Krark-Clan Ironworks

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Fifth Dawn Uncommon

Combos Browse all

Krark-Clan Ironworks

Artifact

Sacrifice an artifact: Add (2) to your mana pool.

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Krark-Clan Ironworks Discussion

GoldenDiggle on Arcum's Asylum

14 hours ago

It looks like you have your engine down pretty well. So well I am a bit scared...

My suggestions are few and will be short.

Tormod's Crypt stops 'yard shenanigans, maybe worth it, maybe not.

A Quicksmith Spy may not be necessary, but with infinite mana, you might as well draw and tutor per spell.

I am sure you have considered it, but Ashnod's Altar and Krark-Clan Ironworks let you loop harder. They seem like overkill though.

I was gonna suggest Ensnaring Bridge, but noticed you have a masterwork in your sideboard.

I personally think that tutoring the same thing each game is slightly dull, but necessary in a competitive EDH environment. You definitely know what you are doing. Good Job!

Fergernuggets on Esper Artificial Control

2 days ago

Krark-Clan Ironworks works really well with Thopter Foundry + Sword of the Meek to generate infinite thopters and life.

Atleon on Breya Graveyard Artifacts

2 days ago

Another change that you could think about for the future is the transition to a combo deck--which is what artifacts are best at. One that springs to mind (although it is hella pricey, this deck is definitely not budget) is the infamous Bomberman combo from Vintage. It uses Lion's Eye Diamond and Auriok Salvagers to generate infinite white mana, and then uses that infinite white mana to generate infinite mana of all colors. This can then be used to cast Breya over and over again, sacrificing her to herself to dome an opponent for 3. The beauty of this combo is that it is very easily searchable with Intuition. If you resolve Intuition, you can find:

Unburial Rites

Lion's Eye Diamond

Auriok Salvagers

No matter what they give you, you have the win.

I would also recommend possibly getting a Wheel of Fortune -- it allows you to either gas up after you dump your hand or to pitch cards that you need in your bin.

If you do end up adding Krark-Clan Ironworks, another easy combo to add is Nim Deathmantle (allows for infinite breya tokens, meaning infinite mana and damage from KCI + Breya activations)

The last combo (possibly my favorite one that I have seen in a hot minute) is Worldgorger Dragon + Animate Dead. I'm not sure this deck needs it, but as your mana base improves, so does this combo. The setup for this should be really easy with all the discard/ tutoring you have. Just a thought.

-Avery

Fergernuggets on Breya, Etherium Shaper

5 days ago

Here is my build for suggestions: Tinkerer's Combo House. I went infinite combo and it works pretty well in both 1v1 and multiplayer. The easiest combo to assemble and win with is Krark-Clan Ironworks + Sword of the Meek + Thopter Foundry.

Legit_Brankles on Breya Graveyard Artifacts

5 days ago

Here's my suggestions
-1 Island
-1 Swamp
-1 Mountain
-1 Plains
-1 Evolving Wilds
-1 Terramorphic Expanse
+1 Arid Mesa
+1 Marsh Flats
+1 Scalding Tarn
+1 Sacred Foundry
+1 Mox Opal
+1 Temple of Enlightenment

-1 Polymorphist's Jest
+1 Ashnod's Altar
So I don't particularly feel that Polymorphist's Jest really pulls much weight, whereas Ashnod's Altar is an absurd engine in your deck.

-1 Thassa, God of the Sea
+1 Krark-Clan Ironworks
Thassa is cool but KCI is also a value engine, and does ridiculous things in your deck.

-1 Sydri, Galvanic Genius
+1 Darksteel Forge
Sydri isn't so good in your more creature-based strategy. Conversely Darksteel Forge is a beast of a card, regardless of your preference for creature or noncreature artifacts.

-1 Master of Etherium
+1 Master Transmuter
I like Master Transmuter. It does gross things with all the high cost artifacts you've got running amok. Master of Etherium is mostly just a big body that hits things. Sure it functions as a lord for your dudes but if that's what you wanted there are a multitude of other cards that better fulfill that role. Seeing as how MoE is really your only dedicated lord, I think it's fine to replace it with the explosiveness of Master Transmuter.

-1 Turn//Burn
+1 Time Sieve
Turn//Burn is really just a five mana kill spell with some cost reduction utility. I think running a spicy Time Sieve instead is a better use of that slot.

-1 Attrition
+1 Intuition
Who needs Attrition when you have a commander that kills things as well? There certainly exists an argument that this is the wrong swap, along with all the other cards I've suggested, but I think you can get by without and Intuition is just really strong for your deck. You don't even really care what artifact they pick since your graveyard is just another resource to you.

maximum2945 on Breeding Servos

1 week ago

Ashnod's Altar is not legal in Modern Krark-Clan Ironworks is though. there are a few other cards you are gonna need to take out to make this modern legal

parzival10 on Breya: The Last Metalbender

1 week ago

sYou know, I was looking at the Breya, Etherium Shaper, Ashnod's Altar/Krark-Clan Ironworks and Nim Deathmantle combo, and your description seems off. You don't need bitter ordeal for the combo to win you the game. Since the combo generates infinite mana and tokens, you can activate Breya's deal three damage to a player ability to win. I'd reccommend droping bitter ordeal because of that, unless you want to troll.

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