Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Avacyn's Judgment deals 2 damage divided as you choose among any number of target creatures and/or players. If Avacyn's Judgment's madness cost was paid, it deals X damage divided as you choose among those creatures and/or players instead.
Price & Acquistion Set Price Alerts
|Have (22)||TheAlmostHero , LegendDeer , Nemesis , RedSinR , pskinn01 , Lindough , DrPopular , YossarianLives , RedMulligan , Va1mar , meowCat1234 , , GoldGhost012 , KB2187 , Wolfninja , dolphinsgrubb , Spinalripper , philktoken8998 , thetechzombie , jhTheMan99 , mazrimtaim , bakeraj4|
Avacyn's Judgment Discussion
1 week ago
It seems like Avacyn's Judgment and Abandon Reason are meant to be cast for Madness? If so, Bloodrage Brawler is awfully inconsistent here, as there's no way to be sure you'll have a hand with both Bloodrage Brawler, Avacyn's Judgment in a game, and it's even less likely you'll have the mana to cast both of them in the same turn. I'd recommend either replacing the Bloodrage Brawlers with the suggestions below, scrapping Abandon Reason, or both.
Bloodrage Brawler is an incredibly aggressive card, I'll admit. However, there are some creatures that are quite a bit more synergistic with your deck. Nantuko Husk, Carrion Feeder, and Blood Bairn help your creatures die without Distended Mindbender. Perilous Myr and Goblin Arsonist are relatives of Mudbutton Torchrunner.
It seems like Distended Mindbender and Avacyn's Judgment are your sac outlets right now. Your opponent isn't going to block your Mudbutton Torchrunners if they're going to take 3 damage for it - they're just going to let the 1 go through. So, you need ways to power them yourself. Again, Nantuko Husk, Carrion Feeder, and Blood Bairn will all do that job for you, and Artillerize and Fling are cheap, sometimes even better, substitutes or alternatives.
For a budget deck, your mana base is to be expected, but it can be better. Rakdos Guildgate is a dual land, sure, but entering the battlefield tapped without anything else means it's outclassed by others. Akoum Refuge and Bloodfell Caves are gainlands in Rakdos colors. Rakdos Carnarium is a tapland that bounces one of your own lands, which can be bad or good, but helps you stay on curve the turn after, unlike the Guildgate. Temple of Malice is a scryland, which might not be so useful, but it's still better than the Guildgate by virtue of its scry. Dragonskull Summit is probably your best bet for a dual under $5/each, though, because it's not necessarily a tapland as long as you have a Swamp or Mountain.
Soul-Scar Mage and Abandon Reason are really weird cards in this deck. You have no burn spells (which might be something to consider) if you don't hit creatures with your Torchrunner or Showstopper, so I would consider either burn spells or better combat tricks. Red has much better combat tricks than Abandon Reason, like Brute Strength, a red Giant Growth.
Sorry for the wall of text; I hope it helped.
2 weeks ago
by the way, the deck was derived from just some deck that I made when I saw that there were a few good-looking direct-damage spells in EMN standard, like Avacyn's Judgment. That's out of the deck now, but that's one of the starting cards.
2 weeks ago
Well depending on the situation, I would try to only cast it if you had a decent amount of mana on the board. But, for example, if you get an attack in with Neheb, the Worthy and you have Avacyn's Judgment in hand, you can discard it, and then dump all of your mana into it. So if you had 6 mana on the board, you could potentially discard it after hitting with Neheb, and pay the madness cost 1 and then for the, dealing 5 damage split between any creatures or players, or just hit one person with all 5. That would probably be best case scenario, but at worst you can still hit for 2-3 most of the time. Anyway, hope that made sense, hope it helps!
2 weeks ago
Thank you for the suggestions! Faith of the Devoted would be an amazing card for this deck, just gotta figure out what to remove to make room for it. I have two Ahn-Crop Crasher on my maybe board (which I will add) but I don't know how needed they will be with the Merciless Javelineer tap ability (once again, I am new to standard). Avacyn's Judgment would be interesting, but should I be concerned that my most common ways to discard require me to spend two mana, thus lessening the effect? Overall, great suggestions to help me!
2 weeks ago
Looks pretty solid! I would, however, take a look at adding Ahn-Crop Crasher in there somewhere. Avacyn's Judgment is another potentially powerful madness card you might want to check out. Lastly, with any amount of discard mechanics in your deck, you might consider Faith of the Devoted. I could see that adding up to quite a lot if the game goes a little long.
2 weeks ago
Consuming Fervor might also be another interesting addition. My only problem with Built to Smash is that Bomat Courier is your only target available to give trample. Brute Strength may not save the creature from the blocker, but it does give trample, and in a deck with 30 low-CMC creatures that should be okay. Even Rush of Adrenaline is good for the trample, and stays at the CMC = , so no additional cost compared to Brute Strength.
Cool deck! Good luck and +1 from me!
3 weeks ago
thanks for the time/input Argeaux!
1ST: you're definitely right about the Canyon Slough. i did have them in there for card advantage, & i figured having 4x tapped lands in there wouldn't mess w/ my tempo TOO much. totally spaced on the Evolving Wilds tho (prob bc i'm writing all of this at work lol). making those changes asap
2ND: i actually saw yr Minotaur deck a few days ago when i was FAWN-ing (smiley face w/ sunglasses) over neheb...love the decision to use Ondu Champion/Zulaport Cutthroat tho. definitely the right choice.
3RD: i wasn't intending for this deck to rely solely on discarding synergy. i realize there's a decent amount of it, but i think i'm more interested in pinging dmg onto opponents' creatures w/ Soul-Scar Mage + [INSERT BURN SPELL HERE]. hazoret just happened to fit well in the 4-spot, & i'm figuring that, w/ all the quick burn emptying out my hand, she'd be able to attack/block (relatively) consistently & w/ (relative) ease. similar reasoning behind Dread Wanderer: 1 card or less in hand = his recursion ability triggers
4TH: Ruthless Sniper seems pretty fun. maybe i'll give it a try & see how it fares
i'm kinda lukewarm on Archfiend of Ifnir, Shadow of the Grave, & Faith of the Devoted tho:
- fiend costs too much/takes too long to get out, which kinda ruins the tempo
- shadow is a cool concept for sure, but i'm not really planning on discarding a WHOLE lot
- & i played against a faith-based deck during prerelease. it was actually a pretty good deck, tho faith was by far the worst card in there
5TH: i'm assuming (due to yr very in-depth & plentiful comments [thank you again lol]) that this deck is farrrrrrrr from being finished. that said, i'm pretty selfish in that i wanna be able to say "I WAS THE FIRST PERSON TO MAKE THE soul-scar DECK." i REALLY enjoy the synergy between the following cards, so i'll prob end up being stubborn & using them anyway, against my better judgment:
4x Soul-Scar Mage
4x Walking Ballista
4x Hazoret the Fervent (i have her invocation, how could i not??)
4x Cut / Ribbons
3x Fiery Temper
2x Nahiri's Wrath
2x Insult / Injury
2x Avacyn's Judgment
1x Chandra, Torch of Defiance
that said, any suggestions on how to make this deck any better (competetive even?) would obv be greatly appreciated !!
P.S. -- before i put this build on Tapped, i was messing around with both jund & grixis tower, so i would def be amenable to splashing a third color
3 weeks ago
I think you need more discard outlets and removal. Lightning Axe provides both.
Stensia Masquerade has to be in this deck. First strike is awesome, since most of your creatures have more attack than toughness. It also would go really well with Distemper of the Blood and Bloodmad Vampire.
You need to think about the role of black cards in this deck. Voldaren Pariah Flip ends the game quickly, but will only be played after turn 5 or 6. At this point, you want to be close to winning anyways. Indulgent Aristocrat can buff your team, but at the cost of a creature, which is too much imo. The lifelink is negligible on a 1/1. Stromkirk Condemned is a great card, but double black makes it really a pain to cast on curve on a budget manabase. That leaves mainly Asylum Visitor for card draw and Heir of Falkenrath Flip for evasion and a discard outlet. Both can be found in red as well. So i think you can go either mono-red hyperagressive, doing 10 damage by turn 3. Or go for a little more value-oriented approach including black finishers.
Route 1 - Mono-R Aggro:
Route 2 - R/B Midrange: