Once Upon a Time

Once Upon a Time

Instant

If this spell is the first spell you've cast this game, you may cast it without paying its mana cost.

Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

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Trade

Have (2) TheAnnihilator , metalmagic
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Printings View all

Set Rarity
Throne of Eldraine (ELD) Rare

Combos Browse all

Legality

Format Legality
Historic Legal
Unformat Legal
Casual Legal
Vintage Legal
Limited Legal
Duel Commander Legal
1v1 Commander Legal
Canadian Highlander Legal
Arena Legal
Leviathan Legal
Block Constructed Legal
Pre-release Legal
Brawl Legal
Oathbreaker Legal
Legacy Legal
2019-10-04 Legal
Commander / EDH Legal
Highlander Legal
Tiny Leaders Legal

Latest Decks as Commander

Once Upon a Time Discussion

DragonSliver9001 on Lithoform Enginge: Not Broken, Definitely …

2 weeks ago

enpc: it does things well because it just does. people like Rings of Brighthearth. lithoform engine does the exact same thing and more. tapping it doesn't really matter. you're likely not gonna have the mana to use the effect of Rings of Brighthearth twice in the same turn, nor would you usually want to. lithoform engine doesn't require you to wait for a good spell or ability to copy. just use it on whatever you were doing for that turn anyway. why wait when you can use it every turn?

I didn't ever say the card was bad. I called it win-more, underwhelming, a multitool, bulky and that it falls short.

thats what bad means.

your comment didn't align with what op was talking about because you brought up a different point entirely. going in "every deck", and performing well, are 2 entirely different issues.

Flooremoji none of those cards homogenized formats. Once Upon a Time does not have an "alternate cost". nongreen decks "could" use it, but thats highly unlikely and became literally impossible after playing their first spell. so it can certainly be excluded from a deck based on color. as for Arcum's Astrolabe, it is exactly what pauper needed. wotc knew good and well what would happen when they released that card.

Flooremoji on Lithoform Enginge: Not Broken, Definitely …

2 weeks ago

DragonSliver9001: While I agree that cards that can fit in a multitude of stratagies are nice to see and definitely add to MTG as a whole, too many of them are bad for the game.

Cards like Arcum's Astrolabe gives every deck the ability to splash for the best cards in the format.

Gitaxian Probe means every deck starts at 56 cards.

Once Upon a Time provides consistency for every deck.

Mental Misstep is an amazing tempo play for every deck.

The key phrase here is 'every deck' Having all of these cards that can see play in any deck just makes every deck the same in so many ways. Especially if the cards are at this power level, all of these cards very much deserved to be banned.

Notice how all of these cards had a non color limiting cost at roughly 1 cmc, and were cantrips or in MMs case an answer. There is almost no opportunity cost to just play 4 of these cards, and your deck will run smoother.

So while yes, having some of these cards is good, when they are too powerful (or too numerous) it just homogenizes a format.

Interestingly, Lithoform Engine is not cheap, an answer, or a cantrip.

Valengeta on Revelation 12:15-17

1 month ago

Hi Balaam__! Vintage is kinda of a unknown format to me because competitive cards are so expensive, but I'll try to help as best as I can.

First off, I've searched around some Dark Depths decks and found that people base themselves more on actual lands than the Moxes. Namely, lands that destroy other lands such as Strip Mine, Ghost Quarter and Wasteland. Also because they normally are decks using 2 colors instead of 3, which opens some slots on the deck for stuff other than mana fixing. From what I've seen, Green and Black are the most used colors for this. Crucible of Worlds allows you to play these and other lost lands from the graveyard.

Assuming you drop Blue, you have room for cards that tutor and work with lands, besides the ones you already have. Elvish Reclaimer, Life from the Loam, Once Upon a Time, Manabond and Fastbond should be good fits in here. Also I found that having defensive measures against opposing artifacts (especially Moxes) is helpful. Collector Ouphe and Null Rod take care of that issue. Finally, some form of counter spell can also be life-saving at the right time, and so I also recommend looking at Mental Misstep and Chalice of the Void.

Hope it helps!

Azeworai on Micromancy

1 month ago

Well met, young callant! I have some suggestions with your names on them. Such a strange coincidence.

You'll need Black Lotus, this verson of Sol Ring, perhaps a dual land or two...

Jests aside, let's do this.

So, I see budget, I see counters, I see mill. Let's start with mill.

One does not simply play a graveyard deck bereft of the following: Satyr Wayfinder finds some lands whiles stocking the bin. Grisly Salvage is morbidly efficient, finding creatures and lands. Winding Way does the forenamed, whereupon it sometimes betrays you (Don't look it in the eye). Grapple with the Past brings stuff back and loads the bin. It feels great. Funeral Rites is fine and straight-forward. Ransack the Lab is cheap whiles bearing efficacy.

If you're feeling betaken to your graveyard chicanery, Perpetual Timepiece does an absolutely lovely job of stocking the bin.

Backup versions of the commander's ability are evermore a cruciality. Sevinne's Reclamation is great, as with Sun Titan. "Six mana?! :(" you say. "It's worth it! :D" I respond.

A little more on the affluent side, but The Gitrog Monster, Ramunap Excavator, and Dread Return could be worth inclusion, for they are quite splendid.

Ahem. DEATH'S OASIS?! It mills, it fills, and eventually it kills. Moreover, it is three to cast, thusly on-theme.

Okay, now counters!

(I've never built any counter-themed decks. You have been warned.) Upon my presaged failures, all I have to proffer is Inspiring Call and Armorcraft Judge. Take it or leave it.

Unto the intrinsic:

Let us protect thine commander! Selfless Spirit is out of budget yet amazing, Saffi Eriksdotter is of a similar role, and Dauntless Bodyguard, along withal Selfless Savior, are budget options for choice.

Ramp, ramp, ramp. I care not that your curve is low, ramp! Rampant Growth, Nature's Lore, Edge of Autumn, ilka of these are fantastic.

There are two routes in commander decks (when playing fairly); a low-curve with a foison of card draw or a higher curve with less card draw. Low-curve = more card draw. I'd add Painful Truths, Sign in Blood, Funeral Rites, Ransack the Lab

I am biased, but I put Once Upon a Time in literally all of my green decks. 'Tis most lovely each time I cast the gest.

And therefrom is the finis of my comment. Fare thee well and may fortune betide!

Azeworai on Radha, The Lands Matter To Me!

2 months ago

Alright. Into phase two of a lands deck! So, the very best thing you can do is abuse Glacial Chasm. Use land tutors to find defensive lands, such as Maze of Ith or Strip Mine for the sake of dissuading attacks.

Furthermore, the glory of a land-based strategy is that your battlefield always remains untouched. Wraths never do, or typically don't, tarnish your board-state.

In short, I'd recommend perhaps 2-4 wraths and a Glacial Chasm package. Drownyard Temple goes well with it. Effects such as Crucible of Worlds and Ramunap Excavator are imperative for replaying the Chasm from the bin, thusly negating the sacrifice cost. With extra-land effects it can be very potent. Life from the Loam is also strong, granting another form of card advantage with cycling lands.

These crucible-type strategies also grant another line of attack with Strip Mine. I sometimes randomly "win games" turn three by just an Azusa, Strip Mine, and Excavator.

There is a time in the game when you do not need more mana, so saccing some of it to Dust Bowl or the sort takes away from others' resources whilst you hide behind Glacial Chasm.

For wraths, Blasphemous Act is always strong, Molten Disaster's split second is great (combos with Glacial Chasm), and Chain Reaction is just good.

If you need to live more, just more interaction is great. I only run a few in my lands build, but it's a matter of taste. Beast Within is never lacking.

With great wraths comes great planeswalkers. You need some more value engines and constant draw! I don't care what people say, they're still fine in commander. Especially in lands decks, for a multitude of wraths keeps the table away:

  1. Wrenn and Six is just lovely with a cycling land.

  2. Vital Force ultimates quickly and draws much.

  3. Best Nissa  Flip is ALWAYS strong, for she finds a land early and draws cards late.

  4. Vivien Reid draws and murders. She's great but slow.

  5. Chandra, Torch of Defiance may not say "land" but draws, ramps, kills, and kills some more.

For non-planeswalker card draw, Harmonize is solid, Outpost Siege is always fine, Mirri's Guile and Sylvan Library are great if within budget, and Once Upon a Time goes within all green decks I own.

For what I would cut:

Chandra's Ignition is cute but an eleven-mana kill.

Boundless Realms just ramps you more at seven mana.

I'd remove one of either Mage Slayer or Power Matrix. The deck should probably be a little less punchy and opt more for a long game.

The rest of what you remove comes down to repeated gameplay. The standard I hold my decks to is having ramp and draw fully assembled by the end of turn-four if uninterupted, if you need a reference.

So, more lines of attack outside of combat, disruption, and defensive options.

Good luck! It all comes down to choice.

Azeworai on Prime Smacktalker Zegana

2 months ago

'Tis always fun to play stompy-style destruction.

Alright. I have some complaints, so I'm filing them here.

I see Arcane Denial as an egregious counterspell. It is quite literally card disadvantage, for it is a one-for-two. Just play a better version.

Spreading Seas does seem specifically lacking. Naught bears islandwalk and there are more applicable ways to deal with lands. Try Song of the Dryads.

Yavimaya Elder is an overplayed card. It is five-mana to draw a card and two basics. Unless you can reliably sacrifice it to other effects, it isn't worth it. Perhaps just a Mystical Confluence? Impulse is one I much enjoy, and Once Upon a Time is within ilka green deck I own.

Murder that Acidic Slime! Five-mana removal is too much. Wilt, Return to Nature, Naturalize, and Reality Shift should so well.

Tropical Island, Misty Rainforest, Breeding Pool, and Evolving Wilds. Choose one to cut and just add a Forest.

There's your suggestions.

Happy murdering.

Azeworai on Die! Die! Die!

2 months ago

Ah, yes. I have a Jund sacrifice deck myself with Mr. Oakenshield at the helm, though Korvold is quite the powerful engine.

I see a few things problematic with the decklist. First, a distinct lack of ramp. Two, a lack of early game, which can be fixed by ramp. Three, there are a lot of places to fit creatures to die.

So, what I would recommend:

Mana dorks are fantastic in aristocrat decks, for they can be sacrificed if they must. Birds of Paradise, Llanowar Elves, Elvish Mystic, Fyndhorn Elves, Elves of Deep Shadow, and Boreal Druid each fill the best role at one mana. I've enjoyed Skull Prophet greatly, for it fills the graveyard with fodder.

Other than that, two mana ramp is best. But you're in Green! Get those Arcane signets out of here. Rampant Growth, Nature's Lore, Into the North (try a few snow basics), Cultivate, and Kodama's Reach are all lovely.

Then, of course, there are some includes that should go in most aristocrat lists:

  1. So, Yawgmoth, Thran Physician is the single greatest card for this style of deck. It offers draw, murder, sacrifice, and cannot be tapped by Aphetto Grifter. Run it despite the ten-dollar price limit.

  2. Midnight Reaper and Grim Haruspex each fill a smiliar role, though Liliana's Standard Bearer is one I have much enjoyed. Dark Prophecy does much.

  3. More sacrifice outlets! Goblin Bombardment is fantastic, Carrion Feeder is cheap whiles growing massive, New Erebos draws some cards, Rankle is an engine by itself, and Yawgmoth is the best.

  4. There are some things that offer much to die. Goblin Rabblemaster and Legion Warboss each fill the board apace.

  5. So, let's add far more creatures than is deemed sanely necessary. Satyr Wayfinder, Gatecreeper Vine, and Sylvan Ranger can fill the slot of a land. Reclamation Sage can be a removal spell.

  6. Liliana, Heretical Healer  Flip transforms far too eath in strategies such as this. Grisly Salvage can fuel graveyard chicanery. And Once Upon a Time is something I put in literally every green deck I own, for it is most potent.

  7. Living Death ends games. It gets back all from the bin, then murdering all opponents withal Blood Artist.

Alright, now upon what I would ablate:

Chittering Witch is too slow for fodder and the sacrfice ability is not gratis. Thrashing Brontodon is too much mana. Mazirek just doesn't do enow; she wishes to put counters upon creatures that are meant to die. Deathsprout is too much mana. Deflecting Swat seems lacking. Find / Finality is just too much to cast. Taste of Death is actually just useless. Witch's Oven is too limited.

Okay then. That shall be all from me! You may peer upon my list here if you care.

Happy snuffing!

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