Skirge Familiar

Skirge Familiar

Creature — Imp

Flying

Discard a card: Add {B} to your mana pool.

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Set Rarity
Vintage Masters (VMA) Uncommon
Urza's Saga (USG) Uncommon

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Legality

Format Legality
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Skirge Familiar Discussion

Octrate on Syr Konrad, Immoral Shifter

3 weeks ago

What are your thoughts on Skirge Familiar?

Bazzul on One card combo Demonlord Belzenlok

2 months ago

CyborgAeon you are indeed correct about the "go off in response" mechanic provided you have enough non-land non-creature cards in your hand (which is always true for the first go-off in response). However, there is small window where removal could be used if Skirge Familiar and Bone Miser enter the battlefield at different times (this happens in the first attempt). At this stage you must kill your own Skirge Familiar with Soul Spike (if the interruption exiles). In response, you can get enough mana to cast graveyard recursion: Ever After, Living Death

I do think Dread is still needed. Mainly because you are very often interrupted mid combo (by countermagic for example). You need a way to attempt to survive and combo off in the following turns. To do this you must have Skirge Familiar and Bone Miser in the graveyard/battlefield and have a card on top of your library. The eldrazi only help with the latter.

I would swap the following cards for your combo:

OUT (7 cards):

1x Cinderhaze Wretch 1x Endling 1x Lotus Guardian 1x Makeshift Mannequin 1x Necrotic Ooze 1x Skithiryx, the Blight Dragon 1x Syr Konrad, the Grim

IN (5 cards):

1x Bone Miser 1x Nightmare Void 1x Extra Shuffler 1x Ever After (extra attempt) 1x Living Death (extra attempt)

I really like your combo and definitely choosing it over the ooze combo is a matter of preference. I have to say that in my meta having a creature based win (second attempt) is very valuable because of the decks I'm used to play against. Also the instant speed win through Makeshift Mannequin has been handy at times.

Anyways I'm for sure gonna buy the extra cards and give it a try in my play group. I do think your combo deserves a mention in the description (or even another decklist). I'm a bit busy these days so it might take a while for me to add it. However, if you have time to make a playlist I could also mention it and link it in the description!

Thanks for the innovative approach!

Bazzul on One card combo Demonlord Belzenlok

2 months ago

CyborgAeon Thank you for your post! It's indeed a very interesting idea... It's very similar to the The Gitrog Monster cEDH combo with dredge, I think the combo is better explained by paraphrasing the description from the Gitrog primer (https://tappedout.net/mtg-decks/gitrog-land-combo/)

With Bone Miser and a "discard outlet" (Skirge Familiar) on the battlefield and a Nightmare Void in our hand, we first discard two shufflers ( Kozilek, Butcher of Truth + Dread for example) to gain 2 black mana (Skirge Familiar). They are both shuffled into the deck. Then we discard Nightmare Void to the outlet to gain 1 black mana (Skirge Familiar). Nightmare Void hits the graveyard, causing Bone Miser's "Whenever you discard a noncreature, nonland card, draw a card." When this trigger resolves, we replace the draw with a dredge, getting Nightmare Void back to our hand and milling two cards in the process. If we run at least two shufflers ( Kozilek, Butcher of Truth + Dread for example) we are always guaranteed to have at least 2 cards on top of our deck, which allows the Dredge trigger to always to happen when we discard Nightmare Void. Thus, we can discard Nightmare Void infinite times through Skirge Familiar and gain infinite black mana. We can finish the game with any finisher (for example Syr Konrad, the Grim).

In other words, the win con becomes: Have both Skirge Familiar and Bone Miser on the field and Nightmare Void in our hand. In my experience playing this deck you rarely win the turn you cast Belz because you usually get interrupted (by countermagic for example). Thus, you always need a plan to try to combo off in the next turns… Here Living Death, Ever After and Twilight's Call can provide combo recursion.

Because you need a discard outlet (Skirge Familiar) you are not immune to Cursed Totem but you are indeed immune to Damping Matrix specifically. This is a small advantage over the Necroozy combo.

However, the main advantage from the Necrotic Ooze combo is that creature removal is virtually ineffective (because you can restart the loop on top of any interaction). This combo is vulnerable because when the Nightmare Void trigger is on the stack opponents can cast creature removal such as Path of Exile. This is the reason why I swapped it over the Mike-Trike combo.

I do like the fact it requires less cards and I will add the cards to the maybeboard, however I still think it’s better to run the Necrotic Ooze combo for it’s resilience (in spite of the extra damage taken for requiring more cards).

bushido_man96 on Kathril's Revenge

3 months ago

You are running a lot of lands. You could probably cut back to 37 and be ok. Add some more ramp as well, either rocks or land ramp in the form of spells like Cultivate and Rampant Growth.

I've upgraded this deck, too, and I found that there are times where you have to cast some of your creatures in order to get a board state going. I added in some sac outlets so that I can get some of those creatures into the graveyard so Kathril can benefit upon casting. Some discard outlets can help with that, too, like Skirge Familiar and things like that.

PhotogenicParasympathetic on Help me foolproof this infinite …

3 months ago

Yeah, I'm with SynergyBuild. This doesn't have to be the combo that wins, it can just be the combo that finds the combo that wins.

If you really want to stick to it, though, I'd advise:

A) Run both Eldrazi titans. The odds of both being in the bottom three cards is astronomically low.

B) Run cards like Skirge Familiar, Bone Miser, Surly Badgersaur etc, that can either turn excess lands into mana.

C) All of the above finishers. There's no reason to limit yourself to just one - heck, throw an Altar of the Brood in too just to have another way out in case of infinite lifegain.

Bazzul on One card combo Demonlord Belzenlok

3 months ago

diogo1943 to be honest I don't know the interaction of the card with an empty or almost empty library... However, even if Stunning Reversal could stop deck-outs I think the card is not very useful (in my version of the deck) because the time you would need this type of effect is after Belz's ETB triggers, and you have no library. At this stage you are very mana starved (having already spent all your mana on casting Belz). The only way you could afford to pay for Stunning Reversal's mana cost is by having Skirge Familiar in play, but if Skirge Familiar is in play you can just go for various attempts to get Necrotic Ooze out and just win the game.

Dango on Tinybones Undertale

4 months ago

Thank you folks for your comments and suggestions! I'll be addressing both of you and each of your suggestions in order of appearance within this message for the sake of being concise.

theseax After much playtesting, I have made the seemingly controversial decision of cutting Cabal Coffers and Urborg, Tomb of Yawgmoth from the list. The pairing itself was a little too cute for my liking as I could never consistently boot it. Even then, on its own, Cabal Coffers requires three other land drops, specifically being swamps in order to net any sort of valuable return from it. Since the mindset of this deck is rather all-in, it often wants to pressure a win between turns 3 and 5, so I've personally opted in favor of a more consistent manabase by dropping the pair. As such, Manascape Refractor probably isn't for this deck I'm afraid. It sort of faces the same issue I had with running Urborg, making it rather dead outside of being used in conjunction with Coffers, especially since I wasn't on Mana Web either.

Meessee Chain of Smog is interesting, but I feel like it could often backfire onto me rather than being a comparable mass discard outlet. Arterial Flow seems solid, although I'm tending to favor permanents like Necrogen Mists and Bottomless Pit that can continuously accrue and churn out card advantage for me in the presence of Tinybones while disrupting my opponents. Tasigur's Cruelty is a rather high top end in the presence of Dark Confidant when I'm already running a risky top end on my curve with him.

Since I'm on Shadowbag, I greatly value the cleanup step at the end of my turn to serve as a sort of discard outlet in case I don't have Skirge Familiar or Zombie Infestation in play to do it for me. Anvil of Bogardan is probably not for my list.

Plain and simple, I like Karn, the Great Creator. Will consider.

For Geier Reach Sanitarium, I think my playgroup is going to appreciate me giving them looting effects a little too much, so I'm going to have to pass on that. I'm also not a huge fan of how Nezumi Shortfang  Flip targets a single player and I don't get to see their hand and choose which card they discard.

I don't feel as though I have enough creatures to sacrifice consistently to Contamination in order to keep that sort of effect around, and through a similar vein, Infernal Darkness becomes heavily taxing on me with its cumulative upkeep trigger. I want the stax pieces I'm running to not heavily impact my lines of play while also being able to stick on the board once they resolve without any sort of maintenance conditions associated with them if that makes sense.

Conqueror's Flail is a little too dicey to run in my opinion. It's a bit expensive to boot for a Grand Abolisher effect, and I'm often sacrificing creatures on my board to Razaketh or fast mana outlets so that would be an added layer to play around and pay attention to. I like Defense Grid in here though, considering in conjunction with Shimmer Myr I could play it as a sort of interruption at instant speed to protect my combo from folding to interaction. It's just one of those cards that I should only play when I think I'm going to win and not play it just because I have to mana open to play it. The table often relies on interaction so I could otherwise kingmake if I'm not careful about it. Lastly, Boseiju, Who Shelters All probably won't get enough traction in this deck considering most of my instants and sorceries are either tutors or disruption. A protected Goryo's Vengeance or Shallow Grave would be nice, but if I was on more impactful instants like Ad Nauseam my answer might be a bit different.

Hope I addressed everything fully. Thanks again!

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