Desperate Ritual


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Duel Decks: Might vs Mind Uncommon
Modern Masters Uncommon
Champions of Kamigawa Common

Combos Browse all

Desperate Ritual

Instant — Arcane

Add to your mana pool.

Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

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Cardhoarder (MTGO) -15%

0.23 TIX $0.17 Foil


Desperate Ritual Discussion

HollowYoshi on Gifts Storm

5 hours ago

The idea is to stick one of the cost-reducer guys (Baral, Chief of Compliance or Goblin Electromancer) as soon as possible and then cast a Gifts Ungiven.

The cards you generally want in your first Gifts are Desperate Ritual, Pyretic Ritual, Manamorphose, and Past in Flames. From there it's super easy to go off, cast Gifts again, and repeat until your storm count is high enough to Grapeshot them.

Firebones675 on Mind from (Mind vs. Might)

2 days ago

Depends if you want to make it modern legal or keep it casual. Some of the cards in here at the moment like mind's desire, snap, and temporal fissure aren't modern legal so they would have to be among the cuts. I'm going to talk about modern but if you're not picky about formats, i can talk about cards not in modern as well.

In general though if you up the amount of ways to make spells cheaper like Goblin Electromancer and Baral, Chief of Compliance, your rituals like Pyretic Ritual, Desperate Ritual and even Manamorphose nets you mana. You are also going to want a fair number of cantrips like Sleight of Hand and Serum Visions to keep the chain going. Once you fill up your graveyard you can cast Past in Flames to do it again and end the chain with Empty the Warrens or Grapeshot. (some decks run gifts ungiven so they can take past in flames and say, would you rather i cast this from my hand or graveyard?)

I've seen a couple categories of modern storm but there is a lot of overlap between them. One uses a combination of Thought Scour and Pyromancer Ascension which is pretty nice.

Here's a sample modern storm list (just know that Gitaxian Probe has been since banned in modern)

(storm is stronger in eternal formats like legacy and vintage where you have acess to cards like Dark Ritual and Tendrils of Agony. I can talk more about what those sorts of decks look like if you want but for now i'd stick to modern or casual since legacy/vintage are super expensive/fast paced)

Snydog17 on George's Goblins

5 days ago

Flame Slash could help take some bigger creatures, if you wanted it in the sideboard. Pyretic Ritual or Desperate Ritual could make your Seething Song ridiculous on turn 2, so those are ideas. Hope that helps.

Boza on UW Spirits for FNM with ...

1 week ago

Turn 1 combo deck that your friends do not have: Belcher!

Creatures (12)

4 Tinder Wall
4 Elvish Spirit Guide
4 Simian Spirit Guide

Spells (35)

4 Gitaxian Probe
4 Rite of Flame
4 Burning Wish
4 Desperate Ritual
4 Land Grant
4 Manamorphose
4 Pyretic Ritual
4 Seething Song
3 Empty the Warrens

Artifacts (12)

4 Chrome Mox
4 Lotus Petal
4 Goblin Charbelcher

Lands (1)

1 Stomping Ground

Chrome mox can easily be replaced by almost anything, since they are a bit expensive. I think that Street Wraith is the cheapest replacement.

lithium142 on I Equip, You Lose

1 week ago

np, dude. I love tinkering with rogue decks. to me, that's the highlight of the game is trying to snap it in half with a new deck idea. I like and dont like the changes. I like the direction it's taken, but i dislike that it made the deck quite a bit less consistent. it's obvious why; there are too many 2-ofs in the deck now. it's interesting that the deck didnt lose much power to it, though.

Anyway, I spent an irresponsible amount of time testing this today. You should be happy, I ended up going back to a more aggressive strategy, lol. In the end, the biggest problem your deck has is the mana base. it slows you down, and can really screw you over in a lot of circumstances. I first looked into cheaper options that would make it more consistent, but in the end i found the best way was to go mono-red. And man, what a difference it made. here's that version of the deck, as it sits right now I swear i'm not cheating.

Obviously I dont expect you to mirror my build, but i thought it might give you some really good ideas. in particular, Faithless Looting was a massive game changer, allowing me to draw into combo pieces way earlier. I tried running a version with 4x Pyretic Ritual and 3x Desperate Ritual along with Simian Spirit Guide (basically full on ramp). My hope was that it would allow me to drop either Quicksilver Amulet or Deathrender and crack them in the same turn (or at least earlier), but it just never worked properly. also, dont mind my choice of big-bad creatures to finish the game, we'll never agree on the best ones, however, i think the ideal number of them is 8.

Last, I think you can get away with a very small number of removal spells. The bulk of your deck's focus is (and should be) getting the combo going. so dont stray from that too much

Majorpain on I Equip, You Lose

2 weeks ago

Thinking about removing the Pariah combo. Feels like it needs a different deck to work well and doesn't fit in too much.

-2 Pariah -2 Darksteel Myr

+2 Desperate Ritual +2 Metallurgeon

Any suggestions appreciated

Majorpain on I Equip, You Lose

2 weeks ago

MidnightRose182 & RavingRaccoon - Yeah you guys are right, I just wanted to get this deck up to start throwing ideas around, I will be looking for alternatives.

acbooster Thanks for your feedback, I have replaced Ancient Amphitheater but that giant does show some promising synergy.. I find it difficult when there are many options and you have to limit it down to what you think is best.

lithium142 Thank you for your feedback, I will take your suggestion of Desperate Ritual to make this deck modern legal.

And about Darksteel Forge - Basically at any moment someone can Crush my Deathrender and it's suppose to prevent that. I admit it's very slow, it was just an idea. Welding Jar seems a lot more reliable and efficient, thanks!

lithium142 on I Equip, You Lose

2 weeks ago

you should totally put in 1 Worldspine Wurm for the laughs.

pretty cool idea, but you need to either fix it to make it modern legal, or remove the tag. a lot of people will not be willing to help you with this until you do. if you want it to be modern legal, you could always go for the burst mana and replace the Sol Rings with Desperate Rituals. the Scablands just replace with basics. it's not a good idea to have no basics anyway.

and why Darksteel Forge? every test i ran, it seemed pretty useless. in the event i actually needed it, the game was way too early in, and by the time i could cast it, i didnt need it. maybe swap for Welding Jar?

as an upgrade idea, replace Wild Cantor with Simian Spirit Guide

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