|Commander / EDH||Legal|
Printings View all
|Commander 2016 (C16)||Uncommon|
|Return to Ravnica (RTR)||Uncommon|
Combos Browse all
Sphere of Safety
Creatures can't attack you or a planeswalker you control unless their controller pays X for each of those creatures, where X is the number of enchantments you control.
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|Have (20)||Poptartz95 , saj0219 , Dr_Jay , Zhorus_The_Bauqret , sonnet666 , Falte , plof , Gabeph , MattN7498 , aeonstoremyliver , rakdos24 , GeminiSpartanX , bakeraj4 , Hootiequack , ironax , Mousemke , TheRealPeaches , iurxos , CampbellStev , jhTheMan99|
|Want (5)||voidruby , Wolfebladeelite , twistedmage , brennie , Sasuin|
Sphere of Safety Discussion
6 hours ago
2 days ago
This seems weak to burn since Lightning Bolt etc. isnt combat damage, maybe Leyline of Sanctity would be a good option. Even better than one turn damage prevention is pillowfort cards like Ghostly Prison and Sphere of Safety. you can mix that with cards like Ensnaring Bridge and Runed Halo, Nevermore and be alot more successful. Its a cool idea, and Azors elecutors is a neat card, but Azorious pillowfort decks might be a stronger direction to aim for.
3 days ago
I think it will be interesting. I was kinda surprised when i heard about the rule change, but it gave planeswalkers a super huge boost, especially Superfriends. I thought about ordering Captain Sisay for a while now, but she jumped from ~$3 to ~30 overnight after the rule announcement so I guess she is one of my solo buy cards after I get enough to commit to Atraxa.
I know im going to see if I can cut anything for Norn's Annex and Sphere of Safety, because I could use the non-creature/Walker defense, but im gonna have to see how well it plays out as I go, do some playtesting and whatnot.
Either way, thank you for the recommendations, I do appreciate them.
3 days ago
Why not more fort-y stuff like
6 days ago
Hey looks like a fair neat build. A few things I noticed when looking at it though is that it is far from optimized. Here are a few suggestions.
Firstly, due to a rules change you con create mana outside of your commander's colors now. So even though you're running a Blue/White/Black deck, you can still generate Red and Green mana. This is very important for your commander since it will allow you to play those types off cards from your opponent's hand. With that in mind, more flexible mana fixing would a big help. Here is a few options Fellwar Stone, Coalition Relic, Commander's Sphere, Cultivator's Caravan, City of Brass, and Mana Confluence.
Sharuum the Hegemon should also likely be in here. Perhaps a Sphere of Safety since you seem to be going for a pillow fort strategy. Other good cards worth considering are Grasp of Fate, Sun Titan, Cataclysmic Gearhulk, Noxious Gearhulk, and Torrential Gearhulk.
Easy cuts to make room for these cards include Anticipate, Sphinx Sovereign, Mind's Dilation, Blazing Archon, Iona, Shield of Emeria, Web of Inertia, Painful Quandary, Decree of Silence, and Choice of Damnations.
Why these cards? Well Anticipate is good, but 1 to 1 card draw is usually bad in this format in general. It is go big or go home. Sphinx Sovereign and Mind's Dilation just don't do enough for their mana costs. Blazing Archon and Iona are good, but are far too hard to cast at 9 mana with three white and die to just about everything in this format. Iona may be able to lock a player out, but this is a chaos format so it is hard to lock out everyone. It is also just generally not fun. Web of Inertia is very bad in general, it is far too easy to by pass its effect all together and there are better options out there. Painful Quandary and Choice of Damnations are alright, but commander is a 40 life start. That makes cards like these far less effective than you might think. Decree of Silence is just too much mana and gives you no control over what actually gets countered.
1 week ago
F3A5t Sphere of Safety used to be in the deck but I never got good use out of it. The mana cost is too high and in my meta people attack with Kaalia or Brago and start shenanigans off of one creature early on rather than say 6 or 7 during midgame- I might be able to work in Ghostly Prison, instead to stop those early game triggers.
I will also keep your suggestion in mind though in case I find myself wishing I had the card in my hand during games. Thank you!
1 week ago
I would suggest:
Due to stopping combos and commander cast.