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Thorn of Amethyst
Noncreature spells cost (1) more to play.
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Thorn of Amethyst Discussion
1 hour ago
I'm also currently playing an Atraxa Stax, but it's a bit different, you can have a look here:
Commander / EDH
SCORE: 5 | 12 COMMENTS | 1277 VIEWS | IN 1 FOLDER
When plaiyng Stax I don't really like to have so many removals but rather proactive control elements, which prevent other people from playing in the first place. I'm surprised you don't play Tangle Wire, which is great with both Doubling Season and the commander (I know you want to stay at 0 creatures, but there's a . Also Smokestack fits in nicely, you could absolutely cut some one-time removal for more constant disruption.
Also, cost increasing stuff, such as Sphere of Resistance, Thorn of Amethyst, and in black most important Nether Void often helps that other players can't even get their game going at all, but you would need more speed as well then. I even play all these artifact stax pieces as an alternative win con with Mechanized Production. Infinite mana is nice, but I'd rather trade it for a constant fast start with every available and mana artifact
I don't really see how Marchesa's Decree does much besides making you the Monarch ONCE, then painting a target on your head...losing one life for attacking you won't keep anyone from doing that and chances you become the monarch again are low with no creatures. This feels like giving extra cards to your opponents for a very low price. I'd rather have other slowdown stuff for creature based decks, such as Overburden, Tainted AEther, maybe AEther Barrier or pieces for possible locks, for example Land Equilibrium (which leaves everyone at 0 lands after Armageddon, if you won't play a land again - easily possible with more mana artifacts). I've even won games with a turn 1 or turn 2 Land Equilibrium, it's a pretty sick card.
1 day ago
Drawing from JohnnyCrass' Tasigur Stax decklist:
Hoping to provide some constructive feedback to make the deck more competitive. :)
Sorry for replying to you here! I wanted my comments to be public enough to possibly generate discussion. Twitter's character limit, however, makes this type of commentary a little tricky.
So, first of all, I want to say that I like the general direction you're going with the decklist. is arguably the strongest combination of colours in Commander and provides a lot of tools to build stax decks with (even in the absence of hatebears). There's a few structural issues with your deck I can identify right off the bat that I hope don't discourage you too much:
- Tasigur, the Golden Fang doesn't provide much to a stax deck as the general: Typically you want your Commander to help break the symmetry of most taxing and permanent-hating cards by generating some kind of recurring value or by serving as an asymmetrical lock piece in their own right. Good examples of this principle include: Derevi, Empyrial Tactician who is able to tap or untap lands under Winter Orb, Nath of the Gilt-Leaf who is able to hate on opponents' hands and generate value in the form of elf tokens or Leovold, Emissary of Trest who is an absurdly powerful, one-sided lock piece. Tasigur, the Golden Fang gets halfway there by being able to provide value over time but this ability is extremely overcosted (particularly when paired with resource-denying stax effects) and puts too much of the decision-making in your opponents' hands for an archetype like stax (which tends to hate on the entire table simultaneously). Ultimately, Tasigur, the Golden Fang really wants to be played as a more traditional control deck with the ability to grind value and reuse specific answers almost on-demand through political maneuvering with a combo win to back it up. You might want to consider running Thrasios, Triton Hero partnered with Tymna the Weaver instead to basically replicate Tasigur, the Golden Fang while also gaining another powerful, efficient draw engine and access to hatebears for additional stax effects. If you really want to stick to (and a lot of the really fun prison effects like The Abyss don't tend to play well with hatebears anyway) then I personally think Sidisi, Brood Tyrant makes for a very interesting, fun and atypical Opposition stax commander with the potential to assemble neat combos like Mesmeric Orb with Basalt Monolith for infinite tokens and something like Earthcraft to help produce a resource asymmetry. This doesn't mean you should give up on Tasigur, the Golden Fang, however. How to break parity is just an important consideration to make when building any stax deck.
- Your taxing/lock effects aren't particularly synergistic: Running effects like Thorn of Amethyst generally demands a particular type of deck construction to insure that they are hurting others more than they hurt you. You also want to be able to start playing stax pieces early and continuously to prevent opponents from breaking out of your lock. Your deck currently runs a high density of noncreature spells for which you end up having to pay more mana. This is extremely undesirable because your deck should be the most capable of playing from underneath your assorted lock pieces. The Doomsday package, for example, becomes a lot less powerful with a couple of tax effects on the board and it becomes extremely risky with something like Arcane Laboratory out. Also, you aren't hating on many types of mana production that you easily could be such as creature-based mana (e.g. Birds of Paradise) using a card like Cursed Totem or lands using Winter Orb. In a nutshell, I can identify a few too many specific anti-synergies and I can't really identify an especially cohesive resource denial plan. If you want to discuss specific cards and interactions in greater depth, please hit us up on Facebook at: https://www.facebook.com/TeamTurnThree/
- Finally, you should consider the average casting cost of your cards: stax decks are not like storm decks in that they don't need to play a critical mass of spells rapidly in order to produce a win. That said, resource denial is rarely entirely asymmetrical and, as such, it's important to play a pretty lean deck if you are committed to the strategy. Again, breaking parity (which I referred to as "creating a resource asymmetry") needs to be your goal at every level. You should strongly consider cutting some of your more expensive spells in favor of stuff that will help you produce more resources than opponents or, alternatively, help you set up a board state more favorable to your shenanigans more quickly. Things like Carpet of Flowers or more mana rocks.
Again, feel free to message us on Facebook if you'd like to discuss any of these points in greater depth. We easily could--just had to keep it relatively brief on account of time constraints! Note that these suggestions are really in the context of a particular competitive EDH meta that we're used to and may not be the best advice for your specific playgroup. That said, we're always excited to discuss Commander strategy and theory. And thanks so much for checking out the videos! :)
Thanks so much for watching,
Team Turn Three (Jesse, Ivan and Niven)
1 week ago
Mana Drain, Elesh Norn, Grand Cenobite, Jin-Gitaxias, Core Augur, Sheoldred, Whispering One, Stasis, Static Orb, Winter Orb, Storage Matrix, Back to Basics, Flusterstorm, Arcane Laboratory, Rule of Law, Eidolon of Rhetoric, Spirit of the Labyrinth, Null Rod, Hokori, Dust Drinker, Kataki, War's Wage, Linvala, Keeper of Silence, Iona, Shield of Emeria, Aura of Silence, Rising Waters, Stony Silence, Aven Mindcensor, Leonin Arbiter, Crovax, Ascendant Hero, Tangle Wire, Smokestack, Sphere of Resistance, Thorn of Amethyst, Thalia, Guardian of Thraben, Thalia, Heretic Cathar, Trinisphere, Torpor Orb, Hushwing Gryff.
I'm sure I'll think of more.
This is all assuming you're budgetless (which I assumed due to the Tabernacle already listed).
1 week ago
I'm also not a fan of the bottled cloister trick...I have thought about using it in commander multiple times but eventually I always felt it was too risky. Someone removes the cloister in their turn and your hand is gone. Not very cool.
I would consider Sphere of Resistance and Thorn of Amethyst over Defense Grid, because you aim at having a huge lot of mana with tron and the posts anyway. Lodestone Golem is great too if you play mostly artifacts AND it beats for 5 dmg while slowing down the opponent.
1 week ago
Because of the limited budget, Trinisphere and Thorn of Amethyst were put out. Even though Trinisphere is really good in my casual meta it gets less good. The other cards look pretty good, especially Herald of Leshrac.
2 weeks ago
4 weeks ago
1 month ago
My preferred archetype is definitely control, especially proactive control, which keeps the opponent(s) from playing at all or disables certain actions/card functions permanently, instead of just reacting to their spells. Actually these strategies always require some "combos", not in the form of recurring actions but rather as a permanent lock. At the moment I'm playing mostly commander and that strategy is imo the best to keep people from randomly ending games with some out of the blue combo in a generic midrange aggro deck (Tooth and Nail for example), which requires no skill or even thinking, given you have enough mana and luck of the draw.
One of my favourite combos at the moment is Mechanized Production and Tangle Wire (or Sphere of Resistance, Lodestone Golem, Thorn of Amethyst...). It basically slows down the game long enough to win with the alternative win condition of the enchantment.
Smokestack and Sundial of the Infinite is an all time favourite for me: add a counter, pass the turn before second ability resolves - everyone else sacrifices more each turn and draws cards, thus milling themselves.
Another combo I like very much is Humility and Moat, which I use in Augustin's $t4ks (2017 version). Elspeth, Knight-Errant turns the board state in your favour then, because you can fly over the moat and/or keep producing generic 1/1 creatures.
Also much fun to play is Mycosynth Lattice and Vandalblast. That's only a one time combo but as it destroys ALL permanents of all opponents, including lands...that's worth it.
The complicated Aluren combo (Imperial Recruiter/Recruiter of the Guard, Dream Stalker/Whitemane Lion, Cavern Harpy, Parasitic Strix) is great to play and also hard to disrupt. Fits in every 4 or 5 colour commander deck...
I'm currently thinking about making something with Mycosynth Lattice and Titania's Song and maybe Null Rod and March of the Machines but I need to study the layers better before I make that happen. An article about the layers would be greatly appreciated! There are quite a few card interactions that seemingly disable each other but still have a certain effect because of the layers...to know more about how this works in practice would be good in order to build an awesome combo/control deck. Especially in commander it would be cool to create a board state in which people have to hit each other with vanilla creatures while all mana sources are completely disabled or something like that, haha.