Glimmervoid

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters (MMA) Rare
Mirrodin (MRD) Rare

Combos Browse all

Glimmervoid

Land

At end of turn, if you control no artifacts, sacrifice Glimmervoid.

: Add one mana of any color to your mana pool.

Price & Acquistion Set Price Alerts

MMA

MRD

Ebay

Glimmervoid Discussion

soliced on Artifacts of Zion

3 days ago

thanks dude Glimmervoid is on my buy list but at 40 for a play set it's out of budget atm. as for Tezzeret's Touch It was in my 1st build of this deck combining it with Hope of Ghirapur was so OP and I will 100% be keeping it in mind for the future of this deck

lyre4lyra on Artifacts of Zion

3 days ago

So my only real suggestion is Glimmervoid over Mana Confluence. Other than that, I'm overall impressed with the list. I would suggest Tezzeret's Touch somewhere in the main because it grants psuedo indestructible, but otherwise, it's pretty good.

Sgtpopnfreash on Kess, On the Rocks

2 weeks ago

Well I have some suggestions. First you have way too many mana rocks. Gilded Lotus, Coalition Relic and Chromatic Lantern should be the first to go. With the mana base you have there is no need for sub-optimal ramp such as Chromatic Lantern or Coalition Relic and your mana curve is low enough that Gilded Lotus is just too much. You should also cut at least 1 signet or 1 talisman maybe one of each. Other artifacts that should go are Lightning Greaves because Kess, Dissident Mage is not at all necessary to a full storm build and having a card just to protect her from destruction isnt worth a card slot. Now as for your win conditions, if your going 1 creature then you should really just use Aetherflux Reservoir. Using Reiterate on Lightning Bolt with Paradox Engine is kinda clever but its very mana intensive, requires you to run lots of sub-optimal mana rocks and if you streamline your deck you will consistently get to an Aetherflux Reservoir win much faster. Take out Tendrils of Agony and Lightning Bolt. Now for Paradox Engine. This card doest synergize at all with Kess, Dissident Mage's ability and since you only get one spell each turn from her your going to need to rely on your deck for your gas. You should 100% replace Paradox Engine with High Tide and build your deck around that card. Add cards like Frantic Search, Time Spiral and Snap. Replace Vault of Whispers, Urborg, Tomb of Yawgmoth, Sulfur Falls, Seat of the Synod, Great Furnace, Glimmervoid, Drowned Catacomb and Dragonskull Summit with Island's. You should also take out Winds of Change, without Notion Thief its not really a great card since you might just refill your opponents hands. There are several other questionable instants and sorceries but this is already a lot coming at you so ill just link to a couple different decks people have been trying out to give you examples. The final few cards I will suggest are Mystic Remora, Paradoxical Outcome, Future Sight, Necropotence, Helm of Awakening, Sensei's Divining Top and Hurkyl's Recall

sylvannos on Tronfinity deck help

1 month ago

Ehhhhhhhhhhhhhhhhhhhhhhhhhhh......I'm not sure about this just yet. One of the benefits of Affinity is the power of its man lands and an explosive early game. Tron just gets put together, then starts doing unfair things (like turn 3 Karn Liberated).

This current iteration seems like a weaker version of Mono-Brown Eldrazi Tron, except it doesn't have Eldrazi Temple. At the same time, it's not nearly as fast as Affinity because it doesn't have Springleaf Drum and a bunch of 1 and 0 CMC creatures.

Which brings me to this:
http://mtgtop8.com/event?e=17158&d=306167&f=VI

...which is a Vintage deck. Of course, we're looking for Modern options, but there's some cool things going on that I think you should see.

First, it has several lands that produce more than on turn 1, backed up by land disruption. While we don't have anything like Mishra's Workshop in Modern, we do have Urza's Tower.

Second, it relies a lot on fast mana. Seem familiar? We have Springleaf Drum, Mox Opal, and a plethora of mana rocks and dorks.

Third, look at the creatures. It's using Arcbound Ravager, Walking Ballista and Hangarback Walker just like you are, but it's forgoing the high CMC artifacts in favor of Phyrexian Revoker, Lodestone Golem, Thorn of Amethyst, and Sphere of Resistance.

So how can we port this to Modern? I think you're right playing Tron lands, but then I'd toss in Inkmoth Nexus and Blinkmoth Nexus. Maybe you play Glimmervoid, Darksteel Citadel, Academy Ruins, Buried Ruin, and some basics if you have room.

Foundry Inspector and Etherium Sculptor can further speed things up. Not only do they lower the cost on everything, you basically get free +1/+1 counters from them.

But probably the strongest aspect to playing this type of deck in Modern? Trinisphere, Thorn of Amethyst, Chalice of the Void, and Lodestone Golem are all unrestricted, unlike Vintage where you can only have 1 of each. Probably the dumbest thing you could do is play a turn 2 Trinisphere/Thorn of Amethyst into turn 3 Ghost Quarter and Lodestone Golem.

The thing you have to be mindful of is that your mana base isn't as good as it is in Vintage, so too many Sphere of Resistance effects can cripple you more than your opponent. You also have to decide between playing a bunch of powerful 1-mana accelerators (Expedition Map, Springleaf Drum, and so on) or Chalice of the Void. I'd also forgo some of the higher CMC cards normally seen in Tron like Ugin, the Spirit Dragon. Swap these out for cards like Phyrexian Revoker or Thought-Knot Seer.

SufferFromEDHD on Revel in Artifacts

1 month ago

Going to leave this here: Investigate/Clues tribal EDH

Great deck. I'm currently working on a treasure token deck but I really like how you mushed clues and treasure into one deck. +1 from me. Keep brewing funky decks!

1 suggestion: Glimmervoid

Zaueski on Lantern Control

2 months ago

Hey, I play Lantern a lot. List seems pretty solid, or at least as much as it can be without Glimmervoid, once you get the land, splashing the 3rd color is so much easier. As budget options I would get the other 2 Spire of Industry, the 4th Blooming Marsh and another basic.

Heres a primer on Lantern that I wrote up earlier this year to help: Lantern Control (Primer)

And here's my current list I'm playing with for ideas: Lantern Control (Whir Variant)

Trompi on Colorless EDH Land List

3 months ago

Colorless is a type of mana that has no color.
Therefore, Ancient Ziggurat, Exotic Orchard, Gemstone Mine, Glimmervoid, Lotus Vale, Mana Confluence (and Crumbling Vestige on the first turn) can't produce colorless mana.

Also, Vesuva enters the battlefield tapped, Urborg, Tomb of Yawgmoth doesn't produce colorless mana either and if I were to be a nitpicker, Temple of the False God does not tap for 1 colorless (so it shouldn't be included, according to your destcription).

Anyway, thanks for the list! I found it very helpful.

yunoletmewin on Run of the mill affinity

3 months ago

Pieguy396 The Claim is a good idea. I will probably try it tonight when I am playing. But I would rather run Glimmervoid only because I have never run into problems with it. Would rather take my chances.

Load more