|Commander / EDH||Legal|
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|New Phyrexia (NPH)||Uncommon|
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Triumph of the Hordes
Until end of turn, creatures you control get +1/+1 and gain trample and infect.
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Triumph of the Hordes Discussion
4 hours ago
Love this dude--haven't played against anyone with this deck yet. This looks pretty solid.
Off the top of my head I think you could add some commander protection (not sure if he gets targeted very much), but on the chance that he does, Swiftfoot Boots , Whispersilk Cloak , Archetype of Endurance , Asceticism , and something really interesting in Darksteel Garrison since your dude comes out as a land (I would assume it would pop off as soon as he becomes a creature, but still.)
Defense of the Heart could be a game-changer for you as well.
Hope some of that helps! +1
5 hours ago
Eldrazi Monument Is meant to finish the game (or at least kill one opponent) the turn you cast it. Giving a army of tokens fly is great!
I reckon Triumph of the Hordes is better though (but more expensive).
1 day ago
That's also a nice addition. Temur is awesome ofc! You still want some redundancy so Fires and so on is decent too.
Angels on there own are not really synergistic that is true. You want to find a shell that you put around them. Frontline Medic is one thing you can do. What also works is graveyard recursion play style, white is decent at it.
Card draw engine is decent. Fathom Mage with Master Biomancer and then Atraxa, Preator's Voice is decent in drawing. The same goes for Kindred Discovery and Colossal Majesty . All those combos draw you steadily cards and if you need to dig deeper into your library Pull from Tomorrow and Fact or Fiction is decent. Soul's Majesty and Rishkar's Expertise synergies well with the +1/+1 counter shell and Atraxa's ability (cause everyone is getting big and on minimum you get 5 cards out of them). Cheating another Angel onto the battlefield with Risharks is just perfect and if you look at my curve, i got a lot of 5 drops. The other draw spells are early game digging like Painful Truths or just a nice to have Nissa, Vital Force or if you can ult Nissa, Voice of Zendikar , but the last two are mostly in there for the possibility to get a permanent back from the graveyard or just put counter on all my creatures, to enable Atraxa's ability and steadily get scarier. Mostly makes for a great finish either with Triumph of the Hordes or Overwhelming Stampede .
I am pretty sure that you have to see what you include into your deck, cause the draw engine with Fathom mage and Master Biomancer doesnt really make sense without Atraxa and a +1/+1 counter theme. You could try to include Herald's Horn with Lifecrafter's Bestiary as a draw engine, combine that with a Sensei's Divining Top and you got a decent draw engine going.
1 day ago
4 days ago
6 days ago
Also, what is Eidolon of Blossoms doing in here? Also, Taurean Mauler and Chameleon Colossus are two of the best "werewolves," and you'll get some splash benefits for Fang of the Pack from some of your cards. You could use a couple of overrun effects in addition to Tribal Unity like Triumph of the Hordes and Craterhoof Behemoth , since it's the best way to close out the game with a creature deck.
2 weeks ago
Very interesting take. I've always wanted to build her and looked at different techs. I went for a human tribal deck here on tappedout but never ended up building the deck. I'll keep an eye on this list. Maybe you could keep us posted on how it performed as well.
I'm unsure how well it is able to win, just for some extra redundancy you might consider adding Gisela, Blade of Goldnight. If you like to try extra combat phases consider Aurelia, the Warleader and Scourge of the Throne. Things like Beastmaster Ascension, Triumph of the Hordes, Overwhelming Stampede and obviously Craterhoof Behemoth can provide instant wins. For ramp I would consider Growing Rites of Itlimoc Flip, Somberwald Sage, Shaman of Forgotten Ways. True Conviction and Avacyn, Angel of Hope might also be considered.