|Commander / EDH||Legal|
Printings View all
|Vintage Masters (VMA)||Uncommon|
|Duel Decks: Elves vs. Goblins (EVG)||Uncommon|
|Seventh Edition (7ED)||Uncommon|
|Urza's Saga (USG)||Common|
|Portal Second Age (P02)||Uncommon|
Combos Browse all
Creature — Goblin
When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, and put it into your hand. If you do, shuffle your library.
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Goblin Matron Discussion
2 days ago
1 week ago
Some thoughts: Goblin Trashmaster could be really solid in commander to take care of pesky artifacts. Goblin Matron is a good goblin tutor card that even keeps with the deck theme by putting out a 1/1 goblin creature. Goblin Recruiter is a bit more expensive money-wise, but the effect is so much stronger (and it really could/should count as card draw b/c of how many cards you could pull). For that reason Reliquary Tower would be a good pick-up, and is significantly cheaper since its reprinting. Goblin War Strike is another potential win condition. Throne of the God-Pharaoh coupled with Furystoke Giant or Kyren Negotiations would be brutal. Goblin Ringleader could help with card draw, so could Vanquisher's Banner. I like Brightstone Ritual better than Seething Song, it's simply better in 80%+ situations. I like Gempalm Incinerator a lot. I know it isn't a goblin, but I think Hellrider could be huge for you. kindred charge would double your goblins, great synergy with Impact Tremors, Purphoros, God of the Forge, and your sac engine (Boggart Shenanigans and Goblin Bombardment).
2 months ago
in my opinion, -2 Mad Auntie, -1 Simian Spirit Guide, -1 Spikeshot Elder, -1 Aether Vial, -2Smuggler's Copter, and - the black scheme. put in +2 Goblin Grenade, +2 Goblin Matron and +3 Mogg War Marshal. I am no goblin expert. just thinkin
3 months ago
I've cooked up the following to start the discussion:
1 VIEW | IN 1 FOLDER
We still don't have Goblin Matron, Goblin Recruiter, or Goblin Ringleader, which is what typically gets cast early via Goblin Warchief. Most of the good gobos in Modern have a lot of in their casting cost.
Do we want more colors? Green gives us Collected Company, Tin Street Hooligan, and Atarka's Command. Black gives us Earwig Squad and Fatal Push. We could also go the Death and Taxes route, playing Thalia, Guardian of Thraben, Ghost Quarter, and Path to Exile. Hell, we can even play blue for Phantasmal Image (loading up on as many lords as possible) and Spreading Seas.
Any other ideas?
4 months ago
Krenko wants to move fast so here is what I would cut and add:
Door of Destinies is too slow; Quest for the Goblin Lord too little boost; Boggart Shenanigans 1 too much mana; Warstorm Surge seems win-more; Wheel of Fate cannot control it well; Kindred Charge too expensive; Vanquisher's Banner too expensive; Goblin Charbelcher don't see a way to manipulate this effectively; Conqueror's Galleon if kept I'd add Throne of the God-Pharaoh; Chancellor of the Forge too expensive; Goblin Assassin fun but expensive; Goblin Recruiter have doubles so cut 1 and add Goblin Matron; Metallic Mimic a slow lord that may not be truly needed; and Ogre Battledriver kind of win-more.
Foundry Street Denizen can get huge like Reckless One; Goblin Chainwhirler will be fun; Goblin Dark-Dwellers expensive but good utility; Lightning Crafter consistent burn; Mogg War Marshal more goblins; Wily Goblin mini ramp; Zo-Zu the Punisher can punish heavy ramping decks;
Fling works well w 2 (or 3 if you add FSD) for obvious reasons; Mizzium Mortars overload ftw; ; Fork, Reiterate, Reverberate, Increasing Vengeance, and Howl of the Horde let you 2 for 1 spells, even your opponents, so you can counter a counter or copy ramp to get ahead or copy a kill spell for your own satisfaction too; Battle Hymn, Brightstone Ritual, Pyretic Ritual, and Seething Song to get moving quicker.
Relic of Progenitus and Tormod's Crypt for graveyard hate; Coldsteel Heart, Fellwar Stone, Fire Diamond, Ruby Medallion, Hazoret's Monument, Sol Ring,Wayfarer's Bauble, Armillary Sphere, Traveler's Amulet, Expedition Map for ramp (see a theme? You want 1-2 (a few 3) CMC ramp in here).
Now, Zada, Hedron Grinder is my baby and I think you should add her in with a few spells that will be fine without her but amazing if she is out: Crimson Wisps and Expedite draw and give haste, which you want Krenko to always have just in case he might get killed. With Zada you still get haste but draw 10+ cards; Heat Shimmer and Twinflame let you get a 2nd utility goblin or Krenko (sacking original) for even more goblins. With Zada she will double your entire board.
4 months ago
buckeyetron on FNM
4 months ago
also, a quick gatherer search will confirm that neither Goblin Matron or Mob Justice is modern legal. Krenko, Mob Boss is too slow for modern. its not playable until turn 4, not usable until turn 5, and the tokens it creates can't attack until turn 6. modern is a format where Through the Breach can put an Emrakul, the Aeons Torn into play turn 3 with haste.