Sphere of Safety

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Uncommon
Return to Ravnica (RTR) Uncommon

Combos Browse all

Sphere of Safety

Enchantment

Creatures can't attack you or a planeswalker you control unless their controller pays X for each of those creatures, where X is the number of enchantments you control.

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C16

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Sphere of Safety Discussion

GregariousG on Please Ban Torpor Orb

4 days ago

To ersatz_olorin,

Even though I really like cards like Impact Tremors and Warstorm Surge, I only want to see these types of cards if I'm close to winning the game. Let me clarify. In general, I only tutor Purphoros, God of the Forge if I can't swing in for the win because of some kind of effect (ex: Sphere of Safety, Ghostly Prison, Propaganda, etc). Other than that, Purphoros is just a cute ping for 2 or 4. I feel like I don't produce enough creatures per turn to justify adding more of these effects. However,


Project Genesis

Commander / EDH* GregariousG

SCORE: 16 | 16 COMMENTS | 4623 VIEWS | IN 9 FOLDERS


looks to abuse Purphoros-like effects because it has multiple creatures entering per turn.

I think Oversold Cemetery is a card for a different type of deck. I don't really mind board wipes that much because I have multiple forms of recursion. I've tried Fleshbag Marauder in the deck before and I wasn't pleased with it. I think it's because 1.) I can't actually target the creature I want and 2.) it really only hurts voltron players (which at my LGS, that's me) unless Fleshbag Marauder enters the field multiple times. Thank you so much for the suggestions and stopping by!

SynergyBuild on Cleric Deck [~$40]

1 week ago

Battletide Alchemist is a five mana creature, your deck can't ramp, and modern is a format of turn 4 or earlier wins. Control decks do exist, and so do pillow fort decks. If your control elements, or pillow fort cards do not come online before the turn your opponent intends to win, you lose.

A control deck board wipes, and stops the opponent with counterspells and removal. You run semi-removal in the form of Oust, and a semi-board wipe in the form of Dusk / Dawn, but those are only semi. They don't remove many of the aggro threats as they are large in number and small in size, nor does the removal stop voltron stype Slippery Bogle decks. The lack of a serious control element stops you from playing in such a manner.

If you were to consider this a pillow fort deck, one that stops the opponent from doing things, but doesn't actually remove the threats, you would be out of luck. Battletide Alchemist might be closer to Sphere of Safety in a real w/x pillow fort deck, but that is a "finisher" or a card that stops the opponent after Runed Halo, Ghostly Prison and Nevermore slowed them down. The issue is you don't have a real way of slowing them down until then, and you will be dead before you drop Battletide Alchemist if you don't. Casual aggro decks for 15 dollars have more of a chance in the current meta in a late game scenario than this deck, because if Battletide Alchemist is your deck, you don't have one.

Pillowfort is an underused strategy, one that lock the opponent in many ways, preventing damage does so little on its own, that the real pillowfort decks only do it if it is 3 mana and prevents all damage dealt to you (Solitary Confinement saw some play). Loss of life will kill you, removing the Battletide Alchemist will kill you, etc.

The types of things a pillowfort deck should do are 6-fold:

  1. Lock down combat (Sphere of Safety, Ghostly Prison)

  2. Lock down targetting of yourself (Aegis of the Gods, Leyline of Sanctity)

  3. Lock down spells that get around this (Runed Halo, Nevermore)

  4. Lock down alternative strategies after sideboard (Rest in Peace, Stony Silence)

  5. Protect the Locks (Greater Auramancy, Privileged Position)

  6. Win the game (Luminarch Ascension, Sigil of the Empty Throne)

Your deck covers part of #1 with Battletide Alchemist, and part of #5 with Eight-and-a-Half-Tails I say a part of each because plenty of combat isn't damage, it is infect, or "when this creature attacks" (think eldrazi tron and all of the eldrazi's with the annihilate keyword), and because a destroy all (Supreme Verdict) gets around protection effects. Creatures a way flimsier than enchantments, and this deck doesn't even cover that.

Suns_Champion on Need Some Creatures? Here! Take Mine! -Zedruu

1 week ago

You might be in need of some pillowfort options like Ghostly Prison, Windborn Muse, Sphere of Safety, and Propaganda. Don't want to be attacked while giving stuff to people.

If you like Paradox Haze, Strionic Resonator will both double down on his triggered ability.

Vedalken Plotter, Harmless Offering, Djinn of Infinite Deceits and Bazaar Trader to give stuff away or trade, which is nice.

If you like Reliquary Tower you'll also like Thought Vessel.

Good luck! Hope some of these are useful!

DocktDoorZeus on "Curses..."

1 week ago

I really like the maelstrom cards as they add some flavor and kill factor, but they don't necessarily fit the deck besides being 5 color.

Crystal Chimes seems like an obvious run for the long play. Again, I don't understand why enchantments are so naturally hard to deal with.

Argothian Enchantress and Enchantress's Presence seem like an obvious run if you plan on having green as a final color.

Grim Guardian , Starfield of Nyx and Sphere of Safety seem like good additions depending on the level of aggro you want to run, though don't necessarily go with the "curse" theme.

raefgall on Corrupt Council

1 week ago

Here are some ideas for the defensive options you mentioned:

Utter End and Anguished Unmaking are some good targeted removal options. Ashen Rider and Angel of Despair do the same thing on creatures.

Blind Obedience gives you another offensive and defensive option. Ghostly Prison, Sphere of Safety, and Koskun Falls work well together to tax your opponents to prevent large strikes.

For this type of deck, Exsanguinate can be another good aggressive card / finisher.

There are a couple cards that I would consider removing:

Contaminated Bond and Shadow Lance are very limited options, since they only effect one creature.

Castigate and Cry of Contrition only target a single player as well.

Carom and Shred Memory don't seem to do much. Tendrils of Corruption is an expensive, single target removal against one creature.

Suns_Champion on Zur the Enchanter Commander

1 week ago

Hi! You could add Sphere of Safety, Shielded by Faith, Necropotence, Fellwar Stone, Commander's Sphere, Sol Ring and Lightning Greaves. Those will all help with a variety of things. And for the land base, cut Wizards' School and a few basics for Arcane Sanctum, Command Tower, Underground River, and Caves of Koilos.

Hope some of this helps!

Moordeath on Life is Hell

2 weeks ago

I do have Test of Endurance and Propaganda in the Deck. I originally also had Ghostly Prison and Sphere of Safety but decided on more removal instead of 3 of basically the same card. Celestial Convergence looks interesting but seems very slow and I worry about its staying power.

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