|Commander / EDH||Legal|
Printings View all
|2010 Core Set (M10)||Mythic Rare|
Combos Browse all
Master of the Wild Hunt
Creature — Human Shaman
At the beginning of your upkeep, put a 2/2 green Wolf creature token onto the battlefield.
: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.
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Master of the Wild Hunt Discussion
2 days ago
The biggest problem you have is the color set. There are a lot of untap abilities out there, but some are in white and most are in blue. Not so many in Jund colors. Jade Mage is somewhat meh in my opinion, as the cost for a token is just so high. Master of the Wild Hunt is a bit slow, but reliable, more so than Wolf-Skull Shaman. Speed is definately a consideration here. For whatever reason I thought you already had Fresh Meat in here, but that's a definite in my book. If you go heavy on the tokens Parallel Lives could certainly be helpful. Might I suggest Beastmaster Ascension if you go this route, and also potentially Sprout Swarm. Other token Generators that aren't shamans could be Prossh, Skyraider of Kher and Mycoloth.
2 days ago
Jagg3r5, thanks for looking it over. A couple of thoughts occur as I read your post. I agree with Hellkite and Dragon's Herald, they are just in there as a fun casual combo, but in playtesting they both can end up being dead draws as you've mentioned. At the moment I am definitely very scattered, from looking over the huge variety of what's out there for this tribe, you can go toolbox with all the activated abilities, token generator with all of the options available, or more all in on the reanimator/sac route. I think the way that I would like to go is mostly toward some combo of the latter 2, focusing on the best token generators while having enough gas to benefit from the sac outlets.
In playtesting this, the Purphoros effects have been devastating. I also like that the tokens can get this running like a Meren reanimator if I get her online too. I am going to try Rage Thrower in here, and am considering putting some or all of the following in: Master of the Wild Hunt, Jade Mage, Earthcraft, crytolith rite, Fresh Meat, Parallel Lives and Wolf-Skull Shaman. I'm curious if anyone has thoughts on if this will be too slow of a strategy or if it is viable. My hesitation is that if I go all in on the token and sac route, I often have things sitting on the board that don't have useful abilities, and it is fun to have options with all of the activated things available in this tribe. I will pull the allies as they are pretty useless unless they have each other, though Agadeem Occultist has some good utility even if I can snag a 1 drop as sac fodder, even better with Thornbite Staff, (just wish there were more things like the staff available as that card is a bomb in this deck). Please keep the feedback coming this deck has been fun to build so far.
Still wondering if the balance of the key parts seems in place: Do I have enough of the following?
Sac outlets, Ramp, Draw, and Win Conditions (I try to stick to the general 8x8 rule for edh)
2 months ago
First off welcome to the cult... I mean group :) EDH is a great format for fun and random games.
A great tool for building a deck is a website called EDHrec. This site compiles decks for nearly every commander, and shows you the most played cards for the decks. It's not the end all be all, but it will definitely generate ideas for you. The best way is to find a commander you love, for you I assume that would be Tolsimer, and then build around them.
That being said, here are my suggestions:
I don't have too much, but all of these I feel fit well into the deck. They're also all cards that are on the EDHrec page for Tolsimer, so I really suggest you go take a look there for inspiration. You actually have me inspired to build this deck, but only running multicoloured cards :P I love commander and building fun and powerful decks. Anyway good luck and happy building :)
5 months ago
Mindcensor cushions the following:
Fetches (OG zend, Evo Wilds, Myriad Landscape
Zur decks(one of the top EDHREC commanders)
Funny with Path (think about it)
You should run Ghost Quarter too, which can become a strip mine with Birdman on the field.
He really gets better against more expensive decks, and, judging by your list, your meta has money (foil Wasteland? WTF?). I also thought of a few more things:
Artisan of Kozilek triggers on cast, so it's unconditional recursion that gets past Gryff and Orb. It's also a 10/9 annihilator 2 beater, which is pretty great by itself anyway.
A early game token fountain to put the pressure on is always nice to. Black has Bitterblossom which is pretty good, but for you I'd certainly recommend Master of the Wild Hunt. It's a relatively unknown card, but with a Sol Ring on T1 you can have 2/2's every turn from T2 onward, and the Hunter has built in instant speed removal. Sign yourself up.
5 months ago
6 months ago
You are going to want to cut a lot of the 1 ofs for more 3-4 ofs to make your deck more consistent. Eliminate some of the mediocre creatures for more of the better ones. The deck could also use some removal that doesn't require fighting. Not sure what your budget is but here are some considerations:
6 months ago
Thanks for the suggestion! Alpha Status is an awesome card, but I could not justify it's use because it only targets one creature. It gets shut down too easily to have the snow-ball value I need in this deck.
That Stuffy Doll combo is hilarious
"1-hit KO" or "Infinite combos" or "Insta-win Combos", I only enjoy them in my decks if they take multiple cards/turns to set up. Almost makes them balanced ;)
Thanks for the suggestions
6 months ago
This is awesome! I love playing tribal and have been looking to create a similar deck. You should check out the interaction between Master of the Wild Hunt and Stuffy Doll! I have a 60 deck that can win with it, and it scales to EDH as well.