|Commander / EDH||Legal|
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Big Game Hunter
Creature — Human Rebel Assassin
When Big Game Hunter enters the battlefield, destroy target creature with power 4 or greater. It can't be regenerated.
Madness black (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)
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Big Game Hunter Discussion
1 day ago
These are just some of my favorite things (and possibly useful).
1 day ago
I'm a little lost as to where you're trying to take this deck. First thing I see is you should try and have a better removal package, Big Game Hunter is good, but like Bone Shredder and such is kinda meh, especially if you're having trouble getting out Alesha in the first place. Try Utter End and Hero's Downfall and such like that, i know you can't reanimate an instant but you also don't have to attack before getting rid of something. I think your biggest trouble is gonna come from filling you graveyard and card advantage. More stuff like Entomb and Living Death will help, but black/white in general tends to have card advantage problems. Maybe look into more tutors too. What are your main hits for your revelark combo? Redcap, Artist, or Cutthroat? When you're not comboing off what do these cards do for you? without massive creature generation it's hard to utilize them effectively. You have some good creature token generators, but is it enough? maybe more flicker effects would be in order for that. Also, board wipes are almost necessary in EDH.
I would put in the spy and the nemesis for the Soltari Visionary and Gonti, Lord of Luxury, because as much fun as Gonti sounds, he's opponent only and odds are you're not gonna get anything relevant. plus you can target yourself for the mill and fill your graveyard.
also you're gonna get wrecked by the first graveyard hate card.
2 days ago
It's not badly formatted at all.
For lands I'd advise you try running Clifftop Retreat and Isolated Chapel since they can be very helpful about mana fixing and will likely not come in tapped. Also considering you run quite a bit of swamps I'd recommend Tainted Peak and Tainted Field over Temple of Malice and Temple of Silence since they always come in untapped. Another helpful land to consider is Ash Barrens which can grab any of your colors and has that Basic Land come in untapped. Geier Reach Sanitarium would also help with putting creatures from your hand into your graveyard while drawing cards.
For Artifacts and Enchantments I'd recommend Panharmonicon and Flameshadow Conjuring which both can double all your enter the battlefield triggers. Since you also have lots of ways of recurring and sacrificing little creatures I'd recommend Grave Pact and/or Dictate of Erebos which can really put some hurting on your opponents. For equipment you can also run Hero's Blade and Obsidian Battle-Axe which will auto-equip to Alesha making her power larger so its more difficult for your opponents to block her.
For Instants and Sorceries I recommend Path to Exile, Anguished Unmaking, Wear / Tear, and Return to Dust which gives your deck more flexibility over removing your opponents permanents as well as Blasphemous Act, Buried Alive, Vandalblast, which also help give your deck an edge. Also I'd recommend running Steelshaper's Gift over Open the Armory since it costs and your deck doesn't run any auras.
This deck looks pretty good and I hope you found my review helpful.
4 days ago
It's a bit expensive, but Yawgmoth's Will would be very nice in this deck. Also, I'd consider adding something that allows you to blink Malfegor like Conjurer's Closet (which would also help out your Big Game Hunter and Knollspine Dragon. Last but not least, maybe add a few more tutors to get your combo pieces. Other than that, this looks well-built, solid and fun :) +1!
2 weeks ago
Removal or sweepers you could consider: Life's Finale, Ixidron, Curse of the Swine, Crosis's Charm, Evacuation, Chaos Warp, Wrecking Ball, Nevinyrral's Disk; Big Game Hunter, Chain Reaction, Plague Wind, In Garruk's Wake
3 weeks ago
Sure, and that point is valid. However, I would not qualify Siege Rhino as a value creature, per se. It does not provide card advantage, and only situationally provides card disadvantage to the opponent. If you don't like Big Game Hunter, that is fine. However, I would caution against playing big dumb beater creatures in this toolbox deck. Lets look at the card use based on the deck for a second.
B) You draw it. Either you're ahead, and it is just a win-more card, or you're behind, and it takes a removal spell and dies. It buys you a turn, maybe.
C) You chord for it. In no circumstance would you ever Chord of Calling for this card. It is just simply so valueless compared to just about everything else in the deck. You can get a good value creature for one less mana, or a Reveillark or Kiki-Jiki, Mirror Breaker for one more mana. It is a bad Chord of Calling target.
If you feel that Big Game Hunter is too narrow, that is a perfectly good way of thinking. I would say that the point of the deck is that it's a bunch of too-narrow cards stuffed in a pile with some fetching abilities, but it may be that Big Game Hunter is still too narrow for that. Even so, Siege Rhino is not the direction you want to take the deck. Do some digging on gatherer for other black creatures with ETB effects in the 3-4 slot and see what you find. But Siege Rhino is meant for midrange, not toolbox.
3 weeks ago
Here's my argument about MD Big Game Hunter. Even though we play it against E-Tron and Shadow, those are only 25% of the meta. Siege Rhino is just a value card, and can be a beater but doesn't have to be one.