Master of the Wild Hunt

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) None
2010 Core Set (M10) Mythic Rare

Combos Browse all

Tokens

Master of the Wild Hunt

Creature — Human Shaman

At the beginning of your upkeep, put a 2/2 green Wolf creature token onto the battlefield.

: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.

Latest as Commander

Master of the Wild Hunt Discussion

Skoodly on The Pack is on the Hunt

1 week ago

enpc good catch, but since you still have two chromatic lanterns, Master of the Wild Hunt seems pretty ok

EPICSpider23 on Edh Werewolfs

3 weeks ago

Big fan of Werewolves and have also looked at Eidolon of Rhetoric with the same thing in mind and I really like what you've done here. Just a couple things... - Seeing as it's not that budgeted, why didn't you include Arlinn Kord  Flip? I mean, she's a Werewolf planeswalker, that's pretty neat. - There's more Wolf or Werewolf cards that you might have missed that have some pretty hefty effects you might want to consider; Silverfur Partisan , Spirit of the Hunt and Ulrich's Kindred (I imagine this would be incredibly useful to use up mana as well because you don't want to cast too many spells). Would consider some of these over some less-synergy creatures. - Furthermore, I know it's a Werewolf deck but focusing on some Wolf tokens as well is especially useful even more so since they also get majority of the same buffs. Some that I found are: Wren's Run Packmaster , Kessig Cagebreakers , Raised by Wolves (One of my personal favourites :P), Wolfcaller's Howl , Feed the Pack and Master of the Wild Hunt (would be especially good since it won't even put your Werewolves at risk). Just remember it is your deck so you don't have to take any of my feedback at all but I do like what you've done. Happy brewing and good luck sleeving and de-sleeving all those Werewolves!

PlatinumOne on Mono Green Prison *PRIMER*

3 weeks ago

the life gain isn't important in most matchups. i flat out do not believe you are ulting nissa against competent opponents, or that ballista is doing 20 damage by itself. not sure how you came to the conclusion that i'm "underestimating drawing 2 cards and attacking with 2/2 tokens". nothing in the deck draws you cards, and i never said anything about Master of the Wild Hunt . but getting 1 2/2 token per turn isn't impressive.

Gadianten on Who Let the Wolves Out?

3 weeks ago

Some other considerations you might look at are Wolfcaller's Howl , Master of the Wild Hunt and Asceticism .

kdna on Token Up

2 months ago

Master of the Wild Hunt and Vraska, Golgari Queen can be cool aditions, there are also some options i dont really like but overall i think a cool deck

WhichKing on ***BrEakING EDH bY pLaYiNg 45 LiGhtNINg BoLTS***

3 months ago

Master of the Wild Hunt seems like a better version of Huntmaster of the Fells  Flip in this deck. Also, your deck seems lacking in draw. You should try adding Sylvan Library, besides giving you a great draw/filtering engine, it has a neat interaction with Abundance.

Lastly, with so many lands in the deck I feel that you should run some stuff that gives you more land drops a turn. Oracle of Mul Daya and Courser of Kruphix seem like shoo-ins.

SkulduggeryP on Card creation challenge

4 months ago

My challenge is to create a green card that synergies with Master of the Wild Hunt.

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Master of the Wild Hunt occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%