Triumph of the Hordes
Until end of turn, creatures you control get +1/+1 and gain trample and infect.
Printings View all
|New Phyrexia (NPH)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Triumph of the Hordes occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%
Triumph of the Hordes Discussion
9 hours ago
There's also the difference in that Infect changes how a creature deals damage, while Poisonous is a triggered ability (where the trigger is the creature dealing damage).
If you read the reminder text on both cards, you'll note that the damaged player is receiving poison counters from both abilities, regardless of the name of the ability. "Infect counters" aren't actually a thing, it's just a shorthand some players use to refer to either type of counter placed due to Infect damage.
"Poisonous" as an ability is just a reflection of an older creature ability to give a player poison counters if a specific condition was met (dealing damage to that player, not being blocked, etc.), as seen on cards like Serpent Generator, Pit Scorpion, and Swamp Mosquito. Future Sight gave WotC a chance to give it a proper keyword on a future-shifted card.
1 week ago
Lets see, You want protection for your general and board. Lightning Greaves, Swiftfoot Boots, Diplomatic Immunity, Mother of Runes/Giver of Runes, Counterspell. Swan Song, Drown in the Loch are usually the best in their field.
As far as good cards you want Serra Ascendant, Smothering Tithe, Reclamation Sage, Birds of Paradise, Rishkar's Expertise, Plaguecrafter, Guardian Project, Beast Whisperer, Narset, Parter of Veils, Triumph of the Hordes, Pathbreaker Ibex, Eldritch Evolution
1 week ago
Thanks for your positive feedback and the interesting suggestions: Lotus Cobra and Veil of Summer were also in my sights for quite some time and I would like to take them in for a Forest and a more expensive counter (e.g. Disallow). Destiny Spinner fits really well and could maybe replace Song of the Dryads (which sometimes remained useless in my hand). Triumph of the Hordes would really be a simple include as an additional wincon, but in my playgroups we banned Infect ;(
I am not sure about Sylvan Awakening: After a boardwipe it could be a real surprise with Craterhoof Behemoth, but otherwise it feels more like "win more". In the next games I will check if there were situations where it would have turned a game in my favour...
1 week ago
Interesting take on Chulane. Casual Chulane is great, I'm so used to seeing the walking ballista, labman/Oracle, timetwister combos. I think Destiny Spinner and Veil of Summer would be strong additions to protect your creatures like craterhoof. Lotus Cobra is also pretty nutty without opening up infinite combos (unless you want to add Oboro, Palace in the Clouds). Triumph of the Hordes and Sylvan Awakening are both fun and surprising win-cons that you could easily add.
2 weeks ago
Illusionist's Bracers + Aphetto Alchemist and/or Kiora's Follower and a pinger = Hose everyone. Been trying to get one of these off the ground myself for nostalgic reasons using partners (maybe riku?) but it sits with my other countless projects. Triumph of the Hordes could be a wincon given enough pingers and/or untap effects. Lastly, Vedalken Humiliator is great at shrinking things. Hope it helps, and that you have fun with it.
2 weeks ago
Ah, tokens! Initiate the throng, then fulminate as such.
I have many suggestions.
Now, typically I am an advocate for running fewer lands in decks, however, this deck has an excruciatingly low amount of card draw. Either make way for lands or add a half-dozen cantrips.
You have many anthems, some of which are quite lacking in my opinion. Syr Alin, the Lion's Claw, Kongming, "Sleeping Dragon", Selesnya Guildmage, Oakhame Ranger, Ahn-Crop Champion, Cultivator of Blades, Valor in Akros, Spear of Heliod, and Dragon Throne of Tarkir are all quite mana-hungry and little impact. They depend on a board state to work, and without one they verge on useless. I would like to call out Call for Unity in particular as being incredibly slow and capricious.
Avoid Fate is interesting, but it doesn't do a lot. Many of the cards in here are restrictive depending on board state, thus I would cut this.
For what I would include, Rootborn Defenses defends the board, Druids' Repository adds far too much mana, Aura Shards and Aura Mutation shatter and batter, Hour of Reckoning kills many things, Increasing Devotion allows for rebounding eftsoons wrath, Master of the Wild Hunt is one I particularly enjoy, Sprout Swarm is difficult to interact with, Sigarda, Heron's Grace has early and late-game potential, and Devout Invocation creates tokens abound. Triumph of the Hordes can just wipe out an entire table.
This deck has almost no card draw. Mentor of the Meek, Skullclamp, and Huatli, Radiant Champion can draw many, many cards. When you get to it, Sylvan Library is fantastic. Harmonize, Slate of Ancestry, Shamanic Revelation, Collective Unconscious are ways to refill in preparation of a board wipe.
Beast Whisperer is just good value.
I would recommend far more ramp. Llanowar Elves, Avacyn's Pilgrim, Fyndhorn Elves, Elvish Mystic, and/or Birds of Paradise. Incredibly quick if you get them out turn one, and oft set you far ahead enough that it doesn't matter when you get wrathed.
That shall be all from me. If you so wish, I have two swarm decks that you could reference for honing your build, each of which have tested well for the years I have had them.
May fortune betide you, and the tokens your enemies. Farewell!
2 weeks ago
Nyxbloom Ancient puts a huge target on your head without actually winning the game on its own. Dryad of the Ilysian Grove is a card I was initially excited for, but I think I have enough extra land effects and Urborg, Tomb of Yawgmoth is better for me than the dryad's second ability.
Some recent edits!
3 weeks ago
Interesting build. If this is really a Hydra deck, then Gargos, Vicious Watcher is probably the better general but Nylea, Keen-Eyed is a cool choice. Also, there are a few interesting picks in here. First off, I would cut one of your two Genesis Waves for a Forest or some other green non-basic or utility land. I'll stick with non-creature spells for now. I'd for sure take out Tempt with Discovery in favor of a Skyshroud Claim, Circuitous Route, or Explosive Vegetation. Other than that everything in non-creatres looks pretty good. If you're looking for cuts I'll list the top few cards I think could get cut. Nissa, Vital Force doesn't seem at her best since you don't have too much landfall synergy. Bow of Nylea isn't an amazing card, but it is a super utility piece and it's very flavorful. I'd also say you could try slotting in a Kenrith's Transformation or a similar green removal enchantment. Return to Nature, Krosan Grip, or Reclamation Sage (Since you're running Woodland Bellower) could also warrant a slot for additional removal. You also seem a tad bit short on card draw. You've got a little bit, but I think it could be bolstered a bit. Harmonize, Zendikar Resurgent, Guardian Project, and Lifecrafter's Bestiary are all good options. Just a couple other ideas here: Rhonas's Monument, Nissa's Pilgrimage, Shared Summons, and maybe a Triumph of the Hordes or Overwhelming Stampede.