Choose one &mdash
- Counter target spell if it's blue.
- Destroy target permanent if it's blue.
|Have (2)||, metalmagic|
|Want (2)||KetamineMedic , Hakenaani|
Printings View all
|Eternal Masters (EMA)||Uncommon|
|Masters Edition (MED)||Common|
|Fifth Edition (5ED)||Uncommon|
|Ice Age (ICE)||Common|
Combos Browse all
|Commander / EDH||Legal|
Pyroblast occurrence in decks from the last year
All decks: 0.07%
Commander / EDH:
All decks: 0.03%
1 day ago
Masss the Red Elemental Blast and Pyroblast are only there to protect the combo, the amount of times they have got me out of a pinch they have warranted their place in the list. If your meta need a different set of answers to be the best deck it can be, go for it! Remember this deck doesn’t aim to interact in really any way, only advance its own position to win as fast as possible.
6 days ago
@: Alright. That said, I do want your thoughts of the Displacement Package if you don't mind. Already cut Kiki-Jiki, Mirror Breaker + Village Bell-Ringer , so should I cut the former also? Got rid of Red Elemental Blast & Pyroblast, but what to do after I'll see if I can do the rest of the cutting myself in some way...
1 week ago
First of all, I want to say that this might be a stupid idea. But bear with me.
Step one: replace all instants and sorceries in the deck with creatures or enchantments that do relatively similar things. Yeah, there aren't creatures for things like Pyroblast or Selvala's Stampede, but there are other cards that could fill a similar slot, like Wild Pair.
Step two: add Primal Surge.
Okay, it's a bit of a bad idea, but it might be worth looking at just for fun.
Also, love the deck, I play a Samut EDH deck myself and I have a lot of fun with it.
P.S. I've played with Selvala's Stampede quite a lot, and I always find it underwhelming. If people are smart, they'll all pick that you put a creature from your hand to the battlefield, and your hand empties out quick so you don't get full value. Although your deck also runs quite a few more enormous threats than mine, so this might be the right deck for it where mine just didn't work for it as well.
1 week ago
I see what you are going for, but can I ask why not use Buried Alive or Entomb? A turn 1 Entomb + Griselbrand + Exhume will finish the game really fast... Also, by "tutoring", you can use less creatures in your deck, and open slots for cards like Duress, Collective Brutality, Sign in Blood, Lotus Petal... Disruption is always good, extra draw will fuel your Zombie Infestation and Lotus/Rituals let you chain cards off a Griselbrand activation by giving extra mana.
Against grave hate, I recommend Pithing Needle, Phyrexian Revoker... cards that shut down Tormod's Crypt, Deathrite Shaman and similar. Against counters, Boseiju, Who Shelters All is really good, also Pyroblast.
Hope this helps!
2 weeks ago
2 weeks ago
One note though, Pyroblast most definitely isn't limited to mono-blue spells. I'm certain I've seen legacy events where it has both countered and destroyed Leovold, Emissary of Trest. The only difference between the two is that REB can't be cast if the spell or target isn't blue, whereas Pyroblast can still be cast (for storm count if nothing else) on a non-blue target, but just won't do anything (kind of like casting a non-revolt enabled Fatal Push on a creature with 3+ cmc).
2 weeks ago
Your very top tier auto-include for lists is going to look like
- Force of Will "free"
- Pact of Negation "free"
- Swan Song cheap to cast and wide in restrictions
- Mana Drain color heavy but ramps the following turn
- Mental Misstep "free"
- Delay not color heavy and hits any spell, delaying for 3 turns is the same as solving it in very fast competitive EDH
Your situational includes are going to look like
- Force of Negation This can't protect your own combos, so it isn't wanted in every list. This is ran in QUITE A FEW lists though, always worth a consider.
- Counterspell Usually seen in mono or dual color decks as the cost can be hard in some 4 or 5 color shells
- Dispel Sometimes cut for a more general counter
- Muddle the Mixture Limited in scope and color heavy but this is more often slotted as a hard-to-counter tutor with a counterspell as icing on the top
- Narset's Reversal this card is pretty nice. While it does see a lot of play, it definitely isn't an autoinclude yet by any means.
- Spell Pierce Before you mock this card, consider how well it catches ultra fast mana rocks and tutors. Noncreature is very wide, and it stops Sol Ring Mana Crypt Mox Diamond Mox Opal Chrome Mox Mox Amber Mana Vault Vampiric Tutor Imperial Seal Mystical Tutor Worldly Tutor Gamble Dark Ritual and SO MUCH MORE. Even for a tempo card, you're still going to catch weird stuff like someone's Rhystic Study because they tapped out to pay for it. Its very strong against blistering fast combo decks, which is why it sees competitive play.
Other blue stuff is usually just too expensive. Paying over 2 mana for a counterspell just doesn't cut it when there are so many threats for so cheap. Don't pay more than 2 for a counterspell unless it does something wild on top. Counterspells with fewer restrictions on what it can counter are going to be better.
This is where it gets saucy boys
- Red Elemental Blast Pyroblast are VERY good. In a pod, there is almost definitely blue at the table. Every single red deck can slot these for commander without fear. Do note that REB works against any spell that includes blue (multicolor), while pyro only works against spells that are ONLY blue (monocolor).
- Fork Reverberate (Twincast) these allow you to copy a counterspell to create a counterspell. More access for red to counterspells. They also conveniently work very well against tutors, ramp, big draw spells, and extra turn spells.
- Guttural Response Weird hybrid color and somewhat restricted but still a good include in most RG decks.
- Burnout a bit worse then the elemental blasts as it costs 2 mana and it is limited. The cantrip is nice though
- Mana Tithe not that good in EDH but give it a whirl I guess
- Lapse of Certainty costing 3 hurts, but this is more a tempo card than anything.
- Dash Hopes Don't play this card in EDH lol
- Withering Boon on the chunkier end at 2 CMC, but in a color that doesn't get much of this. The 3 life and the restriction hurt, but definitely EDH playable. Every deck runs a commander, 99% of which are creatures
- Imp's Mischief can counter a spell by having it target Mischief, as can Misdirection Shunt Swerve and Ricochet Trap.
- Veil of Summer 1 mana green Cryptic Command
- Autumn's Veil Counterspell + silence against UB
- Bind I bet you didn't even know this card existed. Cantrips. GOOD IN THE YISAN MIRROR MATCH?
- Avoid Fate Weird protection oriented counterspell
- Nether Void Mostly ran in stax builds, brutal lockout card
- Planar Chaos One of my new favorite cards. Brutal with recursion like Hall of Heliod's Generosity. Play when you're ahead
- Deathgrip Lifeforce These are based if you have any method of color shifting. Realistically, you could run Lifeforce in Momir Hackball. These cards can cause scoops on casual tables lol.
- Vexing Shusher can render counterspells useless. Similarly, Dosan the Falling Leaf Grand Abolisher Prowling Serpopard Gaea's Herald can all protect against counterspells. Far more marginal but still worthwhile are Hall of Gemstone and Ritual of Subdual for turning off counterspells for opponents.