Master of the Wild Hunt

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

Printings View all

Set Rarity
2010 Core Set Mythic Rare

Combos Browse all

Tokens

Master of the Wild Hunt

Creature — Human Shaman

At the beginning of your upkeep, put a 2/2 green Wolf creature token onto the battlefield.

: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.

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Master of the Wild Hunt Discussion

7djharper on The Hunt Is On

6 days ago

if only my favorite card; Master of the Wild Hunt was a legendary creature

Kattata91 on Suddenly Wolves

1 week ago

Your deck has 2 of my absolute favourite cards in, Master of the Wild Hunt and Howl of the Night Pack, I think it's awesome so you get a +1 from me! My deck uses both of those cards but is way more passive, Howl of the Wild Hunt

insecticon3000 on Mono Green Aggro Ramp

2 weeks ago

I'm a huge fan of Primordial Hydra If you draw it early on you can pay 3-5 mana for it but if you keep it on the field for a few turns that grows out of proportion. I would recommend using something else for the two card spots that Vernal Bloom takes whether that be another planeswalker to increase probability of drawing it during the game, Master of the Wild Hunt for tokens Thrun, the Last Troll can be a solid addition, or maybe an instant like Beast Within to help deal with opponent's creatures. Honorable mentions for the 4 drop spot Vengevine Oracle of Mul Daya

TheChaosVault on Puppers

2 weeks ago

Silverfur Partisan looks like a good card here. Master of the Wild Hunt would be good removal. Raised by Wolves is also mostly going to be strictly better than Wolfkin Bond.

Ganil on R/G humans

1 month ago

Hello.

I'm not so sure about that one. While the werewolf side is very good (a 5/5 that make your opponent burn himself everytime he casts a spell is no joke), that card is competing for a spot with Arlinn Kord  Flip, Master of the Wild Hunt, Huntmaster of the Fells  Flip and Instigator Gang  Flip.

Most of the card in that deck do have some upside on their human side, but here, the human side is very bad as a 3/2 for 4 cmc.

seshiro_of_the_orochi on Furry Fun Night

1 month ago

I know he's not a wolf himself, but Master of the Wild Hunt would be nuts in this deck.

CaptSillva on Red Dead Rhys' Redemption

1 month ago

A few cards you could consider for this deck Oviya Pashiri, Sage Lifecrafter,Master of the Wild Hunt, Increasing Devotion, Sprout Swarm Don't underestimate this card seriously, Precursor Golem, Blade Splicer, Master Splicer, Advent of the Wurm, Armada Wurm, Mimic Vat, and since you seem to have a lot of artifact and enchantment hate in your deck I assume it is a bit of a problem in your meta so perhaps you could try Nullmage Shepherd and Reclamation Sage.

JoeBert on

1 month ago

I've been playing exclusively Thromok for a while. You have a lot of Devour creatures in this list, and since your commander has no innate token generation, there is no way you will be able to make enough tokens to satisfy them all. The exception being Mycoloth, who makes a literal crap ton more tokens if he survives.

Definitely make room for Feed the Pack since you can pitch a big creature you just made into it, and get a ton of 2/2 wolves. It's also the secret to making a Thromok with Power/Toughness in the millions, if you're into that.

Master of the Wild Hunt and Squirrel Nest are both viable options for steady supplies of tokens. Eternal Witness is invaluable for recurring your biggest bomb while also providing a body.

Feel free to check my deck out for ideas, although my list is more about durdling and setting up combos http://tappedout.net/mtg-decks/thromok-eats-a-big-mac/

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