Choose an opponent. You and that player each put three 1/1 white Spirit creature tokens with flying onto the battlefield.
Choose an opponent. You gain 2 life for each creature you control and that player gains 2 life for each creature he or she controls.
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Benevolent Offering Discussion
2 weeks ago
I have a large amount of new additions for wants, so I have updated again after some trades. Looking to work on/finish 3 EDH Projects. Here is what I need most.
I would also like to say I may be willing to work out a trade for Karn if anyone wants to work out a deal for ~$55 worth of cards off Star City, Card Kingdom, or TCG Player, but that's another story, Otherwise I can look at binders.
For Edgar EDH:
Plenty of other Vamps, just ask/I will look through binders
2 months ago
Here is a fairly exhaustive accounting of cards that create small tokens for your opponents that haven't already been mentioned: Benevolent Offering, Dovescape, Mercy Killing, Alliance of Arms, Dark Salvation, Greener Pastures, Infernal Genesis, Tombstone Stairwell, Akroan Horse, Forbidden Orchard. Some are easier than others to control.
2 months ago
A nice start to an interesting deck. I do have a few recommendations to make this deck a bit more powerful.
Next, I would recommend changing Benevolent Offering, Intellectual Offering, Oath of Chandra, and Mizzium Mortars for some more high impact cards. The Offering cards (not including Volcanic) are good for "grouphug" decks, but might be problematic in giving your opponents fuel to get rid of your Planeswalkers. Oath of Chandra is generally underwhelming even if you are casting Planeswalkers every turn and could be replaced by a better card to cast for free. For Mizzium Mortars (and every card with overload or awaken), you unfortunately cannot cast it for its overload if you get it exiled with Narset (check for the rulings, if you want to know why)
For some other cards to put in, there are a few more extra turn spells that you could use like Part the Waterveil and Walk the Aeons (and you can pay the buyback cost as you cast it from Narset). Additionally, cards like World at War can allow you to get more cards off of Narset in a turn. Also, Propaganda might be a good include.
With all of this being said, I absolutely love this deck and hope to try it out with my own little spin on it (especially with Tibalt). Best of luck!
4 months ago
Hey ClockworkSwordfish thanks for the input! I'll be honest, I used to run a couple Alms Beast in the deck, but removed them since they were usually immediately dealt with. Sideboarding into them could be a good idea though. Thanks for the Wall of Shards idea, I didn't know that one existed! I used to have Condemn in the sideboard, I believe I replaced the copies with Blessed Alliance. Devour Flesh, while the lifegain is relevant, would be competing with Oath of Liliana which also has synergies with Enlightened Tutor and the planeswalkers in the deck. Also, I like the art way more. As for your criticisms, thank you. However, I have an alternate win-con with the guildmage, and my defensive presence is stronger than you think. Anguished Unmaking, Vindicate, Oath of Liliana, Dash Hopes, Benevolent Offering, and Swords to Plowshares all interact with my opponent while trying to keep me more alive than they are. While, I am near-creatureless, the removal/planeswalker package tends to help out in that department. I took a look at your version and it's very cool (get that False Cure out of the maybeboard though!!!).
5 months ago
In addition to what other people mentioned, it's important to not just make people like you, but encourage people to do things other than attack you. I've been in games where people will thank me, but then turn on me later. If you include cards like Edric, Spymaster of Trest or Orzhov Advokist there's extra incentive to attack someone else.
For me a large part of group hug decks is getting political. By this i mean you help out people in exchange for them helping you and helping take out other player you deem scary. You can go beyond that and directly barter with people too. Telling people you will use your Phyrexian Splicer, Duelist's Heritage, or Power Matrix if they attack someone other than you is always nice.
If however you want to stay truly group hug and ignore the political aspect of it, i'd add more ways to directly give people more options with cards like Wishmonger, Intellectual Offering, Benevolent Offering, Sylvan Offering, Collective Voyage, Tempt with Discovery, Tempt with Reflections, Alliance of Arms.
The advocate creatures are also pretty nice. They have a benifit to you (or an oponnt if you feel generous) and return cards from your opponents graveyard back to their hands: Forcemage Advocate, Nullmage Advocate, Pulsemage Advocate, Shieldmage Advocate and Spurnmage Advocate.
Avacyn, Guardian Angel can also help your opponents or save yourself if needed. (vigilance is also nice cause you can still attack someone if needed)
Forced Fruition is a wierd one (they draw the cards whether they want to or not)
6 months ago
I started building a Queen Marchesa deck because I have a weakness for Conspiracy: Take the Crown and the Monarch mechanic. After starting it, I realized that The Monarch mechanic really helps everyone actually play the game. Sometimes, you'll have people who don't get to do much because their deck doesn't pan out very well, or they just got unlucky early on with setbacks. So my goal was to add in a bunch of "Everyone plays if this spell resolves cards" such as Coercive Portal or Council's Judgment. I've already seen the 'Join Forces' cycle (Alliance of Arms), the '____ Offering' cycle (Benevolent Offering), and the 'Temptation Cycle' (Tempt with Immortality). Are there any cards out there that will help everyone get to play, even if they're stuck with a 7 land hand?
6 months ago
Made a similar deck that is just straight B/W, some cards you may be interested in that i found were Life Burst, Benevolent Offering, and Rest for the Weary. Blessed Alliance could also be of interest, and Dash Hopes is fun as well.