Krark-Clan Ironworks

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Fifth Dawn (5DN) Uncommon

Combos Browse all

Krark-Clan Ironworks

Artifact

Sacrifice an artifact: Add (2) to your mana pool.

Krark-Clan Ironworks Discussion

NINJA1492 on Saheeli, Combo Queen

4 weeks ago

Value Cards:

Mirrorworks with most of the deck, Voltaic Key for ramp, Paradox Engine for ramp, Tawnos, Urza's Apprentice for copying value, and Mindslaver for recurrable control

Recovery cards:

Goblin Welder , Daretti, Scrap Savant , Codex Shredder , Recoup , Scrap Mastery

Removal:

Chaos Warp , Spine of Ish Sah , Nevinyrral's Disk , Oblivion Stone

Protection:

Ensnaring Bridge

Tutors:

Inventors' Fair , Kuldotha Forgemaster , Saheeli's Directive (artifact genesis wave, not a tutor but close), Fabricate , Trophy Mage , Whir of Invention , Mystical Tutor , Tezzeret the Seeker

Card Draw:

Sensei's Divining Top , Padeem, Consul of Innovation , Wheel of Fortune , Mind's Eye , Jhoira, Weatherlight Captain , Stroke of Genius , Sai, Master Thopterist

Combos: Infinite Mana:

Rings of Brighthearth + Basalt Monolith ,

Metalworker or Gilded Lotus or Basalt Monolith or Thran Dynamo or Mana Vault or Grim Monolith + Voltaic Construct + Karn, Silver Golem ,

Su-Chi + Nim Deathmantle + Ashnod's Altar or Krark-Clan Ironworks (add Purphoros, God of the Forge for infinite damage too)

Krark-Clan Ironworks + Scrap Trawler + Myr Retriever + Sol Ring or Mana Vault or Grim Monolith or Mox Opal . Add Pyrite Spellbomb , Mind Stone , Solemn Simulacrum , Commander's Sphere , or Ichor Wellspring to draw your deck. Pyrite Spellbomb and Mycosynth Lattice on board or Mox Opal lets you do infinite damage with this loop too. Hangarback Walker in this loop makes infinite 1/1 tokens. Walking Ballista in this loop does infinite damage. Aetherflux Reservoir on board leads to infinite life (because the loop takes casting 3+ spells) and thus infinite damage.

Infinite Mana Outlets:

Walking Ballista , Retrofitter Foundry , Staff of Domination ( add Aetherflux Reservoir to kill), Stroke of Genius , Comet Storm

Infinite turns:

Prototype Portal + Ugin's Nexus

Wipe Your Opponents:

Mycosynth Lattice + overloaded Vandalblast

or Mycosynth Lattice + Darksteel Forge + Oblivion Stone

DemonDragonJ on Modern Banlist

4 weeks ago

Now that Krark-Clan Ironworks has been banned in modern, I have added it to this list.

AdNauseam12 on Aura aura aura!

4 weeks ago

I made what I see as an almost optimal version of the deck. If you want to check it out the list is on my page and it is jut called blue white auras 1.3 (unless I update it before you can take a look). Some things of note is though the deck looks that it has a scary price tag, that is mainly because of sideboard cards such as rest in peace, and main deck changes such as the inclusion of a better mana base and path to exile. Since the banning of Krark-Clan Ironworks I predict that decks such as 5 color humans and bant spirits will be on the rise again so not playing creature removal would be suicide. Path to exile is also good against Arclight pheonix which is why they are so important. I only included 1 Stony Silence because of the KCI ban and the fact that that both affinity and tron are falling down in the metagame. I also see a lot of dredge potential and since death shadow is on the rise this justifies the inclusion of Rest in Peace (though there are more budget substitutions such as Tormod's Crypt . Pithing Needle is there mainly to deal with Liliana of the Veil seeing as this deck is weak to sacrifice effects. Pithing Needle can also be used against control, tron, and weird Kiki-Jiki, Mirror Breaker decks that seem to be popping up. Damping Sphere for storm and tron and Rest in Peace is also a really good option. I lowered the curve of the deck to everything being 1-2 cost spells except for Bruna. Though the inclusion of Bruna seemed odd to me at first I think that she has grown on me as a 1 of for when games go long. I did however still drop the land count to 20 and that number might become lower depending on how things turn out.If you are curious about anything such as card choice, why I cut certain cards, budget options, ect feel free to ask.

Firestorm44 on Card creation challenge

4 weeks ago

Massive Rock

Legendary Land

Red Giant Spells you cast cost to cast. (This effect only reduces the amount of colored mana a spell requires to be cast, similar in fashion to Ragemonger .)


Krark-Clan Ironworks is now banned in moder and there is much rejoicing! However this might not have been the case. Assuming KCI was not banned, create a card that would completely shut down the deck without affecting many other decks.

Daarkest on Krark-Clan Ironworks Ban

4 weeks ago

What effect will the banning of Krark-Clan Ironworks have on the format?

freegood92 on I'm looking for specific type ...

4 weeks ago

I'm looking for modern (or doable with some change) combo deck that take a long time to combo and feel like a puzzle. With the ban of Krark-Clan Ironworks i lost my "eggs" deck. I will still be able to goldfish it as I already do when i have nothing to do. The decks I'm looking for, still need to be somewhat okish, i don't want a deck that combo off turn 20. The only other one that I know is the deck named "heartbeat". Feel free to send me your most jank deck ever.

PS:While playing eggs at FNM I wasn't always dragging game for long, i was only rarely the last to finish my game and the FNM where I play don't mind the long time the deck take.

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Krark-Clan Ironworks occurrence in decks from the last year

Modern:

All decks: 0.05%

Green: 0.46%

Commander / EDH:

All decks: 0.03%

Red: 0.11%

Blue: 0.05%

White: 0.06%

Golgari: 0.02%

U/R (Izzet): 0.08%

W/U/B (Esper): 0.04%