|Commander / EDH||Legal|
Printings View all
|Eternal Masters (EMA)||Uncommon|
|Masters Edition (MED)||Common|
|Fifth Edition (5ED)||Uncommon|
|Ice Age (ICE)||Common|
Combos Browse all
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- Counter target spell if it's blue.
- Destroy target permanent if it's blue.
4 days ago
Commander / EDH*
SCORE: 2 | 10 COMMENTS | 275 VIEWS
Before I begin, I might as well introduce a new OC Planeswalker of Mine: Tyris, Who Blazes Where She Walks.
As night fell, and the creatures of the Night thrived in such desire for flesh, somebody decided her duties as a member of the Boros Legion aren't yet finished much less satisfied. Her name is Tyris. But unlike even those like her, who showed high promise at an early age, Tyris rose the ranks rather quickly, so much so that Tajic even honored her cause as a member of a military-style Guild known as the Boros Legion. While Tyris' Parents were happily married, her father, a high ranking, & variously decorated soldier, was slaughtered during the War of the Spark; not by just any Eternal, He could handle them fine. It was the God-Eternals; Deceased Gods from the Plane of Amonkhet revived as Lazotep on a Divine level of power not even Aurelia could handle on her own. Even after the War concluded, Ugin forced an unsparked Nicol Bolas to his Meditation Realm, where Ugin watched over Bolas for the last of their days; No way for someone to get in. No way for someone to get out. Several Months passed after the fact, & even after Niv-Mizzet became the True Living Guildpact, the usual Ravnican madness continued to happen, just in time for Tyris to be conceived in a Universe-Sized City by a mere Widow. As Tyris became older, she was already more aware of the dangers than her Mother would even think. Domri Rade was killed before Tyris' Birth, but even after the War, & Ravnican Life having no choice but to accept Planeswalkers for what they are; Universe-Hopping Pranksters nobody wished to have on any Plane of Existence. To Tyris, it was perhaps, the most sorrowful nightmare ever; Civilian life demanding the Guilds to realize if they can unify in the War of the Spark , why not just have all 10 Guilds set their enemyship aside, & realize, such enemyship would be of a really great weapon in the first place?
Tyris thought about that for so long. She even investigated the House of Dimir for a while now; the very Guild the Boros League hated the most above all others. But even with Ilharg, the Raze-Boar now brought to Fruition, Tyris wondered to herself:
(Why did we make a Bond to those who are even worse than the House of Dimir? The Gruul Clans had a Leader that was never that mentally out of his head... , & we're allies to someone who are just Vulgar Savages, where even The House of Dimir is well focused, plenty resourceful, & are more cunning than us? Why...? The reason so many hate us is just that Aurelia enlists us just to be used as expendables...?)
Now having Second Thoughts, Tyris shook her head in regret; knowing that following in her Father's Footsteps she never knew even after she was born, whatever stories were told between a Mother+Daughter Relationship was a kind one, but she wishes never to speak ill of the only family she had at all; Loneliness. Tyris knew she is nothing but an orphan. Even her fellow troops seemed more so to be strangers, than a Stepfamily at all. Such a thought: (I know what is feels to be alone... & I've been this way my entire life.)
Tyris knew there were two things left she can lose: Herself, & an already ignited Planeswalker Spark. She decided to gamble w/ both. She then opened the doors to Aurelia 's Quarters. She seemed just as concerned for her Planeswalker Soldier; Tyris wasn't done with her duties, she still needed an audience to Aurelia herself. Aurelia , usually very serious upon her entire Guild, couldn't help but feel pity to Tyris, & as she saw it so, likewise for a Guildleader known for having a guild whose beliefs are considered Wrong & Unjust; even for the Boros League...
End of Part 1.
Alright enough FanFiction crap. Let's get to the topic in question; several in fact.
For those who haven't paid attention after all this; I decided to put Feather, the Redeemer in the deck. BUT, she won't be the commander. I wanted to use her as a Sunforger Package on legs (Even though that might not be the right term in this case.). Since Sunforger is not good in cEDH (I'm not giving up anytime soon. Please make your criticisms end as I'm planning to make a Community Deck for cEDH Boros Deck Users; submitting cards to what could be a literal Guide/Primer for this.
For Sorceries thus far:
Yes, it's that low, but the Instants are crazier:
For this, we can cut out the following kinds of cards:
- Tutors (How can you reuse Tutors?)
- Self-Exiling Cards (They're too powerful to reuse here.)
- Misc. (Basically your ideas for Wild Cards.)
Outside of these kinds of cards, I wonder if there are any that can target your own creatures. & no. I'm not using them for the sake of Ol' Pierakor az Vinrenn D'rav . I'm using them over & over because of Aforementioned Rest in Peace .
Which leaves us w/ a new dilemma: Paradox Engine finally got banned, but it at least gave us back a Potential threat to build upon: Painter's Servant . Forcing everyone to just one color is going to be crazy. But the question lies w/ another part of the question: Which Color to Work With? has Blood Moon , which makes all Non Basic Lands Mountain s, but Celestial Dawn makes your lands Plains . Which of these two to use? Or should I take a dare, & go for ? Jaya Ballard, Task Mage would love to say "GOTCHA!!!"
Also, for the sake of cEDH, I just want to know if there are any in the cEDH Community Post-Tier 3 Pierakor az Vinrenn D'rav . I mean, there has to be more than ever, right?
Also, what to cut? I'm starting to Doubt Eldrazi Displacer here. In addition; you would have to think like a cEDH Player; & for that matter, a cEDH Player that approves of Boros in this Subformat.
Now, if you don't mind, I've an account to Archidekt to make...
6 days ago
I feel like the major issue isn't really the secondary win-con, a lot of cEDH decks deal a lot of self-inflicted damage, so having Scapeshift into a bunch of mountains and Valakut can blow an opponent or two out of the water, and the set up of Coralhelm, Valakut, and Storm Cauldron with a 'land into play effect' is quite powerful. It's more of your counter magic and mana base.
What you have in terms of counters isn't terrible, but you could be running a little bit more. My suggestion would be cutting Dispel and a couple of lands for Pyroblast and then just better blue counter magic, such as Pact of Negation , either of the blue forces, and potentially something simple, like Negate.
As for the mana base, just try to work towards slowly upgrading your fetches to eventually having more than just the four fast fetches you have already. Windswept Heath should be the first pickup, and then working towards work towards the Zendikar cycle (Ignoring Marsh Flats as it isn't in your colors), and cut the cards like Evolving Wilds and maybe a basic or two as you go.
Besides that, you shouldn't be running Locus of Rage in cEDH, he's a powerful card in more casual pods, especially as a commander, but 7 mana is a lot in cEDH. Though personally I think you should cut most of the elementals besides Tideforce in favor of cheap mana dorks to accelerate your game-plan even further and an Imperial Recruiter as it grabs Tideforce as well as all your 'land into play' effects.
For the most part though, the deck seems good, not as fast as my own, but with some changes and upgrades to the mana base, you are quite close to a powerful deck.
1 week ago
Patryn Pretty good, I think of the three games I’ve played with it I haven’t had a single loss yet. I think I may swap a few of the creatures for some other cards like Etchings of the Chosen and maybe look into having Flusterstorm or Pyroblast in the deck instead of the sideboard.
1 week ago
Ouch, that's a rough trade. I was surprised when I saw the price tag on elixir. I remembered it being a two dollar card but that must have been years ago.
I found that after the deck's first win my playgroup was super on guard against it. The fear that a damage doubler could come out any turn made me a target when I typically should not have been. I guess the best way to play is to assemble the combo pieces in hand and try to win in one go but 12 mana and a haste enabler out is a lot to ask for... Sorry, I'm not really answering your question. The important thing is if you can build the deck such that you have fun piloting it whether it works or not. My goal is certainly not to dissuade you from building the deck, it is to prevent you from hitting the same walls I did.
An idea I toyed around with for a while was to include the HH kill pieces but not build the deck around it. I was never able to work it out for myself.
Some additional ideas I've had for your deck are Red Elemental Blast and Pyroblast to protect the combo, Platinum Emperion to prevent HH from hitting you, and Neheb, the Eternal for crazy mana after a HH life halving.
2 weeks ago
As has been mentioned by a few people here - your main focus on cEDH removal is its inexpensiveness to play. The drawback of giving an opponent a land (or some kind of value) is irrelevnat compared to impeding their strategy.
With regards to good removal, here are a few (some have already been listed however I am listing them again here for a consolidatedish list), however this is by no means complete:
Single target creature:
Single target multiple options:
Single target artifact/enchantment:
2 weeks ago
IMMG54 I always forget about Abrupt Decay because its not good outside of cEDH, thank you for the reminder. I love Nature's Claim and its in all my green deck, or I'm finding room for it.
I just started trying to build for cEDH and it is a hodge podge of combos and debatably just a hot mess at the moment. It's on private to keep it a surprise to my play group (and it's kind of embarrassing right now). Essentially, its 5 color reanimator combo with Demonic Consultation Tainted Pact back up win even though it non-bos with the other win. A friend of mine just built an Urza deck and I want to try to build a deck that doesn't just Dramatic Scepter win, like his does.
Right now, I am running Assassin's Trophy , Nature's Claim , Swords to Plowshares , Pact of Negation , Dispel , Pyroblast , Red Elemental Blast , Force of Will , and Swan Song right now and I feel like that is not even close to enough interaction.
3 weeks ago
Sadly, Tormod's Crypt is still not pauper legal: https://scryfall.com/card/c14/278/tormods-crypt
I was disappointed they didn't put it in Horizons at common.
You might also consider Memory Lapse over Mana Leak , seeing as most of the time you're probably only needing to buy one or two turns, with this deck. I'd also cut some number of SB cards for Pyroblast .
3 weeks ago
Hmmm... to think of how each color would deal with this.
White: Would probably do something that deflects or negates either partly or the whole effect from themselves.
White's counter Show
Choose up to three target permanents.
Until end of turn, whenever a targeted permanent is returned to your hand from the battlefield, instead put it under your control tapped.
Until end of turn, whenever a targeted permanent is put into your graveyard from the battlefield, return it to your hand.
Limited to still let Rift have some effect, could be used against multiple other sources, like Galecaster Colossus . Some resource protection against board removal on multiple levels against land, enchantment, artifact or creature destruction.
Green: Would likely shrug the magic off through some creature or enchantment on the board.
Green's counter Show
Creature - Beast
Whenever an opponent casts a spell or activates an ability that would affect multiple of your creatures, it only affects "Absorb Beast".
This kinda feels more white with the Pariah -esque effect but I would consider that the creature absorbs the flow of the mana and thus is the only affected target.
Red has Red Elemental Blast and Pyroblast so I don't think they need additional counters. Possibly they could get a version that is 2 CMC but has a more generic mode that can be active when not playing against a Blue player. Could just be tacking Cycling on a 1 CMC Pyroblast that cannot destroy blue permanents.
Black is kinda difficult but I figure it is within their nature to be "sharing the love/misery".
Black's counter Show
Until end of turn, whenever a spell or ability an opponent controls would destroy or exile a permanent you control or return a permanent you control to your hand, you may do the same to a target permanent that opponent controls that shares a permanent type with the destroyed, exiled or returned permanent.
It can be used against single target removals but is devastating as a counter against one-sided board wipes.
Blue... you really don't need another answer here than what is already present.
Pyroblast occurrence in decks from the last year
All decks: 0.07%
Commander / EDH:
All decks: 0.03%