|Commander / EDH||Legal|
Printings View all
|Return to Ravnica||Uncommon|
Combos Browse all
Sphere of Safety
Creatures can't attack you or a planeswalker you control unless their controller pays X for each of those creatures, where X is the number of enchantments you control.
Price & Acquistion Set Price Alerts
|Have (16)||Poptartz95 , saj0219 , bakeraj4 , Dr_Jay , Zhorus_The_Bauqret , Gabeph , sonnet666 , rakdos24 , Falte , GeminiSpartanX , Mousemke , Hootiequack , ironax , TheRealPeaches , CampbellStev , jhTheMan99|
|Want (3)||voidruby , Wolfebladeelite , Sasuin|
Sphere of Safety Discussion
2 days ago
Hi there! Have you ever thought about Fraying Sanity? I run a deck with a similar shell (Developing competitive: controlling sanity) and that card can allow for a really Marty combo with Traumatize while empowering Sphere of Safety.
2 days ago
Hey there! This looks like an awesome Bant version of SaffronOlive's Enchantress deck! I have a few suggestions:
- For monetary reasons, it might be better to run Flooded Strand instead of Misty Rainforest
- I would recommend at least considering Herald of the Pantheon as additional Enchantment support
- Leyline of Anticipation doesn't seem to do a lot in this deck - while you don't have many instant-speed effects, I can't see many reasons why you would need to be playing things at instant speed, as there's no window to flash in Ghostly Prison effects to mess up your opponents' combat math. The only thing I can see would be that it lets you play Oblivion Ring effects at instant speed, which isn't that big of a help in my opinion. At the very least, 4 seems really excessive, maybe cut down to 2?
- In my opinion, one of the main reasons to play in Enchantress is for Spreading Seas, as Tron is a horrible matchup for plain old Enchantress like my version. I'd change 2 Lunar Force in the sideboard (and possibly the sideboard Sphere of Safety as well) to Spreading Seas.
- Rest in Peace is an absolute must in the sideboard with Dredge being such a good deck right now. I'd swap out Wheel of Sun and Moon for 2 or 3 copies of Rest in Peace.
- Stony Silence is also a great sideboard card that White decks have to combat Affinity and other artifact-based decks, though I don't know what I'd cut to make room for it. Maybe Open the Vaults and the sideboard Detention Sphere?
- I really like what you did with the finishers, having 1 copy of each with Idyllic Tutor as a means to customize your finisher. However, 3 Idyllic Tutor seems a bit excessive. Maybe go down to 2?
In any case, this deck looks awesome! Best of luck playing it!
2 days ago
I have done this already with great effect running Thalia, Heretic Cathar. Most white enchantments carry brutal control options that rival if not over power blue control in the commander metas I have seen. Ghostly Prison, Sphere of Safety, Solemnity, Spirit Mantle, Land Tax, Martyr's Bond, Opalescence, Aura of Silence, Parallax Wave, Worship, Seal of Cleansing, Idyllic Tutor, Enlightened Tutor, Academy Rector, Replenish, and I could go on.
1 week ago
Alright, you asked for feed back so here it comes.
-Soulfire Grand Master is not legal in this deck because it has a blue ability but most casual groups really don't care. It just depends on who you are playing with.
-Out of personal experience Staff of Nin has really only been helpful to me in the long run in edh. If you plan on a troll play style you will probably become the target in a multiplayer game and probably not live long enough to get enough value off of it.
-Sunforger is insane in this deck if you use green to make a better mana ramp. I'm supprised I have not scene it.
-Boros Reckoner Just does not have enough umph to justify being in a deck like this unless you are going for synergy with Blasphemus Act and other aoe cards.
-Monastery Swiftspear just does not have a place in edh except maybe in 1v1 with 20 life. It is just too week for a pod of 3 4 or more people.
-Once again you are in white. This means you have access to cards like Sphere of Safety
I know you probably will not like to hear this, but you need more mana sources. AT LEAST 45 is my rule of thumb, this normaly means 8 non land sources and 37 Land, but this changes from deck to deck. This deck defiantly has potential to be alot of fun. I'll write more later, I have to go to sleep.
1 week ago
FOr now I don't think there has been a lot of discussion about Daxos the Returned, so unfortunately we have no decklist available for him ATM, but I still have a few suggestions for you.
If I was to build this deck, I would try to include things like Glistening Oiland Phyresis. You could have fun sacrificing Glistening Oilto cards like Auratog, returning it to your hands to cast it multiple times a turn and stack on exerience counters. From there, you could simply create some huge tokens with your commander, give them infect and swing to take down a player in 1/2 swings.
Luckily for you, W/B has access to good enchantments, enchantment support, good tutors, removal... For a tier 3 deck you are not in a bad spot. For sure, all the black tutors allowed by your budget (Demonic Tutor, Vampiric Tutor, Imperial Seal, Grim Tutorare amongst the best) would be good. More specific tutors like Enlightened Tutor, Idyllic Tutor would be good as well.
You have a lot of enchantment support, and depending on the route you decide to go you might need different enchantments, but on top of my head I would for sure try things like Ghostly Prison, Worship, Phyrexian Arena, Necropotence, Chains of Mephistopheles, Moat, Island Sanctuary, Luminarch Ascension, Sphere of Safety...
For lands, you always have the white version of Gaea's Cradle, Serra's Sanctum. You could also include Urborg, Tomb of Yawgmoth+ Cabal Coffers, with lots of tutors you could get those reliably and you would never miss mana.
You also have access to enchantment creatures, they would also trigger your exerience counters. Some hatebears also would not be that bad, and I am thinking about Spirit of the Labyrinth.
And also don't forget removal (lots of options so I won't list them all here.)
Good luck and if your decklist seems optimized enough don't be afraid to come back here for a review and improvements!
1 week ago
This is Bean.
- Counterbalance (price for this on here is wrong, it's like $5 on tcgplayer. In fact, a lot of these prices are wrong)
- Frozen AEther
- Mana Maze
- Leyline of Anticipation
- Animate Dead
- Dance of the Dead
- Copy Enchantment
- Aura of Silence
- Arcane Laboratory
- Tainted Remedy
- Oblivion Ring
- Banishing Light
- Sphere of Safety
- Spirit of the Labyrinth
- Aegis of the Gods
- Eidolon of Rhetoric
- Supreme Verdict
- Rhystic Study
- Mystic Remora (Combos with Solemnity, as does any cumulative upkeep cards)
- Phyrexian Etchings
- Mind Harness
- Enlightened Tutor
- Dance of Many
- Pendrell Flux
- Vile Consumption
- Mana Web
- Praetor's Grasp
- Oppressive Rays
- Aqueous Form
- Suppression Field
- Future Sight + Sensei's Divining Top + Etherium Sculptor or Helm of Awakening = draw you whole deck
- Stasis Snare
- Temporal Isolation
- Spirit Mantle
- Starfield of Nyx
- Phyrexian Unlife (play this first) + Ad Nauseam = Draw your whole deck. Unlife says: you can't lose the game for having 0 or less life, and all damage to dealt to you when below 0 life is instead dealt in poison counters. Ad Naus doesn't deal damage to you, it's loss of life and so you can pay as much life as you want, draw your deck, and not gain any counters. Works fantastically with all the Propaganda/Sphere of Safety effects, if you run them. Worst case scenario, just put Solemnity out and you can't gain poison counters :D
More expensive options, or later upgrades to the deck:
- Show and Tell + Omniscience (can allow you to potentially cast any number of game ending combos, i.e. Enter the Infinite + Laboratory Maniac + draw)
- Serra's Sanctum
- Dark Depths (combos with Solemnity)
- Idyllic Tutor
- Runed Halo
- Greater Auramancy
- Bitterblossom + Contamination
- Leyline of the Void, can also combo with: Mindcrank + Bloodchief Ascension, infinite combo while it exiles opponents libraries since Leyline of the Void is out.
- Leyline of Sanctity
1 week ago
Marshal's Anthem for another Anthem + recursion.
Spear of Heliod for yet another anthem AND removal!
1 week ago
Beebles, thanks for taking a serious look at the deck. I appreciate the feedback, since this is a work in progress, as evidenced by the huge comment thread and the various updates.
Sphere of Safety - Enchantments are one of the things that just seem to stick around more than other permanents. There are only 8, but I end up collecting them, and three of my most tutored for cards are enchantments, so they often come out. There once was a few more enchantments, and I am not sure of my threshold below which I would get rid of it, but you are right, I haven't really considered removing it. I was just recently thinking that I would put more Ghostly Prison type cards in if I could, and Sphere of Safety is just an overcosted and typically weak version of Ghostly Prison. Academy Rector would potentially fit the bill, in that I would be able to search for that Ghostly Prison, but Aurification may be counter to my strategy. Unlike No Mercy, Aurification leaves them with defense, and I dont want other players to have defense, if possible. I have considered Lightmine Field, but that is only worthwhile against swarm attacks. I will keep in mind that replacing Sphere of Safety with Academy Rector may actually work out nicely, and would lower my curve ever so slightly, and would even be another creature for my recently added Worship. I appreciate the suggestion.
Boros Fury-Shield - This was a card that I did consider early, and have not returned to it since, for no really great reason. I excluded it early for a few simple reasons. It is a fog that only affects the damage done by a single attacking or blocking creature. This seriously limits its ability as a fog. Every other fog I added could stop all damage aside from Deflecting Palm, and the ability to redirect any damage source makes it far superior. The ability to redirect damage is essentially shared by every other fog in my list aside from Dawn Charm, and the other modes of Dawn Charm make up for this. It sort of behaves like a highly conditional Backlash or Delirium, and maybe I should think of it that way. In that case, it actually could fill a role in the deck. Thank you for the reminder. I may consider trialling it as another conditional copy of Backlash or Delirium.
Lotus Vale and Scorched Ruins - These cards are there for much more than as a way to mitigate the damage from Price of Progress. They work somewhat subtly in the deck, and the real reason has to do with another synergy that you did not mention as well as a psychological reason. The risk has been mitigated in my meta by an overaggressive (others said abuse) of targeted land destruction by myself. After a fun bout with a Life from the Loam deck that abused Strip Mine and its various friends, when I tried playing Strip Mine in a few other decks, including this one, and there were enough complaints that we agreed that land destruction is not fun, and we basically all agreed to take it out of our decks. No one enjoys non-basic hate or color specific hate, either, so no one plays them. I understand that this is a very specific meta that I play in, but this mitigates the risk, and there is little risk in playing these lands at this point. The value of these cards has to do with keeping my land count low. This helps with Acidic Soil and Price of Progress, but also makes Tithe, Gift of Estates, and Weathered Wayfarer stay active. These three cards draw me a ton of cards, which I can pitch to Key to the City or Solitary Confinement. These three cards are a decent amount of my non-Monarch card draw. Solitary Confinement is my most tutored card, and extra cards in hand are really valuable. Trimming my lands with Lotus Vale and Scorched Ruins, as well as the Ravnica Karoos and Gemstone Mine all lead to lower land counts, and ensures these synergies with both my offense and my card draw, while leaving me with the same potential mana as everyone else at the table. This is where it gets subtle and tricky. When people look around the table for threats, number of permanents plays into threat assessment. Appearing to have fewer lands makes me appear as less of a threat. It is super easy to overlook the fact that I can often get 7+ mana from 4 lands. Scorched Ruins is actually Ramp, and is a little like a Sol Ring in disguise. When people actually count, they are not fooled, but it is surprising how often people just glance at your lands, unless they are looking for responses to their plays. Not playing Blue means I get less scrutiny than some, and this lowers my threat level. Altogether, the cards in the deck have many synergies as well as subtle psychological effects that the whole package together is much more powerful than the basics that could replace them.
As far as reactivity goes, I would break it down into two categories: Instants, and interactive permanents. While instants make up the bulk of the deck, interactive permanents are super interesting. I have 22 instants, 17 of which are tutorable with Sunforger. You dont need that many, even as a Sunforger package. As a toolbox, Sunforger packages are usually 10+ cards. Less than that is probably underpowering it. Aside from that, I have never had a goal in mind for reactivity. I thought about how I could lose, and set about trying to overcome those conditions, hopefully in a way that wins me the game. I also thought about what sorts of game states are common, and went about trying to punish those game states. Finally, I thought about how to create exciting game state swings in ways that would not make me a global target. Some of this lead to some Mardu goodstuff, but many of these cards are somewhat uncommon. What evolved from this thought process is the deck you see. It now has 22 instants, 18 of which are truly interactive and reactive, as well as a couple of interactive lands, a couple of interactive artifacts, a couple of interactive creatures, and an interesting interactive enchantment. In essence, I have no threshold, and would not consider the underlying philosophy of deck construction used for this deck to be particularly interested in thresholds.
I like the idea of Electropotence, and agree that the synergy with Lifelink and Deathtouch would be great, especially for Assassin and Snake tokens. I think that Warstorm Surge, Baneslayer Angel, and Exalted Angel are too mana intensive for my tastes. Thanks for the suggestion of Electropotence, I may trial it, and it may prompt me to add more Deathtouch creatures again. Ogre Slumlord with Electropotence is a wrath and token bomb all at once. Interesting.
Thank you for the suggestions, and the discussion. It always helps. You have given me a few cards to consider, or even just reconsider, as the case many be. These kinds of discussions have been what has lead to this decks long evolution to what it is now, and will continue to evolve it. Thanks.