Sacrifice an artifact: Add (2) to your mana pool.
|Want (3)||Cactusman , GARlockSpiral , ViRSneG|
Printings View all
|Fifth Dawn (5DN)||Uncommon|
Combos Browse all
- Krark-Clan Ironworks + Sword of the Meek + Thopter Foundry
- Breya, Etherium Shaper + Eldrazi Displacer + Krark-Clan Ironworks
- Enduring Renewal + Krark-Clan Ironworks + Myr Moonvessel
- Krark-Clan Ironworks + Myr Retriever
- Brass's Bounty + Krark-Clan Ironworks + Marionette Master
|Commander / EDH||Legal|
Krark-Clan Ironworks occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
Krark-Clan Ironworks Discussion
1 week ago
For me I'd have to say Mind's Desire and Krark-Clan Ironworks hold a special place in my heart. Desire was the first deck I was able to beat a much better player than myself with when I first started playing. Ironworks on the other hand gave me my only ptq top 8 in the old extended format. It was the only deck I had built at the time and still try to make work in legacy to this day.
1 week ago
To drive the point home.... Darksteel Citadel is Ancient Tomb or Mishra's Workshop or sometimes even better(and it's indestructible) when used with Affinity(Frogmite and friends), gives one or more of your creatures +1/+0(Cranial Plating, is a 5/5 indestructible(Ensoul Artifact), can be sacrificed to give any of your artifact creatures a +1/+1 counter(Arcbound Ravager), fixes your mana(Glimmervoid and Spire of Industry), all at once.
It would be really awesome if we suddenly had 8 or 12 or, if we unbanned the original colored artifact lands, up to 24 total copies of that. Not that you need that many, but still.
And, with the combination of affinity and improvise, as well as some other specific cards, it is not only that but also Black Lotus. Of course, in that deck every thing is Workshop + Lotus + whatever else it was anyways, so the point is sorta moot.... until you realize that you can have a deck where everything, even your win conditions, are Lotus Workshops and the only reason the deck isn't good is because your 10+ t1 power has no evasion, even if it's partially consistent.
2 weeks ago
Ok, I really like the concept of the deck, and as a combo player having somthing like this in pauper would make me much more interested in the format.
But I don't know if you can do a KCI style deck in pauper, here are some of the problems I have found playing this deck:
KCI was based around playing Krark-Clan Ironworks, and a bunch of card neutral mana positive/mana neutral card positive artifacts while using Scrap Trawler for both more mana and cards until you can set up an infinite loop. In pauper, you can't get the same quality of artifacts (well, you can, but you can't sac them to Ashnod's Altar), and you are going to be settling for mana positive card negative or double neutral or whatever. Combined with the fact that we don't have a recursion engine (in my testing the biggest problem for combo decks in this format) outside of Reaping the Graves, it becomes a nightmare to storm off.
Etherium Sculptor seems 100% key to having a chance at storming off, alowing Workshop Assistant and eggs to be double neutral and Myr Retriever to be mana positive, this card gives you a glimmer of hope of storming off, but you really don't have enough ways to draw cards. Most of the stuff you have are card neutral, and Thoughtcast has proven very difficult to play (even then, it isn't part of the combo so you can't get it back etc.) and having only 4 draw two cards isn't enough for the consistency you want for comboing.
Anyhow, thoose were some of my problems with this deck in it's current form. My best idea so far is to stop going for draw-through-entire-deck-make-a-bunch-of-mana, and lean more into: cantrip a few times, make some mana, go infinite. Until we can get a card like KCI that sacs artifacts and gains mana (for stuff like Ichor Wellspring, making trinkets mana posiitive and card neutral etc.) Even then, we still don't have scrap trawler so it would probably still be inconsistent.
Just some thoughts, good luck with your deck!
2 weeks ago
I love the deck and have constructed most of it myself, and have been practicing piloting it. Remembering how many cards interact with each other is really fun although confusing. One combo I didn't understand was the mixed combo of Sharuum the Hegemon + Mirrorworks + Ashnod's Altar + Sensei's Divining Top. Don't you need to use Krark-Clan Ironworks instead of Ashnod's so you can sacrifice the top and renaimate it infinitely to get your draws? Lots of brainpower required to explain and play out these combos, just making sure it wasn't a type and the combo works differently. Thanks!
1 month ago
Sup Lhurgyof ya said to peep on over here and here I am!
Alright so I see that ya going for more of an aristocrat route with a side theme of some eggs. Hmm, I would actually forego the eggs route tbh and go straight aristocrats as it gives it more synergy than just tapping out for rocks that can net you more cards only if Korvold is out on the battlefield. Ya can do some cool things with eggs like Scrap Mastery + Krark-Clan Ironworks + Codex Shredder and do some funny shenanigans, but it kinda takes away from the theme but that's imo.
Now for the aristocrats that's more of my forte lol, here are some cards you can add in that can possibly help ya:
- Pitiless Plunderer
- Dockside Extortionist
- Viscera Seer
- Carrion Feeder
- Meren of Clan Nel Toth
- Altar of Dementia
- Eternal Witness
- Tireless Tracker
- Tendershoot Dryad
- Yawgmoth, Thran Physician
- Ulvenwald Mysteries
- Greater Good
There are a lot of things ya can do with aristocrat theme, but the ones I listed above are some suggestions that you can add in. Feel free to ask if ya want more help or anything!
1 month ago
I pulled a Tinybones, Trinket Thief in one of my Jump Start boosters from buying an M21 box, and I am looking to trade it straight up for either an Allosaurus Shepherd or Bruvac the Grandiloquent. Is anyone interested in a 1 for 1 trade? We can always include other cards in the trade if so desired.
Outside of these two, I will consider trading it for a Mox Opal or a group of cards that includes at least two of the following: Elesh Norn, Grand Cenobite, Karn, Scion of Urza, Krark-Clan Ironworks, Metallic Mimic. Hit me up if you think we can make a deal!
UPDATE: No longer available. Traded in person
1 month ago
I'd suggest that you run cards like Krark-Clan Ironworks and Ashnod's Altar to make even more mana with the thopters in the case where you need to get more mana than you already have. i'd remove cards like Thopter Assembly. you're already making many thopter tokens so it would probably not do much unless you're playing against sweepers that give -X/-X. This seems like it'll be a really good deck.
2 months ago
Scrap Trawler!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Sorry, I love that card. Wish it was legendary. Also, Krark-Clan Ironworks. I don't really know what Daretti decks generally want to do in terms of comboing, but if you are interested in a really cool combo check this out: https://blogs.magicjudges.org/ftw/2018/03/19/how-does-the-krark-clan-ironworks-combo-work/. Also you might consider some other artifacts combo cards like Dross Scorpion. Also, not particularly sexy cards, but you might want to bring down the CMC of your mana rocks a little -- I, for example, have never been scared to see a Caged Sun across the table -- it just doesn't do as much as people think, and with only 26 Mountain ... well, it might not be worth the cash. I would suggest stuff like Mind Stone. Also, I've seen people put Armillary Sphere in so ... many ... artifact decks. Its not actually ramp -- it just drew you two lands. I would suggest taking it out for maybe a Burnished Hart. Always love to see artifact decks!