also add in a Master Transmuter to protect or cheat out your artifacts as well.
With paradox engine out on the field you can gain an incredible amount of mana, so I would focus on tutors as well as card advantage. Engines like Mystic Remora as well as Necropotence will be great, the latter being said though would require a good mana base to get the triple black efficiently. Cantrips are also good for filtering and card draw, some staples include Ponder , Preordain , Brainstorm for the basic one drop spells. If you don't like one shot cards than run more effects like Windfall to refill your hand.
Some additional cards that would be great for Sen are also cards like Delay , Remand , Unsubstantiate , Evacuation , Hurkyl's Recall , Snap . All of these types of cards allow you to remove threats and play them again when you take control of their hands.
For recursion based cards you also have cards like Argivian Find , Argivian Archaeologist , Hannah, Ship's Navigator, Faith's Reward in the case of people popping everything or preventative measures. You can also consider a subtheme of adding in planeswalker, as they are generally hard to deal with, and especially with the next set coming out, there are plenty of great choices to choose from.
Here are a list of cards you can consider cutting in my opinion:
- Open the Vaults
- Font of Mythos
- Howling Mine
- Norn's Annex
- Temple Bell
- Time Sieve
- Dawn Charm
- Archangel of Tithes
- Ethersworn Adjudicator
- Iona, Shield of Emeria
- Magister Sphinx
- Muzzio, Visionary Architect
- Platinum Angel
- Thopter Assembly
- Windborn Muse
Hope that helps!
4 months ago
Hey, good start here. My advice is refine a single strategy to go with it. When you're on a budget it's better to narrow down and only play one strategy. As you get more funds you can expand on this, but when you don't have funds stick with one. Keep it simple :)
Helm of the Host is the card you want with Aurelia and you already have it nice. Most of my suggestions will be to strengthen the voltron strategy with equipment. When you have both these cards you want to be able to use them the turn you play them this means you need to be able to equip Aurelia for free, play Host for free, play Aurelia for free or all of the above. Playing Aurelia for free is difficult in Boros colors so lets take that away. However playing Host and equipping it for free is possible and that's a direction to consider.
Budget cards ($4 or less each) to consider adding:
- Command Tower : one of the best lands for multicolor Commander decks.
- Battlefield Forge : ETB (enters the battlefield) untapped.
- Mistveil Plains : excellent with Sunforger.
- Inspiring Vantage
- Ash Barrens
- Sol Ring : most played card in Commander.
- Godo, Bandit Warlord : another two card win with Host.
- Sigarda's Aid : play Host at instant speed and equip it to Aurelia for free.
- Open the Armory
- Relic Seeker
- Smothering Tithe : great repeatable ramp in multiplayer Commander.
- Sunforger : lets you search for and cast an instant for free.
- Leonin Shikari
- Mother of Runes : protect Aurelia.
- Swords to Plowshares
- Crush Contraband
- Chaos Warp
- Boros Charm
- Argivian Find
- Sun Titan
Sunforger is one of the most popular cards for Boros players because it gives you card advantage in colors that lack a lot of it. You will hear "Sunforger Package" this is referring to a number of instants spells that are good to cast for free with Sunforger's ability. A budget Sunforger package to consider:
- Mistveil Plains: can put a card that's in your graveyard after you cast it for free with Sunforger back into your library and then cast it again. This land lets you loop spells with Sunforger.
- Knight of the White Orchid : search for Mistveil or a Plains and put it onto the battlefield.
- Gift of Estates : search for Mistveil and other Plains. Helpful to make land drops.
- Swords to Plowshares
- Chaos Warp
- Crush Contraband
- Boros Charm
- Argivian Find: recur an artifact or enchantment.
- Dawn Charm
- Deflecting Palm
- Wild Ricochet
- Eerie Interlude : save your creatures from a board wipe get more value from creatures with ETB abilities.
- Wear / Tear : can combine and use both Wear and Tear when casting it with Sunforger.
This is an example of a simple base Sunforger package; it can be expanded on and made much more complex.
If you like some of these suggestions then I offer help to make cuts and if you have any questions feel free to ask. Good luck with your deck.
4 months ago
Reasons for the two questions above:
If you are winning 1/4 games, you are on par with the rest of the decks in your meta :). Either way though, tuning our decks is part of the fun and will make our playgroup improve as well.
As for the other question, for me the cards that "aren't bad", but aren't great most of time, are the signals for weak links. Either I take those out in favour of cards that synergize, increase card advantage or make a pathway to, and support, my win condition... Or, if they are cards I want to focus on, I keep them in and remove others in place of cards that'll make the "aren't bad" cards great.. Of course it all depends :).
I admit, I do not have much experience with STAXish or Control, and I'm still low on the learning curve. I do have some thoughts to share that I think can help :). I like to find a balance between flavour and function, cards that synergize and have the same "feel" while helping achieve more focus. The focus is a big step for a deck to take to get more wins. Coming up with some clear pathways to your wincons is important.
If you don't have the $ to pickup the Demonic Tutor , Idyllic Tutor and Enlightened Tutor s, there are options like Insidious Dreams . I always look at scryfall.com for transmute cards that could work as well. I just saw Brainspoil , it would be cheaper to activate than Diabolic Tutor . You would pay 3, discard it and go for any card that's 5 cmc, with special thought to either piece of your wincon. It'd also offer another removal in a pinch, or if your wincon is in hand.
If the Blood-Bond combo is your win-con right now, I'd recommend adding in recursion to get them back if they're destroyed. Argivian Find for example. Monk Idealist is a good option if you want to be more creature based. Tragic Poet is slightly slower but lower cmc. Dawn to Dusk costs a little more but pulls double duty as enchantment removal. Open the Vaults could get them both on the battlefield if each are in the yard, and for cheaper than casting both from your hand - you could make getting them from your library to your yard and casting this one pathway to your wincon. I've heard of someone using Insidious Dreams to put combo cards on top of their library, then using something to mill themselves (blue is good at this) and casting an Open the Vaults type spell. Either way you want to go, it'd be worth having at least two recursion spells to support your win-con.
If you add that enchantment recursion, a Sunbond might work to good effect, synergizing with both your lifegain and counters, but also allowing you to beef up a creature for a big strike. Spirit Loop is fantastic on big strikers, if you find your getting one in 75-80% of games. It doubles up with lifelink. Underworld Coinsmith could be a nice flavour/function addition if you start leaning into the enchantment side a little more. Basilisk Collar is a great value card giving some big creature deathtouch as one more disincentive for attacking you, while giving you another tool for lifegain when it's time to go on the attack. Imagine these on Defiant Bloodlord ?!
Worn Powerstone could be a good addition to your mana-base, something the deck might need to be able to keep responding. Smothering Tithe is one that’s off flavour but could be what you need to help ramp.
As Kaigz recommended, Dawn of Hope would go well and give you good card draw.
Krav, the Unredeemed and Regna, the Redeemer could be a nice little combo in this deck - but they both do great as solo includes. I have Krav in a deck that has the colours for Regna, but I already make plenty of tokens. In this deck, you don't have as many creatures to sacrifice to Krav, and if Regna was removed he'd be less useful for you. However, I'd say Regna might be useful? If you had a few more token generators, they'd be a great addition. Casting a creature and getting another to your hand is pretty big value in itself, but with tokens Krav is fantastic value while also making a big creature. I have him in my life leaching Ghave deck
Purity seems sweet. Do you have much red in your meta, enough to make this worth the slot and cmc? if so... Auriok Champion could swapped in for Soul's Attendant , 1 more, it has protection from red making it not just immune to red spells, but an invincible blocker against any creatures (meta dependent).
Imp's Mischief is a powerful little "counterspell" that isn't a counterspell and it goes into the bucket of cards the teach people not to target you... This style of deck is a good place to take that strategy that punishes people for coming at you. Deathtouch and instant speed removals help with that as well.
Batwing Brume is a cheap$ fog for your colours that also fits the flavour.
Here's some thoughts on cards to take out - of course this is from online review and opinion, I don't have the gameplay experience you have.
Do you regularly have plenty of cards in hand to make the of Venser's Journal worth it?
Pontiff of Blight I don't think there's good value between his cost and what he offers you. There's cards that'd do far more for you.
I THINK cards like Night Terrors are better for much faster and competitive metas where you will know who is going to most likely be able to stop you from comboing off. Or in 1v1 games. I haven't found a place for those cards in semi-competitive group metas yet, and definitely wouldn't guess to see it fulfilling the cardslot's deserved value. It's a 1for1 trade off leaving you and the person you targeted one step behind your other opponents in card advantage. I DO see the times it could be fantastic, but it's one of those corner-case cards in the multiplayer slower style of EDH.
I feel like with the slow lifegain you have, I'd take Aetherflux Reservoir out until you consistently, after many, many games, find yourself getting to 90-100 life. I understand it to be mainly good in Storm or in a deck with more explosive life gain, like Firesong and Sunspeaker , or one that uses lifelink or Spirit Loop on a giant voltron commander. I might, if this were my deck, take it out for cards that make your deck tick a little more, just for now. Then, if you are gaining plenty of life (multiples of 50) over many games or created strong pathways to get Exquisite Blood onto the battlefield, you will by then see what is worth taking out for this. Exquisite Blood and the Reservoir are pretty their own Blood-Bond combo, but you need to make sure you have that 55 or more life consistently.
Felidar Sovereign ... Personal opinion alert .... When I first got back into magic I was so excited to pull this in a booster pack... I personally dont enjoy these alternate wincons and feel there's cards that could fill this slot that'd synergize with other cards for more diverse interactions and make the deck far more interesting. But that's just me :)
5 months ago
Argivian Find , Auramancer , Restoration Specialist . Auramancer and Specialist don't have to tap to recur and are good with creature reanimation/recursion such as Reveillark , Sun Titan , Phyrexian Reclamation , etc. Sun Titan can reanimate 3 CMC or less enchantments.
5 months ago
Ahhhhh the Sunforger, one of my all time favorite cards :)
I'm guessing by your current package you've already seen Queen Marchesa: Politics, Aikido, and Control by precociousapprentice.
Also here is my own sunforger deck: Super Smash Boros | Firesong & Sunspeaker EDH
Let's talk Sunforger first.
Based on the budget here, I-for the life of me-can't figure out where Enlightened Tutor is. It tutors sunforger and is tutorable by sunforger.
Since you have over 25 artifacts(including creatures and lands) and have an fairly optimized mana base, Inventors' Fair will be a another good include. Incidental lifegain and Sunforger Tutor in a pinch. Along those lines, if you're really going into Sunforger, Puresteel Paladin and Leonin Shikari (or the not as great Auriok Windwalker and Brass Squire ) will be useful for multiple activation every turn cycle, making it easier to lock down the board with multiple opponents. But then again, I do see you only run a few equipment otherwise so they might not suit you at all.
Anyway, sunforger targets!
- Argivian Find is nice recursion, can get sunforger or be gotten by sunforger.
- Tithe gets Mistviel plains. On that note, Expedition Map might want to be here too.
- Dispatch might be a better Swords or Path in this deck. I usually get a lot of flack for this card but I've never had a problem with 25 artifacts.
- Intimidation Bolt over Batwing Brume . Brume can't be used with sunforger, I-Bolt is a better fog effect because it stops all attacks, meaning no attack triggers. It's also removal.
Finally, with about 10 good targets, I think Isochron Scepter could be squeezed in here.
So those are my thoughts on Sunforger.deck. Some cut suggestions:
- Serra Ascendant
- Mindblade Render
- Dark Impostor
- Crucible of Worlds
- Phyrexian Arena
- Settle the Wreckage
- Batwing Brume
These are just cards I find weak or that I am not sure why they're here. I don't know your meta. These are not necessarily what to cut for my suggestions.
Hope this helps!
5 months ago
This is frickin' hilarious and I'm jealous I didn't think of it first.
My own janky Knowledge Pool deck has given me some experience building around a single artifact. So based on my totally expert opinion here's some feedback:
I notice you primarily have equipment tutors but, aside from Spy Kit , no equipment. I'd swap most or all of those for less specific tutors so they're not dead cards once you find your Spy Kit. With access to any color, there are plenty to pick from. Gamble , Long-Term Plans , Demonic Tutor , and Dark Petition are all fine candidates that don't require a second mortgage. 2-cost Transmute spells like Muddle the Mixture and Dimir Infiltrator are also viable options.
Usually - in my experience - decks built around a single linchpin card either have some response for every vector of attack, or get repeatedly punked. Some suggestions to plug gaps in your defense:
- 2+ Counterspells so you don't get instantly neutered by Extract or similar effects. Ex: Negate , Swan Song .
- 2+ Bounces to dodge attempts to exile/steal your precious Spy Kit. Ex: Steel Sabotage , Leave / Chance .
- Ditch Silas Renn, Seeker Adept for less conditional, more cost-efficient graveyard reclamation. Ex: Buried Ruin , Argivian Find , Noxious Revival , Reconstruction .
- Pull from Eternity because you have access to white and why not?
- Maybe some misc battlefield protection to keep the thing alive? Ex: Welding Jar , Spellskite .
Well that got a lot longer and more speculative than I intended. I'm just gonna bang out my remaining thoughts in disorganized rant form.
As an alternate way to set up the Eradicate play, you could temporarily steal a creature (e.g. with Traitorous Blood or whatever) and equip Spy Kit while it's under your control. It'll remain equipped when the creature returns to its owner.
Personally, I think the expensive-ass dual lands are overkill for a fun experimental deck like this - I'd pack it with signets and tri-color lands, then buy myself a car with the money I saved. Sure, the deck would ramp slightly slower. But it would be more resistant to MLD, and have more targets for artifact tutors; and I could store it in my spare car.
Anyway in summary: Awesome deck idea, exactly the type of silly nonsense that makes this game fun!
7 months ago
Lots of good advice and options above, but I'll chime in anyway!
First, a shameless plug of my own Sunforger deck! Super Smash Boros | Firesong & Sunspeaker EDH
Notable ones already mentioned:
- Teferi's Protection
- Deflecting Palm: biggest "gotcha" card ever
- Enlightened Tutor: not only does it get Sunforger, you can can also get it with Sunforger
- Boros Charm
Options that I don't think were mentioned:
- Chaos Warp: good removal.
- Dawn Charm: flexible fog.
- Settle the Wreckage: havn't had much succes with this personally, but it's an option.
- Argivian Find: good to get some recursion, especially if sunforger get's blown up.
- Dispatch: basically a better swords to plowshares in an artifact deck.
- Intimidation Bolt: good for stopping attacks that you don't want to happen(think Narset, Jeleva, Etali triggers).
- Price of Progress: Most damage for 2 mana you'll get. In the late game it becomes fantastic.
- Sulfurous Blast: another wipe option.
- Rootborn Defenses: protection, populate.
Other sunforger support cards you might want:
- Relic Seeker: Cheap tutor
- Auriok Windwalker: re-equip shenanigans.
- Auriok Steelshaper: smaller equip cost.
- Sculpting Steel: more sunforger!
- Masterwork of Ingenuity: EVEN MORE SUNFORGER!
- Brass Squire: re-equip shenanigans.
- Sigarda's Aid: flash it in, free equip.
Hope some of this helps!
Argivian Find occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%