Sphere of Safety

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Uncommon
Return to Ravnica (RTR) Uncommon

Combos Browse all

Sphere of Safety

Enchantment

Creatures can't attack you or a planeswalker you control unless their controller pays X for each of those creatures, where X is the number of enchantments you control.

Price & Acquistion Set Price Alerts

C16

RTR

Ebay

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Sphere of Safety Discussion

aeonstoremyliver on KIngWiggins

6 hours ago

Hey man, sorry about the late reply! I'm down for that trade, my Sacred Foundry and Sphere of Safety for your Garruk, Primal Hunter and Iona, Shield of Emeria.

solarPULSAR on Guide to Turbo Fog: From Budget On

2 days ago

This seems weak to burn since Lightning Bolt etc. isnt combat damage, maybe Leyline of Sanctity would be a good option. Even better than one turn damage prevention is pillowfort cards like Ghostly Prison and Sphere of Safety. you can mix that with cards like Ensnaring Bridge and Runed Halo, Nevermore and be alot more successful. Its a cool idea, and Azors elecutors is a neat card, but Azorious pillowfort decks might be a stronger direction to aim for.

Brightest_Day on Atraxa's Loyal Walkers

3 days ago

I think it will be interesting. I was kinda surprised when i heard about the rule change, but it gave planeswalkers a super huge boost, especially Superfriends. I thought about ordering Captain Sisay for a while now, but she jumped from ~$3 to ~30 overnight after the rule announcement so I guess she is one of my solo buy cards after I get enough to commit to Atraxa.

No Mercy is interesting though, I may have to add it in another deck, if not this. Might do well in my Meren of Clan Nel Toth.

I know im going to see if I can cut anything for Norn's Annex and Sphere of Safety, because I could use the non-creature/Walker defense, but im gonna have to see how well it plays out as I go, do some playtesting and whatnot.

Either way, thank you for the recommendations, I do appreciate them.

CaptSillva on Prepare for trouble, and make it triple

6 days ago

Hey looks like a fair neat build. A few things I noticed when looking at it though is that it is far from optimized. Here are a few suggestions.

Firstly, due to a rules change you con create mana outside of your commander's colors now. So even though you're running a Blue/White/Black deck, you can still generate Red and Green mana. This is very important for your commander since it will allow you to play those types off cards from your opponent's hand. With that in mind, more flexible mana fixing would a big help. Here is a few options Fellwar Stone, Coalition Relic, Commander's Sphere, Cultivator's Caravan, City of Brass, and Mana Confluence.

Sharuum the Hegemon should also likely be in here. Perhaps a Sphere of Safety since you seem to be going for a pillow fort strategy. Other good cards worth considering are Grasp of Fate, Sun Titan, Cataclysmic Gearhulk, Noxious Gearhulk, and Torrential Gearhulk.

Easy cuts to make room for these cards include Anticipate, Sphinx Sovereign, Mind's Dilation, Blazing Archon, Iona, Shield of Emeria, Web of Inertia, Painful Quandary, Decree of Silence, and Choice of Damnations.

Why these cards? Well Anticipate is good, but 1 to 1 card draw is usually bad in this format in general. It is go big or go home. Sphinx Sovereign and Mind's Dilation just don't do enough for their mana costs. Blazing Archon and Iona are good, but are far too hard to cast at 9 mana with three white and die to just about everything in this format. Iona may be able to lock a player out, but this is a chaos format so it is hard to lock out everyone. It is also just generally not fun. Web of Inertia is very bad in general, it is far too easy to by pass its effect all together and there are better options out there. Painful Quandary and Choice of Damnations are alright, but commander is a 40 life start. That makes cards like these far less effective than you might think. Decree of Silence is just too much mana and gives you no control over what actually gets countered.

Craven183 on Queen of Embers and Ash

1 week ago

F3A5t Sphere of Safety used to be in the deck but I never got good use out of it. The mana cost is too high and in my meta people attack with Kaalia or Brago and start shenanigans off of one creature early on rather than say 6 or 7 during midgame- I might be able to work in Ghostly Prison, instead to stop those early game triggers.

I will also keep your suggestion in mind though in case I find myself wishing I had the card in my hand during games. Thank you!

F3A5t on Queen of Embers and Ash

1 week ago

So many enchantments you should use Sphere of Safety

tdopires on Oloro Death'n'Taxes

1 week ago

I would suggest:

-1 Sphere of Safety+1 Nevermore

Due to stopping combos and commander cast.

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