Caustic Caterpillar

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins (ORI) Common

Combos Browse all

Caustic Caterpillar

Creature — Insect

, Sacrifice Caustic Caterpillar: Destroy target artifact or enchantment.

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Caustic Caterpillar Discussion

Drakon562 on Meren of Clan Nel Toth

3 weeks ago

I wouldn't consider cards like Caustic Caterpillar and Sakura-Tribe Elder to be sacrifice outlets. Outlets are generally things you can sacrifice things to repeatedly. Other than that, I don't really see many problems with the deck. +1

rdeller on Marath

3 weeks ago

Saw your Reddit thread, but don't have a Reddit account so I figured I comment here. Long story short your early game is weak.

The first issue I see is lands. All of your nonbasic lands come into play tapped. This slows you down massively. There's plenty of nonbasics that come in untapped that won't murder your wallet, OG dual lands, fetches, & shocks aren't manditory. Command Tower, Opal Palace, Cinder Glade, Canopy Vista, Rootbound Crag, Sunpetal Grove, Battlefield Forge, & Karplusan Forest all enter untapped & all cost under $3. If you need to play taplands at least play the temple cycle from Theros block that gives you a scry, the most expensive of which in your colors being Temple of Plenty at $3

The second issue is ramp. A lot of your ramp is suboptimal even on a budget. Artifact ramp isn't that great when you're in green since many people will run artifact removal, but not many run land removal. I would cut all of the artifact ramp except for sol ring in favor of land ramp like Sakura-Tribe Elder, Wood Elves, Farhaven Elf, Nature's Lore, & Farseek. I personally prefer my land ramp to cost 2 or less if spell based, 3 or less if creature based, and mana doublers at any cost. The nice thing about the elves above & guys like Yavimaya Elder is that after they get your lands they make great Skullclamp fodder & okay beaters if you have Elesh Norn.

Third finishers. I think you have too many "win conditions". You only need 6-8 Finisher Creatures that'll be what you win with, and you can even get away with less since your commander is a finisher itself. You currently have:Ant QueenAvengerChampion of LambholtDecimator of ProvincesDragonlair SpiderElesh NornMirror EntityMycolothJazal Omnath Rampaging BalothsRegal ForceYou don't need 12 big stompy beaters/token steroids. I'd personally cut Ant Queen, Baloths, Spider, Jazal, & Omnath. This leaves you with Avenger & Mycoloth in the make a ton of dudes category, Elesh Norn, Decimator, & Mirror Entity in the pump my army category, & Champion & Regal Force in the I'm a dumb beater for extreme value category. This gives you more room to run low costed utility dudes who will either find the Finisher you need, make get you to them faster, or disrupt your opponent. Guys like Reclamation Sage, Acidic Slime, Scavenging Ooze, Qasali Pridemage, Karmic Guide, Thalia, Heretic Cathar, Spellbreaker Behemoth, Fierce Empath, Tireless Tracker, Prowling Serpopard, Caustic Caterpillar, Elvish Visionary, Manglehorn, Ohran Viper, Aven Mindcensor, & Ulvenwald Tracker just some examples of cards you can add to assist your early game for under $5. If you're willing to spend a little more you can grab Eternal Witness or the new Mirri, Weatherlight Duelist who's price is currently in flux due to how new she is.

Fourth you have a lot of expensive spells that create a massive amount of small tokens. You don't need these. They only give you large numbers of tokens when you already have large numbers of dudes. These cards are "win more cards", in that they only help you when you're already winning. If you're behind & getting wrathed constantly, Deploy to the Front & Nomad's Assemby do absolutely nothing, you want cards that are good regardless of how the game's going. Avenger of Zendikar, Mycoloth, and Malrath should be all the tokens you need. Why dedicate tons of card slots to token production when you can dedicate it to ramp & have Malrath vomit out a similar amount of tokens for a similar cost? It's more card efficient & even if your opponent wraths you'll have a large pile of lands to recast Malrath & do it again.

Fine_Dough on Meren

4 weeks ago

Ok! I've got a lot of suggestions, so here goes.Alrighty, I'd recommend:

Arbor Elf

Elvish Mystic

Llanowar Elves

Birds of Paradise

Elves of Deep Shadow

Protean Hulk (This card combos with Viscera Seer, Phyrexian Delver, Mikaeus, the Unhallowed, and Walking Ballista.)

Bane of Progress

Sidisi, Undead Vizier

Fauna Shaman

Razaketh, the Foulblooded (Weenies = Tutors.)

Mikaeus, the Unhallowed (Big combo daddy.)

Triskelion (Also combos with Mikaeus.)

Deathrite Shaman

Caustic Caterpillar (Sacrifices itself, which can be good with cards like Pattern of Rebirth.)

Phyrexian Delver (Combos with Protean Hulk. Also just a good reanimate on it's own.)

Necrotic Ooze (Combos with Phyrexian Devourer and Triskelion/Walking Ballista. You always want to put Triskelion in the graveyard, if you can help it, though.)

Phyrexian Devourer (See above combo.)

Walking Ballista (The holy grail of combo pieces.)

Avenger of Zendikar (Very good token generator, synergizes with cards like Contamination which requires a steady flow of weenies to keep it afloat.)

Reclamation Sage

Verdant Catacombs

Windswept Heath

Bloodstained Mire

Misty Rainforest

Marsh Flats

Polluted Delta

Wooded Foothills

Llanowar Wastes

Overgrown Tomb

Woodland Cemetery

Mana Confluence

City of Brass

Reflecting Pool

Bayou (Very expensive, but worth picking up if you feel like affording it.)

Ancient Tomb

Phyrexian Tower

Dryad Arbor (Just a land that can be tutored out with cards like Worldly Tutor if needed.)

Bitterblossom (Amazing token generator and combos with Contamination.)

Awakening Zone (Another fantastic token generator, also combos with Contamination.)

Contamination (A mean green stax machine, you can infinite lock them with a token generator like any of the two above.)

Pattern of Rebirth (Amazing card. Slap it on any old creature and sacrifice it to get big creatures like Protean Hulk.)

Grave Pact

Animate Dead

Dance of the Dead

Necromancy

Sylvan Library

Survival of the Fittest (The almighty god of hand sculpting.)

Mirri's Guile

Reanimate

Life/Death

Buried Alive

Thoughtseize

Cabal Therapy (Amazing card, works like a Thoughtseize and sacrifices a creature in the process.)

Duress

Demonic Tutor

Diabolic Intent

Green Sun's Zenith

Regrowth

Night's Whisper

Toxic Deluge

Natural Order (Sacrifice something like a dork, get Protean Hulk? Yes, please.)

Worldly Tutor

Vampiric Tutor

Dark Ritual

(Possibly)Cabal Ritual

Beast Within

Abrupt Decay

Entomb

Nature's Claim

Noxious Revival

Chord of Calling

Mana Crypt (Another expensive one. It's very good, but very expensive, so if you don't wind up running it, it's perfectly understandable.)

Altar of Dementia

Phyrexian Altar

Chrome Mox

Mox Diamond (The pricetags on these cards are ridiculous.)

Lotus Petal

Sensei's Divining Top

Birthing Pod

And that is about it. Sorry for nuking you with all of these cards lmao but I would be very happy if I could help you out. And, of course, you don't have to use my suggestions, if you don't feel like it. After all, they're pretty pricey lol.

goblinguiderevealpls on Ezuri, Claw of Swoleness

1 month ago

It completely hoses your entire deck and can easily come out turn 1, so far you only have rewind or krosan grip if an opponent turn 1 sol ring/ancient tomb/mana crypt/mana vault and torpor orb its usually a scoop, gonna want some Caustic Caterpillar

goblinguiderevealpls on Ezuri, Simic Schemer

1 month ago

Heres some suggestions in case you start running into orbs, but i see you have Counterspell Krosan Grip and Beast Within, thats already decent if in opening hand.

Anyways, these may be useful in sideboard in case of oppressive artifacts etc without hurting your mana curve

Caustic Caterpillar

Elvish Scrapper

Nature's Claim

Natural State

Ainok Survivalist

Annul

Spell Snare

Ceremonious Rejection

multimedia on mein commander

1 month ago

Hey, consider expanding on the theme of creatures who can sacrifice themselves; they don't require other cards to sac them. These creatures also have an ability after they're sacrificed. My suggestions are Sakura-Tribe Elder, Fleshbag Marauder, Merciless Executioner and Caustic Caterpillar.

My other suggestions are Fauna Shaman as a discard outlet who's also a creature tutor. Evolutionary Leap as a sac outlet that can also help to find creatures. Disciple of Bolas as way to get a creature in the grave while also drawing cards and gaining life.

Good luck with your deck.

lilgiantrobot on Dromoka, The Eternal Counters

1 month ago

36 lands is as low as I'd want to go here. So if I were going to cut 5 cards, they might include the following.

Cached Defenses/Dromoka's Gift - I don't like the cards that only Bolster, since you can't pick your target and they only affect one creature.

Sandsteppe Mastodon - Very powerful, but as a one time ability on a high costing card I'm not a fan.

Dromoka Captain - I feel like this will take too many attacks before it starts generating real value, and on its first attack is so easy to block and kill.

Not Forgotten - Pretty narrow at sorcery speed.

There are some other cards I'd consider making swaps for too, but I think these are less important than upping our lands first. But some choices:

Naga Vitalist/Druid of the Cowl/Honored Hierarch - These could be Rampant Growth, Kodama's Reach, or Cultivate. Things that put lands into play are usually better in Commander, since board wipes are so common. The Rishkar, Peema Renegade mentioned earlier would be the only creature I would really consider here, but thats just me.

Celestial Flare/Swift Reckoning - Looking at removal, Blessed Alliance has a little more flexibility. Beast Within is a little costly, but its one of the best things green can run since it hits everything. Sylvan Reclamation fixes land, or gets rid of two problem artifacts or enchantments, very useful! Ainok Survivalist is another possible option, again b/c you don't have many things to deal with artifacts or enchantments. Caustic Caterpillar is worth a look too.

If you already have the cards in your list, then try them out before swapping over this is all just general thoughts since I haven't played the deck. Adding those lands is really my #1 desire.

Avulth on meren is mean

1 month ago

This is a cool deck! Lots of different ways for it to go off. When last played against a Meren deck, I lost to Innocent Blood and still haven't recovered. That and Smallpox might be worth considering. If I understand correctly, you'd like to produce a situation where you have a ton of creatures in your graveyard and a ton of experience counters, at which point you don't need more land than it takes to get your commander out. I'm not sure where you would go for MLD in these colors, but this a deck at least the recovers well from other players MLD-ing. In terms of targeted land destruction, I'm not sure the 1-fors that black offers are worth it because you're not looking to destroy their land on curve. Because this is a value deck, I think the best thing to do to make it competitive would be to add more acceleration. I don't know how much you're looking to drop or if this is for paper at all, but Mana Crypt, Mana Vault, and other rocks like that would be strong here. Ancient Tomb is obviously worth it if you want to buy it. Alternatively, Wood Elves and Farhaven Elf could be ramp options along-side some dorks like Somberwald Sage and Birds of Paradise. In might be to your advantage also to accerate your mana base a little more. You're only 2 colors and most of your restrictive costs are higher CMCs, so it probably isn't worth running Vivid Grove or Vivid Marsh in my opinion. The same might even be true for Evolving Wilds. Other misc ideas: Spawning Pool to pair with your Spawning Bed, Damnation, Toxic Deluge, Nevinyrral's Disk might be a bit of a stretch, and Read the Bones and its ilk to help recover from wipes. Finally, Mikaeus, the Unhallowed could be a really fun addition. It's good with your sac creatures like Caustic Caterpillar, and you could even throw in Triskelion for an infinite combo that you can put in your graveyard with Buried Alive

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