Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Eternal Masters (EMA) Uncommon
Masters Edition (MED) Common
Fifth Edition (5ED) Uncommon
Ice Age (ICE) Common

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Choose one &mdash

  • Counter target spell if it's blue.
  • Destroy target permanent if it's blue.

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Pyroblast Discussion

hkhssweiss on Intet of Infinite Dreams (Combo)

1 day ago


I'm generally not too worried on permanents for Bloom Tender as generally Intet is there on the battlefield with Bloom out. If not 2 for 2 is still value with the general low curve of the deck. I actually have been trying to find more red permanents or spells to add in the deck, it's just that so many of the things that red provides are just outclassed by what the blue/green side of the pie can provide. unfortunately most of the time I use Bloom Tenders mana in conjunction with Intet's...My meta doesn't see Bloom Tender in a deck with 3 colors as lets say a 5C Najeela can do.

Going on to the next point, when Intet goes off it is generally pretty hard to stop even without the counter spell back up due to having Vexing Shusher and Boseiju. Consistently she can go off by turn 5-6, but I already accepted that she can't be a true competitive tier, but I can definitely see this build as being high powered. She can't consistently pull the T3 threatening rule.

Card Choices:

  • Bring to Light I actually agree with you on this, this has been my flex spot and been actually testing it out. This was actually to mainly get my wheels as the most important thing for Intet is consistent CA or having a fully stock hand. There is the time that this can get you an extra turn due to Mana Confluence/City of Brass but the chances are unlikely to have both in play the same game.
  • Dack Fayden I agree on the same sentiments, he hasn't been spectacular, but he has his uses when I steal artifacts, but that's just it. He can help me dig but I might as well use Faithless Looting for sheer efficiency.
  • Nissa, Vital Force As I said with Bring to Light, CA is key, she does make all my land ramp spells into cantrips as well, 5 is a lot and my usual rule of the thumb is that in any competitive EDH deck 5 cmc cards have to do one of two things, A) Give an tremendous advantage or B) Wins you the game. She gives a lot of advantage in being a unkillable CA and being able to activate a turn after. She would be the last to cut if I'm given the choice atm unless there is a better consistent CA engine.
  • Heroic Intervention Now I haven't truly tested this card out as of yet as this card was swapped in from a Mox Diamond, I saw the potential and this was pre-anti counter spell mindset. So yes this card can be cut to test a counter suite package.
  • Red Elemental Blast/Pyroblast These would be more meta call cards as I would run Dispel or Flusterstorm over them. This would be the only type of deck I'm reluctant to run Swan Song however due to Intet needing a combat trigger to proc, same with any Brago decks as well lol
  • Krosan Grip currently at the moment, I'm not having any problems with this nor do I have any problems casting it and it always comes in clutch when I need the split second the most. There are plenty of Paradox combo decks in my area as well as Jhoira decks so indeed the split second is a meta call but I like it in this deck as of now.

  • I do appreciate the insight, and I am not as stubborn about the anti-counter spell as I was before like 3 years ago. My current goal is to refine Intet as far as possible, so right now these are the changes I'm going to include into Intet but I want to know your thoughts.

    These changes seems reasonable to me.

    I have a couple questions for you since you seem to have a good head on your shoulders and as well as some great perspective and MTG experience.

    1. In forgoing hard land ramp, would you think cutting cards like Kodama's Reach/Cultivate for fast rocks be better? or would you say the other way around and cut the 2 cmc ramp spells for the 2 cmc rocks as with the 3 cmc ramp they replace itself. I have already cut out Skyshroud Claim months ago and I haven't entirely missed it at all.
    2. What red permanent/spell do you know that can help this version of Intet? I been doing research a lot and I could of missed some. That has been my biggest dilemma aside from tuning Intet to the most optimal version of herself. There is a entire lack of red and basically the red is in here for the Wheel of Fortune and Vandalblast, I used to run Chaos Warp as well but that has been cut out as sometimes it can benefit the opponent more, slight chance, but a chance nonetheless.
    3. Thanks again for your insight, I have a feeling that after these next couple discussions Intet will be reborn into a new iteration of herself, I'm looking forward to hearing from you!

JohnnyCRO on Intet of Infinite Dreams (Combo)

1 day ago

Always glad to have a good discussion!

In case there really is that much mass artifact removal, this does seem like the best solution. Although I'd still consider Vault. Especially since you get to avoid the life loss clause if someone nukes it. Also, since we're discussing ramp, I've noticed how few red spells, especially permanents, you have. How does this reflect on Bloom Tender? 2cmc dork giving 3 different colored mana is sick. But when the deal drops to 2 different colored mana one has to wonder if you're getting enough value for your mana considering it has summoning sickness and dies to any wrath in the game.

I love me some Delay. I use it myself actually. However I prefer it in extremely fast decks (I use it in Edric). I would include it if there is room, but I'd give priority to (most of) the counters mentioned above. It's just a personal preference though.

Here are some suggested cuts. These seem reasonable to me, but they might be relevant to your meta more than I think;

  • Bring to Light - it's 5 mana and it can't get you an extra turn nor SP. I don't see the value.

  • Dack - fine. But in this context it's "just" fine.

  • Nissa - no significant upside I see, 5 mana is a lot for that

  • Heroic Intervention - I can see Veil being a nice tech to have a 1cmc counter without blue. But this doesn't seem to do much that Negate coouldn't. But Negate can surely do more than this thing can. Also since I'm mentioning the whole non-blue counters thing; Guttural Response, Pyroblast and Red Elemental Blast might be worth it depending on your meta. I've noticed that red is the least used of your 3 colors and this way you could squeeze extra juice out of it. This is a huge "maybe" of course, but their potential makes them a worthy consideration.

  • Krosan Grip - this is a meta call. It took me a year playing green in EDH to realize it's not a staple. "The point at which you can live with the fact that sometimes your stuff will get countered is the point where you realize you don't need Krosan grip." 3 mana is a lot to remove a single permanent. If you easily have the mana open when you need it and that split second is very relevant in your meta, by all means play it! But if you notice that it slows you down significantly, that too often you don't have mana to cast it or that split second is more of a bonus than a true selling point, those might be the signs that you don't need it and that the spot is underutilized.

Hope this helps! I'm curious about your opinion.

benjameenbear7 on Dramatic Thrasher

2 days ago

Very nice deck, sir. Upvoted from me. Question though: It seems like there's only 4 red cards that you're playing: Rolling Earthquake, Gamble, Pyroblast, and Wheel of Fortune. At this point, is the red splash really that necessary? I ask not to be combative but to sincerely ask why complicating your mana base and exposing the deck to this kind of Land Hate is worth the 4 cards.

I will say that this forms a very awesome shell for any BUG based Storm deck BECAUSE there are only 4 red cards. You could easily switch those cards out for some of the utility cards you've listed and be perfectly fine.

I secretly love the fact that you're playing Nexus of Fate as a win condition. I'm totally adopting that for my Dralnu Storm list.

BMHKain on Stuff that's important for what ...

5 days ago

@griffstick: But can you Flicker Greater Gargadon, & still have it suspended? I already have Duergar Hedge-Mage that can do that just fine. :p but it gets crazier; W/ Prototype Portal, if Panharmonicon is in play, the ETB trigger for portal can allow you to imprint two different artifacts. Or am I wrong, & it only applies to ETB/CIP creatures? Being able to imprint two things of the same type would sound damn epic... Xd

@cdkime: Huh... After seeing that in Pyroblast, I feel I might want some more Heroic abilities in there... Xp Dunno if it's a good strategy, but Goblin Bombardment + Squee, the Immortal are cut as one other Goblin doesn't even target any kind of mentioned idea, where Goblin Bombardment does. Red Elemental Blast will probably eat a cut as well...

I wonder if Panharmonicon also applies to Artifacts though... Let me check before commenting...

(Click Clack Moo. Cows That Smash.)

Prototype Portal's imprint ability is ETB based. It's an Artifact, Panharmonicon also targets Artifacts, so this is legit. Lotus Petal + Ugin's Nexus can both be used/copied at the same time, given THAT is in play.

Am I not correct?

cdkime on Stuff that's important for what ...

5 days ago

Without going into the main meat of your thread (I don't currently have time to do so), I can at least quickly answer your rules question.

You are correct - Pyroblast and Red Elemental Blast are written differently. While the language difference might be minor, there's actually a huge difference in terms of effect.

Because Red Elemental Blast refers to "target blue spell" or "target blue permanent", the only legal targets for the spell are Blue spells or permanents.

Pyroblast, on the other hand, refers to "target spell/permanent". As such, you can use Pyroblast to target any spell or permanent.

Why does this make a difference? You can cast Pyroblast even if there is nothing it can effect--you only need to have something to target. So, you can use it to target a creature with heroic, triggering that ability, even without destroying the creature. You can safely cast it to increase your Storm count by targeting one of your own permanents. You could target a Phantasmal Image that's copying a non-Blue creature to force a sacrifice. The examples where it matters are slim, but enough exist that it's important to understand this little idiosyncrasy of card language is worth being aware of.

DangoDaikazoku on Tarmon Gai’don

6 days ago

Shock is just a worse Lightning Bolt. I don't think any of those are incredibly necessary considering many of your dragons have innate abilities to deal damage for removal purposes. Although Skred is a thing you may find spicy to find a use for your Snow-Covered Mountains.

Honestly, Pyroblast and Red Elemental Blast are two of my all time favorite cards and prove to be useful red counterspells against a pesky blue player. It really just comes down to a meta call, and I personally would continue running them.

What are your thoughts on stuff like Lightning Shrieker and Archwing Dragon? With Shrieker you can have a tutorable 5/5 flyer with haste and trample every turn for Zirilan's ability since it continuously goes back to your deck at the end of turn while Archwing simply goes to your hand. Inherent abilities like that to avoid being exiled may prove to be extremely useful in this deck in case you aren't pulling your Sundial or Stylus. Just some things to think about to play around with a bit.

patrickloyd on Tarmon Gai’don

6 days ago

I would remove Pyroblast and Red Elemental Blast and add Shock or Volcanic Geyser. The reason is that there are 4 other colors than blue, meaning 80% of the time those cards are worthless in your deck while Shock and Volcanic Geyser are useful a lot more than 20% of the time.

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