Master of the Wild Hunt
Creature — Human Shaman
At the beginning of your upkeep, put a 2/2 green Wolf creature token onto the battlefield.
: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.
|Have (2)||gildan_bladeborn , metalmagic|
Printings View all
|Masters 25 (A25)||None|
|2010 Core Set (M10)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Master of the Wild Hunt occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Master of the Wild Hunt Discussion
2 months ago
NV_1980 Thanks for the great suggestions. I used to have a Mentor of the Meek in the deck, but I took it out to put in my Karador, Ghost Chieftain deck. If I get another one it will definitely go in, somehow. I also like Predator's Howl especially because it's instant speed. I have always been looking at Master of the Wild Hunt too; I like how its essentially a repeatable Moonlight Hunt sometimes. I always thought it was a little out of budget since it would only fit in this deck. I've already taken this deck apart once because I didn't like how it performed, so I'm worried that it might end up being a waste of Approx 5 to 9 dollars.
3 months ago
We thought Master of the Wild Hunt could be a good addition, as more wolves means it becomes all the more devastating. In order to create some more card-draw, we thought Mentor of the Meek could be of use to you. Also Predator's Howl could be useful (CMC4 for potentially 3 wolves is a good deal).
Mrs. and Mr. NV_1980
3 months ago
3 months ago
Ah, tokens! Initiate the throng, then fulminate as such.
I have many suggestions.
Now, typically I am an advocate for running fewer lands in decks, however, this deck has an excruciatingly low amount of card draw. Either make way for lands or add a half-dozen cantrips.
You have many anthems, some of which are quite lacking in my opinion. Syr Alin, the Lion's Claw, Kongming, "Sleeping Dragon", Selesnya Guildmage, Oakhame Ranger, Ahn-Crop Champion, Cultivator of Blades, Valor in Akros, Spear of Heliod, and Dragon Throne of Tarkir are all quite mana-hungry and little impact. They depend on a board state to work, and without one they verge on useless. I would like to call out Call for Unity in particular as being incredibly slow and capricious.
Avoid Fate is interesting, but it doesn't do a lot. Many of the cards in here are restrictive depending on board state, thus I would cut this.
For what I would include, Rootborn Defenses defends the board, Druids' Repository adds far too much mana, Aura Shards and Aura Mutation shatter and batter, Hour of Reckoning kills many things, Increasing Devotion allows for rebounding eftsoons wrath, Master of the Wild Hunt is one I particularly enjoy, Sprout Swarm is difficult to interact with, Sigarda, Heron's Grace has early and late-game potential, and Devout Invocation creates tokens abound. Triumph of the Hordes can just wipe out an entire table.
This deck has almost no card draw. Mentor of the Meek, Skullclamp, and Huatli, Radiant Champion can draw many, many cards. When you get to it, Sylvan Library is fantastic. Harmonize, Slate of Ancestry, Shamanic Revelation, Collective Unconscious are ways to refill in preparation of a board wipe.
Beast Whisperer is just good value.
I would recommend far more ramp. Llanowar Elves, Avacyn's Pilgrim, Fyndhorn Elves, Elvish Mystic, and/or Birds of Paradise. Incredibly quick if you get them out turn one, and oft set you far ahead enough that it doesn't matter when you get wrathed.
That shall be all from me. If you so wish, I have two swarm decks that you could reference for honing your build, each of which have tested well for the years I have had them.
May fortune betide you, and the tokens your enemies. Farewell!
4 months ago
If you're not absolutely adhering to the wolf theme, Grumgully, the Generous seems like it would be a good fit here as it fills a similar role to Arlinn, Voice of the Pack, but it is much cheaper. Master of the Wild Hunt can also produce wolves and gives you a way to use them as removal. Hope this helps.
4 months ago
An interesting deck for sure! Are you looking for feedback? I have some thoughts, but if you're just cycling to show the deck off then feel free to ignore me!
If you're going to run cards that care about more of the same card like Timberpack Wolf, you want to run as many as you can (in this case all 4) so you have the greatest chance of them buffing each other.
Some cards you should definitely consider: Master of the Wild Hunt , Metallic Mimic , Silverfur Partisan , Spirit of the Hunt , Mayor of Avabruck Flip (for the back side, not the front side), Moonlight Hunt , Arlinn, Voice of the Pack . If you splash into red you could get Immerwolf , or if you splash into white you could get Tolsimir, Friend to Wolves .
Whatever you decide to do with it, good luck and have fun!
6 months ago
Oviya is a unique general. You might like these: Garruk's Packleader , Elemental Bond , Thorn Mammoth , Fungal Sprouting , Parallel Evolution , Illusionist's Bracers , Nest Invader , Imperious Perfect , Master of the Wild Hunt , Verdant Embrace , Mycoloth , Nacatl War-Pride , Cryptolith Rite , Druids' Repository , Song of Freyalise
6 months ago
Royal Assassin , Phyrexian Obliterator , Makes people think about swinging, Stalking Vengeance Better than Warstorm Surge , Defense of the Heart Get two creatures you need, Phytotitan big fatty that keeps coming back!!, Unnatural Hunger , Master of the Wild Hunt , Mage Slayer For fat fatty kresh that will be blocked, Strionic Resonator My deck list here: Kresh the Sack Attacker