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|Champions of Kamigawa||Common|
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Desperate Ritual Discussion
19 hours ago
Splash Black and go with Bump in the Night and put in Ash Zealot. Most burn decks also run something akin to Skullcrack, that Personally I'd rather than Desperate Ritual mainboard. Not to mention its WAAAY cheaper than the leylines if budget is that much of a concern. I know you have the leyline in the sideboard but that's pretty costly for a burn deck to cast if you don't have one in your opening hand. The other option I'd suggest over Desperate Ritual is Tormenting Voice. This gives you a way to chuck your extra Mountains and turn them into burn spells. Good Luck!
2 days ago
why Desperate Ritual ?you have nothing to ramp into whit it, and whit only 12 creatures you don't look to flood the board so it is just 3 extra dmg in one turn for the cost of a card that could to 3 dmg itself. witch imo is not worthe the 3dmg lost
whit half the deck triggering Young Pyromancer it should definitely be in, maby not as a 4-of, but 2 seams good
Harsh Mentor is better in sideboard then AoE
2 days ago
1 week ago
This is Really REALLY unreliable but this is the best I think you will get:
Turn 1 on the play:
Add 2x green to you pool from the chancellors. GG in pool
exile Simian Spirit Guide. RGG in pool.
Use RG for Desperate Ritual. RRRG in pool
Use RR for Burning-Tree Emissary. RRGG in pool Emissary in play
Put Balustrade Spy into play. R in pool
Mill deck. 4x Narcomoeba into play R in Pool
3x narcoemeba 4x zombie token in play
Endless Obedience into hand.
Convoke any 6x creatures for Endless Obedience.
Target Angel of Glory's Rise.
Tap Azami, Lady of Scrolls to win the game.
1 week ago
That deck is pretty much as budget as a deck not comprised of 93 lands can be. As a fellow budget builder, I have a couple tips for you: While the combo of Training Grounds and the guildmages is good, you have no means of tutoring for either, and those two are the only two creatures that have mana abilities. You might want to pull the training grounds out. Alternatively, you could instead put in more creatures with mana abilities: Elite Arcanist and Kaho, Minamo Historian, for example, are damn good. Another problem I noticed was card advantage. Other than the obligatory Brainstorm style storm staples, I only noticed 7 spells that actually draw you a surplus of cards. In a storm deck, you need to draw a shit load of cards, especially if you're planning on casting 30-40 odd spells on one turn to kill them with grapeshot. Since your commander is good ol' nivvy, I suggest Invoke the Firemind and Pull from Tomorrow.
As a basic for any deck, throw in at least 8 mana vamp cards. I usually go for the myr mana dorks, in your colours: Iron Myr, Silver Myr, Palladium Myr, Alloy Myr, and throw in a Sky Diamond for good luck.
Also, you forgot Desperate Ritual (lol).
As for budgetness, the best advice that I can give is do you really need the more expensive spells? Pact of Negation is good, but is Abjure any worse? Steam Vents is powerful, but how much better is it than Caldera Lake? Do you really even need Teferi, Mage of Zhalfir with the counterspells that you have?
Shameless self plug incoming. You have been warned.
You should also look over the original Izzet legendaries, that is: Melek, Izzet Paragon and both the Niv Mizzets.
If you have a spare dollar or fifteen, maybe you should chuck a look at the budget deck that I mentioned earlier, with the 93 lands. As a storm player, you should enjoy it.
Commander / EDH*
1 week ago
I would not rely so much on permanents in general, not even on Nekusar himself. From my experience I can tell tat you probably have only one chance with him, maybe a second if the game goes very long. This means you should be able to play one wheel followed by another and yet another without having to pass the turn once nekusar hits the board...I'd suggest Dark Ritual, Cabal Ritual, Seething Song, Desperate Ritual, Pyretic Ritual, Chrome Mox, Mox Diamond, Mana Crypt, Lion's Eye Diamond, Mana Vault, Grim Monolith, Mox Opal and even Simian Spirit Guide for that purpose. With every new Hand you draw there should be enough mana sources (not lands though) that you can cast the next draw spell. Waste Not does a great job, but it shouldn't be the only way to generate mana for multiple wheels in one turn.
Maybe you can find some useful ideas in my Nekusar list: Jesus, take the wheel!
I think two or three cards are wrong (meaning not as they are in my real deck, but I can't figure out what is different at the moment) in my list, but it has played very well until now. Having basically no permanents results in an interesting play style and it's hard to disrupt, unless you play against stax with a lot of taxing stuff.
1 week ago
i do see that the mana rocks offer alot of colorless mana acceleration. which is good. but i was thinking for my own decks sometimes i run into issues like not drawing an adequate amount of land for a few turns. we have all been there. re-reading my last comment it seems a tad noobish. but still why not run more...colored mana acceleration?Seething Song (mentioned earlier)Braid of FireGeosurgePyretic RitualDesperate Ritual
1 week ago
At the very least, I would try to find room for Thousand-Year Elixir as that pseudo-Haste can be very key to ensuring you get value from your commander ASAP. Not to mention untap triggers are pretty great, so Magewright's Stone can also be a pretty powerful inclusion. And the ability to untap your general cranks up the value of cards such as Molten Primordial exponentially.
And let's not forget that Scuttling Doom Engine is just downright hilarious in this kind of deck. I'm also not sure why you would run Expedite over Hammer of Purphoros, as the latter is static and can even give you more fling targets should you start to draw into excess land. And speaking of land, Command Tower>>>>>>>Rupture Spire
As for things to cut, War Elemental, Invincible Hymn, Living Inferno, Akroma, Angel of Wrath, Sunblast Angel, and Astral Cornucopia seem to be really slow cards for what they do, while cards like Stonehorn Dignitary, Agrus Kos, Wojek Veteran, Bull Cerodon, Dragon Hatchling, Reroute, Wing Shards, and Desperate Ritual just look too low impact/situational to keep.
Anyway, those are just my impressions on the deck. It looks really fun and I hope you find my suggestions helpful.