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Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities.
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4 days ago
Got the deck in a pretty strong spot right now. Going to be making a few more tweaks after I can playtest it some more. Only thing I would really like to improve on is draw, so Abeyance or Skullclamp may make their way in soon. Not sure what I would cut.
4 weeks ago
Abeyance - I had hoped that it would be a semi Timewalk. It was not.
Awe Strike - Another Fog
1 month ago
Sorry it took me a while to look over the deck. Been a busy day. Looks amazing! I love the flavor, as usual! Wanting scry and draw in a w/r deck is very wishful ;). Those are like the two worst colors for draw lol. But there is Temple of Triumph. The temples are my all time favorite lands! Yes it comes in tapped, but that scry is sweet! There are cards like Cathartic Reunion, Accelerate, Crimson Wisps, Dangerous Wager, Abeyance, Angelic Gift, Curtain of Light. Those are just a few, but as you can see they are pretty limited lol. Hope that helps the ed k is awesome
2 months ago
This deck looks great, every card seems to fit so well into the overall plan. I like how your third combo (Laboratory Maniac + Tainted Pact) elegantly gets around all kinds of hate, since it doesn't use the graveyard and is also not affected by effects like Gaddock Teeg, Cursed Totem or Containment Priest. It's obviously not easy to assemble and there are plenty of potential ways to disrupt it, but it still makes you somewhat flexible and unpredictable.
Some suggestions: Shred Memory can tutor both Hermit Druid and Abrupt Decay, which makes it a decent tutor in my eyes (if you need any more tutors that is). Bring to Light is also a powerful card, but i assume 5 cmc makes it rather unattractive for you.
Abeyance offers a similar effect to Silence that's limited to one player but also stops abilities from cards like Nihil Spellbomb or Faerie Macabre, however, costing two mana is a big downside.
It might not be bad to have a few more answers to artifacts and enchantments like Rest in Peace or Cursed Totem, so Natural State, Nature's Claim, Chain of Vapor or Void Snare might be interesting.
4 months ago
Maybe stuff like Curse of Exhaustion, Arcane Laboratory, Eidolon of Rhetoric, or Rule of Law. Derevi's ability jumps around the global effects nicely. Erayo, Soratami Ascendant and Jace, Unraveler of Secrets might work as well. Should frustrate the Maelstrom player a little bit when they can't cast the spells off of the double cascade.
Assuming the Niv-Mizzet is built as a combo, give it shroud with stuff like Alexi's Cloak, Aspect of Mongoose, Diplomatic Immunity, Favorable Destiny, Mystic Veil, or Robe of Mirrors. (Hexproof might be better actually.) Alternatively, lock-out it's activated ability or give yourself hexproof with Abeyance,Aegis of the Gods, Arrest, Azorius Guildmage, Bind, Detainment Spell, Encrust, Faith's Fetters, Gelid Shackles, Ice Cage, Interdict, Ivory Mask, Katabatic Winds, Krasis Incubation, Leyline of Sanctity, Linvala, Keeper of Silence, Lost in Thought, Orbs of Warding, Peace Talks, Phyrexian Revoker, Pithing Needle, Serra Bestiary, Squelch, Stifle, Stupefying Touch, Suppression Bonds, Trickbind, Voidstone Gargoyle, or Volrath's Curse. I feel like throwing a Pemmin's Aura on it could lead to some interesting politics.
Obviously some of these cards are better than others, but that's everything I've got.
5 months ago
Just a few suggestions:
Of course you have your own playstyle and idea for the deck so you may or may not agree with any of these suggestions. If you do like one or two, please feel free to click that little green checkmark and the card will be automatically added to your maybeboard so you can test it out and cut the card in later if you so choose to.
6 months ago
Thank you but I do not have any "Until the end of turn" effects in this deck for that very purpose because I know that the Sundial does not work with those.
As for the "At the next end step" issue, I have researched this a lot. There are a few ways that this throws players. To have this work you need to:
- Use the Sundial on the beginning of your end step. If you use it before, the triggers on the stack (ie: exile at the beginning of the next end step) will still be there and the things you want to stop will still happen. You must use it on your end step to exile all the "next end step" triggers and since the trigger occurred already, it should not trigger again.
- Do not combo with cards that have "Exile on the next end step" as an ability. Cards like Ball Lightning and the token from Rite of the Raging Storm have it in their oracle that they exile on the next end step. You can only stop this once. On your opponents next end step, it's gone. That is why Abeyance does not work - because it says in the oracle "Until end of turn."
I hope this clears that up. I am using the Sundial to keep tokens and exile multiple things permanently. Those types of things do work within the rules.
7 months ago
I hate to burst your bubble but I had a deck very very very similar to this way back when, and I was told by a judge that all "at the next end step" and using Sundial doesn't make it so it is then a permanent effect; no, it just means that on the next end step, usually your opponent, is when the effect will then end.
Effects with "until end of turn" don't become permanent either. Once you activate Sundial, you actually exile everything on the stack, skip directly to your final cleanup, and then your turn ends. During that final clean up, it is still your turn, thus that effect is still in play and happens. So on the card, it says it 'ends' and that is what they do, they end, they don't stay forever. Which sucks. I wanted a forever Abeyance
Once I learned this, I was immensely upset, I spent a large amount of money on the deck and had it quite fine tuned, however due to the casualness of my play group they allowed it to be a house rule that it could work the way I first imagined it. Although, if you have friends who play this deck with you and everyone has a sundial, then madness could ensue as all "at the beginning of the next end step" effects would never trigger. Love the deck, and I hope you have a casual play group like myself who will allow this to work they way you've described in your description.