Sphere of Safety
Creatures can't attack you or a planeswalker you control unless their controller pays X for each of those creatures, where X is the number of enchantments you control.
|Have (3)||metalmagic , sonnet666 , PostContact|
|Want (5)||rudymental , bond2578 , Rahmodonis , widowlark , Ghostmajik|
Printings View all
|Commander 2016 (C16)||Uncommon|
|Return to Ravnica (RTR)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Sphere of Safety occurrence in decks from the last year
Commander / EDH:
All decks: 0.06%
GWU (Bant): 0.84%
Sphere of Safety Discussion
TogbusPrime on fog
1 week ago
First, drop Scour. You're in the right colors to destroy or exile whatever you want for FAR less mana. Second, why not add Sphere of Safety, Archangel of Tithes, Archon of Absolution, Windborn Muse, Authority of the Consuls, Orim's Prayer, Righteous Cause, and Single Combat? They compliment what you're doing already pretty well. Lastly, it seems like you could use more life gain payoffs like Dawn of Hope and Well of Lost Dreams.
2 weeks ago
ShadowAblaze No problem, dude, it happens.
Pious Evangel Flip is a really cool card that I have tried to make work, but it was a little clunky. It might wind its way back into the deck again, but for now, I don't think it out-competes my other options.
Woe Strider is an interesting option. No need to justify it as a Thrull, either-- the Orzhov actually makes use of Horrors for some of their, uh... less scrupulous activities. This is another card worth considering, although the fact that it comes with a goat is somewhat confusing to me. If I decide that I want the Scry engine, I may replace my Bloodflow Connoisseur with this.
Dusk / Dawn is a perfectly good card, I just don't like the Aftermath mechanic. I would also be concerned that spending 5 mana to put all of my creatures back in my hand would leave me with no more mana to cast on those creatures, and I would just have to discard them again, anyway :(
Revel in Riches makes me so sad that it's pirate themed. Maybe I will commission an alter in the future. Until then, I'm not likely to play it. 5 mana is also a little prohibitive for a ramping effect in my deck, which is the reason I don't play Black Market.
Loving the suggestions, though! I've spent the last hour looking for my copy of Immortal Servitude. I just love it when a 32 cent card is hiding somewhere, so you can't put it into your 2,000 dollar deck.
2 weeks ago
Haha, I am dumb for not seeing Teysa as your commander.
Regardless, round two of cards you will reject lol (these aren't directly Orzhov themed so double the rejection):
Grim Haruspex sort of has the gold look to it. Pious Evangel Flip is another aristocrat and looks the theme if you dont look too hard at Avacyn's symbol. Woe Strider definately looks like on of the Orzhov thrulls in my opinion Dusk / Dawn is not any theme but I think they have skies on ravnica. It would actually do great in your deck. Sphere of Safety is a ravnica card at least. Revel in Riches... I mean the Orzhov love money... thats all i got left.
I hope this redeems me.
3 weeks ago
Some cards you should really want are stuff that will make it harder to deal with your planeswalker and walkers that will make more tokens.
Dovin, Grand Arbiter makes some flying tokens and can get close to his ultimate range real easy.
Dovin Baan has a little defensive utility and card draw, but I am recommending him since if he gets his ultimate off then there is now way you shouldn’t win.
Narset, Parter of Veils will turn off opponents card draw.
Kazuul, Tyrant of the Cliffs can make attacks harder or produce a nice chump blocker.
Anointed Procession is probably one of the best cards you can have with your token producers in the deck.
4 weeks ago
1 month ago
Hello how's it going, I love commander and always like seeing what people come up with, since this is your first deck let me throw out a couple observations from having built many different decks over the years. First thing I notice is 31 lands is pretty low for not rocking some outrageous ramp/mana shoot closer to 36-38 if you dont have a ton of ramp but even my ramp decks dont go under 34. Next is the large amount of instants, since commander is designed to take longer and involve more ppl a classic instant packed deck doesn't have the same value as in modern, the 1 for 1 logic doesn't apply since you got 4 other guys to worry about ideally. Instants work best in commander as support for an over arching strategy of a deck, to many and you leave yourself cardless quickly unless your goal is to drop a Rise from the Tides while running telrand other than that you should make them more online with your theme, the stronger you can support your main them the better value for values sake will dilute a commander deck. that said some cards I think would run well with your deck are Bribery/Acquire would be funny, Azor's Elocutors/Mechanized Production/Approach of the Second Sun are all great alternate win cons for control decks. Dance of the Manse is a great card for this many enchants and artifacts and a Rise from the Tides or Luminarch Ascension would allow you to drop some creatures in favor of some more classic controll like Winter Orb,Stasis, Static Orb, Propaganda, and with this many enchantments Sphere of Safety. And lastly who wouldnt want to order the top of their deck as they see fit? Well Soothsaying is here to do just that. I hope this helps in any way if you have any question about anything I said feel free to ask, good luck and welcome to commander.(sorry 'bout being so long winded lol)
1 month ago
1 month ago
Mardu wants to attack as often as possible, which makes this a bit of a mechanic fail as it restricts mobility on the boardstate. However, it's a bit of a vorthos win as it funnels combat down to 1v1 battles. If you are able to build around this, it really makes a powerful card.
For example, if you run Iroas, God of Victory or Angrath, Captain of Chaos then all of a sudden no opponent can block your incoming assaults as they may only block with one creature each, and they need a minimum of two. It also ties in nicely with Phyrexian Obliterator if they only control creatures with a relatively high power. Because you want to attack and are allowed up to three attackers (EDH designed), Eldrazi with Annihilator become quite impactful as well since they have both vigilance and haste now.
You can also play it into Mathas, Fiend Seeker decks to reign in his terror. It slows games down, meaning you have more time to take full advantage of his bounty counters.
Beautiful synergy with Zurgo Helmsmasher, as well.
There is also a very nasty work-around with this card, too. Not only do creatures with Myriad (Link) become horrendously more powerful, you can also take advantage of cards that either create or drop creatures into play attacking, such as Moonsilver Spear, Mardu Ascendancy, Ilharg, the Raze-Boar, Alesha, Who Smiles at Death and Kaalia of the Vast This is because they aren't being declared as attackers, and therefore not restricted to this card's rules.
I'd really love constructive criticism on this one, if you don't mind. I feel really quite proud of this design.