Ricochet Trap


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal

Printings View all

Set Rarity
Worldwake Uncommon

Combos Browse all

Ricochet Trap

Instant — Trap

If an opponent cast a blue spell this turn, you may pay R rather than pay Ricochet Trap's mana cost.

Change the target of target spell with a single target.

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Cardhoarder (MTGO) -20%

0.04 TIX $0.05 Foil


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Ricochet Trap Discussion

SpaghettiToastBook on Ashling the burn deck

6 days ago

Chain Reaction is a really good board wipe: it's inexpensive, has a low CMC, and almost always kills everything.Staff of Nin is recurring card draw and it's cheap. Mind's Eye is more expensive but probably better at drawing cards. Magus of the Wheel and Dragon Mage are more wheel effects you could try. You might also want to try Mana Flare, Treasonous Ogre, or Caged Sun for even more mana to sink into Ashling.

You might want to try damage doublers: Furnace of Rath, Insult / Injury, Quest for Pure Flame, Dictate of the Twin Gods, Curse of Bloodletting, Gratuitous Violence, or Overblaze. All of these are pretty inexpensive.

Copying spells is a neat way to increase the value of your burns. You could try any of these: Reverberate, Wild Ricochet, Fork, Chandra, the Firebrand, Dual Casting, Dualcaster Mage, Increasing Vengeance, Howl of the Horde. You can also use most of these to copy pesky counterspells or copy draw or ramp spells. Price of Glory is great since you're mostly playing at sorcery speed. Pyroblast, Red Elemental Blast, Ricochet Trap, and Burnout are good for hating on blue players. Overmaster, Reroute, or Shunt might be okay too.

Iron_Cube on More resilient Grenzo, Dungeon Warden?

3 weeks ago

The boots are usually the best choice.
Against Imprisoned in the Moon you can also play cards that redirect like Shunt and Ricochet Trap to throw it somewhere else. Also, protection from blue will prevent the creature to be targeted (Sword of Fire and Ice, Sword of Body and Mind). Unstable Obelisk and Scour from Existence can remove it. Even Pyroblast if you're frequently playing against blue.

Ender666666 on Grenzo ft. DJ Doomsday | Competitive Primer

1 month ago

I see, that makes sense. I hadn't seen Ricochet Trap until someone suggested it yesterday.

BTW, Fire Covenant is definitely a champ. I used it twice yesterday and both times it really made a splash.

Ender666666 on Grenzo ft. DJ Doomsday | Competitive Primer

1 month ago

Clay_Puppington, Has Ricochet Trap been considered as an alternative to Burnout? It has the advantage of better versatility against more colours, and gets a nice discount when responding to Blue disruption.

TheDuggernaught on Foul Fowl

2 months ago

Aggor it does fairly well from all the mainboard boardwipes. Eldrazi can be an issue though as they are usually bigger than 3 toughness. In that match up, you just have to pray that you can land a Boros Reckoner to through under the bus on turn 3 to act as removal, and then get your snow lands high enough for Skred to kill. Swans of Bryn Argoll can also chump for days -- but giving them cards feels bad. As such, I have considered trying to find room in the side for Spirit of the Labyrinth to prevent giving them free draws.

As for control, the Ricochet Trap in the side can completely wipe them out. It depends wildly on the control deck, but it can be easy or difficult. But the general rule is if swans are allowed to stay in play for 2-3 turns, you can usually win off the sheer card advantage you can amass.

Wizard_of_the_Broke on Trying to Develop Competitive Modern ...

2 months ago

Quick caveat: I haven't played or kept up with MTG for 2 years, and just decided to start poking around this site again like 2 days ago. That said, I like janky Modern builds that can pull off some surprise wins, and I used to run some budget Polymorph builds. I think there are a few obvious improvements you can start with.

  1. Don't play any lands that come in tapped. You don't really need that many Plains either, just 1 plus fetches to get around Blood Moon - and even then, remember you'll often be trying to produce on turn 4.

  2. Edited out this point when I realized Simian Spirit Guide doesn't work. I think you should dump the rituals and Manamorphose for disruption effects, though. I'm not familiar with all the Eldrazi Spawn-producing cards - but one might be good because they produce tokens that can also be sac'd to give you 1 mana.

  3. Add in some disruption. You need to survive until you can cast a big effect - Path to Exile and Lightning Bolt are the way to go. Lightning Helix might be okay as well.

  4. You need some one-drops to make better use of turn 1, and to maximize efficiency on later turns. I think Faithless Looting belongs in the deck.

  5. I also think you want to more consistently be able to produce tokens in early turns - you might think about 1-2 Gather the Townsfolk or Krenko's Command. An outside idea would be Beckon Apparition - yeah, it's a bad card - but it gives you a token at Instant speed and costs 1 mana. It will probably be reliable because you have some fetchlands.

  6. Timely Reinforcements and maybe Intangible Virtue should go in the sideboard - they will buy you some time against aggro decks, and give you an alternative wincon (you could also board in Elesh Norn). Against control decks, I would run Ricochet Trap, Defense Grid or Hope of Ghirapur.

Hope this was useful - good luck.

benelas16 on

3 months ago

Also don't forget about Faerie Macabre, Ricochet Trap, Faultgrinder

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