Creature — Insect
, Sacrifice Caustic Caterpillar: Destroy target artifact or enchantment.
|Want (6)||yourfavoritenoob , BlueNinja , MTGNerd08 , fellrex , somebeach , iluvbacon610|
Printings View all
|Mystery Booster (MYS1)||Common|
|Magic Origins (ORI)||Common|
Combos Browse all
|Commander / EDH||Legal|
Caustic Caterpillar occurrence in decks from the last year
Commander / EDH:
All decks: 0.06%
Caustic Caterpillar Discussion
3 days ago
We appreciate your feedback! Hydromorph Guardian and Hydromorph Gull were both chosen during construction to help teach new players the importance of creatures commonly referred to as Dorks. We feel that these creatures, along with Caustic Caterpillar and Viridian Zealot, add value and increase the deck's overall synergy. However, we strongly encourage all players to include their own revisions in order to make their gaming experience better. Happy gaming!
1 week ago
I can see the merits of running Rune of Protection: Red but I feel like the second best or stronger is Rune of Protection: White. Prevention of damage can bypass shroud and hexproof creatures and white specializes in Lightning Greaves//Swiftfoot Boots and tutoring those cards with Steelshaper's Gift, Stoneforge Mystic, Open the Armory, etc. which Rune of Protection: White heavily turns off a lot of voltron-style decks. It's also incredible at turning off a lot of other hard to remove EDH generals such as Avacyn, Angel of Hope, Zetalpa, Primal Dawn, Akroma, Angel of Wrath, Bruna, Light of Alabaster, Sigarda, Host of Herons, Zur the Enchanter, Uril, the Miststalker, Narset, Enlightened Master and Zurgo Helmsmasher. Those generals may be more niche of a damage source than red or green, but that's where the cycling is helpful whereas spot removal can be more effective at dealing with the red and green damage sources.
Rune of Protection: Green I think may be a bit over-valued as the color green I think is a little too good at artifact/enchantment removal, especially when it comes to stapling that effect on their own creatures such as Acidic Slime, Bane of Progress, Caustic Caterpillar, Gemrazer, Reclamation Sage, Sawtusk Demolisher, Trygon Predator, Terastodon, Woodfall Primus. I feel like green could easily remove the rune before you could get much value out of it and that you'd be better off sticking to spot removal. I know white also has enchantment removal but their removal spells I find to be less practical and as efficient as green meaning you wouldn't find as much enchantment removal in a white deck as you would a green deck.
3 weeks ago
@RNR_Gaming actually Yisan has become much stronger within the wake of the Flash banning, and while Demonic Consultation endgames are incredibly strong, the lists still reliant on Isochron Scepter are easily preyed on with the Caustic Caterpillar/Collector Ouphe builds, and even before then the old Ravenous Slime builds were really strong.
I'll admit, green as a midrange color has been lagging behind white, which due to Drannith Magistrate/Aven Mindcensor has been given a ton, Collector Ouphe in the command zone is still letting Yisan get free wins time and time again, as well, it's become incredibly resilient to the countermagic of the blue based consult lists with Allosaurus Shepherd and Destiny Spinner's recent releases, I mean in the last 3-4 years, Veil of Summer, Force of Vigor, Ravenous Slime (I mean, it was super big in Yisan for the age of Hulk), Kenrith's Transformation, Manglehorn, Runic Armasaur, Finale of Devastation (easily the best wincon), Castle Garenbrig, Blast Zone, Prismatic Vista, etc. all help the list in both value and consistency.
While I'd argue that it actually has been doing better than most partner powerhouses in the past (Tymna/Tana, Tymna/Kraum, Thrasios/Vial Smasher) due to new cards making the tutor effect more and more powerful, the format also homogenized around the consult+value+interactive strategy. While yes, Thrasios/Tymna, Kenrith, Najeela, Gitrog, Kess, and a few others are tier 1, Yisan is too. The reason artifact based Iso-rev strategies aren't as popular as they were pre-flash is because in the time flash was the big thing, Collector Ouphe and Force of Negation were printed. I mean, Drannith Magistrate too, but that card less-so, as that was really after the banning.
2 months ago
Ikoria & Commander 2020 released.
3 months ago
With the amount of small creatures you have in the deck, and your commander being who she is, something like Ezuri, Claw of Progress might be a good fit here. Not only that, it will add in an additional way of working with your Sage of Hours for the extra turns.
3 months ago
Very cool idea. Here's some stuff I'd say:
2) Something else that may be worth looking at would be Kinnan, Bonder Prodigy because it can net mana from your self-sac creatures and keep you from fizzling. If you do like that idea, Mox Amber would be a good card to include along side it as at worst a decent combo piece and at best a much better Simian Spirit Guide.
3) Noxious Revival seems like a generally good 0 cost card for the deck, but you should clear up the description to make the interaction between Noxious Revival and Song of Creation a bit more clear. you won't be able to draw the card you target unless you can cast another spell afterward because the draw from Song of Creation triggers on cast, meaning it would resolve before noxious revival does. That being said, I think it's still a great pick for the deck.
Anyways, cool deck. Hope anything I said is of some help.
3 months ago
Thank you very much for the suggestions! They are all very strong. A few of the changes, though, like adding in the Blood Pod lines, would make this deck play like a weaker version of my current Marath cEDH deck: https://tappedout.net/mtg-decks/01-10-19-wrath-of-marath/
Some suggestions I will definitely be making, though:
As for Splinter Twin, it is great, but really hard to reliably tutor for without White. And Goblin Ringleader is in the list because of Goblin Recruiter. Recruiter is very easy to tutor for, and is a super-reliable source of cards. Any Goblin pile that Recruiter searches up is topped by Ringleader, who then draws the rest of the Goblins you put on top. It's the reason Recruiter is banned in Legacy, and provides that same gas-laden card draw here.
3 months ago
Overall pretty tight list.
I would suggest slimming it down further by cutting some of higher CMC cards that are a bit too cute/situational in my opinion, such as:
- Goblin Ringleader - your goblin package is not big enough to warrant including this effect at 4CMC. In many cases it might only provide 1 or even no cards.
- One of the 3CMC removal options. You're running Beast Within, Reclamation Sage and Krosan Grip. I think that's too much removal at too high CMC.
- Wood Elves. This ramps you from 3 to 5. I think that's too slow. The non-basic forests you can fetch with this are not terribly impactful either.
- Mycoloth / Tendershoot Dryad- 5CMC cards that often do not do much the turn they are played. I would cut at least one of them, maybe both. They're just not impactful enough.
- Champion of Lambholt - I pesonally think this card is overrated. Even if you manage to get 5-6 tokens into play, it's just a big beater without evasion.
If you get the average CMC closer to ~2 you could probably drop one or two lands. I especially dislike Mossfire Valley, which cannot generate mana on its own and Sheltering Thicket, which comes into play tapped.
Cards I think you should definitely be running:
- Glimpse of Nature - very cheap - realistically, the floor is a cantrip, the ceiling is a blow-out
- Oakhame Adversary - most pods will have opponents playing green, making this reliable card draw at 2CMC
- Nature's Claim - aggressively costed, flexible
Cards you should consider:
- Other fetchlands, especially the ones that can find forests. You could then include Sensei's Divining Top so you can shuffle away the chaff.
- Blood Moon / Magus of the Moon. Gruul needs all the help it can get and these effects will generally hurt your opponents more than they do you.
- Birthing Pod - even if you don't include support for it, this is a great card that can
- Null Rod / Collector Ouphe. You have a few artifacts, but are not too reliant on them for ramp since you have dorks and ramp enchantments, so I think these will be a net positive. If you decide to run Birthing Pod, I wouldn't include these.
- Caustic Caterpillar - I feel this is just better than Rec sage in a deck without elf tribal support
- Splinter Twin - a much simpler alternate win with Goblin Sharpshooter
- Carpet of Flowers - any blue players in your meta? Then this should come in.