|Commander / EDH||Legal|
Printings View all
Combos Browse all
Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities.
Draw a card.
Price & Acquistion Set Price Alerts
6 days ago
you seem to have a lot of counterspells and x cost spells that don't work with your commander's rebound, but if it's just his first ability you care about that's fine. but casting your card draw spells twice is great value. Try Abeyance you can rebound that, also I think Cryptic Command lets you pick different modes so that's worth looking into.
3 months ago
thecakeisalie42 cool that you like the concept! White sun's Zenith produces cats...Looks god but I think it could be too expensive. It's 4 mana for 1 2/2, 5 mana for 2, 6 mana for 3, which is too much for getting vanilla creatures. It would only make sense with 7, 8 or more mana and I doubt that I will frequently get so much mana at all. I would say our games are often decided between turns 3 and maybe 5 or 6, unless it's a heavy control/combo matchup and I would have to try how often I can even play such a late-game-only spell...it's also the only deck in which I use colour specific mana doublers, so I can't say yet how realistic it is.
As for austere command...I don't want to play it on artifacts, I surely don't want to play it on small creatures (and probably not on big ones either, because with this deck I'm probably THE aggro player on the table) so it would most likely be an expensive mass removal for enchantments. I have thought about using Isochron Scepter and more cheap instants for targeted removal though. Could also work with Silence Abeyance and Orim's Chant.
I want to use the new full art lands here and I believe I'm the only one who plays White anyway here...besides, replacing the Basics with snow covered is so common that it's more realistic to deny them the lens by using normal Basics. At least I've seen both strategies so often, that it's no reliable trick anymore. I think the earliest I can play this deck for real is next week because I'm waiting for some cards - then I can tell more about how well the ideas worked out.
Quicksilver: Nykthos...Need to get another one for this deck, good idea. I've recently sold all my Emeria the Sky ruin, I don't think it will do much here anyway because I probably won't reach 7 lands in any game. The land searching stuff is there to create card advantage with Scroll Rack and with all the mana artifacts I will probably stop at around 5 lands in play.
5 months ago
If you would like to I've made a first draft you can check out:A church angle, have seen. I ended up with a lot less enchantments than I expected, but Stranglehold, War's Toll, Crackdown etc made the cut. Let me know what you think.
5 months ago
DOOMSDAY COMBO FOR THE WIN
Doomsday and set up Abeyance, Predict, Laboratory Maniac, Unearth, Street Wraith. Needs 2UBW and 2 Life and has way better protection. Play with counter like pact of negation in hand and 1 cantrip for ultimate protection.
Opening hand contains the following:DoomsdayDark Ritual1 Swamp, or access to black.2 Island. or access to two blue.Turn 1 you play you Swamp, use the black to cast dark ritual, making mana to cast Doomsday and make the following pile:Careful Study, Mana Crypt, Gush, Gitaxian Probe/Street Wraith, Laboratory ManiacTurn 2 you will draw Careful Study. Play your second Island and add UU to your pool. Use U to cast Careful Study, drawing Mana Crypt and Gush, discarding 2 of your extra opening cards. Play Mana Crypt. Play Gush for its alternate cost to draw Gitaxian Probe and Laboratory Maniac. Tap Mana Crypt, 2U in the pool, cast Laboratory Maniac, cast Gitaxian Probe for the win.
5 months ago
Got the deck in a pretty strong spot right now. Going to be making a few more tweaks after I can playtest it some more. Only thing I would really like to improve on is draw, so Abeyance or Skullclamp may make their way in soon. Not sure what I would cut.
6 months ago
Abeyance - I had hoped that it would be a semi Timewalk. It was not.
Awe Strike - Another Fog
7 months ago
Sorry it took me a while to look over the deck. Been a busy day. Looks amazing! I love the flavor, as usual! Wanting scry and draw in a w/r deck is very wishful ;). Those are like the two worst colors for draw lol. But there is Temple of Triumph. The temples are my all time favorite lands! Yes it comes in tapped, but that scry is sweet! There are cards like Cathartic Reunion, Accelerate, Crimson Wisps, Dangerous Wager, Abeyance, Angelic Gift, Curtain of Light. Those are just a few, but as you can see they are pretty limited lol. Hope that helps the ed k is awesome
8 months ago
This deck looks great, every card seems to fit so well into the overall plan. I like how your third combo (Laboratory Maniac + Tainted Pact) elegantly gets around all kinds of hate, since it doesn't use the graveyard and is also not affected by effects like Gaddock Teeg, Cursed Totem or Containment Priest. It's obviously not easy to assemble and there are plenty of potential ways to disrupt it, but it still makes you somewhat flexible and unpredictable.
Some suggestions: Shred Memory can tutor both Hermit Druid and Abrupt Decay, which makes it a decent tutor in my eyes (if you need any more tutors that is). Bring to Light is also a powerful card, but i assume 5 cmc makes it rather unattractive for you.
Abeyance offers a similar effect to Silence that's limited to one player but also stops abilities from cards like Nihil Spellbomb or Faerie Macabre, however, costing two mana is a big downside.
It might not be bad to have a few more answers to artifacts and enchantments like Rest in Peace or Cursed Totem, so Natural State, Nature's Claim, Chain of Vapor or Void Snare might be interesting.