Into the Roil
Kicker (You may pay an additional as you cast this spell.)
Return target nonland permanent to its owner's hand. If Into the Roil was kicked, draw a card.
Printings View all
|Commander 2018 (C18)||Common|
|Commander 2017 (C17)||Common|
|Commander 2014 (C14)||Common|
|Duel Decks: Jace vs. Vraska (DDM)||Common|
Combos Browse all
|Commander / EDH||Legal|
Into the Roil occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Into the Roil Discussion
3 days ago
@MrBodi88: Into the Roil has the big upside that you can bounce your own Dockside Extortionist back to your hand to make a ton of mana, which you can't do with Cyclonic Rift. You could play Winds of Rebuke instead of Into the Roil. Cyclonic rift is only more favorable in very grindy and stax heavy metas in my opinion.
3 days ago
3 days ago
My recommendations :
I think most people will tell you that Oloro offers little competitive advantage to you compared to other esper commander like Zur (who can fetch Necropotence into play) or even Aminatou (who is a combo piece in the command zone). I think upsides for Oloro would be that he can do larger ad nauseam and possibly can even run Humility which few decks can win while it is on the board.
MANA COST TOO HIGH
I would first add better ramp, better draw, potential Stax, tutors and then other win cons.
Verity Circle (good against dorks)
Plunge into Darkness (a good Impulse)
CONSULT COMBO Demonic Consultation
AD NAUSEAM COMBO Angel's Grace
Ad Nauseam (draw whole deck, can Windfall and make everyone die while AG means you can't lose
Heliod Walking Ballista
Rocks that produce at least three mana total (outlet is extort with blind obedience or crypt ghast) If have pristine Talisman gain infinite life, which is infinite draw with commander
Didn't look at landbase
3 weeks ago
Grind thanks for the tips! They're a lot of help and I just wanted to tell you my Chemister's Insight on a few of them (see what I did there). First, once I get my hands on one I'll be replacing Into the Roil with Cyclonic Rift. Second, I don't want to run Fact or Fiction because it puts cards into hand rather than drawing them, and this deck revolves around mass card draw. Third, thank you for bringing my attention to Twincast, that's gonna be a good addition. The rest of what you said can probably go into a sideboard except for Underworld Breach. Since I can recast a lot of my spells from graveyard, I don't have room to exile them. Hopefully, this gives you a better glimpse of my ideas for this deck. Cheers indeed!
3 weeks ago
check out Impulse over Anticipate.
maybe Reverberate or Twincast over Doublecast. Repeated Reverberation is another option.
maybe Pull from Tomorrow over Stroke of Genius.
maybe Ghost Quarter over Field of Ruin,
maybe Shivan Reef over Highland Lake,
maybe Brainstorm over Radical Idea,
maybe Fact or Fiction over Chemister's Insight,
maybe Capsize over Into the Roil.
and some other options just to consider: Underworld Breach is great recursion. The Immortal Sun and Well of Ideas are kind of high mana options to give you one-sided more card draw.
and i've always really liked Archaeomancer, Mnemonic Wall, Izzet Chronarch, for those Relearn-type effects. but probably dont need to run all 3 as that is overkill.
anyway just some thoughts, hope it helps!!!
keep having fun! Cheers!
1 month ago
In my experience, Lotus Petal, Miscalculate, and Brainstorm are really underwhelming in this format. The conditions that make them great cards in other formats just aren't present in PDH most of the time.
Doublestrike spells are good enough that I'd consider running more of them, like Uncaged Fury.
1 month ago
That's not a hurdle - that's an advantage! Step one: Attack with Kalamax. Step two: cast spells!
A large number of spells that you'll want to cast during opponent's turns seems ideal - you'll want to attack (tapping Kalamax), then copy a spell on each of the following turns. Counterspells are probably going to be quite strong, since copying them means you have a huge advantage against other blue decks that might try to counter back. Targeted removal (Lightning Bolt, Beast Within, Krosan Grip, Chaos Warp, Unsummon, Into the Roil, even temporary things like Icy Blast or Crippling Chill) would all be helped as well, and I'd run a lot of them to help defend you while Kalamax is tapped down. And of course, instant-speed card draw like Chemister's Insight, Frantic Search, Momentous Fall, Fact or Fiction etc. will all be at a premium here. Defensive spells like Veil of Summer and Heroic Intervention won't be as strong, but should probably still make the deck to keep Kalamax safe.
If you're looking for non combat ways to tap Kalamax, and ways to untap him freely, I suggest edhrec's page on King Macar, the Gold-Cursed, who is probably one of the better-known "needs to tap/untap to be good" commanders, and though he doesn't share colors, he'll cover a lot of the artifacts that can help your strategy. Vehicles, I imagine, could be a nice way to tap Kalamax at faster-than-instant speed.