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Instant — Trap
If an opponent cast a blue spell this turn, you may pay R rather than pay Ricochet Trap's mana cost.
Change the target of target spell with a single target.
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Ricochet Trap Discussion
2 days ago
Apologies for the delay, I had to write this twice.One time mana sources make a lot of sense since you do need 11 mana to play your commander and equip all in the same turn.Basalt Monolith, Grim Monolith, Lion's Eye Diamond, Mana Vault, Pyretic Ritual, Desperate Ritual, Seething Song, Lotus Bloom, Lotus Petal, Treasonous Ogre, Vessel of Volatility, Simian Spirit Guide
EquipmentHammer of Nazahn, Helm of the Host, Lightning Greaves all good but how do you feel about Sword of Feast and Famine + Aggravated Assault backup strategy? Sword of the Animist is a good equipment for this strategy as well but depending on the table may not be fast enough.
Love the counter package, no Dualcaster Mage?Fork, Burnout, Pyroblast, Red Elemental Blast, Reverberate, Ricochet Trap, Glorious End, and of course Possibility Storm. Not a big fan of Veilstone Amulet in cedh but the makeup of your local meta will make or break this card. Active Volcano is probably too much.
Maybe too many colorless lands? I think you could cut one land overall but I understand you want to hit each land drop. Ancient Tomb, Buried Ruin, Cavern of Souls, City of Traitors, Command Beacon, Crystal Vein, Dwarven Ruins, Gemstone Caverns, 25xMountain, Sandstone Needle, Scorched Ruins, Sequestered Stash
Kuldotha Forgemaster is a good way to tutor the equipment into play.
Sphere of Resistance is a fantastic protection card but can make it easier for others to combo if you leave it out.
3 weeks ago
Excuse the massive lack of description, I usually keep ideas on private. Your essentially looking to turn 2-3 cascade into restore balance with 0 lands effectively getting a one sided Armageddon and Wrath of God. Turn 4 dropping a free colossus or a planeswalker your opponent has no way to deal with.
1 month ago
Birds of Paradise, Dryad Arbor, Vengevine and Simian Spirit Guide could be nice for the main deck. for sideboard I agree with adding Ancient Grudge and Scavenging Ooze. I'd also try Ricochet Trap, Dismember, and Stone Rain. I'm not sure if it would be to expensive but you could try Tireless Tracker in the main deck.
2 months ago
Try things like Ricochet Trap that mess up their counterspells
2 months ago
I don't see any reason not to include Mirrorwing Dragon as extra redundancy in case your commander is locked out which is otherwise a huge problem for the strategy. Ricochet Trap looks like a fun sideboard card at least. If you want super extra redundancy then try Radiate to hyper boost your army. In any mono colored deck, you need Caged Sun. Otherwise, pretty good. Minus Boggart Brute :)
3 months ago
3 months ago
4 months ago
Hey mmcgeach! I like your list too! Obviously it has had a lot of influence on mine :P
Prepare for an essay... :)
Tainted Pact has been nuts. The card is excellent had has been instant speed Demonic Tutor on multiple occasions. I have never done the Laboratory Maniac thing with it cause it has just never really lined up that way. I tend to play Breya a little more conservatively too so if my hand is lab man + tutor I am never gonna go for T. Pact in that spot.
Pull from Eternity is also nuts. Ironically when I first looked into playing Breya it was one of the first things I wanted to cut but I wanted to give it a legit show before cutting it and am eternally grateful I did. The card is just soooo much better than it looks on paper.
So Timetwister is an interesting one. I noticed your lack of inclusion of the card and tried the deck without it at first but quickly realized the card is waaaay to busted to not play. Even the times where you have been setting up your graveyard for a few turns and you are hit with twister it doesn't really matter cause you are getting 7 cards out of it. And I have cast it more than once as a way to disrupt the rest of the tables' graveyard shenanigans because our combo isn't that hard to set up at our leisure once the noise of the first few turns has played out. Once again, we are more of the "control" deck of the table than a true all in combo, so the time it stalls the table from comboing generally favors us. Obviously the times with a bunch of mana rocks into Twister on turn 1 or 2 is just over the top powerful but I have honestly found it to be as good as Wheel of Fortune despite apparent disynergy. Note: The card isn't anywhere near as good as it is in Competitive Yidris Storm which is the other deck I play a lot of (I like my 4 color monstrosities) so we are honestly one of the decks where twister is at its worst, but ultimately I think it is still too good not to be an include. I have been happy with it.
Completely agree with your points on Dark Petition. I considered both when making the swap and ended on Grim Tutor because it was a card I didn't really mind taking my entire turn to cast, but the card has been incredibly mediocre so I began considering Dark Petition again. I have honestly considered switching back to like Thirst for Knowledge or Night's Whisper over it or something. I haven't HATED it but its not exciting. I mean ffs, its only one mana off of Diabolic Tutor and that card is completely unplayable.
Yea... I cut Pyroblast. There is a lot more Hermit Druid decks, Food Chain decks, Elf decks and random creature decks like Captain Sisay in my local meta so the card just wasn't really doing much for me. I would probably consider it for a more open meta but locally the card is pretty dead. (To be honest, I think I would still consider like Ricochet Trap or something I feel is slightly more flexible in a more open meta game). I have considered Fatal Push or Forked Bolt as potential adds for my local game. The ol' "kill two mana idiots on my turn 1" is really tempting to try.
Izzet Charm is GREAT. It kinda does a little of everything we want to do. I use all three of the modes on that card pretty consistently and its flexibility is intoxicating. I don't see myself ever cutting that card to be honest. And as mentioned above, the fact it let me splice in another creature removal spell was really important for my creature heave meta. I haven't actually found very many times where the creatures I want to kill have had more than 2 toughness though to be honest.
The thing about Thought Scour is that the card feels free. Like even if you don't want to USE the graveyard for your Doomsday piles, it still lets you churn through the cards faster. If you draw it, it doesn't really cost that much to just cycle it, it makes your Brainstorm into "perfect Brainstorms" acting as another shuffle effect, and it kinda has synergy with Vampiric Tutor making the aforementioned tutor into an Entomb. All around the card feels so free to include, and tbh, I am kind of awful at Doomsday piles. I think I have only one once casting DD and in general find any other way to win. So the more options I have with DD after casting it the better off I would like to think I am. I would be open to cutting it but haven't had any really negative situations with it. Plus you can shut off other people's Enlightened Tutor, Mystical Tutor, and Vampiric Tutors which is pretty sick.
Angel's Grace is really interesting. There aren't very many games I lose casting Ad Naus, albeit, like Timetwister, we don't make Ad Naus look nearly as busted as Yidris Storm does and that is moderately frustrating. I have definitely had some underwhelming flips but it is still so rare that I lose with it that I think trying to include a. grace just for that is probably not good enough to justify a spot. But I am pretty enchanted with the idea of a. gracing as another copy of Silence to disrupt other people's combos. Probably worth trying but I don't see it being a major player. Like I said, I am eyeing cards like Ricochet Trap, Forked Bolt, and/or Fatal Push as pretty reasonable adds. Though it still bugs me to no end that I can't fit a Preordain in this deck but have room for a Thought Scour.