Caustic Caterpillar

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins (ORI) Common

Combos Browse all

Caustic Caterpillar

Creature — Insect

, Sacrifice Caustic Caterpillar: Destroy target artifact or enchantment.

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Caustic Caterpillar Discussion

JoeNathan37 on Golgari Mk1.2

1 day ago

Yeah I think it looks fine as it is. It’s a few cards over the 60 card mark (as you’re aware) but it’s a casual deck so that doesn’t really matter at all. I think 2 Deadbridge Chants should be fine, the CMC’s probably too high for any more than that. You might want to consider Caustic Caterpillar to replace Viridian Zealot; the caterpillar trades 1 power for 1 less green to cast. They’re very similar and it’s really up to you whether you prefer the higher power or the lower cost.

But yeah overall I like it. Seems like it would work pretty well. Nice deck, well done!

Delta-117 on Golgari Mk.1.1

1 week ago

I think your underestimating my suggestion of Victimize, it costs 1 less mana than Zombify and at the expense of sacrificing a cheap creature it reanimates rather 2 creatures even if so etb as tapped. I think Victimize would be the better choice, but if you still disagree you should at least consider Dread Return if you can acquire them over Zombify as it's a slight upgrade.

In the version I made for you I dropped the 1x Grisly Salvage and 1x Pelakka Wurm to add in 2x more Satyr Wayfinder as these are creatures that help the Victimize gameplan.

I think you should also add in something like Torgaar, Famine Incarnate as 1x of that I featured in that above list, it makes for a good reanimation target for a few reasons: first of all the most obvious is to halve your opponents life total, but something you may not have thought of is that it can also be a way for you to gain a little bit of life. It also unlike Pelakka Wurm, and Moldgraf Monstrosity is much easier to cast if necessary when reanimating something is not an option due to it's cost reduction effect.

Also do you encounter a lot of artifacts or something? I don't think Viridian Zealot is necessary here otherwise, in any case if you do feel you need such an effect you should swap them for Caustic Caterpillar, or Manglehorn?

eeriekiller on Karador's Wild Boonweaver Ride

3 weeks ago

It looks like you have the start of a fairly competitive karador edh here. Usually these kinds of decks have a lot more stax and graveyard interraction. Old Thalia, Thorn of Amethyst, and Glowrider all do the same thing and since your deck is mostly creature based, you'll usually break parity with them. Spore Frog (fog frog, as I like to call him) is a good repeatable answer with karador out on the field, as well as Caustic Caterpillar. Buried Alive is another Entomb and Survival of the Fittest is just amazing in a deck like this. Necromancy is a good instant speed way to get your deck started and honestly you can replace Boonweaver Giant with Protean Hulk and Reveillark with Saffi Eriksdotter and have the same combo, but safer because it's instant speed and easier to get going because you don't need a sac outlet to kick start it.

Protean Hulk dies, get Carrion Feeder and Karmic Guide, bring back protean hulk, sac hulk to get Blood Artist (also a must have in the deck), Saffi Eriksdotter, and any protection ( Grand Abolisher is pretty good). Loop saffi and guide with feeder and you win.

another combo which is really good because you can protect it early is as follows: protean hulk dies, grab Body Snatcher, Carrion Feeder, and Sylvan Safekeeper (new addition). Sac snatcher in response to itself, which will bring back hulk, and you basically do the first combo but with our safekeeper out here protecting the combo. At this point, lands don't matter so safekeeper is great.

Things like High Market and Savage Summoning are great ways to kick off hulk.

Cards you can cut: Shriekmaw is usually a dead draw in my exerience. It has such a narrow targetting zone that the buff it gets from karador isn't usually worth it. Fyndhorn elder, being a 3-drop, is far too late game to be worth a mana dork spot. Jarad is too far out of the combo to be truly worth it I think. The land snake is a bit underwhelming I think. You don't really need peacekeeper because in comp, attack steps don't matter (combos boiiii). Birthing pod can be great, but can be super slow.

link to my okay karador deck. Let me know if this helps and if you have any questions!

Drakorya on Muldrotha Commander HELP

3 weeks ago

shirouu: sorry man, I didn't realise Second Chance was that expensive! I was looking at building the list online, and it's only a 1 cent card on MTGO.

It depends on how you want to build the deck, but the good cheap cards I was looking at for Muldrotha were creatures and enchantments that have good sacrifice abilities, and spells that let you draw and discard (since discarding isn't that bad when you can play the cards from your graveyard with your commander).

So cards like Breakthrough, Windfall, Kagemaro's Clutch, Seal of Doom, Seal of Primordium, Sinister Concoction, Courier's Capsule, Executioner's Capsule, Mind Stone, Alchemist's Apprentice, Caustic Caterpillar, Fleshbag Marauder, and Merciless Executioner.

Also, cards like Secrets of the Dead and River Kelpie are good too (though River Kelpie may be too pricey).

SynergyBuild on Protean Chromium, Elder Dragon

3 weeks ago

Ey!

Now one question, how about Enduring Ideal, it is a repeatable tutor, that can be used to toolbox out a win.

Dovescape will normally be protection, and then use Humility to stop creatures, then Moat or Reverence to stop being attacked.

This will shut off basically everything except Ulamogs or other eldrazi-styled effects from stopping you.

A Caustic Caterpillar or Reclamation Sage are basically the only effects that can stop you from winning after your first fetch, an ulamog or other stupid eldrazi is basically all that can stop you after your second, what you can fetch from there is Zur's Weirding and Words of Worship every turn you gain 5 life, and each opponent will slowly mill while you don't, you have to pay 6 life to do this, so you will lose 1 life per mill for each opponent. Daybreak Coronet and other such effects will allow you to buff a 1/1 you control, and swing out gaining a lot more life back, and slowing kill everyone through damage or mill.

The combo would take 6 total cards (Enduring Ideal, Dovescape, Humility, reverance/Moat, Zur's Weirding, and Words of Worship) and the whole combo is fetchable and protectable over the course of one turn cycle, 7 mana, and one tutorable card.

Sound fun? I am unsure if this deck wants this, but it could be fun.

irishwrath on Spirits of Meren

1 month ago

The beautiful thing about Meren is that you can run reoccuring hate creatures like Caustic Caterpillar and Fleshbag Marauder . Unless you just want to keep to the spirit plan. I see that you have a lot of artifact/enchantment hate, but you could get rid of some of the sorceries/instants with reoccurring hate creatures and then put in more tutors to find the good stuff. But on a budget, this looks fun.

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