Big Game Hunter

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Planar Chaos Uncommon

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Big Game Hunter

Creature — Human Rebel Assassin

When Big Game Hunter enters the battlefield, destroy target creature with power 4 or greater. It can't be regenerated.

Madness black (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

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Big Game Hunter Discussion

rafaelmv7 on Discard this and that

1 week ago

Bom... talvez te faa falta a mais um Lupine Prototype, porque o deck parece bom para rapidamente ficares sem mo. Dark Withering parece-me essencial como removal instantneo. A Drana, Liberator of Malakir no est a a fazer nada no maybe. Pode ser gira e boa, mas no tem sinergia com o deck. Jagged Poppet para jogar com 4 cpias. 1 Vengeful Pharaoh tambm fica a ninduh.

Outras coisas boas para este deck seriam por exemplo Lingering Souls ( branco, mas s o irias jogar com mana preta), Faithless Looting ( brutal, como disse o outro senhor), Bloodghast (at j tens e brutal para fazer sinergia com quase todas as cartas que tens); Gathan Raiders tambm seria uma ideia gira. Tombstalker um bicharoco interessante para meter no campo por uma ou duas manas. Tens um bom one drop no Big Game Hunter, devias ouvir o senhor e meter o Squee, Goblin Nabob, tens o Extractor Demon (tenho a carta) para descartar, 4 Grave Scrabbler seria OP, Gobhobbler Rats seria giro, Mindslicer seria engraade, Rakdos Augermage idem e Rakdos Pit Dragon tambm e uma boa ajuda seria teres um ou dois Call to the Netherworld.

Por fim, se quiseres ganhar jogos: Ensnaring Bridge. Gg

Enral on A Song of Loyalty and Betrayal

2 weeks ago

flapjackwars: Thanks for your thoughtful comments! I agree with your Bribery suggestion now that Protean Hulk is unbanned. Graft creatures are indeed worth testing out again... I might just have to try Vigean Graftmage. Your choice of 0 cost removal is great and is worthy of consideration..although Reality Shift has its merits of answering indestructible creatures which is not uncommon in my meta. Big Game Hunter is more of a meta call IMHO...I've tested him and often times find close to no targets on the board for him to be worth the inclusion. Thanks again for your insight and I will definitely consider your suggestions! Cheers :)

flapjackwars on A Song of Loyalty and Betrayal

2 weeks ago

This is definitely the best Marchesa deck I've seen on the site (besides my own, of course, hehehe). I think a low-curve deck is the best way to play Marchesa and you've clearly got that here. I'm just gonna shotgun some suggestions from my personal experience with the deck.

First off, you have no graft creatures, and I strongly urge you to try them. At least replace Olivia, Mobilized for War with Vigean Graftmage, which does the same thing without having to discard cards, and has crazy upside. Assemble a sac outlet, a value creature, Marchesa, and a grafter, and you can sac the grafter and value creature on your turn, return them on end step, then repeat the process on each opponent's turn. With your amount of tutors, Vedalken Graftmage should probably be good enough since it's the lowest CMC grafter, but Cytoplast Manipulator or Helium Squirter might be worth trying as well.

Please play Bribery. Protean Hulk is legal and you will take it and that will be the whole game.

Trinket Mage is a house, and he comes with plenty of options. You even own a Mana Crypt, so I feel as though you have no excuse. I understand the 3 drop slot is crowded but Trinket Mage for Mana Crypt is a net 1 mana play, and he can also find Skullclamp and Sensei's Divining Top. Basically, recurring it will quickly leave you with a ton of mana and cards. I also play Heap Doll and Arcbound Worker which look poor but the Doll can recur itself alongside Marchesa without a sac outlet and you currently lack grave hate, and the Worker can recur a value artifact creature on each player's turn like a graft creature would.

Dark Confidant and Grenzo, Dungeon Warden are strong 2drops that also synergize pretty well with Marchesa. I'd rather play a Confidant on 2 than a Signet, that's for sure. On that note, I've tried most of the 2drops you're currently playing, and been disappointed with Lightning Mauler, Signets, Lightning Greaves, Nightscape Familiar, and Blood Artist. The mana cards are nice but if you have another 2drop it's usually better to play that and then the rocks are not great for the rest of the game. Meanwhile, haste enablers are basically just inferior graft creatures, and while they're nice for curving out, I think playing a value creature or sac outlet on 2 is far better and worth going all in on.

Reality Shift and Arcane Denial are nice and cheap but I prefer my interaction to cost 0 mana with stuff like Snuff Out, Submerge, and whatever free counterspell floats your boat.

Necropotence feels a little unnecessary when you can just draw a billion cards anyway by assembling the Marchesa engine. Though it is a damn good card, and nice to have when the Marchesa thing gets broken up.

Phyrexian Metamorph is the second best clone, and a 3 mana clone is usually real damn good. Phantasmal Image is great and while Metamorph is a bit worse, it's still quite solid.

Big Game Hunter is probably the best removal guy. I like drawing a zillion cards then casting him for B in my cleanup step. Fulminator Mage is another utility 3 that can really come in handy, and it recurs itself alongside Marchesa without the need for a sac outlet.

Play Mindslicer. It's a great way to beat combo and battlecruiser alike. You'll rebuild from it better than anybody else. Well, sometimes the graveyard decks will get you, but they might not be well set up enough by turn 4 to do anything.

I feel like the wheels sorta come off here when you get above 3 cmc. Murderous Redcap does combo but is a dead draw too often otherwise, and the same is true of Kiki-Jiki, Mirror Breaker. Kiki is trying to do what your deck already does, and does it slower. Kiki can recur an ETB once per turn cycle while a graft creature usually gives you 4 (1 for each player in the game). Treasonous Ogre is cool but red mana isn't terribly useful and Ashnod's Altar is more efficient ramp. Definitely consider Ashnod's Altar and Phyrexian Altar, they're more explosive sac outlets than Yahenni and Bloodthrone Vampire (though admittedly somewhat more vulnerable). River Kelpie is too much to pay for a Grim Haruspex effect, Grimgrin is quite slow and it sucks having to wait turns and then pay so much for a sac outlet, and Zealous Conscripts is strong but I've often found I'd much rather cast Treachery or Act of Aggression (which is also instant speed removal). Time Warp is great but feels rather out of place and I like to be flashy and go for the big Temporal Trespass. Getting a value creature on board and having a 3 mana time walk is pretty nice when trying to recover from getting your field picked apart.

Mikaeus, the Unhallowed actually sucks because of the "non-Human" clause. Double recurring is sweet value but graft creatures also let you recur your creatures a ton while also protecting themselves AND marchesa.Also, I've found that you don't really need a combo finisher. Just getting your engine online is usually enough, and when it isn't, kill them all with Flayer of the Hatebound damage. Then again, I understand if your local meta makes a combo finish necessary.

Blasphemous Act is quite often a 1 mana Damnation. Curve Vigean Graftmage into Aura Thief into Marchesa (grafted) plus Blasphemous Act and steal all the enchantments and kill all the dorks, woohoo!

Lastly, Abyssal Gatekeeper is nice for similar reasons to Nevermaker, since it can be instant-speed removal on board when needed. However, I just cut it from my build, because you just can't cast it until you have everything else in place because people love to 2 for 1 you by killing it which will kill anything else you've played, so I recommend against it.

I feel like this is the most well-built Marchesa deck I've seen so far and you have a good understanding of how best to use the commander, and that understanding will advance once you cast a Vigean Graftmage.

MindAblaze on Nekusar Shenanigans

2 weeks ago

How about Mystic Retrieval over Archaeomancer?

I also like the choice of Big Game Hunter and Reality Shift.

illumfolly on

3 weeks ago

looks like you are also missing some typically OP-in-Chainer cards as well:

Duplicant and Shriekmaw and Noxious Gearhulk and Bone Shredder and Big Game Hunter

dude. Gonti, Lord of Luxury

Asy1umRat on Rats in the Walls

4 weeks ago

My only concern with Marrow-Gnawer is that he's legendary and it leaves me with really just Pack Rat as my threatening body. It is nice to drop him and rush down with an army of fear rats, though, so if we can go wide enough before hand it could be a game-winner. Plus its an enabler for Drainpipe Vermin, so there is that. How many would be appropriate, 2 or 3?

I like Big Game Hunter in the sideboard, for sure.

I had considered Alms of the Vein for a while, but I'm not sure how well it can fit as it doesn't impact the board, though I do like the life gain option, especially with Sign in Blood. I've had it in the maybeboard for a while, so I guess I should actually test it.

Asylum Visitor is an interesting take on bob that I was really excited for when it was revealed. For some reason I was under the impression she cost more, so thats definitely an option to come back to. A bigger butt would make me a lot happier, for sure.

That's a good point on colorless removal. Go for the Throat is my go-to colorless removal, so maybe running 4 in the sideboard to swap out Dark Withering if need be.

slaftergames on Rats in the Walls

4 weeks ago

Marrow-Gnawer would be my pick of choice from that list, but that's just my two cents.

Depending on your meta, you might consider these cards with madness as well: Alms of the Vein, Asylum Visitor, Big Game Hunter (probably better in the side than in the main, but again that depends on your meta).

I'd definitely also put some unconditional or non-color-based removal in the sideboard, or I suspect the deck's going to struggle a bit against mono-black.

Darth_Savage on Abzan Yard Shenanigans

1 month ago

I can see a few issues, the biggest is that you don't have enough land. You also only have 2 reanimation targets Elesh Norn, Grand Cenobite and Griselbrand both are good choices, but you might want some other options Ashen Rider, Hellkite Overlord, Sphinx of the Steel Wind and Resolute Archangel spring to mind.

I'd suggest Lotleth Troll over Olivia's Dragoon. You also need an answer for non-creature based threats, basically Duress or another discard card. With all the discard you do Dark Withering or Big Game Hunter might work too.

Liliana, Heretical Healer  Flip or Garruk Relentless  Flip are Planeswalkers that can help. Living End is the most popular re-animator card in modern...

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