Sphere of Safety


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal

Printings View all

Set Rarity
Commander 2016 Uncommon
Return to Ravnica Uncommon

Combos Browse all

Sphere of Safety


Creatures can't attack you or a planeswalker you control unless their controller pays X for each of those creatures, where X is the number of enchantments you control.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -50%

0.02 TIX $0.05 Foil


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Sphere of Safety Discussion

brian.olson542 on Daxos and Elspeth Together Again!

10 hours ago

Throw in a Thoughtrender Lamia. Also, Daxos needs experience counters. There are a series of enchantments with an activation cost to return it to your hand. Then you can just recast it.

You could also explore the pillow fort strategy, using cards like No Mercy, Ghostly Prison, and Sphere of Safety. Build your defenses with enchantments and let the army overrun you opponents.

Last thing I'd look up is a Stuffy Doll. That with a Guilty Conscience is a win, but it's also really gross with a Pariah attached to it. Hopes this helps.

Tyrant-Thanatos on What spells will counter menace?

1 day ago

Any sort of Pillow-Fort effects that simply dissuade or limit your opponent from even attacking you generally shut Menace down.

Crawlspace, Ghostly Prison, Propaganda, Sphere of Safety, etc.

Knowing what colors you're playing in would help with suggestions too. :)

Oloro_Magic on Angel Midrange

2 days ago

Acrobatic Maneuver and Cloudshift are things that can be taken out; as games go on you wont want these cards as you don't run any special combos with them. Gift of Immortality is another card that whilst attractive I find largely useless, but that is personal opinion. Authority of the Consuls is a nice card in a slow deck like this so definitely keep it, as for Sphere of Safety, I see Ghostly Prison being more effective here, Sphere of Safety is more for prison scheme decks not angel beatdown.

And to answer your question about Cast Out, I personally feel like it doesn't get enough credit, it has the versatility of Oblivion Ring with the added bonus of cycling, meaning if you get caught in a bad hand you have an additional opportunity with it to draw the card that gets you going. Plus it never hurts having more flash when you know your opponent can play a threat at any time; Cast Out can shut off a game ending combo, Banishing Light cannot as you die before it can be played.

wfja on Angel Midrange

2 days ago

A lot of great info. I would like to adopt most of your suggestions but will first have to add cards to the shopping list. In particular, I'll look to get my hands on a couple Weathered Wayfarer and a full playset of Path to Exile. Once I get my hands on them, what would you recommend I cut to put them in? Student of Warfare, Celestial Mantle, Sphere of Safety, and Authority of the Consuls have been great additions that have won me games and I'm hesitant to remove them.

Gold Myr seems interesting. I'll definitely try it out. I will cut Heliod, God of the Sun for other cards. Akroma, Angel of Wrath has been worth it so far as an extra body on field, although I'll keep Akroma's Memorial in mind.

Great sideboard help. Rest in Peace, Mirran Crusader, and Stony Silence will definitely get in there, as well as Leyline of Sanctity if and when I can afford it. Is there any reason why you suggested Cast Out over cheaper removal like Banishing Light? Stasis Snare is already present for Flash.

TheRedGoat on Free, Under the Wind

2 days ago

Mardu Roughrider for an orc that you missed.

Sunforger for "instant speed" board wipes.

And while I don't know where to cut for those, I feel there's better things for the orcs to do than lock people in a Ghostly Prison or hide behind a Sphere of Safety. Like Taxing foes through War's Toll.

And as a last aside, I feel that if you're not going wide then you probably should add at least 1 or 2 ways to get through blockers as opposed to just removing them. Like giving trample mainly, but also unblockable somehow?

Snap157 on Populating Huge Tokens

5 days ago

I would max out token multipliers, adding Doubling Season and Primal Vigor. Also more ways to take advantage of your life could be great, such as Test of Endurance, Chalice of Life  Flip, and Sphere of Safety. Hope this helps!

MRDOOM3 on Daxos EDH

1 week ago

Enduring Ideal is a really nice way to get your enchantments out on the field, but isn't very synergistic with Daxos, Blightcaster, or Celestial Ancient.

Have you considered curses such as Curse of Exhaustion, Curse of Misfortunes, Curse of Thirst, Trespasser's Curse, or Cruel Reality?

Athreos, God of Passage and Debtors' Knell are also really nice reanimators.

Starfield of Nyx and Opalescence are also really nice in enchantment decks.

Sphere of Safety, Blind Obedience, and Koskun Falls can also help build up your pillowfort.

You also can run Extinguish All Hope for a wipe that doesn't affect the spirits summoned by Daxos.

Worship and is nice as well.

landofMordor on Approach of the Second Wind

1 week ago

Hmm...if I had to choose a way to make Sun modern-viable, I'd go hard prison with the Nyx-Fleece Ram/Propaganda/Ghostly Prison/Sphere of Safety route. You've already got some key pieces here, like wraths, Leyline, Gids, DSphere, and some solid countermagic. However, if you've already committed to this path, I'd say you need some extra fuel. Censor over Mana Tithe, Thought Scour to reach Approach faster, for example.

Then, maybe Linvala, the Preserver in SB over one copy of Timely? That way, you won't wrath yourself as often.

Hope that helps! Let me know what else I can do. Cheers

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