Into the Roil

Into the Roil

Instant

Kicker (You may pay an additional as you cast this spell.)

Return target nonland permanent to its owner's hand. If Into the Roil was kicked, draw a card.

Browse Alters View at Gatherer

Trade

Have (1) Smokingclays
Want (1) PuckB1

Printings View all

Set Rarity
Commander 2018 (C18) Common
Commander 2017 (C17) Common
Commander 2014 (C14) Common
Duel Decks: Jace vs. Vraska (DDM) Common
Zendikar (ZEN) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pauper Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Into the Roil occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Blue: 0.39%

Into the Roil Discussion

phsycord on Consultation Kess: a Primer

3 days ago

@MrBodi88: Into the Roil has the big upside that you can bounce your own Dockside Extortionist back to your hand to make a ton of mana, which you can't do with Cyclonic Rift. You could play Winds of Rebuke instead of Into the Roil. Cyclonic rift is only more favorable in very grindy and stax heavy metas in my opinion.

MrBodi88 on Consultation Kess: a Primer

3 days ago

My personal opinion is I will also remove Into the Roil and add Cyclonic Rift - just has more utility. Paying 4 just so you can draw a card is not really worth imo

Brogan54 on Oloro, Ageless Ascetic

3 days ago

My recommendations :

I think most people will tell you that Oloro offers little competitive advantage to you compared to other esper commander like Zur (who can fetch Necropotence into play) or even Aminatou (who is a combo piece in the command zone). I think upsides for Oloro would be that he can do larger ad nauseam and possibly can even run Humility which few decks can win while it is on the board.

LOW IMPACT:

Teferi's Protection

Rhox Faithmender

Debt to the Deathless

Despark

MANA COST TOO HIGH

Merciless Eviction

Anguished Unmaking

Disallow

Thran Dynamo

TOO SLOW

Mox Tantalite

Phyrexian Arena

Twilight Prophet

Crypt Ghast

Winds of Abandon

Vindicate

Search for Azcanta  Flip

I would first add better ramp, better draw, potential Stax, tutors and then other win cons.

RAMP

Dark Ritual

Fellwar Stone

Mox Diamond

Talisman of Hierarchy

Talisman of Progress

Copy Artifact

Mox Opal

Cabal Ritual

Grim Monolith

Lotus Petal

Dramatic Reversal

DRAW

Ad Nauseam

Night's Whisper

Windfall

Timetwister

Whispering Madness

Brainstorm

Ponder

Preordain

Verity Circle (good against dorks)

Plunge into Darkness (a good Impulse)

Mindblade Render

Sygg, River Cutthroat

STAX

Drannith Magistrate

Aven Mindcensor

Cursed Totem

Notion Thief

Humility

Blind Obedience

Rest in Peace

Torpor Orb

BETTER COUNTERSPELLS

Mental Misstep

Dispel

Flusterstorm

Delay

Spell Pierce

Spell Snare

Negate

Tale's End

BETTER REMOVAL

Chain of Vapor

Gilded Drake

Yahenni's Expertise

Into the Roil

Blink of an Eye

TUTORS

Vampiric Tutor

Imperial Seal

Transmute Artifact

Intuition

Whir of Invention

Praetor's Grasp

Spellseeker

Academy Rector

OTHER COMBOS

CONSULT COMBO Demonic Consultation

Tainted Pact

Jace, Wielder of Mysteries

Laboratory Maniac

AD NAUSEAM COMBO Angel's Grace

Ad Nauseam (draw whole deck, can Windfall and make everyone die while AG means you can't lose

Helm of Obedience

Rest in Peace / Leyline of the Void

Heliod Walking Ballista

Approach of the Second Sun

Dramatic Scepter

Isochron Scepter

Rocks that produce at least three mana total (outlet is extort with blind obedience or crypt ghast) If have pristine Talisman gain infinite life, which is infinite draw with commander

Didn't look at landbase

coolguy0723 on The Thousand Year Long Draw Step

3 weeks ago

Grind thanks for the tips! They're a lot of help and I just wanted to tell you my Chemister's Insight on a few of them (see what I did there). First, once I get my hands on one I'll be replacing Into the Roil with Cyclonic Rift. Second, I don't want to run Fact or Fiction because it puts cards into hand rather than drawing them, and this deck revolves around mass card draw. Third, thank you for bringing my attention to Twincast, that's gonna be a good addition. The rest of what you said can probably go into a sideboard except for Underworld Breach. Since I can recast a lot of my spells from graveyard, I don't have room to exile them. Hopefully, this gives you a better glimpse of my ideas for this deck. Cheers indeed!

Grind on The Thousand Year Long Draw Step

3 weeks ago

cool deck!!!
check out Impulse over Anticipate.
maybe Reverberate or Twincast over Doublecast. Repeated Reverberation is another option.
maybe Pull from Tomorrow over Stroke of Genius.
maybe Ghost Quarter over Field of Ruin,
maybe Shivan Reef over Highland Lake,
maybe Brainstorm over Radical Idea,
maybe Fact or Fiction over Chemister's Insight,
maybe Capsize over Into the Roil.
and some other options just to consider: Underworld Breach is great recursion. The Immortal Sun and Well of Ideas are kind of high mana options to give you one-sided more card draw.
and i've always really liked Archaeomancer, Mnemonic Wall, Izzet Chronarch, for those Relearn-type effects. but probably dont need to run all 3 as that is overkill.
anyway just some thoughts, hope it helps!!!
keep having fun! Cheers!

Alkadron on Sprite and Early

1 month ago

Hello!

In my experience, Lotus Petal, Miscalculate, and Brainstorm are really underwhelming in this format. The conditions that make them great cards in other formats just aren't present in PDH most of the time.

Winged Words and Secrets of the Golden City are generally much better than Brainstorm.

Doublestrike spells are good enough that I'd consider running more of them, like Uncaged Fury.

Into the Roil is outstanding, I'm glad to see it on your list. Did you know there is another one?

Confound is a tiny bit more versatile than Keep Safe, since it can shut down your opponent putting auras on their stuff. Probably wise to run both.

PhotogenicParasympathetic on Need Card Suggestions for Kalamax, ...

1 month ago

That's not a hurdle - that's an advantage! Step one: Attack with Kalamax. Step two: cast spells!

A large number of spells that you'll want to cast during opponent's turns seems ideal - you'll want to attack (tapping Kalamax), then copy a spell on each of the following turns. Counterspells are probably going to be quite strong, since copying them means you have a huge advantage against other blue decks that might try to counter back. Targeted removal (Lightning Bolt, Beast Within, Krosan Grip, Chaos Warp, Unsummon, Into the Roil, even temporary things like Icy Blast or Crippling Chill) would all be helped as well, and I'd run a lot of them to help defend you while Kalamax is tapped down. And of course, instant-speed card draw like Chemister's Insight, Frantic Search, Momentous Fall, Fact or Fiction etc. will all be at a premium here. Defensive spells like Veil of Summer and Heroic Intervention won't be as strong, but should probably still make the deck to keep Kalamax safe.

If you're looking for non combat ways to tap Kalamax, and ways to untap him freely, I suggest edhrec's page on King Macar, the Gold-Cursed, who is probably one of the better-known "needs to tap/untap to be good" commanders, and though he doesn't share colors, he'll cover a lot of the artifacts that can help your strategy. Vehicles, I imagine, could be a nice way to tap Kalamax at faster-than-instant speed.

CryingTomahawk on Consultation Kess: a Primer

1 month ago

How do you feel about Winds of Rebuke in place of Into the Roil?

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