Big Game Hunter
Creature — Human Rebel Assassin
When Big Game Hunter enters the battlefield, destroy target creature with power 4 or greater. It can't be regenerated.
Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Printings View all
|Commander 2019 (C19)||Uncommon|
|Planar Chaos (PLC)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Big Game Hunter occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Big Game Hunter Discussion
2 months ago
5dollarMTG thanks for the thoughts, and I'm glad you enjoy the deck! Undying Evil is an interesting suggestion. Could be a nice combat trick. I'll have to try it out. Originally I ran a version that used Big Game Hunter along with Smallpox to control the board more and take advantage of madness, but I think that might be more of a sideboard plan. Royal Assassin was also in at first and does work well with Midnight Charm, but the reason I ended up with Thrill-Kill Assassin is that I found I needed some more reliable attackers that could actually chip in damage and end games.
And in regards to targeting, most of the spells can actually target Agent of the Fates if you don't mind him dying to Nameless Inversion or Dismember or using a mode of Profane Command on him. But Undying Evil is a nice option there too!
These are all great suggestions though that I'll have to experiment with further!
2 months ago
Nice idea - and a very helpful description! I think you're right that Thrill-Kill Assassin could be improved upon - maybe Big Game Hunter or Royal Assassin if you want to stay on budget? I also feel like you could use some more targeted spells if you want you want to lean on Agent of the Fates - maybe something like Undying Evil? That would let you kill a bigger creature with Agent's deathtouch, target it to force another sacrifice, and then return it to the field with a +1/+1 counter.
4 months ago
Hey, you can do a lot with a $60 budget for upgrades. For non madness, do you still want to play the Worldgorger combo? Again this combo will be at least $20 of the $60 budget. Without the combo you could make plenty of other upgrades for $20, but the combo makes your deck much more competitive.
For multicolored decks I always start with allocating enough of the budget for the manabase, to add some playable lands. I figure I need to have a good manabase otherwise what's the point in making the deck if I can't consistently cast cards. For your deck I would start with adding these lands:
- Graven Cairns
- Dragonskull Summit
- Smoldering Marsh
- Foreboding Ruins
- Tainted Peak
- Emergence Zone
- Jund Panorama
- Opal Palace
- Canyon Slough
- Temple of Malice
If playing non madness, still play some madness cards that become better when you discard them with Anje. There's really reason to not take some advantage of playable madness cards with Anje as Commander.
- Avacyn's Judgment
- Bloodhall Priest: only if playing Worldgorger.
- Anje's Ravager
- Muck Drubb: especially if you choose to play Worldgorger.
- Psychotic Episode: especially if you choose to play Worldgorger.
- Big Game Hunter
- Asylum Visitor
- Fiery Temper
- Dark Withering
- Archfiend of Spite
- Call to the Netherworld
Other advice I can give will be determined on if you want to play the Worldgorger combo. I'm basing it on the combo because your deck can look quite a bit different if not playing the combo.
5 months ago
Incorrigible Youths is pretty weak, and Insult/Injury seems pretty out of place. Vraska's Contempt is pretty expensive at 4 mana too. Gisa's Bidding, Bloodghast, and Big Game Hunter are all possible options for the creature slot. Hero's Downfall is probably a better option than Vraska's Contempt for dealing with creatures and planeswalkers. Honestly though I don't think a deck this fast should be too scared of planeswalkers in the first place - I'd consider Lightning Axe instead of any black destruction spell. Cathartic Reunion or Thrill of Possibility could provide you with some much needed card advantage. You could definitely use Blood Crypts since you have 8 one mana spells - don't want to be caught with only taplands that won't let you cast them! And I assume the 6 Hanweird Battlements is a typo?
Whatever you decide to do, good luck and have fun!
6 months ago
Waste Not can make a ton of blockers, plus you'll probably have tutored for Waste Not in the earlier turns, which means by the time you curve into angrath, you will most likely have 3-4 zombies. Either way, this is the ideal situation, so angrath is still very debatable.
If I was to put Angrath, the Flame-Chained , I would consider cutting Last One Standing . Reason i say this is that unless you can get an early Waste Not , your board will be fairly small,a nd you'll most likely only have Kroxa, Titan of Death's Hunger out, making that 8/8 Uril, the Miststalker even more liley to stick around while you cry in a corner.
Alright; thanks for reading =)
7 months ago
This is what I think that you can do:
For Big Game Hunter you can cut Terminate . The reason to do this is that you can rehuse the Hunter with Chainer, and Terminate is only an instant. And don't cut Bedevil or Chaos Warp because them can also kill other type of permanents.
I hope this helped you.
7 months ago
TheSimikBOat, you know what? I actually ran Sepulchral Primordial in here at one point. I've been wanting to fit it back in. Any suggestions as for cuts? and believe me, Big Game Hunter and Grave Scrabbler are in the box with my deck (seperate of course, behind my tokens)because I've been trying to fit them in. Cuts are the hard part for me though, so, if you have suggestions for cuts I would appreciate any advice given. Thanks!
7 months ago
Big Game Hunter can be good removal thanks to the Chainer's discard. I saw that you run some reanimator spells, and one of my favorite creatures to reanimate in edh is Sepulchral Primordial . And you can also add Grave Scrabbler because you discard it for Chainer, and also you get another creature to your hand.