|Commander / EDH||Legal|
Printings View all
|Eternal Masters (EMA)||Common|
|Vintage Masters (VMA)||Common|
Combos Browse all
Creature — Human Cleric
Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.
Price & Acquistion Set Price Alerts
Benevolent Bodyguard Discussion
1 month ago
GattisonLooks like going 35 creatures might make for more consistent draws. You could also add Commune with Nature as another 'draw'. I think a few of your instants are low-impact on your overall game plan so I think you will have no problem making room. Also, Kevin!(Benevolent Bodyguard). For mana-fixing and draw maybe add Commander's Sphere, Prophetic Prism and Selesnya Cluestone.
1 month ago
Hey! I just built the shell for this deck. First game I flash in Avacyn on their end step, cast Grafted Exoskeleton, swing for 6, and my opponent scoops. Second game I blocked Atraxa with Avacyn, suited her up with Godsend and Inquisitor's Flail, transform her with Benevolent Bodyguard, and smash in for 18 commander damage. I think I'm going to enjoy this deck.
6 months ago
add the Lifegain hub
and, I have a Daru Spiritualist
6 months ago
Here is my attempt to figure out my "7 by 9" classification of my deck (Referenced article about "7 by 9"). It appears I've slightly reversed it and have a "9 by 7" ratio. Some cards also overlap, but I put them in their main use case category.
After looking at the list though I only have 7 categories of cards which means I could look to add a new category by removing some of the weaker cards in each of the existing categories.
Target Protection (10)
- Adarkar Valkyrie
- Aegis Angel
- Benevolent Bodyguard
- Deathless Angel
- Devoted Caretaker
- Mother of Runes
- Whispersilk Cloak
- Lightning Greaves
- Swiftfoot Boots
- Avacyn, Angel of Hope
- Angel of Despair
- Oblivion Ring
- Anguished Unmaking
- Crackling Doom
- Swords to Plowshares
- Angel of Serenity
- Day of Judgment
- Rune-Scarred Demon
- Thalia's Lancers
- Demonic Collusion
- Demonic Tutor
- Diabolic Revelation
- Diabolic Tutor
- Increasing Ambition
- Liliana Vess
- Bloodgift Demon
- Dragon Mage
- Erebos, God of the Dead
- Harvester of Souls
- Phyrexian Arena
- Underworld Connections
- Read the Bones
- Nahiri, the Harbinger
- Sorin, Grim Nemesis
- Karmic Guide
- Reya Dawnbringer
- Whip of Erebos
- Animate Dead
- Beacon of Unrest
- Buried Alive
- Obzedat's Aid
- Unburial Rites
- Basandra, Battle Seraph
- Gisela, Blade of Goldnight
- Grand Abolisher
- Herald of War
- Platinum Angel
- Solemn Simulacrum
- Elixir of Immortality
- Steelshaper's Gift
- Magnetic Theft
- Bruna, the Fading Light
- Gisela, the Broken Blade
- Graf Rats
- Hanweir Garrison
- Midnight Scavengers
- Hanweir Battlements (Land)
Mana (5 + 35 - 1)
11 months ago
Very impressive deck for an extreme budget, I had fun playtesting it. I'm in the process of making a Cleric tribal deck for Ayli, but with the release of the AKH spoilers (Anointed Procession and Anointer Priest) I'm starting to push it in the tokens direction. We'll see if I can keep both themes, I think there's enough synergies.
As for a suggestion for your deck, you're one card away from a neat infinite combo if you're into that.
- Enduring Renewal
- Suture Priest / Pious Evangel Flip / Soul Warden / etc... Then you would add...
- Children of Korlis or Benevolent Bodyguard.
Both would be decent for the deck, I'm more a fan of Children of Korlis. I suppose this would work with any free sac outlet like Ashnod's saccing a creature that'd be free with Edgewalker, too.
11 months ago
I have played Benevolent Bodyguard in my lists. It is similar to your protection spell but can act like a seal sitting on the battlefield
11 months ago
Zillabrony13: I've been wavering on Sword of Light and Shadow for a while. My main problem with it is that it protects the equipped creature from my own Benevolent Bodyguard, Bruse Tarl, Boorish Herder, Mother of Runes, Stonehewer Giant, Duelist's Heritage, Sigarda's Aid, Gift of Immortality, Elspeth, Knight-Errant, and Boros Charm. On the other hand, I sometimes have problems with white decks because none of my Swords protect against it...
I'll pass on Burnished Hart, though: far far far too much mana investment for two tapped lands :(
1 year ago
Hello there, BlackWitch!
So I've been wondering how can you, with all the awesomeness and kickassness you already have, become more resilient.
I've found some interesting pieces that might suit your needs and wills.
Artifacts/auras to stick to Kaalia and lean back relaxed while she reaks the havoc she was born to dwell in:
Champion's Helm -looks good on on sadistic flying cleric chicks imo.
General's Kabuto -shroud and no damage is just what Kaalia needs! The only thing still that could break her is a wipe.
Ward of Lights/Cho-Manno's Blessing -are both similar with the exception of Cho-Manno's Blessing being much better. Maybe a little costly but certainly worth a thought or even two.
Righteous War -it's a two-colour Earnest Fellowship.
Reconnaissance -that would be nice if you wanted a Dolmen Gate effect. Not if Kaalia has shroud but still a valid ability. Maze of Ith can help you with that, as well as making opponent's creatures do no damage.
Stave Off is just a Gods Willing with no extra effect. Simply a reliable one-drop.
Otherworldly Journey can both protect your commander from being destroyed and make her more beefy with the counter. Same can be done with Ajani's Presence or Undying Evil.
Bathe in Light can be used on Kaalia and grant protection to all the other creatures you control at the same time. To be used at a tougher than expected combat phase or in order to make your attack go through.
If you are facing an incoming Wrath of God or such, you can always use a Ghostway! Similar effect can be achieved with Cauldron Haze or even Cauldron of Souls only with -1/-1 penalty.
If you want a protection against every spell AND not just as a counterspell but with until-end-of-turn effect, there's always the old friend waiting: Silence. Very powerful imo. I need to get one as well! I wonder why doesn't it cost much more.
Now for more proactive play:
Go for the Throat is a really nice spot removal which black can provide.
Aurelia's Fury -this card I am always biased about. It can be costly, it can be cheap. It can be useless if you want pure damage of pure control. But if you need to just tap the creatures or if you just need to counter that creature spell it is the one you go for. AND it does damage!
I see you like discards and no wonder -it's a very efficient and honestly -tilting activity. If you want maximum salt, I propose Hymn to Tourach. No targeted discard can tilt as much as random shot at two lands in opponent's 2nd turn, or even before that. Pure cruelty and immorality. But that's what you aim for, right?
As to the creatures I've found:
Ending the topic of discards: Mesmeric Fiend. Not OP, but hell, it might be just what you want.
And while at two-drop creatures, Benevolent Bodyguard, Obsidian Acolyte, Daru Spiritualist, Selfless Spirit and Standard Bearer can all help you with the Bearer being far superior to others imo. If killed/discarded, you can also bring them all back with the Reveillark! Same can be done to one-drops (like the Mother) with Ranger of Eos.
Last, but not least: Deathless Angel. I know it's not the omni-potent killing machine you'd like to drop with Kaalia, but it's really nice when comes to protecting her mother or any sibling actually.
Now the tricky part: I have one thing I don't really know if it works and some that I know you won't like, but I still want you to know them.
Illusionist's Bracers can potentially let you put two fatties on board at once. I'm not sure if it really is so, sadly.
And all the life-loss cards:
Phyrexian Arena -come on! It's supernice! Who cares about 1 life if you draw a protection you'll need or a demon that will win you the game!
Same goes for Night's Whisper and Skeletal Scrying.
Toxic Deluge just annihilates the board. You usually control more beefy ones so you can get rid of anything to the threshold you choose.
Grim Tutor is just another one to get what you need.
Both Thoughtseize and Mind Twist look good. Mind Twist can really vegetablify the opponent at almost any time of the game.
And the last one: Hall of the Bandit Lord. I know 3 is a lot of life. But considering you might take far more from the opponent I believe it can be neglected. The card is very powerful if used correctly. I believe it could make the deck more aggressive, just another brick in your wall of hatred in the wrath castle of Kaalia.
I hope you will take as much as you can from it and that it will help you somehow in making this damn good deck a masterpiece.