Not legal in any format
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Sphere of Safety
Creatures can't attack you or a planeswalker you control unless their controller pays X for each of those creatures, where X is the number of enchantments you control.
Price & Acquistion
Sphere of Safety Discussion
1 day ago
I've already got an old Arcades Sabboth Wall deck...to say it's going to get an upgrade with the new version is an understatement! Here are some recommendations:
Harsh Mercy Blow up everything but Walls! Kindred Discovery Just awesome for card draw. Kindred Summons Double the Walls, double the fun. Island Sanctuary Who needs a Draw Step when you have the new Arcades? Mentor of the Meek More cards, more wins. Feed the Pack Overwhelm the board with Wolf tokens ftw. Sunweb Big fatty with evasion. Illusionary Wall See above. Walking Wall Can be pumped up to stupidly high levels. Fortified Area Buffs Walls. Animate Wall Get on the attack early. Colossus of Akros With Monstrosity he is a boss late game. Sphere of Safety I run a lot of Enchantments so it's in.
5 days ago
If I control Propaganda, (or cards such as Ghostly Prison, Sphere of Safety, Windborn Muse etc.) and my opponent swings at me with Aurelia, the Warleader, will they have to pay 2 mana from the propoganda or 4 mana, because it attacked twice?
1 week ago
SynergyBuild this is ofc atleast in your opinion.
Since you compare cards that would never fit in an enchantress deck. I can't really be bothered with your black and white optic, since you're wrong about almost everything you just wrote.
Stax relies on resource denial, taxing effects, disruption, and sacrifice enablers, and all cards I mentioned is stax, obviously the damage mitigation is what it is, hence why I wrote that... Sure the 4 cards you mentioned is the backbone of a true stax primer, but this can't run those effects. I run similar effects that I benefit from, so it's obselete to discuss this with you, if you wont factor in the decktype and general theme of the deck.
So by definition this deck is a stax/prison/combo.
You can disagree all you want, but the facts doesn't change. If you lookup prison and stax, my cards would be to find on almost any stax/prison list.
1 week ago
Moat doesn't affect cEdh decks, almost ever. I mean Sword of Feast and Famine gets hurt a bit, etc. Same thing goes for Ghostly Prison, Propaganda, Sphere of Safety. These cards are neither prison nor stax, just pillow fort.
"Damage Mitigation" isn't stax/prison either, just more pillow fort.
City of Solitude and War's Toll aren't "Stax" in a conventional sense (War's Toll is very close), but they are much closer to combo protection. Rule of Law or Ethersworn Canonist are real options for "Casting Stax". Nevermore and Gideon's Intervention are considered removal though.
That leaves you with the following real stax/prison effects.
Okay, would your deck be stax? No, it would have a few stax cards. Would it be prison? No though it can pull off one.
Now, lets go back to reality. You run 4 cards, of which Mystic Remora/Rhystic Study are may costs, and so can't pull off a prison, and War's Toll doesn't affect many decks. It can stop a bit of disruption, which is powerful as an effect, but it does set up a prison without other cards. Think how good it would be with The Tabernacle at Pendrell Vale, if they pay any upkeep costs, they tap all their lands, and their mana disappears by their main phase. But you don't run it for that.
Finally, the best Prison/Stax piece you run, Tainted AEther, which can affect a few very specific decks, and slow them down a turn or two. If you ran 6-10 of these silver bullets, and tutored them up dependent on the situation at hand.
To sum everything up, you run 4 stax peices, of which two can't set up prisons, one doesn't in this deck, and one that could, but is a silver bullet. You are not Stax nor are Prison.
1 week ago
SynergyBuild I rate these card prison/stax:
1 week ago
Oh yeah, quick FYI- cards like Ghostly Prison, Propaganda, etc., don't prevent opponents from attacking your Planeswalkers. Those cards only keep you from being attacked by creatures, not your Planeswalkers.
And, uh, I know it may be considered a dick move, but I'm a fan of Jokulhaups in Super Friends decks. It doesn't interact with enchantments at all and it destroys the permanent type that most easily deals with your Planeswalkers (and since it eliminates lands too, that means it'll take them much longer before getting more on the field to attack your walkers, too). It might be a good idea to remove one of your more expensive/least impactful planeswalkers to add that in, if you think your playgroup could tolerate it. If not, don't worry about it and just replace Ghostly Prison with something else since that won't protect your planeswalker army.
1 week ago
Hi like your list
enchantement: Sphere of Safety is the best enchantement of the deck as you will propably have 4-5 enchantement in play Suppression Field is also a good stax piece, Greater Auramancy is simply awesome but it's not cheap :(
land: try to aim for 22-24 land and add Nykthos, Shrine to Nyx if again you can put the money
sideboard: Karma black matchup are now pretty easy with this card Holy Day help against hyper agro matchup Rule of Law completely shut down combo deck Rest in Peace if you have the money it's propably the card to add because graveyard is 1 of your deck biggest worries
2 weeks ago
fluffyeel Ajani Vengeant is sweet but straying too far from the enchantment core weakens cards like Greater Auramancy, Sphere of Safety, and Idyllic Tutor. It also weakens the suggestion of Mesa Enchantress.
I really want a Defense Grid effect in here and may still consider it for the sideboard. Control is definitely one of the deck’s weaker matchups. I want to test it more before devoting slots to an artifact. Pithing Needle is a rare exception because it really boosts our matchup against those control decks as well as Tron (one of the deck’s weakest matchups).
Considering this weakness to Tron, Blood Moon absolutely overrules Blood Sun. The deck struggles much more with Engineered Explosives, Ugin, the Spirit Dragon board wipes, Ratchet Bombs, Qasali Pridemages, etc than Academy Ruins, Gavony Townships, Azcanta, the Sunken Ruins, etc. The card draw on Blood Sun is appealing but simply doesn’t matchup to the combined forces of Pithing Needle and Blood Moon. Perhaps some number of Temple of Triumphs could help in the card advantage department but the Needle and Moon haven proven WAAAY too necessary.
As you may notice in our virtually non-existent creature base, we can blank removal spells by skirting creatures. If you got a Path to Exile for Heliod, God of the Sun, good for you. If you want to blow Fatal Pushes or Paths on angel tokens, go for it. One of the sweet combos is Heliod and Porphyry Nodes and adding the Enchatntress makes it harder to slam. If I were to consider any card advantage engine, it would probably go to Endless Horizons.
Thanks for your thoughts!