If an opponent controls a Forest and you control an Island, you may play Submerge without paying its mana cost.
Put target creature on top of its owner's library.
Printings View all
Combos Browse all
|Commander / EDH||Legal|
Submerge occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
1 week ago
This deck performs very well with some decently large deficiencies. I think you need to cut some weaker cards (sorceries and creatures mostly) and add in more Ninjas and ninja synergies.
Artifacts, Enchantments, Instants, Planeswalkers, and Lands: I would definitely cut Briber's Purse, Fatal Push, and Vraska, Scheming Gorgon while also giving thought to the merits of including Skygames, Bontu's Monument, Forge of Heroes, Unclaimed Territory, and of, or at least the Amonkhet, cycling lands.
The cards I have recommended are either slow, have low to zero synergy with the rest of the deck, or are typically weak in commander.
Cards to Add Creatures: Ninjas, ninjas, and more ninjas (plus some cheaper unblockables for good measure). There are 19 Ninjas in mtg history (excluding changelings). You have 11 in this deck. I think you ought to have more. The cheapest are Mistblade Shinobi, Okiba-Gang Shinobi, Skullsnatcher, Throat Slitter, and Walker of Secret Ways. Higure, the Still Wind and Ink-Eyes, Servant of Oni are both reasonable splurges in terms of powerful Ninjas to acquire. Now for other creatures to enable Ninjitsu. First off, I could have included Changeling Outcast in the last section since it is also a Ninja and you should absolutely be running it in here. Other small unblockables for you to Ninjitsu into are Gudul Lurker, Slither Blade, Tormented Soul, Faerie Seer, Mothdust Changeling, Gingerbrute, Dimir Infiltrator, Baleful Strix, Invisible Stalker, Augury Owl, Sage Owl, Spire Owl, and Cloud of Faeries. All of these cards are less than 3 cmc, and are either entirely unblockable or have good etb/ltb or dealing combat damage synergy (and are mostly pretty cheap too). I'd recommend adding at least 3 or 4 of them in addition to the above ninjas.
Other cards: This section is mostly for general things that you could do to make this deck more consistent and enjoyable to pilot, but there are a couple specific synergies I think you're missing out on. They're both pretty intertwined so I'll just address them together. I think you could be putting in a few more cards that are good to reveal off of Yuriko's trigger and ways to manipulate the top of your library so you get those card when they are most impactful. I am referring to cards like Treasure Cruise, Sibsig Muckdraggers, Temporal Trespass, Dig Through Time, Draco, Consign / Oblivion, Murderous Cut, Far / Away, Curtains' Call, Into the Story, Submerge, Commandeer, Commit / Memory, Discovery / Dispersal, Rags / Riches, In Garruk's Wake, and any other high cost card that has an alternate mana cost, mana reducing ability, split card, or is a high impact card. Then you could also throw in a few ways to manipulate the top of your library like Brainstorm, Ponder, Serum Visions, Tamiyo's Epiphany, and Crystal Ball. The only other synegystic thing you could put in here is making your other creatures Ninjas as well with Conspiracy, Xenograft, Arcane Adaptation, and Amorphous Axe.
Otherwise, you could probably add in some more ramp (Sol Ring, Mind Stone, Star Compass, etc.), card draw (see cantrips above and Last Thoughts), board wipes (could probably replace Bontu's Last Reckoning with some of the ones from the last section or just add those ones or some other good boardwipes) and spot removal or counterspells (I don't see a lot of good ways to deal w/ non-creature permanents in here).
2 weeks ago
For manipulating opponents' tops of libraries, here are some versatile spells:
1 month ago
MTGGoldfish - In! (29 cards) Rampant Growth Farseek Sakura-Tribe Elder Search for Tomorrow Expansion / Explosion Thassa's Intervention Young Pyromancer Reverberate Ral, Storm Conduit Increasing Vengeance Pull from Tomorrow Fact or Fiction Reality Shift Snap Springleaf Drum Thrill of Possibility Spell Pierce Wavebreak Hippocamp Once and Future Submerge Nature's Claim Narset's Reversal Return to Nature Magmaquake Forest Opt Saheeli, Sublime Artificer Survivors' Encampment Holdout Settlement
4 months ago
MadCatMax I gave a very clear reasoning. You are able to hit your infinite turns combo much faster if you are able to pay the mana reliably.
Your combo costs
- for the Oboro activation
- Play a land and have at least 3 other islands in play
- Cast Time Warp for
- Total cost is
- 3 Islands + Mystic provides
- There is still required every execution of your turns loop
- You run 3 rock accelerators in a 99 card deck, and also Dark Ritual which is not effective for the loop
- Even utilizing the untap effect from Oboro on one of your own lands, the earliest you can rip this combo is turn 6 without accelerators.
- This is assuming you hit a land drop every turn for 6 turns. 29 lands, probably not.
You have colorless mana costs in Intuition Oboro Breezecaller Commandeer Force of Negation Misdirection Spellstutter Sprite Tale's End Gingerbrute Tetsuko Umezawa, Fugitive Fallen Shinobi Ingenious Infiltrator Mist-Syndicate Naga Mistblade Shinobi Sakashima's Student Skullsnatcher Universal Automaton Brazen Borrower Contagion Cyclonic Rift Snuff Out Submerge Whiplash Trap Back to Basics Chains of Mephistopheles Cursed Totem Grafdigger's Cage Scroll Rack Temporal Manipulation Temporal Mastery Temporal Trespass Time Warp Demonic Tutor Diabolic Intent Hope of Ghirapur and Snapcaster Mage. That's 35 cards, literally exactly half of your non-land cards. Of course you can argue that a handful of these have alternate costs that don't include colorless mana, such as the pitch-to-play and some of the ninjutsu, which removes 10 cards from the "uses colorless mana" list. Either way, a quarter of the actual cards you draw and a third of the non-land cards you draw use colorless mana, and the alternate cost cards you will undoubtedly sometimes pay full price for when games go long and resources are available. I didn't even count your two burn cards.
I know you're trying to be clever by cutting slots, and I know this deck doesn't have the explosive plays of hitting Sol ring into mana rocks. Don't try to reinvent the wheel and get clever by cutting mana positive rocks in a deck that uses mana.
My comment is more directed at your friend, who I wrote a very elaborate response to as for inclusions for Sensei's Top in his Doomsday list, and how being reliant on your commander and creatures entirely for card advantage as well as pile cracking is setting him up for failure. Rather than respond, he chose to delete and block me. These decks have a bigger overall problem of being decent competitive decks against most match ups, but absolutely entirely worthless against certain match ups that completely hose the strategy because of how reliant on the commander these decks are. Nevermore on your commander either causes you to scoop or pray for amazing top deck. Repeated Pyroclasm effects resolving cause scoops. Choosing to run Misdirection over Swan Song means if you're counting on Misdirection to stop Pyroclasm you're scooping, or if you're counting on it to stop Demonic Consultation or Flash or Tainted Pact you're scooping. Yes I know it makes a bird token for blocking, but slotting bad cards is your biggest problem.
No I'm not joining your discord. You two are clowns, enjoy brewing your mediocre deck on your own. I'll enjoy the free wins if I ever end up in a pod against someone playing one of these decks.
4 months ago
Blazing Shoal, Cave-In, Crash, Downhill Charge, Fireblast, Fury of the Horde Mogg Salvage, Pact of the Titan, Abolish, Intervention Pact, Patrician's Scorn, Reverent Mantra Shining Shoal, Sivvi's Ruse, Sivvi's Valor, Sunscour Commandeer Daze, Disrupting Shoal Gush Mindbreak Trap, Misdirection, Pact of Negation, Snapback, Submerge, Tidal Bore, Veil of Secrecy
5 months ago
Here is my opinion you asked for.
You may add: Faerie Seer, Augury Owl, Sage Owl, Spark Double, Spire Owl, Insidious Dreams, Price of Fame or Snuff Out, Submerge, Scheming Symmetry, Bolas's Citadel, Cover of Darkness, Unnatural Selection, Mana Severance
6 months ago
ok, it is a free counterspell, so that may be a bad idea. at first glance of your list I would say Submerge looks very expensive for what it does and is therefor cuttable in my opinion. unless there is something very important you use it for.
7 months ago
GrinningGrebe Thanks bud for all the advices. I really like Gonti, Lord of Luxury and Agent of Treachery , would try them. Animate Dead too, but I don't feel Submerge and Commit / Memory so much. I will add them to maybeboard and try them tho, maybe we have something here!