Triumph of the Hordes


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
New Phyrexia Uncommon

Combos Browse all

Triumph of the Hordes


Until end of turn, creatures you control get +1/+1 and gain trample and infect.

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Triumph of the Hordes Discussion

greyninja on Oops! I generated infinite combat steps again!

7 hours ago

Love it! +1 from me!

I played Xenagod for a long time before I switched it to Omnath, Locus of Rage for a "go-wide" strategy rather than a "go-tall" one. Honestly, Xenagos is incredibly strong and way more powerful than I expected. My playgroup knew once he was on the field they had to keep an eye on me. That's probably why you say "fuck blue" because seriously fuck blue trying to slow you down

Two cards off the top of my head that I'd suggest are Triumph of the Hordes and Chandra's Ignition. Both can be a one-shot win in the right situation.

Have fun! Cheers!

Perpetual on Selvala-explorer-returned EDH

1 day ago

Triumph of the Hordes would be a win con. Possibly Beastmaster Ascension as well.

You don't have the Midnight Guard plus Presence of Gond infinite combo, and it is dirt cheap for cash.

Winterblast on Larger than Life

1 day ago

I play Rhonas as one of my decks as well and while it looks weird at first, it really has high potential for a quick kill. You just shouldn't forget one thing, which is that the odds are not in your favour when you play aggro in commander.

I've played my Rhonas twice yesterday and I can only say the most powerful Support creature is definitely Pathbreaker Ibex. If that one resolves and attacks once, at least one opponent is gone for sure. Turn 4 should be the goal, later if it's backed up with removal and protection, because that's when you probably lose to a real combo deck or when control removes all your important stuff. You could do well without the few artifacts you have (maybe Keep the mana artifacts, but not necessarily) and Play Carpet of Flowers, Root Maze, Null Rod and Molder Slug instead. Choke and Prowling Serpopard help to keep the majority of (objectively) better commander decks in check.

You can use Berserk on rhonas everytime and he won't die. Invigorate, Vines of Vastwood, Phytoburst and Might of Old Krosa can easily push through a lot of commander dmg to make the blocks in the mid game already difficult for every defending opponent. I would also say that Triumph of the Hordes and Overwhelming Stampede are a must in green decks that win with combat damage.

Alhanalm on The Gruul-Aid Man of Zendikar

3 days ago


I'm currently trying to make the description for my list good. I have a few suggestions based on my experience, Boundless Realms is not a favorite of mine for several reasons. First, it can't be used to help get Omnath out because of its 7 cmc so early-game is a waste of hand-space. Second, by the time it can be used, I'm always scared of a responding kill-spell on Omnath nixing the landfall value Boundless Realms can have. Or if you face any land destruction, you leave yourself in a very weak position, not to mention a boardwipe that doesn't let you bolt (exile or return to hand), etc... Over-all it's just too risky and playing something like Nissa's Renewal get's plenty of board-presence without the risk. Fires of Yavimaya is excellent. Another great win-con is Triumph of the Hordes if you're into that sorta thing. You don't even have to attack, just sacrifice elementals and bolt face with Omnath!

Anyway I hope this helps and feel free to check out my version here...Omnath, Rain of Fire

Perpetual on Selvala's Eldrazi RAMPage!

4 days ago

Some cards that come to mind:

Magus of the Library Can alternate between ramp and card draw.

Gyre Sage Escalating ramp.

Managorger Hydra If it drops early, it grows really fast. Worst case scenario is it will eat a removal spell.

Nissa, Voice of Zendikar The +1 isn't great, but she is cheap for CMC and both of her minus abilities are very nice.

Triumph of Ferocity More card draw.

Creeping Renaissance Recursion

Bow of Nylea For the utility.

Triumph of the Hordes This one may not be as good without many token generators in your deck, but it can be a game finisher.

Soul of the Harvest More card draw.

Archetype of Endurance More protection, and more importantly it is blanket protection.

Shamanic Revelation With this deck there is a very good chance this is better than Harmonize even if it is 1 more mana.

Predator Ooze Much like the Managorger, if this drops early, it will cause headaches for your opponents.

Joraga Treespeaker Takes a bit of growing, but will be better than the other 1-drop mana dorks. Can even make your land fetching elves tap for mana if you invest enough in it.

Elvish Harbinger A mana dork who can pull another mana dork to the top of the deck.

Seasons Past Recursion

As for what I would cut, it would depend on which cards I suggested that you added. Mana dorks would replace lesser mana dorks, Archetype of Endurance would replace a protection equipment, etc.

That said, I would agree with the suggestion to switch to Selvala, Explorer Returned, or better yet Animar, Soul of Elements. I use Animar for my Eldrazi deck, and every now and then I cast 3-4 Eldrazi in a turn for free. My previous commander for Eldrazi was Radha, Heir to Keld as she put a mana dork in my command zone and that seemed like a good idea.

Winterblast on

4 days ago

Honestly I think the best way to use Arahbo is to not cast him but abuse his free boost for cheap double strikers and infect (see my comment under your help post).

Infect is basically a one shot strategy in EDH, one attack to kill a player because it's easy and often unexpected in an otherwise non-infect deck. Lost Leonin with Arahbo is already 5 infect, so you only need something like Phytoburst or Berserk to get to 10. Triumph of the Hordes is also a must play in any green aggro deck, because it will kill at least one player, maybe even all opponents.

Probably the most important creatures will be Adorned Pouncer and Skyhunter Skirmisher. Throw a Rancor on them and you already hit for 12 dmg, Invigorate, Mutagenic Growth, Vines of Vastwood or again Berserk multiply the damage output of these cheap cats to an insanely high number. Green offers quite a few cheap tutors to find the double strikers in the early game.

I would only play a few bigger cats as late game saviors and aim at a kill before the first mass removal is likely to hit the board. Only play like 1-3 beaters at once and try to get the best out of the free +3/+3 from the command zone

Winterblast on Please help the kittens!!!!

4 days ago

Adorned Pouncer, Might of Old Krosa, Phytoburst, Invigorate, Rancor, Berserk, Vines of Vastwood, Mutagenic Growth, Duelist's Heritage, Triumph of the Hordes

I would cut a lot of the creatures and equipment with higher mana costs. Worldly Tutor, Sylvan Tutor, Eladamri's Call should help finding the best beaters you have, Cataclysm and Armageddon are good to prevent control decks from interacting with your creatures too much.

usaDiabetic on Saskia budget

6 days ago

I really like adding a few infect cards in a Saskia deck, so I like your thoughts on Triumph of the Hordes.

Thoughts on adding Phyresis, Tainted Strike or Inkmoth Nexus as a few more infect options.

I have a copy of Triumph of the Hordes as the only infect card in my Atraxa build, and it's great to be able to one shot someone at the table.

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