Creature — Insect
, Sacrifice Caustic Caterpillar: Destroy target artifact or enchantment.
Printings View all
|Mystery Booster: Store Edition (MYSTOR)||Common|
|Mystery Booster: Convention Edition (MYSCON)||Common|
|Magic Origins (ORI)||Common|
Combos Browse all
|Commander / EDH||Legal|
Caustic Caterpillar occurrence in decks from the last year
Commander / EDH:
All decks: 0.05%
BUG (Sultai): 0.76%
Caustic Caterpillar Discussion
1 week ago
There are a few things that Finale of Devastation really has going for it, especially compared to other similar cards.
- Finale of Devastation acts as a win condition by pumping creatures and giving haste. This gives big utility by being a win condition that also has a regular purpose too, meaning you aren't holding a dead card just for winning like Laboratory Maniac. Finale is a tutor, its a win condition, both are essential parts of decks when playing cEDH. This is really the single biggest reason decks run the card.
- Finale of Devastation pulls from the library OR the graveyard. In EDH, where you are limited to singleton copies, many tutors to winning lines can be turned off by having the creature in your GY instead of the library. Another way of thinking about it is that Finale of Devastation doubles as an X-cost reanimation spell on top of being an X-cost tutor.
- Finale of Devastation puts into play, which immediately sets it apart from to-hand style tutors. This is seen with a few tutors, especially X cost ones like Green Sun's Zenith. Compare to GSZ, for one more mana you are able to get a creature of ANY color. Compare to Chord of Calling, which has convoke and is instant speed for 1 more mana, but lacks the ability to pull from GY and the color weight is 3 instead of 2, which makes it slightly harder for 3/4/5 color decks
- It serves as layering by having creatures with removal. For example, imagine you have 3 cards in your deck like Caustic Caterpillar. If you run 7 creature tutors that can get you to your Caterpillar, it is like you have 10 copies of that card but you didn't have to spend any extra slots. Now apply this to removal, card draw, combo pieces, mana production, mana outlets, stax pieces, whatever type of card you can think of. Many decks choose to run Finale alongside GSZ and sometimes (but rarely) Chord of Calling too, plus a plethora of other tutor-to-hand effects to give fast access to combo pieces.
TL;DR wincon, tutor, reanimate, layering, at a CMC playable in the meta. Swiss army knife that does so much more for a little extra mana, and it can always be useful no matter when you draw it.
2 weeks ago
@UltraMeh - You're welcome to steal anything you like from my setup, haha. Not bothering me in the least. I did it this way so it is easier for people to see how i intend my deck to work so they can give better suggestions. I do run removal, just the vast majority of it is stapled to the body of a creature so that I may recur it easily. Cards like Acidic Slime, Caustic Caterpillar, Ravenous Chupacabra, Fleshbag Marauder, and Merciless Executioner. I also main Beast Within because of the versatility. For the most part though, I want my answers on a body so they can be utilized multiple times easily without having to fetch them with Eternal Witness. Any other questions or concerns? :p I used to run considerably more answers in my list, but it got the point everyone in my meta assumed I would answer any threats, so I pulled a lot of them for threats of my own. Kind of a solve your own problems mentality right now so I am not being taken advantage of. :p
4 weeks ago
@40601 - as much as Shriekmaw is useful to cast since it has low cmc to evoke, and i can recur it from the yard, but the nonartifact and nonblack creature only option is not as useful as Ravenous Chupacabra imo.. although i might put either Thrashing Brontodon or Caustic Caterpillar as additional artifact or enchantment removal.. thanks!
@FeJex - whoa! thanks for the suggestions! I'm definitely going to add a couple of those.. Since when I'm playtesting this deck, graveyard hate is not uncommon to put on some edh decks, and my graveyard got exiled quite a few times, and some of those cards can be a deterrent that they can't exile my graveyard that easily..
4 weeks ago
1 month ago
No problem, I personally think all the Vraska are bad for commander and for meren specifically. I call vraska the good old bait planeswalker. A lot of people who make their first golgari commander deck think Vraska is good but then after playing it just never works as well as you want it too.
I used to run dictate of erebos and grave pact but my deck ended up getting enough tutors and reanimate abilties that plaguecrafter and mindless excutioner was good enough to get rid of a lot of creatures. Things like carrier thrall are nice but the issue is you rather actually have sac outlets that do stuff for you or mana dorks because they are a faster way to get mana. Because having something that can turn into a sac outlet and get ya mana can be a bit too slow for meren.
If you want more control consider Contamination. If you want a cool big creature It That Betrays is a nice one, I usually get it out t4 with pattern of rebirth and a sac outlet. turning carrion feeder into a big baddy is really nice.
If you want your deck to become really strong, how I designed mine was mainly a lot of tutors and sac outlets to then pretty much get a combo to win or to get one of my big value creatures and beat people to death to win. then I have some small creatures for removal like rec sage and plaguecrafter. You pretty much want sac outlets, tutors, reanimation, etb or leave the battlefield ability creatures, value creatures, and a win con. whats really nice about meren is that you don't need a lot because if people get rid of your stuff you just bring it back. Meren is the most resilient deck out there. Your three biggest weakness will be Torpor Orb, Stranglehold, and Rest in Peace. the best way to counter all three of those is Caustic Caterpillar so if you know your opponent has one of those always get one in hand in case of emergency.
Im glad I could help, don't forget to check my deck to see some cards I didnt mention and if ya got any more questions feel free to ask.
2 months ago
Filigree Familiar is great in Muldrotha. Cast it from the graveyard as either an artifact or creature that benefits you on entry and death. Sinister Concoction is decent cheap removal. I like creatures like Caustic Caterpillar, Thrashing Brontodon for their utility uses and unless they get exiled you can continue to cast and sac as needed. Cycle Shefet Monitor early game for a land and card draw and then cast him from GY later. Desecrated Tomb is fun with Muldrotha. Might as well play Mirage Mirror too.
2 months ago
Yeah and Whispersilk Cloak . Hexproof/shroud is very powerful in commander, as is unlockable, so it slots into basically every Voltron and Stompy deck. Most people are probably not running Artifact removal (aside from a couple equipments and Mana rocks there isn't much worth targeting) so your only real chance to stop it is killing their commander before they equip. Wizards is getting better at printing useful modal removal at common ( Caustic Caterpillar , Return to Nature , Wickerbough Elder ) but it is all Green and running straight Artifact hate has bad returns in PDH so we'll see what the future has in store.
3 months ago
It's on budget, so I'll keep that in mind as I suggest cards. Caustic Caterpillar is a great creature that's basically an instant. I noticed you don't have very many sacrifice outlets, at least not ones that cost 0 mana. Like Viscera Seer and Whisper, Blood Liturgist .
Nihil Spellbomb is just a solid card, even without the synergy with your commander.