Once Upon a Time

Once Upon a Time

Instant

If this spell is the first spell you've cast this game, you may cast it without paying its mana cost.

Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Browse Alters View at Gatherer

Trade

Have (1) TheAnnihilator
Want (1) Mitchzed

Printings View all

Set Rarity
Throne of Eldraine (ELD) Rare

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Frontier Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Arena Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Historic Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Once Upon a Time Discussion

Phunlife on Introducing Project Modern!

1 day ago

Funkydiscogod -

While you have good intentions with that suggestion, and I think it's interesting, I don't think that would work out in actuality. Let's take a look at each of the respective format's card pools. Modern's current card pool spans from 8th Edition-Ikoria; a 17-year span. Pioneer's current card pool stretches from Return to Ravnica-Ikoria; only a 7-year span. Modern has 10 more years of cards to choose from than Pioneer. And with that larger card pool comes with a wider selection of threats/answers and thus, a higher power level.

Don't get me wrong, Pioneer's power level is fairly high, but not as high as Modern's. That being said, I don't think most of the cards on Pioneer's ban list would make a lot of sense being on Project Modern's. And a lot of Modern players would stand to agree with me. Some of the cards on Pioneer's ban list, such as Once Upon a Time and Oko, Thief of Crowns make sense in the context of Modern because they're just that powerful. Those cards warrant a ban.

A lot of the cards on Pioneer's ban list would be nonsensical because they aren't extremely powerful or format-warping in the context of Modern. Felidar Guardian is a great example of this; playing it essentially relegates you to playing it in the same deck as Saheeli Rai, which automatically means you're playing a three color deck. And if you're in Jeskai colors already, you might as well be playing UWR control, which is just the better deck.

Another example of this is Oath of Nissa; the card's nuts in Pioneer, but sees very little play in Modern. Having essentially a Ponder in green in Pioneer is extremely powerful for a color that is already doesn't need much more help than it has. Mono Green ramp in Pioneer is still a house even without it. In terms of Modern, it's played in a couple fringe decks such as Mono Green Devotion or RG Moon Walkers, but no tier decks outside of that.

Another card, or a set of cards that would be nonsensical to be on the ban list is the Khans of Tarkir/Onslaught fetchlands: Bloodstained Mire, Flooded Strand, Polluted Delta, Windswept Heath, and Wooded Foothills. But these for a different reason. One of the hallmarks of Modern, and one of the reasons why people love it, is being able to construct an excellent mana base for a three-color or a four-color (or five color!) deck. Limiting Modern to only the five Zendikar fetchlands would greatly inhibit the construction of such decks. That being said, Modern players, who are already acclimated to having access to all of the fetchlands, would absolutely abhor their exclusion.

Also, I would like to iterate that we DON'T want to be stuck in a time capsule forever. We want to move forward with the sets Wizards is putting out; we are just putting a filter on the cards that enter the format. We acknowledge that there are some really cool, intriguing cards coming out of these new sets and we don't want to shy away from them.

mistarilledawn on Trample Tribal: BOGLES?!

3 weeks ago

The Invisible Stalkers are honestly just filler right now; when I took the two copies of Once Upon a Time I was running out of the mainboard, I just tossed them in from where I'd had them in the sideboard to fill some space. I do kinda like them, but I'm thinking I'll take them out for another Umbra and another Spiritdancer. For now they're kinda just chillin.

Or, honestly, I might just replace them with two Suppression Fields. I hadn't thought about that card before, and I'm liking the looks of it.

Destroyerbirb on Delirium Cantor

1 month ago

ChadMaster this looks very similar to a Jund list, just without heaps of removal. I love it!

Once Upon a Time is sadly banned in Modern, but you could easily swap it out for three Lightning Bolts and another Assassin's Trophy.

TriusMalarky on Why fetch lands for mono?

1 month ago

People like to think that it is deck thinning, and while that's technically true, it's not quite as effective as it might seem. Fetchlands in a mono-color deck might act as Manamorphose... but it's unlikely.

A Fetch's thinning capabilities are rather limited. Oftentimes, running Fetches can(theoretically) reduce your deck size by 1-2 cards, possibly 8 if you really work at it. That's definitely not insignificant, but it's not great when it costs you significant amounts of life and a pretty high pricetag.

In most cases, running Fetches for deckthinning is not really worth it. Cracking one fetch would bring up your chance to draw a nonland ever so slightly, but not enough to say "this is insane!!!". Opt is much better if you want to be drawing exact cards, not to mention Serum Visions and let alone Ponder and Preordain, Once Upon a Time and Demonic Tutor and friends.

However, if you actually want to be at low life, or you don't care, or your deck really needs a 0.1% better chance to draw a nonland, then go for it. 8-rack, burn, etc. might benefit, but those are the only decks that would get anywhere. Everything else either has good enough card draw/selection that the fetching is pointless or their cards are good enough that they're better able to survive a dead draw or two.

Personally, though, I like the shuffling. I find myself drawing 5 lands in a row too often, so I always have to add card selection of some form into my brews in order to stay relevant.

antacidbrn on I am tired of losing ...

1 month ago

Trius, you have such a well thought out post, I appreciate all of those points!

I started playing at a store with less burn heavy meta. I also decided to make the zoo more aggressive by taking all the lifegain out. The loss of Once Upon a Time to banning was a gut punch, but I began running Manamorphose and it is working well actually. Vexing Devil is gone. Myr Superion is in.

I still have trouble with some aspects of burn. Eidolon of the Great Revel is so difficult when you are behind. Skullcrack is not good. My best answer is Weather the Storm, which has allowed me to be able to gain massive amounts of life. Holding up mana feels weird, but Manamorphose allows me to do something useful with it.

djroguelike on Maverick

1 month ago

Joguei 3 "ligas" com o que acabei chamando de Kitchensink Maverick: 3-2, 2-3, 4-1. Kitchensink pois coloquei todas os hatebears possíveis para valorizar Once Upon a Time. Mesmo assim, a lista ficou no meio do caminho, pelo número grande de non-creatures no maindeck.

As opções com preto são muito boas: Abrupt Decay é melhor que Council's Judgement, Plague Engineer vira jogos, e até Dark Confidant tem seus momentos: em uma partida eu estava com 4 de vida e o oponente tirou um Bob da minha mão porque ele chama muita atenção.

Mas eu não tenho como jogar com preto, então tenho que pensar em uma lista GW por enquanto. Hexdrinker é ótima, sempre foi bem, mas acho que contou com o desconhecimento somado ao layout podrera do MtGO, que não deixa ver que no level 8 é proteção contra tudo; é um mana sink que vale à pena. E por falar em mana, Gaea's Cradle é melhor que Ancient Tomb mesmo (quem diria). Questing Beast foi outra carta que brilhou, ótimo alvo para GSZ no final do jogo.

Vejo 3 cartas de Ikoria com potencial:

Lurrus of the Dream-Den: é um Ramunap Excavator melhor. Além de garantir os land drops, pode trazer de volta hates específicos, principalmente Qasali Pridemage, que na maioria das vezes está no cemitério pois é preciso sacrificá-lo para obter o efeito da carta. Funciona bem com Mishra's Bauble, pois garante uma carta no turno que entra em campo. Acho que uma cópia será padrão em todas as listas Maverick.

Fiend Artisan, que já está caro, tem o potencial de transformar um dork em qualquer hate que não seja verde. Há a dúvida na comunidade se, se for para jogar com ele, não é melhor jogar com Finale of Devastation de uma vez. Existe uma sinergia em sacrificar uma criatura com o Artisan e trazê-la de volta via Lurrus que parece interessante. De qualquer forma, os hates que não verdes que geralmente vamos atrás são Plague Engineer e Sanctum Prelate, sendo só uma opção para GW.

Vivien, Monsters' Advocate: A comunidade não gosta pela lealdade baixa, mas eu curto bastante a informação grátis da habilidade passiva. 5 manas é bastante coisa também, mesmo com um token 3/3 com habilidade. Acho que é uma carta forte e cara, e cada um vai usar a que preferir.

Vejo duas opções de listas agora: uma é GW Kitchensink e outra com Lurrus como companion. Vou testar a segunda assim que obtiver acesso às cartas no Manatraders.

djroguelike on Maverick

1 month ago

Fiz uma tabela do Google com minhas listas, para ter referência dos decks antigos: https://docs.google.com/spreadsheets/d/10nbcwxom0Ye3vS-nUGGM1Dplfv4Pv8AlQXlhJq_N_hE/edit?usp=drivesdk

Comecei a testar a lista com preto e com Once Upon a Time. Essa lista preza pela sinergia de Once Upon a Time com uma lista com mais criaturas (e variadas) para ter o maior número de opções possíveis. Acho que as opções das criaturas pretas e o mana fixing fazem OuaT melhor ainda.

OuaT tem sido uma carta muito boa. Caí duas vezes na armadilha de ir em uma mão muito agressiva esperando encontrar uma fetch, mas são mãos que eu deveria mulligar que eu posso arriscar, e se conectar não bem fortes.

Gilded Goose ainda não testei, e com 4 patos servem para facilitar as 3 cores e proteger um pouco contra Wastelands.

Joguei contra muitos combos e Dark Confidant foi ótimo. Eu cortei as cartas de custo 4 e até 3 para sofrer menos com ele, mas comprar duas cartas por turno é bom demais. Foi mais um motivo para não jogar com Noble Hierarch, para diminuir o número de humanos no deck.

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