|Commander / EDH||Legal|
Printings View all
|Planar Chaos (PLC)||Uncommon|
Combos Browse all
Big Game Hunter
Creature — Human Rebel Assassin
When Big Game Hunter enters the battlefield, destroy target creature with power 4 or greater. It can't be regenerated.
Madness Black (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)
Price & Acquistion Set Price Alerts
Big Game Hunter Discussion
1 week ago
Nihil Spellbomb > Relic of Progenitus - as it spares your grave. (And you dont need to hold up mana in case you may need an emergency activation).
If you wan to stick to BR, then Rakdos Charm is by far the best option, as it is good against multiple decks freeing up sideboard slots, it can take the playe of both artifact and grave hate & has can provide extreme reach against go wide decks, like Mardu midrange, or just a storm deck that played Empty the Warrens.
I menat that Liliana, Heretical Healer Flip is bad because you have no way to intentionally flip it, thus decks that would have hard time against it can simply blow it uo, or not take block that would flip it.
In general i would advocate for avoiding cards like Nihil Spellbomb that actively feed Tarmogoyfif you use them or discard them, if there are alternatives.
If you are looking for a boardwipe then in red you have Anger of the Gods (awesome against dredge, merfolk, elves, goblins... etc.), or you could use something like Bontu's Last Reckoning (its very bad in decks that have so few lan like this), or Damnation
Fatal Push is not good sideboard material, i would play Big Game Hunter (can't be hit by Negate, Stubborn Denial... etc.), Murderous Cut (as 1 of), or even lightning bolt over it.
In terms of mana base, you should cut back on Swamps, as you don't need black sources in turn 1 (and often even in turn 2), not to mention that all your "cantrips" are red, which means that if you got red mana you can find blck much more easilythan if the reverse is true. (However if blood moon is a large part of your meta, you may need to keep those swamps)
1 week ago
bgntsty yeah, Big Game Hunter is pretty sweet. Not sure if there is space for it in the main though... Maybe as a two of in the board? Also, you may want to consider doing a 1-1 split of Wrath of God and Day of Judgment in your sideboard for Meddling Mage purposes. I don't think regenerate comes into effect too often, but if your Humans matchup is good enough as is (which it should be from what I understand) then it might not matter too much.
3 weeks ago
Kiora, the Crashing Wave explores seem good.
This style of deck probably thrives off of a modest suite of black sweepers, to reuse your effects. And it's obviously sacrilege to not run Putrefy.
On the topic of durdly land goofery, Ghost Quarter is mandatory, both offensively and as a way to recycle your lands into the graveyard for replaying and tutor up to new basics for additional basics. Lotus Cobra also sounds fun. Barrin, Master Wizard can sac your lands when they're in surplus for late game interaction, and is a reasonable mana sink for your alpha strike turns. Infernal Tribute might also be reasonable.
Recycling Nihil Spellbomb every turn is kind of boner inducing.
1 month ago
Duplicant could be a creature spot removal you're looking for.
Banewhip Punisher a bit more harder to abuse without prior synergy.
Big Game Hunter Depends how big your meta is.
Death Pits of Rath Since GY is like a second hand, it might have a place here?
Evil Twin Another target to copy hulk or something beefy in play.
That's all I could think of for creature spot removal that can target anything.
1 month ago
Hi ZendikariWol, those were a lot of interesting suggestions! Il do my best to give feedback on all of them (this post might get long so sorry in advance xD)
Baloth Null, Greenwarden of Murasa and Noxious Gearhulk are difficult inclusions given the amount of great 6 CMC cards there are. Off the top of my head I can think of Grave Titan and Kokusho, the Evening Star and those didnt make the cut.
Veteran Explorer is definitely worth testing but I think it might be dangerous to provide so much mana for your opponents (this is a somewhat stax build)
Killing Wave seems like it would most of the time be an overly expensive board clear. Wouldnt Torment of Hailfire be better? If possible I would like you to elaborate a little more on your reasoning for this one.
Primal Druid will be tested. Seems pretty solid.
Catacomb Sifter is likelly a future inclusion and its just a metter of figguring out what is going t be replaced.
Savra, Queen of the Golgari - how often is she triggering in your games? Ive been thinking of adding her but Im not sure she would do enough
Lifecrafter's Bestiary is a clear oversight on my part. Ill be adding it soon
Vampiric Rites is a fine inclusion and I wouldnt blame anyone for running it. Like I mentioned above, the sacrifice cost not being zero makes other cards better in my opinion.
Gutter Grime is too slow and easy to stop given that all the tokens die with the enchantment
1 month ago
On the off chance you find any of these ideas worth trying out, here are some things you may want to drop for them (depending, of course, on how you want to balance outlets and targets and such).
Bane of Progress. You use enough enchantments and artifacts for him to be pretty iffy most of the time. Not worth the space, really.
Big Game Hunter does some work, but not until later in the game.
Birds of Paradise, there's better ramp out there that thins out you deck.
Deathrite Shaman is a versatile card, but what it does other cards do better.
Joraga Treespeaker is pretty inefficient, bla bla bla thins out your deck, I hate to be a broken record.
Withered Wretch seems pointless.
Awakening Zone doesn't seem to do much work.
Just a note: strictly judge all of your noncreature spells, especially instants and sorceries. I think you already do though because the ones you have are really good!
Anyway yeah, enough of me giving you a friggin essay every comment. Have a nice day and maybe take some suggestions? If you want? Idk, happy brewing!
1 month ago
Hi there, i'll share all the knowledge i've gathered after playing discard decks for more than 5 years (i've built monoblack creatureless discard, monoblack creature discard, UB discard, RB discard, Grixis discard, specter discard, etc.).
The first i see here is that you don't have anything to deal with the board, so you'll more than probably die to anything that hits the board, even a simple 3/1 two-drop. Your deck relies too much on damaging your opponent through giving him many cards and forcing him to discard not that many; the only card in your deck that punishes him this way is Liliana's Caress and that's it, it's not reliable. You also run two copies of Painful Quandary which it's ideal mechanics are to punish your opponent for having no hand, but since you are forcing him to draw so many cards, he'll always have the option to discard while playing a spell (only taking 2 damage from Liliana's Caress and only if you have the enchant on the battlefield).
You have many cards that allow you or your opponent to draw and discard cards, but you only have Alms of the Vein to exploit this mechanic, so get rid of those or stick in more madness cards.
The description says "the goal of this deck is to get your opponent as low as possible", but you can't do that quickly by relying only on 4 copies of Liliana's Caress while you'll be recieving lot's of threats and hits. Master of the Feast will for sure get destroyed by any of the thousands removal spells you'll force your opponent to draw, so it won't be dealing too much damage if any.
Let's work on the solution. First of all, you need your deck to have more consistant way to deal damage and you also need to get rid of your opponent's threats until you've reached mid-late game and you can develop your winning mechanics.
Since you have almost no creature, let's take advantage of that so that you can trade one card of yours for many cards of your opponent. Good cards to do this, depending on the money you want to spend are, for example, Drown in Sorrow , Yahenni's Expertise , Languish and Damnation.
You also need to be faster or at least to be able to delay your opponent's strategy. A way of doing this is by disrupting his early moves to wreck his plan. Cards like Inquisition of Kozilek , Thoughtseize , Duress and Despise excell at doing so.
To strenghten the draw and discard engine you have many cards at your disposal. I don't know if you want to keep the deck in the modern format or to build a casual free of legal restriction deck, so I'll recommend a variety of cards like Chains of Mephistopheles , Probe , Wheel and Deal , Ill-Gotten Gains , Urza's Guilt , Anvil of Bogardan , Whispering Madness , Dark Deal , Font of Mythos , Forced Fruition , Geier Reach Sanitarium , Memory Jar and Temple Bell.
You need more cards than Liliana's Caress to punish your opponent for discarding or drawing cards. All of these are good for the task, suit yourself: Underworld Dreams , Psychosis Crawler , Fate Unraveler , Waste Not , Megrim and Words of Waste.
Since you and your opponent will be drawing lots of cards, you will be able to discard cards too or abuse your card-drawing. This does not only work well for madness, but also with delve, retrace and other cards. Consider some of these: Chain of Smog , Last Rites , Big Game Hunter , Raven's Crime , Syphon Life , Cunning Lethemancer , Necrogen Mists , Psychotic Haze , Call to the Netherworld , Dark Withering , Gibbering Descent and also Sphinx's Tutelage.
You'll be forcing your opponent to draw many many cards, so you'll need cards that make him discard more than one to win the trade. Consistant massive discard cards are for example this ones: Brink of Madness , Mindstab , Mind Twist , Mind Shatter or Delirium Skeins.
Which ones and how many
Pick the ones you like the most according to their mana costs and their price. Also consider the ammount of black mana symbols in their cost, because you'll be playing a two colors deck.
Try to keep it as balanced as you can in terms of cards functions. Maybe 30% draw/discard engine - 30% draw/discard punishment - 20% massive discard - 10% 1drops quality discard - 10% board whipe. You'll have to test and adjust the numbers.
I know most of those cards are black, but you can keep it UB if you want to. Best version I've made of this strategy was using Grixis (Blue Black and Red) because there's a lot of red cards that force both players to discard and draw like Burning Inquiry and Reforge the Soul for example. Grixis also enables the use of Nekusar, the Mindrazer , Blightning , Sedraxis Specter , Blazing Specter and Dack Fayden.
I hope it's helpful! Best wishes!
1 month ago
Toshi is a dude I have ALWAYS wanted to make work somehow, as this super corner case, pseudo-Snapcaster effect.