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Creature — Human Cleric
Noncreature spells cost (1) more to play.
Price & Acquistion Set Price Alerts
1 week ago
Aven Mindcensor, Hushwing Gryff, Spirit of the Labyrinth, Winter Orb, Thalia, Heretic Cathar, Kinjalli's Sunwing, Vryn Wingmare, Mother of Runes, Ramunap Excavator, Aura of Silence, Sun Titan, Swords to Plowshares, Alms Collector, Mirri, Weatherlight Duelist, Eladamri's Call, Tocatli Honor Guard, Eidolon of Rhetoric, Kataki, War's Wage, Propaganda, Ghostly Prison, Windborn Muse, Stasis, Static Orb, Glowrider, Rising Waters, Lodestone Golem, Damping Matrix, Cursed Totem, and Damping Sphere
The cards above are powerful stax pieces that are heavy play, yet range from 0.15$ to 5$ on tcgplayer. Below are more expensive cards that still are good for the deck, yet are not required.
Hokori, Dust Drinker, Rhystic Study, Sphere of Resistance, Thorn of Amethyst, Nature's Will, Bear Umbra, Sword of Feast and Famine, Grand Arbiter Augustin IV, Linvala, Keeper of Silence, Recruiter of the Guard, and Thalia, Guardian of Thraben.
Other than these stag pieces (cards used to lock your opponents out of the game) the deck should ramp, have some good interaction, and have draw power too. It can then use a decent field of small creatures and some combat steps, or powering out planeswalker ultimates to win. Below are some ideas on how to do that.
1 month ago
Orionxhavok For Gaddock Teeg play either Selfless Spirit or Glowrider. Linvala is kinda hard to replace but maybe put in Pithing Needle or Phyrexian Revoker. As for lands just play more basics and Ghost Quarter or Tectonic Edge, the hardest land to replace is cavern of souls and there is no replacement maybe play more blue hate like Defense Grid. Without cradle and cavern land search is pretty useless so I'd replace them with Paradox Engine and Staff of Domination. Any other questions feel free to comment here.
4 months ago
@meowndabout Nice questions! Glad to help with this. I changed the write up slightly, to include a sample blue print for playing the deck. That answers some of your questions, other ones are below.
Fauna Shaman - usually you discard extra mana elves (which aren't that great in the mid-game) to get actual stax pieces or utility creatures. But, also, you can just discard anything. It turns each creature into a Worldly Tutor + free card draw.
Loyal Retainers - this is actually best with Iona, Shield of Emeria, which is decent to run if your meta has some mono-colored decks. However, it's worth leaving in the deck even without Iona, just to get back anything that happens to get killed. It's pretty good reanimation, just by itself.
The Tabernacle at Pendrell Vale - Actually, Magus of the Tabernacle is a pretty good replacement. Tabernacle is here mostly to combat other decks that rely on creatures and mana elves (like us), but have a harder time tutoring for Gaea's Cradle. To perform this function, another answer is Defense of the Heart. Magus might be better since it's a creature and slides under your Thorn of Amethyst effects.
Nullstone Gargoyle - this is a new card I'm testing. It's easily hard-castable with Gaea's Cradle and Nykthos, Shrine to Nyx. And it's a pretty strong lock with Eidolon of Rhetoric. Yes, if I could get this lock together, I'd just cast creature after that.
Recruiter of the Guard - you just get whatever you need for the situation you're in. Get whatever stops your opponents the hardest. You have to know how your opponent's strategies work.
Sanctum Prelate - pretty much always names 2 or 3. These stop boardwipes that sneak under Gaddock Teeg; on three you stop: Toxic Deluge and Fire Covenant; on two you stop Cyclonic Rift and Pyroclasm. I usually pick either 2 or 3 based on which board wipe I'm more afraid of at the moment; but in either case you end up shutting off large parts of your opponents' decks.
Yisan, the Wanderer Bard - this is becoming less important in this list; however I think it's still probably good enough to run. Yeah, you just get whatever is most helpful. You can either get Quirion Ranger on 1 to activate Yisan or Sisay twice per turn, or you get Sylvan Safekeeper to guard Sisay against spot removal. After that, you know, get whatever you need.
Crop Rotation - there's a lot of strong lands in the list. Strip Mine and Horizon Canopy are very good with Ramunap Excavator. You can also get Tabernacle. You can get one of the ramp-lands like Gaea's Cradle, nykthos, or Ancient Tomb. If possible, you should always sacrifice a Flagstones of Trokair.
Creature tutors - You get whatever you really need top stop what your opponents are doing. These tutors let you get non-legendary creatures tho, so sometimes you can get Sanctum Prelate or Eidolon of Rhetoric or Spirit of the Labyrinth if one of those seems really appropriate, or you're in a winning position already, you can go for the kill with Shaman of the Forgotten Way or a lock with Nullstone Gargoyle.
Enlightened Tutor - yes, frequently the most powerful thing to get with this is Living Plane, although there's a lot of great artifact/enchantment stax pieces you may want, particularly Rest in Peace, Null Rod or Sphere of Resistance. It can get ramp in Mana Crypt or Carpet of Flowers. It can also get Lightning Greaves which can be great for Sisay. This card is awesome in this list.
Gemstone Caverns, Chrome Mox - these are ramp, which is totally critical. You just exile whatever you don't need. Try to prioritize playing a turn 1 or 2 stax piece with these ramp cards. Also think about when you will play Sisay. If you have these ramp cards, try to set up a sequence where you play a stax card turn 1, a mana creature turn 2, and SIsay turn 3.
Null Rod, Stony Silence - these only shut off our artifact ramp, not our creature ramp. Only play them if they're going to hurt your opponents more than they hurt you. But the deck is pretty much designed so that it's usually pretty asymmetric, although certain hands and board states can make it more nuanced.
You can totally run snow lands if you want to.
Solemnity - this doesn't do anything...
Ashes of the Abhorrent - This can work if your meta has a lot of reanimation or storm...
8 months ago
for a more GY centric meta, try:
8 months ago
Assuming you want to go more stax than combo:
- Spirit of the Labyrinth
- Arcane Laboratory
- Blasphemous Act
- Dream Tides
- Pendrell Mists
- Aura of Silence
- Thalia, Guardian of Thraben
- Frozen AEther
- Lodestone Golem
- Vryn Wingmare
- Thalia, Heretic Cathar
- Grand Arbiter Augustin IV
- Ghostly Prison
- Sphere of Resistance
- Thorn of Amethyst
- Brago, King Eternal
- Leonin Arbiter
- Suppression Field
- Karmic Justice
- Salvaging Station
- Aven Mindcensor
- Mindlock Orb
- AEther Flash
- Porphyry Nodes
- Ethersworn Canonist
- Blind Obedience
- Authority of the Consuls
- Orb of Dreams
- Mist of Stagnation
- Tangle Wire
- Cursed Totem
- Mana Breach
9 months ago
As a fellow cleric tribal enthusiast I appreciate where you are trying to go with the deck but you seem to be suffering some of the same issues I ran into myself, namely not having focused synergies that build into a win condition.
A strong sub theme of your deck seems to revolve around life gain, so with that in mind lets add to and weaponize this sub theme into win conditions. I agree with kamelyan that you should add Conspiracy as its quite nasty with Rotlung Reanimator and Cabal Archon, the only reason I don't run these two in my cleric deck is the hardcore clash with Angel of Glory's Rise. Beacon of Immortality and Test of Endurance make for an interesting and intractable win condition that plays along with your life gain theme for surprise victories. Stern Judge with Urborg, Tomb of Yawgmoth can be nasty repeatable drain where you use your life gain to stay ahead of other peoples dwindling life totals. Also, consider Greed and Erebos, God of the Dead for further card draw that works with your life gain. Also Boon Reflection might be useful as well.
Some general replacements that might serve you better would be Scholar of Athreos over Pious Evangel Flip, the drain effect is a nice mana dump, Frontline Medic over Banisher Priest allows you to play more aggressively and the counter ability can catch people by surprise and Grand Abolisher over Hanweir Militia Captain Flip, the Captain generates tokens far to slowly and often requires you to over extend to make it any good.
For additional tribal removal options consider Kor Sanctifiers, War Priest of Thune, Leonin Relic-Warder and Reliquary Monk. Although I find Reliquary Monk and Relic-Warder to be more tricky to use without a sacrifice outlet.
I hope this helps you, I look forward to seeing where you take the deck.
9 months ago
Static Orb Thorn of Amethyst Thalia, Guardian of Thraben Hokori, Dust Drinker Sphere of Resistance Grand Arbiter Augustin IV Glowrider Vryn Wingmare Stoic Angel Looks cool, But you need to focus your gameplan more. You're only real prison cards are Thalia, Heretic Cathar and Winter Orb. Prison typically doesn't want to combo but actually is anti - combo and tries to stop the whole table from comboing.
10 months ago
If you're really wanting to build a deck around him, then try for things like trample-enablers. I couldn't name any off the top of my head, but they're out there.
I'd look for Entomb effects like Buried Alive and Survival of the Fittest. Drop fatties like Iona, Shield of Emeria, Elesh Norn, Grand Cenobite, and Craterhoof Behemoth. Mana dorks are super important and typically better than artifact ramp because of your graveyard theme. Since it's a creature-based deck, you can check out Thorn of Amethyst, Thalia, Guardian of Thraben, Vryn Wingmare, and Glowrider. For removal, creatures are always a good way to go. See Reclamation Sage, Ashen Rider, and Acidic Slime. Hope this helps. It's not the same commander, but my Ghostly Deer-Daddy deck has a few things you could look at. It's more combo-centric though, so keep that in mind as you look through it for ideas.