|Commander / EDH||Legal|
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|New Phyrexia (NPH)||Uncommon|
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Triumph of the Hordes
Until end of turn, creatures you control get +1/+1 and gain trample and infect.
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|Have (8)||FoamEagle , Falte , darthnuchi , rebelteddybear , ironax , Justinaut , MoJoMiXuP , timmyb|
|Want (7)||Turtlelover73 , xpsychovampx , RudyFromTexas , Wolfebladeelite , mlouden03 , mazrimtaim , Jelatinator|
Triumph of the Hordes Discussion
13 hours ago
I focused on Lost Leonin and the power of the Eminence trigger with him. Ajani, Caller of the Pride is perfect with him to win, but I also found Duelist's Heritage (Works good with most other cats too!) and Berserk (Works with double strike cats or to remove an opponents creature), both make him more powerful. The nice thing of Duelist's Heritage is that it can be tutored with Enlightened Tutor or Idyllic Tutor or other like Academy Rector whatever your preference.
In my testing too I found that good cats over lots of cats was more efficient, thus why I play Sylvan Tutor, Eladamri's Call and Worldly Tutor which pull either Lost Leonin or Felidar Sovereign for the most part. I also run Green Sun's Zenith usually pulling Rhonas the Indomitable or Fleecemane Lion, another viable good target would be Birds of Paradise which can act as another CMC 2 mana ramp, but I haven't got that in just yet, still testing.
I also found Triumph of the Hordes to work good with the Cat + Eminence theme. I have a Sword of Feast and Famine in my binder, but chose not to include it for now because the protection prevents the Eminence trigger, but it's a good sword, if you have something to do with the extra mana. The problem is for Arahbo, Roar of the World you can overload the cats and then still play during post-combat main phase. I don't run a cat horde/token synergy so that's why I choose not to run it.
Rhonas the Indomitable is awesome, 5/5 indestructible deathtouch and he can attack with ANY cat + eminence trigger! Talk about Aggro tempo for . Darksteel Forge is pretty expensive, and I dont think the artifacts are the key to winning with Arahbo, Roar of the World in my opinion. Puresteel Paladin is amazing for the draw! Keep him! Trailblazer's Boots I'd honestly rather put more trample enablers instead, but I've seen other deck play the evasion angle too.
I'd rather have some more draw, like Hunter's Insight than a VERY High CMC Jareth, Leonine Titan. Only gets the +7 when blocking, so not really the greatest. I know he's hard to remove, and has the built in evasion, but too much.
I've had good success with Chameleon Colossus, his built in ability means you don't need to cast Arahbo, Roar of the World and he can proc well with things like Duelist's Heritage, Ajani, Caller of the Pride, Berserk and Equipment. I elected to go Stonehewer Giant over Stoneforge Mystic but won't discourage you there, she is awesome.
Don't see a lot of abilities, like Mirari's Wake in your deck, so not sure the need for White Sun's Zenith what some 2/2 cats are going to really accomplish for you, except with maybe a Triumph of the Hordes or something. I'm trying to work Metallic Mimic back into my deck, In testing I found him too slow for my taste, but he would be good with White Sun's Zenith as well.
I find Loxodon Warhammer better than Behemoth Sledge because of the extra offense, but with Felidar Sovereign I play both, also like the Basilisk Collar just hate doesn't have any +X to the power, but the deathtouch helps with the evasion factor anyway.
I've had others question my use of Pride Sovereign, I'm undecided on him right now, just lack of Cats with real utility why he remains pretty much. Puresteel Paladin + Bloodforged Battle-Axe is an awesome interaction, but in testing I found Bloodforged Battle-Axe was a little too slow without him around for me.
I don't play as much control, which is why things like Godsend don't make the 99. Cat's aren't here to block, unless you run a Qasali Ambusher most can't even block flyers Skyhunter Skirmisher obviously being an exception, and let's be real, noone is going to walk into an unfavorable blocking situation and have anything of value exiled with Godsend. Accepting cats dont block well, it means it's your opponents choice which creatures to get exiled or not, It doesn't hit opponents commanders, and unless they are playing a unburial type deck, with commander format being singleton it's not stopping recast of anything in the majority of circumstances. Anyway just my thought on that.
Best of luck. I'm always continuing to develop, so hopefully with have some better insights in the future. +1
14 hours ago
It would seem great minds think alike! Nice deck name you have there. ;D
Commander / EDH
SCORE: 12 | 1652 VIEWS | IN 7 FOLDERS
For real, I do have quite a few things I'd like to suggest quite a few things that should hopefully help you out!
The first item I'd like to point out are a handful of outclassed cards. Sylvan Reclamation in GW is for all intents and purposes strictly better than Relic Crush. Subbing one generic mana for one white mana for both exile AND the option to cycle? Count me in! Dreamstone Hedron does provide two colorless mana, but I feel Mind Stone being potentially dropped earlier makes that a more worthwhile option to me. Grappling Hook is nice when you can force your opponent to block how you like, but if you're going for the double strike option I believe there are better options that can come out earlier and work better to your advantage. Fireshrieker is a cheaper double strike equipment, and Duelist's Heritage can boost your opponents' creatures on turns where they are not so inclined to be attacking you to make your opponents finish each other off more quickly!
One thing worth pointing out is that Mirri isn't dependent on cats. While there are plenty of cats and cat-based cards that work well with Mirri, don't be afraid to tip your toes outside of the tribal focus a little bit here. Oketra's Monument is a good example of a card that can boost your strategies with non-Cat creatures. Other cards that work well would be Martial Coup, Secure the Wastes, and Elspeth, Sun's Champion. While a little costly on the mana side of things, Hornet Queen provides great flying defense that this deck typically lacks. These token producers would also allow you to take greater advantage of Skullclamp (or Mentor of the Meek if you choose to add it as well) for some nice card draw.
While Hornet Queen is fresh on the mind, I'd like to point out Sandwurm Convergence as another great defense against flying decks.
Tribal vs non-tribal aside, let's talk about how to tap Mirri outside of combat. You'll want to get her tapped every turn you have her out, but sometimes swinging away just isn't a viable option. Cards like Cryptolith Rite and Glare of Subdual allow you to get plenty of non-combat utility out of Mirri as you enable her. Don't forget lands that tap your creatures, including Survivors' Encampment. Cards with Convoke can also be beneficial, especially with all the token generators you have. Chord of Calling and Obelisk of Urd are probably the two best for your deck.
Fun fact, if you're looking for a cheap and on-theme infinite combo. Combine Cryptolith Rite, Oketra's Monument, Whitemane Lion, and Leonin Battlemage for an infinite number of tokens and an infinitely large creature!
In regards to your manabase, I have two concerns: I believe there are too many ETB tapped lands, and you don't have enough ramp.
For the ramp side, you should look to squeeze in Selesnya Signet and Talisman of Unity - they are great to drop early, and allow you to drop Mirri as early as turn 2! Getting some redundancy in your deck with Kodama's Reach wouldn't be too remiss of you either... wouldn't you want to double your chances of drawing into Cultivate early?
For the lands, the only ones you're running that enter tapped that I'm a fan of are Path of Ancestry and Selesnya Sanctuary. While the other provide solid fixing, being set back a turn on mana when you should be aiming to generate as much as possible to get your token production up can really slow you down. More basics, and cheap duals like Sunpetal Grove, Fortified Village, Canopy Vista, and Temple of Plenty that either enter untapped under the right conditions, or at least provide some extra utility, I believe would be preferential. To put it in perspective, would you rather gain 1 life, or scry 1? Would you rather have a guildgate, or Scattered Groves that does the same thing, but can be cycled AND more easily fetched?
In addition to that fixing, more utility lands would also be worthwhile for you. Hashep Oasis and more relevantly Shefet Dunes provide mana for you while also giving you the option of pumping your creatures. I personally run other cards in my own Arahbo deck like Homeward Path and Scavenger Grounds as well, but you could tailor those to your personal meta.
I'd also like to discuss putting some redundancy in your deck.
When it comes to your commander, Mirri is nice since she locks down combat, but there are other options here that can perform similar roles! Crawlspace provides a similar protection effect, although it allows two creatures attacking and not one. Citadel Siege allows you tap one of your opponents' creatures each turn, so they can only ever attack you with their second best option! On the offensive side, Krosan Vorine is another cat(!!!) that with provoke forces your opponent into bad blocks. Likewise, Odric, Master Tactician provides similar combat control.
I notice you have a pretty heavy equipment focus, but with the amount of token generation that Mirri benefits from, more anthem-esque effects like Mirari's Wake and Marshal's Anthem would be appreciated. Two that I can think of off the bat would be Spear of Heliod and Bow of Nylea. Both provide excellent utility outside of their offensive boosts. If you have Mirri and the Spear out, 3 open mana means your opponent KNOWS that their creature can die that turn. Likewise, the Bow makes blocks even tougher even WITHOUT Mirri, not to mention it's such a Swiss Army Knife otherwise!
The last thing I'd like to cover are you win conditions. Going wide with your tokens is critical to your strategy, so let's find a way to take maximum advantage of that. Throne of the God-Pharaoh and Jazal Goldmane stand out to me as some of your best finishers, but we can add more. If you have the budget for it, Craterhoof Behemoth is one of the best token finishers out there, but if you're looking for a cheaper option (albeit slightly weaker), Decimator of the Provinces provides a similar Overrun effect on a body. I'm a big fan of infect, so Triumph of the Hordes is something I would include in my own Mirri deck, as it's such an efficient blowout card. I can understand if you're not keen on infect, though. Finally, True Conviction can quickly turn games around when you'd otherwise be down and out thanks to the massive lifegain it provides, not to mention board-wide double strike often being enough to end games.
I know I went on and on here, but I do help this was of help to you! Please, I'd love to hear your thoughts.
3 days ago
Some things I would consider adding are:
4 days ago
I could see some merit to Kindred Summons and have playing around with the idea of including myself (maybe cutting something like Signal the Clans). Im more skeptical of Kindred Charge though. Six mana is a lot and while it can be a blowout card, I think its dependent on flipping your werewolves or having a lot of set up to buff the human side to make it a huge swing. I think something like Triumph of the Hordes is a bit scarier personally since its lower on the curve and doesnt require as much damage to get through to end a game for someone. My two cents for your question TheACTR but I can see the argument going either way. I would love to hear in general what cards from C17 and Ixalan everyone has been testing and what the results have been. Vanquisher's Banner was an all-star for me last week and while its a bit more conservative than Coat of Arms, I think its a safer player now that people have tribal on the mind and the added card draw in Gruul is a huge perk.
4 days ago
4 days ago
I play quite a different style of Arahbo, Roar of the World deck, but thought I'd offer some suggestion and get some insight. I'm still trying to make mine a functional deck that compete in Multi-player consistently.
Do you find that by going the creature (Cat) forward approach, you end up with several under-powered cats. For example, Enlightened Ascetic, Grizzled Leotau, Leonin Armorguard, Scythe Leopard (He could benefit from fetch lands like Windswept Heath or Wooded Foothills, Scythe Tiger (can't be Eminence, I get hes big, but he is what he is and sets you back a land), Stalking Tiger, Wild Leotau.
What about tutoring the high-powered cats, with something like Eladamri's Call for sure, or Green Sun's Zenith. In my build im trying forward planning tutoring with Worldly Tutor and Sylvan Tutor to get into my Lost Leonin or Felidar Sovereign.
I know you run Descendants' Path so more cats is preferable, but Im always worried about a balance, drawing an extra bad cat that doesn't do much, or pulling a good cat that pushes forward my board position, if that makes sense?
What about Metallic Mimic, with so many Cats i think he would be good for you, and is an aggro cat? Would something like Vanquisher's Banner (even though higher CMC) be better than an Always Watching because of the extra draw? I think it's pretty high CMC, but the vigilence isn't key. Stuff like Mirari's Wake or Spear of Heliod totally make sense to me though.
No Mirri, Weatherlight Duelist, he provides evasion, and protection from counter-attacks. I think you should get him in there. He was in the C17 deckbox.
I would run a Triumph of the Hordes with so many cats, the +1 to each is going to defeat some opponents. +1.
PS: Really like the Privileged Position
6 days ago
I'm impressed by the number of -drops in here right now. Almost as many as the land count!
Even with a few more pieces of ramp like Fellwar Stone, Solemn Simulacrum, and/or Gilded Lotus; def get your land count up to at least 36. Reflecting Pool is cool. One or more of each basic would be good because Blood Moon exists
You have an underlying token theme that might be better served in another deck like Marath, Will of the Wild or Ghave, Guru of Spores. They may need to come out to help streamline your strategy. Unless your opponents are hilariously slow; Goblin Offensive isn't a good fit. Rampaging Baloths is better with a lot of lands or fetch lands. Assemble the Legion mmmaybe worth keeping if you add Triumph of the Hordes wink wink
All of your current instants could be counterspells. Quietus Spike is an old pet card of mine, but slow when most of the creatures are a high cmc already. Hostility is meant for spells like Lightning Bolt
Above all have fun! Obviously some options I've offered are quite expensive. Build it how you want it. PEACE
6 days ago
I'd suggest something like Elvish Piper to cheat dinos out, and I know you are trying to have some Indestructibility; you've considered Avacyn, Angel of Hope right? Also as a wincon I really like putting Triumph of the Hordes in all the Green decks I play. I think infect is stupid, but... Infect for just a turn isn't so bad.
Also I'd cut Coat Of Arms, tribal decks are RAMPANT right now and if you play against Vampires they will abuse that Coat Of Arms FAR greater than you could.