Master of the Wild Hunt
Creature — Human Shaman
At the beginning of your upkeep, put a 2/2 green Wolf creature token onto the battlefield.
: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.
|Have (2)||gildan_bladeborn , metalmagic|
Printings View all
|Masters 25 (A25)||None|
|2010 Core Set (M10)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Master of the Wild Hunt occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Master of the Wild Hunt Discussion
2 weeks ago
Ah, tokens! Initiate the throng, then fulminate as such.
I have many suggestions.
Now, typically I am an advocate for running fewer lands in decks, however, this deck has an excruciatingly low amount of card draw. Either make way for lands or add a half-dozen cantrips.
You have many anthems, some of which are quite lacking in my opinion. Syr Alin, the Lion's Claw, Kongming, "Sleeping Dragon", Selesnya Guildmage, Oakhame Ranger, Ahn-Crop Champion, Cultivator of Blades, Valor in Akros, Spear of Heliod, and Dragon Throne of Tarkir are all quite mana-hungry and little impact. They depend on a board state to work, and without one they verge on useless. I would like to call out Call for Unity in particular as being incredibly slow and capricious.
Avoid Fate is interesting, but it doesn't do a lot. Many of the cards in here are restrictive depending on board state, thus I would cut this.
For what I would include, Rootborn Defenses defends the board, Druids' Repository adds far too much mana, Aura Shards and Aura Mutation shatter and batter, Hour of Reckoning kills many things, Increasing Devotion allows for rebounding eftsoons wrath, Master of the Wild Hunt is one I particularly enjoy, Sprout Swarm is difficult to interact with, Sigarda, Heron's Grace has early and late-game potential, and Devout Invocation creates tokens abound. Triumph of the Hordes can just wipe out an entire table.
This deck has almost no card draw. Mentor of the Meek, Skullclamp, and Huatli, Radiant Champion can draw many, many cards. When you get to it, Sylvan Library is fantastic. Harmonize, Slate of Ancestry, Shamanic Revelation, Collective Unconscious are ways to refill in preparation of a board wipe.
Beast Whisperer is just good value.
I would recommend far more ramp. Llanowar Elves, Avacyn's Pilgrim, Fyndhorn Elves, Elvish Mystic, and/or Birds of Paradise. Incredibly quick if you get them out turn one, and oft set you far ahead enough that it doesn't matter when you get wrathed.
That shall be all from me. If you so wish, I have two swarm decks that you could reference for honing your build, each of which have tested well for the years I have had them.
May fortune betide you, and the tokens your enemies. Farewell!
3 weeks ago
If you're not absolutely adhering to the wolf theme, Grumgully, the Generous seems like it would be a good fit here as it fills a similar role to Arlinn, Voice of the Pack, but it is much cheaper. Master of the Wild Hunt can also produce wolves and gives you a way to use them as removal. Hope this helps.
1 month ago
An interesting deck for sure! Are you looking for feedback? I have some thoughts, but if you're just cycling to show the deck off then feel free to ignore me!
If you're going to run cards that care about more of the same card like Timberpack Wolf, you want to run as many as you can (in this case all 4) so you have the greatest chance of them buffing each other.
Some cards you should definitely consider: Master of the Wild Hunt , Metallic Mimic , Silverfur Partisan , Spirit of the Hunt , Mayor of Avabruck Flip (for the back side, not the front side), Moonlight Hunt , Arlinn, Voice of the Pack . If you splash into red you could get Immerwolf , or if you splash into white you could get Tolsimir, Friend to Wolves .
Whatever you decide to do with it, good luck and have fun!
3 months ago
Oviya is a unique general. You might like these: Garruk's Packleader , Elemental Bond , Thorn Mammoth , Fungal Sprouting , Parallel Evolution , Illusionist's Bracers , Nest Invader , Imperious Perfect , Master of the Wild Hunt , Verdant Embrace , Mycoloth , Nacatl War-Pride , Cryptolith Rite , Druids' Repository , Song of Freyalise
3 months ago
Royal Assassin , Phyrexian Obliterator , Makes people think about swinging, Stalking Vengeance Better than Warstorm Surge , Defense of the Heart Get two creatures you need, Phytotitan big fatty that keeps coming back!!, Unnatural Hunger , Master of the Wild Hunt , Mage Slayer For fat fatty kresh that will be blocked, Strionic Resonator My deck list here: Kresh the Sack Attacker
6 months ago
Well of Lost Dreams would be a pretty powerful inclusion in combination with your commander for the recurring card draw. Fecundity could also help with getting more draws, and getting your creatures to die isn't so complicated with a competent opponent and sending out a wolf to fight with Tolsimir. Plus, it could combo into another card suggestion, Feed the Pack , which lets you convert some of the more disposable non-token creatures into a bunch of wolf tokens. Vigor helps a ton for Tolsimir's theme of fighting stuff.
Also, I think you could do with a couple more wolves, given how well the commander synergizes with them. Master of the Wild Hunt not only summons them, but also gives you the opportunity to get another fight trigger just in case you might need it. I would additionally replace Arlinn's Wolf or something similar with Ferocious Pup due to it having token synergies.
Since you're worried about flying creatures, consider swapping something out for Gravity Well , as it more or less gets rid of the mechanic entirely. I would personally swap out Spidersilk Net for it, seeing as you won't really need it. You might also want to get rid of all those destroy flying creature spells, seeing as all you really need is for your commander to be out for you to suddenly transform a hand of wolves into a hand of removal.
Not really sure why you included the two Werewolves in this deck. They don't synergize with anything aside for Nightpack Ambusher and they're very lackluster, especially since you have to rely on your opponents not casting anything for them to be worthwhile. I much prefer the idea of having an elf subtheme instead, especially since it gives you access to an elf to champion for Wren's Run Packmaster , one of the more powerful cards you can have in a Tolsimir deck. Sure you could champion Tolsimir himself, but if you can have both of them out at the same time, you get to essentially remove any creature you want (provided it's not indestructible) whenever a wolf comes out, which will be all the time due to Packmaster's ability. Some other good elves would be Primal Forcemage to help out your wolves with fighting when they enter the battlefield, Wood Elves to replace one of your ramp spells like Rampant Growth , Reclamation Sage to replace Naturalize , and Rhys the Redeemed for even more token generation.
And, like ZendikariWol suggested, some changelings like Metallic Mimic could easily fit in the deck and provide support for the wolf tribal. But, they also double as elves, and as such can provide the best of both worlds if you decide to incorporate an elf subtheme. An example I quite like of a Tolsimir wolf/elf deck that incorporates changelings would be Wolfgain Amadeus, for reference.
7 months ago
Nice deck! Have you considered adding Master of the Wild Hunt ? He seems to be made for this deck. Also, we would change out Coat of Arms for Door of Destinies , as you probably want to prevent boosting opposing tribal decks. We would recommend adding Harvest Season as it is an amazing filter/ramp card in this deck. Maybe, if you're able to summon many Wolf tokens, adding Second Harvest could also be nice, to instantly double your token army.
Have fun brewing and playing this further!
Mrs. and Mr. NV_1980
9 months ago