Into the Roil

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Common
Commander 2014 (C14) Common
Duel Decks: Jace vs Vraska (DDM) Common
Zendikar (ZEN) Common

Combos Browse all

Into the Roil

Instant

Kicker (You may pay an additional as you cast this spell.)

Return target nonland permanent to its owner's hand. If Into the Roil was kicked, draw a card.

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Into the Roil Discussion

ToshiroU on [Obey] - Competitive Control

6 days ago

Hey guys!

I didn't check on this site for quite some time - now i'd like to respond and comment on your list, deadmanwaltzing, cause I also did some playtesting and changes to mine. I'll create a deck soon to also show you my current list.

Last time I asked a lot of questions regarding some cardchoices. Maybe you didn't feel like answering to all of these, so this time I'm gonna just outline the cardchoices that are different in my list from yours. Also, I'd like to tell you that I agree with most of your decisions regarding your development of a competitive Arbiter-List and that I respect you as the more experienced player in this regard.

I started playing EDH about a year ago in a quite competitive playgroup (General Tazri, Teferi, Derevi, Prosh, meanwhile also a Thrasios/Tymna list, a Keranos, a Rashmi and a Kaho which is very fun to play against). Starting with Brago I shifted to GAA4 because it felt like my Brago was always a bit slow in comparism to the others at the table... With GAA4 everyone is frowning at your Commander, hoping that it doesn't come down in T1-2 :) also I do like the control-playstyle and the interaction it provides.

Well, the different cardchoices in my list are:

  1. Gitaxian Probe
  2. Spell Pierce | I don't run Flusterstorm
  3. Prismatic Lens
  4. Sphere of Resistance | I don't run Torpor Orb
  5. Reshape | Don't have Transmute Artifact yet
  6. Whir of Invention
  7. Blue Sun's Zenith | I don't run Sphinx's Revelation but not 100% sure
  8. Thirst for Knowledge | I don't run Manifold Insights
  9. Glen Elendra Archmage | Instead of Wrath of God because I feel like non-creature spells are a lot stronger and both the Yisan-Deck and the Derevi-Deck aren't present in my playgroup anymore
  10. Consecrated Sphinx still playtesting - current experiences: good in midrange- and, prism-matchups. Actually awfully slow in most games against combo or combo/control

Cards I don't run from your list are:

I currently think about how to get rid of Staff of Domination because it feels clunky lots of times when drawn to early and Sensei's Divining Top also does his job together with Scepter. I will playtest an Academy Ruins for the case that Top gets countered. Also Lotus Petal might be good in matchups like General Tazri and Thrasios/Tymna where they are quite slowed with Arbiter in play and you want fast mana as soon as possible...

Best regards!

xyr0s on architect of illusions

2 weeks ago

Sorry mate - Gitaxian Probe and Ponder are banned in modern.

Besides: You might like Academy Ruins better than Buried Ruin.

Into the Roil... why that one? Why not the last Vapor Snag, or Echoing Truth? It'll be pretty rare that you have mana to spare for the kicker anyway, I think.

Bjosx on Tisk Tisk Talrand

3 weeks ago

Delay and Jace, Vryn's Prodigy  Flip, might also be worth playing. Windfall is good if you find yourself running out of gas and Frantic Search might be worth playing, especially if you put in the high tide. If you find yourself dying to Mana Crypt you could try putting in cards like Reshape or Into the Roil.

I'm not going to go into 1 to 1 replacements but I'd be looking at Serum Visions, Caged Sun, Sky Diamond, Dismiss, Twincast, Remand and a couple of Islands for swapping out.

landofMordor on Esper Spirits (again)

3 weeks ago

Happymaster19, I think I'm leaning towards that as well. Ideally Commit could hit spells or permanents, with the potential upside of graveyard tuck/refilling the hand, but it hasn't performed for me yet in playtesting. Unsubstantiate would probably be similar.

So far, Tragic Slip was a combo with Dreamcatcher (easy to flash in a Spirit and then Slip) for hard removal that hits everything from DS to Tasigur. And also...stuff dies a lot in Magic. But I also have copies of Ultimate Price etc which I'll test. Into the Roil/Ojutai's Command do decent impressions of CCommand, so I'm content with that for now.

Again, I appreciate the feedback! I'll make some edits asap.

hoardofnotions on Cheaper King

1 month ago

Hey! I really like the idea of this deck, looks fun.

Could adding some bounce lands be worth it? They are ramp and card advantage in one card. maybe over transguild promenade and rupture spires? I don't think I would run more than 3-4 in case they start clogging up your opening hand.

You're running a lot of indestrucable effects, maybe add some card draw as well? Like Read the Bones, Rhystic Study, Dismantling Blow, Distant Melody, Foresee, Hieroglyphic Illumination or Into the Roil

izzet chronarch + displace and another creature with an ETB effect is a great combo, maybe add Archaeomancer to have another "combo" piece?

MagicalHacker on Shouldn't This be BANNED?! (Medomai Primer)

1 month ago

hoardofnotions, I currently have 11 cards that serve the purpose of removing a troublesome permanent, but only 2 do so by returning it to the hand. The only reason I'm playing Capsize is because it is also an infinite combo piece by itself, and the only reason I'm playing Cyclonic Rift is because it functions as a fantastic board wipe. While Into the Roil would be really good under Isochron Scepter, I don't think it would be very good in other situations since I would be paying 4 mana to not lose card advantage from it whereas the other 9 cards in that category cost 2 or less.

Thank you for the suggestion though!

hoardofnotions on Shouldn't This be BANNED?! (Medomai Primer)

1 month ago

Could Into the Roil be worth it? Under a ishochron scepter it's another infinite combo piece and you can choose to play the kicker to draw cards. Maybe over unsubstantiate? It also gives you another way to deal with cards you creature kill doesn't without over taxing cyclonic rift.

Profet93 on Talrand

1 month ago

Rahvin_dom

I understand all of that very well. My meta utilizes heavy creature ETB so they don't declare the target until their creature gets to the battlefield. Moreover, unsummon gives them another ETB trigger. I see your point though and it's well taken. I was considering adding some more bounce for versatility, prefferably something that replaces itself like Into the Roil (despite it's high cost to do so).

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