Deathgrip

Deathgrip

Enchantment

: Counter target green spell.

Deathgrip Discussion

dingusdingo on Best Counterspells in Commander?

3 weeks ago

Blue

Your very top tier auto-include for lists is going to look like

Your situational includes are going to look like

Other blue stuff is usually just too expensive. Paying over 2 mana for a counterspell just doesn't cut it when there are so many threats for so cheap. Don't pay more than 2 for a counterspell unless it does something wild on top. Counterspells with fewer restrictions on what it can counter are going to be better.

Other Colors

This is where it gets saucy boys

  • Red Elemental Blast Pyroblast are VERY good. In a pod, there is almost definitely blue at the table. Every single red deck can slot these for commander without fear. Do note that REB works against any spell that includes blue (multicolor), while pyro only works against spells that are ONLY blue (monocolor).
  • Fork Reverberate (Twincast) these allow you to copy a counterspell to create a counterspell. More access for red to counterspells. They also conveniently work very well against tutors, ramp, big draw spells, and extra turn spells.
  • Guttural Response Weird hybrid color and somewhat restricted but still a good include in most RG decks.
  • Burnout a bit worse then the elemental blasts as it costs 2 mana and it is limited. The cantrip is nice though
  • Mana Tithe not that good in EDH but give it a whirl I guess
  • Lapse of Certainty costing 3 hurts, but this is more a tempo card than anything.
  • Dash Hopes Don't play this card in EDH lol
  • Withering Boon on the chunkier end at 2 CMC, but in a color that doesn't get much of this. The 3 life and the restriction hurt, but definitely EDH playable. Every deck runs a commander, 99% of which are creatures
  • Imp's Mischief can counter a spell by having it target Mischief, as can Misdirection Shunt Swerve and Ricochet Trap.
  • Veil of Summer 1 mana green Cryptic Command
  • Autumn's Veil Counterspell + silence against UB
  • Bind I bet you didn't even know this card existed. Cantrips. GOOD IN THE YISAN MIRROR MATCH?
  • Avoid Fate Weird protection oriented counterspell
  • Nether Void Mostly ran in stax builds, brutal lockout card
  • Planar Chaos One of my new favorite cards. Brutal with recursion like Hall of Heliod's Generosity. Play when you're ahead
  • Deathgrip Lifeforce These are based if you have any method of color shifting. Realistically, you could run Lifeforce in Momir Hackball. These cards can cause scoops on casual tables lol.
  • Vexing Shusher can render counterspells useless. Similarly, Dosan the Falling Leaf Grand Abolisher Prowling Serpopard Gaea's Herald can all protect against counterspells. Far more marginal but still worthwhile are Hall of Gemstone and Ritual of Subdual for turning off counterspells for opponents.

Hazerithious on Dark Knights

2 months ago

Might I suggest using Withering Boon instead of Deathgrip ?

Demarge on

5 months ago

Now I didn't exactly mean Spellbook (it's just the original effect).

your deck is rather tutor heavy which enables you to assemble strong combo's, like Painter's Servant naming green, and Deathgrip or setting off reservoir n such. which competitive decks need to do when they're facing other well tuned lists. Doomsday piles seems to be possible with him if I remember right.

Stardragon on

5 months ago

multimedia Tyrant-Thanatos thxs for all your ideas im still figuring what to cut for Gravecrawler and Carrion Feeder but i do not understand why both you guys want me to add Blood Celebrant Pay a black mana and one 1 life for a black mana seems to be bed business. I get that it has synergy with Vilis, Broker of Blood but that's 1 card out of 100, if there is any other reasons why I should add him that I'm missing pls let me know

Demarge Thxs for your help as well your right with all the draw power having unlimited hand size is a thing i should of done as well as adding protection to my commander im thinking of thing like Darksteel Plate and Mask of Avacyn as well as making room my Swiftfoot Boots , but I don't know if i can find room my Painter's Servant . Deathgrip is a nice sideboard card but it to situational for the main board.

Demarge on

5 months ago

To start with, simply the easiest way to improve the deck is to mainly lower the average cmc of the deck, essentially fewer big spells and more cards in the 1-2 cmc range that interacts with opponents or ramps you into those big spells (or stops opponents from interacting with you). If you get the average cmc down to the low 3's for example you will likely like your games more often. Now just looking at your current list I am pretty sure your goal isn't to be competitive, as it would look quite different.

Urborg, Tomb of Yawgmoth , simple slot, makes all your lands swamps making the coffers better. Thespian's Stage can let you make more cabal themed lands, as does Vesuva , Expedition Map is also really useful in this sense.

Necropotence is powerful draw that you can drop the same turn as your commander. Reliquary Tower can also allow you to avoid the downside of necro, the deck also has many draw engines so running Spellbook effects can be beneficial anyway.

mana ramp/fast mana, the quicker you can get krrick down, the faster you can abuse him. Dark Ritual can let you turn 2 drop him, Fellwar Stone Mind Stone and Thought Vessel are all mana rocks you can run that are not too expensive atm. Mana Vault Mana Crypt Mox Opal etc. are all powerful ramp for mono color decks.

now you have many expensive spells that can either help you win the game or help you live/draw more phyrexian mana, Aetherflux Reservoir does both while also helping push you towards krrick's other ability.

protecting your commander is very important, as 4 mana 6 life is pricy to begin with, Lightning Greaves and Swiftfoot Boots work pretty well, they even let your commander recoup life the turn he comes down. Painter's Servant and Deathgrip with krrick down just reads pay 4 life counter any spell. Cavern of Souls can let him be uncounterable. Defense Grid can let you sit pretty safe on your turn as well.

Now there was a lot more, but brain tired, I don't sub to other's decklists, but upvote the comment or mention me in a comment and I'll usually look again.

sonnet666 on engine out, painters servant in

7 months ago

Making all cards one color has a variety of niche combos that do busted things:

  1. Painter's Servant + Iona, Shield of Emeria was a spell lock. One of the reasons it was banned in the first place.
  2. Painter's Servant + Grindstone is effectively, ": Target player loses the game," and can go in any deck.
  3. Painter's Servant + Hibernation is basically Upheaval , another card banned in EDH. Since this version is so cheap and an instant you can cast Hibernation in response to your own spell, and then win the game with whatever problem creature you have on an empty field. It's also as easy to tutor as Dramatic Scepter.
  4. Painter's Servant + Deathgrip = Off color repeatable counterspells (there's a green version of this enchantment I can't remember).
  5. Painter's Servant + Compost = Makes you draw anytime any card touches your opponent's yard.
  6. Painter's Servant + Animar = Protection from everything.
  7. Painter's Servant + Teysa, Orzhov Scion = Extra Darkest Hour for sac loops.

Anyway, none of those were the reason Flash Hulk has become more powerful. It's just that Paradox Engine decks were one of the few things in the cEDH meta that could compete with Flash Hulk, so now that it's banned Flash Hulk decks are basically uncontested.

SaberTech on Ancestral Animar

7 months ago

Ok, so I'm disappointed about Paradox Engine being banned and the effect that's going to have on a number of established competitive decks.

That being said, SWEET! I've been hoping that they would unban Painter's Servant for years now! It's essentially a second Spellskite for Animar that also makes Animar unblockable. Now it's not just Duel Commander Animar decks that get to have all the fun.

Painter's Servant opens up a variety of other options for other decks too. Mono Green gets to abuse Lifeforce and improve the viability of cards like Autumn's Veil and Veil of Summer . Mono black has Deathgrip . Lifeforce is probably the better card because it shuts down a number of dangerous black cards on its own, and might now find a home in Yisan, the Wanderer Bard decks since Yisan can tutor up the Servant to help Lifeforce lock down cards that get past its stax pieces. And, of course, the Servant also opens up the ability to pick opponents off with Grindstone .

Perfect_Phyrexia on Black Plague, On The Rocks: Yawgmoth EDH [PRIMER]

8 months ago

Have you considered swapping out something like Rite of Belzenlok for Mastermind's Acquisition or a more expensive $ tutor? Mastermind's Acquisition can fetch the Rite from your collection and lets you use a sideboard for stax hoser cards and things like Deathgrip . I'd also recommend Glistening Oil and Grafted Exoskeleton for more infect if you feel like you want to run more. They are re-useable and if you are going for infect I feel like you should just go for it. Its going to tilt people regardless. The Blight Dragon has haste and would be a solid addition as well.

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