Inquisition of Kozilek

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown Rare
Modern Event Deck Uncommon
Rise of the Eldrazi Uncommon

Combos Browse all

Inquisition of Kozilek

Sorcery

Target player reveals his or her hand. You choose a nonland card from it with converted mana cost 3 or less. That player discards that card.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 78%

3.64 TIX $3.65 Foil

Ebay

Inquisition of Kozilek Discussion

FuneralofGod on Delirium Awaits

20 hours ago

If the deck is modern legal you could also use Grisly Salvage. I love the idea here though. Abrupt Decay and Inquisition of Kozilek are also strong cards that might not fit the theme perfectly but would help a lot.

TheAlexGnan on ToolmasterOfBrainerd

1 day ago

hey man. i did some thinking on the eldrazi matchup and came up with the following:

1-for-1ing will never work, not even with Snapcaster Mage for value. EVERY eldrazi save Eldrazi Displacer is impossible to remove at parity once it RESOLVES. Conclusion Nr.1.

Second: Bant Eldrazi runs 4x Cavern of Souls, which means we cant really keep them from resolving with counter magic. I thought for a while Mana Leak was one of the best cards against them. But no.

Third: The only board wipe in our colors that works is Damnation. And that can be 1) too slow and 2) we'll run 2 max because its very clunky in other matches. Also, they will often be able to remove it with Thought-Knot Seer.

4th: Blood Moon is the only mana disruption that actually hurts them enough. Provided we can bolt the dork, it really does shut them down hard. Fulminator Mage isnt bad, but it often costs us a turn too, so the effect is rather small. for him to really work we have to be able to recur him with Kolaghan's Command and they can often race that. Blood Moon is also a kind of last resort for us since we have a very demanding mana base ourselves. so: 4th conclusion is that mana disruption has to be pushed to the extreme to work and thats a downer.

Then I looked at alternatives, and the one that really stuck was Thoughtseize. Its the only kind of interaction that ensures that we get a clean 1-for-1, and that for 1cmc only. The 2 life dont really matter, and Inquisition of Kozilek obviously doesnt work. In the opener, it races Chalice of the Void, takes care of all their threats, and works great with Snapcaster Mage.

The line of play i kept seeing was t1 Thoughtseize into bolt/terminate turn 2 for the dork into turn 3 Snapcaster Mage into Thoughtseize. Leave the threat you can remove with bolt/terminate. And i thought, from there, I should be able to win the matches.

Put into practice: 4 copies of Thoughtseize in the sideboard. its also great against all kinds of control, ramp decks and combo decks.

I then went on cockatrice and asked to face eldrazi. Promptly won 4 out of 5 matches. I'll test some further. but if filling 4 sideboard slots with Thoughtseize (which is incredibly versatile anyway) is what it takes to beat the overall top deck in modern (eldrazi tron and bant eldrazi make up 11% right now), I am willing to do that.

What do you think?

Emzed on The Happy Merchant

2 days ago

I don't think Dragon's Claw is all that good if you don't have red spells to trigger it yourself. In a non-red deck like this, Sun Droplet is probably superior. But Gifted Aetherborn fits the devotion plan and also helps matchups where a deathtouch blocker is relevant, so going with that option seems very reasonable. Collective Brutality complements it nicely, since all three modes on the card are fantastic against burn.
If you are really worried about burn, replace a couple of Thoughtseizes in your maindeck with Inquisition of Kozileks, that switch really helps in the matchup.

Logics on Tremble mortals, and despair! (Rakdos Control)

2 days ago

This is basically a standard deck I played back in the day. Modern is a very different format, running that much removal is going to leave a lot of dead cards in certain matchups. If I were you, I would do this:

+4 Inquisition of Kozilek, +4 Lightning Bolt, +2 Fatal Push, +1 Kolaghan's Command, +1 Kalitas, Traitor of Ghet, +1 Stormbreath Dragon, +1 Young Pyromancer, +3 Read the Bones, +3 Night's Whisper, +4 Bloodstained Mire, +2 Polluted Delta, +1 Wooded Foothills

-4 Hero's Downfall, -3 Bile Blight, -1 Anger of the Gods, -3 Sign in Blood, -1 Terminate, -2 Desecration Demon, -2 Master of Cruelties, -3 Magma Jet, -5 Mountain, -3 Swamp

These changes upgrade your removal and early interaction, especially against control strategies. It also gives you much fewer dead cards, seeing as Lightning Bolt and Kolaghan's Command can go for the dome. I cut all of the weaker creatures in the deck, to streamline the early game's combination of disruption, removal, and draw power.

As for the sideboard, I think it needs a lot of work. You're already playing too much removal in the main board, and your sideboard is more of the same. The deck really doesn't need to be siding into removal that is worse than waht's already in the main deck. (Looking at Doom Blade < Terminate, Dark Betrayal < Fatal Push/Lightning Bolt , Mizzium Mortars and Drown in Sorrow < Anger of the Gods.) If you really want a sweeper, I would easily put in Languish or Damnation over Mizzium Mortars. I understand Mizzium Mortars only hits their things, but in the match-ups where that's relevant, you're dead way before you get to 6 mana.

My sideboard for the deck would look something like:

3 Duress, 1 Anger of the Gods, 2 Slaughter Games, 4 Gifted Aetherborn, 2 Leyline of the Void, 1 Fatal Push, 1 Ob Nixilis Reignited, 1 Languish

Obviously, this is your deck, so feel free to do whatever you want with it, this is just what my take on the deck would be to gear it more towards modern, so it doesn't feel like you have dead draws all of the time. Hope this at least inspires some changes, and happy deckbuilding.

rothgar13 on Black Mill, is it possible?

2 days ago

I assume you're referring to mono-black. And the answer is yes, sort of. You'll use artifacts like Codex Shredder and Ghoulcaller's Bell to do most of your milling (along with Lantern of Insight to make sure you're milling good cards), and Ensnaring Bridge and Inquisition of Kozilek to protect yourself. Infernal Tutor can get you what you need, as can Inventors' Fair. Of the style of effects you mentioned, I would consider Surgical Extraction the best, since it can be cast for 0 mana in case of emergency. If you haven't noticed, those are the guts of the Lantern Control deck. The reason you rarely see it in mono-black is that the splash for cards like Ancient Stirrings is pretty trivial, and it actually helps out a lot.

Dave_Icaria on Wither Me Timbers

3 days ago

I play Infect in Modern, and I have to say this is a very different idea than most Infect decks go by. I'm not saying it's unworkable but I will say that it loses to a lot, and I mean a LOT of decks in the format simply because you don't cast any spells until turn 3, and even then dropping 1 creature from 3 turns behind isn't enough to save the game. In order for this to work, you need to be able to interact with what your opponent is doing and survive long enough to get your combo out. I suggest:

-Hand disruption (4x Thoughtseize, 4x Inquisition of Kozilek mainboard)-Removal (Abrupt Decay, Maelstrom Pulse, Fatal Push, Dismember.) Stab Wound is too costly and doesn't even kill many creatures, also it doesn't put -1/-1 counters on the creature so you can't steal anything with it, Murder and Hero's Downfall are costly, and usually not very needed in the format. If you want to sideboard Hero's Downfall against planeswalker decks that might be a better option, but in that case I'd just use Vampire Hexmage instead.-Reduce your mana curve significantly, you want 1 and 2-drop creatures!-Take out Mikaeus, the Unhallowed and Kulrath Knight, just too costly and don't do much for your strategy.-Crumbling Ashes only kills off the creatures you want to steal! Better to use a removal spell to kill something that you can't steal, and leave the creatures with -1/-1 counters alive if possible.-Gift of Orzhova is kind of a dead card here I think, you have better 3-drops for gaining life that also put a body on the field, like Vampire Nighthawk who does a ton of work.-I'd also say to group your cards by type, not what they do... It makes it so much easier to see what needs tweaking if all the creatures, all the lands, etc. are where they're supposed to be.

Good luck!

Icbrgr on Unbreakable Determination

3 days ago

@Polupus Nope not yet and seems like both are good suggestions... I kinda had the 8-Rack Ninja idea outta nowhere last night and kinda just moved around some cards in my collection and use this site to try it out... thanks for the upvote/comment and will look into your suggestions closer. Im kinda excited to see where this twist on my former mono-blue Ninja deck goes!

@THE_WTF_Brewer (Love your username :p )I agree with you %100 and thank god the price of Inquisition of Kozilek going down a bit because thats why i have such lame 8-rack deck cuz i havent been able to stomach getting a playset of them before but now its much more doable thanks for the imput!

Load more