Desperate Ritual

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Mind vs. Might (DDS) Uncommon
Modern Masters (MMA) Uncommon
Champions of Kamigawa (CHK) Common

Combos Browse all

Desperate Ritual

Instant — Arcane

Add to your mana pool.

Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

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Desperate Ritual Discussion

kirox317 on Enough To Pay The Bills

2 days ago

Is there a certain reason that you play Lightning Bolt? I know that there exists the infinite combo with Reiterate and a ritual like Desperate Ritual. In my opinion Fall of the Titans does the job better.

Also, as you statet above, you would like to keep the deck fun for your playgroup, so I'd like to suggest a card: Murmuring Mystic

Flooremoji on Lore That hits Hard

5 days ago

Might I suggest, Enter the Infinite and a combination of cards that instantly win after you cast behold? (Labratory Maniac, Manamorphose Simian Spirit Guidex3 Desperate Ritual and Opt.)

firemen138 on through the fire and the flames

6 days ago

i would suggest that you consider adding a playset of Desperate Ritual or Pyretic Ritual and maybe some Simian Spirit Guide

SynergyBuild on BMH: The Inverted Brainchild

1 week ago

Really, unless you can win instantly after casting Enter the Infinite (Lotus Petal into Rite of Flame into Desperate Ritual into Seething Song into Mana Crypt into Mana Vault into Sol Ring into Zealous Conscripts+Kiki-Jiki, Mirror Breaker, etc.) don't run it.

Leyline of Anticipation, Metallurgic Summonings, Omniscience, Stolen Strategy, Sunbird's Invocation, Swarm Intelligence, Mirari, Sentinel Tower, Swiftfoot Boots, Vedalken Orrery, Arcane Melee, Enhanced Surveillance, Jace's Sanctum, The Mirari Conjecture, Traumatize, Rise from the Tides, Crystal Shard, Expedition Map, Erratic Portal, Mana Cylix, Beacon Bolt, Stolen Identity, Laboratory Maniac, Melek, Izzet Paragon, Nivix Guildmage, Galvanoth, Echo Mage, Archaeomancer, Battle Hymn, and Fury Storm need to go, they don't do nearly enough.

Up next on the chopping board are every extra turn spell and every 'copy' effect, whether copying a creature/permanent or spell. It needs to go. Past in Flames is about all like that that is necessary. I feel Inner Fire is particularly bad... there are more cards to consider dropping think Jace's Sanctum, the Electromancer and Baral, but for now, their okay.

SynergyBuild on BMH: The Inverted Brainchild

1 week ago

High Tide, Rite of Flame, Desperate Ritual, Snap, Frantic Search, Pyretic Ritual, Gitaxian Probe, and Seething Song are all of the blue/red instants/sorceries that are mana-neutral or generate mana that I know of.

Brainstorm, Sleight of Hand, Ponder, Preordain, Opt, Serum Visions, Impulse, Anticipate, and Telling Time are the cantrips I remember on hand, but cards like Careful Study, Faithless Looting, Tormenting Voice, Chart a Course, and Cathartic Reunion are some other good choices.

SynergyBuild on BMH: The Inverted Brainchild

2 weeks ago

Well, Mizzix storm's usual payoff is Aetherflux Reservoir, with the commander used as a cost-reduction effect with spells like Treasure Cruise, Dig Through Time, and many other giant spells that keep digging cards, as well as High Tide, Rite of Flame, Desperate Ritual, Pyretic Ritual, and Seething Song as rituals to keep making mana.

Mizzix can reduce the cost of mana-neutral cards like Snap or Frantic Search to net mana, and with effects like Reality Spasm that make a ton of mana on a large Mizzix, you can get a ton of mana and all of the card draw like Firemind's Foresight to get a ton of card draw spells, as well as effects like Stroke of Genius, etc. afterwards the deck commonly drops an Aetherflux Reservoir, then goes infinite with Reiterate and Desperate Ritual/Seething Song/Pyretic Ritual/Reality Spasm to win the game.

The rest of the deck is based on using cantrips like Ponder, Brainstorm, Preordain, Impulse, etc. as well as cards like Mind Stone, Izzet Signet, and other fast mana rocks, to make enough mana to win all in one turn, generally turn 4 after you drop Mizzix turn 3 off of a Fellwar Stone, etc. It is blisteringly fun and fast.

BeauVacDraft on GrishoalBrand2018

2 weeks ago

How the deck works: We utilize discard outlets like Faithless Looting and Cathartic Reunion to dig deep and discard key cards like Griselbrand so we can reanimate as early as t2. Here is the main combo line

Combo 1:

Faithless Looting to discard Griselbrand and use Goryo's Vengeance to reanimate. Once Griselbrand is out I usually swing first then trigger his ability twice. You then chain Nourishing Shoal + Worldspine Wurm to gain 11 life for FREE! Trigger more Griselbrand activations. Once we start to have about 20-25 cards in hand we look to Nourishing Shoal + Worldspine Wurm + SPLICE INTO THE ARCANE Desperate Ritual This nets us 1 free red mana. Rinse and repeat lifegain draw and Desperate Ritual until we have the key pieces to end the game.

End the game 1: We want to have at least 5 mana from all the Desperate Ritual and Simian Spirit Guide we have used to cast Through the Breach + Borborygmos Enraged. At this point I've usually drawn 30+ cards on my turn and using Borborygmos Enraged we discard all the lands we drew to kill our opponent.

Combo 2: We get into situations where we've used Simian Spirit Guide before hand and only have 1 or 2 left. Sometimes we also run short on mana and can't cast Through the Breach. The other line to compensate is to net up 3 red mana and then cast Manamorphose to get 1 black mana. Use 1 of your 2 remaning red to cast Faithless Looting to discard Borborygmos Enraged. We then target him with Goryo's Vengeance with our remaining 1 red and 1 black.

Combo 3: Vs Graveyard hate you'll find yourself trying to go into late game and casting Through the Breach + Griselbrand on your oppoenent's end step (preferably) this allows us to keep Griselbrand until OUR end step so we can combo with all our mana up and ready to be used.

Combo 4: This one is not really a combo but more the classic Through the Breach + Worldspine Wurm. This is honestly a very deadly play and since we can smash them for 15 dmg trample it brings them within lethal range for next turn. The bonus and reason Grishoalbrand runs Worldspine Wurm and not Emrakul, the Aeons Torn is that we get 3 5/5 Wurm tokens when we sacrifice Worldspine Wurm to Through the Breach. That and we need the Wurm for Nourishing Shoal.

SynergyBuild on Battle of Wits!

2 weeks ago

You know, there is a similar insane combo! Sunforger + Puresteel Paladin/Kazuul's Toll Collector + Wheel of Sun and Moon = Win if you run a single Desperate Ritual/Pyretic Ritual because you fetch that, then Manamorphose, and you can rinse and repeat to make infinite mana/draw, then use that on constantly Researching.

Open the Armory can even fetch two of the pieces!

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