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Krark-Clan Ironworks Discussion
2 hours ago
I like Krark-Clan Ironworks but I don't think I have enough artifacts to take advantage.
Yawgmoth's Will exiles everything that hits the yard after it is cast. All the combos in my current list utilize the graveyard. I could circumvent that a bit if I added Cloudstone Curio. I don't think it is good enough in this build.
11 hours ago
I like the reanimator sub theme in a storm deck. I might adapt that
14 hours ago
Does the following loop work?
Sac the Wellspring to KCI for .
Draw a card.
Trigger Mirrorworks upon ETB.
Respond to the trigger by sacrificing Retriever to KCI for .
Get back Wellspring.
Pay for the Mirrorworks to make a copy of the Retriever.
Sacrifice the Retriever Copy to KCI for .
Get back the Retriever card from my graveyard.
Recast the Wellspring.
Draw a card.
Rinse and repeat for infinite draws through my deck, finding some other more lethal combo to finish everyone.
17 hours ago
JollyD99: Clock of Omens is a good card if you use it in a combo with Unwinding Clock and degenerate tap artifacts. My combo in this deck is with Krark-Clan Ironworks and focuses on the death cycle of artifacts rather than the un-tapping aspects which is prevalent in blue EDH decks. Oracle is too easy to kill IMO and so I have the effect on Exploration to try and compensate. Krark-Clan Ironworks can be used to great effects to power ramp with artifacts like Mana Vault or Grim Monolith which can be tapped for burst mana and then sacrificed for even more mana instead of paying to untap them. Considering the nature of this deck I should be able to retrieve them from the graveyard and play them for their cheap cost again and again. Eternal Witness is cool but I use Noxious Revival and I wouldnt know what creature to cut for it. Use it in your deck by all means.
1 day ago
JollyD99: I was debating whether or not to add Disciple of the Vault to produce an infinite damage combo with Myr Retriever and Krark-Clan Ironworks. This would also be a potential solution to the second part of your question. Another faster combo (in multiplayer) is Bloodchief Ascension and Mindcrank which is absolutely insane if you can set it up early and protect it. Besides that there are classics like Leyline of the Void and Helm of Obedience. Do you think removing Sensei's Divining Top was a good choice?
Immortalized: I looked on your profile but could not find it, is it private maybe? Link it to me if you can. :)
1 day ago
Hey love the deck, just had a few questions regarding changes and a particular card in the deck, if you have the time. First off, why Krark-Clan Ironworks, there does not appear, at least at first glance, to be artifacts that you can actively sac for mana without hurting yourself? Secondly, since I do not have much experience playing stax, what would be a faster and more deadly wincon that could be played in this list, as you mentioned in the introduction?
4 days ago
You actually have another set of infinite combos in there that you could mention, Eldrazi Displacer goes infinite with either Krark-Clan Ironworks or Ashnod's Altar and Breya. Blink her to produce infinite thopters and mana, then sac and burn.
I see you have Padeem, Consul of Innovation in your maybeboard and I must say that I think he and Lightning Greaves should be auto includes in any Breya list. They protect each other so well and he draws you cards! I've had people scoop to those two cards hitting the board. What are you gonna do? Wait and hope to draw into a boardwipe while I finish setting up my combo?
Plus with you running Planar Bridge, you're going to want to protect your high mana sink artifacts as best you can.
Just my thoughts, aside from that I love the more creature based approach. +1!
6 days ago
I've also started tinkering with Breya's precon just this week so all the thoughts are fresh in my mind.
What I've thought in my deckbuilding was something like "What does the deck do well? How can I take advantage of that? And how will that make me win?"
So first of all, the deck produces a lot of artifacts, and you want those artifacts. Breya of course gets her thopters, you might also want to look into Whirler Rogue or Angel of Invention if you favor more tokens, Panharmonicon itself is another way to take advantage not only of those token producers but also from other relevant ETB effects.
Once you get all your artifacts filling the board, you need to weaponize that. Of course Breya herself bolts opposition with those artifacts, but you can improve on that with effects like Reckless Fireweaver, Purphoros, God of the Forge, Disciple of the Vault, even Zulaport Cutthroat or Blood Artist.
And all that ammounts to interesting cost effective damage counts, but it doesn't necessarily win you the game right away, which is why I tend to go all the way into infinite combos so either my opponents answer my actions right away, or they won't have the chance to do so later on. This is where most people and playgroups differ, some like that, others don't. If you are okay with that, then you have Grand Architect and Pili-Pala for infinite colored mana which will let you cast and sac Breya and her tokens over and over to kill everyone on the spot. This is the cheapest infinite combo you can include in the deck. Then you can look at things like Nim Deathmantle and Ashnod's Altar (which adds redundancy to your Krark-Clan Ironworks) to also go infinite with Breya, making infinite mana, infinite tokens, and eventually win with Breya's activations as well. These two combos at least I think are worthy inclusions in Breya, especially because they're on flavour with what the deck is doing altogether and are never dead cards in hand. Others might stray away from that path and be either really good or really unimpactful, so I try to keep that in mind whenever I pick my cards - I want them to be impactful in whatever scenario.
Check out my deck for more in depth explanations and any other ideas you might want to look into. I personally don't run some of the cards I've suggested, but since they have similar and synergistic abilities between them I thought they were all worth mentioning.
Commander / EDH*
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