Desperate Ritual

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters (UMA) Uncommon
Duel Decks: Mind vs. Might (DDS) Uncommon
Modern Masters (MMA) Uncommon
Champions of Kamigawa (CHK) Common

Combos Browse all

Desperate Ritual

Instant — Arcane

Gain

Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Desperate Ritual Discussion

achilles777 on Eye of the Storm

1 day ago

I might recommend a couple cards to help improve this. Isochron Scepter creates infinite mana with Dramatic Reversal . Also, Ad Nauseam is another excellent card advantage card you might want to consider. You're a little light on counter spells but that may very well just be user preference. Desperate Ritual seems like an add in for sure, also some cheaper cantrips like Brainstorm , Ponder & Serum Visions which will get that storm count up, then maybe add in Grapeshot for the finish.

Sarios254 on Let's take a hack at it

1 month ago

I think you build a casual deck not a modern deck, so here are a few upgrades for u that would make it more powerful, but not to pricey:

Only a few suggestions.

Mondo1212 on Feather The Redeemed

1 month ago

Here ya go, Derrick,

Where is Gamble

Ramp or extra mana

Fellwar Stone , Fire Diamond , Marble Diamond , MindStone, Sword of the Animist , Thought Vessel , Hardened Berserker , Treasonous Ogre , Neheb, the Eternal , Neheb, Dreadhorde Champion Desperate Ritual , Pyretic Ritual , Seething Song ,

Target spells that are dope

Coordinated Assault , Enrage , Otherworldly Outburst is cool and you can loop it if the creature you buff dies making a token, Samut's Sprint , Titan's Strength , Accelerate , Aleatory , Chaotic Strike , Stun , Niveous Wisps , Carom , Formation gives banding which is spicy, Spiritualize , Stave Off , Bathe in Light , Feat of Resistance , Chaos Warp target tokens to get permanets from your deck for free, and is good removal.

Heroic/Prowess Creatures cuz value

Vanguard of Brimaz , Fabled Hero , Tethmos High Priest , Leonin Iconoclast , Arena Athlete , Akroan Line Breaker , Monastery Swiftspear , Soul-Scar Mage , Dragon-Style Twins ,

these are some cards I think you should look at, don't need all and some might not fit exactly but if you like them then put them in. Cut some lands you can go down to 34 if you add in more artifacts, which go great with paradox engine.

Cards I think you should replace: Emerge Unscathed rebound fucks with your commander it exiles them not letting you put them back into your hand; Aurelia's Fury really expensive to get any good use out of it, or if you want protection during your turns run Grand Abolisher or Silence ; Expose Evil is too slow of a draw engine Mentor of the Meek with the tokens you make is better for drawing; Burnished Hart and Solemn Simulacrum are meh, better to go with artifact ramp that can feed the paradox plan, plus artifact ramp is cheaper and faster; speaking of artifacts Boros Cluestone and Boros Keyrune are good flavor options but aren't that good as other artifacts; Inferno Titan and Sun Titan are good creatures but don't fit into the game plan as well better to put things that help with the gameplan.

Oloro_Magic on [Primer] - Ad Nauseam Combo [[Procellam Legit]]

1 month ago

RedPandaMaster:

I would argue the lands are the most crucial as at the end of the day you do need to make your colors for this deck very effectively, and you need the duals for helping your Pentad Prism math. With your remaining starting budget I would get all your scry lands, the artifacts (or else you will never win quick enough without them), Simian Spirit Guide , and the actual wincons. Anything left over after that should go to cantrips and Spoils of the Vault , unless of course it is enough to buy a few of the other lands. As for the 2 remaining Pact of Negation , for the time being you can get away with running 1 Echoing Truth and 1 Desperate Ritual in those spots, that should save you some money until you can upgrade them and if control isn't a problem where you live this should be decent for now. You can also throw a Solemnity into the deck for the time being seeing how your ability to stall will be hampered by your lands.

Keep me updated on your progress I am always willing to help out as well!

P.S. Lotus Bloom not petal (I wish) make sure you don't accidentally buy the wrong card ;)

Oloro_Magic on Can someone please explain to ...

1 month ago

Here is a list --> Storm List

Essentially, the storm deck as you have seen is attempting to cast a critical mass of spells. Now, while there is a deck that aims to Grapeshot following playing a ton of 0-drop artifacts known as Cheerios, which if your friend lost to this deck on turn two as you say, then this was the deck he played against Cheerios List, I happen to play both of these decks and the more popular aptly named deck Storm is the one that requires the most explanation. That deck can win on turn 3 in a perfect world though often takes a little bit longer to set itself up. The basic idea is to play a cost reducer on turn two in the form of either Goblin Electromancer or Baral, Chief of Compliance and untap on turn 3 with 2 lands. From here the deck has 12 'ritual' effects (named after Dark Ritual which sees play in the legacy version of the deck), in Pyretic Ritual , Desperate Ritual , and Manamorphose which all thanks to the cost reducer net mana, meaning that as you cast these spells you not only raise your storm count, but also are going mana positive.

After these first few rituals the Storm then likely will, in the most basic version of events, cast Gifts Ungiven getting likely the three rituals and Past in Flames . Now, no matter what you chose to do with the gifts pile they will have access to Past in Flames to flashback and then recast all the rituals and other spells they have already casted. Then, once again going mana positive, will cast Gifts Ungiven to grab a win-con, either Grapeshot or Empty the Warrens , and three other cards depending on what is needed to guarantee a win (that is where it gets complicated and discussing these gifts piles are not necessary for giving an overview of the deck). By this time your storm count will wither be at 20 or close to and you simply cast Grapeshot , with the mana you have netted previously, to win the game, potentially doing the Remand trick mentioned above.

That is basically how it works, its about resolving as many spells as possible whilst accumulating mana to cast more expensive spells to essentially repeat the process until the win can be searched out.

Cheerios on the other hand, which if your friend did lose on turn 2 is the more likely culprit, makes use of zero mana artifacts to raise their storm count. One does this after resolving a Sram, Senior Edificer or Puresteel Paladin , meaning as you play a bunch of 0-mana equipment you draw cards. One then casts a Mox Opal and then casts Retract to do it all again and repeat until Grapeshot is found and is cast with two Mox Opal or lands.

abbatromebone on Poly'M'rakrul

2 months ago

whats the point of Hanweir Battlements ? I also suggest stronger control spells like Negate Spawning Breath doesn't seem as good as Desperate Ritual or Pyretic Ritual Manamorphose might also be a good addition to have, or Goblin Electromancer or Baral, Chief of Compliance

SamsWrath on My LGS's #1 hated deck

2 months ago

If you really want to take this deck to the next level then you need all of the fast mana and tutors: Mana Crypt , Mana Vault , Grim Monolith , Mox Diamond , Mox Opal , Chrome Mox , Mox Amber , Talisman of Indulgence , Lotus Petal , Dark Ritual , Cabal Ritual , Pyretic Ritual , Desperate Ritual , Rite of Flame , Culling the Weak , Infernal Plunge , Lake of the Dead , Bubbling Muck , Rain of Filth , Grim Tutor , Imperial Seal , Vampiric Tutor and Diabolic Intent .

Since you're already running Kiki-Jiki, Mirror Breaker you might as well add in Zealous Conscripts , Lightning Crafter and Combat Celebrant because they all go infinite with Kiki.

Rakdos is also the color combination you need for Worldgorger Dragon + Dance of the Dead , Animate Dead or Necromancy infinite combo. Use Buried Alive or Entomb to pitch one of the Kiki combos or to pitch the dragon and then use one of the enchantments to start the combo. Be sure with Dragon combo to have another creature in the GY or you draw the game with an uninterruptible infinite combo. Other cards that help these combos are Victimize and Final Parting .

Oloro_Magic on [Primer] - Ad Nauseam Combo [[Procellam Legit]]

2 months ago

mtgwizard56:

Thanks for the comment! So to answer your question I have played with Desperate Ritual before, and while it has it's benefits, it really is unnecessary and poses other problems as well. The situation you describe is really quite rare, in fact it's more likely that I have used two Monkeys over the course of the game than having them lost to Spoils of the Vault , really this comes down to experience and luck. I have only had it happen a handful of times where Spoils of the Vault gets 2 and even then I have never not just had a land drop to rectify this, in fact, unless I have to, I wouldn't play a land before casting Spoils of the Vault if I have the mana to win, and from there it being mean isn't a huge concern. In other words, playing Desperate Ritual is like hedging for a problem that will never present itself, or even worse, admitting that you aren't too comfortable playing Spoils of the Vault as it takes a lot of practice to know how to play that card. Additionally, a huge part of this deck is learning to live with Spoils of the Vault not doing what you want it to do, so sometimes we just have to accept that it didn't work and move on unfortunately.

The other big problem that Desperate Ritual poses is the, "what do you cut?" problem. The consensus by people who play it seems to be one of 3 options which I will list from best to worst: Pentad Prism , Phyrexian Unlife , Simian Spirit Guide . The only one you can make the case for is Pentad Prism in my opinion so I'll focus there, and for me I would rather have the Pentad Prism , having a Desperate Ritual in hand is never really a good thing except in some niche scenarios, whereas with Pentad Prism you gain both a filter, a use that I have won games off, filtering quickly for colors I needed, and the mana sits there. Sure this is a low opportunity cost in that its just 1 card but if the situation presents itself I would rather have as many chances at a filter as I can.

So while Desperate Ritual is a fine card and there is nothing major to be said against playing it, it's problem remains that it is consistently the 61st card, a card we would play if we played 61 but we can't because we want to be as consistent as possible. There is no good cut for it essentially meaning its just a shiny toy that would be nice, but is surplus to requirements.

I hope that answers your question.

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Desperate Ritual occurrence in decks from the last year

Modern:

All decks: 0.18%

Commander / EDH:

All decks: 0.01%

Red: 0.16%