Sphere of Safety
Creatures can't attack you or a planeswalker you control unless their controller pays X for each of those creatures, where X is the number of enchantments you control.
Printings View all
|Commander 2016 (C16)||Uncommon|
|Return to Ravnica (RTR)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Sphere of Safety Discussion
1 month ago
I have not read the previous comments, so bear with me here...
Ok, so card suggestions:
Now, I see that you have Sphere of Safety and Static Orb in your maybe board, and I would strongly suggest both of them. They are both mainstays for stax. I'd add to that Smokestack and Tangle Wire for the same reason.
As for the possibility of combos, I have no input, because I personally refuse to use them. In my experience with my meta, decks that incorporate combos compromise the theme of the deck for the purpose of facilitating the combos (adding tutors and draw to increase the likelihood of the combos, and/or extra spells that protect the components of the combos, leaving less room for cards that work with the overall thematic structure of the deck).
Hope this helps at all. Cheers!
1 month ago
Here are my recs.
Sigil of the Empty Throne: You just don't need this. You aren't planning on casting enchantments. You don't need this and luminarch ascension.
Sphere of Safety: This is amazing in enchantment decks. However, you're playing a linear strategy where optimally you can't take damage, so you're opponents shouldn't ever have a need/want to directly attack you. You already have propaganda/ghostly prison which can be fetched by zur.
Anguished Unmaking: Good card. But, you already are running 3 enchantments that zur can fetch that can exile any permanent. Over redundant.
Worship: You have multiple, 'I can't die effects.' Can't be fecthed by zur and useless in a vacuum.
Narset's Reversal: This isn't as good as it seems. Its best use it on your own instant or sorcery (like time warp), otherwise you just put the problematic card back in your opponents hand. This can be good but best for spell slinger decks.
Vampiric Tutor: Doesn't put a card to hand. Your commander should be able to fetch everything.
Luminous Broodmoth: The only creature you want to save is zur and he has flying.
Mesa Enchantress: She draws cards on cast. There is an enchantment creature (forget the name) that draws on entering. It costs 2GG but would be better than this. Though, zur should provide you enough card advantage on his own.
Spirit of the Labyrinth: You have 2 enchantments that do the same exact thing. Keep the enchantment ones and drop the one that dies to wraths.
1 month ago
2 months ago
I dont see any answers to heavy aggro, Sphere of Safety is to slow to reliably protect you.
I love the addition of Mirror Gallery though, that would be interesting.
I think you need to look at ways of protecting your shrines as the deck doesnt really seem to do anything else. Good luck with it, shrines can be so much fun.
2 months ago
shwanerz88 - It's funny, I've gone back and forth removing creatures for enchantments and adding a few more back in. I can't seem to make up your mind. Your not wrong on Gaseous Form, though I do end up playing that more on my opponents biggest bad damage dealer than on my side. Finding room for Gift of Immortality does make sense for recursion. Thanks for the suggestions! Also, on the mana base, you are absolutely right! I recently slotted out and in over 10 cards and I have adjusted the mana yet.
Epicurus You are right. I've had version of the list with Sphere of Safety and I've also slotted it out to keep all enchantments 3 and under. Your point is well made that I'll be more and more likely to get it in hand. My recent build has more creatures in it then before and it might be that I reverse course on that and return to have only one or two, making room for things like Sphere of Safety and possibly Silent Arbiter. The only problem with Alela, Artful Provocateur is that we only cast 25% of the enchantments that end up on the board as Zur the Enchanter doesn't actually cast them, just places them on the battlefield. I'll have to think about that one. I think you could be onto something with Stasis and Pemmin's Aura...or Freed from the Real would do the same. The really nice thing about Stasis is that it is not a cumulative upkeep. You only need two blue open for as many turns you can make it work. I do agree, it is likely to be no more than a couple turns, though if you really wanted to build it this way, you up your mana rocks and run Unwinding Clock (and enough tutors to fetch it) to keep your opponents locked down until they can remove the Stasis or Unwinding Clock. It's definitely a way you could do a complete build-around. It would require quite a bit of changes to my current build, so I may not do that just yet, but I can see the fun :).
Thanks all for the comments. Always appreciated!
2 months ago
+1, if only for the name alone.
One lockdown card you're missing is Sphere of Safety. It costs too much to fetch it with Zur, but with all the tutoring you'll be doing it will continuously raise the percentage that you draw it.
Furthermore, this looks like a quasi-voltron deck, with Zur playing the lead. As such, the most underrated card for voltron, in my opinion, is Silent Arbiter. Especially if you pair that with Maze of Ith.
And finally, there's no mention of Alela, Artful Provocateur. Not sure if she fits the scheme, or how so, but maybe alt wincon? I don't know, I just feel like she's always at least worth bringing up in any Esper enchantment deck, even if just to explain why she was omitted.
3 months ago
I had a deck similar to this with Gahiji, Honored One. Some pieces from that deck that will help with your strategy include Bloodthirsty Blade, Assault Suit, Avatar of Slaughter, and Warmonger Hellkite.