Caustic Caterpillar

Legality

Format Legality
Pre-release Legal
1v1 Commander Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins Common

Combos Browse all

Caustic Caterpillar

Creature — Insect

, Sacrifice Caustic Caterpillar: Destroy target artifact or enchantment.

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Caustic Caterpillar Discussion

bimjowen on Daretti, Stax Savant

2 days ago

ibstudent2200:

Ruination is a great suggestion; holy shit, I can't believe I forgot to add that!

Chandra, Flamecaller is nice, but she does cost 6. I might end up running her as well. It's a good suggestion.

Starstorm is a great suggestion against more aggressive decks, particularly elfball. Conversely, All Is Dust is almost never a card I'm happy to draw. It spares my artifacts, sure, but it kills Daretti which is counter intuitive to our plan. If I'm going to kill my general, I'd rather it be to Ugin, the Spirit Dragon -- at least he has multiple modes and can stick around generating additional value.

Duplicant and Sandstone Oracle aren't bad cards per se, but in a more competitive meta decks can't really afford to be stuffed with high CMC cards that don't generate tremendous value short of instantly winning the game upon cast. Duplicant is a 1 for 1 and often doesn't end up with a devastating power and toughness ("I'll Duplicant your Jin-Gitaxias... My Duplicant is now a 5/4" -- not very scary). I used to have Sandstone Oracle in the deck, and while occasionally he'd draw me 5 cards, drawing him felt so awful when I had more cards in hand than my opponents, or he'd end up drawing me only one or two cards.

Drownyard Temple is some solid tech with all my MLD and as you noted, it synergizes with Daretti's -2; I like that suggestion.

HOLY SHIT at Blinkmoth Well! What a suggestion! Loving that one!

Yeah buddy, Nullstone Gargoyle does work! Outside of Meren / Karador decks that ETB triggers or Caustic Caterpillar and the like, some decks have real trouble dealing with the Gargoyle!

I'm still testing Gonti's Aether Heart. Currently, my thought process is that if this thing is imprinted on Prototype Portal you can really start going nuts with value Time Warps off it every couple turns. Alternately, copying the Heart with Mirrorworks as it comes into play then letting the real one die to the Legend rule could create some useful situations, as you could then activate and exile the token version, then use Daretti to recur the real one and so on. Finally, exiling the Heart and copying the extra turn effect with Rings of Brighthearth is solid value. Again, all of these scenarios are a little clunky, but it's Daretti -- we're working with what we've got, lol.

Anvil of Bogardan is a bit iffy. It comes down early and while it does feed our opponents, remember that it's not a Howling Mine -- it's not straight card draw, it's filtering. I believe that in most cases this will help us more than our opponents, as Daretti is happy to pitch the high CMC artifacts into the yard so he can recur them. Anvil does help our opponents who run reanimator decks, but they're not tremendously common in CEDH. Blinkmoth Urn I'm not sure about; I haven't tested it extensively enough. I just added it.

I really loved your suggestions though. Some of these are going in immediately! Haha

Isaiah13 on This... is... MEREN!!!

5 days ago

So I've been playing meren for a long time and if you have ever played against a token deck you will know how you can get slaughtered. Definitely include token killers such as Virulent Plague ( this will not only defeat tokens but also cards like khalitas that kill merens graveyard and create tokens) and Archfiend of Depravity which will keep them down to two creatures with makes it easier to make them sacrifice. You also should put in Gray Merchant of Asphodel that card is a game winner. Caustic Caterpillar is also a great utilty creature as it will stop people from putting out enchantments like Grave Pact. Speaking of that enchantment, Dictate of Erebos and Butcher of Malakir would also be a good addition. as well as Slum Reaper to help out the sacrificing. If you like doubling your counters early on Winding Constrictor and Strionic Resonator have proven great. Just some suggestions. (: You can look at my meren deck for other suggestions if you like these.

PartyJ on Primal Elves

2 weeks ago

Welcome on T/O!

it's a great place with an enourmous crowd of people willing to help you evolve your deck(s).

Let me be the first to give you a few possible good suggestions for your build:

All these cards have a good synergy with your commander.

Have fun on this site and if you ever need help with any EDH deck, you can always 'summon' me. If you would like to help me with one of my decks, then click here. I would really like to receive an upvote for this deck.

Thanks!

PJ

piemanDW on Ezuri's Elvish Overrun

2 weeks ago

Might I recommend Primal Surge? It guarantees an instant victory. Just keep putting permanents onto the battlefield until there is 1 card left in your library. Then, draw that card with Elvish Visionary.

However, that power comes at a price: There must be no other instants or sorceries in your deck. Here are recommended substitutions:

Beast Within to Spine of Ish Sah

Chord of Calling to Citanul Flute

Crop Rotation to Ulvenwald Hydra

Krosan Grip to Caustic Caterpillar

Worldly Tutor to Brutalizer Exarch

Genesis Wave to Primal Surge

Green Sun's Zenith to Hibernation's End

Harmonize to Vizier of the Menagerie

Primal Command to Wild Pair

Sylvan Scrying to Paradox Engine (There are no more substitutes)

Tempt with Discovery to Garruk, Caller of Beasts

Other additions:

Forest to Dryad Arbor

Sensei's Divining Top to Garruk's Horde

TrackerD on Meren: The Re:build

2 weeks ago

I would suggest more ramp. Ideally ramp on creatures that sacrifice themselves, yeah? Diligent Farmhand, Dawntreader Elk. Or some fatties who can help ramp/fix early like Krosan Tusker, Shefet Monitor which can cycle to draw you a card, plus either get a land to hand or to the battlefield, all while giving you a bigger body in the grave ready for Meren to use the effect again from hand or straight to the battlefield. Nothing can compare to Sakura Tribe-Elder and Wood Elves, but these guys help you stay creature heavy, feed into synergies, and helps you get to your ~49 mana/ramp sources. I would say you could cut 1-2 basics if you add in diligent and dawntreader at least. I have you at 49.

I don't know how much you like Primal Growth. It's pretty efficient if you are sacrificing a creature a lot of the time and that's feeding into your synergy, and there's even a card like Viridian Emissary who needs to be sacrificed to be useful, but I personally don't run either of those cards just because I'm in Karador (and tutor up Meren) with only 6 basic lands total. Instead I run more self-mill and include the new Ramunap Excavator, with cards like Splendid Reclamation, and Far Wanderings which is always 3 mana for 3 basics. Sure there is more risk in self-mill (make your opponents graveyard hate better) but I find that's less common than not having a sac outlet (Viridian Emissary) and/or needing my only blocker to avoid being beat up on early (Primal Growth). That being said, I think those two can definitely work better for you than me, but I would really like to say how well Splendid Reclamation has done for me, often netting 5+ lands even if cast early (turn 4-6). I feed that engine by using more cards like Ash Barrens, Myriad Landscape, the fetchlands (proxies lel- I hate expensive lands), and unfortunately some G/W lands that you can't run, but also stuff like Gather the Pack, Commune with the Gods, Crop Sigil (This can net you back a land on it's own), Drown in Filth which is removal as well.

These effects can also be found on creatures Mindwrack Demon is a beater and delirium is easy to achieve. Splinterfright, Sewer Nemesis are big X/X beaters who enable themselves to get bigger, Grim Flayer filters your draws and stocks your yard. Of course the dredge spells, four of which I find good enough to run Golgari Grave-Troll, Golgari Thug, Stinkweed Imp, and Life from the Loam. For a bonus when you run this much grave interaction you can use this nifty old creature Keeper of the Dead, oh you'll also want ways to get cards back from your graveyard besides Eternal Witness (my main target often being Splendid Reclamation) I would recommend adding Den Protector, Hag Hedge-Mage, and Greenwarden of Murasa. I find these to be generally better than Magus of the Will unless you've already got 10+ mana.

From your Maybelist I would definitely recommend Fleshbag and Merciless Executioner. Maybe Ashnod's Altar although I find Altar of Dementia to be even better without any infinite mana combos. Grave Pact is of course a house.

Some other random cards I think are include worthy, mostly cards that remove opponents stuff: Caustic Caterpillar, Avatar of Woe, Deathrite Shaman, Reclamation Sage (how could you cut this? lol), Shadowborn Demon. Possibly Oversold Cemetery, Undertaker for more recursion. Hell's Caretaker, Doomed Necromancer, Sheoldred, Whispering One, Animate Dead, Necromancy, Phyrexian Delver for recursion to the battlefield. Fauna Shaman, Traverse the Ulvenwald, Rune-Scarred Demon, Evolutionary Leap, Survival of the Fittest, Jarad's Orders for tutors.

NV_1980 on Meren is no Thot

3 weeks ago

If you're dreading the use of Torpor Orb by your group, then why add no less than 10 creatures that use ETB triggers as their main source of power? Seems a bit weird to me to use that as a reason for not including Reclamation Sage and Acidic Slime. I suggested these cards because your deck contains just three other cards to deal with artifacts/enchantments, of which only Caustic Caterpillar can be recurred with Meren.

Deathreap Ritual can be used in every turn, not just yours. Which is why I think it's very good; better than Phyrexian Arena as the chance that something dies each turn is pretty darn high; especially when one plays against a Meren deck.

To count on draw-stax countering your draw-engines seems a bit weird to me. And again, why add other cards that require you to draw as well like Sylvan Library or Phyrexian Arena?

If you're worried about hate, I don't think Hermit Druid would draw that much of it. You only needed to worry about that if your deck didn't contain any basic lands. Some players use Hermit that way to basically mill their entire deck. As a matter of fact, I think Dictate of Erebos and Grave Pact are going to draw much more hate in comparison. Nobody likes being forced to sacrifice stuff.

Life from the Loam is indeed expensive; I hadn't realized that. I got one a long time ago and it was nowhere near as expensive as it is now. So yeah, I can understand your reluctance on this front.

Winterblast on Plunder the Graves 2.0

1 month ago

Pawn of Ulamog is great, I would also play stuff like Blood Pet, Caustic Caterpillar, Xiahou Dun, the One-Eyed, which you can sac for really good effects. Noosegraf Mob is something you should have a look at...I guess there's a combo with that but I have yet to figure it out.

Protean Hulk is probably not worth the slot if it doesn't start an infinite combo. It's ridiculously strong when played with Flash, which can be a turn 1 or 2 kill. With lots of tutors it's even reliable...here you can't automatically win when hulk dies.

NarejED on prossh work in progress

1 month ago

I would drop your land count and add in some alternate mana sources. It will allow you to have quicker starts, and make you less vulnerable to land destruction like [armageddon].

Elvish Mystic, Arbor Elf, Llanowar Elves, Fyndhorn Elves, Boreal Druid, and Elves of Deep Shadow are all quite cheap and worth using. Some slightly less budget options are Birds of Paradise, Deathrite Shaman, and Carpet of Flowers. I would drop about 2 lands for every 3 alternate sources you put in.

Since you're not wanting to go the Food Chain route, some good alternate win conditions are Xenagos, God of Revels and Atarka, World Render. Both allow Prossh to one-hit a player by sacrificing all six of his tokens.

Skullmulcher, Smothering Abomination, and Shamanic Revelation are all good sources of card advantage that play off Prossh's strategy.

Other budget goodstuff cards to have: Caustic Caterpillar, Vandalblast,Nature's Claim, Regrowth, Llanowar Wastes.

CUTS: Deepfire Elemental, Walker of the Grove, Charnelhoard Wurm, Sek'Kuar, Deathkeeper (most of your creatures will be tokens), Ogre Slumlord, Burn at the Stake, Acidic Slime, Hunted Troll, Deathrender.

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