|Commander / EDH||Legal|
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|Fifth Dawn (5DN)||Uncommon|
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Sacrifice an artifact: Add (2) to your mana pool.
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Krark-Clan Ironworks Discussion
3 days ago
if looking to cast 5-6 drop cards, I would recommend 38-40 land. To get added mana add a Krark-Clan Ironworks. Also consider adding Gamble to tutor up combo pieces or graveyard fodder. innovative deck. +1'ed
1 week ago
Fun clue options? Grinding Station/Krark-Clan Ironworks Greater Gargadon Kuldotha Forgemaster Reshape Shape Anew Shrapnel Blast The Antiquities War Time Sieve Throne of Geth Trading Post Trash for Treasure
Second Harvest might let you jank out a mass production win.
2 weeks ago
To elaborate a little bit since Monster here beat me to it - Trinket Mage seems like it would make sense on paper, but in practice it doesn't do enough - it's essentially a worse Fabricate, since it has fewer legal targets, and Fabricate is barely playable for us. The best things we could reasonable pull off Trinket Mage would be fast mana or Sensei's Divining Top (there are a few haterocks and eggs it could grab, but those aren't primary tutor targets). Ideally we want to be tutoring for cost reducers like Etherium Sculptor or the big mana engines like Krark-Clan Ironworks. While it's a good card, Trinket Mage just isn't quite versatile enough to grab what we need him to.
Chief Engineer has a similar problem, especially when you look at the extremely low creature density in the deck. In any given game you may see one, maybe two creatures that aren't Jhoira herself. Because we don't have the creature density to really abuse the convoke effect, it's just not worth the slot. Now if it said "Artifact spells you cast have Improvise" instead, then we'd be getting somewhere.
I too did not know that Fractured Powerstone existed.
2 weeks ago
(sorry deck-large isn't working for some reason)
Two Feldon decks in a row, nice!
Mine is a bit more casual, but still fun I hope.
I was mainly wondering if my combo actually works lol.
2 weeks ago
The first big thing that I'd recommend ditching is the artifact lands. While they seem alright on paper, the thing to realize is that not only do they not draw cards, but we run several blanket artifact bounce spells that also then remove lands from us. On top of that, it's reasonable to expect that people will tutor Null Rod, Stony Silence, or other artifact hate, which are already really hard for us to deal with, so why hurt ourselves more by letting them shut off/destroy our lands too?
Laboratory Maniac: The reason I don't like Lab Man here is because he's a pretty dead card when trying to storm - and if you've stormed your whole deck, you really ought to have found another way to kill them by then.
Grapeshot: This seems...underwhelming. You'd need a storm count of 120 to kill the table with it and that's probably only possible with a Words of Wind bounce combo, at which point you've probably won anyway (since they have no permanents anymore).
Trinket Mage frankly just feels incredibly slow to me. Best case it fetches Mana Crypt or Mana Vault and you've essentially payed one U to draw a card (since the +2 mana from Crypt/Vault makes up for the 2 colorless for Trinket Mage) - this is a worse Ponder.
Skullclamp doesn't feel like it accomplishes anything to me as we generally don't like our creatures dying.
I'm still tuning my counterspell suite so I'm not really sure where that will end up at the moment.
3 weeks ago
Clock of Omens would be really helpful with Traxos to help untap mana rocks. Mycosynth Golem should make your creatures practically free to cast. Maybe Skullclamp and Ashnod's Altar or Krark-Clan Ironworks for more card draw?
3 weeks ago
3 weeks ago
- Have all the cards above on the field
- activate karn turning hex into a creature
- sac the hex to ironworks floating 2 mana, hex comes back do to renewal
- with the 2 floating mana put a charge counter on the Gemstone Array, remove the counter from array adding a black mana to pool
- cast the hex again triggering the carnival of souls
- use the mana from the carnival of souls to activate karn ability targeting hex
- repeat steps 2-6 with the highest life total to win do to Reckless Fireweaver triggers.
Now use the card Radiate