|Commander / EDH||Legal|
Printings View all
|Modern Masters 2017 Edition (MM3)||Uncommon|
|Conspiracy: Take the Crown (CN2)||Rare|
|Modern Event Deck (MD1)||Uncommon|
|Rise of the Eldrazi (ROE)||Uncommon|
Combos Browse all
Inquisition of Kozilek
Target player reveals his or her hand. You choose a nonland card from it with converted mana cost 3 or less. That player discards that card.
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Inquisition of Kozilek Discussion
16 hours ago
I'm also currently playing a bit modern online and had some success with a mill deck, especially because the strategy doesn't really interact with anything the opponent expects you to interact with. For comparison, this is what I have at the moment: Windmill Solitaire
Archive trap is indeed really strong, especially when you can cast it twice or more often in the same turn (which isn't unrealistic with Mission briefing). What I really liked so far was to use Surgical Extraction after Inquisition of Kozilek and/or a mill spell to pick additional cards from the opponents Hand...and to remove nonbasic lands with it, so that fetchlands might have no targets anymore, a deck might lose a whole color completely and Mind Funeral mills a lot more.
I have all the anti aggro stuff in the sb because I'd rather have the universal cards main. Especially the crypt incursion often felt like something I want to have against the right decks (and it absolutely wins the game there) but is absolutely dead against other decks and there are a few that don't really have that many creatures. Spell pierce and Inquisition has helped me quite a lot in the first games because no one expects it when they see the first typical mill cards.
2 days ago
I'd really recommend Inquisition of Kozilek over Thought Erasure. You have plenty of ways to deal with the more expensive cards, and mana efficiency is very important. Also, have you tried playing with Serum Visions at all? It's a fantastic card, but I don't know what I'd cut for it.
3 days ago
I don't know what your budget looks like, but I would suggest the following simply because of cost/effect improvement:
4 days ago
The deck is cool but there are a few things I personally would change.
1: Wall of Denial and Elesh Norn, Grand Cenobite are great creatures, but there are definitely better things to run, especially since norn is hard to cast and wall doesn’t do anything except block. Since this is a spell deck, I’d recommend 4x Snapcaster Mage, especially since Thing in the Ice Flip can bounce him to give you twice as much potential.
2: I would reccomend varying your counterspells a bit more. Since you’re a Grundy deck, mana leak is only relevant in the early game. I would add in Remand for a more tempo-based strategy or Familiar's Ruse if you’re running the snapcasters.
3: your manabase needs a bit of work. First off, you’re mana curve is really low if you take out the Norns (which you should), meaning you probably only need 20 lands. Also your deck is 61 cards, meaning you can already take out a land for free. Inkmoth Nexus, although an excellent card in many decks, doesn’t fit with your strategy. It makes you choose between going the infect route or the beatdown route rather than synergizing, and it only gives you colorless mana. Your other manlands are good enough. However, if you really like the manlands, I would reccomend Mutavault.
4: if you take out the three lands (which you should), you have two open slots. I definitely think you should use those slots for two more thing in the ices, because they are essentially mainboard creature hate and are amazing in a beatdown strat. If ou don’t like that suggestion, Mission Briefing would be a very versatile option.
5: finally, I think you should have more discard spells like another Thoughtseize or some Inquisition of Kozileks, but the rest of your deck ha so much value that I’m not sure if I would take anything out for it. Possibly Lingering Souls, but only I you add in the thing in the ices so you maintain consistent beatdown damage
1 week ago
I think as it stands now, you're likely to be able to compete at some level, with some matchups being better than others. You're going to suffer a bit against aggro decks that come out swinging - upgrades to your 1CMC discard spells such Inquisition of Kozilek and Thoughtseize would help increase your competitiveness - that's pretty much true across the board- the more money you spend, the more competitive your deck is likely to be. That said, I also think that competitiveness is a bit of a misnomer in Magic. I'm pretty sure the TappedOut competitiveness meter just looks at your decklist and gives you a rating based on how many of your cards are played in Tier 1 decks - so basically - the more expensive your deck is, the more likely it will be "competitive." But I don't think that's the whole story. Competitiveness is relative to what you're playing against. While there are many budget decks that can kill Tier 1 decks, they aren't necessarily as broadly or even specifically capable of taking down any and all Tier 1 decks. Now if you consider all possible decks outside Tier 1, competitiveness is a lot harder to clearly define.
I like to build forks of decks here on TappedOut. Consider as you move forward, instead of continuing to make changes to this build, instead making a new deck, building it back up from scratch while focusing on a variation of strategy. For example, you could try a build that swapped out your discard spells for creature removal. The advantage of making forks on TappedOut is that you can compare the builds against each other. I also find it helpful as a means to reconsider a deck's strategy - sometimes it seems like there just isn't enough room to do everything, but if I rebuild the deck, it can be easier to focus on one specific strategy, and then see how it shapes up if I take it in slightly different directions.
1 week ago
Hey there, coming over to comment here. That other thread was getting foolish.
Cards I love in the deck
Jace, Unraveler of Secrets (I like this card more than most people)
Thoughtseize (Hate the card but I get it)
Cards I think don't quite fit
The main one being
Grim Flayer - Reasoning is simple. Even though you've got planeswalkers, You aren't running Mishra's Bauble or some other random card type to trigger delirium. It's huge to have that piece outside of your Fetches, Dudes, Instants and Sorceries.
Also, Flayer just fizzles Tasigur, the Golden Fang
I would like to see that counter spell suite improved for reals.
I think Mana Leak is such a disappointing card.
In a build like this, as alluded to previously, you can't make Jund that's not Jund. So use more of what Jund doesn't have.
Plus, I think Ashiok just blows (no offense)
BUT, what do I know?
1 week ago
Seems a nice deck, but I'd make some suggestions:
First of all I'd add Fatal Push. It's very usefull when you want to remove an annoying opponent's creature. Probably I'd put it instead of Reaper from the Abyss, since it's true that the reaper is a creature that does good things, but it costs really much.
I don't really like Bone Picker and Savra, Queen of the Golgari since you don't have so many chances to cast the picker in the first turns and you don't sacrifice creatures, which makes the queen useless
2 weeks ago
Thank you! I bookmarked the help link for future formatting, I appreciate that page and you linking me so much!
As for the additions/changes. I like them a lot. I also want to make sure that I completely understand what you're saying. I build a second version of the deck with what I think you mean by your suggested changes. Either way, I will have to acquire 2 more Thoughtseize (I only own 1), 2 more Inquisition of Kozilek (I only own 1). and 1 more Creeping Tar Pit. I should have Remand and funny enough I was considering them. I steered away from them because it puts the card back in their hand. I also recently switched to a burn deck. But it's only temporary. I'm hoping that I can win a few weeklies and use the winnings to buy more cards for my millcrank.
On another note. There is a new player at my weekly that oddly enough runs a different version of my deck. He doesn't do as well as I do but there were a card or two that I was considering, that he runs. What's your opinion on Jace's Phantasm. I was flip flopping because his style is more mill so his opponent almost always has 10+ cards in their yard where as my deck is more control. That's why I haven't put them in. Anyways, thank you so much for the help. Are my changes accurate with your suggestions?
New: BU Millcrank