|Commander / EDH||Legal|
Printings View all
|Ultimate Masters (UMA)||Uncommon|
|Duel Decks: Mind vs. Might (DDS)||Uncommon|
|Modern Masters (MMA)||Uncommon|
|Champions of Kamigawa (CHK)||Common|
Combos Browse all
Instant — Arcane
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Desperate Ritual Discussion
2 days ago
If you really want to take this deck to the next level then you need all of the fast mana and tutors: Mana Crypt , Mana Vault , Grim Monolith , Mox Diamond , Mox Opal , Chrome Mox , Mox Amber , Talisman of Indulgence , Lotus Petal , Dark Ritual , Cabal Ritual , Pyretic Ritual , Desperate Ritual , Rite of Flame , Culling the Weak , Infernal Plunge , Lake of the Dead , Bubbling Muck , Rain of Filth , Grim Tutor , Imperial Seal , Vampiric Tutor and Diabolic Intent .
Rakdos is also the color combination you need for Worldgorger Dragon + Dance of the Dead , Animate Dead or Necromancy infinite combo. Use Buried Alive or Entomb to pitch one of the Kiki combos or to pitch the dragon and then use one of the enchantments to start the combo. Be sure with Dragon combo to have another creature in the GY or you draw the game with an uninterruptible infinite combo. Other cards that help these combos are Victimize and Final Parting .
2 weeks ago
Thanks for the comment! So to answer your question I have played with Desperate Ritual before, and while it has it's benefits, it really is unnecessary and poses other problems as well. The situation you describe is really quite rare, in fact it's more likely that I have used two Monkeys over the course of the game than having them lost to Spoils of the Vault , really this comes down to experience and luck. I have only had it happen a handful of times where Spoils of the Vault gets 2 and even then I have never not just had a land drop to rectify this, in fact, unless I have to, I wouldn't play a land before casting Spoils of the Vault if I have the mana to win, and from there it being mean isn't a huge concern. In other words, playing Desperate Ritual is like hedging for a problem that will never present itself, or even worse, admitting that you aren't too comfortable playing Spoils of the Vault as it takes a lot of practice to know how to play that card. Additionally, a huge part of this deck is learning to live with Spoils of the Vault not doing what you want it to do, so sometimes we just have to accept that it didn't work and move on unfortunately.
The other big problem that Desperate Ritual poses is the, "what do you cut?" problem. The consensus by people who play it seems to be one of 3 options which I will list from best to worst: Pentad Prism , Phyrexian Unlife , Simian Spirit Guide . The only one you can make the case for is Pentad Prism in my opinion so I'll focus there, and for me I would rather have the Pentad Prism , having a Desperate Ritual in hand is never really a good thing except in some niche scenarios, whereas with Pentad Prism you gain both a filter, a use that I have won games off, filtering quickly for colors I needed, and the mana sits there. Sure this is a low opportunity cost in that its just 1 card but if the situation presents itself I would rather have as many chances at a filter as I can.
So while Desperate Ritual is a fine card and there is nothing major to be said against playing it, it's problem remains that it is consistently the 61st card, a card we would play if we played 61 but we can't because we want to be as consistent as possible. There is no good cut for it essentially meaning its just a shiny toy that would be nice, but is surplus to requirements.
I hope that answers your question.
2 weeks ago
3 weeks ago
A few notes:
I've not been sure about this one for a while. Enchantment destruction only exists in Green and a bit of White (sans Artifacts), so that's not a big concern. How fast can this card usually go? I know it can turn into an easy source of mana, but I'm mostly concerned about pulling it out in the mid-late game- a burn deck's late and extra late game, if you will. I would love to run one, but Idk about it.
This one has been suggested by multiple people. Is it that good in Commander? I'll admit, the 5-CMC on a ramp card feels a bit much combined with relying on what my opponents have done. I do think the deck could use similar ramp - Desperate Ritual , Seething Song , etc. - but Idk about Geyser.
I've had mixed feelings here before, too. For 4-CMC it can be picked off somewhat easily, being a 2/2. I'm less hesitant with Mizzix than I am Geyser, that's for sure. I like the effect a lot.
Yeah, I need me some more Artifact and Enchantment removal...
I've been playing this in my irl physical build because I don't have Star of Extinction . It occurred to me last night that both would be good. I like it so far. It's great for punishing heavy token players.
Blue has too many good things that I keep forgetting stuff like this.
This card is honestly tempting. I think the only reason it hasn't been in previous versions has to do with being afraid to run too many X-drops in the deck. X= 0 in select cases, rendering them useless for effects from a creature like Combustible Gearhulk . I might at least try it. There's Blue Sun's Zenith to consider, too.
I haven't experimented with this card much, and it's probably about time I did. I hadn't thought of it as a tutor before.
Swap out notes:
· Smash to Smithereens is more of a tech. There's plenty of Artifact removal, but burning for 3 to face and destroying an Artifact on a 2-drop is great. Probably swapping out with Disk.
· Fiery Confluence I'd say is still pretty great. True, it's a 4-drop, but it still burns everyone for 6 to face. Confluence also doubles as, what I now like to call, a Repercussion outlet that doesn't damage me like the other outlets do. Probably going to keep around.
· Mystic Speculation is outclassed by Vault. I can Buyback Speculation, or I can pay some extra life to spend less mana in the long run and do the searching right the first time. Definitely swapping out for Vault.
· Etali, Primal Storm gives mixed feelings. If it were sending things to the GY and not exiling things, they'd be less mixed. The biggest purpose it has is triggering the likes of Guttersnipe , Thousand-Year Storm , Aetherflux Reservoir , and so on. Etali also lacks Haste, First Strike, or anything else of the like while boasting a 6 CMC. Hmm... I might need to test without it a little. Not sure.
· Arterial Flow was recommended as a way of gaining CA via giving out CDA to opponents. Not exactly relevant if I have more draw power and speed. Arterial Flow is difficult to cast because of its BB cost that I only tolerate in Torment of Hailfire . Definitely replacing Arterial Flow.
·I left Reanimate in the deck because I have few creatures as it is. Being able to get some back once or twice is handy. Unsure of what to do.
· Risk Factor doesn't have the heft I hoped it would. The difference between it and Gearhulk is that either way I gain an advantage with the latter (sending things to the grave and then casting them). 4 damage might be 1/10th of 40, but opponents don't care a lot. Probably replacing Risk Factor.
1 month ago
Je me suis arreté la dessus, les shadow of the grave sont hyper important en fait - 4 Burning Inquiry - 2 Desperate Ritual - 4 Liliana's Caress - 4 Manamorphose - 2 Pyretic Ritual - 3 Shadow of the Grave - 4 Waste Not - 3 Dark Deal - 2 Collective Defiance - 2 Torment of Hailfire - 1 Past in Flames - 2 Dark Petition - 4 Reforge the Soul
1 month ago
Let me start by saying I've been playing Mizzix since he was released, and I've constantly strived to make my [[Primer]] Knowledge & Flame deck the best it can be. I'd like to believe with a 96% competitive rating, and the fact that I RARELY lose with the deck means it's a solid deck. As such it has seen several iterations and I've tried playing all kinds of cards... So here's a bit of advice.
I only have 17 cards that aren't spells that Mizzix can discount, 6 of which is Ramp. I only have two creatures, Niv-Mizzet, Parun (I'm testing him for extra draw power and secondary win con) and Laboratory Maniac as one of my main win cons. Of the 9 cards remaining 2 cards help me with consistent draw power, 2 are to protect Mizzix, 2 win me the game, and the rest are just there. Now I'm telling you all this because even with me having so little cards that aren't reduced by Mizzix I STILL end up with them sitting in my hand for ages for fear of tapping out and not having a counterspell up. So there are a lot of cards you have in this deck that do not directly add to your winning... And some cards that just don't play well with a deck that wants to either combo out or burn everyone into the ground.
Here are some suggested cuts:
- Invert // Invent: Invert does nothing really, and Invent is WAY too expensive for what it does.
- Seething Song: Just trade it out for Desperate Ritual so that you can tutor Reiterate and Desperate Ritual with Firemind's
- Keranos, God Of Storms: Great card, but honestly it's just a win more card, this won't win you the game.
- Melek, Izzet Paragon: I played with this for awhile but at the end of the day it's the same as Keranos
- Blatant Thievery: It's a great card, but it always felt lackluster for me because it requires your opponents to have a good board state, which obviously you don't want. I'd suggest Aethersnatch in it's place because then your opponent just plays a spell for you.
- Ignite Memories/Mind's Desire: Storm cards are good but they don't get you the game. In fact I have whiffed both of those spells more times than I can count! I'd say go for something a bit more certain.
- Mizzium Mortars: I just think that this doesn't kill a LOT of creatures in this format Blasphemous Act is strictly better.
- Stolen Goods: It's too easy for this to be a bad card. what if it's a Rampant Growth or vanilla 2/2 or a lord that doesn't do squat for you. Just too RNG
- Temporal Fissure: Too expensive and again it's too easy to whiff the storm aspect
- Sentinel Tower: It just makes you a target, unless you are committing to storm.
- Future Sight: As a blue player you always want people to assume you have a counterspell, or don't want others to know you have a counterspell... This crushes that. If you REALLY need this effect, which I think isn't worthwhile, Precognition Field is better.
- Sunbird's Invocation: WAY TOO EXPENSIVE, and it's strictly just a win more card.
I know I stated a lot of cards are too expensive and you are playing mizzix but assume mizzix isn't on the table because he will be killed or a target 90% of the time.
Here are some cards I'd highly suggest playing:
- The Usuals: I know it's expensive but... Mana Drain , Force of Will , and Pact of Negation I feel are absolutely necessary for this deck.
- Lightning Bolt : I know someone told you to take this out... but... Firemind's plus 4 experience counters means you win the game. You dig for infinite mana with Reiterat+Reality Spasm/Desperate Ritual and grab lightning bolt to copy infinite times with infinite mana casting reiterate on it infinitely. It's a one card combo basically.
- Mission Briefing
- Power Sink : At worst its a counterspell at best it forces someone to pass turn.
- Disallow : One of the best counters in the game.
- Fuel for the Cause
- Increasing Vengeance
- Nexus of Fate
- Scour from Existence
- Coldsteel Heart
- Pyromancer's Goggles
- Darksteel Plate
- Fanning the Flames
- Mana Geyser
- Time Stretch
- Mystic Retrieval
- Mystic Speculation
Sorry I know I posted a lot but I'm really passionate about this deck, and I love to see mizzix players succeed.
1 month ago
Technically it's a mixed variant, I can potentially win within T3-4 if I so choose to but it's more risky that way as I won't have built up enough resources to protect by winning line. To be specific it's a mid-range Ad Nauseam built where if it ever resolves during any mid-game the probability of winning is about 90%.
The key point is having Kess on the battlefield and use her as a recurable resource, I didn't go storm route because if I did I would actually change up the deck list and be going towards a Bonus Round route and use different types of rituals ex. Rite of Flame / Pyretic Ritual / Desperate Ritual .
Paradoxical Outcome is great in any storm deck, just doesn't fit the bill for me as I am running an Ad Naus curve, especially since I am running Dark Petition in the deck since I don't own another Imperial Seal yet. Life management is huge for me as I am pretty known as the threatening player so aggro always come at me first plus a majority of our board wipes in these colors rely on life ( Fire Covenant / Toxic Deluge ). That being said I do contemplate time from time in adding in Pyroclasm or even Volcanic Fallout .
Also yes, Shadow of Doubt has been one of my tech cards that is super lit, literally tells someone NO. Although you have to be careful as you can't tutor as well until end of turn.
1 month ago
Please make a Training Grounds / Biomancer's Familiar / Izzet Guildmage combo deck (uses Manamorphose or Desperate Ritual / Psychic Puppetry spliced onto Lava Spike or another arcane spell to win). I've tried to build a few versions of it myself but I'd like to see another person's take on it.
Also, you misspelled the word 'Supporters' in your update.
Desperate Ritual occurrence in decks from the last year
All decks: 0.18%
Commander / EDH:
All decks: 0.01%