|Commander / EDH||Legal|
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Creature — Shapeshifter
Whenever Identity Thief attacks, you may exile another target nontoken creature. If you do, Identity Thief becomes a copy of that creature until end of turn. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.
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Identity Thief Discussion
1 week ago
I'm building a very similar deck. I'm considering running Enter the Infinite and Laboratory Maniac (and Leveler) as a floating win con, in case the ETB effects can't keep up. Though Rite of Replication and Clone Legion seem a lot more fun.
I have more Merfolk than you, so Stonybrook Banneret is key. Particularly since Blue ramp is mediocre.
4 weeks ago
Baral, Chief of Compliance and Boseiju, Who Shelters All might be good. Consider switching out your commander for Medomai the Ageless and building on top of her (Blade of Selves, double strike, extra combat steps, Identity Thief, etc).
3 months ago
@smashadams83: Thanks for the comment! I really enjoyed building this deck and writing the primer.
Vizier of Many Faces is a card I've strongly considered. I love the fact that you can pitch it in a FoF pile and then get value from the graveyard. Ultimately, I decided to go with Phyrexian Metamorph and Clever Impersonator instead because they are much more flexible and sometimes you just want to copy an opponents Sol Ring or Aura Shards or something. I think these two clone effects are the best for MY deck but Vizier would definitely be my next choice if I were to include a third. I'm not as big of an Identity Thief fan. I feel like Conjurer's Closet is a more reliable way to get repeatable sphinx ETBs and I'm not even running that.
I like the graveyard shuffle tech you use as well. If I ever decide to pull the Eldrazi from this list I'll definitely run Elexir and probably Commit//Memory as well.
As far as the anti draw cards, I'm so/so. I think they are a really interesting direction to take the deck but I really don't like two things about them: 1) They have no impact on the board and are terrible cards to play when behind, and 2) They shut down some of my most powerful draw in Consecrated Sphinx and Blue Sun's Zenith (which I recently added to the deck). That said, I've never actually run those spells in my list. If they have worked well for you I'd love to hear about it.
I'll check out your list as soon as I have the time!
3 months ago
Great job on the primer. I really like the synergy of this deck. Ive been experimenting with unesh as well. Ive been running Vizier of Many Faces (can be cast from graveyard) and Identity Thief (can flicker a sphinx for card draw) but they seem like the weakest creatures in the deck. What do you think of them?
What do you think of some anti draw cards like Omen Machine and Uba Mask? I feel like these can put us ahead as we have so much card advantage and dont actually need to draw cards due to the unesh effect. I would like to improve my mana rocks eventually so Im stuck with budget ones for now. I feel like I need to fix my instants from 1 time effects to repeatable effects like some of yours(crystal shard/proteus staff), add more untap effects, and some removal and/or steal effects.
Im sort of lost on what to change though. Some cards I like from your build and would like to incorporate into mine are : vedelkan orrery, shackles, crystal shard, voltaic key, duplicant, fabricate, whir of invention, tezzeret, empyrical plate, clock of omens, trophy/trinket mage.
Would you be willing to look over my list and give me some suggestions? Heres my deck Unesh, A Riddle of Sphinxes
4 months ago
- Deadeye Navigator
- Swiftfoot Boots (protect Brago)
- Cyclonic Rift
- Reliquary Tower
- Act of Authority
- Rogue's Passage
- Sea Gate Oracle
- Whispersilk Cloak (makes it so you can't flicker Brago, but ensures he will connect
- Venser, Shaper Savant
- Felidar Guardian
- Traveler's Cloak
- Phyrexian Ingester
- Restoration Angel
- Pentarch Ward
- Thran Dynamo
- Prophetic Prism
5 months ago
Identity Thief does some silly things but is a dead draw about half the time.
7 months ago
Close, but not exactly. Here's the two ways it can be used:
Play Humility or Darksteel Mutation on Medomai the Ageless while Vedalken Mastermind is out. Since Humility/Darksteel Mutation makes Medomai the Ageless able to attack on extra turns by removing all abilities, attack with Medomai the Ageless. After attacking, but before blocking is declared, activate Vedalken Mastermind or cast Capsize with buyback targeting the Darksteel Mutation or the Humility. Then blocks are declared (flying is nice), and damage is dealt, giving me an extra turn. The last step is to recast the Humility or Darksteel Mutation on Medomai the Ageless and do it all again the next turn.
If I attack with Identity Thief while Medomai the Ageless is on the battlefield, I exile Medomai the Ageless until end of turn and Identity Thief becomes a copy of Medomai the Ageless until end of turn. This let's it become a copy after it attacks, so it can attack on extra turns too. After dealing damage with Identity Thief, I activate Vedalken Mastermind or cast Capsize with buyback targeting the Identity Thief so that when Medomai the Ageless returns to the battlefield at the end of the turn, I won't have to get rid of one of the creatures due to the legend rule.
8 months ago
Horde of Notions, thank you for the comment! I did add Identity Thief, but just wanted to let you know that it still needs another piece to go infinite, since Medomai enters the battlefield before Identity Thief stops being Medomai. This means that the legend rule will force you to get rid of one. Luckily, we have Capsize and Obelisk of Undoing to make the combo infinite.
The only three drop counterspells I play are ones that also cantrip so that spending a lot of counterspells in one round does not completely empty my hand of all my answers.