Into the Roil

Into the Roil

Instant

Kicker (You may pay an additional as you cast this spell.)

Return target nonland permanent to its owner's hand. If Into the Roil was kicked, draw a card.

Latest Decks as Commander

Into the Roil Discussion

Murphy77 on Slimy Flash

2 days ago

Yeah - ask me - I cant even decide how to thin down my own build. I wouldn't be married to 4 of your big slimy eel (Lochmere Serpent) and I'm not too sure of Into the Roil over Drown in the Loch, but I would most likely cut back on Ashiok's Erasure and Lochmere Serpent to fit in a set of Nighthawk Scavenger.

With all the Covid scares we have had no FNM in South Africa since early in March. We have had a more severe lock-down than most countries and public gatherings are still banned. I normally only play FNM so I have had to restrict my magic to brewing possible decks and an occasional game with immediate family. All of my decks for post Sept 2020 rotation are still untested. I hear your comment on 3-ofs and keep re-looking at the deck to try and find a card that I can do without so that I can increase better cards to 4-ofs. I am also scrolling between about 8 different brews to I suppose that most of them can still improve.

Lanzo493 on blue eqvialent of disenchant

1 week ago

You're fine, VampDemigod. Some people just aren't familiar with how you talk on Tappedout, is all. I was already prepared for a harsh remark, so I didn't get offended by it. I have little experience commenting in forums, so it was a good thing to point out that I should check the forum of what I'm commenting on.

I don't know standard too well, but the only things that haven't been mentioned for enchantment removal are Stern Dismissal into Negate. Since blue has counterspells, which are universally good at dealing with spells, they nerf blue's ability to handle permanents to balance it.

Concerning the Ashiok's Erasure trick, it's rather hard to pull off. You need a card that can bounce an enchantment you control back to your hand at instant speed, and I think Into the Roil is the only card that can do it. Here's how you can permanently exile any spell your opponent casts. First, they cast their spell. You play Ashiok's Erasure on the stack. When it enters, its first ability triggers to exile target spell (the opponent's spell). Before that trigger resolves, bounce Ashiok's Erasure back to your hand using Into the Roil. Then, it's leave the battlefield trigger will go on the stack. It will resolve first, returning nothing because it hasn't exiled anything yet. Then, it's enters the battlefield trigger will resolve, exiling your opponent's spell you targeted at the very beginning. It no longer has any way to return from exile. This type of loophole only works for cards that have two separate paragraphs of text with an "enters" and "leaves" the battlefield ability. This is why Oblivion Ring is different from Banishing Light. Lots of cards can be abused this way, and it's a trick I learned from commander.

Caerwyn on blue eqvialent of disenchant

1 week ago

There are no Standard-legal options in mono-Blue to destroy or exile enchantments.

You are going to have to use a bounce spell to return the permeant to its owners hand. It is not an ideal solution as your opponent can always recast the card, but it buys you a turn without the enchantment on the field and gives you the option of countering it when they try to recast.

Your best Standard options that hit enchantments are probably Into the Roil and Brazen Borrower.

Scallywallwest on Controlling the BUDGET

1 week ago

Lol same. I just love that devious feeling of passing the turn and holding up all your lands and being exactly like this in your head: >:DDDDDDDD

I do really like Sphinx's Revelation, but I'm not sure what I'd take out for it. I'm thinking I'll put it in the sideboard worst-case scenario, but I'll try cutting something for it. Also, what do you think of Into the Roil/Blink of an Eye?

Titus7007 on Lurrus Kicker

4 weeks ago

There’s honestly a lot of room to move things around. I like Into the Roil but it’s lousy against flash.

jaymc1130 on

1 month ago

From a competitive standpoint the deck is running so little interaction and protection as it stands that it won't ever be able to hold up in competitive settings.

You'll definitely want each of these pieces of interaction in a Kinnan helmed deck at a minimum:

xCounterspell xMental Misstep xDispel xFlusterstorm xMuddle the Mixture xCyclonic Rift xChain of Vapor xNature's Claim xFierce Guardianship xVeil of Summer xPongify/Rapid Hybridization

As it stands that won't be quite enough pieces to consistently have the access to permission and protection elements to remain in a competitive position in most game states and these pieces are worth running much of the time:

xNegate xDelay xInto the Roil/2cmc bounce spells (UG has very limited access to tools that can remove hate pieces from the board that prevent a win like Grafdigger's Cage, Notion Thief, or Narset, Parter of Veils.) xBeast Within

As an additional note about competitive Kinnan builds, you can lose the Dramatic Scepter stuff entirely. There's no need in a Kinnan deck. The most effective and efficient method of generating the infinite combo needed to win is any dork that can produce U and G mana combined with Freed from the Real and Pemmin's Aura. Basalt Monolith is worth running in Kinnan decks because it generates infinite colorless with just Kinnan out on the field also, so you can usually get a couple of Kinnan activations off to dig for Thrasios. For the mana dork complement it's best to stick with BoP, all the 1 cmc tap for G elf dorks, and then a handful of 2 cmc "tap for any color" dorks. The most effective back up infinite mana engines for a Kinnan deck are typically Simic Ragworm or Horseshoe Crab paired with Paradise Mantle and the Monolith (which is often why the deck runs Staff of Domination as an additional outlet that's easy to tutor for in the colors) rather than Dramatic Scepter combo as the Scepter combo relies on density of dorks and rocks to be engaged and this can be more difficult than a less card intensive engine (Crab, Mantle, Kinnan is 3 cards with one from the command zone compared to Kinnan, Dramatic Reversal, Isochron Scepter, 2 mana rocks/dorks at 5 cards to engage) and thus less reliable for the game play patterns Kinnan wants to ideally play from. Shapers of Nature and Thrasios, Triton Hero are the standard outlets that will eventually be found from Kinnan activations that allow you to draw the whole deck. From there winning is easy, so stick to win conditions that are more live than things like Blue Sun's Zenith and run Thassa's Oracle plus a looping mechanism (such as Narset's Reversal and Timetwister or Elixir of Immortality) to use the interaction pieces like Swan Song and Pongify as the win conditions (this helps to avoid other issues too, like not being able to win with Oracle due to Angel's Grace, etc, in addition to improving card slot efficiency). Green Sun's Zenith and Drift of Phantasms are generally considered must runs as tutor options for competitive Kinnan lists, but a good number of quality tutor options are available to provide consistency. Incubation Druid+Vigean Graftmage is somewhat popular as another back up 3 card game winning infinite combo line.

enderlord99 on Trampoline Museum

1 month ago

Into the Roil is not being re-printed in Zendikar Rising; it's being printed there.

I had Stonecoil Serpent in the sideboard for while; I think I'll add it back, since there seems to be plenty of room.

Also adding a few Spark Double

mcervato on Kalamax Bundles

4 months ago

i've been playing with Thousand-Year Storm + Manamorphose + Narset's Reversal

i've been chatting on the discord server, Winds of Rebuke and Into the Roil or Blink of an Eye are good options that come with a wincon with a dockside blink line

And that's really useful! thank you!

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