|Commander / EDH||Legal|
Printings View all
|Vintage Masters (VMA)||Uncommon|
|Duel Decks: Elves vs. Goblins (EVG)||Uncommon|
|Seventh Edition (7ED)||Uncommon|
|Urza's Saga (USG)||Common|
|Portal Second Age (P02)||Uncommon|
Combos Browse all
Creature — Goblin
When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, and put it into your hand. If you do, shuffle your library.
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|Have (15)||Ashy , buildingadeck , bakeraj4 , pskinn01 , damo_rox , Spinalripper , Joblaska , Thunderbeard , rockleemyhero , ZombieFood , Hootiequack , Roadhog , NorthernCrow , Kvothe1115 , frederiklw|
Goblin Matron Discussion
4 days ago
Krenko wants to move fast so here is what I would cut and add:
Door of Destinies is too slow; Quest for the Goblin Lord too little boost; Boggart Shenanigans 1 too much mana; Warstorm Surge seems win-more; Wheel of Fate cannot control it well; Kindred Charge too expensive; Vanquisher's Banner too expensive; Goblin Charbelcher don't see a way to manipulate this effectively; Conqueror's Galleon if kept I'd add Throne of the God-Pharaoh; Chancellor of the Forge too expensive; Goblin Assassin fun but expensive; Goblin Recruiter have doubles so cut 1 and add Goblin Matron; Metallic Mimic a slow lord that may not be truly needed; and Ogre Battledriver kind of win-more.
Foundry Street Denizen can get huge like Reckless One; Goblin Chainwhirler will be fun; Goblin Dark-Dwellers expensive but good utility; Lightning Crafter consistent burn; Mogg War Marshal more goblins; Wily Goblin mini ramp; Zo-Zu the Punisher can punish heavy ramping decks;
Fling works well w 2 (or 3 if you add FSD) for obvious reasons; Mizzium Mortars overload ftw; ; Fork, Reiterate, Reverberate, Increasing Vengeance, and Howl of the Horde let you 2 for 1 spells, even your opponents, so you can counter a counter or copy ramp to get ahead or copy a kill spell for your own satisfaction too; Battle Hymn, Brightstone Ritual, Pyretic Ritual, and Seething Song to get moving quicker.
Relic of Progenitus and Tormod's Crypt for graveyard hate; Coldsteel Heart, Fellwar Stone, Fire Diamond, Ruby Medallion, Hazoret's Monument, Sol Ring,Wayfarer's Bauble, Armillary Sphere, Traveler's Amulet, Expedition Map for ramp (see a theme? You want 1-2 (a few 3) CMC ramp in here).
Now, Zada, Hedron Grinder is my baby and I think you should add her in with a few spells that will be fine without her but amazing if she is out: Crimson Wisps and Expedite draw and give haste, which you want Krenko to always have just in case he might get killed. With Zada you still get haste but draw 10+ cards; Heat Shimmer and Twinflame let you get a 2nd utility goblin or Krenko (sacking original) for even more goblins. With Zada she will double your entire board.
5 days ago
buckeyetron on FNM
1 week ago
also, a quick gatherer search will confirm that neither Goblin Matron or Mob Justice is modern legal. Krenko, Mob Boss is too slow for modern. its not playable until turn 4, not usable until turn 5, and the tokens it creates can't attack until turn 6. modern is a format where Through the Breach can put an Emrakul, the Aeons Torn into play turn 3 with haste.
1 month ago
I know you are doing low drops but if you want to add Krenko, Mob Boss. Great for more creatures but if you get board wiped just add a Goblin Matron and you will have him back next turn! IDK which ones but maybe add some cards that give you extra red mana to cast him.
1 month ago
1 month ago
Going to just leave some suggestions:
Dragon Fodder check out some of the other goblin producing sorceries they are great
Neheb, the Eternal can setup other stuff to happen after combat
Glaring Spotlight can help you get rid of some of the things on the board as well as make these gobos lethal late game
1 month ago
add Goblin Chieftain, Krenko, Mob Boss, Goblin Matron, Reverberate, Fervor, and Cleaver Riot and it should help with getting creatures out faster and attacking sooner. In my opinion those are cards that I would add to this deck to make it more op.