|Commander / EDH||Legal|
Printings View all
|Ultimate Masters (UMA)||Uncommon|
|Duel Decks: Mind vs. Might (DDS)||Uncommon|
|Modern Masters (MMA)||Uncommon|
|Champions of Kamigawa (CHK)||Common|
Combos Browse all
Instant — Arcane
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Price & Acquistion Set Price Alerts
Desperate Ritual Discussion
3 days ago
Well this will be an unpopular opinion...
Don't try to build Angels & Taxes (aka. Death & Taxes - Now with angels! edition).
The Death and Taxes - as much as people don't like to admit it - is DEAD. Humans are basically an improved version, and there is very little reason to go back to the classic mono white build other than emotional attachment.
If you want to build an angel deck, then build a deck around angels.
Angels (at least ones worth playing) do cost LARGE amounts of mana. So you either must ramp (either with
style) or cheat them (i mean the real big ones like
Iona, Shield of Emeria
- cards like
Through the Breach
jump to mind as wayto do so) into play, if you want them early.
You can also try to build a control/tempo/midrange-ish deck, that keeps things in check with interaction, like Path to Exile early game, until it can play it 4-5 mana angels. If you want to go this rout, i would liketo point out Chained to the Rocks , as a particularly promising candidate for Path to Exile 4-8.
Naturally such deck will need to be able to interact with all kinds of decks, including spell based ones, and combo eck - which will certainly prove to be a challange.
(Even more so in the current meta that fields not 1 but 2! viable tempo decks in spirits and the UR phoenix decks (which is secretly the best delver deck of all time))
Reanimator strategies using cards like Defy Death are great, but you need some reliably way to get those cards into your graveyerd, which will likely necessitate splashing some color other than white.
4 days ago
In the early days of the game, temporary mana acceleration was a black ability, as seen most famously on Dark Ritual or Cabal Ritual (as a side note, permanent mana acceleration has always been a green ability, as seen on cards such as Cultivate or Explosive Vegetation ).
What does everyone else say about this? Why did WotC move temporary mana acceleration from black to red?
6 days ago
Why play 2 of each ritual? Surely 4 copies of Desperate Ritual is better due to the (unlikely) event of being able to splice onto the arcane?
1 week ago
thanks for the tips. I'm guessing you meant something like Desperate Ritual rather than dark ritual though but same diff
I know werewolves are not that great but i just like them so I wanted to try it out.
1 week ago
Krenko is hard to tune for cEDH because at his best he's probably still a 2.5-tier commander. I play Krenko as my "fair" deck but, I have given some though into making him faster. One thing I'm 100% sure of is that outside of a turn 1 wheel that has tons of ramp and nets another wheel, I see no way to get a turn 1 win with Krenko. Below are some of the cards I've considered that you don't currently have in your list.
- Add another chance for an extra turn with Warrior's Oath.
- You can take even more extra turns with Isochron Scepter + Final Fortune + Sundial of the Infinite. Add in something to untap an artifact and that would be bonkers!
- Dwarven Ruins is a not-as-good Sandstone Needle but, is still quite capable of helping with a Turn 2 Krenko.
- More 1cmc Goblins will give you more bodies, faster, and you're missing a few really good ones such as: Foundry Street Denizen, Goblin Chirurgeon, Goblin Welder and Legion Loyalist.
- Goblin Instigator is another good 2cmc (1cmc with a reducer) for 2 1/1 Goblins.
- Mass Hysteria is probably the fastest and cheapest way to get haste for ALL of your gobos!
- The more Ramp the better because that's how you're going to drop Krenko Turn 1-2 and multiply your gobos fast! Find room for that Mox Diamond and also consider: Infernal Plunge, Desperate Ritual, Pyretic Ritual, Seething Song and Simian Spirit Guide.
- Draw helps a lot. You might also want to consider: Memory Jar, Reforge the Soul, Scroll Rack and Slate of Ancestry.
- More spell-cost reduction never hurt and in a tribal deck Urza's Incubator and Semblance Anvil could do some work.
- Staff of Domination to untap Krenko!
1 week ago
Hard-casting Master of Cruelties is too slow and is very easily disrupted in modern; instead, you should play it with Alesha, Who Smiles at Death. First you dump Master of Cruelties in your graveyard somehow (like with Cathartic Reunion, Tormenting Voice, Collective Brutality) then you play Alesha and attack with her. After activating her ability, Master of Cruelties comes back already attacking (the "can only attack alone" clause on it doesn't apply since it wasn't technically declared as an attacker), sets the opponent's life total to 1, then Alesha kills them.
1 week ago
The most brutal way to build a Markov deck is to abuse his Eminence ability by playing as many low-cmc Vampires as possible. If you couple that with mana rocks and some Ramp you can drop a handful of 1cmc Vampires each turn and get free triggers for even more Vampires from Markov! This will also allow you to cut your lands down to around 30.
Here are some low-cmc Vampires to consider:
- Bold Impaler
- Duskborne Skymarcher
- Falkenrath Gorger
- Guul Draz Assassin
- Guul Draz Vampire
- Indulgent Aristocrat
- Insolent Neonate
- Pulse Tracker
- Quag Vampires
- Shadow Alley Denizen
- Skymarcher Aspirant
- Stromkirk Noble
- Vampire Cutthroat
- Vampire Lacerator
- Vampire Neonate
- Vicious Conquistador
- Viscera Seer
- Dark Ritual
- Cabal Ritual
- Culling the Weak
- Bubbling Muck
- Rite of Flame
- Desperate Ritual
- Pyretic Ritual
- Seething Song
- Infernal Plunge
You can also try throwing in these HUGE buff effects for your Vampires:
1 week ago
You'll probably want as much Ramp as possible for this theme.
Isochron Scepter is also a must. You'll probably also want to drop in Dramatic Reversal. You can make copies of Isochron Scepter with a different imprinted spell on each copy by using Copy Artifact, Copy Enchantment (use it on Copy Artifact) and Sculpting Steel.
You might also find this theme fun to combine with taking extra turns. Blue has a LOT of extra turn spells but, red also has a few however, they are a little more difficult to use because you lose at the end of the extra turn unless you have a way to stop the extra turn before the end step such as using Sundial of the Infinite. The red extra turn spells are:
- Final Fortune which, is the best of the 3 since it is an instant and can be imprinted onto Isochron Scepter
- Warrior's Oath
- Last Chance
Galvanoth is an interesting creature that could work with this deck.