Desperate Ritual

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Mind vs Might (DDS) Uncommon
Modern Masters (MMA) Uncommon
Champions of Kamigawa (CHK) Common

Combos Browse all

Desperate Ritual

Instant — Arcane

Add to your mana pool.

Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

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Desperate Ritual Discussion

EBTDizzle on Hurloon Brothers - Heat and Treat

1 week ago

Once you get a chance to start playing this, if you're running into ramp issues, you could consider Desperate Ritual and/or Pyretic Ritual. They could help you summon your commander faster, or give you an extra push with one of burn spells.

Another card that might work here is Storm Herd. It doesn't really go with your burn theme, but it's great with life gain, is potentially a finisher, and if you're down later in the game, it can generate a bunch of chump blockers while you try to restabilize.

Duke.Fleed on Rats-Discard-Draw-Mill-Kill-Repeat

2 weeks ago

There is a very interesting thing that you can do with Waste Not and all the forced mass discard. Since roughly 30-40% of a deck is lands, often you will make mana when you cause someone to randomly discard with cards like Burning Inquiry or when you make them mass discard with cards like Dark Deal and Reforge the Soul. With all this extra mana you can keep casting discard spells and keep making mana and eventually win with Grapeshot. One of the key cards in that combo is Dream Salvage which will draw you a butt ton of cars. Another key group of cards are Past in Flames + Desperate Ritual/Pyretic Ritual + Manamorphose. Though it isn't truly mill, since you kill with Grapeshot, it does utilize discard in a very interesting way.

If you dislike the storm aspect of it, there is also a Liliana's Caress version of this deck that utilizes the damage from that as well as the value from Waste Not to make cards like Wistful Thinking extra powerful.

Kyrinoz on Hidetsugu, Traitor to All

2 weeks ago

Suggestions for updates.

Pyretic Ritual or Desperate Ritual + Isochron Scepter + Paradox Engine = Infinite Red mana + Infinite Untap triggers for everything except lands.

Urborg, Tomb of Yawgmoth + Kormus Bell + Scouring Sands or Savage Alliance =

Deals 1 damage to each creature your opponents control & destroy all of their lands (provided they are still 1/1 swamps. Naturally either Scouring Sands or Savage Alliance can be replaced with a each creature spell if you've got alternative ways of getting mana, at the cost of your own lands. Few will expect this or see it coming in a red deck and it's EDH legal.)

Krenko, Mob Boss + Mana Echoes + Umbral Mantle = Infinite Tokens + Purphoros, God of the Forge = Infinite Damage

Stuffy Doll + Pariah's Shield = Redirect all damage dealt to you, to Stuffy Doll, which redirects to target opponent.

Ensnaring Bridge + Bottled Cloister = Opponents can't attack you when it's not your turn, + Darksteel Forge protects the artifacts from destroy effects.

Glacial Chasm + Eon Hub = Prevents all damage dealt to you / players no longer have upkeeps (so you're not having to pay life to the Chasm)

maximum2945 on Modern Reservoir

3 weeks ago

My biggest problem with this deck is that you don't have many effective ways to make mana. While you have many artifacts/ spells that are mana neutral, like Manamorphose, Pentad Prism, and Memnite/ Ornithopter plus Springleaf Drum, you don't have as many cards that actually GAIN you mana, which means you will constantly be decreasing the amount of mana in your pool until you just run out of stuff to do. I do think that one or two Lotus Blooms would be extremely effective in combination with your Whir of Inventions. I might also suggest more mana production cards, like Infernal Plunge, which capitalizes on your 0 mana creatures, or even rituals like Pyretic Ritual or Desperate Ritual. If you don't like the idea of spells to add mana, something like Semblance Anvil in combination with effective 2 drop artifacts could help. I really do like this idea, and I have firmly believed for a while that aetherflux reservoir can find a place in modern.Best of luck!

AzrielBarakiel on Mono Red Burn

4 weeks ago

Thats reasonable. Considered Pyretic Ritual and Desperate Ritual can help you go off earlier and arent that expensive. Simian Spirit Guide can also help you play the non lands you draw when youre wheeling.

Kaleo42 on What Glory Looks Like

4 weeks ago

Ok so I took a good long look and you appear to be on a budget of about $10 per card so I kept my recommendations around or below that mark. The biggest thing I have learned about neheb decks regardless of the speed or competitiveness of the table is that they want additional combats for more mana since it checks total damage dealt in a turn and ways to get spend that mana. My first recommendations are the additional combat effects.

Aggravated Assault Especially this one

Fury of the Horde

Relentless Assault

Seize the Day

Combat Celebrant, this one combos with Kiki-Jiki, Mirror Breaker and if you have it Zealous Conscripts is screaming to be included. Zealous can haste your creatures, steal mana or beatsticks to further your plan, or clear the way for your attack.

Next some draw card effects. Some of these are the exile then cast effect, but with Neheb surging mana thats just as good.

Runehorn Hellkite, Magus of the Wheel, Knollspine Dragon, Chandra, Flamecaller, Bedlam Reveler wheel effects are the most efficient draw cards you can get and the ones that hit your opponents too can disrupt tutors.

Smuggler's Copter, Tormenting Voice, Wild Guess looting effects are great ways to get value out of extra land draws or flashback/unearth spells.

Browbeat, Hedron Archive both give you mana or cards, one is your choice one is theirs.

Etali, Primal Storm, Stromkirk Occultist, Prophetic Flamespeaker, Wildfire Eternal are great beaters in different parts of the curve and give you more spells to play.

Sunbird's Invocation AMAZING. If your table will give you the time to play this card play it. This is up there with Aggravated Assault in my top recommendations.

Protecting Neheb is extremely important and can be done in two ways: traditional protection, and slipping under your opponents. What I mean by the slipping under your opponents is playing him with haste and/or earlier than expected, this is the key driver of my deck since my table doesnt give me time to play him at normal speed. Below are some mana accelerants to cheat him out, haste sources I havent covered above, and traditional protection.

Mana Accelerants

Generator Servant this one is both mana and haste but broadcasts your intent ahead of time.

Desperate Ritual, Pyretic Ritual sometimes one extra mana is all you need, but more so filtering a colorless to two read is great.

Koth of the Hammer and Treasonous Ogre are also a decent beaters.

Mana Vault, Simian Spirit Guide good one time mana effects and both are a lower price now then they likely will be in the near future.

Sword of the Animist great for filtering your deck both before and after you slam multiple attacks with Neheb.

Hasty

Anger plays nice with the looting and wheels mentioned before.

Hall of the Bandit Lord can scare people with the 3 life but it is so efficient and so worth it.

Hammer of Purphoros, Lightning Mauler, Obsidian Battle-Axe are great because they are static like Anger and dont require any additional mana the turn you play Neheb to start attacking.

Hanweir Battlements and Swiftfoot Boots do cost a mana but one has the added protection and the other can be a surprise damage push.

ProtectionDarksteel Plate, Hammer of Nazahn especially if your table is wrath happy.

Homeward Path because your games run long enough for dumb things to happen to Neheb.

Rogue's Passage and Whispersilk Cloak unblockable can be a form of protection and obviously shroud protects.

Fork counter your counter, haha!

Sometimes you just have to mess up your opponents to buy the time you need.Blasphemous Act is great if you have an indestructible Neheb and Red Sun's Zenith is removal or a win con depending on how much mana you have.

Captivating Crew in a creature heavy meta can wreck face.

Magus of the Moon if youre that guy and your opponents rely too much on lands.

Release the Gremlins and Smash to Smithereens deal with pesky artifacts and push damage.

Scab-Clan Berserker especially if anyone plays storm.

Stigma Lasher deals with lifegain which can otherwise be a big problem.

Stranglehold make them draw cards like you have to.

Void Winnower there are other good eldrazi to consider as something to poor your mana into but this is in my top two more budget picks.

Other good cards.Hanweir Garrison couples with a haste land and is a fantastic beater. Hero's Blade extra damage for no equip cost. Strionic Resonator does gross things with all the triggers in the deck. Temur Battle Rage great way to massively increase your damage and mana.

Please read the whole thing I can't check mark "suggestions" for all of these at once.

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