Inquisition of Kozilek

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Inquisition of Kozilek

Sorcery

Target player reveals their hand. You choose a nonland card from it with converted mana cost/mana value 3 or less. That player discards that card.

wallisface on Surgical Forfeit

2 weeks ago

Some thoughts:

  • Lazotep Plating seems really underwhelming considering you have no permanents outside of lands, so all you're really making is a piddly 1/1 army to act as block-fodder. Why not something more impactful here?

  • Why Inquisition of Kozilek instead of Thoughtseize? Particularly in any midrange/control matchup, Inquisition of Kozilek just doesn't hit enough targets. But even in combo decks there's a lot of high-mana cards you'd really be needing to hit.

  • Mind Funeral is possibly the most underwhelming mill card out there - there are a LOT better options.

wallisface on Jund Saga

4 weeks ago

Some thoughts:

YesterdaysGhost on Cash-Strapped Black Racks

1 month ago

Great question, seshiro_of_the_orochi! When I initially built this some 10 years ago Thoughtseize was indeed kept out due to it's price point. It was quite a staple at the time in Standard during Theros block too!

But the main reason it doesn't come in nowadays is the life point defecit for casting. With the speed of Modern and the very precarious position life can be in at the end of a game every 2 life points matter.

Inquisition of Kozilek and Extirpate both fill a similar outcome to Thoughtseize. If someone were looking to use it however I would say you could drop Cry of Contrition and a single Raven's Crime to put three of them into the deck :)

wallisface on Modern Vampire/lifelink

3 months ago

MotelWifi the big problem with your revised list is that your mana curve is still waay too high - decks often can’t justify more than 3-4 cards costing 4-or-more mana, and you’ve got 15. Your revised list also still has almost no 1-mana cards, which means you’ll often be starting a full turn behind your opponent.

And finally, 63 cards might not seem like much over 60, but every card over that 60 number is weakening the deck & making it less consistent.

A good tip for new players for deckbuilding is to pick 9 cards and run 4-of each of those (for 36 cards) alongside 24 lands. The mana costs of those 9 cards should look something like 1,1,1,2,2,2,3,3,4.

For an example deck and/or inspiration, if I were building a White-Black vampire deck, and trying to keep to your budget, it’d look something like this:

Now, this list is by no means perfect, and could still do with more thought, but it covers some important points:

  • the mana curve is efficient/low
  • most cards are run as playsets (4-ofs) to keep the deck consistent
  • the deck is just 60 cards
  • there’s a good selection of turn-1 plays
  • the cards work well with one-another
  • the lands enter untapped, so you don’t lose tempo
  • the deck has ways to both pressure the opponent while also disrupting them

wallisface on Infested

3 months ago

You’ve done well for your first brew! - here’s some of my thoughts:

  • your mana curve is very high. Modern decks typically won’t have more than 3-4 cards costing 4 mana, and run nothing above that value. Your current curve is going to lead to some very slow/clumsy turns.

  • Added to this, your land count is very low. Most midrange decks want to be running around 23-24 lands.

  • you’re running a lot of cards as 1-ofs/2-ofs instead of as playsets (4-ofs). This will lead to consistency issues and make the deck more unreliable/chaotic.

  • you don’t really have anything in the way of interaction at the moment, which is dangerous as it means basically letting the opponent do what they want. Imo you want around 2-4 playsets of interaction - cards like Fatal Push, Abrupt Decay, Assassin's Trophy, Sheoldred's Edict, Infernal Grasp, Thoughtseize, Inquisition of Kozilek.

What I would suggest for new deckbuilders is to pick 9 cards, and run playsets (4-ofs) of each of those (making 36 cards) alongside 24 lands (for a 60 card deck). For those 9 cards you want a reasonable mana curve - something like 1,1,1,2,2,2,3,3,4 would be ideal. Make sure at least 2-4 of those 9 cards are interaction pieces.

wallisface on MODERN DIMIR 2023

4 months ago

Some thoughts:

YesterdaysGhost on Cash-Strapped Black Racks

4 months ago

Moved 3x Wrench Mind to sideboard and brought in 2x Inquisition of Kozilek & 1x Liliana of the Veil from their sideboard positions. Inquisitions open up mana a little more and give space for Liliana.

Valengeta on Kneel to the Dragonlords

6 months ago

Thank you! You're probably right, Silumgar is a nice dragon with the valuable Hexproof and a board wiping effect, but it can probably be replaced by Terror of the Peaks for extra damage and more mana consistency. I also removed Preordain since I'm taking out Silumgar and Breeding Pool, and replaced it with Inquisition of Kozilek for better early game control

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