Abeyance

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Weatherlight (WTH) Rare

Combos Browse all

Abeyance

Instant

Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities.

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Abeyance Discussion

dlamars on Old, Hidden Gems in EDH

1 week ago

I really like Death or Glory it can be a game changer.

Abeyance is only in 200 decks and is a white staple imo.

Mystic Decree can be extremely powerful, especially paired with Island Sanctuary, Moat etc.

dlamars on Competitive Sunforger package

1 month ago

I really like Abeyance or Orim's Chant but they are better 1v1. Tithe(as someone mentioned) is also excellent to find Scrubland, Plateau and Mistveil Plains. Return to Dust, Boros Charm, Swords to Plowshares and Anguished Unmaking are staples imo.

Izu_Korasu on Ramos, the Cascading Flicker Storm

1 month ago

I could see dropping the three more underwhelming storm cards, and the (correct me if im wrong) seemingly pointless flicker effects for better cantrips/counter producers/permanents that counter.

Manamorphose(and other rituals), Burning-Tree Emissary, Scarscale Ritual, Trace of Abundance, Abeyance and Gitaxian Probe to cantrip/increase storm.

Hydromorph Guardian, Judge's Familiar, Kira, Great Glass-Spinner, Spiketail Hatchling/Spiketail Drakeling are permanent options for counterspells that are cascade proof

Nivmagus Elemental, Clout of the Dominus, Hardened Scales and Past in Flames, Recoup, Baral, Chief of Compliance and Rashmi, Eternities Crafter feel like useful utility cards to mention.

1501vandgarr on Taigam, Ojutai Master EDH

2 months ago

you seem to have a lot of counterspells and x cost spells that don't work with your commander's rebound, but if it's just his first ability you care about that's fine. but casting your card draw spells twice is great value. Try Abeyance you can rebound that, also I think Cryptic Command lets you pick different modes so that's worth looking into.

Winterblast on

5 months ago

thecakeisalie42 cool that you like the concept! White sun's Zenith produces cats...Looks god but I think it could be too expensive. It's 4 mana for 1 2/2, 5 mana for 2, 6 mana for 3, which is too much for getting vanilla creatures. It would only make sense with 7, 8 or more mana and I doubt that I will frequently get so much mana at all. I would say our games are often decided between turns 3 and maybe 5 or 6, unless it's a heavy control/combo matchup and I would have to try how often I can even play such a late-game-only spell...it's also the only deck in which I use colour specific mana doublers, so I can't say yet how realistic it is.

As for austere command...I don't want to play it on artifacts, I surely don't want to play it on small creatures (and probably not on big ones either, because with this deck I'm probably THE aggro player on the table) so it would most likely be an expensive mass removal for enchantments. I have thought about using Isochron Scepter and more cheap instants for targeted removal though. Could also work with Silence Abeyance and Orim's Chant.

I want to use the new full art lands here and I believe I'm the only one who plays White anyway here...besides, replacing the Basics with snow covered is so common that it's more realistic to deny them the lens by using normal Basics. At least I've seen both strategies so often, that it's no reliable trick anymore. I think the earliest I can play this deck for real is next week because I'm waiting for some cards - then I can tell more about how well the ideas worked out.

Quicksilver: Nykthos...Need to get another one for this deck, good idea. I've recently sold all my Emeria the Sky ruin, I don't think it will do much here anyway because I probably won't reach 7 lands in any game. The land searching stuff is there to create card advantage with Scroll Rack and with all the mana artifacts I will probably stop at around 5 lands in play.

dlamars on Judgment Day: Avacyn the Purifier EDH | *PRIMER*

7 months ago

Daedalus19876 well Price of Glory is cool, but I have Abeyance and Orim's Chant in the list as part of my Sunforger package. I just dig War's Toll since it's effects are so one sided.

If you would like to I've made a first draft you can check out:A church angle, have seen. I ended up with a lot less enchantments than I expected, but Stranglehold, War's Toll, Crackdown etc made the cut. Let me know what you think.

Jdreesman on Tenacious Triplets

7 months ago

DOOMSDAY COMBO FOR THE WIN

Doomsday and set up Gitaxian Probe, Predict, Laboratory Maniac, Unearth, Street Wraith. Needs 1UB and 4 Life and 1 cantrip to win on same turn.

Another Way

Doomsday and set up Abeyance, Predict, Laboratory Maniac, Unearth, Street Wraith. Needs 2UBW and 2 Life and has way better protection. Play with counter like pact of negation in hand and 1 cantrip for ultimate protection.

Another Way

With Sensei's Divining Top on the field:Gush, Thought Scour, Laboratory Maniac, (Filler), Reanimate/Unearth

Anothery Way

Opening hand contains the following:DoomsdayDark Ritual1 Swamp, or access to black.2 Island. or access to two blue.Turn 1 you play you Swamp, use the black to cast dark ritual, making mana to cast Doomsday and make the following pile:Careful Study, Mana Crypt, Gush, Gitaxian Probe/Street Wraith, Laboratory ManiacTurn 2 you will draw Careful Study. Play your second Island and add UU to your pool. Use U to cast Careful Study, drawing Mana Crypt and Gush, discarding 2 of your extra opening cards. Play Mana Crypt. Play Gush for its alternate cost to draw Gitaxian Probe and Laboratory Maniac. Tap Mana Crypt, 2U in the pool, cast Laboratory Maniac, cast Gitaxian Probe for the win.

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