Choose one &mdash
- Counter target spell if it's blue.
- Destroy target permanent if it's blue.
|Want (2)||TheMagicFanatic , Darui|
Printings View all
|Signature Spellbook: Chandra (SS3)||Rare|
|Eternal Masters (EMA)||Uncommon|
|Masters Edition (MED)||Common|
|Fifth Edition (5ED)||Uncommon|
|Ice Age (ICE)||Common|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
1 week ago
TriusMalarky, I personally believe that Chaos Warp is either a color pie break or a severe bend, since it allows red to remove enchantments and creatures, which it is not supposed to be able to do, which may clash with my belief that Red Elemental Blast and Pyroblast are acceptable, since they specifically affect only blue permanents.
Also, as long as I am discussing this subject, and I have said this before, I believe that Pongify, Polymorph, Rapid Hybridization, and Reality Shift break the color pie, since they allow blue to unconditionally remove creatures, which it is not supposed to be able to do; even if all of those cards provide a new creature in exchange, they still can unconditionally remove a creature; if all of those cards instead said "target creature's owner shuffles it into their library," they would be perfectly acceptable, in my mind, since blue is allowed to have that effect.
1 week ago
I'd also recommend swapping out Thran Dynamo and Gilded Lotus for cheaper cmc rocks like Arcane Signet and Fellwar Stone. You want to be able to get your ramp out fast in the early turns and spend the later turns making your plays. Would you rather be dropping a mana rock, or something that makes an impact like Purphoros, God of the Forge?
I love your inclusion of Extraplanar Lens. I'm a big advocate for the card in mono decks that can swing it in their budget. I would, however recommend running snow lands along with it, as you're less likely to see an opponent running snow mountains than regular mountains, meaning asymmetrical ramp for you. Maybe your playgroup is all about the snow lands though and normal mountains are the play.
This deck might also benefit a lot from stack interaction like Pyroblast and Red Elemental Blast. Always good to have some control over whether or not your stuff resolves (or if an opponent combos off or not).
I like your deck! It's a solid list all around with a fun core concept. Hope this helps! :^)
1 week ago
Hi Ender666666 - I recommend replacing Dissipate with Void Shatter. The latter does the same thing, but dodges Pyroblast and Red Elemental Blast. It also makes them not draw a card when they play Veil of Summer.
2 weeks ago
Thanks for the suggestions Peoni. You might be right about the ramp situation and the Fire Diamond has felt quite janky. I'm not looking to add any more infinite combos though 'cause my playgroup is already quite fed up with me playing them. I've considered adding Pyroblast or something similar to the deck but I like having a deck that just does its thing and wins or loses depending on the match ups.
2 weeks ago
You probably have more than enough ramp for this deck. I'd recommend taking out Fire Diamond since it comes in tapped and replacing Prismatic Lens with Basalt Monolith since you don't need to fix your mana at all and the latter generates infinite mana with Rings of Brighthearth. If you wanted to add in more etb damage effects other than Purphoros, God of the Forge, like Impact Tremors, you could include another Kiki-Jiki wincon with Conspicuous Snoop. On top of that you could include Goblin Recruiter to either set up the combo or fetch whatever variety of goblins from your deck you wanted. You might also want more ways to interact with the stack than just Deflecting Swat. Maybe something like Pyroblast? Or Burnout since you don't even have to target a blue spell with it and you get to draw on the off chance nobody at the table is playing blue. I like your use of Sundial of the Infinite. It's always a fun card to see played. I like your deck! Nice job. :^)
2 weeks ago
Spellbinder doesn't look in this deck. You only run 7 instants and it just won't work with three of them Lapse of Certainty, Reiterate and Reverberate as stack will never have any other spell by the time trigger resolves. You get a partial success with Red Elemental Blast and Pyroblast You can destroy blue permanents but not counter spells and I feel thats what you expect to do with them.
Then If you manage to imprint Wear / Tear theres no problem, but what you really want to do is to imprint the Savage Beating to go for the infinite combat phases.
I wonder if it really deserves a spot in the deck just because it has a strong interaction with one of the other cards in the 99. If you happen to draw the Savage Beating then you can easily fetch the Spellbinder but if you draw the Spellbinder it will be a dead card in your hand for most of the game.
3 weeks ago
Okay, sorry for the delay. Was in the middle of a move.
So first I think some degree of stack interaction would benefit this deck. I don't know what your meta is like, but dealing with enemy control could be a serious pain as you try to establish yourself, so cards like Pyroblast, Red Elemental Blast, Deflecting Swat (or other efficient redirect effects), or even Veil of Summer and Vexing Shusher (use this guy!) could prove to be worth the card slots when the game comes down to protecting your board state or making sure one of your spells resolves.
As for general upgrades I would consider adding in more removal like Beast Within and swap out Wilt for Nature's Claim for the cheaper cost because I feel like the cycling isn't super necessary and 4 life is insignificant. Then, if losing the cycling really bothers you, you can throw in Runic Armasaur for some really sweet card draw that also fits your theme. Additionally, for some pseudo card draw that also has the potential to mess with your opponent's hands AND is most definitely a puzzle, there's Teferi's Puzzle Box. It's a wheel that keeps on wheeling.. sort of. I would recommend potentially adding in more land destruction like Wildfire, Decree of Annihilation, or Obliterate along with recursion for yourself through stuff like Life from the Loam, Ramunap Excavator, Crucible of Worlds, and Titania, Protector of Argoth. Speaking of her, Priest of Titania could probably replace Llanowar Visionary, and along with that, more cheap elf mana dorks i.e. Llanowar Elves and Fyndhorn Elves would do you a lot of good. If you go the MLD route stepping your ramp up is gonna be really important so you can rebuild your board before your opponents can (which is also why you have land recursion), so you might want stuff like Utopia Sprawl, Wild Growth, Carpet of Flowers, or even Exploration if you can swing it. Finally for some additional creature-based wincons, we could put in Conspicuous Snoop + Kiki-Jiki, Mirror Breaker as well as Kiki-Jiki, Mirror Breaker + Zealous Conscripts . To tutor for these you could use Goblin Recruiter to fetch Kiki-Jiki and Snoop, or Imperial Recruiter to tutor for a specific creature you need or just use him to get his gobbo friend and then assemble your win. Some additional misc. cards you might find fun and want to consider: Magus of the Moon, Bane of Progress, Null Rod, Trinisphere, Urabrask the Hidden, Woodland Bellower, Vorinclex, Voice of Hunger (don't do this to your friends lol), Ruination, Jokulhaups, and Root Maze.
Not all of this is going to fit in the budget you gave me, I just wanted to give you a lot of options and potentially stuff that you can build toward in the future if you decide you want to really invest in this deck. Hope this helps. :^)