Thorn of Amethyst


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Lorwyn (LRW) Rare

Combos Browse all

Thorn of Amethyst


Noncreature spells cost (1) more to play.

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Thorn of Amethyst Discussion

EventuallyClassy on Dark Alley w/ Mr. Rakdos and His Eldrazi

2 days ago

Ive had many thoughts about Cloudstone Curio. I love the card, it is gross in this deck. It was actually in the deck, in an earlier build. If you get a couple of Ulamogs out there, and you can exile / destroy everything on the battlefield. Unfortunately, this particular build is trying to stay away from infinite combos, and that is the only reason it got removed from the deck. Ultimately, I believe I settled on Thorn of Amethyst, as its replacement. It is definitely a card that can go back in to the deck for tournaments or sideboard against another more powerful deck, in casual play. I have also got some pressure from a friend, to put that card back 8n the deck.

Thanks for reading, and suggesting, luther. If it ends up going back in, on a more permanent basis, Ill give yah a shoutout.

fluffyeel on Swarm of Cats

1 week ago

Ooh, Cats. I helped build a tribal cat deck with my brother, but in Naya colors (partly for Wild Nacatl). At least in Selesnya colors, though, you still have a lot of cat-tastic options.

Some suggestions:

  • Loam Lion comes down fast as a 2/3 with a Temple Garden in play, but, if you go with Loam Lion, you need four Temple Gardens. I would run more Temple Gardens in lieu of the Sunpetal Groves, though (or even Canopy Vista!), because having both of the land types is somewhat useful here.
  • More Qasali Ambushers are a good option if you're running more dual lands, especially since they trade with/kill a lot of fast threats and are my favorite price of all (free).
  • Run more Qasali Pridemages if possible, especially with Lantern decks everywhere.
  • In the sideboard, I might consider Thorn of Amethyst to deal with creature-light decks and Rest in Peace instead of the Relic of Progenitus. You can also use Angel's Grace and Dawn Charm as a possibility to deal with insta-kills (and I'd think Dawn Charm's better than Druid's Deliverance).
  • While I fully approve of Stony Silence, maybe a singleton Fracturing Gust would be worthwhile to deal with affinity and lantern: it kills all artifacts for a low price, even though it costs five mana (but, against lantern, many of the super-troublesome artifacts don't require the use of activated abilities to screw things up. Alternately, you have Kataki, War's Wage, which kinda looks cat-like...
  • Ajani, Caller of the Pride is a good planeswalker, but you need to be ahead to make him work. I prefer Elspeth, Knight-Errant, as she buffs your attacking kitties and makes guys to protect you if your board is empty. (Plus, she might also fit the theme...(?))

Flux-51 on Mono Prison

2 weeks ago

Here's some other sideboard options you might want to consider:

Rule of Law, Pithing Needle or Sorcerous Spyglass, Surgical Extraction, Lingering Souls, Linvala, Keeper of Silence, Thalia, Guardian of Thraben or Thorn of Amethyst.

Some Random other cards that may be handy:

Mistveil Plains, Nevermore, Luminarch Ascension, Enduring Ideal, Journey to Nowhere, Emeria, The Sky Ruin, Frozen AEther <--This card is just spicy.

Hissp on Godo Neheb Kiki Combo

1 month ago

sonnet666 Thanks for looking at the deck and providing feedback!! I updated the description to explain the mana used to assemble the infinite combo. Responses to the rest of your feedback are as follows:

  • Nim Deathmantle gives intimidate. It's unlikely that all 3 opponents will have an artifact/black creature with which to block, so 14 damage (and thus 14 mana) can be fairly safely assumed on the combo turn barring creature/artifact removal or stax disruption.

  • Nim Deathmantles color-changing and type-changing effects override the equipped creatures previous colors and creature types. After Nim Deathmantle becomes equipped to a creature, that creature will be a black Zombie, not any other colors or creature types. Skirk Prospector cannot sac non-goblin zombies. Thermopod is too difficult to tutor with Heirloom Blade.

  • Argentum Armor comes down AND attaches itself to Godo for FREE. It can destroy 2 permanents per turn, which is a great plan B if stax pieces are hosing the Kiki combo, especially for extra turn wins. Please give additional feedback on why this shouldn't be included.

  • Dowsing Dagger 's primary purpose is to provide mana to cast Last Chance if we've tapped out to equip Blade of Selves. Sometimes we won't have the 2 mountains needed for Sword of Feast and Famine. Aggravated Assault does provide great synergy, but it's also very obviously threatening, hard to cast before Godo if we're running rituals, and hard to activate without Dowsing Dagger before turn 5. Dowsing Dagger can also be attached to smaller creatures to provide ramp. This deck needs 6 or 8 mana or more at once, not 4 mana in both main phases.

  • I'm open to swapping out Pyrokinesis, but it hits all the stax creatures we need for 0 mana, and surprises LabMan combos with a loss when we're tapped out. "Do you ever see it in cEDH" isn't the best argument for tuning a mono-red deck that's actively burning cards for gas.

  • Possibility Storm is in the Ruric Thar, the Unbowed deck on your list. While I understand it synergizes with Thar's ability, it doesn't affect our game plan in the slightest and creates a mess for most other decks. Do you think it's not powerful enough to warrant playing? I'm open to swapping it out, but it seems as debilitating as landing Blood Moon.

  • Winds of Change and Widespread Panic are in the deck to shuffle equipment back into our library where we want it. The deck goes off a turn or two slower if it ends up drawing Nim Deathmantle or any of the other combo piece of equipment we need. Winds of Change is in the Purphoros, God of the Forge deck on your list, which is the highest tier a mono-red deck is listed in. Widespread Panic is a flex spot, so I'd be open to cutting it if it underperforms, but it hoses top-deck tutors and generally punishes fetch-lands and tutoring in general. By the time we're tutoring with Godo we shouldn't need cards in hand.

  • Aven Mindcensor makes our deck useless. Abrade kills that. It kills opponents' creatures about to win them the game. It's in a lot of top tier decks. It fires at instant speed. It seems like the best artifact removal we can run.

  • Mogg Salvage is a flex spot. It's is in the deck because it can remove a stax piece for free on the combo turn (when we need gas) and occasionally ruin someone else's combo when we're tapped out. I could be swapped out.

  • Thorn of Amethyst could be cut. It's main purpose is to fight Counterspells and to slow people down.

  • Lightning Greaves are awful in this deck. They prevent Hammer of Nazahn from targeting Godo. You can't equip things to creatures with shroud.

  • I'll have to test rituals vs. rocks. Right now I'm embracing this list as a glass-canon, similar to Sidisi, Undead Vizier. Aggressive mulligans often lead casting Godo, Possibility Storm, Blood Moon, or Magus of the Moon by turn 2. Basalt Monolith, Worn Powerstone, and Voltaic Key are at the top of my list for rocks to add because they net the most mana for least cmc. Fellwar Stone and Everflowing Chalice are already in the deck.

  • I've run Panharmonicon and Strionic Resonator in earlier iterations of the deck. Panharmonicon is hard to combo with casting Godo quickly, it usually takes an extra turn at best, at which point why bother? Strionic Resonator effectively makes Godo cost 2 extra mana to cast to provide any value.

  • Magus of the Moon has been in the deck since inception, you must have missed it.

sonnet666 on Godo Neheb Kiki Combo

1 month ago

You're kinda banking on someone not being able to block Godo in those two combat steps, aren't you?

I like the deck but I feel like there's probably a less convoluted combo you could play after getting Blade and Hammer on Godo. I'll hit up equipments on gatherer and see what I can think of.

Off the top of my head:

Goblin Marshal, Skirk Prospector, and Nim Deathmantle is already infinite mana and tokens. Do you really need the rest of the combo, or would it be easier to recast Godo and find an infinite mana outlet? (You could also get another creature that's a Goblin, Zombie, Minotaur, or Warrior.)

  • Cut Argentum Armor, Dowsing Dagger, Winds of Change, Possibility Storm, Pyrokinesis, and Widespread Panic. Do you see these cards in cEDH decks ever? No? That's cause they're bad.

  • Cut Abrade and Mogg Salvage. Shattering Spree and Vandalblast are much better artifact removal.

  • Cut Thorn of Amethyst. It's not great without other stax effects.

  • Cut Swiftfoot Boots for Lightning Greaves. It's better.

  • Consider swapping the 1 mana rituals (Desperate Ritual, Pyretic Ritual, Rite of Flame, Simian-Spirit Guide, and Lotus Petal) for more 2CMC rocks (Fellwar Stone, Mind Stone, Star Compass, Coldsteel Heart, Fire Diamond). This isn't a storm deck, and you're more likely to get value off of things that stick the turn. Maybe keep Simian and Petal since they're free.

  • I don't usually suggest this, but since we need to ramp to 6 and wan't mana on top of that, using higher CMC rocks like Gilded Lotus, Thran Dynamo, and Coalition Relic might even be worth it here.

  • Consider Sword of Feast and Famine. It's has infinite combat combos associated with it, and it's just a great way for Red to generate extra mana to work with.

  • Strionic Resonator or Panharmonicon on Godo's ETB could let you grab Blade and Lightning Greaves to go off same turn, or something to attach Blade if Godo already had haste. Finding a way to go off the turn you cast Godo would help this deck enormously.

  • Add Magus of the Moon.

Also, there's no way this gets to T2. Godo has to stick the turn for this to work, and red has terrible interaction. Turn 3 goldfishes in a vaccum aren't everything. This will probably bump him up to T3 though. Good find.

Drakorya on CoCo Bloodbraid Ball Breaker

1 month ago

If you're not liking the Mishra's Bauble's, maybe try out Sundial of the Infinite? You can use it to stop your Ball Lightning and Groundbreaker from being sacrificed. The downside would be that it doesn't really synergize with the rest of your deck.

Some sideboard suggestions:

clayperce on Can Thorn of Amethyst and ...

1 month ago

Trinisphere is pretty much a staple in Ponza; it's very common for us to have 3x in the 75 for Storm, Burn, Grixis Shadow, and Bogles. Ponza's not a Prison deck though ...

The only place I've ever seen Thorn of Amethyst is as a sideboard card in Eldrazi Tron.

Bottom line: IMO, mana disruption effects like this are effective at slowing opponents down but not at stopping them. Because of this the're almost certainly better in a Tempo or Taxes shell than in a Prison deck.

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