Triumph of the Hordes

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
New Phyrexia (NPH) Uncommon

Combos Browse all

Triumph of the Hordes

Sorcery

Until end of turn, creatures you control get +1/+1 and gain trample and infect.

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Triumph of the Hordes Discussion

lagotripha on GW Tokens

3 days ago

I really like this list. I'd give a little consideration to Druid's Deliverance Sundering Growth Alive // Well Rhys the Redeemed Second Harvest Wayfaring Temple and Hooded Hydra and Triumph of the Hordes but you have most of the good stuff there.

Most tokens lists are in B purely for Lingering Souls. If you find yourself running more fetches, a single Overgrown Tomb and Godless Shrine would let you run a set.

When you choose to run green, you need to look at the tools and synergies it opens up- Most G/W token lists I've seen have been splinter-twin esque Village Bell-Ringer/Presence of Gond combo lists ruinning Glittering Wish. Certainly, a light combo subtheme is very much an option with the variety of token-combo tools in green, taking advantage of Chord of Calling and Sprout Swarm

cak01vej on Saskia Infect - Craig | Game Knights #1

2 weeks ago

jordybear2002 There's not enough non-infect creatures in the deck for it to be worth it to run Triumph of the Hordes. You run Triumph in regular green decks that swarm the battlefield to give you an extra wincon., but in a deck that already aims to win with infect, there no need for it.

ChaosClaws on Marwyn, Mother's Knows Best EDH

2 weeks ago

After looking at your deck, this aggro approach seems very doable and nasty, but theres a handful of cards I see that just shouldn't be included. Nature's Spiral is just a worse Regrowth, so that's a start. I see with all of the artifact removal that stax is an issue for you. Bane of Progress is a great addition to solve this, but i would take out one of your removal spells for Nature's Claim. You don't care about their life gain when elves can smash for 100+ damage. Another great way to give a stax deck the middle finger is Creeping Corrosion. The card rarely hurts you and gives them a hell of a time. Krosan Grip is a fantastic card that also helps in this situation. For these 3 excuses to shit on rocks, I'd at least take out Sundering Vitae and Natural End. Nullmage Shepherd is a fantastic elf to throw in your deck to solve this issue as well. Hum of the Radix is also a fun little card for artifact decks that no one will expect you to drop. If you need enchantment removal, just throw in Back to Nature and you'll be fine. If you're having a hard time with killing creatures, run Taunting Elf, or just run it anyways if you can regenerate it and hit people for free every turn. Aluren will help your elfball rolling, and running Primal Rage will help make sure that even when Ezuri is gone that you get your damage through. Talara's Battalion was a cool card I experimented with in my deck, and it did quite a bit of damage. I would definitely include Marwyn for her beefy presence and massive mana ramp. Something like Predator's Rapport is just not useful, as gaining life tends to be some of the most useless magic cards unless you're running a deck that focuses on it. Instead I would try to tutor for a card like Dwynen, Gilt-Leaf Daen, Nissa Revane, Wellwisher, or Essence Warden which help a lot more with solving this problem. Triumph of the Hordes is a great meme to drop on your opponents in a tough situation, as it gives you a nice little one shot, or at least eats through indestructibly and "prevent all damage" creatures. Most of the artifacts you run arent necessary, so I would just replace them with lands. While you have an extremely low mana curve, 28 lands is very dangerous with no rocks. Unless you add some very fancy $$$ rocks (which if you dont wanna drop 1k on artifacts), I would just run some more forests. Primal Order was a neat card I haven't seen in a while, and I think that can prove very useful in your deck if you're having a hard time getting through to other opponents running decks with multiple colors. If you want to stick with the aggro theme, I would add a Coat of Arms, since by the time you hit turn five you'll have about 4-5 elves, and this can turn 7 damage into 50. The risk of helping your opponents is worth it. Selvala, Heart of the Wilds is actually insane in this deck, and if your opponent draws a card or two off of it, nobody is gonna care. She can give you a ridiculous amount of mana with Ezuri pumps and elves like Drove of Elves. Concordant Crossroads is an absolute necessity if your goal is aggro. This card hurts sometimes, especially if your opponent has a creature-heavy deck. The payoff is huge though when you drop mana dorks with haste or drop your hand on the field, tap your Priest of Titania for a crazy amount, and have Ezuri pummel everyone with your hasty elves. As for mana doublers, you can run whatever you'd like, although I would say you don't need any of them for the deck to work: they're just a waste of a turn. Over all the others, I would run Mana Reflection so that your elves can tap for double as well as anything else. Overall, this deck is pretty solid, and with a few tweaks it could be an unstoppable force! Let me know if you need any other suggestions on anything else (:

Homelessguy on Double double

2 weeks ago

They're all really good cards but I feel they're too slow Phyrexian Swarmlord is a 6 drop that makes one infect token on each of my end steps.

So I think I'd rather just used Triumph of the Hordes.

Same for Assemble the Legion and Sun's champion.

Chiberia on Legends

2 weeks ago

I would heavily recommend Triumph of the Hordes still, that card can kill an entire table of players

Chiberia on Legends

2 weeks ago

I think your deck needs another focus than just legendaries, beating face is always good, but you need pure win conditions. Just one example would be Triumph of the Hordes. Also, if you want a deck that focuses more on a Legendary toolbox, Captain Sisay is the best commander.

TraitorElijah

Your decks aren't particularly exciting to me. Its a matter of personal preference and his preference is to dump the field with legendaries, so shut up, if you have nothing constructive to say beyond the deck being "lame," then don't open your mouth. Yeah to me this deck is boring, but that doesn't mean it isn't interesting to others, and it doesn't mean I'm not willing to help him make it the best deck it can possibly be.

skyburial on Shalai Now Beat Some Ass?

2 weeks ago

First thing I would say is that your land count is critically low. Your curve is higher than most decks by about .6 and yet you're running 5 lands below the recommended baseline for an EDH Deck (37). Even if you're using the 30 + General's CMC + General's color identity, that still comes out to 35 lands. You can probably cut Quest for Renewal, Growing Ranks, and some token producers to make room for the lands (Call of the Conclave, for example, is worth less than a missed land drop).

Second, since you have a way to buff your squad sitting in the command zone, giving your giant creatures evasion would be back-breaking. I recommend Triumph of the Hordes and Thunderfoot Baloth. Having a Hexproof Lieutenant would be quite sick.

I know Doubling Season is a bit of a money card, but Primal Vigor is a third of the price and dropping, and since your deck makes use of both sides of the card, I absolutely think it's worth picking up. You can also double up (heh) on Shalai's buff with Hardened Scales, which is pretty cheap and quite effective as a turn 1 enchantment.

Love the use of planeswalkers alongside a squad that can defend them, and this is a very exciting commander.

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