Master of the Wild Hunt

Master of the Wild Hunt

Creature — Human Shaman

At the beginning of your upkeep, put a 2/2 green Wolf creature token onto the battlefield.

: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.

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Printings View all

Set Rarity
Masters 25 (A25) None
2010 Core Set (M10) Mythic Rare

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Tokens

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Master of the Wild Hunt occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Latest Decks as Commander

Master of the Wild Hunt Discussion

CosmicConical on Tolsimir, Wolf Cannon

2 months ago

NV_1980 Thanks for the great suggestions. I used to have a Mentor of the Meek in the deck, but I took it out to put in my Karador, Ghost Chieftain deck. If I get another one it will definitely go in, somehow. I also like Predator's Howl especially because it's instant speed. I have always been looking at Master of the Wild Hunt too; I like how its essentially a repeatable Moonlight Hunt sometimes. I always thought it was a little out of budget since it would only fit in this deck. I've already taken this deck apart once because I didn't like how it performed, so I'm worried that it might end up being a waste of Approx 5 to 9 dollars.

NV_1980 on Tolsimir, Wolf Cannon

3 months ago

Hi,

We thought Master of the Wild Hunt could be a good addition, as more wolves means it becomes all the more devastating. In order to create some more card-draw, we thought Mentor of the Meek could be of use to you. Also Predator's Howl could be useful (CMC4 for potentially 3 wolves is a good deal).

Wkr,

Mrs. and Mr. NV_1980

Naksu on Token Up

3 months ago

Master of the Wild Hunt sooms a bit out of place without any athror wolf generators, something like (Murderous Rider, Collective Brutality, or Spawn of Mayhem) woulöd wit better IMO

Azeworai on Big Tokens

3 months ago

Ah, tokens! Initiate the throng, then fulminate as such.

I have many suggestions.

Now, typically I am an advocate for running fewer lands in decks, however, this deck has an excruciatingly low amount of card draw. Either make way for lands or add a half-dozen cantrips.

Some of my favourite draw spells you could use are Once Upon a Time, Skullclamp, Adventurous Impulse, and Oath of Nissa. These dig for lands whilst having value late-game.

You have many anthems, some of which are quite lacking in my opinion. Syr Alin, the Lion's Claw, Kongming, "Sleeping Dragon", Selesnya Guildmage, Oakhame Ranger, Ahn-Crop Champion, Cultivator of Blades, Valor in Akros, Spear of Heliod, and Dragon Throne of Tarkir are all quite mana-hungry and little impact. They depend on a board state to work, and without one they verge on useless. I would like to call out Call for Unity in particular as being incredibly slow and capricious.

Haazda Marshal, Recruit the Worthy, and Oakhame Ranger are quite halacious in the aspect that they do not much.

Avoid Fate is interesting, but it doesn't do a lot. Many of the cards in here are restrictive depending on board state, thus I would cut this.

Painter's Servant is cute with your effects that care about colour, but I believe this to be rather inconsistent. Without Lifeforce or Order of the Sacred Torch, it's a two-mana 1/3.

I am unsure as to why Reito Lantern is even here. If you seek graveyard hate, Ground Seal replaces itself, Relic of Progenitus is awesome, as is Remorseful Cleric. Night Soil is on theme.

For what I would include, Rootborn Defenses defends the board, Druids' Repository adds far too much mana, Aura Shards and Aura Mutation shatter and batter, Hour of Reckoning kills many things, Increasing Devotion allows for rebounding eftsoons wrath, Master of the Wild Hunt is one I particularly enjoy, Sprout Swarm is difficult to interact with, Sigarda, Heron's Grace has early and late-game potential, and Devout Invocation creates tokens abound. Triumph of the Hordes can just wipe out an entire table.

This deck has almost no card draw. Mentor of the Meek, Skullclamp, and Huatli, Radiant Champion can draw many, many cards. When you get to it, Sylvan Library is fantastic. Harmonize, Slate of Ancestry, Shamanic Revelation, Collective Unconscious are ways to refill in preparation of a board wipe.

Beast Whisperer is just good value.

Swords to Plowshares, Kenrith's Transformation, and Path to Exile get problematic permanents out of the way at an excessively cheap cost.

I would recommend far more ramp. Llanowar Elves, Avacyn's Pilgrim, Fyndhorn Elves, Elvish Mystic, and/or Birds of Paradise. Incredibly quick if you get them out turn one, and oft set you far ahead enough that it doesn't matter when you get wrathed.

That shall be all from me. If you so wish, I have two swarm decks that you could reference for honing your build, each of which have tested well for the years I have had them.

The decklists: Eladamri, Leader of Skyshroud Beseeming Perfection

May fortune betide you, and the tokens your enemies. Farewell!

Barbarian_Sun_Pope on Arlinn planeswalker deck

4 months ago

If you're not absolutely adhering to the wolf theme, Grumgully, the Generous seems like it would be a good fit here as it fills a similar role to Arlinn, Voice of the Pack, but it is much cheaper. Master of the Wild Hunt can also produce wolves and gives you a way to use them as removal. Hope this helps.

Silverdrake on Power wolves

4 months ago

An interesting deck for sure! Are you looking for feedback? I have some thoughts, but if you're just cycling to show the deck off then feel free to ignore me!
If you're going to run cards that care about more of the same card like Timberpack Wolf, you want to run as many as you can (in this case all 4) so you have the greatest chance of them buffing each other.
Some cards you should definitely consider: Master of the Wild Hunt , Metallic Mimic , Silverfur Partisan , Spirit of the Hunt , Mayor of Avabruck  Flip (for the back side, not the front side), Moonlight Hunt , Arlinn, Voice of the Pack . If you splash into red you could get Immerwolf , or if you splash into white you could get Tolsimir, Friend to Wolves .

Whatever you decide to do with it, good luck and have fun!

Sirbink on KRESH SMASH!!

6 months ago

Royal Assassin , Phyrexian Obliterator , Makes people think about swinging, Stalking Vengeance Better than Warstorm Surge , Defense of the Heart Get two creatures you need, Phytotitan big fatty that keeps coming back!!, Unnatural Hunger , Master of the Wild Hunt , Mage Slayer For fat fatty kresh that will be blocked, Strionic Resonator My deck list here: Kresh the Sack Attacker

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