Master of the Wild Hunt

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) None
2010 Core Set (M10) Mythic Rare

Combos Browse all

Tokens

Master of the Wild Hunt

Creature — Human Shaman

At the beginning of your upkeep, put a 2/2 green Wolf creature token onto the battlefield.

: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.

Price & Acquistion Set Price Alerts

A25

M10

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Recent Decks

Master of the Wild Hunt Discussion

PartyJ on Nath of the STAX-Leaf | cEDH | Primer

3 weeks ago

Thanks for your nice comment dsgrave. I played with Grave Pact in the past too. But it's just not competitiv enough to warrant a spot in my deck. It takes too much hassle and I don;t get that time in my meta.

Master of the Wild Hunt is too slow for my liking and he also is a creature himself, meaning he is very vulnerable on the battlefield. I would suggest against adding it in a competitive environment.

Keep tweaking your deck to your likings and your own meta. That is important! I would consider at least 15+ mana rocks/dorks to enable a consistant start during most of your games.

Good luck and keep me posted!

Jonnyfant on Wolveseverywhere

3 months ago

For ramping more mana:Wood Elves - Just for forests but gives you an additional blockerRampant Growth - ramp for basic lands, but tappedCultivate - ramp for 2 basic lands

Tokens:Master of the Wild Hunt - gives you also very effective removal at the cost of not being able to block, but you could use him after attackers are declared.Raised by Wolves

I'd also suggest to put in extra Parallel Lives instead of Growing Ranks (If you don't have the budget for that, Primal Vigor is worse but should cost less)

CastleSiege on Masters 25 Speculation and Wishlist

4 months ago

Master of the Wild Hunt spoiled as the first green mythic.

Jagg3r5 on Sek'kuar, Shaman Tribal Synergy

5 months ago

The biggest problem you have is the color set. There are a lot of untap abilities out there, but some are in white and most are in blue. Not so many in Jund colors. Jade Mage is somewhat meh in my opinion, as the cost for a token is just so high. Master of the Wild Hunt is a bit slow, but reliable, more so than Wolf-Skull Shaman. Speed is definately a consideration here. For whatever reason I thought you already had Fresh Meat in here, but that's a definite in my book. If you go heavy on the tokens Parallel Lives could certainly be helpful. Might I suggest Beastmaster Ascension if you go this route, and also potentially Sprout Swarm. Other token Generators that aren't shamans could be Prossh, Skyraider of Kher and Mycoloth.

jjp16 on Sek'kuar, Shaman Tribal Synergy

5 months ago

Jagg3r5, thanks for looking it over. A couple of thoughts occur as I read your post. I agree with Hellkite and Dragon's Herald, they are just in there as a fun casual combo, but in playtesting they both can end up being dead draws as you've mentioned. At the moment I am definitely very scattered, from looking over the huge variety of what's out there for this tribe, you can go toolbox with all the activated abilities, token generator with all of the options available, or more all in on the reanimator/sac route. I think the way that I would like to go is mostly toward some combo of the latter 2, focusing on the best token generators while having enough gas to benefit from the sac outlets.

In playtesting this, the Purphoros effects have been devastating. I also like that the tokens can get this running like a Meren reanimator if I get her online too. I am going to try Rage Thrower in here, and am considering putting some or all of the following in: Master of the Wild Hunt, Jade Mage, Earthcraft, crytolith rite, Fresh Meat, Parallel Lives and Wolf-Skull Shaman. I'm curious if anyone has thoughts on if this will be too slow of a strategy or if it is viable. My hesitation is that if I go all in on the token and sac route, I often have things sitting on the board that don't have useful abilities, and it is fun to have options with all of the activated things available in this tribe. I will pull the allies as they are pretty useless unless they have each other, though Agadeem Occultist has some good utility even if I can snag a 1 drop as sac fodder, even better with Thornbite Staff, (just wish there were more things like the staff available as that card is a bomb in this deck). Please keep the feedback coming this deck has been fun to build so far.

Still wondering if the balance of the key parts seems in place: Do I have enough of the following?

Sac outlets, Ramp, Draw, and Win Conditions (I try to stick to the general 8x8 rule for edh)

Logics on Tolsimir Wolfblood first edh deck(in progress)

7 months ago

First off welcome to the cult... I mean group :) EDH is a great format for fun and random games.

A great tool for building a deck is a website called EDHrec. This site compiles decks for nearly every commander, and shows you the most played cards for the decks. It's not the end all be all, but it will definitely generate ideas for you. The best way is to find a commander you love, for you I assume that would be Tolsimer, and then build around them.

That being said, here are my suggestions:

-Wilt-Leaf Liege

-Wolfbriar Elemental

-Juniper Order Ranger

-Master of the Wild Hunt

-Collective Blessing

-Knight of New Alara

I don't have too much, but all of these I feel fit well into the deck. They're also all cards that are on the EDHrec page for Tolsimer, so I really suggest you go take a look there for inspiration. You actually have me inspired to build this deck, but only running multicoloured cards :P I love commander and building fun and powerful decks. Anyway good luck and happy building :)

Master_Of_Obscure_Blue_Spells on selvala stax

10 months ago

Mindcensor cushions the following:

Fetches (OG zend, Evo Wilds, Myriad Landscape

Zur decks(one of the top EDHREC commanders)

Hard tutors (Enlightened Tutor, Mystical Tutor, Demonic Tutor, Gamble, Worldly Tutor(all EDHREC popular cards except gamble)

Ramp (Rampant Growth, Cultivate etc(in most played EDHREC cards)

Funny with Path (think about it)

You should run Ghost Quarter too, which can become a strip mine with Birdman on the field.

He really gets better against more expensive decks, and, judging by your list, your meta has money (foil Wasteland? WTF?). I also thought of a few more things:

Crucible of Worlds (You know why it's good, you're running Ramunap Excavator)

Artisan of Kozilek triggers on cast, so it's unconditional recursion that gets past Gryff and Orb. It's also a 10/9 annihilator 2 beater, which is pretty great by itself anyway.

A early game token fountain to put the pressure on is always nice to. Black has Bitterblossom which is pretty good, but for you I'd certainly recommend Master of the Wild Hunt. It's a relatively unknown card, but with a Sol Ring on T1 you can have 2/2's every turn from T2 onward, and the Hunter has built in instant speed removal. Sign yourself up.

Oh yeah, and Mask of Memory in creature-based stax. All day everyday with Mask of Memory in creature-based stax.

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