Inquisition of Kozilek
Target player reveals his or her hand. You choose a nonland card from it with converted mana cost 3 or less. That player discards that card.
|Have (3)||Mortiferus_Rosa , metalmagic ,|
|Want (4)||avry , illsv , scarmardo , MarkTaylorTSax|
Printings View all
|Modern Masters 2017 Edition (MM3)||Uncommon|
|Conspiracy: Take the Crown (CN2)||Rare|
|Modern Event Deck (MD1)||Uncommon|
|Rise of the Eldrazi (ROE)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Inquisition of Kozilek occurrence in decks from the last year
All decks: 0.72%
All decks: 0.5%
Commander / EDH:
All decks: 0.0%
Inquisition of Kozilek Discussion
4 days ago
This deck idea actually looks pretty cool. Some thoughts:
you don’t have nearly enough black cards to make use of Force of Despair, and even if you did i don’t see why your deck would want to run this. It feels like a sideboard card at best. In a similar vein, Cyclonic Rift is nice to slow things down, but doesn’t help you long-game, which is what this deck looks to be trying to do.. i’d drop that card down to a 2x max.
I personally don’t think Shadowspear is a good enough card to run here.
1 week ago
I agree that you could definitely use some hand disruption in here - if Thoughtseize is out of your budget you could look at Inquisition of Kozilek or Collective Brutality. The later of which pairs extremely well with Bloodghast.
Doom Blade is a little weak for modern - maybe consider stronger removal like Fatal Push or Murderous Cut. Go for the Throat or Victim of Night are also options, though not as strong in my opinion. Hero's Downfall and Murderous Rider fit the bill too.
1 week ago
Looks fun! Surprised to see Dismember in place of Fatal Push though - with all your little 1 toughness creatures, Revolt will basically always be active. You could run Faerie Miscreant to start the beats early, help keep your hand full later in the game, and make a T2 Spellstutter counter a 2 drop rather than just a 1 drop. I don't think you need the shadowspears at all in mainboard, but if you're intent on keeping them I'd drop to 1 of at most. Cyc rift is pretty weak for modern - by turn 7+ you should already have killed your opponent with flying beaters. Consider runnning countermagic or removal in this slot - something like Drown in the Loch, Mana Leak, or Murderous Cut. Quickling is also pretty weak for modern - I'd consider replacing it with something like Vendilion Clique or Snapcaster Mage. Insidious Will is fun, but is outclassed in just about every aspect by Cryptic Command. Hand disruption would also fit nicely in this deck, something like 5-7 total copies of Thoughtseize, Inquisition of Kozilek, and/or Collective Brutality.
These are all just suggestions though - you should play the deck however you find it most fun! If you want more specific suggestions on what I'd cut and what I'd include, feel free to let me know! Whatever you decide to do, good luck and have fun!
1 week ago
Looks fun! If you're looking for suggestions I think there's definitely some things you can change to make the deck stronger.
If you're looking to be able to activate & attack with tarpit or play a planeswalker AND hold up countermagic /removal, you're going to need to run more than 21 lands. For example - if you want to be able to slam an Elspeth and hold up Logic Knot for your opponent's turn, you'll need 8 mana - so you want to hit your land drops all the way up to turn 8 at minimum, which is going to be exceedingly hard to do with only 21 lands. I'd recommend 23 at MINIMUM, but you'd probably be better off with 24 or 25.
Enter the God-Eternals is a fun card for standard or even pioneer, but in modern it's probably going to disappoint. I'd recommend cutting them for some more hard removal- consider the 4th path, some copies of Fatal Push, or a Detention Sphere or two. Maybe even a Blessed Alliance if you're feeling spicy (personal bias, I love that card)
If it's in your budget, Wrath of God is a straight upgrade over Day of Judgement.
Render Silent is a fun card to cast, but modern gives you plenty of better options for counterspells. Mana Leak is a catch-all that counters pretty much everything until turn 4+, at which point it can still be used to disrupt your opponent's plans. Dovin's Veto or Countersquall help you in the combo or control matchup. Disallow can snipe things you couldn't otherwise deal with, like eldrazi cast triggers, planeswalker ability activations, and land destruction like Field of Ruin and Ghost Quarter. Spell Snare and Remand are also powerful options you could try, but they tend to be better in faster, tempo-y decks rather than the hard control you're running. Archmage's Charm is also a possibility, but since you're running 3 colors it's going to be immensely difficult to cast.
Since you're running black in a control shell, you should almost certainly be running 4-7 copies of hand disruption spells. The go-to options are Thoughtseize and Inquisition of Kozilek, but Collective Brutality is another good option.
And finally your lands - I assume you're on a budget here and that's why your mana is the way it is, but just in case you aren't on a budget I'll make some suggestions. Fetchlands like Polluted Delta, Flooded Strand and Marsh Flats help you fix your colors when you need to, and can trigger Revolt if you decide to run Fatal Push. They can grab non-basic lands too, so they pair extremely well with Shocklands like Watery Grave, Hallowed Fountain, and Godless Shrine. In a three color deck, any fetchland can fetch for any color you need by grabbing the appropriate shockland. With so many cards that cost double (or triple) blue or white, you might even consider a single Mystic Gate. Filtering white mana into blue or vice versa will make it infinitely easier to cast cards like Supreme Verdict and Cryptic Command.
Those are just some surface level suggestions - feel free to heed them or disregard them as you want. It's your deck after all! Whatever you decide to do, good luck and have fun!
2 weeks ago
Hey, what's your budget like? I'm going to make a bunch of suggestions, but if they're outside of your budget let me know and I can tone them down. Generally speaking you want a full 4x Rack and 4x Affliciton, so I'd go up the 4th affliction. Inquisition of Kozilek, Thoughtseize, Raven's Crime, Liliana of the Veil and Wrench Mind are all almost always 3-4 of in every 8-rack list because of how effecient and effective they are. A 2-4 of Davriel, Rogue Shadowmage is becoming more and more popular in these decks as well - I'd run at least 2 if I were you. Smallpox often makes an appearance in these decks too, although you're a little creature heavy for it to be effective.
2 weeks ago
I would ditch Dash Hopes if I were you. I love the deck, but maybe throw in something like Inquisition of Kozilek or Grasp of Darkness over Dash Hopes. If you would like some sideboard cards, I can help you brainstorm a sideboard too. :)
3 weeks ago
I think you're missing Mission Briefing. It's a very good card as, unlike snappy, you can play the alternative cost to cards (e.g archive trap or surgical).
Ashiok, Dream Render is mainly used for her static effect. Can main board if your meta has a lot of scapeshift or something, but I would keep her a 1-2 of in the side.
Consider Leyline of Sanctity if burn, jund or mardu pyromancer is big in your meta.
I feel like Inquisition of Kozilek is just a (very good) filler card. If you're struggling to fit something in, I would cut that.
4 weeks ago
JacenSolo29 I found https://www.mtggoldfish.com/archetype/standard-jeskai-fires#paper
So they revolve around Fires of Invention. So we need to stop that ASAP. Keep in all discard (Thoughtseize and Inquisition of Kozilek). Inquisition of Kozilek maybe could come out since it doesn’t hit Fires of Invention or their big threats. Bring in Kroxa, Titan of Death's Hunger, Kaya's Guile (for lifegain, sacrifice, and token for chump blocking) and Plague Engineer (for deathtouch). Sub in Wear to remove Fires of Invention when it does hit board. Blood Moon may stop them from casting based spells since they run few Island but it doesn’t stop Fires of Invention. Keep in Dreadbore for big creatures.
Hope this helps! I haven’t played against it yet, but that’s my impression based on stock lists.