|Commander / EDH||Legal|
Printings View all
|Eternal Masters (EMA)||Uncommon|
|Masters Edition (MED)||Common|
|Fifth Edition (5ED)||Uncommon|
|Ice Age (ICE)||Common|
Combos Browse all
Choose one &mdash
- Counter target spell if it's blue.
- Destroy target permanent if it's blue.
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|Have (11)||rebelteddybear , dexxter7 , Supremespeed , , BlueMageBrandon , Sergal , dplerner , mziter501 , philktoken8998 , Vergil_Redgrail , abby315|
2 days ago
1 week ago
I am intrigued by seeing the deck on a kiki plan. I ended up cutting the kiki plan in favor of a more death and taxes route backed up by Marath combos. Looking at your list the average cmc seems a little higher than necessary but I can't make any specific recommendations on that without knowing your meta. I will however say though I prefer Silence to Pyroblast.
Commander / EDH
4 COMMENTS | 83 VIEWS | IN 1 FOLDER
1 week ago
Kasethyr, thank you so much for taking the time to write your comments. I really appreciate your feedback, and this honestly made my day.
Serra Ascendant is a card I mostly kept around in 4-player games. It's always good to have the ability to instantly pressure the less fair decks at the table, and remove threats before they become a problem. It's possible to solo a turn 4 deck before they can go off (especially because its pressure asks the player to never misstep on draws or misplay their sequencing, which punishes how low-effort combo is), but the draw required is tough. It's just my "kill target player" button. Wurmcoil Engine is 100% the card I'd recommend in its place; the deck likes to keep itself at a high life total, and fighting Purphoros, God of the Forge strategies is something I have to do every so often (Omnath, Locus of Rage was in nearly every game I played for a few months after printing).
Chandra is a lot like Marath--has a lot of options, and while she's not the best at any of those options, having all of them on one card is just really nice. She "draws", she "ramps", she "kills things", and her emblem "wins me the game". I don't blame anyone whatsoever for abstaining from her.
Goblin Sharpshooter is a card I've had trouble with for a while, as with the Karmic Guide loop set up, it's infinite ETBs with whatever Reveillark's second target is. I just feel that in some games, it's necessary to lock the board down, or else green decks run rampant. Austere Command is my recommendation for another boardwipe, as its utility is incredible, and it's fairly cheap since its recent reprint.
Marath is probably one of the format's most underrated commanders. It gets passed up so often simply because it doesn't wombo combo and outright win you games with a single other card (its combo relies on multiple others, making it trash tier on the clear and obvious holy grail of Commander insight, r / c E D H ! Therefore, Marath is obviously garbage. Obviously.) You really just have to appreciate the whole package, rather than just bottlenecking your deck to cast one card that wins you the game every time. I hate that philosophy with a passion, mostly because I used to do that myself a lot, and it's just not very fun.
A 1v1 variant would probably condense its curve and run cheaper interaction. I don't know if Wishboards are allowed, but Glittering Wish and Burning Wish are both incredible. Nature's Claim, Pyroblast, Path to Exile -- all cards I'd probably run in a 1v1 version. I believe Marath is banned in 1v1, though. I can't say I don't understand why.
1 week ago
Alkadron, its like you know the history of this deck, thats exactly what would happen to this deck. My meta has a lot of disruption in it, and I sat around watching them play, while Mr. Rakdos would cry little hate-tears, from the command zone.....hence the evolution of the mid and late game plans. The need for redundancy became prevalent, really early in the creation of this deck, for me.
Also, its the same reason for the Thorn of Amethyst. If I can play this card early, I can really slow down a lot of that disruption.
I love the anti-blue spells. At some point, I had all 3 of the ones you mentioned, in this deck. Theyve kind of cycled out. But, stopping a Cyclonic Rift, with a Pyroblast, is always priceless. (Just like the Spanish Inquisition, no one ever expects it)
Flame Rift wrecks shit! Its like tacking fuel to Bobby Boucher (from the Waterboy)! It is pure rocket fuel to Mr. Rakdos. I highly recommend giving it a go, in your build.
1 week ago
As always, holler at me if you have any questions or anything! Also, you are more than welcome to take a look at my Mizzix build for anything I might have missed mentioning, but I have to admit that it is definitely not budget friendly...haha.
Keep me updated on here!
1 week ago
Finally got a chance to sit down and edit the decklist. I removed Izzet Boilerworks, Call the Skybreaker, Inexorable Tide, Syncopate, and Clash of Wills. Tezzeret's Gambit, Diminishing Returns, Fuel for the Cause, and Mystic Remora were put in. I see what you mean about the X counterspells, but having a few to generate experience counters are nice. If the deck runs correctly, Master the Way should be dealing an absurd amount of damage as long as I'm not top decking. Ravaging Blaze is just good budgeted spot removal and burn. Spelltwine happens to be super versatile when it comes to my graveyard, and there is going to be at least 1 good sorcery and instant in 3 other plays graveyards. I'm on the fence on Wild Ricochet as I see what you are saying.
2 weeks ago
Leaner and meaner:
2 weeks ago
Never > DreadboreCruel Ultimatum > TerminateCrosis's Charm > VandalblastVoltaic Key > Pacification ArrayObelisk of Grixis > Chrome MoxManalith > Coldsteel Heart Decree of Pain > Crook of CondemnationHollowborn Barghest > Rampaging FerocidonNicol Bolas, Planeswalker > Dimir House GuardRazaketh's Rite > PerplexPlanar Portal > Mystical TutorCurator of Mysteries > Muddle the Mixture