|Commander / EDH||Legal|
Printings View all
|Eternal Masters (EMA)||Uncommon|
|Masters Edition (MED)||Common|
|Fifth Edition (5ED)||Uncommon|
|Ice Age (ICE)||Common|
Combos Browse all
Choose one &mdash
- Counter target spell if it's blue.
- Destroy target permanent if it's blue.
|Have (4)||Joblaska , mziter501 , ahobrien , voidruby|
|Want (15)||BringerOfStorms , DeadeyeDesperado , Korevana , doonmeister , Dawnbreaker7727 , sycdan , vakuso , Cheshire000 , DragynFyre , Fralaylah , 0ur0b0r05 , Arrownight , AzureOctive , Turtlelover73 , powertrot|
17 hours ago
I think there's at least a few auto includes youre missing here
1. Toxic Deluge
2. Fire Covenant
3. Blood Moon
4. Magus of the Moon
4. Pyroblast Functional clone of Red Elemental Blast and a better version of some of your other red counter spells
5. Gamble This downside isn't always all downside because of the GY focus of deck
Should Strongly Consider
1. Dark Confidant You have very low avg CMC so this will never be a problem
2. Demonic Consultation
4. Praetor's Grasp
5. Imperial Seal
6. Blood Artist Has a lot of synergy with your combos
7. Rakdos Signet
8. Talisman of Indulgence
9. Cabal Ritual
10. Cursed Totem
1. Rolling Earthquake
2. Dark Petition
3. Azra Oddsmaker
5. Infernal Darkness
7. Anger of the Gods
8. By Force
9. Animate Dead
10. Phyrexian Arena
11. Mindblade Render
1 day ago
Yo austintayshus, I love the jankiness of this idea. Out of the commander you listed I would actually think Thraximundar might be your best bet. There is definitely enough cards in the pool for one word cards that also can be useful. Grixis colors also give you plenty of options to work around with his ability. You have cards like Reanimate , Victimize , Necromancy for the recursion tech. Plaguecrafter , Vendetta , Damnation , Dismember for the removal tech. Card draw isn't that bad as you have cards like Ponder , Preordain , Brainstorm , Impulse , Windfall .
Going from there you also have strong protection package like Delay , Counterspell , Pyroblast , Flusterstorm , Dispel . Yeah the more I think about it Grixis is a pretty strong color for what your going for in addition to being pretty friendly on the budget as well.
Hope that helps!
1 day ago
Deck idea is really sweet, I don't think I've seen one like this before. I'm not quite sure how you generally win the game, are creature beats usually enough? That's very possible, I'd have to see the deck play out.
It seems like your deck is really good against creature based decks, but less good against spell-based combo decks. Depending on your meta, that might be absolutely fine, but if such decks become an issue, Rule of Law , Pyroblast / Red Elemental Blast , and Sadistic Hypnotist are great options. Hypnotist is good regardless, and synergizes really well with your deck. If you end up needing more noncreature removal (since you seem to be able to deal with creatures really well), Wear , Anguished Unmaking , Utter End , and Vindicate are flexible answers.
High Market is a great sac outlet on a land, so it comes at a very low cost. Fleshbag Marauder , Merciless Executioner , and Plaguecrafter could all synergize quite well also as sac outlets that hit everyone except you when you steal something for a turn.
Also, I love that you have a category just called Orzhov with a single drain card in it.
1 day ago
5 days ago
@General_Pasta I don't think they're completely necessary. If you've generated 20+ mana with Neheb, you've probably already won the game. There's only been a single game I've played where someone stopped me once I cast a Comet Storm for lethal and I still won that game. I think most people would agree that it's better to prevent someone from going off in the first place rather than trying to disrupt them afterwards. In addition, I have no idea what I would cut for another Pyroblast -esque effect lol.
I'm glad my build has helped you. Thanks for the support!
1 week ago
@killroy726, FormerBalloon, The problem with cards like Tormod's Crypt , Relic of Progenitus , and Nihil Spellbomb is both deck strategies can easily bypass these. Flash-Hulk can easily tutor out a Grand Abolisher which shuts down their abilities entirely, and Gitrog can always discard another land, or put a draw trigger on the stack to save their Dakmor Salvage just to resume the combo all over again.
@xaarvaxus, The Walking Ballista combo has been removed in order to run these hate cards, but I still note it in case if there are better cards that won't interfere with it. I did run Darksteel Mutation , but the Gitrog player would just start playing their full combo in one turn which bypasses the sorcery speed of Darksteel Mutation . To better effect I simply ran Nevermore naming The Gitrog Monster , but Nevermore would become awkward in games where The Gitrog Monster wasn't present, as Nevermore 's hate effect can really get a particular player to start hating you fast.
@xeratheenigma, I've considered cards such as Go for the Throat and Terminate , but holding up 2 mana every turn can feel like a serious drag and slows my board progression over time, so I would prefer to keep it to 1-mana instant speed spells if applicable. (Plus a lot of popular commanders utilize black anyway, but I agree that I'd like a card that had better range as it feels like a worse Pyroblast .)
Instead of Darkblast I run Molten Vortex as it's repeatable effect can bypass counterspells which is very helpful against counter-heavy decks that want to win through Laboratory Maniac , Azami, Lady of Scrolls , Arcum Dagsson and Edric, Spymaster of Trest . I've ran Barbarian Ring , Cabal Pit , and Scavenger Grounds , but the flux of graveyard hate easily kills threshold and holding up 2 mana and the Scavenger Grounds is a real pain. I'm on the fence about Faerie Macabre as the graveyard-hate effect feels too narrow against other decks. I might be more inclined to run Ghost-Lit Raider , but holding up 4-mana doesn't make it any better either. Leyline of the Void also feels gimmicky as a 1-of in a 100-card deck, as both combos can easily out-race me in playing it if it's not in my opening hand. I would prefer running Planar Void instead, but that card would ruin my Wayward Servant + Gravecrawler combo.
The Gitrog player in my play group doesn't own a Chains of Mephistopheles , but I'm fairly certain it's discard effect would trigger before the dredge trigger unless they have two Dakmor Salvage 's. Either way, it's discard effect by itself isn't an activated ability, so I question if using one to cycle through the deck this way would share the same un-deterministic qualities as using the discard phase. (And thus be frowned upon in tournament settings.)
1 week ago
Depending on your budget, you might want to run certain cards like Wheel of Fortune , that card goes super nuts with Smothering Tithe , another alternative is also Windfall and I would consider running both as well. Since your going with MLD.deck type of plays, I would highly recommend Sunforger package, go for creatureless build. Add in counterspell package as well as mini wipes like Volcanic Fallout and Pyroblast . Going heavier on the artifact/enchantments will also help this way as well, Jeskai colors are great for controlling the board.
I am definitely a fan of competitive Numot so feel free to ask for any help, would be glad to offer advice!
1 week ago
My deck: Flame Haze
My deck's focus: Win through infinite combos. (Most of which are graveyard-based.) The deck description is under construction. I'm only looking for solutions that can effectively disrupt my opponent's combos without hurting my own. (So no to Rest in Peace .)
My infinite combos:
I've already boarded in cards I believe can help stop my opponent's combos, but I'm not sure if I could be running better options, which is why I'd like second opinions on what I am running as well as what better options may be usable as well.
Cards I've included to combat Flash-Hulk and Gitrog:
Pyroblast - Flash-Hulk
Red Elemental Blast - Flash-Hulk
Dark Betrayal - Gitrog
Cursed Totem - Both
Suppression Field - Both
Yixlid Jailer - Both
Question for Gitrog players: Lastly, while I am no Gitrog expert, I understand that so long as you have the Gitrog Monster, a discard outlet, and a Dakmor Salvage to loop with you can always manipulate your deck to consistently reach the same outcome through a deterministic number of cycles which leads to winning the game. My question is in regards to using your discard phase to discard Dakmor Salvage in order to win the game. While I understand discarding Dakmor this way leads to another discard phase and so on and so forth - cycling through your deck with this specific method does not always create the same outcome through a deterministic set of loops, and would not be a legal way to win the game in a tournament setting due to its un-deterministic nature, correct?
If so I am only interested in playing EDH under what would be allowed in tournament play, and I'd like to discourage any rule-bending win-conditions within my play-group otherwise it would force me to build around nonexistent problems when it comes to real events. That said I'm just too uncertain about the specific jargon and wording I'd use to accurately inform the other players as to this particular side of the gitrog deck given it's very complex interactions as well as it's specific implications with the rules. Simply put, I'd like to have an expert elaborate to me on what needs to be said so that I can just say "no" the next time this comes up without coming off as someone who is clueless over what they're talking about. Thank you.
Pyroblast occurrence in decks from the last year
All decks: 0.05%
Commander / EDH:
All decks: 0.03%