Deathgrip

Deathgrip

Enchantment

: Counter target green spell.

Latest Decks as Commander

Deathgrip Discussion

DemonDragonJ on Are These Cards Color Pie …

4 weeks ago

DragonSliver9001, that makes sense, and I can appreciate your opinion, on that matter. Also, what is your overall opinion of non-blue counterspells? I, myself, have no problem with them, as long as they are very narrow.

defamagraphy1, I have no problem with Deathgrip and Lifeforce, because of how narrow they are, but I suspect that most other players will regard them as irreconcilable color pie breaks.

DragonSliver9001 on Are These Cards Color Pie …

4 weeks ago

defamagraphy1: if i recall correctly, the color pie wasn't as clearly defined in mtg's early days, and ended up getting an overhaul at some point. Deathgrip was likely printed before that overhaul.

defamagraphy1 on Are These Cards Color Pie …

4 weeks ago

Color pie breaks have been around since the start as well. Deathgrip for example. It counters a green spell, but black "shouldn't" counter spells.

Equanimityjohn on Vilis Suicide Black cEDH Primer

1 month ago

Thanks for the writeup. Was interested to see the combo potential of Vilis as I just incidentally got a copy of him to throw in one of my decks. I don't have many suggestions fortunately as I am not much of a cEDh player. Maybe Withering Boon or even Deathgrip (Veil of Blossoms? I am sure there are plenty more trouble green cards too).

Sudden Spoiling because sometimes you just need to freeze the stack.

Terrain Generator to dump extra lands to the field.

If you aren't keeping a ton of creatures around then maybe lean in to black's specialty in boardwipes. Toxic Deluge seems like a great choice.

Dark Confidant works wonders if you are confi-dent in your life gain. Of course there is always Phyrexian Arena and/or Dark Tutelage.

Definitely think the deck could use some more recurssion loops somehow. I don't know of the combos in monoblack but it can't be too hard to break Gray Merchant of Asphodel with something like Necromancy.

Love the list and I will be watching as you tweak it.

dingusdingo on How is Red Elemental Blast …

2 months ago

Mark Rosewater joined Magic in 1996, from Alliances forward. This means that there are a lot of counter spells in non-blue colors that predate him joining.

Red

Artifact Blast

Pyroblast

Red Elemental Blast

Green

Avoid Fate

Lifeforce

Black

Deathgrip

Nether Void

Stromgald Cabal

Thrull Wizard

White

Equinox

Order of the Sacred Torch

There are also a handful of countering abilities in non-blue from pre-Rosewater sets

Rust

Brown Ouphe

Richard Garfield had intended colors besides blue to have access to counter spells. Garfield also built the game to have a greater focus on interactions between colors, with hosers such as Tsunami and Acid Rain being another example, or the frequent Protection from X Color cards that are rampant in the early sets. Maro has moved away from viewing the colors as interactions and relationships between colors and towards trying to define the colors in relation to themselves (a la color pie). Whether or not you agree with Garfield's vision for the game or Rosewater's, we can't ignore that Red Elemental Blast predates Rosewater even working for Wizards. Red Elemental Blast also predates Maro's theory of the color pie, which must be applied retroactively to REB.

We also have numerous examples of non-blue counter spells in sets even after Maro started designing cards or even becoming a lead set designer. I think that while counter spells and interacting with spells/abilities on the stack is primarily a blue ability, other colors need to have access to this powerful and necessary tool. While I agree that blue should be the market share, we need closer to 85-90% of counter spells printed as blue, instead of the current ~98%

FormOverFunction on How is Red Elemental Blast …

2 months ago

To better (and more succinctly) explain my prior post: Deathgrip makes 100% sense to me, fits the theme perfectly.

So; whatever your immediate gut reaction was to that statement above should probably be how you handle any of my further comments on this site. Either total revulsion and pity, or a resounding cheer. No middle ground.

;D

dingusdingo on Best Counterspells in Commander?

8 months ago

Blue

Your very top tier auto-include for lists is going to look like

Your situational includes are going to look like

Other blue stuff is usually just too expensive. Paying over 2 mana for a counterspell just doesn't cut it when there are so many threats for so cheap. Don't pay more than 2 for a counterspell unless it does something wild on top. Counterspells with fewer restrictions on what it can counter are going to be better.

Other Colors

This is where it gets saucy boys

  • Red Elemental Blast Pyroblast are VERY good. In a pod, there is almost definitely blue at the table. Every single red deck can slot these for commander without fear. Do note that REB works against any spell that includes blue (multicolor), while pyro only works against spells that are ONLY blue (monocolor).
  • Fork Reverberate (Twincast) these allow you to copy a counterspell to create a counterspell. More access for red to counterspells. They also conveniently work very well against tutors, ramp, big draw spells, and extra turn spells.
  • Guttural Response Weird hybrid color and somewhat restricted but still a good include in most RG decks.
  • Burnout a bit worse then the elemental blasts as it costs 2 mana and it is limited. The cantrip is nice though
  • Mana Tithe not that good in EDH but give it a whirl I guess
  • Lapse of Certainty costing 3 hurts, but this is more a tempo card than anything.
  • Dash Hopes Don't play this card in EDH lol
  • Withering Boon on the chunkier end at 2 CMC, but in a color that doesn't get much of this. The 3 life and the restriction hurt, but definitely EDH playable. Every deck runs a commander, 99% of which are creatures
  • Imp's Mischief can counter a spell by having it target Mischief, as can Misdirection Shunt Swerve and Ricochet Trap.
  • Veil of Summer 1 mana green Cryptic Command
  • Autumn's Veil Counterspell + silence against UB
  • Bind I bet you didn't even know this card existed. Cantrips. GOOD IN THE YISAN MIRROR MATCH?
  • Avoid Fate Weird protection oriented counterspell
  • Nether Void Mostly ran in stax builds, brutal lockout card
  • Planar Chaos One of my new favorite cards. Brutal with recursion like Hall of Heliod's Generosity. Play when you're ahead
  • Deathgrip Lifeforce These are based if you have any method of color shifting. Realistically, you could run Lifeforce in Momir Hackball. These cards can cause scoops on casual tables lol.
  • Vexing Shusher can render counterspells useless. Similarly, Dosan the Falling Leaf Grand Abolisher Prowling Serpopard Gaea's Herald can all protect against counterspells. Far more marginal but still worthwhile are Hall of Gemstone and Ritual of Subdual for turning off counterspells for opponents.

Hazerithious on Dark Knights

11 months ago

Might I suggest using Withering Boon instead of Deathgrip ?

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