Thorn of Amethyst

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Lorwyn (LRW) Rare

Combos Browse all

Thorn of Amethyst

Artifact

Noncreature spells cost (1) more to play.

Price & Acquistion Set Price Alerts

LRW

Ebay

Thorn of Amethyst Discussion

freakingShane on Avacyn, Prison Warden

3 days ago

Okay, brace yourself. I'm going all out.

  • P.S. Sorry that my inner spike ignores price...

Cards to Cut: Show

Cards to Add: Show

CK500 on Werewolf Lock

3 weeks ago

Thank you so much for the feedback,

-I haven't tested with Simian Spirit Guide yet, but it is definitely something that i need to do.
-Chalice of the Void isn't in the deck for budget reasons, I might end up splurging and getting some, but that will definitely happen after its eventual reprint.
-Thorn of Amethyst completely slipped my mind when I thought of this deck, but I don't know if it will work well with my other lock pieces considering that Trinisphere and Blood Moon are noncreatures. I might try running Magus of the Moon instead of blood moon to alleviate some of the issue, but I'll have to test that.
-Honestly, the Mizzium Mortars are the biggest problem I have with this deck. You were correct about Lightning Bolt not being in the main because of trinsphere (i'm not even sure if this is a valid reason) and I felt like I needed some kind of removal that didn't heavily saturate my 3 drop slot. I like your suggestion of Beast Within because it can be used as land destruction and removal, so I'll probably remove the mortars and add the beast within.

Either way, thank you for the advice, I'll look into your suggestions.

Mandalorian on Werewolf Lock

3 weeks ago

Blood Moon into Chandra is certainly a powerful line, I like what you have going here as far as the lock pieces go. A couple things I wanted to pick your brain on

-Have you tried Simian Spirit Guides and other lock pieces that can be played on turn 2 like Thorn of Amethyst or Chalice of the Void?

-Why no Lightning Bolt main? Because of Trinishpere?

-Why Mortars over something more versatile like Beast Within?

+1

sylvannos on Tronfinity deck help

3 weeks ago

Ehhhhhhhhhhhhhhhhhhhhhhhhhhh......I'm not sure about this just yet. One of the benefits of Affinity is the power of its man lands and an explosive early game. Tron just gets put together, then starts doing unfair things (like turn 3 Karn Liberated).

This current iteration seems like a weaker version of Mono-Brown Eldrazi Tron, except it doesn't have Eldrazi Temple. At the same time, it's not nearly as fast as Affinity because it doesn't have Springleaf Drum and a bunch of 1 and 0 CMC creatures.

Which brings me to this:
http://mtgtop8.com/event?e=17158&d=306167&f=VI

...which is a Vintage deck. Of course, we're looking for Modern options, but there's some cool things going on that I think you should see.

First, it has several lands that produce more than on turn 1, backed up by land disruption. While we don't have anything like Mishra's Workshop in Modern, we do have Urza's Tower.

Second, it relies a lot on fast mana. Seem familiar? We have Springleaf Drum, Mox Opal, and a plethora of mana rocks and dorks.

Third, look at the creatures. It's using Arcbound Ravager, Walking Ballista and Hangarback Walker just like you are, but it's forgoing the high CMC artifacts in favor of Phyrexian Revoker, Lodestone Golem, Thorn of Amethyst, and Sphere of Resistance.

So how can we port this to Modern? I think you're right playing Tron lands, but then I'd toss in Inkmoth Nexus and Blinkmoth Nexus. Maybe you play Glimmervoid, Darksteel Citadel, Academy Ruins, Buried Ruin, and some basics if you have room.

Foundry Inspector and Etherium Sculptor can further speed things up. Not only do they lower the cost on everything, you basically get free +1/+1 counters from them.

But probably the strongest aspect to playing this type of deck in Modern? Trinisphere, Thorn of Amethyst, Chalice of the Void, and Lodestone Golem are all unrestricted, unlike Vintage where you can only have 1 of each. Probably the dumbest thing you could do is play a turn 2 Trinisphere/Thorn of Amethyst into turn 3 Ghost Quarter and Lodestone Golem.

The thing you have to be mindful of is that your mana base isn't as good as it is in Vintage, so too many Sphere of Resistance effects can cripple you more than your opponent. You also have to decide between playing a bunch of powerful 1-mana accelerators (Expedition Map, Springleaf Drum, and so on) or Chalice of the Void. I'd also forgo some of the higher CMC cards normally seen in Tron like Ugin, the Spirit Dragon. Swap these out for cards like Phyrexian Revoker or Thought-Knot Seer.

StolenVHS on List of EDH Stax/Group Slug Cards

1 month ago

Why no Thorn of Amethyst? Also Elephant Grass and Koskun Falls should be on here since Propaganda and Ghostly Prison are.

spectrevr4 on [PRIMER] Death & Staxes: Competitive Meren EDH

1 month ago

Thank you for such a detailed description as well as the speed of your reply.... There are some things in here I will surely play test with thanks to your suggestions. As far as how opponents are setting up mill so fast is a very interesting and frighteningly consistent design. The key pieces they are using are all about making a ton of mana and throwing it into cards like Mind Grind, and Increasing Confusion while supporting them with other cards like Brain Freeze, Traumatize, Mind Funeral, Mind Sculpt, and a bunch of Tutors and graveyard recursion for these spells. Setup usually has some sort of mana ramp such as Cabal Coffers + Crypt Ghast + Urborg, Tomb of Yawgmoth or can use some basic mana rocks like Gilded Lotus, Mana Vault, Mana Crypt, Thran Dynamo. By roughly turn 4 or 5 these decks are producing around 8-10 mana....and 10 mana thrown into a Mind Grind is a bad day. Most of the time they don't even worry about getting their commanders out but I have seem use of Dralnu, Lich Lord, and Mirko Vosk, Mind Drinker in the most potent versions. These reasons are why I have Bitter Ordeal currently as nothing kills combo faster than removing it's pieces. Once I slow them down its a better fight but still one I haven't been able to win. I really like your idea of Sphere of Resistance and Thorn of Amethyst for this situation. I had thought about the thorn before but when the time came I put in tanglewire instead. Your comments have gave me a lot to think about as well as to playtest with and for that I have to say thank you. I will have to keep you informed on my changes and how well they fare!

Dark_Danda on cEDH:Sisay Paradox Stax-Hate

1 month ago

@Profet93: Hmmm... to remove Whip Silk is a bold move. It is not entirely unthinkable. HOwevver, in that regard I would more tend to remove Flickering Ward because it is easier to generate green mana in this deck given the mana dorks and the overall need for green color. Problematic are cards such as Praetor's Grasp which then could take away my combo when only one storm enchantment is left. When they choose to get Paradox Engine I am still able to generate a large amount of mana and thus can get ahead of the table pretty hard when playing these recurring enchantments, while an enchantress is on the field (or better multiple ones) eventhough I cannot go infinite. Also it helps to have both color available to make better use of Gaea's Cradle andSerra's Sanctum. So I am a bit skeptical.

But I will check if I can make room for Gaddock Teeg after having put in Thorn of Amethyst. Academy Rector will then probably will not be able to make the cut.

Load more