Krark-Clan Ironworks

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Fifth Dawn (5DN) Uncommon

Combos Browse all

Krark-Clan Ironworks

Artifact

Sacrifice an artifact: Add (2) to your mana pool.

Price & Acquistion Set Price Alerts

5DN

Ebay

Recent Decks

Krark-Clan Ironworks Discussion

jolli20 on daretti king of junk

15 hours ago

Let's look at taking the deck into some good directions first and foremost.

I'll start with the indisputable, end to all hearsay obvious: The Chain Veil. If you can afford it, get it. Sell/trade the chandra for it, honestly. I'll list a better chandra further down anyway.

Blasphemous act is nice, but it kills all of your shit too, and there are much meaner, still nicely budgeted ways to flip your opponents the bird in an artifact deck, and find synergy in our cards.

Star of Extinction is even worse, it kills Daretti, any boardwipe that kills your own commander when it's a planeswalker and meant to dodge most boardwipes, is awful. Let's knock it out for a card that helps us a lot more:

-Star of Extinction +Mycosynth Lattice, this puppy is a hellish landscape for your opponents, due to how difficult it is to keep out of your battlefield, thanks to daretti's handy graveyard recurrence (or if you have a forge out). It's something we want to work with, fill up our card slots with synergystic artifacts. Now I know what you're thinking, "how does this help me control the board like star and blasphemous?" Why, my monochromatic friend, like this!:

-Blasphemous Act + Vandalblast

-Jalum Tome + Hellkite Tyrant

-Flametongue Kavu +Nevinyrral's Disk (with forge + lattice)

Also, where is your Trash for Treasure? And I know you know you want your graveyard full of presents for you that make Daretti look like Santa Clause, so let's start filling it and cycling through the deck. (remember! Overdrawing is perfectly okay! It might as well be substituted for the term 'card advantage' with this commander). Tormenting Voice Wild Guess Cathartic Reunion Bomat Courier Magus of the Wheel Chandra, Flamecaller (yes, I'm telling you to swap it for your current, more expensive chandra that doesn't help nearly as much with your graveyard synergy)

These two following cards are much more dedicated Daretti discarding versions, I would NOT recommend adding these until you are comfortable with piloting Daretti, and have tailored your deck to cheating out the stuff you're discarding. The Flame of Keld + Dangerous Wager

Next: Value cards & some more combo's now that we've touched on the utility of Mycosynth Lattice and its two best friends.

Pia Nalaar artifact pump that creates you a thopp for sacc? Yeah, get that good shit straight in your mainboard.

Skullclamp (for all the */1's you play)

Thopter Engineer A hasty boi Pia Nalaar

Scrap Trawler literally pure gold, artifact decks should give their right arms before they give up scrap trawler in mainboard

Crucible of Worlds Now you can discard your lands. Literally almost as valuable as scrap trawler. Absolute necessity if you have the budget.

Trading Post Recursion and utility. Marvellous.

Codex Shredder

Hopefully this list of suggestions helps shape your artifact synergy into a direction you wish to take it!

(you may want to look into infinite mana combo's with Krark-Clan Ironworks or Nim Deathmantle or Ashnod's Altar but I don't seem to remember what to do with them in monored, I just can't remember what you're meant to recur, someone else in the comments should know the combo's.

The easiest thing to do would be chuck a pyretic ritual, desperate ritual, isochron scepter, paradox engine, mana rocks, voltaic key, etc etc and then you can have infinite mana, ping with nin or do whatever insane convoluted artifact combo you want.

Or you can be an insane wank and throw in a grapeshot, mirrorworks and other things that duplicate artifacts, copy isochron with one of your loot cards, draw through your deck with a good 20 loots and 50 or so mana combos, and grapeshot everyone once you find it, but at this point you're turning daretti into a mage and the only thing thematic is his +2 and helping protect/recur your artifact combo's, absolutely nothing else).

LampeShades on Artificers(saheeli)

17 hours ago

If you want to keep 4 colors, needed:Chromatic Sphere, Chromatic Star, & Terrarion ... actualy I would still use those even if only 3 colors, and might be better to make 2 different decks one Grixis (black, red, blue) and another with the white (Esper maybe)

If keeping red: Galvanic Blast, Ghirapur AEther Grid, Pyrite Spellbomb, Simian Spirit Guide

If you want more combo focus: Myr Retriever, Scrap Trawler, Buried Ruin, Krark-Clan Ironworks, Mind Stone, Ichor Wellspring ... with others possible depending what you'd like to do, possible huge 'X' damage spells likeFireball and lots other variations

mathijsderouck on The Vintage Vault

2 days ago

@Spazdiesfirst360, thanks for the thumbs up.

The Necropotence is in the deck for two reasons:

1- if i begin the game with a crappy hand that makes it impossible for me to combo-out at turn 3, i can still put it in play at turn 2 and draw into the things I need.

2- if i run against a deck that has artifact hate (for example Shatterstorm) than it is game over for me if i just had everything in play, leaving me with an almost empty hand and an empty board, except some lands. If i have enough lands however to put the Necropotence into play, i can draw a complete new hand and start over (if i get another turn).

so, you are right, the Necropotence is not a part of the combo (i want to draw Krark-Clan Ironworks + Intuition which gives me 2 Myr Retrievers), it serves more as a backup plan

you do have a point however that it might be better in the sideboard than in main, but i will leave it there for a bit i think. i have been considering to replace it by Demonic Consultation.

mtgApprentice21 on Breya, Ghost in the Shell OVER 65 INFINITE COMBOS

1 week ago

You need to update this deck. Jhoira, Weatherlight Captain and Vedalken Archmage give staggering card advantage when you have Paradox Engine. The amount of card draw is even more ridiculous with the Sensei's Divining Top. The Engine also gives you infinite draw with the Top if you throw in one of these cards or combos: -Clock of Omens (Tap the Top multiple times) -Voltaic Key (Tap the Top twice) -Strionic Resonator (cast spell, tap Top, copy Engine's trigger, repeat steps 2 and 3) -Rings of Brighthearth (You know how this will work since you already have Rings) -Vedalken Orrery + Phyrexian Metamorph/Sculpting Steel (As long as you have two Divining Tops, you'll actually be able to get through mana floods no problem.) -Vedalken Orrery + Vedalken Archmage/Jhoira, Weatherlight Captain (put multiple draw effects on the stack by casting spells and tapping the top in response to one another.) The only other thing to mention here is that Crucible of Worlds is completely unfair with the artifact lands + Krark-Clan Ironworks, or ANY land if you have the lattice out. It also lets you abuse that Inventors' Fair you've got, as well as your fetch lands.

KingMathoro on Daretti Precon Upgrades

1 week ago

For around the $30 mark you should certainly be able to get the following cards: Duplicant, Thopter Assembly, Kuldotha Forgemaster, Platinum Angel, Metalwork Colossus, Darksteel Colossus, Colossus of Akros, Kurkesh, Onakke Ancient, Blinkmoth Urn, Pia's Revolution, Buried Ruin, Inventors' Fair, Hellkite Tyrant, Nevinyrral's Disk, Jhoira's Familiar, Foundry Inspector, Thran Temporal Gateway, Copper Gnomes and Unwinding Clock.

I have seen all of these guys do a lot of work for a Daretti deck and all of them are relavtively affordable for this first batch. I did the math and it is around the $30 for all of the above cards on TCGPlayer.

For future upgrades though I will recommend cards like: Rings of Brighthearth, Blightsteel Colossus, Darksteel Forge, Mycosynth Lattice, Platinum Emperion, Vedalken Orrery, Metalworker, Krark-Clan Ironworks Mindslaver, Karn, Scion of Urza and Ugin, the Spirit Dragon

Hopefully that helps out!

IMMG54 on Daretti Precon Upgrades

1 week ago

If you have a little bit of money to throw around, cards like Krark-Clan Ironworks or Darksteel Forge might help for the artifact theme. Squee, Goblin Nabob also synergizes well with Daretti's +2. Also with Daretti comes the proliferate, like Contagion Clasp and Contagion Engine. Unwinding Clock also lets you do more on your turn, and Vedalken Orrery also aligns with it. If you have a lot of money, Mana Crypt is an auto include to help get Daretti out faster, and Rings of Brighthearth helps speed him up significantly. Kurkesh, Onakke Ancient also works amazingly, and can actually be substituted sometimes for the commander.

Hope this helped!

DrkNinja on Jhoira's Sentient Cereal

2 weeks ago

So if you add Nettle Drone you have infinite storm triggers using Retraction Helix and any 0 drop artifact.

Also instead of Windfall I suggest Molten Psyche, it's a wheel at the same cost with spice!

Here are some cards from my Jhoira deck that I think are gonna be worth while in yours:

Low-key_loki on Competitive Sharuum Combos: Infinite Possibilities

2 weeks ago

Nice deck! This deck looks really fun to use, but there are a few combos which i don't understand how they go infinite. Main ones being: Sharuum the Hegemon + Mirrorworks/Minion Reflector + Krark-Clan Ironworks/Ashnod's Altar

Sharuum the Hegemon + Workhorse + Mirrorworks/Minion Reflector

Sharuum the Hegemon + Su-Chi + Mirrorworks/Minion Reflector + Krark-Clan Ironworks/Ashnod's Altar

There are more, but i do not wish to flood. Thank you!

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