Inquisition of Kozilek
Target player reveals his or her hand. You choose a nonland card from it with converted mana cost 3 or less. That player discards that card.
|Have (2)||metalmagic ,|
|Want (5)||isharpu , hugocotis , darksteelgiant , mrwhataa , kalekbz|
Printings View all
|Mystery Booster (MYS1)||Uncommon|
|Modern Masters 2017 Edition (MM3)||Uncommon|
|Conspiracy: Take the Crown (CN2)||Rare|
|Modern Event Deck (MD1)||Uncommon|
|Rise of the Eldrazi (ROE)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Inquisition of Kozilek occurrence in decks from the last year
All decks: 0.72%
All decks: 0.5%
Commander / EDH:
All decks: 0.0%
Inquisition of Kozilek Discussion
2 days ago
Is this deck intended to be casual or competitive? Budget or no? I'd recommend changing the hubs for your deck to help everyone give more targeted feedback and to expose the deck to a broader audience.
That being said, here are cards I'd recommend based off of Mill decks I've seen on MTGO/online (not taking into account card cost): Shelldock Isle as it basically nets you an extra card/free spell
Oboro, Palace in the Clouds to trigger Hedron Crab over and over
Visions of Beyond because it's basically Ancestral Recall for Mill
Field of Ruin to hit your opponent's important lands
Crypt Incursion as a way to help you survive
Snapcaster Mage to flashback your Glimpses, Visions, etc.
Breaking / Entering as a maybeboard card if you really need more efficient mill
Here are some other thoughts I had:
-You have a fair number of expensive cards in your deck, but you only have 20 lands. I have a feeling that your expensive cards will be stuck in your hand as you struggle to draw enough lands to play them (which will only be exacerbated by the fact that you have 64 cards in your deck). Even still, you'll probably want 21-23 lands in your deck. With that the average game of Modern lasts about 5 turns - can you successfully mill your opponent out in that time? If not, you'll want to trim/remove the cards that don't have a significant impact by that time. For example, I would consider replacing the following:
Curse of the Bloody Tome: comes out on turn 3 and you'll probably get 1-2 triggers out of it.
Patient Rebuilding: very variable and you may not even get any triggers out of it.
Keening Stone: you probably won't be able to cast this card.
Traumatize: most of the time this will probably only be marginally better than another Glimpse or perhaps even worse! I'd recommend doing some playtesting with your deck to see on average how many cards you mill from your opponent by turn 5. Also consider that opponents will be thinning their decks with fetchlands, Arcum's Astrolabe, and Mishra's Bauble.
Increasing Confusion: this card is very deceptive in that it actually isn't that mana efficient. If you flash it back on turn 5, then it's the exact same thing as Glimpse!
Mind Grind: same thing except for Mind Funeral - at 6 mana, this card does the same thing that Mind Funeral does for 3! -If you can afford it, definitely run 4x Glimpse, 4x Archive Trap, and 4x Mesmeric Orb. Those are your most powerful cards that you'll want every game.
-You'll also want dual lands, like Darkslick Shores, Drowned Catacomb, Watery Grave, etc. This will really help prevent you from getting mana screwed by drawing too many of one basic. Also, fetchlands are Hedron Crab's best friend!
Mill is always a fringe deck in the Modern metagame as most decks will just out-value and outrace you, which is a shame because I always find Mill so fun to play! I hope all this helps you out and I hope I didn't come off as mean/rude. I'm genuinely trying to help you out with your deck so you can win more and have more fun with it!
6 days ago
I would definitely play discard such as Inquisition of Kozilek or Thoughtseize. Maybe cut the Void Shatters for Remands. A copy of Dismember for removal could be good. I would take out the Elixir of Immortality and Whispersilk Cloak. Gaining 5 life for isn't worth it and Whispersilk Cloak can stop some of your creatures from being ninjutsued. Even though it gives unblock able their are just better cards to play. You could include fairies by putting in Brazen Borrower and Spellstutter Sprite. Umezawa's Charm is kinda weak. Maybe play some Spectral Sailors instead. For land take out the Dismal Backwaters and Sunken Hollow and replace them with Darkslick Shoress and Watery Graves.
1 week ago
The reason I didn't put Inquisition of Kozilek in the Mainboard is that the deck itself already has plenty of ways to destroy creatures and so Duress can take care of non-creature spells even if they're higher than 3 CMC.
Yes unfortunately there aren't many 1 drop vampires that would fit well here. Originally I had more self-reanimating creatures like Bloodsoaked Champion and such but then I changed the deck to a vampire tribal. Gravecrawler would have trouble coming back in this deck for example. The skeleton is nice, I'm used to playing it in MTG Arena. Trouble is, he's not a vampire
1 week ago
You miss Devastating Summons. I've been playing this deck also in major tournaments, and this combo Summons + Whacker is the main kill of the deck. I would not play less than 3 Summons.
As you splash black, you have a all-indicated companion to play : Lurrus of the Dream-Den.
Your land choice are not the best clearly. I would recommend to play Auntie's Hovel, Blood Crypt and Blackcleave Cliffs alongside basic mountains. For budget issue, replace cliffs by your Unclaimed Territory why not, but do not play Dragonskull Summit because you have many non-mountain lands.
I am unsure about Munitions Expert and Light Up the Stage. The expert is situational and needs conditions, while the sorcery spell is not triggered before combat so it slows down our main plan. Since we play black, I wonder me if a Thoughtseize effect would not be better for not being disrupted in our game plan which allows at our opponent to play. The question would be Thoughtseize or Inquisition of Kozilek ?
Finally, I am happy to see no Burning-Tree Emissary as they are bad with Goblin Bushwhacker. In my opinion, they are great when we play Manamorphose to fix mana issue as well as digging for the combo.
In sideboard, I think that you want some Fatal Push to defend yourself against Kor Firewalker etc, Thoughtseize effect against combo, some graveyard answers like Nihil Spellbomb which can be recast with Lurrus, some anti-Chalice of the Void like Smash to Smithereens.
I will start with a list like that : (18 lands) 4 Auntie's hovel, 4 Blood crypt, 4 Blackcleave cliffs, 2 Bloodstained mire, 4 Mountains. // (28 creatures) 4 Goblin guide, 4 Foundry street denizen, 4 Mogg fanatic, 4 SPike jester, 4 Legion loyalist, 8 Bushwhackers. // (14 spells) 4 Lightning bolt, 4 Goblin grenade, 3 Devastating summons, 3 Inquisition of Kozilek or Thoughtseize (meta call). // Sideboard: Lurrus of the dream-den, 4 Fatal push, 2 Thoughtseize, 4 Nihil spellbomb, 4 Smash to smithereens.
I hope I would help you fellow goblin ! What do you think about all that ? :)
1 week ago
Introducing the synonyms/nicknames system to alleviate all those "wtf was that one land of that one cycle named?" problems that plague you.
This system is simple. It is designed to redirect terms that you typed out that match a synonym/nickname of a card, to that card name. This lets you never have to remember the name "Seachrome Coast" and can instead just type out "WU Fastland" (as an example). Note that this only works in text edit entries on deck lists and inventory, not the live edit or the card search forms.
There is a lot of other things that are utilised here as well.
- Godzilla Names
- Non-American Spellings
- Common Nicknames
- Common Misspellings
- Redirections of Misspelled Submissions
- Each side of a split card as a synonym (unless they already exist as a card).
Not needing to know the name of each card in a land/artifact cycle is a big boon, but you still need to know the nickname of that cycle and the syntax. For lands/mana rocks/the swords of X and Y at the present moment it is always "XY Nickname" or "YX Nickname". Examples:
- WU Fastland
- GR BFZ
- GW ABUR Dual Land
- BW Fetch
For 2 colour lands, it is always the two colour letters, followed by the nickname, and then followed by the option to have the world land either connected to the nickname or not. (these are all viable options for example: "WU Fast", "UW Fastland", "UW Fast Land".) For 3 colour lands, it is only the primary order of colour letters you see on cards, or the Alara/Khans name. (WUB Lair, Mardu Triome as examples.) Swords and other artifact cycles follow the same setup (though swords can also be "Sword of GB" or "Sword of G and B"), and mono colour land cycles use the same setup just with only one letter. Note that none of these are plural, so don't put that s in. Colourless cards that are a part of a cycle use C/Colorless/Colourless.
Some of these cycles don't have well defined names yet (like BBD) and some of these cycles have had too many names that people constantly fight over so there was no point in bothering to put them all in and instead I just used the TLA (specifically BFZ).
The primary purpose of this is to make the ability to tag cards and edit decks/inventory far more robust than what it has been. Tappedout doesn't presently have a spellchecker, and to be fair most sites don't. It's not an easy feature to implement. So with this synonyms/nicknames feature, we can alleviate some of those aggravations of misspellings or different ways to spell a word by making them valid targets and redirecting them to the right card name. Another benefit of this is the ability to give cards shorthands or nicknames when the community largely doesn't remember the actual name of a card, just their shorthand. We have all been hit with "wtf is that land's name again?" when we know for a fact that it's just "the blue and white shadows over innistrad reveal land". This saves the step of having to open up a search engine to figure out the card name, and in general speeds up and makes the process of building decks and inventory, a lot more enjoyable.
Cycles that currently have nicknames: Show
- ABUR Duals as ABUR/Duals/ABUR Duals
- MDR Artifact Lands as Artifact Lands
- AKH Bike Lands as Bikes/Bicycles/Bicyclings/Cycle Lands/Cycling Lands
- BFZ Lands as BFZ/BFZ Lands
- RAV Guildhalls as Guildhalls
- SHM/EVE Lands as Filters
- VIS Karoos as Karoos/Bouncelands
- RAV Karoos as Karoos/Bouncelands
- MH1 Lands as Horizons/Canopy Lands
- SOI Lands as SOI Lands/Reveal Lands
- Swords of X and Y as XY Swords/Swords of XY/Swords of X and Y
- Temples as Temples/Scrylands
- IKO Triomes as Triomes/Tricycles/Cycles/Cyclings
A lot of the cycle synonyms are meant to intuitive and robust so that you won't even have to think about knowing what the exact written synonym actually is and still be able to get it right on the first try, though it will take time to reach a point in which this is 100% true. As an example of scope, each recognized nickname for a cycle creates 6 entries for each given card in that cycle. So the AKH lands have 30 entries for each card in that cycle, resulting in a total of 150 entries. The Triomes have the same amount, but if I were to add each individual string combination of the colour letters (WUB, BUW, WBU etc) then that count would increase by 45 for each entry, resulting 75 entries for each one, totalling at 375 entries for the whole cycle.
Nicknames will usually be things like "Snappy", "Bolt", "Path", "Bob", "FoW", etc. They are to be commonly used by the larger community as a whole, not what your FNM/play group exclusively uses (though this isn't a hard set in stone as I'm not omniscient).
Here's a list of nicknames that I have. Show
- Aether Vial: Vial
- Aetherflux Reservoir: Dome Dome
- Assassin's Trophy: Ass Trophy
- Birds of Paradise: Birds, BoP
- Bloodbraid Elf: BBE
- Brimstone Trebuchet: Bucket
- Cavalcade of Calamity: Cavalcade
- Chandra, Fire of Kaladesh Flip: Baby Chandra
- Chandra Nalaar: Zippotricks McEdgelord
- Charming Prince: Prince Charming
- Collected Company: CoCo
- Dark Confidant: Bob
- Dark Ritual: Rit
- Demonic Tutor: DT
- Dig Through Time: DTT
- Eternal Witness: E-Wit, E-Witness
- Explosive Vegetation: Explosive Veggies
- Field of Ruin: FoR
- Force of Will: FoW
- Ghost Quarter: GC
- Gilded Goose: Goose
- Giver of Runes: Mommy, Stepmom
- Goblin Charbelcher: Belcher, Charbelcher
- Gray Merchant of Asphodel: Gary
- Griselbrand: Grizzy B
- Hypnotic Specter: Hippie
- Inquisition of Kozilek: IoK
- Jace, Cunning Castaway: Sexy Jace
- Jace, the Mindsculptor: Jace, JtMS
- Jace, Wielder of Mysteries: Lab Jace,
- Jace, Vryn's Prodigy Flip: Literal Actual Baby Jace
- Jace Beleren: Party Jace
- Karn Liberated: Karn
- Kiki-Jiki, Mirror Breaker: Kiki, Kiki Jiki, Mirror Breaker
- Kitchen Finks: Finks
- Kytheon, Hero of Akros Flip: Baby Gideon, Baby Gids
- Laboratory Maniac: Lab Man, Lab Maniac
- Life from the Loam: Loam
- Lightning Bolt: Bolt
- Lightning Helix: Helix
- Lightning Strike: Strike
- Liliana, Heretical Healer Flip: Baby Lili
- Liliana, the Last Hope: Last Hope
- Liliana of the Veil: Lili, LotV
- Lion's Eye Diamond: LED
- Llanowar Elves: Dork, Elf
- Mother of Runes: Mom
- Nissa, Vastwood Seer Flip: Baby Nissa
- Oblivion Ring: O-Ring
- Oko, Thief of Crowns: Oko
- Path to Exile: Path, PtE
- Pia and Kiran Nalaar: Chandra's Parents, Mom and Dad, Ma and Pa, Pia and Kiran, Parents
- Pia Nalaar: Chandra's Mom, Pia
- Primeval Titan: Prime Time
- Prodigal Sorcerer: Tim
- Sakura-Tribe Elder: STE, Steve
- Savage Punch: Bear Punch
- Scalding Tarn: Tarn
- Scavenging Ooze: Scooze
- Sensei's Divining Top: Top
- Settle the Wreckage: Settle
- Skithiryx, the Blight Dragon: Skittles
- Smuggler's Copter: Copter, Thopter Copter
- Snapcaster Mage: Snapcaster, Snappy
- Solemn Simulacrum: Sad Robot
- Sorin, Solemn Visitor: Sad Sorin
- Splinter Twin: Twin
- Swords to Plowshares: Swords
- Tarmogoyf: Goyf, Goyfy, Tarmo
- Tectonic Edge: Tec Edge, TecEdge
- Teferi, Hero of Dominaria: 5feri, T5feri
- Teferi, Time Raveler: 3feri, T3feri
- The Gitrog Monster: Gitrog, HypnoToad, Hypno Toad
- Thing in the Ice Flip: Titi
- Torrential Gearhulk: Fatcaster
- True-Name Nemesis: TNM, TNN, True-Name
- Ugin, the Spirit Dragon: Eugene, Ugin
- Wrenn and Six: W6, Wand6, Wn6
Here's a list of non-american spellings I have in: Show
Here's a list of things that is in the works to do. Show
- All triple coloured land cycles (triomes, lairs, trilands) to have an entry for each of their letter combinations. (Example, bant lands would have WUG, GUW, WGU, GWU, UGW, UWG.)
- All dual coloured land cycles will have the ravnican guild names to replace the two colours as an option.
- All land cycles will have the TLA as an option to replace the nickname.
- All land cycles to have "Nickname XY" format.
- More non-american spellings.
- More common misspellings.
- Cards that have or do not have the word "and", to have a synonym of the opposite.
- Synonym that is a version of the card name but without punctuation.
- Nicknames of all the cards with commas that ignores everything past the comma, provided that it is unique.
- Fringe/old land cycles.
- A lot of mana rock cycles.
A card can have any number of synonyms/nicknames. But only one synonym/nickname can be tied to a card. So if a new card/land cycle gets printed that has covers a misspelling (like an UNcard might) or has that nickname as it's actual card name, those synonyms will get removed (as an example, Snapcaster Mage cannot have Snap as a nickname). We are also looking to limit the amount of times a synonym has to get removed so nicknames of cards during their presence in the standard formats are not likely to be put in, as they become forgotten or even re-used when they rotate out. These are also done manually so sometimes a change might just take a while to do if it encompasses a large number of cards or a large number of synonyms.. We also won't be going through alternate language as possible synonyms because WotC doesn't nearly double check duplicate card names for foreign languages as well as they do for English cards.
This is not something on the card submission form, so it is not available to edit for any user.
If you know of something missing like common misspellings or common non-American spellings that will be needed, or cycle syntaxes that you tried to use but didn't work, post them here and I'll review them for possible inclusion in the future.
EDIT: Before you ask for a nickname etc to be added:
- Check if it exists first by trying it out.
- Check if the larger community recognizes it, this is done by going around discords, lgs' and other forums about that nickname.
- Check if it has any nsfw, discriminatory or derogatory terminology, we straight up will not allow these.
This isn't a system for your pet nickname that your local playgroup uses. This is a system that can utilize nicknames that naturally grew organically out of continued use from the larger mtg community as a whole. This isn't a "which nicknames do you think this system could use" but rather "which nicknames that are used across the world that we have missed".
1 week ago
Good deck. Inquisition of Kozilek would be a better play than Duress in my opinion. Also, there's a lack of one drops here. Why not go with a turn 1 play of Gravecrawler or for a possible turn 2 play Reassembling Skeleton?
1 week ago
Dedicated Budget Player here.
First, no fetches. Those are far too pricey. However, there are a variety of lands that you can use to play a budget deck, including and up to many 3-color combinations. I've even brewed some 4-color budget decks, although the mana starts getting weird around that many colors.
Second, you have to look for archetypes that don't rest on specific unique cards. For instance, go ahead and buy Pushes, Bolts and Paths, but you never want to buy cards like Thought-Knot Seer unless you absolutely want to use them for quite a while.
Third, many cards have budget alternatives that are 90% as good. For instance, Duress or Inquisition of Kozilek are great replacements for Thoughtseize. Now, this means you won't be using the absolute best cards in the format, but that opens you up for many solid homebrews.
I recommend running a homebrew 100%. While building an already meta-proven deck can get you wins, I find that it's easier to do well if you yourself go through the process of building the deck. You have to know what you're doing, but if you do, it's worth it.
Now, a quick glance at the metagame tells me a couple things:
Any form of stompy is great. Brew with Obosh, the Preypiercer in mind. Smash face hard, and do it fast.
Maindecking combo hate is solid. Thalia, Guardian of Thraben isn't too pricey but it stomps on a handful of meta decks, from Burn to Bogles to Storm.
Effective removal is pretty good, but make sure it hits a solid amount of meta cards.
1 week ago
I would cut the Adventurous Impulses for Commune with Nature because even though Commune with Nature can't find land it looks at the top five cards of your library. If it's not too much play some Inquisition of Kozilek for discard effects instead of Thought Erasure.